Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.13 @ 02:04:41 Player: Lee Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2368) 2368 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5073 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 531/575 System Corruption 4% Temperature Critical (543) Movement Walking (620) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (3) ------ High-capacity Storage Unit Huge Storage Unit High-capacity Battery > --- WEAPON (4) ------- Beam Rifle Beam Rifle Particle Gun Heavy Ion Cannon > --- INVENTORY (25) --- Ion Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Heat Sink Huge Storage Unit Huge Storage Unit Weight Redist. System Advanced Terrain Scan Processor Recoil Stabilizer Matter Filter Weapon Cycler Shock Absorption System System Shield Shock Rifle Particle Gun Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit High-capacity Battery > --- WEAPON ----------- Arc Projector Beam Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Huge Storage Unit Huge Storage Unit Weight Redist. System Advanced Terrain Scan Processor Recoil Stabilizer Matter Filter Shock Absorption System System Shield Shock Rifle Beam Rifle Beam Rifle [Rating: 34] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 61 | 6 10 12 3 30 Power 11 | 1 1 1 2 6 Engine 8 | 1 1 1 2 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 21 | 2 3 7 . 9 Treads . | . . . . . Leg 21 | 2 3 7 . 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 4 . . 3 Device . | . . . . . Storage 6 | 1 3 . . 2 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 2 4 1 12 Energy Gun 11 | 1 1 1 . 8 Energy Cannon 3 | . . . 1 2 Ballistic Gun 6 | 1 1 3 . 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 34 | . 2 6 . 26 Power 5 | . 1 . . 4 Propulsion 16 | . . 4 . 12 Utility . | . . . . . Weapon 13 | . 1 2 . 10 Highest Loss Streak 6 | . 2 3 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 95 97 93 83 Engine 10 | . 12 11 18 7 Core 2 | . . . . 4 Leg 29 | . 28 42 36 22 Storage 20 | . 24 22 18 18 Processor 2 | . 2 . . 4 Energy Gun 9 | . 12 10 . 9 Energy Cannon 2 | . . . 3 5 Ballistic Gun 10 | . 14 11 18 7 Ballistic Cannon 1 | . . . . 2 Peak Build Rating 34 | 6 8 14 18 34 Average Rating 17 | 4 7 11 15 23 On Entrance 9 | . 6 8 13 18 Naked Turns . | . . . . . Heaviest Build 154 | 12 67 73 83 154 Greatest Support 45 | 20 20 40 40 45 Greatest Overweight (x) 51 | . 3 2 2 51 Average Overweight (x) 2 | . 1 1 1 4 Largest Inventory Capacity 25 | 8 20 20 20 25 Average Capacity 20 | 6 13 20 20 24 Most Carried 25 | 6 15 20 17 25 Average Carried 16 | 3 11 14 15 20 Final Capacity 25 | 8 20 20 20 25 Final Carried 18 | 6 13 15 17 18 Class Distribution -------------------- 32% | Mutant 28% | Gunner 27% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1285 | 212 184 250 148 491 Remotely . | . . . . . Salvage Created 3252 | . 574 1101 289 1288 Parts 159 | . 33 64 8 54 Haulers Intercepted 4 | . 2 2 . . Recyclers Shooed 6 | . 1 3 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 7 22 4 24 Guns 47 | . 7 20 4 16 Cannons 8 | . . . . 8 AOE 1 | . . 1 . . Classes Destroyed 12 | . 5 4 . 3 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 1 | . 1 . . . Hauler 4 | . 2 2 . . Recycler 7 | . 1 2 1 3 Watcher 2 | . 2 . . . Swarmer 12 | . . 8 . 4 Grunt 25 | . 7 6 3 9 Brawler 2 | . . 1 1 . Duelist 1 | . . 1 . . Sentry 13 | . . 6 . 7 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 7 7 3 6 Combat Bots Only 7 | . 5 7 2 5 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 780 | . 36 147 21 576 Missed 256 | . 9 37 5 205 Damage Taken 4905 | . 262 1180 198 3265 Core 916 | . 42 160 . 714 Absorbed by Shields . | . . . . . Ignored by Resistances 1440 | . 79 351 56 954 Core Remaining (%) 85 | 100 83 60 100 . Volleys Fired 206 | . 31 86 20 69 Largest 4 | . 2 2 3 4 Hottest 242 | . 60 65 108 242 Shots Fired 448 | . 57 168 49 174 Gun 376 | . 57 168 40 111 Cannon 72 | . . . 9 63 Launcher . | . . . . . Special . | . . . . . Kinetic 206 | . 31 83 40 52 Thermal 158 | . . 43 9 106 Explosive . | . . . . . Electromagnetic 84 | . 26 42 . 16 Robot Hit Streak 27 | . 26 20 26 27 Robot Miss Streak 4 | . 1 3 2 4 Penetration Max . | . . . . . Secondary Targets 10 | . 1 7 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 347 | . 45 138 40 124 Core Hits 171 | . 23 53 14 81 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 1 . 11 Burn 6 | . . . . 6 Destroy 1 | . . 1 . . Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5692 | . 586 1654 588 2864 Guns 4091 | . 586 1545 397 1563 Cannons 1428 | . . . 186 1242 Explosions 133 | . . 