Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 11:29:18

Player: SYPIAC

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (509)     2545
Value Destroyed (23248)    23248
Prototype IDs (87)         1740
Alien Tech Used (4)        800
Bonus (26166)              26166
              TOTAL SCORE: 63799

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8809
Follower Combat Kills      2512
Entered Garrisons          200
Network Hubs Disabled      400
Aligned with FarCom        300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met R17 at Research        2000
Pursued by Intercept       1000
Met MAIN.C                 5000
Friendly Fire              -1655

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Treading (155)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
               Treaded Siege Exoskeleton
>              --- UTILITY (13) -----
               Huge Storage Unit
      Advanced Targeting Computer
               Graphene Brace
      Advanced Component Analysis Suite
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (25) ---
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
        Medium Treads
               Centrium Heavy Treads
               Xenon Bombardment Thruster
      Advanced Heat Sink
               Energy Well (350)
  Experimental Matter Compressor (500)
               Structural Scanner
      Advanced Signal Interpreter
               Matter Filter
      Improved Kinecellerator
               Graphene Brace
      Advanced Component Analysis Suite
      Advanced Component Analysis Suite
      Advanced Component Analysis Suite
  High-powered Tractor Beam

 Peak State 
------------
>              --- POWER ------------
               Quantum-Graviton Reactor
>              --- PROPULSION -------
               Treaded Siege Exoskeleton
>              --- UTILITY ----------
       Armored Scrap Engine
  Experimental Heat Sink
               Huge Storage Unit
  Experimental Optical Array
      Advanced Terrain Scanner
               Quantum Capacitor
      Advanced Transmission Jammer
       Layered Heavy Armor Plating
               Graphene Brace
      Advanced Thermal Shield
>              --- WEAPON -----------
      Advanced Remote Datajack
      Advanced Remote Datajack
               Thermal Quantum Construct/G
               Hvy. Thermal Nova Construct/C
>              --- INVENTORY --------
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
        Medium Treads
               Centrium Heavy Treads
      Advanced Heat Sink
      Advanced Coolant Injector
               Energy Well
  Experimental Matter Compressor
               Structural Scanner
      Advanced Signal Interpreter
      Advanced Targeting Computer
               Matter Filter
      Improved Kinecellerator
               Graphene Brace
      Advanced Component Analysis Suite
      Advanced Component Analysis Suite
      Advanced Component Analysis Suite
      Advanced Component Analysis Suite
  High-powered Tractor Beam
               Transdimensional Reconstructor
               Phase Gun
[Rating: 209]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Hellfire Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Ripper
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   4   .   .   2   .   .   .   .   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   2   1   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             431  | 1   22  2   16  2   .   12  41  12  13  18  20  9   36  32  6   3   1   13  23  11  76  1   24  37  
  Power                    16   | .   2   .   2   1   .   .   7   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Engine                 12   | .   2   .   2   .   .   .   6   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               38   | .   4   .   5   1   .   5   14  4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Treads                 29   | .   4   .   5   1   .   1   14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  258  | 1   7   1   2   .   .   2   9   .   3   10  12  4   23  23  4   3   1   10  23  6   61  1   23  29  
    Device                 177  | 1   .   .   1   .   .   1   .   .   1   8   7   3   15  13  2   3   1   9   18  4   46  1   20  23  
    Storage                14   | .   2   .   .   .   .   .   .   .   1   1   .   .   2   2   .   .   .   .   .   .   4   .   .   2   
    Processor              18   | .   1   .   .   .   .   .   2   .   .   1   1   1   1   1   .   .   .   .   .   .   9   .   .   1   
    Hackware               7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   1   1   
    Protection             42   | .   4   1   1   .   .   1   6   .   1   .   4   .   4   7   2   .   .   1   5   1   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | .   9   1   7   .   .   5   11  7   7   6   8   5   13  9   2   .   .   3   .   5   15  .   .   6   
    Energy Gun             18   | .   1   .   2   .   .   .   5   1   1   .   .   .   2   1   1   .   .   1   .   1   1   .   .   1   
    Energy Cannon          5    | .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          29   | .   4   .   2   .   .   3   4   4   3   .   3   1   3   .   1   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       4    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               10   | .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   3   .   .   2   
    Special Weapon         19   | .   .   .   .   .   .   .   .   .   .   2   .   3   4   5   .   .   .   .   .   1   2   .   .   2   
    Impact Weapon          17   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   1   .   3   6   .   .   .   
    Slashing Weapon        14   | .   .   .   1   .   .   2   1   2   2   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unidentified Prototypes  40   | .   .   .   1   .   .   .   3   1   3   .   .   2   7   .   3   .   .   1   .   7   9   .   3   .   
