Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 22:44:25 Player: ChromeKnight Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (45) 225 Value Destroyed (1257) 1257 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3163) 3163 TOTAL SCORE: 12825 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 157 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Spectral Analyzer Improved Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Vortex Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster > --- UTILITY ---------- Advanced Weight Redist. System Spectral Analyzer Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Experimental Cloaking Device Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Centrium Heavy Armor Plating Vortex Cannon [Rating: 145] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Electron Diverter Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Electron Diverter Utility Improved System Shield Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Vortex Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 . . . 6 2 . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 18 | . . 2 . . . 6 2 . . . . 2 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 127 | 6 3 18 . 5 2 28 10 . . 11 2 8 16 10 7 1 Power 16 | 1 1 4 . . . 2 1 . . . . 1 3 2 1 . Engine 7 | 1 1 4 . . . 1 . . . . . . . . . . Core 3 | . . . . . . 1 1 . . . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . 3 2 1 . Propulsion 21 | 2 . 6 . . 1 4 2 . . 2 . . 2 2 . . Treads . | . . . . . . . . . . . . . . . . . Leg 2 | . . 2 . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . 2 1 . . . . . . . . . Flight 14 | . . 4 . . 1 2 1 . . 2 . . 2 2 . . Utility 53 | 1 1 4 . 2 1 16 3 . . 5 2 3 4 4 6 1 Device 18 | . . 1 . 1 1 5 1 . . 4 1 1 2 . 1 . Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 14 | . . 1 . . . 6 2 . . 1 1 1 1 . 1 . Hackware 13 | . . . . 1 . 3 . . . . . 1 1 3 4 . Protection 7 | . 1 2 . . . 2 . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 37 | 2 1 4 . 3 . 6 4 . . 4 . 4 7 2 . . Energy Gun 13 | 1 . . . . . 5 3 . . 1 . 2 1 . . . Energy Cannon 4 | . . . . . . . . . . 2 . 1 1 . . . Ballistic Gun 4 | 1 1 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . 2 . 3 . 1 . . . . . 1 . . . . Special Weapon 2 | . . . . . . . 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . . . . . 5 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 1 . 1 . . . 6 . 2 1 1 . . Parts Lost 32 | . . 2 . . 3 . 1 . . . . 2 3 3 . 18 Power 4 | . . 1 . . . . . . . . . 1 1 . . 1 Propulsion 5 | . . . . . 1 . . . . . . . . 2 . 2 Utility 21 | . . 1 . . 1 . 1 . . . . 1 1 1 . 15 Weapon 2 | . . . . . 1 . . . . . . . 1 . . . Highest Loss Streak 18 | . . 1 . . 3 . 1 . . . . 2 2 3 . 18 Average Slot Usage (%) 83 | . 89 75 . 74 79 77 87 82 82 89 98 90 76 77 85 93 Engine 3 | . 14 10 . 11 11 4 . . . . . . . . . . Core 1 | . . . . . . 1 5 5 5 5 5 4 . . . . Reactor 1 | . . . . . . . . . . . . . 3 4 4 3 Wheel 2 | . 28 10 . . . . . . . . . . . . . . Hover 1 | . . . . . . 5 2 . . . . . . . . . Flight 7 | . . 7 . 22 22 1 1 5 5 7 11 10 8 7 8 7 Device 11 | . . 5 . 17 22 13 11 11 11 13 17 16 7 8 11 11 Storage 1 | . 14 7 . . . . . . . . . . . . . . Processor 19 | . . 2 . 11 5 19 26 23 23 23 23 24 23 21 23 23 Hackware 20 | . . . . 2 11 11 23 23 23 23 23 23 24 28 35 42 Protection 3 | . 4 10 . . . 7 5 5 5 5 5 4 . . . . Energy Gun 3 | . 12 . . . . 9 6 . . 1 5 4 . . . . Ballistic Gun 1 | . 15 14 . . . . . . . . . . . . . . Launcher 1 | . . 3 . 11 8 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 5 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 34 | 10 12 21 9 16 10 28 27 19 19 25 27 26 34 32 25 25 Greatest Support 35 | 26 26 26 10 10 10 28 28 20 20 26 26 26 35 33 31 31 Greatest Overweight (x) 7 | 1 . 1 . 