Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 19:28:22 Player: aliser Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (192) 960 Value Destroyed (8495) 8495 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2127) 2127 TOTAL SCORE: 20162 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 374 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Friendly Fire -221 Cogmind --------- Core Integrity 0/1450 Matter 241/300 Energy 45/100 System Corruption 21% Temperature Cool (2) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (150) Improved Cloaking Device Relay Coupler [Grunt] (19) Enhanced Nova Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Myomer Leg Myomer Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Improved Coolant Injector Huge Storage Unit Energy Well Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Focal Shield Advanced Thermal Shield Relay Coupler [Duelist] > --- WEAPON ----------- Heavy Ion Cannon Enhanced Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Armored Medium Treads Myomer Leg Large Matter Pod Improved Shock Absorption System Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Hunter] High-powered Tractor Beam Heavy Tesla Rifle Plasma Rifle Disruptor Cannon Heavy Ion Cannon Remote Datajack Improved Remote Datajack Shock Maul [Rating: 153] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Myomer Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Damper Plating Weapon Improved EM Pulse Cannon Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 . . . 2 . . . . 2 . . 2 . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . . . . 1 1 Utility 10 | . . 1 . 1 2 . . . 1 . . . . 1 . . 2 . . 1 1 Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 175 | 7 . 16 17 11 19 7 2 6 5 1 8 6 5 4 1 1 15 10 . 12 22 Power 15 | 1 . 1 . 1 1 . . . 1 . 1 1 1 . . . . 2 . 2 3 Engine 8 | 1 . 1 . 1 1 . . . 1 . 1 1 1 . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . 2 3 Propulsion 32 | 2 . 2 5 1 5 4 . . . . . 1 . . . . . . . 3 9 Treads 23 | 2 . 2 5 1 5 4 . . . . . 1 . . . . . . . 2 1 Leg 4 | . . . . . . . . . . . . . . . . . . . . . 4 Wheel 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . 3 Utility 72 | 2 . 4 5 3 7 3 1 1 3 1 6 3 4 3 . 1 12 5 . 3 5 Device 27 | 1 . 1 2 1 2 2 1 . . . 1 1 2 1 . . 7 2 . 2 1 Storage 7 | 1 . 1 1 . . . . . 1 . 2 . . . . . . 1 . . . Processor 12 | . . 1 1 . 1 . . . 1 . 2 . 1 . . 1 2 1 . . 1 Hackware 12 | . . . . . 1 . . 1 . 1 1 1 1 2 . . 2 . . . 2 Protection 14 | . . 1 1 2 3 1 . . 1 . . 1 . . . . 1 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 . 9 7 6 6 . 1 5 1 . 1 1 . 1 1 . 3 3 . 4 5 Energy Gun 18 | 2 . 4 3 1 3 . 1 2 . . . . . . 1 . . . . 1 . Energy Cannon 21 | . . 3 4 2 3 . . 2 1 . . . . 1 . . . 1 . 1 3 Ballistic Gun 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 1 . . 1 1 Launcher 4 | . . 1 . 1 . . . . . . . 1 . . . . . . . . 1 Special Weapon 5 | . . 1 . . . . . 1 . . . . . . . . 2 . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 1 3 . 1 . . . 1 . . . . . 1 . . 2 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . System Corruption 15 | . . . . . . . . . . . . . . . . . . 6 . 9 . Parts Lost 57 | . . 4 2 1 . 1 . . . . 1 7 . . . . 2 1 . 4 34 Power 6 | . . . . . . . . . . . . 1 . . . . 2 . . . 3 Propulsion 17 | . . 2 1 . . . . . . . . 1 . . . . . . . 2 11 Utility 19 | . . 1 . 1 . 1 . . . . . 4 . . . . . 1 . 2 9 Weapon 15 | . . 1 1 . . . . . . . 1 1 . . . . . . . . 11 Highest Loss Streak 21 | . . 3 1 1 . 1 . . . . 1 3 . . . . 1 1 . 1 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 22 | 2 3 8 22 24 22 23 23 23 23 21 20 18 24 22 24 25 24 24 25 23 19 Power 1 | . 1 1 1 2 2 1 1 1 1 2 1 . . 1 1 1 . . 1 1 . Propulsion 2 | . . . 1 2 2 1 1 1 1 1 1 . 1 1 1 2 2 3 5 4 2 Utility 11 | . . 1 9 11 9 13 15 16 16 13 12 13 15 14 16 16 13 11 10 8 8 Weapon 6 | 1 2 4 8 8 7 5 5 4 4 5 4 3 5 5 5 5 6 6 7 7 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | . . 5 5 5 7 4 1 . 1 3 3 . 2 . . . 3 2 . 1 9 Power 5 | . . 1 1 . 1 . . . . . . . . . . . . 1 . . 1 Propulsion 8 | . . . 1 1 2 . . . 1 . . . 1 . . . . . . . 2 Utility 26 | . . 1 1 3 4 3 . . . 3 2 . . . . . 2 1 . . 6 Weapon 12 | . . 3 2 1 . 1 1 . . . 1 . 1 . . . 1 . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 93 98 96 99 83 75 75 79 80 80 65 65 69 70 70 70 76 89 88 76 Engine 8 | . 14 11 11 9 7 7 7 7 12 13 13 12 13 11 11 11 8 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 2 5 7 6 Treads 17 | . 28 29 31 33 30 21 15 15 13 13 13 12 13 11 11 11 10 10 10 11 9 Device 11 | . 14 12 12 8 13 7 7 4 7 6 5 7 5 7 5 5 7 15 21 23 21 Storage 7 | . 14 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 6 10 9 7 Processor 8 | . . . 6 9 14 15 15 15 18 13 13 4 . . . . 9 10 10 9 7 Hackware 3 | . . . . . . . . 2 . 5 6 1 6 8 11 11 6 5 5 3 2 Protection 5 | . . 