  Corrupted Parts          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 60   | .   3   .   1   .   .   5   6   1   .   9   1   .   .   .   .   .   .   .   .   .   .   .   2   32  
  Power                    8    | .   1   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               10   | .   .   .   1   .   .   3   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  26   | .   .   .   .   .   .   1   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   2   17  
  Weapon                   16   | .   2   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Highest Loss Streak      18   | .   2   .   1   .   .   4   3   1   .   5   1   .   .   .   .   .   .   .   .   .   .   .   1   18  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   99  100 99  100 100 90  96  99  61  56  52  47  43  50  47  46  47  52  49  46  53  54  56  59  
  Engine                   4    | .   14  14  11  2   .   .   4   9   8   4   2   .   5   1   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   8   11  7   3   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   3   5   .   .   3   5   5   5   5   5   4   4   3   3   
  Treads                   14   | .   24  28  32  33  33  24  30  35  17  .   1   .   .   .   3   5   5   5   5   5   4   4   3   3   
  Flight                   1    | .   .   .   .   .   .   .   .   .   3   3   2   2   1   4   .   .   .   .   .   .   .   .   .   .   
  Device                   11   | .   1   .   11  11  11  7   .   .   5   20  13  13  9   16  17  16  17  26  23  17  20  25  25  27  
  Storage                  7    | .   14  14  11  11  11  11  9   9   4   4   6   6   5   5   5   5   5   5   5   5   4   4   3   4   
  Processor                2    | .   .   .   .   .   .   .   8   9   2   .   4   .   1   .   .   .   .   .   .   .   .   4   3   3   
  Protection               6    | .   12  14  10  11  11  12  5   9   2   4   3   6   4   4   5   5   5   5   4   5   4   4   2   1   
  Energy Gun               4    | .   4   .   1   22  22  14  10  9   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cannon            1    | .   .   9   8   .   .   .   .   .   .   .   3   5   .   2   .   .   .   2   5   5   4   2   .   1   
  Ballistic Gun            3    | .   15  .   8   .   .   5   16  10  2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   7   18  2   .   .   .   .   .   3   6   2   .   4   2   5   5   5   2   .   .   .   1   3   1   
  Slashing Weapon          1    | .   .   .   1   .   .   2   .   7   2   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             193  | 13  100 103 105 99  97  104 105 105 107 36  53  54  115 147 143 137 137 153 150 165 182 173 193 183 
  Greatest Support         300  | 20  40  40  60  60  60  60  83  86  86  71  177 177 175 175 244 244 244 299 299 299 299 299 220 300 
  Greatest Overweight (x)  45   | .   2   2   2   1   1   31  9   1   2   1   .   .   .   .   .   45  .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   1   2   1   1   1   2   1   1   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  10  10  10  20  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 8   20  25  25  25  25  25  25  25  14  8   10  10  13  20  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   19  24  25  25  25  25  25  25  25  8   10  10  20  24  25  25  25  25  25  25  25  24  23  25  
  Average Carried          18   | 6   11  21  24  25  24  24  24  24  8   5   8   9   11  18  22  24  25  24  24  24  24  24  20  17  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  5   10  10  10  20  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   17  23  25  25  25  25  25  25  5   5   10  10  19  24  23  25  25  24  23  25  25  24  21  19  
Scrap Engine Consumption   342  | .   .   .   .   .   .   .   .   .   36  31  45  18  51  37  19  2   1   25  16  5   11  1   10  34  
  Constructs Created       6    | .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Constructs Modified      145  | .   .   .   .   .   .   .   .   .   12  15  20  6   19  17  10  1   .   10  .   1   2   11  3   18  

 Class Distribution 
--------------------
 27% | Construct
 21% | Mutant
 13% | Commander-Construct
 10% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  5% | Skirmisher
  5% | Scavenger-Construct
  3% | Hacker-Construct

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -9/Materials
      Scavenger-Mutant | -9/Mines
      Scavenger-Mutant | -9/Exiles
                Mutant | -8/Mines
  Scavenger-Skirmisher | -8/Materials
                Mutant | -8/Storage
             Construct | -8/Recycling
             Construct | -6/Factory
             Construct | -6/Garrison
             Construct | -6/Factory
             Construct | -5/Factory
             Construct | -5/Extension
   Commander-Construct | -5/Cetus
   Commander-Construct | -5/Archives
   Commander-Construct | -5/Hub_04(d)
             Construct | -4/Factory
 Infiltrator-Construct | -4/Armory
             Construct | -4/Lab
      Hacker-Construct | -3/Research
       Alien-Construct | -2/Research
   Scavenger-Construct | -1/Access
   Scavenger-Construct | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Res  Acc  Com  
Matter Collected           15371 | 200  448  250  340  43   11   155  963  265  237  732  703  376  1890 2131 375  116  216  717  796  70   2303 94   888  1052 
  Remotely                 753   | .    .    .    .    .    .    .    .    .    .    304  .    .    .    .    .    .    .    .    .    .    150  .    299  .    