1 1 4 1 . . 1 1 1 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | . 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 5 4 3 3 3 3 4 4 3 3 3 3 3 4 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | . 6 4 4 4 3 4 4 4 4 4 4 4 4 4 4 2 Class Distribution -------------------- 28% | Mutant 26% | Hacker-Mutant 16% | Wizard-Ninja 14% | Hacker-Sprinter 7% | Wizard-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Mutant | -2/Research Wizard-Ninja | -1/Access Wizard-Ninja | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Matter Collected 1818 | 196 102 412 . 15 157 376 70 4 15 . 32 68 256 75 40 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2048 | . 102 660 . . 88 499 77 . . . . 68 475 29 50 . Parts 104 | . 4 31 . . 3 26 8 . . . . 2 27 1 2 . Haulers Intercepted 8 | . 1 4 . . . 2 . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 1 . . . . 14 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Combat Hostiles Destroyed 25 | . 1 13 . . 4 4 . . . . . 1 2 . . . Melee 2 | . . . . . . . . . . . . . 2 . . . Guns 16 | . 1 11 . . . 4 . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . 1 . . . . AOE 6 | . . 2 . . 4 . . . . . . . . . . . Classes Destroyed 12 | . 2 5 . . 2 2 . . . . . . . 1 . . Worker 1 | . . . . . . . . . . . . . . 1 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Hauler 8 | . 1 4 . . . 2 . . . . . . 1 . . . Recycler 3 | . . 1 . . . . . . . . . . 2 . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 6 | . . 1 . . . 2 2 . . . . . . . 1 . Swarmer 9 | . . 7 . . . 2 . . . . . . . . . . Grunt 7 | . 1 4 . . 2 . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . Sentry 3 | . . 2 . . . . . . . . . 1 . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . Programmer 4 | . . . . . 1 1 . . . . . . 2 . . . Best Kill Streak 5 | . 1 5 . . 2 3 2 . . . . 1 3 1 1 . Combat Bots Only 4 | . 1 4 . . 2 2 . . . . . 1 2 . . . Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 . . . . 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Damage Taken 6302 | . 11 557 . . 461 256 203 . . . 359 367 414 534 . 3140 Core 2544 | . . 59 . . 147 80 25 . . . 102 74 179 275 . 1603 Absorbed by Shields 311 | . . . . . . . . . . . . . . . . 311 Core Remaining (%) 85 | 100 100 . . . 48 90 . . . . 87 93 86 81 . . Volleys Fired 101 | . 5 43 . . 16 25 4 . . 1 3 3 1 . . . Largest 2 | . 2 2 . . 1 2 2 . . 2 1 2 2 . . . Hottest 160 | . 60 53 . . 30 130 160 . . 130 80 130 131 . . . Shots Fired 177 | . 10 82 . . 16 50 8 . . 2 3 4 2 . . . Gun 150 | . 10 76 . . . 50 8 . . . 2 3 1 . . . Cannon 3 | . . . . . . . . . . 1 . 1 1 . . . Launcher 22 | . . 6 . . 16 . . . . . . . . . . . Special 2 | . . . . . . . . . . 1 1 . . . . . Kinetic 81 | . 5 76 . . . . . . . . . . . . . . Thermal 46 | . 5 . . . . 25 8 . . 1 3 3 1 . . . Explosive 22 | . . 6 . . 16 . . . . . . . . . . . Electromagnetic 25 | . . . . . . 25 . . . . . . . . . . Entropic 3 | . . . . . . . . . . 1 . 1 1 . . . Robot Hit Streak 18 | . 4 15 . . 7 18 5 . . . . 7 . . . . Robot Miss Streak 3 | . 2 2 . . 2 3 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 132 | . 7 56 . . 12 37 6 . . . . 4 5 4 1 . Core Hits 72 | . 4 27 . . 16 14 2 . . . . 1 5 2 1 . Critical Hits 8 | . . . . . . 3 1 . . . . 2 1 . 1 . Critical Kills 3 | . . . . . . 1 . . . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . . 2 1 . . . . 2 . . . . Melee Attacks 37 | . . . . . . . . . . . . . 13 10 5 9 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . . . 13 10 5 9 Sneak Attacks 4 | . . . . . . . . . . . . . 3 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4379 | . 94 1126 . . 909 885 143 . . . . 150 697 283 92 . Guns 1922 | . 94 797 . . . 815 143 . . . . 73 . . . . Cannons 77 | . . . . . . . . . . . . 77 . . . . Explosions 1308 | . . 329 . . 