Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.26 @ 00:58:25 Player: GayPredator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (82) 410 Value Destroyed (3974) 3974 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3654) 3654 TOTAL SCORE: 13678 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 255 Entered Garrisons 1200 Used RIF Installer 2000 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Improved Reaction Control System Relay Coupler [NC] Relay Coupler [Cutter] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] > --- WEAPON ----------- Remote Datajack Shock Maul > --- INVENTORY -------- Fission Core System Restoration Module Drone Bay Railgun [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Relay Coupler [Grunt] Protection Layered Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . . 2 2 . . . 2 . . . 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 5 | . . . . 2 . . . 1 . . . 1 . 1 . Weapon 2 | . . . . . . . . . . . . 1 . 1 . Parts Attached 105 | 9 4 3 6 5 4 5 9 4 4 1 9 22 9 3 8 Power 16 | 3 1 . . 1 1 . 1 2 1 . . 3 1 1 1 Engine 8 | 3 1 . . 1 1 . . 2 . . . . . . . Core 8 | . . . . . . . 1 . 1 . . 3 1 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 30 | 2 2 2 2 1 3 1 4 1 1 . 3 6 . . 2 Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 28 | . 2 2 2 1 3 1 4 1 1 . 3 6 . . 2 Utility 32 | 2 . . 1 2 . 2 2 1 2 1 4 7 6 1 1 Device 11 | 1 . . . 2 . . . . . . . 4 2 1 1 Storage 3 | 1 . . . . . . . . . . 2 . . . . Processor 3 | . . . 1 . . 1 . . . . . 1 . . . Hackware 9 | . . . . . . . 1 . 2 . 2 . 4 . . Protection 6 | . . . . . . 1 1 1 . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 27 | 2 1 1 3 1 . 2 2 . . . 2 6 2 1 4 Energy Gun 1 | . . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 1 1 2 1 . . . . . . . 4 . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . 1 . . . . 1 . . . . Special Weapon 2 | . . . . . . . . . . . 1 . 1 . . Impact Weapon 5 | . . . . . . . 1 . . . . . 1 1 2 Slashing Weapon 3 | . . . . . . . 1 . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 . . Parts Lost 42 | . . . . 1 2 2 7 1 1 3 6 12 1 . 6 Power 3 | . . . . . 1 . 1 . . . 1 . . . . Propulsion 22 | . . . . 1 1 1 4 1 1 2 2 6 1 . 2 Utility 11 | . . . . . . . 2 . . 1 1 5 . . 2 Weapon 6 | . . . . . . 1 . . . . 2 1 . . 2 Highest Loss Streak 5 | . . . . 1 2 1 5 1 1 3 3 4 1 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 92 85 89 85 90 94 87 78 86 91 50 44 65 52 23 Engine 4 | . 11 14 11 9 9 9 2 1 7 1 . . . . . Core 1 | . . . . . . . 6 7 2 7 2 1 . . . Wheel 1 | . 18 . . . . . . . . . . . . . . Flight 23 | . 9 28 44 36 36 36 34 30 29 28 9 12 18 11 2 Device 7 | . 14 14 11 13 18 18 3 . . . . 4 8 . . Processor 4 | . . . 1 9 9 9 9 7 7 1 . 3 3 . . Hackware 11 | . . . . . . . 7 7 15 23 29 17 23 29 14 Protection 2 | . . . . . . 5 7 8 7 12 . . . . . Ballistic Gun 6 | . 28 28 19 9 9 4 . . . . . 2 . . 1 Launcher 3 | . . . 2 9 9 9 9 7 7 7 2 . . . . Impact Weapon 1 | . . . . . . . 4 . . . . . 6 4 1 Slashing Weapon 1 | . . . . . . . 3 7 7 7 2 1 . . . Naked Turns 18 | . . . . . . . . . . . . . . . 18 Heaviest Build 19 | 13 13 7 9 8 10 19 19 18 16 16 10 17 15 6 9 Greatest Support 26 | 26 26 8 16 16 19 19 19 19 16 16 12 16 12 8 8 Greatest Overweight (x) 3 | . 3 . . . . . 1 1 . 