Salvage Created            27424 | 88   802  77   1312 346  .    566  1757 739  290  2222 1980 675  3420 2453 445  404  579  1292 1915 70   1814 239  1684 2255 
  Parts                    1275  | 6    55   2    85   17   .    34   101  53   14   100  79   24   130  88   25   22   36   50   73   6    59   10   98   108  
Haulers Intercepted        21    | .    1    .    3    .    .    .    6    2    .    .    .    .    2    5    .    .    .    1    .    .    .    .    1    .    
Recyclers Shooed           9     | 1    1    .    .    .    .    .    1    .    .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Combat Hostiles Destroyed  366  | .   13  .   21  7   .   12  23  14  4   36  34  9   49  24  6   2   7   15  27  1   16  2   14  30  
  Melee                    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     71   | .   8   .   8   6   .   9   21  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Cannons                  263  | .   .   .   12  .   .   .   .   .   1   31  34  7   41  24  6   2   7   11  26  1   16  2   14  28  
  AOE                      21   | .   5   .   1   1   .   .   2   .   .   5   .   2   1   .   .   .   .   4   .   .   .   .   .   .   
Classes Destroyed          24   | 2   7   .   2   .   .   1   .   .   .   4   1   .   1   1   .   .   .   .   2   .   2   .   .   1   
  Worker                   26   | .   2   .   1   .   .   1   4   5   .   1   .   .   .   2   .   .   3   .   .   .   1   .   2   4   
  Builder                  22   | .   2   .   5   .   .   1   1   .   1   3   .   .   1   3   .   .   1   1   .   .   1   .   2   .   
  Tunneler                 4    | 1   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   21   | .   1   .   3   .   .   .   6   2   .   .   .   .   2   5   .   .   .   1   .   .   .   .   1   .   
  Recycler                 16   | 1   2   1   .   .   .   .   2   1   1   2   .   .   2   .   .   .   .   1   .   .   2   .   1   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 6    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   1   .   1   .   
  Operator                 14   | .   1   .   3   .   .   .   2   .   .   .   .   1   2   .   .   3   2   .   .   .   .   .   .   .   
  Watcher                  29   | .   3   .   1   .   .   .   4   .   .   1   .   .   3   3   1   .   1   1   3   .   3   1   1   3   
  Swarmer                  68   | .   3   .   2   .   .   5   6   5   .   7   13  .   8   4   .   .   .   4   4   .   .   .   .   7   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Grunt                    141  | .   10  .   14  6   .   6   9   2   .   18  12  4   21  6   .   .   5   6   6   .   6   .   5   5   
  Brawler                  11   | .   .   .   1   1   .   .   .   .   .   1   .   1   1   3   .   .   .   .   .   .   .   .   .   3   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   1   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   64   | .   .   .   4   .   .   .   7   7   4   3   5   2   5   7   .   2   2   4   4   .   3   2   1   2   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   1   1   .   .   1   1   .   5   .   .   .   .   .   4   .   .   .   .   3   
  Programmer               23   | .   .   .   .   .   .   .   .   .   .   3   1   .   4   2   .   .   .   .   5   .   .   .   5   3   
  Heavy                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tracker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   11  1   11  3   .   3   4   9   2   9   7   5   7   8   4   3   5   7   7   1   3   3   9   6   
  Combat Bots Only         8    | .   7   .   6   3   .   3   4   5   2   8   7   5   7   5   4   2   5   5   7   1   3   1   7   6   
Max Kills in Single Turn   4    | 1   3   1   4   1   .   2   3   2   1   4   2   2   2   2   1   2   2   4   1   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   1   1   .   .   2   .   .   4   .   2   1   .   .   .   .   4   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  A5 (-4/Lab)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Rec   Fac   Gar   Fac   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Res   Acc   Com   
Hostile Shots Fired        2340  | .     82    .     72    16    .     69    129   52    20    268   219   34    279   106   9     3     36    53    64    16    54    5     96    658   
  Missed                   657   | .     20    .     26    1     .     11    30    13    7     103   85    15    83    44    4     .     9     17    14    1     16    2     15    141   
Damage Taken               37410 | .     755   .     694   222   .     970   1434  556   184   2811  2127  325   4086  1467  142   103   840   1195  973   391   1103  86    2084  14862 
  Core                     3221  | .     197   .     24    10    .     118   113   81    30    350   248   29    203   42    .     .     18    59    38    27    74    .     170   1390  
  Absorbed by Shields      1248  | .     .     .     .     .     .     .     .     .     .     6     .     .     147   5     46    .     .     487   23    .     .     .     160   374   
  Reduced by Siege Mode    942   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    121   98    46    49    16    240   355   
  Ignored by Resistances   288   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     288   
  Regen/Repaired (Parts)   10977 | .     46    .     .     .     .     .     59    .     .     672   1464  102   1485  1625  457   .     82    1257  .     84    266   1281  603   1494  
Core Remaining (%)         69    | 100   .     21    .     .     .     62    .     .     59    .     .     26    .     .     .     .     73    .     .     89    94    100   .     .     