7 3 8 7 7 7 6 6 6 6 5 6 5 5 5 5 5 5 4 2 Energy Gun 2 | . 28 18 11 . . . . 4 2 . . . . . 5 5 4 . . 2 2 Energy Cannon 7 | . . 2 10 16 8 13 14 8 6 6 6 7 3 5 5 5 5 9 10 5 7 Special Weapon 1 | . . . . . . . . . . 6 2 2 4 3 . . 2 . . 1 . Slashing Weapon 2 | . . . . . 5 . . . 2 . 3 . 4 5 3 . 2 . . . . Peak Build Rating 153 | 7 7 15 26 32 53 68 69 70 78 74 81 88 88 92 94 93 107 114 112 134 153 Average Rating 72 | 4 7 11 21 27 41 59 66 67 73 72 74 81 82 90 93 92 100 105 112 119 123 On Entrance 66 | . 7 7 12 23 32 53 65 67 66 73 72 78 83 87 92 93 92 103 112 112 127 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . . . . . . . 1 4 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 176 | 15 15 31 103 106 116 122 132 123 137 132 138 167 168 171 170 170 171 159 147 172 176 Greatest Support 210 | 40 40 60 60 80 96 150 150 150 150 150 150 150 150 150 150 150 150 150 150 177 210 Greatest Overweight (x) 2 | . . . 2 1 1 1 . . . . . 1 1 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . 1 1 1 . . . . . . . 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 8 9 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 5 4 10 25 25 25 25 25 25 25 25 25 24 25 24 25 25 25 25 25 25 25 Average Carried 23 | 2 3 8 22 24 24 24 24 24 24 24 24 19 24 22 24 24 24 24 25 23 20 Final Capacity 25 | 8 8 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 4 9 25 25 25 23 25 24 25 25 24 20 25 24 25 24 25 25 25 25 5 Class Distribution -------------------- 23% | Bothacker-Mutant 19% | Mutant 15% | Assassin 8% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Bothacker-Skirmisher 5% | Bothacker-Assassin 4% | Scavenger-Assassin 4% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Assassin | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/DSF Bothacker-Assassin | -6/Factory Bothacker-Skirmisher | -6/Waste Assassin | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Upper Caves Bothacker-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -3/Research Bothacker-Skirmisher | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Matter Collected 7375 | 153 . 278 491 420 524 455 . 114 448 320 562 500 387 85 261 . 738 615 . 467 557 Remotely 244 | . . . . . . . . . . . . . . . . . . . . 20 224 Salvage Created 9268 | 30 . 1132 791 382 419 1284 . 111 368 . 450 580 237 85 159 . 887 610 . 1076 667 Parts 401 | 3 . 69 36 20 17 40 . 5 19 . 21 15 16 4 3 . 54 17 . 34 28 Haulers Intercepted 6 | . . 1 1 1 2 . . 1 . . . . . . . . . . . . . Recyclers Shooed 9 | . . 3 . . . . . . . . . . 1 . . . 1 . . 2 2 Parts Field Recycled 8 | . . . . . . . 8 . . . . . . . . . . . . . . Retrieved Matter 65 | . . . . . . . 65 . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . . . . . 9 . 8 . . . Prevented 4 | . . . . . . . . . . . . . . . . . . 4 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Combat Hostiles Destroyed 140 | . . 23 14 4 7 16 . 2 7 . 6 12 1 1 4 . 15 10 . 10 8 Melee 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Guns 27 | . . 10 10 . 1 . . . . . . . . . . . 2 1 . 2 1 Cannons 56 | . . 1 3 4 5 6 . 1 4 . 4 7 1 1 1 . 5 3 . 4 6 AOE 45 | . . 10 . . . 10 . 1 2 . . 4 . . 3 . 8 6 . . 1 Classes Destroyed 16 | 1 . 10 . 1 1 . . . . . . . . . . . 1 . . 1 1 Worker 8 | . . 2 . 1 . . . . . . 1 . 2 . . . . . . . 2 Builder 12 | . . 3 . . . . . . 1 . . . . . . . 5 . . 2 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . 1 1 1 2 . . 1 . . . . . . . . . . . . . Recycler 9 | . . 2 1 . . . . . . . 1 . 1 . . . 1 . . 2 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Operator 2 | . . 2 . . . . . . . . . . . . . . . . . . . Watcher 11 | . . 4 2 . . . . . 1 . . . 1 . . . 2 . . . 1 Swarmer 27 | . . 6 3 . . 4 . 2 1 . . 4 . . . . 3 4 . . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 55 | . . 12 5 2 3 7 . . 3 . 1 7 . . . . 6 5 . 4 . Brawler 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . Sentry 23 | . . 4 6 2 1 4 . . 1 . 1 . . 1 . . . 1 . 2 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Hunter 5 | . . . . . . . . . . . . . . . . . 3 . . . 2 Programmer 19 | . . . . . 3 1 . . 2 . 4 . 1 . . . 3 . . 2 3 Packrat 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . Wasp 3 | . . . . . . . . . . . . . . . 3 . . . . . . Thug 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | 1 . 13 4 2 2 5 . 2 5 . 2 3 3 1 4 . 6 4 . 3 4 Combat Bots Only 9 | . . 9 3 1 2 5 . 2 4 . 2 3 1 1 4 . 3 4 . 3 3 Max Kills in Single Turn 5 | 1 . 5 2 2 1 2 . 1 2 . 1 2 1 1 2 . 5 3 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . 2 . 1 1 . . 2 . . 2 . 3 2 . . 1 Melee 1 | . . . . . . . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Hostile Shots Fired 1175 | . 3 81 36 20 93 204 . 11 64 . 57 62 6 4 5 . 86 27 . 94 322 Missed 382 | . 1 22 13 6 33 94 . 4 26 . 13 18 1 1 1 . 29 7 . 