86 . 47 Melee . | . . . . . Ramming 40 | . . 23 5 12 Kinetic 2411 | . 311 674 397 1029 Thermal 2162 | . . 460 186 1516 Explosive . | . . . . . Electromagnetic 1079 | . 275 497 . 307 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . . 23 Message Errors 7 | . . . . 7 Matter Fused 5 | . . . . 5 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 8 | . . . . 8 Projectiles 8 | . . . . 8 Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 26 | . . 26 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 5 | . . 2 1 2 Kicked 5 | . . 2 1 2 Crushed . | . . . . . Highest Temperature 685 | . 144 73 182 685 Average Temperature 132 | . 67 16 83 204 Received Heat Transfer 1788 | . 192 441 162 993 Effects 32 | . . . . 32 Shutdowns 13 | . . . . 13 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . . 4 Damage (major) 6 | . . . . 6 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . 1 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 2 6 Heat Transferred 4782 | . . 900 333 3549 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 2 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 337 | . 235 321 337 241 Initial 131 | . . 31 97 131 Average 118 | . 115 182 185 77 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 75 | 100 67 45 65 93 Level 1 24 | . 32 54 34 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 1 1 13 Investigation 2 | . 1 . . 1 Extermination 3 | . . . . 3 Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 9 | . . . . 9 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 2 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 17 31 13 32 Peak Tracking Total 9 | . 8 6 9 4 Tactical Retreats 10 | . 1 2 2 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 3 | . . . . 3 Successful . | . . . . . Failed 3 | . . . . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3903 | 64 672 979 324 1864 Spaces Moved 1185 | 46 261 355 123 400 Core 17 | 12 . . . 5 Treads . | . . . . . Legs 1168 | 34 261 355 123 395 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 260 Average Speed 262 | 101 210 198 205 390 Slowest Speed 2600 | 120 330 260 260 2600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 53 37 14 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . 11 . 5 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 13 | . . 11 . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1587 | 62 337 472 152 564 Wait 34 | . 9 4 . 21 Move 1181 | 45 260 354 122 400 Hop . | . . . . . Pick Up 77 | 11 16 12 5 33 Fast Attach 3 | 1 1 . . 1 Attach 45 | 5 2 9 3 26 Detach . | . . . . . Swap 13 | . 7 3 . 3 Drop 23 | . 11 2 1 9 Fire 206 | . 31 86 20 69 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 2 1 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 707 | -10/Materials | Discovered new exit (range 8) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Propulsion x2 1044 | -9/Materials | Build established: Scavenger-Mutant 1079 | -9/Materials | Destroyed 7 combat bots 1585 | -9/Materials | Lost 3 parts (3n) 1672 | -9/Materials | Discovered new exit (range 11) 1716 | -9/Materials | Entered another Materials area 1716 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1834 | -8/Materials | Build established: Mutant 2001 | -8/Materials | Discovered new exit (range 10) 2040 | -8/Materials | Entered Factory 2040 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2234 | -7/Factory | Build established: Gunner 2681 | -7/Factory | Garrison activated, responded to threat 2735 | -7/Factory | Lost 6 parts (1p4n1w) 3090 | -7/Factory | Garrison activated, responded to threat 3098 | -7/Factory | Core integrity fell below 50% 3351 | -7/Factory | Lost 4 parts (2n2w) 3570 | -7/Factory | Lost 3 parts (1p2w) 3617 | -7/Factory | Garrison activated, responded to threat 3893 | -7/Factory | Core integrity fell below 20% 3905 | -7/Factory | Core destroyed Last Messages --------------- 03894_ Overheating: Hcp. Storage Unit damaged (-18). 03894_ Overheating: Huge Storage Unit damaged (-140). 03894_ Overheating: Hcp. Battery damaged (-6). 03894_ Overheating: Beam Rifle damaged (-9). 03895_ Power failure, Lgt. Nuclear Core shutdown. 03895_ K-01 Serf collects debris. 03897_ Destroyed Com. Wheel. 03898_ Overheating: Broken Hvy. Ion Cannon damaged (-29). 03898_ Overheating: Particle Gun damaged (-21). 03898_ K-01 Serf collects debris. 03899_ Power failure, Imp. Ion Engine shutdown. 03901_ K-01 Serf collects debris. 03902_ Overheating: Matter decay (-43). 03905_ Power failure, Lgt. Nuclear Core shutdown. 03905_ Overheating: Core damaged (-133). 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