Volleys Fired              1479  | 10    68    1     70    13    .     26    81    29    8     142   114   39    167   151   23    14    44    54    104   21    86    10    81    123   
  Largest                  3     | 2     2     2     2     2     .     2     3     3     3     2     2     1     1     1     1     1     1     1     1     1     1     1     1     2     
  Hottest                  318   | 90    90    78    102   90    .     90    129   109   166   139   126   38    318   256   72    72    72    78    78    78    78    78    212   272   
Shots Fired                1832  | 20    129   2     110   26    .     44    232   69    20    144   115   39    167   151   23    14    44    53    104   21    86    10    81    128   
  Gun                      589   | 20    124   .     47    26    .     44    232   69    13    .     1     .     .     .     .     .     .     .     .     .     .     .     .     13    
  Cannon                   1150  | .     2     2     63    .     .     .     .     .     7     135   114   36    151   106   23    14    44    52    104   21    82    9     74    111   
  Launcher                 10    | .     3     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     1     .     .     2     
  Special                  83    | .     .     .     .     .     .     .     .     .     .     6     .     3     16    45    .     .     .     .     .     .     3     1     7     2     
  Kinetic                  972   | .     84    2     50    .     .     2     185   49    10    135   102   13    56    35    23    14    44    34    .     .     .     .     74    60    
  Thermal                  562   | 10    32    .     .     .     .     .     20    20    10    .     13    11    77    71    .     .     .     18    104   21    82    9     .     64    
  Explosive                10    | .     3     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     1     .     .     1     .     .     2     
  Electromagnetic          205   | 10    10    .     60    26    .     42    27    .     .     .     .     12    18    .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         30    | 3     9     .     9     10    .     9     19    30    15    11    15    8     10    28    7     16    5     13    10    13    11    14    12    23    
  Robot Miss Streak        6     | 2     3     2     6     3     .     4     4     3     2     5     5     5     4     3     3     1     5     2     4     1     2     1     2     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     1     1     .     1     1     .     1     .     1     .     .     .     .     1     .     
  Secondary Targets        7     | .     1     .     .     2     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                209   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    21    82    9     .     42    
Shots Hit Robots           1366  | 8     82    .     69    24    .     49    169   60    18    125   109   25    129   122   13    12    20    35    54    14    66    8     53    102   
  Core Hits                690   | 3     43    .     51    17    .     25    71    32    8     112   90    17    50    29    7     6     12    17    19    3     19    3     15    41    
  Critical Kills           7     | .     .     .     .     .     .     .     .     .     1     .     .     .     1     3     .     .     .     .     .     .     .     .     1     1     
  Critical Parts Destroyed 17    | .     .     .     .     .     .     .     1     .     .     1     .     .     1     9     .     .     .     .     .     .     1     .     1     3     
  Critical Strikes         52    | .     1     .     .     .     .     .     1     5     1     3     3     .     2     25    .     .     .     .     .     .     2     .     4     5     
    Burn                   18    | .     1     .     .     .     .     .     .     3     .     .     .     .     .     13    .     .     .     .     .     .     1     .     .     .     
    Destroy                21    | .     .     .     .     .     .     .     1     .     1     1     .     .     .     9     .     .     .     .     .     .     .     .     4     5     
    Smash                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     .     .     .     .     1     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     2     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              135   | .     .     .     5     .     .     15    6     14    7     11    31    2     19    9     .     .     .     2     .     .     14    .     .     .     
  Impact                   44    | .     .     .     .     .     .     .     .     .     .     .     .     .     19    9     .     .     .     2     .     .     14    .     .     .     