27 86 Deflected 6 | . . . . . . . . . . . . . . . . . . . . . 6 Hits 793 | . 2 59 23 14 60 110 . 7 38 . 44 44 5 3 4 . 57 20 . 67 236 Melee 8 | . . . . . . . . . . . . 4 . . . . . . . . 4 Projectile 785 | . 2 59 23 14 60 110 . 7 38 . 44 40 5 3 4 . 57 20 . 67 232 AOE 1 | . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 28 | . . 1 . . 1 1 . . . . 1 . . 1 . . 5 . . 5 13 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . Damage Taken 14599 | . 14 1021 313 240 606 1152 . 223 434 . 715 881 5 74 76 . 1315 266 . 959 6305 Core 2327 | . 8 191 14 14 97 64 . 68 20 . 33 204 1 . . . 90 41 . 24 1458 Absorbed by Shields 144 | . . . . . . 24 . . . . . . . . . . . 44 . 76 . Reduced by Siege Mode 69 | . . . . . . . . . . . . . . . . . . . . . 69 Redirected to Shielding 108 | . . . . . . . . . . . . . . . . . . . . . 108 Ignored by Resistances 910 | . . . . 6 6 . . . . . . . 68 . . . 285 77 . 266 202 Regen/Repaired (Parts) 195 | . . 22 42 . 20 . . . . . . . . . . . 111 . . . . Core Remaining (%) 84 | 100 96 . 48 97 . . . 67 . . . . 69 . . 100 . . 88 98 . Volleys Fired 522 | 4 1 49 38 30 25 43 . 8 14 5 39 27 35 12 6 . 60 13 . 31 82 Largest 3 | 2 2 2 2 2 2 2 . 2 2 1 2 2 2 1 2 . 3 3 . 3 3 Hottest 282 | 100 100 126 123 136 160 160 . 124 130 5 130 134 134 69 144 . 187 213 . 256 282 Shots Fired 902 | 8 2 93 66 43 46 73 . 15 26 5 57 46 44 12 9 . 100 33 . 86 138 Gun 253 | 8 2 75 40 1 11 . . 7 8 . 7 14 . . 3 . 32 3 . 29 13 Cannon 511 | . . 12 20 34 35 58 . 7 16 . 39 26 23 5 3 . 37 25 . 54 117 Launcher 45 | . . 4 . . . 15 . . 2 . . 3 . . 3 . 12 4 . . 2 Special 93 | . . 2 6 8 . . . 1 . 5 11 3 21 7 . . 19 1 . 3 6 Kinetic 31 | . . . . . . . . . . . . . . . . . 2 3 . 6 20 Thermal 442 | 8 2 30 6 43 46 58 . . 6 . 33 7 15 . 3 . 59 12 . 28 86 Explosive 45 | . . 4 . . . 15 . . 2 . . 3 . . 3 . 12 4 . . 2 Electromagnetic 307 | . . 59 60 . . . . 14 18 . 13 33 8 5 3 . 8 13 . 49 24 Robot Hit Streak 19 | 2 . 10 18 12 15 10 . 10 8 4 6 8 6 13 6 . 19 11 . 9 16 Robot Miss Streak 10 | 1 2 10 1 2 2 2 . 1 3 1 2 3 4 2 1 . 3 2 . 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 581 | 4 . 54 43 24 37 62 . 14 11 4 35 30 20 11 5 . 71 25 . 58 73 Core Hits 307 | 3 . 46 20 13 15 43 . 3 13 . 9 16 5 2 8 . 45 22 . 23 21 Critical Kills 5 | . . . . . 1 . . . 1 . . . . . . . . . . 3 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Critical Strikes 19 | 1 . 2 1 . 1 1 . . 1 . . 1 . . . . 4 1 . 4 2 Burn 6 | 1 . 1 . . . . . . . . . . . . . . 4 . . . . Meltdown 5 | . . . . . 1 . . . 1 . . . . . . . . . . 3 . Blast 2 | . . . . . . . . . . . . . . . . . . . . . 2 Corrupt 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Sever 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Melee Attacks 220 | . . . . 7 53 22 . . 21 . 44 7 21 2 . . 13 6 2 14 8 Impact 30 | . . . . . . . . . . . . . . . . . . 6 2 14 8 Slashing 189 | . . . . 6 53 22 . . 21 . 44 7 21 2 . . 13 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . 2 1 2 1 . . 1 3 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21233 | 63 . 2256 889 586 967 3071 . 355 577 . 1140 1188 317 143 508 . 2869 1428 . 1973 2903 Guns 3254 | 63 . 769 538 . 317 . . 106 48 . 59 121 . . 22 . 519 44 . 441 207 Cannons 9437 | . . 239 351 488 650 936 . 185 296 . 788 483 177 72 69 . 895 497 . 1153 2158 Explosions 5709 | . . 1248 . 98 . 765 . 64 233 . 69 374 . . 417 . 1386 554 . . 501 Melee 2833 | . . . . . . 1370 . . . . 224 210 140 71 . . 69 333 . 379 37 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 666 | . . . . . . . . . . . . . . . . . 46 44 . 101 475 Thermal 8188 | 63 . 416 . 488 967 936 . 64 64 . 666 181 146 . 22 . 1128 296 . 828 1923 Explosive 4900 | . . 1104 . . . 765 . . 233 . . 311 . . 417 . 1386 554 . . 130 Electromagnetic 4646 | . . 736 889 98 . . . 291 280 . 250 486 31 72 69 . 240 201 . 665 338 Impact 749 | . . . . . . . . . . . . . . . . . . 333 . 379 37 Slashing 2084 | . . . . . . 1370 . . . . 224 210 140 71 . . 69 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . 2 2 . 1 1 1 1 1 17 24 26 26 . . . . 6 6 15 21 Average Corruption 11 | . . 1 2 . 1 1 1 1 1 9 20 25 25 . . . . 6 6 4 16 Corruption Purged 4 | . . . . . . . . . . . . . 4 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 282 | . . 9 14 . 2 4 1 1 . 5 72 31 75 . . . . 20 5 7 36 Message Errors 73 | . . 1 3 . . 2 1 . . 1 17 10 18 . . . . 5 4 2 9 Matter Fused 66 | . . 4 4 . . . . . . 1 19 6 21 . . . . 5 1 1 4 Heat Flow Errors 45 | . . 1 1 . 1 1 . . . . 10 5 16 . . . . 5 . 2 3 Energy Discharges 28 | . . . 1 . 1 . . 1 . 1 10 1 8 . . . . . . 1 4 Parts Fused 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 30 | . . 2 4 . . 1 . . . 2 7 2 7 . . . . 4 . . 1 Data Loss (major) 15 | . . . . . . . . . . . 5 4 3 . . . . . . . 3 Misfires 6 | . . 1 . . . . . . . . 2 . 1 . . . . 1 . 1 . Alerts 3 | . . . 1 . . . . . . . . 