1 3 1 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 4 4 4 4 4 4 4 5 4 3 2 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 4 5 5 5 5 3 5 4 5 3 Class Distribution -------------------- 40% | Scavenger-Sprinter 26% | Mutant 14% | Bothacker-Mutant 10% | Scavenger-Mutant 5% | Sprinter 3% | Bothacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Garrison Scavenger-Sprinter | -7/Factory Bothacker-Mutant | -7/Garrison Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 2048 | 368 51 83 70 46 184 154 59 41 220 42 197 114 289 . 130 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1872 | 192 51 61 86 83 274 226 70 110 21 42 41 162 66 . 387 Parts 136 | 11 9 8 4 6 12 16 14 8 . 6 3 14 5 . 20 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 57 | . 3 3 1 2 10 2 11 4 1 . 3 4 1 . 12 Melee 4 | . . . . . . . 1 . . . . . . . 3 Guns 16 | . 3 3 . . 1 . . . . . . 4 . . 5 Cannons 1 | . . . . . . . . . . . . . . . 1 AOE 32 | . . . 1 2 9 2 10 4 1 . 3 . . . . Classes Destroyed 13 | 2 1 . 2 1 1 3 1 . . . . 1 1 . . Worker 4 | . . . . . . 1 . 1 . . . 2 . . . Builder 3 | . . . . . . 1 . 2 . . . . . . . Tunneler 8 | 5 . 1 . . . 1 . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . Recycler 3 | 1 . . . . . 2 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 5 | . . . . . . 2 . . . 1 . 2 . . . Swarmer 40 | . 3 3 . . 3 2 10 4 1 . 3 3 . . 8 Grunt 13 | . . . 1 2 6 . . . . . . . . . 4 Brawler 1 | . . . . . 1 . . . . . . . . . . Sentry 1 | . . . . . . . . . . . . . 1 . . Hunter 1 | . . . . . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 6 3 3 2 2 3 9 6 6 1 2 3 2 1 . 8 Combat Bots Only 8 | . 3 3 1 2 3 2 6 4 1 . 3 2 1 . 8 Max Kills in Single Turn 3 | 1 1 1 2 1 2 2 3 3 1 1 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 2 1 3 3 1 . 2 . . . . Melee 1 | . . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Hostile Shots Fired 670 | . 10 12 6 11 49 28 51 6 11 9 131 135 29 . 182 Missed 291 | . 4 4 4 7 29 21 28 3 4 3 50 58 19 . 57 Damage Taken 4728 | . 39 42 27 64 216 159 462 108 212 322 575 1022 90 . 1390 Core 2438 | . 6 5 . 15 59 36 87 . 86 92 379 642 27 . 1004 Absorbed by Shields 188 | . . . . . . . . . 2 . 38 . 7 . 141 Redirected to Shielding 127 | . . . . . . . . . . 127 . . . . . Ignored by Resistances 1300 | . 14 16 8 17 62 44 69 30 58 25 197 286 32 . 442 Regen/Repaired (Parts) 36 | . 12 . . 24 . . . . . . . . . . . Core Remaining (%) 66 | 100 . 95 100 . . . 64 . . . 20 . 21 . . Volleys Fired 156 | 13 7 7 2 6 41 12 11 1 2 6 6 17 4 . 21 Largest 2 | 2 2 2 2 2 2 2 1 1 1 1 1 1 1 . 1 Hottest 75 | 40 40 40 50 50 50 75 45 30 30 30 30 28 5 . 35 Shots Fired 192 | 26 14 14 4 7 45 13 11 1 2 6 7 17 4 . 21 Gun 122 | 26 14 14 3 1 21 3 2 . . . . 17 . . 21 Cannon . | . . . . . . . . . . . . . . . . Launcher 61 | . . . 1 6 24 10 9 1 2 6 2 . . . . Special 9 | . . . . . . . . . . . 5 . 4 . . Kinetic 117 | 26 14 14 3 1 21 . . . . . . 17 . . 21 Thermal . | . . . . . . . . . . . . . . . . Explosive 61 | . . . 1 6 24 10 9 1 2 6 2 . . . . Electromagnetic 5 | . . . . . . 3 2 . . . . . . . . Robot Hit Streak 20 | 20 3 4 8 12 18 5 5 6 8 1 2 5 3 . 7 Robot Miss Streak 5 | 1 1 2 . . 2 1 1 . . 1 2 5 1 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 147 | 24 8 7 4 4 17 6 9 7 2 4 3 23 4 . 25 Core Hits 126 | 7 4 4 3 10 21 14 11 6 3 2 2 26 . . 13 Critical Kills 2 | . . . . . 1 . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . . 1 . 3 Critical Strikes 7 | . . . . . 1 . . . . 1 . . 1 . 4 Destroy 1 | . . . . . 1 . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . 1 . 4 Sever 1 | . . . . . . . . . . 1 . . . . . Melee Attacks 70 | . . . . . . . 13 12 4 4 2 7 16 . 12 Impact 39 | . . . . . . . 11 . . . . . 16 . 12 Slashing 31 | . . . . . . . 2 12 4 4 2 7 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 2 . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6830 | 294 86 74 97 313 1364 949 723 627 324 180 184 596 42 . 977 Guns 1394 | 294 86 74 34 12 137 43 . . . . . 324 . . 390 Cannons . | . . . . . . . . . . . . . . . . Explosions 3982 | . . . 63 301 1227 906 628 322 324 27 184 . . . . Melee 1420 | . . . . . . . 95 305 . 153 . 272 42 . 553 Ramming 34 | . . . . . . . . . . . . . . . 34 Kinetic 1351 | 294 86 74 34 12 137 . . . . . . 324 . . 390 Thermal 168 | . . . . . . 79 . 89 . . . . . . . Explosive 3814 | . . . 63 301 1227 827 628 233 324 27 184 . . . . Electromagnetic 43 | . . . . . . 43 . . . . . . . . . Impact 690 | . . . . . . . 95 . . . . . 42 . 553 Slashing 730 | . . . . . . . . 305 . 153 . 272 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 . . 3 4 . . . . Average Corruption 3 | . . . . . . . 4 . . 3 3 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . 7 . . . . . . Effects 6 | . . . . . . . 2 . . . 4 . . . . Message Errors 1 | . . . . . . . . . . . 1 . . . . Energy Discharges 2 | . . . . . . . 1 . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 554 | . . . . . 23 127 27 129 10 . . 2 42 . 194 Projectiles 22 | . . . . . . . . . . . . . . . 22 Explosions 213 | . . . . . 23 127 27 26 10 . . . . . . Melee 319 | . . . . . . . . 103 . . . 2 42 . 172 Knockbacks 5 | . . . . . . . . . . . . . . . 5 Impact 3 | . . . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 427 | . . . . 12 24 82 36 75 124 38 20 . . . 16 Shots 12 | . . . . 1 2 2 1 2 1 2 1 . . . . Rammed 9 | . . . . . . . . . . . 1 . . . 8 Targets Rammed 9 | . . . . . . . . . . . 1 . . . 8 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 27 | 6 8 8 16 17 17 27 24 7 10 10 . 3 . . 2 Average Temperature 6 | 6 5 3 15 6 5 11 5 6 5 5 . 3 . . 1 Received Heat Transfer 1134 | . 18 . . 54 90 54 36 . . 18 115 255 34 . 460 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 Impact Corruptions 7 | . . . . . . . . . . . . . 1 . 6 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . 150 . 100 . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 908 | 30 177 152 171 204 847 631 836 524 649 311 288 908 727 335 436 Initial 467 | . 16 58 49 61 110 355 282 380 332 295 109 124 467 314 206 Average 373 | 15 93 121 84 146 450 432 595 445 422 262 217 548 573 331 309 Maximum Alert Level 3 | . . . . 1 3 2 3 2 2 1 1 3 3 1 2 Low Security (%) 30 | 100 100 100 100 72 22 . . . . 25 36 16 . . . Level 1 25 | . . . . 27 26 48 18 33 47 74 63 2 . 100 83 Level 2 32 | . . . . . 37 51 34 66 52 . . 49 85 . 16 Level 3 11 | . . . . . 13 . 46 . . . . 31 14 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 1 . . 3 . 1 . 1 . 5 . . . Investigation 7 | . 1 . . . . . . . . 1 . 5 . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 1 | . . . . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 182 | . 13 3 8 5 22 13 23 9 5 3 13 35 12 . 18 Peak Tracking Total 13 | . 7 3 5 5 9 13 9 7 4 2 10 9 8 . 