  Slashing                 79    | .     .     .     5     .     .     15    6     14    7     11    19    2     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            42    | .     .     .     1     .     .     3     3     6     3     4     12    .     2     4     .     .     .     .     .     .     4     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           90132 | 102   1360  9     2090  447   .     1158  3021  1684  588   5323  5199  1613  13226 9794  1652  1604  2563  4590  7878  1409  7218  481   5814  11309 
  Guns                     6535  | 102   919   .     528   374   .     595   2609  1031  152   .     .     .     .     .     .     .     .     .     .     .     .     .     .     225   
  Cannons                  74732 | .     20    .     913   .     .     .     .     .     155   4273  4490  1273  12279 9032  1652  1604  2134  4192  7878  1409  6753  481   5805  10389 
  Explosions               3496  | .     421   .     558   65    .     67    146   .     .     603   .     340   210   .     .     .     344   350   .     .     .     .     .     392   
  Melee                    4883  | .     .     .     72    .     .     486   253   639   266   446   709   .     737   762   .     .     .     48    .     .     465   .     .     .     
  Ramming                  486   | .     .     9     19    8     .     10    13    14    15    1     .     .     .     .     .     .     85    .     .     .     .     .     9     303   
  Kinetic                  39354 | .     628   .     588   .     .     30    2015  688   200   4273  3965  458   3478  2673  1652  1604  2134  3072  .     .     .     .     5805  6091  
  Thermal                  37503 | 50    305   .     185   65    .     67    437   343   107   .     525   108   6788  6359  .     .     .     1120  7878  1409  6753  481   .     4523  
  Explosive                2238  | .     353   .     .     .     .     .     .     .     .     603   .     340   200   .     .     .     .     350   .     .     .     .     .     392   
  Electromagnetic          5668  | 52    74    .     1226  374   .     565   303   .     .     .     .     707   2023  .     .     .     344   .     .     .     .     .     .     .     
  Impact                   2012  | .     .     .     .     .     .     .     .     .     .     .     .     .     737   762   .     .     .     48    .     .     465   .     .     .     
  Slashing                 2871  | .     .     .     72    .     .     486   253   639   266   446   709   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         29    | .     .     .     .     2     2     3     .     .     .     1     1     2     3     5     5     5     4     2     1     2     4     .     8     29    
  Average Corruption       3     | .     .     .     .     2     2     2     .     .     .     1     1     1     1     3     5     3     1     1     1     2     3     .     5     15    
  Corruption Purged        29    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     5     .     2     1     .     4     .     6     9     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  186   | .     .     .     .     3     7     13    .     .     .     4     12    6     24    19    16    4     4     8     2     .     2     .     13    49    
    Message Errors         32    | .     .     .     .     .     2     1     .     .     .     2     3     1     3     2     1     .     1     3     1     .     1     .     3     8     
    Matter Fused           42    | .     .     .     .     1     2     3     .     .     .     .     4     2     5     6     2     1     .     2     .     .     1     .     5     8     
    Heat Flow Errors       26    | .     .     .     .     1     .     .     .     .     .     1     .     1     5     .     6     .     2     2     .     .     .     .     3     5     
    Energy Discharges      24    | .     .     .     .     1     1     2     .     .     .     1     2     1     4     2     2     1     1     .     .     .     .     .     .     6     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     
    Data Loss (minor)      36    | .     .     .     .     .     1     6     .     .     .     .     2     1     5     5     4     1     .     .     1     .     .     .     1     9     
    Data Loss (major)      7     | .     .     .     .     .     1     .     .     .     .     .     1     .     1     1     1     .     .     .     .     .     .     .     1     1     
    Alerts                 2     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Misdirections          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     
Overload Shots             10    | .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
    Heat Surge             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            11617 | .     21    .     18    .     .     93    74    26    89    237   107   137   2323  1685  154   283   381   524   1571  83    1146  .     1361  1304  
  Projectiles              9872  | .     .     .     6     .     .     .     .     .     .     90    47    137   1984  1087  154   283   381   524   1571  83    890   .     1361  1274  
  Explosions               65    | .     21    .     12    .     .     .     .     .     .     .     .     .     32    .     .     .     .     .     .     .     .     .     .     .     