2 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 11 | . . . . . . . . . . . 1 1 . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1031 | . . 92 . 16 26 45 . . . . 56 . . 31 11 . 49 206 . 329 170 Projectiles 245 | . . 16 . 16 26 . . . . . 36 . . . . . 16 . . . 135 Explosions 206 | . . 76 . . . 31 . . . . 20 . . . 11 . 33 . . . 35 Melee 580 | . . . . . . 14 . . . . . . . 31 . . . 206 . 329 . Knockbacks 9 | . . . . . . . . . . . . . . . . . . 2 . 4 3 Impact 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 846 | . . 333 . 30 . 39 . 40 30 . 55 30 . . . . 194 . . . 95 Shots 16 | . . 5 . 1 . 1 . 1 1 . 1 1 . . . . 3 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 517 | 117 39 377 261 132 217 320 . . 356 . 430 281 517 259 321 . 494 212 . 510 496 Average Temperature 111 | 49 20 113 87 20 67 86 . . 118 . 98 94 140 131 130 . 117 61 . 90 96 Received Heat Transfer 2922 | . . 267 123 117 96 344 . . 108 . 120 144 . 18 27 . 187 57 . 250 1064 Effects 26 | . . . . . . . . . 3 . 2 . 15 . . . 4 . . 1 1 Shutdowns 6 | . . . . . . . . . 1 . 2 . 1 . . . 2 . . . . Energy Bleed 5 | . . . . . . . . . . . . . 3 . . . . . . 1 1 Interference 9 | . . . . . . . . . . . . . 7 . . . 2 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 13 | . . . . . . . . . . . . . . . . . . . . . 13 Longest Duration 8 | . . . . . . . . . . . . . . . . . . . . . 8 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 23 | . . . . . . . . . . . . . . . . . . . . . 23 Longest Duration 23 | . . . . . . . . . . . . . . . . . . . . . 23 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . 1 1 . . . . 1 . . 1 . . . . . . 2 . 3 . Combat Hostiles 4 | . . 1 1 . . . . . . . 1 . . . . . . . . 1 . Parts Fried 21 | . . 2 6 . . . . 1 1 . . 3 . 1 . . 1 1 . 4 1 Impact Corruptions 18 | . . . . . . . . . . . . . . . . . . 6 . 12 . Robots Melted 6 | . . 1 . . 1 . . . 1 . . . . . . . . . . 3 . Combat Hostiles 6 | . . 1 . . 1 . . . 1 . . . . . . . . . . 3 . Parts Melted 38 | . . 1 . 2 7 7 . . 4 . . . . . . . 5 . . 9 3 Heat Transferred 12434 | 259 . 1088 . 888 1859 1800 . 100 74 . 766 198 185 . 50 . 2277 333 . 814 1743 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 1 . . . . 1 . . 1 1 . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Maximum Alert Level 3 | . . 2 1 . . 3 1 1 1 . . 1 . . . . 1 . . . . Low Security (%) 76 | 100 100 75 4 100 100 12 . . 72 100 100 27 100 100 . . 73 . . 100 100 Level 1 17 | . . 2 95 . . 24 100 100 27 . . 72 . . . . 26 . . . . Level 2 5 | . . 22 . . . 60 . . . . . . . . . . . . . . . Level 3 . | . . . . . . 2 . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 748 | 5 5 633 348 153 79 748 397 362 279 77 59 362 189 48 . . 356 . . 82 122 Initial 392 | . . . 267 88 60 6 392 256 189 77 . 14 189 1 . . . . . 3 36 Average 101 | . 1 158 243 29 17 379 383 277 96 38 10 249 22 10 . . 159 . . 22 26 Influence Increases 6135 | 10 10 982 461 350 328 752 5 106 546 . 256 418 76 63 . . 774 220 . 346 432 Destroy 0b10 Robot/C 3000 | . . 460 280 180 140 320 . 80 200 . 120 300 20 20 . . 320 200 . 200 160 Destroy 0b10 Robot/NC 290 | 10 . 70 20 20 10 30 . 5 10 . 10 . 20 . . . 40 . . 20 25 Destroy Leader 662 | . . 120 96 52 54 30 . 10 52 . 50 20 12 10 . . 54 20 . 50 32 Allied During Kill 63 | . . . . 31 . . . 5 12 . . 5 . 3 . . 7 . . . . Successful Hack 161 | . 10 8 12 9 26 . 5 . 21 . 14 . 4 . . . 26 . . 12 14 Disable Machine 450 | . . 120 45 45 45 15 . . 45 . 15 15 . 30 . . 45 . . 30 . Anti-Garrison Action 450 | . . . . . . 250 . . 150 . . 50 . . . . . . . . . Destroy Structure 894 | . . 114 8 13 53 107 . 6 26 . 47 28 20 . . . 282 . . 34 156 Lose Combat Pursuer 165 | . . 90 . . . . . . 30 . . . . . . . . . . . 45 Influence Decreases 6135 | 10 10 349 884 425 454 13 386 111 686 222 236 76 434 59 8 . 482 406 101 285 498 Entered New Map 1699 | . . . 366 122 75 3 356 111 173 145 . 6 173 3 4 . . 109 21 2 30 Time Decay 3790 | 10 10 309 498 273 379 . 30 . 349 77 226 . 261 56 4 . 422 297 80 256 253 Lost Part 422 | . . 40 20 10 . 10 . . . . 10 70 . . . . 20 . . 27 215 Lost Ally 80 | . . . . 20 . . . . 20 . . . . . . . 40 . . . . Purge Threat 144 | . . . . . . . . . 144 . . . . . . . . . . . . Squads Dispatched 43 | . . 2 3 1 7 . . . 7 . 5 . 3 . . . 4 . . 3 8 Investigation 11 | . . 1 1 1 2 . . . 2 . 1 . . . . . 2 . . . 1 Extermination 18 | . . . . . 4 . . . 2 . 4 . 2 . . . 2 . . 2 2 Reinforcement 8 | . . 1 . . 1 . . . . . . . . . . . . . . 1 5 Assault 4 | . . . 2 . . . . . 2 . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Distress Signals 8 | . 1 2 1 . . . . . . . 1 . . . . . 2 . . . 1 Communications Jammed 18 | . . . . . 1 . . . . . 3 . . . . . 14 . . . . Distress Signals 17 | . . . . . . . . . . . 3 . . . . . 14 . . . . Times Spotted 214 | . 2 38 14 11 8 16 . 5 12 3 10 15 2 2 3 . 21 9 . 