12 Tactical Retreats 23 | . . . . 1 4 1 3 2 1 . 1 9 1 . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 19 | . 1 . . 1 . . 2 . 3 1 2 1 6 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 31 | . . . . 2 7 5 8 3 3 . 1 . 2 . . Max in Single Turn 3 | . . . . 2 3 2 1 3 2 . 1 . 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Garrison Relay 9 | . . . . . 2 . 3 . 1 . 1 . 2 . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 43 | . 2 1 8 4 1 4 3 2 2 5 1 6 1 3 . Terminals 29 | . 1 1 7 2 1 3 3 1 2 3 1 1 1 2 . Fabricators 3 | . . . . . . . . . . . . 3 . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . 1 . 1 . 1 . 2 . 1 . Total Hacks 106 | . 4 4 33 8 2 12 6 4 3 8 3 14 1 4 . Successful 52 | . 2 1 15 5 1 8 2 2 2 4 . 8 . 2 . Failed 53 | . 2 3 17 3 1 4 4 2 1 4 3 6 1 2 . Catastrophic 9 | . 2 . 2 1 . . . . . 2 . . 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 42 | . 2 2 20 3 . 9 . . . 2 . 2 . 2 . Terminals 83 | . 2 4 31 5 2 11 6 3 3 6 3 3 1 3 . Fabricators 8 | . . . . . . . . . . . . 8 . . . Repair Stations 6 | . 2 . 2 2 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . 1 . 1 . 1 . 3 . 1 . Terminal Hacks 28 | . . 1 12 1 1 6 2 1 2 2 . . . . . Part Schematic 3 | . . . 2 . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . 3 . . . . . . . . . . . . Open Door 2 | . . . . . 1 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . Unreport Threat 3 | . . . . . . 1 . 1 . 1 . . . . . Locate Traps 4 | . . . 2 . . 2 . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 6 . . . Load Schematic 3 | . . . . . . . . . . . . 3 . . . Build 3 | . . . . . . . . . . . . 3 . . . Repair Station Hacks 4 | . 2 . . 2 . . . . . . . . . . . Scan Component 2 | . 1 . . 1 . . . . . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unlock Access 6 | . . . . 1 . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 7 | . . . 3 1 . 1 . . . . . 1 . 1 . Terminals 6 | . . . 3 1 . 1 . . . . . . . 1 . Botnet 6 | . . . 3 1 . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 1 8 2 . 4 3 2 2 2 1 5 1 2 . Full Trace Events 7 | . 1 . . 1 . . 1 . . . 1 3 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . 1 . . . . . . . . . Parts Built 6 | . . . . . . . . . . . . 6 . . . Authchips . | . . . . . . . . . . . . . . . . Time 75 | . . . . . . . . . . . . 75 . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . . . Time 64 | . 26 . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 4 | . . . . . 1 . 1 . 1 . . . 1 . . Command Fork 1 | . . . . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . Program Shield 1 | . . . . . . . 1 . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . 2 . 3 . . Non-combat . | . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . 2 . 3 . . Robot Hacks Applied 5 | . . . . . . . . . . . 2 . 3 . . overload_power 1 | . . . . . . . . . . . 1 . . . . disable_weapons 1 | . . . . . . . . . . . . . 1 . . reboot_system 1 | . . . . . . . . . . . 1 . . . . formatsys_high 2 | . . . . . . . . . . . . . 2 . . Relay Couplers Released 34 | . . . . . 8 . 11 . 3 . 5 . 7 . . Machine Destruction 34 | . . . . . 8 . 11 . 3 . 5 . 7 . . Attached 9 | . . . . . . . 1 . 2 . 2 . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 4 | . . . . . 1 . . . . . . . 3 . . Largest Group 3 | . . . . . 1 . . . . . . . 3 . . Highest-Rated Group 87 | . . . . . 39 . . . . . . . 