  Melee                    1680  | .     .     .     .     .     .     93    74    26    89    147   60    .     307   598   .     .     .     .     .     .     256   .     .     30    
Knockbacks                 175   | .     1     .     .     .     .     1     .     .     2     51    46    4     12    6     1     3     3     3     .     .     2     .     20    20    
  Impact                   9     | .     .     .     .     .     .     1     .     .     .     .     .     .     2     1     .     .     1     1     .     .     2     .     .     1     
  Kinetic                  147   | .     1     .     .     .     .     .     .     .     2     41    41    4     8     5     1     3     2     2     .     .     .     .     19    18    
  Secondary                19    | .     .     .     .     .     .     .     .     .     .     10    5     .     2     .     .     .     .     .     .     .     .     .     1     1     
Self-Inflicted Damage      982   | .     83    .     171   33    .     50    64    .     .     104   .     .     106   .     .     .     191   .     .     .     .     .     .     180   
  Shots                    23    | .     3     .     6     1     .     1     2     .     .     3     .     .     3     .     .     .     2     .     .     .     .     .     .     2     
  Rammed                   22    | .     .     2     2     1     .     1     1     3     1     1     .     .     .     .     .     .     2     .     .     .     .     .     1     7     
Targets Rammed             27    | .     .     3     2     1     .     1     1     3     2     1     .     .     .     .     .     .     3     .     .     .     .     .     1     9     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  5     | .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     
Highest Temperature        734   | 210   308   27    265   288   .     468   153   387   336   184   338   188   439   478   245   .     163   178   327   311   247   30    734   452   
  Average Temperature      107   | 85    87    16    74    115   .     190   36    143   129   51    98    61    137   104   92    .     32    33    80    138   58    14    157   123   
  Received Heat Transfer   5473  | .     306   .     240   105   .     468   495   216   45    654   594   84    642   526   .     18    153   44    70    .     39    18    80    676   
  Effects                  44    | .     3     .     .     1     .     7     .     3     2     .     2     .     10    4     .     .     .     .     .     1     .     .     11    .     
    Shutdowns              4     | .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Bleed           8     | .     .     .     .     1     .     .     .     .     1     .     .     .     2     1     .     .     .     .     .     1     .     .     2     .     
    Interference           26    | .     3     .     .     .     .     3     .     2     .     .     2     .     7     3     .     .     .     .     .     .     .     .     6     .     
    Matter Decay           2     | .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     2     10    1     11    2     4     9     
  Total Turns              591   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    7     30    50    137   21    98    20    139   74    
  Longest Duration         68    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    7     21    29    61    21    17    15    68    18    
Robots Corrupted           7     | .     .     .     .     .     .     1     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          6     | .     .     .     .     .     .     1     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              41    | .     .     .     2     1     .     5     .     .     .     .     .     6     18    2     1     .     .     .     .     .     6     .     .     .     
  Impact Corruptions       29    | .     .     .     .     .     .     .     .     .     .     .     1     .     10    9     .     .     .     .     .     .     6     .     1     2     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             14    | .     3     .     .     .     .     .     1     2     .     .     2     .     4     1     .     .     .     .     .     .     .     .     .     1     
  Heat Transferred         16933 | 148   877   .     250   50    .     100   779   925   222   .     769   150   2824  2997  .     .     .     372   1998  480   2146  148   .     1698  
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      11    | .     1     .     6     1     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Res  Acc  Com  
Peak Influence             2200 | 10   348  81   555  266  .    240  249  318  208  770  2200 1350 1934 2115 1422 756  1557 1353 1527 .    484  441  999  1724 
  Initial                  1155 | .    6    49   .    216  .    .    1    90   123  456  541  1155 661  1100 1102 488  22   743  589  .    .    272  264  639  
  Average                  495  | 5    192  41   219  95   .    96   97   129  20   492  1462 1201 903  1413 1231 346  827  1100 898  .    230  419  712  1238 
Maximum Alert Level        5    | .    1    .    2    1    .    1    1    1    1    3    5    4    5    5    4    3    4    4    4    .    2    2    3    5    
  Low Security (%)         43   | 100  49   100  52   74   .    96   87   85   95   .    .    .    .    .    .    29   15   .    .    .    42   .    .    .    
  Level 1                  13   | .    50   .    28   25   .    3    12   14   4    25   .    .    3    .    .    28   4    .    .    .    39   19   12   .    