14 29 Peak Tracking Total 10 | . 2 9 4 5 1 5 . 4 4 1 3 5 1 1 3 . 3 4 . 3 10 Tactical Retreats 4 | . . 1 . . . . . . 1 . . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Traps Triggered 13 | . . 3 1 . 1 1 . . 1 . . 6 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Objects Rigged 2 | . . 2 . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Machines Disabled 36 | . . 8 3 3 3 5 . . 4 . 1 2 . 2 . . 3 . . 2 . Max in Single Turn 4 | . . 4 1 2 1 2 . . 1 . 1 1 . 1 . . 3 . . 1 . Garrison Access 3 | . . . . . . . . . 1 . . . 1 . . . . . . . 1 Garrison Relay 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Machines Accessed 47 | . 2 5 4 3 7 . 1 . 7 . 3 . 6 . . . 3 . . 1 5 Terminals 23 | . 2 2 3 2 3 . 1 . 4 . 1 . 2 . . . . . . . 3 Fabricators 3 | . . . . . . . . . 1 . 1 . . . . . 1 . . . . Repair Stations 6 | . . 1 1 . 1 . . . . . . . 1 . . . 2 . . . . Recycling Units 4 | . . . . 1 . . . . 1 . . . 1 . . . . . . . 1 Scanalyzers 5 | . . 2 . . 1 . . . . . . . 1 . . . . . . 1 . Garrison Access 6 | . . . . . 2 . . . 1 . 1 . 1 . . . . . . . 1 Total Hacks 118 | . 5 17 14 12 16 . 1 . 19 . 5 . 13 . . . 7 . . 2 7 Successful 57 | . 2 11 7 6 5 . 1 . 8 . 3 . 7 . . . 4 . . 1 2 Failed 61 | . 3 6 7 6 11 . . . 11 . 2 . 6 . . . 3 . . 1 5 Catastrophic 14 | . 1 . 2 . 3 . . . 5 . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . . 8 . 5 . . . . 5 . . . 2 . . . 1 . . . 2 Terminals 60 | . 5 9 7 10 4 . 1 . 15 . 1 . 3 . . . . . . . 5 Fabricators 8 | . . . . . . . . . 1 . 3 . . . . . 4 . . . . Repair Stations 16 | . . 2 7 . 3 . . . . . . . 1 . . . 3 . . . . Recycling Units 7 | . . . . 2 . . . . 2 . . . 2 . . . . . . . 1 Scanalyzers 16 | . . 6 . . 2 . . . . . . . 6 . . . . . . 2 . Garrison Access 11 | . . . . . 7 . . . 1 . 1 . 1 . . . . . . . 1 Terminal Hacks 17 | . 2 2 2 3 1 . 1 . 5 . . . . . . . . . . . 1 Record 1 | . . . . . . . . . 1 . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 2 . . . . . 2 . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . Repair Station Hacks 10 | . . 2 5 . 2 . . . . . . . . . . . 1 . . . . Scan Component 6 | . . 1 3 . 1 . . . . . . . . . . . 1 . . . . Repair 4 | . . 1 2 . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 2 . . . . 2 . . . 2 . . . . . . . . Report Inventory 3 | . . . . 1 . . . . 1 . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Scanalyzer 11 | . . 5 . . 1 . . . . . . . 4 . . . . . . 1 . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Study 9 | . . 3 . . 1 . . . . . . . 4 . . . . . . 1 . Garrison Access Hacks 5 | . . . . . 1 . . . 1 . 1 . 1 . . . . . . . 1 Unlock Access 3 | . . . . . 1 . . . 1 . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 4 | . . 2 . 1 . . . . . . . . . . . . 1 . . . . Terminals 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Assimilate 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Detonate 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 3 3 2 6 . . . 5 . 3 . 4 . . . 2 . . 1 4 Full Trace Events 10 | . . . 2 1 2 . . . 2 . 1 . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . 2 . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . . . . . 53 . . . . . 53 . . . . Total Part Build Rating 24 | . . . . . . . . . . . 12 . . . . . 12 . . . . Part Studies Acquired 8 | . . 3 . . 1 . . . . . . . 3 . . . . . . 1 . Parts Repaired 4 | . . 1 2 . 1 . . . . . . . . . . . . . . . . Time 94 | . . 26 52 . 16 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . 10 . . . . . . . . 3 . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Used RIF Installer 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 36 | . . . . . . . . 1 . 3 3 3 7 4 . . 10 1 . 2 2 Non-combat 19 | . . . . . . . . . . . 2 . 7 2 . . 5 1 . 2 . Combat 17 | . . . . . . . . 1 . 3 1 3 . 2 . . 5 . . . 2 Robot Hacks Applied 47 | . . . . . . . . 1 . 4 4 3 10 4 . . 16 1 . 2 2 parse_system 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 no_distress 1 | . . . . . . . . . . . . . . . . . 1 . . . . generate_echo 1 | . . . . . . . . . . . 1 . . . . . . . . . . map_walls 9 | . . . . . . . . . . . 1 . 3 2 . . 1 . . 2 . find_fabricator 1 | . . . . . . . . . . . . . 1 . . . . . . . . drop_inventory 3 | . . . . . . . . . . . . . 1 . . . 2 . . . . find_recycling 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . find_station 1 | . . . . . . . . . . . . . . . . . 1 . . . . ignore_targets 2 | . . . . . . . . . . 2 . . . . . . . . . . . find_garrison 1 | . . . . . . . . . . . . . . . . . 1 . . . . link_fov 6 | . . . . . . . . . . . 1 . 4 . . . 1 . . . . scatter_targeting 1 | . . . . . . . . . . . . . . . . . 1 . . . . spike_heat 1 | . . . . . . . . . . . . 1 . . . . . . . . . overload_power 1 | . . . . . . . . . . . . . . 1 . . . . . . . amplify_resonance 5 | . . . . . . . . . . 2 . . . . . . 2 . . . 1 reboot_system 3 | . . . . . . . . . . . . . . . . . 