87 . . Highest-Rated Ally 39 | . . . . . 39 . . . . . . . 29 . . Total Orders 6 | . . . . . . . . . . . . . 6 . . GUARD 2 | . . . . . . . . . . . . . 2 . . EXPLORE 4 | . . . . . . . . . . . . . 4 . . Ally Attacks 60 | . . . . . 14 . . . . . . . 46 . . Total Damage 869 | . . . . . 164 . . . . . . . 705 . . Kills 8 | . . . . . 2 . . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 2847 | 126 194 155 95 108 310 122 279 75 141 110 165 354 371 64 178 Spaces Moved 4306 | 78 196 334 251 187 596 156 516 95 221 279 235 672 190 149 151 Core 243 | 2 . . . . . . . . . . 72 111 . . 58 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 170 | 76 94 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3893 | . 102 334 251 187 596 156 516 95 221 279 163 561 190 149 93 Fastest Speed 28 | 50 37 37 31 31 29 32 32 29 28 28 29 28 32 37 32 Average Speed 37 | 88 63 37 31 32 31 32 32 32 28 30 44 39 38 37 44 Slowest Speed 280 | 90 280 37 31 34 35 32 119 114 32 112 100 112 117 37 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 10 | . 2 . . 1 1 . . 1 . 1 . 4 . . . Cave-ins Triggered 2 | . . . . . . . 1 . . 1 . . . . . Exploration Rate (%) 32 | 4 47 84 33 18 75 28 55 3 37 10 25 20 44 4 31 Regions Visited 15 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 114 | . . . . . 19 43 . 5 1 39 . . 7 . . Terrain Destroyed 576 | . . . 9 26 150 109 75 40 92 59 9 . 7 . . Melee 13 | . . . . . . . . 5 1 . . . 7 . . Projectile . | . . . . . . . . . . . . . . . . AOE 563 | . . . 9 26 150 109 75 35 91 59 9 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 5216 | 104 248 353 261 223 672 214 593 119 287 293 288 730 454 159 218 Wait 310 | 1 41 3 1 25 25 39 . 4 3 . 1 . 167 . . Move 4274 | 77 191 333 250 184 593 156 515 93 220 276 234 664 188 149 151 Hop 10 | . 2 . . 1 1 . . 1 . 1 . 4 . . . Pick Up 39 | 4 . 2 2 1 5 . 6 1 . 1 2 7 2 3 3 Fast Attach 54 | 7 3 3 1 5 1 4 3 1 4 1 5 9 3 1 3 Attach 40 | . . . 2 . 2 1 5 2 . . 3 13 5 2 5 Detach 17 | . . . . . . . 1 2 . . 1 8 3 1 1 Swap 11 | 2 1 . 3 . 1 . 1 1 . . 1 . 1 . . Drop 38 | . 3 5 . 1 3 2 2 1 . 3 5 1 4 3 5 Fire 156 | 13 7 7 2 6 41 12 11 1 2 6 6 17 4 . 21 Melee 70 | . . . . . . . 13 12 4 4 2 7 16 . 12 Ram 9 | . . . . . . . . . . . 1 . . . 8 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 188 | . . . . . . . 36 . 54 1 27 . 61 . 9 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Garrison -5/Factory -5/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 244 | -10/Materials | Repaired Lgt. Ion Engine 319 | -10/Materials | Discovered new exit (range 6) 321 | -10/Materials | Entered Mines 328 | -10/Mines | Met a Derelict bent on vengeance 330 | -10/Mines | Learned location of Storage (-9) 355 | -10/Mines | Learned 8 Materials zone layouts 473 | -10/Mines | Discovered new exit (range 9) 476 | -10/Mines | Entered Materials 476 | -9/Materials | Evolved 2 slots: Propulsion x2 477 | -9/Materials | Identified exit to Materials 477 | -9/Materials | Identified exit to Storage 514 | -9/Materials | Identified exit to Mines 562 | -9/Materials | Discovered exit to Materials (range 8) 570 | -9/Materials | Central database locked down 571 | -9/Materials | Entered another Materials area 571 | -8/Materials | Evolved 2 slots: Utility x2 653 | -8/Materials | Identified exit to Garrison 668 | -8/Materials | Repaired Reaction Control