  Level 2                  14   | .    .    .    19   .    .    .    .    .    .    63   13   .    40   .    .    29   19   .    35   .    17   80   33   1    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    10   16   7    24   2    .    13   24   40   37   .    .    .    53   28   
  Level 4                  14   | .    .    .    .    .    .    .    .    .    .    .    21   92   20   77   100  .    35   59   27   .    .    .    .    59   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    48   .    6    20   .    .    .    .    .    .    .    .    .    9    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          98   | .    2    1    5    .    .    1    4    1    .    10   .    4    20   8    .    .    6    2    5    .    10   1    9    9    
  Investigation            27   | .    1    1    3    .    .    1    3    1    .    .    .    1    5    5    .    .    2    1    .    .    3    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    .    1    .    2    .    .    .    2    3    
  Reinforcement            33   | .    1    .    2    .    .    .    1    .    .    3    .    2    11   .    .    .    2    1    2    .    1    .    4    3    
  Assault                  11   | .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    .    1    .    1    .    .    1    .    3    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    3    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Distress Signals           26   | .   .   .   3   .   .   .   5   .   .   2   .   .   1   2   2   .   2   .   3   .   2   .   .   4   
Communications Jammed      69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   36  2   .   .   .   2   27  
  Distress Signals         57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   25  2   .   .   .   1   27  
Times Spotted              735  | .   20  2   45  7   .   13  40  15  3   62  47  14  85  66  9   10  22  22  40  1   25  4   19  164 
  Peak Tracking Total      120  | .   5   .   5   3   .   3   10  5   2   11  7   6   9   12  5   1   9   5   8   1   4   2   4   120 
  Tactical Retreats        38   | .   1   .   2   .   .   1   3   1   .   1   1   .   8   7   .   .   .   2   2   .   2   .   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Traps Triggered            16   | .   .   .   1   .   .   .   1   .   .   .   1   .   4   2   .   .   1   1   .   .   1   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         20   | .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Machines Disabled          100  | .   4   .   11  .   .   1   4   2   1   1   8   2   18  2   1   3   16  1   8   2   4   1   4   6   
  Max in Single Turn       5    | .   1   .   4   .   .   1   1   1   1   .   1   1   5   1   1   1   5   1   1   1   1   1   1   2   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   2   .   .   1   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Machines Accessed          152  | .   7   1   9   .   1   1   14  7   12  7   3   5   19  9   3   .   10  9   10  2   2   1   10  10  
  Terminals                101  | .   5   .   7   .   .   1   10  6   6   4   3   3   9   9   3   .   8   5   5   .   1   1   6   9   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   5   .   .   .   2   .   
  Repair Stations          4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          19   | .   1   .   1   .   .   .   2   .   6   2   .   1   4   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   2   2   .   .   1   .   .   .   
Total Hacks                451  | .   20  1   28  .   1   2   48  22  37  12  8   12  48  22  4   .   22  35  50  3   12  7   35  22  
  Successful               197  | .   8   1   19  .   1   .   25  12  24  4   1   4   23  5   .   .   9   11  20  3   3   3   12  9   
  Failed                   252  | .   12  .   8   .   .   2   22  10  13  8   7   8   25  17  4   .   13  24  30  .   9   4   23  13  
    Catastrophic           66   | .   1   .   .   .   .   2   5   1   2   3   1   2   11  5   2   .   4   7   7   .   5   2   2   4   
  Database Lockouts        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   212  | .   10  .   15  .   1   2   26  10  17  4   1   7   17  3   2   1   10  13  37  .   9   3   16  8   
  Terminals                321  | .   17  .   22  .   .   2   38  19  20  7   8   9   25  22  4   .   19  20  32  .   9   7   23  18  
  Fabricators              31   | .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   2   18  .   .   .   5   .   
  Repair Stations          15   | .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Recycling Units          47   | .   1   .   2   .   .   .   3   .   17  4   .   1   13  .   .   .   .   3   .   .   .   .   3   .   
  Scanalyzers              11   | .   .   .   4   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          21   | .   .   .   .   .   .   .   .   3   .   1   .   .   1   .   .   .   3   10  .   .   3   .   .   .   
Terminal Hacks             94   | .   4   1   9   .   1   .   12  9   10  1   1   .   8   5   .   .   4   3   10  3   1   2   5   5   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           11   | .   .   .   2   .   .   .   5   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           7    | .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              9    | .   .   .   1   .   .   .   1   1   1   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   
  Unreport Threat          14   | .   .   .   1   .   .   .   3   1   2   .   .   .   3   1   .   .   .   .   1   .   1   .   .   1   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              12   | .   1   .   3   .   .   .   .   2   1   .   .   .   .   .   .   .   2   1   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   3   .   .   .   1   .   
  Network Status           7    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   3   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Scan Component           5    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair                   5    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Recycling Unit Hacks       19   | .   .   .   1   .   .   .   3   .   7   2   .   1   3   .   .   .   .   2   .   .   .   .   .   .   