3 . . . . overwrite_iff 3 | . . . . . . . . . . . 1 2 . . . . . . . . . formatsys_high 3 | . . . . . . . . 1 . . . . . 1 . . 1 . . . . Relay Couplers Released 18 | . . . . . . 8 . . 1 . . 5 . . . . . . . . 4 Machine Destruction 18 | . . . . . . 8 . . 1 . . 5 . . . . . . . . 4 Attached 11 | . . . . . . . . 1 . 1 1 1 1 2 . . 2 . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Total Allies 8 | . . . 2 . . . . 1 . . 1 2 . 1 . . 1 . . . . Largest Group 2 | . . . 2 2 . . . 1 1 . 1 1 . 1 1 1 1 . . . . Highest-Rated Group 90 | . . . 62 62 . . . 90 90 . 29 29 . 49 49 49 56 . . . . Highest-Rated Ally 90 | . . . 31 31 . . . 90 90 . 29 29 . 49 49 49 56 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . 23 . . . 7 11 . 1 7 . 4 4 . 19 . . . . Total Damage 2153 | . . . . 413 . . . 255 311 . 18 133 . 139 168 . 716 . . . . Kills 14 | . . . . 5 . . . 2 3 . . 3 . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Active Infowar (turns) 16536 | 28 68 786 653 440 2289 887 45 12 1222 172 1625 31 1533 247 1093 67 1215 1796 161 1194 972 Optics 5336 | . . . . . . . . . . . . . . . . . 1214 1796 161 1194 971 Sensors 12670 | . . . . . 2120 551 45 12 936 172 1278 7 1388 247 1093 67 991 1637 161 1040 925 Terrain 5363 | . . . 607 440 1441 333 . . 1 . . . 145 34 . . . 568 140 809 845 Seismic 919 | 28 68 777 46 . . . . . . . . . . . . . . . . . . T.N.C. 9 | . . 9 . . . . . . . . . . . . . . . . . . . Machine Analysis 3048 | . . . . . . . . . 1220 172 1625 31 . . . . . . . . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . 1 Jamming 4135 | . . . . . 580 3 . . 569 2 136 . . 39 . . 664 1278 21 843 . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . . . 1 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Turns Passed 19494 | 126 68 832 1335 977 2392 1233 71 161 1234 172 1625 626 1756 247 1093 67 1215 1796 161 1207 1100 Spaces Moved 7023 | 67 41 354 404 296 737 413 35 74 627 100 512 216 450 79 446 28 342 834 91 387 490 Core 38 | 6 . . . . . . . . . . . . . . . . . . . . 32 Treads 6766 | 61 41 354 404 296 737 413 35 74 627 100 512 216 450 79 446 28 342 834 91 387 239 Legs 72 | . . . . . . . . . . . . . . . . . . . . . 72 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 147 | . . . . . . . . . . . . . . . . . . . . . 147 Fastest Speed 39 | 50 160 160 160 200 202 160 160 160 160 160 160 160 240 240 240 240 240 160 160 160 39 Average Speed 193 | 150 160 160 202 204 210 185 160 160 160 160 160 224 240 240 240 240 240 199 160 191 147 Slowest Speed 250 | 160 160 160 240 212 225 225 160 160 160 160 160 240 240 240 240 240 240 240 160 229 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . 2 Potential Cave-ins 3 | . . . . . . . . . . . . . 3 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 12 38 47 32 23 50 1 84 17 81 11 33 11 2 56 6 10 91 16 11 17 Regions Visited 21 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 . 1 1 . 1 . . . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . . . . 1 1 . . . . . . . Scrap Searched 6 | . . . . . . . . . . . . . . . 2 . . 4 . . . Spaces Dug 229 | . . 2 3 13 53 3 . . 21 . 41 . 22 . 15 . 12 2 2 11 29 Terrain Destroyed 846 | . . 121 7 14 53 180 . 4 25 . 50 17 23 . 37 . 159 70 2 17 67 Melee 166 | . . . . 6 53 . . . 21 . 38 . 17 . . . 12 2 2 11 4 Projectile 83 | . . 2 4 8 . 2 . . 1 . 5 . 6 . . . 4 3 . 6 42 AOE 597 | . . 119 3 . . 178 . 4 3 . 7 17 . . 37 . 143 65 . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Was Fac Gar Fac Fac Upp Upp Fac Upp Upp Res Res Total 11633 | 83 42 522 843 603 1436 771 50 103 787 111 1187 296 1054 124 460 28 627 924 102 752 728 Wait 3000 | . . 66 332 211 514 231 6 2 72 . 532 2 501 21 6 . 142 32 8 260 62 Move 6999 | 66 40 353 403 295 736 412 34 73 627 99 511 215 449 78 445 27 341 833 90 386 486 Hop 2 | . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 160 | 6 1 15 26 12 15 12 1 2 7 1 6 6 10 2 1 . 9 8 . 10 10 Fast Attach 73 | 4 . 6 8 6 7 2 2 3 2 . 6 . 3 . . . 7 2 . 4 11 Attach 80 | 3 . 5 1 4 7 3 1 1 2 . . 8 3 3 . . 5 4 . 6 24 Detach 51 | . . 3 3 3 6 1 3 3 1 . 1 4 3 1 . . 8 . . 4 7 Swap 350 | . . 13 15 18 50 28 2 5 35 2 37 15 23 5 2 1 32 19 2 27 19 Drop 164 | . . 12 17 17 23 17 1 6 6 4 11 . 6 . . . 10 7 . 10 17 Fire 522 | 4 1 49 38 30 25 43 . 8 14 5 39 27 35 12 6 . 60 13 . 31 82 Melee 220 | . . . . 7 53 22 . . 21 . 44 7 21 2 . . 13 6 2 14 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . 12 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Garrison -6/Factory (discovered 2 exits: [*Fac x2]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 4) 195 | -10/Materials | Entered another Materials area 195 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 261 | -9/Materials | Identified exit to Mines 261 | -9/Materials | Identified exit to Storage 374 | -9/Materials | Repaired Med. Laser 611 | -9/Materials | Build established: Scavenger-Mutant 864 | -9/Materials | Destroyed 9 combat bots 880 | -9/Materials | Lost 3 parts (1n1u1w) 1027 | -9/Materials | Entered Storage 1622 | -9/Storage | Found Prototype Processor 1622 | -9/Storage | Identified Exp. Targeting Computer 1874 | -9/Storage | Build established: Mutant 1970 | -9/Storage | Core integrity fell below 50% 2098 | -9/Storage | Repaired Seismic Detector 2125 | -9/Storage | Repaired Lgt. Armor Plating 2222 | -9/Storage | Discovered new exit (range 16) 2314 | -9/Storage | Met a pair of Derelict thieves 2362 | -9/Storage | Entered Materials 2362 | -8/Materials | Accompanied by 2 allies 2362 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2948 | -8/Materials | Build established: Scavenger-Mutant 2982 | -8/Materials | Identified exit to Factory 3339 | -8/Materials | Entered Factory 3339 | -7/Factory | Evolved 2 slots: Utility x2 3521 | -7/Factory | Repaired Cooling System 3864 | -7/Factory | Build established: Assassin 4929 | -7/Factory | Build established: Mutant 5632 | -7/Factory | Build established: Assassin 5673 | -7/Factory | Identified exit to Garrison 5731 | -7/Factory | Entered Garrison 5777 | -7/Garrison | Installed Relay Interface Framework 5823 | -7/Garrison | Phase Generator disabled 5903 | -7/Garrison | Triggered checkpoint 5975 | -7/Garrison | Build established: Mutant 6051 | -7/Garrison | Triggered checkpoint 6112 | -7/Garrison | Garrison Relay disabled 6419 | -7/Garrison | Build established: Bothacker-Mutant 6754 | -7/Garrison | Triggered checkpoint 6887 | -7/Garrison | Garrison Relay disabled 6931 | -7/Garrison | Discovered new exit (range 13) 6948 | -7/Garrison | Identified exit to Factory 6964 | -7/Garrison | Entered Factory 6968 | -7/Factory | Identified exit to DSF 7035 | -7/Factory | Entered DSF 7078 | -7/DSF | Additional patrols routed to DSF 7149 | -7/DSF | Discovered new exit (range 16) 7194 | -7/DSF | Identified exit to Factory 7196 | -7/DSF | Entered Factory 7196 | -6/Factory | Accompanied by 1 ally 7196 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8069 | -6/Factory | Identified exit to Garrison 8430 | -6/Factory | Sucked down chute 8430 | -6/Factory | Entered Waste 8444 | -6/Waste | Spotted C-40 Crusher 8445 | -6/Waste | EMP discharged 8469 | -6/Waste | Found Damper Plating 8479 | -6/Waste | Spotted C-40 Crusher 8494 | -6/Waste | Spotted C-40 Crusher 8524 | -6/Waste | Spotted C-40 Crusher 8545 | -6/Waste | EMP discharged 8545 | -6/Waste | System corruption reached 10% 8558 | -6/Waste | Spotted C-40 Crusher 8586 | -6/Waste | Discovered new exit (range 11) 8601 | -6/Waste | Identified exit to Factory 8602 | -6/Waste | Entered Factory 8765 | -6/Factory | Fabricated Imp. Coolant Injector (x2) 9022 | -6/Factory | Build established: Bothacker-Assassin 10220 | -6/Factory | Identified exit to Garrison 10227 | -6/Factory | Entered Garrison 10291 | -6/Garrison | Triggered checkpoint 10418 | -6/Garrison | Lost 3 parts (1n1u1w) 10469 | -6/Garrison | Garrison Relay disabled 10507 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 10639 | -6/Garrison | Triggered checkpoint 10771 | -6/Garrison | Build established: Bothacker-Mutant 10796 | -6/Garrison | Discovered new exit (range 15) 10853 | -6/Garrison | Entered Factory 11841 | -6/Factory | Garrison activated, responded to threat 12392 | -6/Factory | Discovered new exit (range 14) 12490 | -6/Factory | Discovered new exit (range 15) 12609 | -6/Factory | Entered another Factory area 12609 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12667 | -5/Factory | Discovered new exit (range 9) 12856 | -5/Factory | Entered Upper Caves 12856 | -5/Upper Caves | Accompanied by 1 ally 13098 | -5/Upper Caves | Identified exit to Upper Caves 13623 | -5/Upper Caves | Ambushed by wild Derelicts 13926 | -5/Upper Caves | Build established: Bothacker-Tank 13949 | -5/Upper Caves | Entered another Upper Caves area 13949 | -5/Upper Caves | Accompanied by 1 ally 13997 | -5/Upper Caves | Discovered new exit (range 10) 14015 | -5/Upper Caves | Identified exit to Factory 14016 | -5/Upper Caves | Entered Factory 14016 | -4/Factory | Accompanied by 1 ally 14016 | -4/Factory | Evolved 2 slots: Utility x2 14133 | -4/Factory | Fabricated Imp. Coolant Injector (x2) 14900 | -4/Factory | Discovered new exit (range 14) 15217 | -4/Factory | Identified exit to Upper Caves 15231 | -4/Factory | Entered Upper Caves 15277 | -4/Upper Caves | Encountered a Warlord checkpoint 15638 | -4/Upper Caves | Build established: Assassin 15736 | -4/Upper Caves | Entered a destroyed Warlord outpost 16651 | -4/Upper Caves | Build established: Scavenger-Tank 16835 | -4/Upper Caves | Discovered new exit (range 16) 16859 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16920 | -4/Upper Caves | Learned Research terminal intel 16933 | -4/Upper Caves | Identified exit to Upper Caves 17027 | -4/Upper Caves | Entered another Upper Caves area 17158 | -4/Upper Caves | Discovered new exit (range 20) 17187 | -4/Upper Caves | Identified exit to Research 17188 | -4/Upper Caves | Entered Research 17188 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17189 | -3/Research | Loaded intel: 24 terminal locations 17389 | -3/Research | Build established: Scavenger-Assassin 18275 | -3/Research | Discovered new exit (range 15) 18336 | -3/Research | System corruption reached 10% 18361 | -3/Research | Identified exit to Research 18369 | -3/Research | Found Prototype Processor 18395 | -3/Research | Entered another Research area 18395 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 18396 | -2/Research | Identified exit to Quarantine 18777 | -2/Research | Build established: Bothacker-Tank 18893 | -2/Research | Identified Exp. Melee Analysis Suite 19012 | -2/Research | System corruption reached 10% 19041 | -2/Research | Lost 3 parts (1n1u1w) 19106 | -2/Research | Lost 5 parts (1p1n2u1w) 19308 | -2/Research | Spotted B-90 Cyclops 19366 | -2/Research | Released all parts (6) 19371 | -2/Research | Core integrity fell below 50% 19394 | -2/Research | Lost 21 parts (2p6n6u7w) 19432 | -2/Research | Core integrity fell below 20% 19495 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 19463_ Acquired Field Propulsion Array. 19465_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 19466_ Acquired Lgt. Quantum Reactor. 19469_ Acquired Enh. Nova Cannon. 19474_ Dropped Quantum Reactor. 19476_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 19485_ Slug penetrates Wall. 19486_ U-05 Engineer builds a Wall. 19489_ Lgt. Quantum Reactor severed. 19490_ C-57 Dissector destroyed. 19491_ Slug penetrates Wall. 19492_ U-05 Engineer builds a Wall. 19492_ Acquired 36 matter. 19493_ Acquired Adv. Concussive RPG. 19493_ Adv. Concussive RPG destroyed. 19495_ Field Propulsion Drive destroyed. 19495_ Field Propulsion Array destroyed. 19495_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????#???# #?????????????????? | | ??????????????############+###############???????? | | ??????????????## * / ?????? | | ??????????????## #### ##????????????? | | ???????????????# ##?# #????######???? | | ???????????????# "### H #???? #???? | | ???????????????##########=*## #??? #???? | | ????????????????##########c## #??? ! #???? | | ????????????????# = #/! ### #???? | | ????????????????# c# # #???? | | ????????????????# """ @# + #???? | | ????????????????# """ + # "" #???? | | ????????????????# """ H# ###### """ #???? | | ????????????????? # #?????? S" #???? | | ????????????????# # #?????? ????? | | ????????????????# # #??????? ????? | | ????????????????########### ##############???? | | ??????????????????????????# # """ ???????? | | ?????????????????######???# + ""F"????????? | | ?????????????????# ??# # "" ""???????? | | ?????????????????# ??# # ??????? | | ???????????????? # ?# #? ! #????? | | ???????????????? # ?# #? #????? | | ???????????????? # # #?? ! #????? | | ?????????? ????? # # #??##########????? | | ??????????????? # + #????????????????? | | ??????????????? # # #??????????????## | | ??????????????? # # #?????????????? | | ??????????????? ########## ##???? ??????? | | ?????#?????####+########## #??????????? | | ???????##### #??????????? | | ??? ???? #??#??? ???? | | ????????? #????????#+# | | ?????????? % #?#??????# | | ?#???????#?# #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 80 Energy Generation 41 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1825 Resistance: KI 30 Resistance: TH 30 Resistance: EM 90 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 51 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Imp. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -6/Factory Imp. Coolant Injector | x2 | -4/Factory Repaired ---------- Med. Laser | 68% | -9/Materials Seismic Detector | 10% | -9/Storage Lgt. Armor Plating | 73% | -9/Storage Cooling System | 60% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Arm. Treads | -7/Factory | Hacked Hvy. Ion Cannon | -6/Factory | Hacked Power Sword | -6/Factory | Hacked Remote Datajack | -6/Factory | Hacked Imp. Heavy Treads | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Factory Defaults Hack The Planet Join The Dark Side Mindtrick Not Today, Chutes Physics Protects Satisfying Tune-up Versatile We Love MA You Will Be Upgraded Challenges ------------ None Game ------ Seed PoweredMasterBeam Manual? 0 Play Time 04:23:30 Cumulative 89.1 hours Start 2025.10.23 @ 13:40:22 End 2025.10.23 @ 19:28:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bbe0069-9930-4e15-8b8a-b814c56df8f8