System 679 | -8/Materials | Entered Garrison 695 | -8/Garrison | Rescued a captive Derelict 709 | -8/Garrison | Triggered checkpoint 752 | -8/Garrison | Garrison Relay disabled 756 | -8/Garrison | Triggered checkpoint 799 | -8/Garrison | Spotted B-75 Beast 825 | -8/Garrison | Triggered checkpoint 834 | -8/Garrison | Discovered new exit (range 10) 849 | -8/Garrison | Triggered checkpoint 934 | -8/Garrison | Installed Relay Interface Framework 967 | -8/Garrison | Discovered new exit (range 13) 989 | -8/Garrison | Entered Materials 1103 | -8/Materials | Discovered new exit (range 15) 1111 | -8/Materials | Identified exit to Garrison 1111 | -8/Materials | Entered Garrison 1142 | -8/Garrison | Build established: Scavenger-Sprinter 1155 | -8/Garrison | Triggered checkpoint 1164 | -8/Garrison | Garrison Relay disabled 1183 | -8/Garrison | Triggered checkpoint 1184 | -8/Garrison | Crushed by falling debris 1190 | -8/Garrison | Learned Factory security intel 1229 | -8/Garrison | Lost 5 parts (1p2n2u) 1290 | -8/Garrison | Discovered new exit (range 13) 1342 | -8/Garrison | Garrison Relay disabled 1357 | -8/Garrison | Triggered checkpoint 1365 | -8/Garrison | Discovered new exit (range 11) 1375 | -8/Garrison | Expanded RIF knowledge: Program Shield 1378 | -8/Garrison | Garrison Relay disabled 1383 | -8/Garrison | Triggered checkpoint 1390 | -8/Garrison | Entered Factory 1390 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1465 | -7/Factory | Identified exit to Garrison 1465 | -7/Factory | Entered Garrison 1465 | -7/Garrison | Warlord forces raided the area 1481 | -7/Garrison | Triggered checkpoint 1501 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 1532 | -7/Garrison | Garrison Relay disabled 1547 | -7/Garrison | Triggered checkpoint 1573 | -7/Garrison | Triggered checkpoint 1600 | -7/Garrison | Phase Generator disabled 1605 | -7/Garrison | Discovered new exit (range 3) 1606 | -7/Garrison | Entered Factory 1708 | -7/Factory | Crushed by falling debris 1716 | -7/Factory | Identified exit to Garrison 1716 | -7/Factory | Entered Garrison 1729 | -7/Garrison | Garrison Relay disabled 1739 | -7/Garrison | Lost 3 parts (2n1u) 1807 | -7/Garrison | Core integrity fell below 50% 1820 | -7/Garrison | Lost 3 parts (1p2n) 1834 | -7/Garrison | Triggered checkpoint 1878 | -7/Garrison | Discovered new exit (range 11) 1881 | -7/Garrison | Lost 3 parts (1u2w) 1881 | -7/Garrison | Entered Factory 1881 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1909 | -6/Factory | Spotted B-75 Beast 1926 | -6/Factory | Fabricated Flight Unit? 1971 | -6/Factory | Lost 3 parts (2n1u) 2009 | -6/Factory | Fabricated Flight Unit? 2034 | -6/Factory | Core integrity fell below 50% 2058 | -6/Factory | Fabricated Flight Unit? 2122 | -6/Factory | Lost 4 parts (2n2u) 2216 | -6/Factory | Build established: Mutant 2223 | -6/Factory | Lost 3 parts (1n2u) 2231 | -6/Factory | Search patrols dispatched 2235 | -6/Factory | Identified exit to Garrison 2235 | -6/Factory | Entered Garrison 2291 | -6/Garrison | Triggered checkpoint 2334 | -6/Garrison | Garrison Relay disabled 2383 | -6/Garrison | Triggered checkpoint 2410 | -6/Garrison | Expanded RIF knowledge: Command Fork 2441 | -6/Garrison | Triggered checkpoint 2455 | -6/Garrison | Triggered checkpoint 2460 | -6/Garrison | Garrison Relay