Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.25 @ 23:41:55

Player: maxwell

Result: Destroyed by PO-HF2(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (622)      622
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1142

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     282/300
Energy                     239/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (480) Ox4
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
             Wheel
>            --- UTILITY (2) ------
             Huge Storage Unit
  Subdweller Optics
>            --- WEAPON (2) -------
  Subdweller Laser
  Subdweller Machine Gun
>            --- INVENTORY (25) ---
  Subdweller Power Source
  Subdweller Power Source
   Makeshift Power Source
     Compact Wheel
             Disposable Heat Sink
             Disposable Heat Sink
       Small Laser
  Subdweller Beam Cannon
             Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
             Multitool
   Makeshift Axe

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
             Wheel
>            --- UTILITY ----------
             Huge Storage Unit
  Subdweller Optics
>            --- WEAPON -----------
  Subdweller Laser
   Makeshift Axe
>            --- INVENTORY --------
  Subdweller Power Source
  Subdweller Power Source
     Compact Wheel
             Disposable Heat Sink
             Disposable Heat Sink
  Subdweller Optics
       Small Laser
  Subdweller Beam Cannon
             Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
             Multitool
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Subdweller Optics
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Subdweller Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | .   7   12  
  Power                    1    | .   .   1   
    Engine                 1    | .   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   2   2   
    Treads                 3    | .   2   1   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   2   3   
    Device                 3    | .   1   2   
    Storage                1    | .   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   3   6   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | .   3   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   99  93  
  Engine                   14   | .   14  14  
  Treads                   18   | .   15  19  
  Leg                      3    | .   12  .   
  Wheel                    1    | .   .   2   
  Device                   10   | .   8   10  
  Storage                  14   | .   14  14  
  Protection               3    | .   4   2   
  Energy Gun               1    | .   .   2   
  Ballistic Gun            24   | .   27  23  
  Slashing Weapon          1    | .   .   2   
Naked Turns                .    | .   .   .   
Heaviest Build             95   | 10  14  95  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  9    | .   1   9   
  Average Overweight (x)   2    | .   .   3   
Largest Inventory Capacity 25   | .   8   25  
  Average Capacity         17   | .   8   21  
  Most Carried             14   | .   8   14  
  Average Carried          10   | .   7   11  
  Final Capacity           25   | 8   8   25  
  Final Carried            13   | 6   8   13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Sub 
Matter Collected           653  | 187 259 207 
  Remotely                 .    | .   .   .   
Salvage Created            970  | .   535 435 
  Parts                    62   | .   23  39  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      20   | .   .   20  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Combat Hostiles Destroyed  21   | .   11  10  
  Guns                     21   | .   11  10  
Classes Destroyed          7    | .   5   2   
  Worker                   1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Swarmer                  7    | .   3   4   
  Grunt                    8    | .   8   .   
  Sentry                   1    | .   .   1   
  Subdweller               5    | .   .   5   
Best Kill Streak           6    | .   6   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Sub 
Damage Taken               1460 | .   639 821 
  Core                     256  | .   103 153 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              94   | .   49  45  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   40  90  
Shots Fired                185  | .   98  87  
  Gun                      185  | .   98  87  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  182  | .   98  84  
  Thermal                  3    | .   .   3   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         14   | .   8   14  
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   2   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           131  | .   69  62  
  Core Hits                57   | .   27  30  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   1   .   
  Critical Strikes         2    | .   1   1   
    Destroy                2    | .   1   1   
Melee Attacks              1    | .   .   1   
  Impact                   .    | .   .   .   
  Slashing                 1    | .   .   1   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1505 | .   766 739 
  Guns                     1496 | .   757 739 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  9    | .   9   .   
  Kinetic                  1433 | .   757 676 
  Thermal                  63   | .   .   63  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   2   .   
Targets Rammed             4    | .   4   .   
  Kicked                   2    | .   2   .   
  Crushed                  .    | .   .   .   
Highest Temperature        37   | .   37  .   
  Average Temperature      12   | .   12  .   
  Received Heat Transfer   435  | .   285 150 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         75   | .   .   75  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Peak Influence             192  | .   192 .   
  Initial                  .    | .   .   .   
  Average                  72   | .   72  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   26  16  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Traps Triggered            3    | .   1   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Sub 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Robot Analysis           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Sub  
Turns Passed               4798 | .    1235 3563 
Spaces Moved               1747 | 1    552  1194 
  Core                     .    | .    .    .    
  Treads                   1317 | .    353  964  
  Legs                     200  | 1    199  .    
  Wheels                   230  | .    .    230  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  160  
  Average Speed            239  | 120  145  282  
  Slowest Speed            480  | 120  190  480  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       53   | 2    93   64   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Sub  
Total                      2199 | .    891  1308 
  Wait                     316  | .    274  42   
  Move                     1745 | .    551  1194 
  Hop                      .    | .    .    .    
  Pick Up                  15   | .    3    12   
  Fast Attach              4    | .    3    1    
  Attach                   8    | .    1    7    
  Detach                   .    | .    .    .    
  Swap                     7    | .    3    4    
  Drop                     5    | .    3    2    
  Fire                     94   | .    49   45   
  Melee                    1    | .    .    1    
  Ram                      .    | .    .    .    
  Kick                     2    | .    2    .    
  Crush                    2    | .    2    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / Rec)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  312 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Discovered new exit (range 16)
  597 | -10/Materials | Discovered new exit (range 9)
  698 | -10/Materials | Discovered new exit (range 4)
  803 | -10/Materials | Discovered new exit (range 5)
  868 | -10/Materials | Discovered new exit (range 16)
 1166 | -10/Materials | Discovered new exit (range 7)
 1236 | -10/Materials | Entered Subcaves
 2000 | -10/Subcaves  | Core integrity fell below 50%
 2103 | -10/Subcaves  | Discovered new exit (range 19)
 2185 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Shield
 2281 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Axe
 2583 | -10/Subcaves  | Learned location of Zion (-6)
 2583 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2788 | -10/Subcaves  | Learned Materials terminal intel
 3264 | -10/Subcaves  | Core integrity fell below 20%
 3364 | -10/Subcaves  | Identified exit to Recycling
 4799 | -10/Subcaves  | Destroyed by PO-HF2(R) with Subdweller Machine Gun