909 70 . . . . . . . . . . Melee 1072 | . . . . . . . . . . . . . 697 283 92 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 847 | . 50 797 . . . . . . . . . . . . . . Thermal 803 | . 44 . . . . 543 143 . . . . 73 . . . . Explosive 1238 | . . 329 . . 909 . . . . . . . . . . . Electromagnetic 342 | . . . . . . 342 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1072 | . . . . . . . . . . . . . 697 283 92 . Entropic 77 | . . . . . . . . . . . . 77 . . . . Highest Corruption 2 | . 2 . . . 1 . . . . . . . . 1 . . Average Corruption 1 | . 1 . . . 1 . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 1 | . 1 . . . . . . . . . . . . . . . Message Errors 1 | . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 99 | . . 22 . . 47 9 . . . . . . . 21 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 78 | . . 22 . . 47 9 . . . . . . . . . . Melee 21 | . . . . . . . . . . . . . . 21 . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . 102 . . 27 . . . . . . . . . . . Shots 5 | . . 4 . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 317 | . 6 5 . . . 25 85 . . 12 20 317 68 . . . Average Temperature 19 | . 6 1 . . . 8 33 . . 8 10 102 32 . . . Received Heat Transfer 561 | . 6 144 . . 93 9 27 . . . 30 81 90 . . 81 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . 3 . . . . . . . . . . Heat Transferred 1236 | . 100 . . . . 803 222 . . . . 111 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Peak Influence 835 | . 52 512 129 . . 210 211 . . . . 179 627 835 705 327 Initial 500 | . . 21 129 . . 63 84 . . . . 103 83 352 500 297 Average 236 | . 36 270 129 . . 79 120 . . . . 152 321 498 582 270 Maximum Alert Level 3 | . . 2 . . . 1 1 . . . . . 2 3 3 1 Low Security (%) 59 | 100 100 35 100 . . 98 98 . . . . 100 31 . . 26 Level 1 21 | . . 46 . . . 1 1 . . . . . 34 31 . 73 Level 2 18 | . . 18 . . . . . . . . . . 34 47 98 . Level 3 1 | . . . . . . . . . . . . . . 21 1 . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 . . . 5 1 . . . . 1 . 1 5 2 Investigation 1 | . . . . . . . 1 . . . . . . . . . Extermination 5 | . . . . . . 2 . . . . . 1 . . 1 1 Reinforcement 6 | . 1 1 . . . . . . . . . . . 1 2 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . 3 . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Distress Signals 5 | . . . . . . 1 . . . . . . 2 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 134 | . 2 21 . . 9 13 5 1 1 4 19 6 30 9 3 11 Peak Tracking Total 17 | . 2 6 . . 4 5 2 1 1 2 17 5 10 4 2 12 Tactical Retreats 20 | . . 2 . . 2 1 . 1 . . 2 . 11 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Traps Triggered 13 | . 2 . . . . 2 1 . . . . . 1 . . 7 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . 8 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Disabled 2 | . . 1 . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Machines Accessed 39 | . 1 1 . 1 . . 7 . . 3 . 4 6 2 7 7 Terminals 23 | . 1 1 . . . . 3 . . . . 3 4 . 4 7 Fabricators 5 | . . . . . . . 2 . . . . . 1 1 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . 1 1 1 2 . Total Hacks 142 | . 2 2 . 5 . . 23 . . 7 . 33 16 8 18 28 Successful 104 | . . 2 . 5 . . 16 . . 7 . 19 9 5 17 24 Failed 38 | . 2 . . . . . 7 . . . . 14 7 3 1 4 Catastrophic 8 | . . . . . . . 1 . . . . 4 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 66 | . 2 . . . . . 6 . . . . 20 11 3 8 16 Terminals 91 | . 2 2 . . . . 9 . . . . 32 9 . 9 28 Fabricators 26 | . . . . . . . 7 . . . . . 5 7 7 . Repair Stations 5 | . . . . . . . 5 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 . . . . 1 2 1 2 . Terminal Hacks 57 | . . 2 . 5 . . 6 . . 7 . 13 1 . 8 15 Record 15 | . . . . . . . 1 . . . . 8 . . . 6 Part Schematic 10 | . . . . 5 . . 2 . . . . 1 . . 1 1 Robot Schematic 1 | . . . . . . . . . . . . . . . . 1 Robot Analysis 4 | . . 