disabled 2493 | -6/Garrison | Triggered checkpoint 2563 | -6/Garrison | Triggered checkpoint 2583 | -6/Garrison | Discovered new exit (range 19) 2606 | -6/Garrison | Entered Factory 2606 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2670 | -5/Factory | Identified exit to Garrison 2670 | -5/Factory | Entered Garrison 2725 | -5/Garrison | Lost 3 parts (2n1u) 2758 | -5/Garrison | Triggered checkpoint 2804 | -5/Garrison | Core integrity fell below 50% 2837 | -5/Garrison | Core integrity fell below 20% 2848 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02812_ G-50 Soldier knocked back. 02812_ Destroyed Adv. Heat Sink. 02812_ G-50 Soldier system corrupted by crushing effect. 02812_ G-50 Soldier destroyed. 02813_ G-50 Soldier system terminally corrupted. 02818_ Critical hit (Burn: +37). 02818_ G-50 Soldier destroyed. 02819_ Shock Maul destroyed. 02824_ Slug penetrates G-50 Soldier. 02824_ G-50 Soldier destroyed. 02828_ Slug penetrates Wall. 02831_ Slug penetrates S-27 Virus. 02832_ X-77 Beamer springs to life. 02832_ Railgun destroyed. 02833_ Slammed into S-27 Virus. 02835_ S-27 Virus destroyed. [Achievement: Fist Fight] 02836_ Acquired 30 matter. 02843_ Slammed into S-27 Virus. 02845_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????#!!# #??????????????????????? | | ?????????????????????#!!# #??????????????????????? | | ?????????????????????# # #??????????????????????? | | ?????????????????????# sx#??????????????????????? | | ?????????????????????# #g#??????????????????????? | | ?????????????????????####@#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#Y#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#*#??????????????????????? | | ????????????????????????#[#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#[#??????????????????????? | | ????????????????###?????#=#??????????????????????? | | ???????????????##T#######+#######+####???????????? | | ??????##???????# =%% ????????? | | ?????? ???????# %=* ????????? | | ?????? ???????# ! ????????? | | ?????# ???????# #####################?????????? | | ?????# ???????# #?????????????????????????????? | | ?????# ???????# #?????????????????????????????? | | ?????# ???????# #?????????????????????????????? | | ?????# #??????# #?????????????????????????????? | | ?????# ######## #?????????????????????????????? | | ?????# ## ## #?????????????????????????????? | | ????## ## ## #?????????????????????????????? | | ????# "%" #?????????????????????????????? | | ????# " #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 335 Matter Stores 425 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 74 Offensive Hacking 10 Relay Coupler Types 5 Relay Coupler Value 160 Item Schematics ----------------- Flight Unit | -9/Materials | Hacked Sensor Array | -9/Materials | Hacked Propulsion Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Flight Unit | x2 | -6/Factory Flight Unit | x2 | -6/Factory Flight Unit | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Fist Fight Challenges ------------ None Game ------ Seed BiometalThermalProtomatter Manual? 0 Play Time 01:28:08 Cumulative 38.8 hours Start 2024.04.25 @ 23:20:45 End 2024.04.26 @ 00:58:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 22 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db2b4fdd-a11d-4d5b-b5ea-e5088164f257