 Last Messages 
---------------
03196_ S-10 Pest springs to life. <x2>
03206_ S-10 Pest destroyed. <x2>
03211_ Flight Unit fries itself beyond repair.
03212_ Lgt. Ion Engine fries itself beyond repair. <x2>
03269_ S-10 Pest destroyed.
03275_ Flight Unit fries itself beyond repair.
03275_ S-10 Pest destroyed.
03364_ Acquired derelict log, extracted data.
03781_ Sub. Optics shoots sparks and powers down.
03958_ Acquired 25 matter.
04030_ Acquired Multitool.
04281_ Triggered Piercing Trap.
04281_ Spikes shoot up from the floor.
04281_ Critical hit (Impale).
04281_ Lgt. Assault Rifle destroyed.
04420_ Q4-BQW(R) destroyed.
04425_ Acquired 28 matter.
04429_ Acquired Sub. Machine Gun.
04501_ Dropped Broken Sub. Optics.
04591_ Acquired Mak. Power Source.

 Map 
-----
+----------------------------------------------------+
| ????##           ##         #?????##?????????#     |
| ?????##          ##         #?####??????????##     |
| ??????## ####              ##?#  ##?????????#      |
| ???????###??##             #??#   #####????##  ### |
| ?????????????##     ####   ####       ##???#   #?# |
| ??????????????#######??#               #???#  ##?# |
| ???????????????????##?##   !   ##      ##?## ##??? |
| ??????????????????## ##       ####  ### ###  #???# |
| ????????????????###           #??######      #???# |
| ????????????????#             #?????##      ##???# |
| ????????????????##            #????##       #????? |
| ?????????????????#            #??###        #????? |
| ?????????????????#    #####  ##?##          #????? |
| ?????????????????#   #????####?##          ##????? |
| ?????????????????#  #??????????#           #????## |
| ?????????????????#########???###           ####?#  |
| ???????????????????##"""""???#          ##    ###  |
| ???????????????????"$    "??##          ###    #   |
| ?????????????????????     ??#            ###  ##   |
| ???????????????????????   ###<            #######" |
| ????????????????????????# #"<             #????# " |
| ????????????????# ??????#                ##????#   |
| ????????????????#<  ????#      #      ####?????#   |
| ????????????????#<  $$??#  #   ##     #???#????#   |
| ????????????????#       ## ##  ##     #??## ##?##  |
| ????????????????#<     R @  #  ####   ####    #?#  |
| ????????????????##   <     <## #??#   ##       ##  |
| ?????????????????#<       <<## ####   ##           |
| ?????????????????##      < ### #      ##           |
| ??????????????????###<< &<### & &    ###           |
| ????????????????????#####???###*!  ###?##  ##  ##  |
| ??????????????????????????????##   ##???#???###?#  |
| ????????????????????????????####    ######?????##  |
| ????????????????????????????# ###   # ## #####?#   |
| ??????????????????????????###                ###   |
| ??????????????????????????#   #### ##   ### ^      |
| ??????????????????????????# ###??#  #####?###      |
| ??????????????????????????# #????#   #??????####   |
| ??????????????????????????# #????#   #??????##?##  |
| ??????????????????????????# #???##   ##????## ###  |
| ??????????????????????????# #####     ##???#   ##  |
| ??????????????????????????#            #????#      |
| ??????????????????????????##############??###      |
| ??????????????????????????????????????????#"       |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????##       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????##    [ |
| ????????????????????????????????????????????##   ! |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainNullBlaster
  Manual?         0
Play Time         00:12:27
  Cumulative      374.4 hours
  Start           2023.07.25 @ 17:29:13
  End             2023.07.25 @ 23:41:55
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          556
  Rogue           528
  Adventurer      4
  Explorer        24
Win Type          -
  Total           21
  Types           15/0/2/2/1/0/0/1/0
Lore%             82
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85835ddd-344a-44ac-abb8-9f87c271e22f