1 . . . . . . . . . . 1 . . 2 Prototype ID Bank 5 | . . . . . . . . . . 5 . . . . . . Open Door 5 | . . . . . . . . . . 2 . . . . 3 . Level Access Points 2 | . . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . . . . . . . . . . . . 1 . . . 1 Emergency Access Points 2 | . . . . . . . . . . . . 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . Recall Extermination 3 | . . . . . . . . . . . . 1 . . 1 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . . . 1 . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 . . . . 1 . . . . . . . . . Fabricator Hacks 12 | . . . . . . . 2 . . . . . 2 3 5 . Load Schematic 4 | . . . . . . . 1 . . . . . 1 1 1 . Build 8 | . . . . . . . 1 . . . . . 1 2 4 . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 30 | . . . . . . . 3 . . . . 6 6 2 4 9 Terminals 16 | . . . . . . . . . . . . 5 2 . . 9 Track 8 | . . . . . . . . . . . . 2 . . . 6 Botnet 7 | . . . . . . . . . . . . 3 2 . . 2 Operators 1 | . . . . . . . . . . . . . . . . 1 Fabricators 8 | . . . . . . . 3 . . . . . 2 1 2 . Prioritize 4 | . . . . . . . 1 . . . . . 1 1 1 . Siphon 3 | . . . . . . . 1 . . . . . 1 . 1 . Download 1 | . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . 1 2 1 2 . Broadcast 1 | . . . . . . . . . . . . . 1 . . . Reprogram 5 | . . . . . . . . . . . . 1 1 1 2 . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . . . . . 4 . . . . 3 3 1 3 6 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 5 . . 3 . . . . 1 . . 1 1 Parts Built 9 | . . . . . . . 1 . . . . . 2 2 4 . Matter 1515 | . . . . . . . 146 . . . . . 256 424 689 . Time 253 | . . . . . . . 73 . . . . . 42 52 86 . Total Part Build Rating 55 | . . . . . . . 3 . . . . . 16 12 24 . Parts Repaired 2 | . . . . . . . 2 . . . . . . . . . Time 50 | . . . . . . . 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total Allies 6 | . . . . . . 3 . . . . . . . . 3 . Largest Group 3 | . . . . . . 3 1 . . . . . . . 3 . Highest-Rated Group 207 | . . . . . . 93 31 . . . . . . . 207 . Highest-Rated Ally 69 | . . . . . . 31 31 . . . . . . . 69 . Total Orders 3 | . . . . . . 2 . . . . . 1 . . . . RETURN 3 | . . . . . . 2 . . . . . 1 . . . . Ally Attacks 45 | . . . . . . 36 2 . . . . . . . 7 . Total Damage 977 | . . . . . . 561 52 . . . . . . . 364 . Kills 6 | . . . . . . 4 1 . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Robot Analysis Total 4 | . . 1 . . . . . . . . . . 1 . . 2 Derelict Logs Recovered 4 | . . . . 1 1 . . 1 . . 1 . . . . . Drone Launches 4 | . . . . . . 2 . . . . 1 1 . . . . Drone Recoveries 3 | . . . . . . 2 . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Turns Passed 5200 | 35 210 449 3 269 132 913 433 157 108 172 332 371 397 259 406 554 Spaces Moved 8412 | 31 203 422 9 680 260 1180 600 338 231 381 395 852 935 350 839 706 Core 10 | 6 . . . . . 1 . . . . . . . . . 3 Treads . | . . . . . . . . . . . . . . . . . Legs 25 | . . 25 . . . . . . . . . . . . . . Wheels 328 | 25 203 100 . . . . . . . . . . . . . . Hover 1201 | . . . . . . 909 292 . . . . . . . . . Flight 6848 | . . 297 9 680 260 270 308 338 231 381 395 852 935 350 839 703 Fastest Speed 32 | 50 90 37 37 37 37 37 40 40 40 32 32 32 32 34 37 37 Average Speed 42 | 85 90 55 37 37 37 54 49 40 40 36 35 32 32 34 37 38 Slowest Speed 400 | 100 90 150 37 117 120 250 120 40 40 95 92 95 92 37 37 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . 9 . . 5 2 8 . 1 1 1 9 7 2 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 40 37 3 77 47 28 18 64 53 60 63 18 26 19 18 25 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . . Known Exits Taken 10 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 8 | . . . . 1 2 . . 2 1 . 2 . . . . . Spaces Dug 18 | . . . . . . . . . . . . . 9 . . 9 Terrain Destroyed 143 | . . 56 . . 69 . . . . . . . 9 . . 9 Melee 17 | . . . . . . . . . . . . . 8 . . 9 Projectile 1 | . . . . . . . . . . . . . 1 . . . AOE 125 | . . 56 . . 69 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Res Res Acc Com Total 9760 | 36 219 547 8 695 273 1394 718 359 244 411 579 930 992 463 921 971 Wait 985 | . . 50 . 4 . 128 87 22 15 10 178 68 17 89 68 249 Move 8305 | 30 202 405 8 679 250 1175 584 337 228 378 392 833 920 346 838 700 Hop 43 | . . 7 . . 4 2 7 . 1 1 1 9 7 1 . 3 Pick Up 39 | . 7 5 . 2 . 11 3 . . 1 1 2 4 2 1 . Fast Attach 86 | 6 2 10 . 4 . 23 7 . . 7 . 5 10 6 6 . Attach 25 | . . 4 . . 1 2 1 . . 4 . 3 5 4 . 1 Detach 15 | . . . . . . . 2 . . 4 . 2 5 2 . . Swap 16 | . 1 4 . 1 1 3 2 . . . 2 . 1 . 1 . Drop 88 | . 2 19 . 5 1 25 8 . . 5 2 5 9 3 2 2 Fire 101 | . 5 43 . . 16 25 4 . . 1 3 3 1 . . . Melee 37 | . . . . . . . . . . . . . 13 10 5 9 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . 13 . . . . . . . . 7 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 11) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 586 | -9/Materials | Discovered new exit (range 4) 603 | -9/Materials | Discovered new exit (range 9) 695 | -9/Materials | Entered Mines 696 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 696 | -9/Mines | Assembled infested the area 698 | -9/Mines | Entered Zion 737 | -7/Zion | Discovered new exit (range 14) 768 | -7/Zion | Learned Factory security intel 799 | -7/Zion | Given the Hacking Drone Bay 800 | -7/Zion | Found Prototype Device 800 | -7/Zion | Identified Hacking Drone Bay 967 | -7/Zion | Entered Proximity Caves 1046 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1060 | -6/Proximity Caves | Learned location of 1 exit from Factory 1063 | -6/Proximity Caves | Core integrity fell below 50% 1093 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 1094 | -6/Proximity Caves | Discovered new exit (range 15) 1099 | -6/Proximity Caves | Entered Factory 1099 | -6/Factory | Evolved 6 slots: Utility x6 1100 | -6/Factory | Identified exit to Extension 1367 | -6/Factory | Allied Derelicts emerged from ambush trap array 1685 | -6/Factory | Spotted B-75 Beast 1715 | -6/Factory | Garrison activated, responded to threat 1847 | -6/Factory | Garrison activated, responded to threat 1989 | -6/Factory | Discovered new exit (range 13) 1997 | -6/Factory | Identified exit to Factory 2012 | -6/Factory | Entered another Factory area 2012 | -5/Factory | Accompanied by 1 ally 2012 | -5/Factory | Evolved 2 slots: Utility x2 2061 | -5/Factory | Build established: Hacker-Mutant 2081 | -5/Factory | Repaired Force Rifle 2108 | -5/Factory | Repaired Gravmag Array 2342 | -5/Factory | Fabricated Enh. Flamer? 2405 | -5/Factory | Discovered new exit (range 17) 2445 | -5/Factory | Identified exit to Upper Caves 2445 | -5/Factory | Entered Upper Caves 2471 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2549 | -5/Upper Caves | Learned 12 Factory zone layouts 2593 | -5/Upper Caves | Discovered new exit (range 14) 2598 | -5/Upper Caves | Identified exit to Upper Caves 2602 | -5/Upper Caves | Entered another Upper Caves area 2646 | -5/Upper Caves | Spotted B-75 Beast 2697 | -5/Upper Caves | Discovered new exit (range 5) 2698 | -5/Upper Caves | Identified exit to Warlord 2710 | -5/Upper Caves | Entered Warlord 2747 | -5/Warlord | Visited the Vortex Lab 2751 | -5/Warlord | Warlord's base attacked by MAIN.C 2751 | -5/Warlord | Found Prototype Energy Cannon 2751 | -5/Warlord | Identified Vortex Cannon 2785 | -5/Warlord | Met Warlord 2803 | -5/Warlord | Found Prototype Processor 2803 | -5/Warlord | Identified Spectral Analyzer 2805 | -5/Warlord | Found Prototype Device 2805 | -5/Warlord | Identified System Purifier 2813 | -5/Warlord | Found Prototype Device 2813 | -5/Warlord | Identified Exp. Cloaking Device 2873 | -5/Warlord | Opened side exit 2879 | -5/Warlord | Discovered new exit (range 9) 2881 | -5/Warlord | Identified exit to Proximity Caves 2882 | -5/Warlord | Entered Proximity Caves 3176 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3200 | -4/Proximity Caves | Spotted B-86 Titan 3212 | -4/Proximity Caves | Discovered new exit (range 5) 3214 | -4/Proximity Caves | Identified exit to Factory 3214 | -4/Proximity Caves | Entered Factory 3214 | -4/Factory | Evolved 2 slots: Utility x2 3215 | -4/Factory | Identified exit to Upper Caves 3378 | -4/Factory | Identified exit to Armory 3446 | -4/Factory | Discovered new exit (range 14) 3451 | -4/Factory | Identified exit to Research 3585 | -4/Factory | Entered Research 3585 | -3/Research | Evolved 2 slots: Utility x2 3694 | -3/Research | Found Enh. Force Lance 3698 | -3/Research | Found Enh. Force Lance 3701 | -3/Research | Found Enh. Force Lance 3747 | -3/Research | Spotted B-86 Titan 3923 | -3/Research | Fabricated Q-thruster (x2) 3979 | -3/Research | Discovered new exit (range 8) 3982 | -3/Research | Identified exit to Research 3982 | -3/Research | Entered another Research area 3982 | -2/Research | Warlord forces began assault on 0b10 3982 | -2/Research | Evolved 2 slots: Utility x2 4036 | -2/Research | Spotted B-90 Cyclops 4081 | -2/Research | Fabricated Adv. Hacking Suite (x1) 4092 | -2/Research | Research machine network offline 4100 | -2/Research | Fabricated Adv. Hacking Suite (x1) 4185 | -2/Research | Met up with Warlord 4186 | -2/Research | Local fabrication network quarantined 4192 | -2/Research | Lost 3 parts (2n1u) 4194 | -2/Research | Discovered new exit (range 18) 4201 | -2/Research | Found Prototype Protection 4201 | -2/Research | Identified Centrium Heavy Armor Plating 4218 | -2/Research | Identified exit to Access 4241 | -2/Research | Entered Access 4241 | -1/Access | Evolved 2 slots: Utility x2 4299 | -1/Access | Build established: Wizard-Mutant 4383 | -1/Access | Fabricated Adv. Hacking Suite (x1) 4401 | -1/Access | Fabricated Adv. Hacking Suite (x1) 4420 | -1/Access | Fabricated Adv. Hacking Suite (x1) 4430 | -1/Access | Identified exit to Surface 4608 | -1/Access | Fabricated Adv. Hacking Suite (x1) 4629 | -1/Access | Build established: Wizard-Ninja 4644 | -1/Access | Discovered new exit (range 8) 4646 | -1/Access | Identified exit to Command 4647 | -1/Access | Entered Command 5090 | -1/Command | Spotted B-99 Colossus 5177 | -1/Command | Spotted Executioner 5177 | -1/Command | Spotted Executioner 5177 | -1/Command | Spotted Striker 5177 | -1/Command | Spotted Alpha 7 5177 | -1/Command | Spotted Executioner 5177 | -1/Command | Spotted Executioner 5177 | -1/Command | Spotted Striker 5177 | -1/Command | Spotted Alpha 7 5181 | -1/Command | Spotted B-99 Colossus 5185 | -1/Command | Spotted B-99 Colossus 5193 | -1/Command | Core integrity fell below 50% 5200 | -1/Command | Core integrity fell below 20% 5201 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 05199_ Dropped Centrium Heavy Armor Plating. 05199_ Penetrated by Slug. 05199_ Slug penetrates B-99 Colossus. 05199_ Penetrated by Slug. 05199_ Slug penetrates B-99 Colossus. 05199_ Penetrated by Slug. 05199_ Adv. Signal Interpreter destroyed. 05200_ Triggered Stasis Trap. 05200_ A bubble of rippling energy engulfs the area. 05200_ Field strength at 94. 05200_ Field strength at 88. 05200_ Knocked back. 05200_ Penetrated by Slug. 05200_ Slug penetrates Striker. 05200_ Penetrated by Slug. 05200_ Imp. Armor Integrity Analyzer destroyed. 05201_ Penetrated by Slug. 05201_ Slug penetrates Reinforced Barrier. 05201_ Knocked back. 05201_ Executioner system corrupted by crushing effect. 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