  Report Inventory         12   | .   .   .   1   .   .   .   2   .   4   1   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      7    | .   .   .   .   .   .   .   1   .   3   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   2   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
Unauthorized Hacks         53   | .   2   .   7   .   .   .   4   2   7   .   .   2   5   .   .   .   4   4   7   .   2   1   4   2   
  Terminals                34   | .   1   .   5   .   .   .   4   2   2   .   .   2   1   .   .   .   3   3   4   .   1   1   3   2   
    Assimilate             6    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
    Botnet                 21   | .   1   .   3   .   .   .   3   .   2   .   .   1   1   .   .   .   1   2   1   .   1   1   3   1   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   1   .   
    Fabnet                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   1   .   .   .   .   .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         119  | .   6   .   8   .   .   1   11  6   10  5   3   4   15  7   3   .   9   7   7   .   2   1   7   7   
  Full Trace Events        26   | .   3   .   .   .   .   1   3   1   7   .   1   1   3   5   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   5   .   .   .   1   1   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Time                     139  | .   26  .   .   .   .   .   77  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  18  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     38   | .   .   .   .   .   .   .   3   .   13  10  .   2   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   6   1   5   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Combat                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   1   3   .   
Robot Hacks Applied        12   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   2   1   6   .   
  parse_system             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   5   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    24   | .   .   .   .   .   .   .   .   .   .   .   15  .   2   .   .   .   3   4   .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   .   .   .   .   .   .   11  .   2   .   .   .   3   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Robots Rewired             40   | .   .   .   .   .   .   .   .   .   .   .   8   .   7   20  .   .   .   .   5   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Res  Acc  Com  
Total Allies               117   | .    .    3    .    .    .    .    1    .    .    5    8    .    10   27   5    .    1    .    13   .    7    .    .    37   
  Largest Group            11    | .    .    3    3    .    .    .    1    1    .    5    8    1    5    9    8    8    5    .    10   .    4    .    .    11   
  Highest-Rated Group      803   | .    .    40   40   .    .    .    10   10   .    207  220  43   207  343  680  680  480  .    473  .    202  .    .    803  
  Highest-Rated Ally       234   | .    .    16   16   .    .    .    10   10   .    43   43   43   65   159  159  152  96   .    58   .    64   .    .    234  
Total Orders               5     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               664   | .    .    3    46   .    .    .    .    .    .    23   46   6    46   165  23   17   70   .    45   .    22   .    .    152  
  Total Damage             18363 | .    .    52   506  .    .    .    .    .    .    842  1121 199  1182 3311 568  440  2479 .    1169 .    356  .    .    6138 
  Kills                    117   | .    .    3    10   .    .    .    .    .    .    4    10   2    6    24   3    2    12   .    8    .    1    .    .    32   
Allies Corrupted           13    | .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    3    .    .    .    .    .    .    6    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Gar Fac Fac Ext Cet Arc Hub Fac Arm Lab Res Res Acc Com 
Robot Analysis Total       11   | .   .   .   2   .   .   .   5   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Res  Acc  Com  
Turns Passed               33686 | 66   1591 810  2341 1560 690  1000 2902 1522 4318 1482 1995 691  2483 1203 598  2823 415  843  770  113  1091 324  786  1269 
Spaces Moved               18232 | 29   518  245  846  627  287  382  1011 385  1249 916  1216 453  1934 1013 351  246  557  775  909  151  1973 128  868  1163 
  Core                     136   | .    .    .    .    .    .    6    .    .    31   .    .    .    .    .    .    99   .    .    .    .    .    .    .    .    
  Treads                   11860 | .    431  245  846  627  287  225  767  385  820  .    329  .    22   .    205  147  557  775  909  151  1973 128  868  1163 
  Legs                     1685  | 29   87   .    .    .    .    .    .    .    .    .    51   209  1128 35   146  .    .    .    .    .    .    .    .    .    
  Wheels                   734   | .    .    .    .    .    .    151  244  .    19   .    320  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    238   | .    .    .    .    .    .    .    .    .    2    162  74   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3579  | .    .    .    .    .    .    .    .    .    377  754  442  244  784  978  .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            33    | 120  120  320  240  240  240  125  125  245  82   82   121  111  66   66   53   53   53   33   33   33   33   33   51   51   
  Average Speed            130   | 120  248  320  241  240  240  221  215  245  192  114  123  116  92   66   63   957  53   52   33   33   33   33   51   72   
  Slowest Speed            2300  | 120  320  320  320  240  240  1600 245  247  245  156  156  121  111  78   78   2300 53   53   33   33   33   51   51   155  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    83   60   64   99   60   50   65   64   97   20   95   13   49   87   85   88   59   24   67   96   58   4    24   38   
  Regions Visited          24
    Branch Regions         13
  Pre-discovered Areas     7     | .    1    .    1    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    1    .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      16    | 1    1    1    .    1    1    1    .    .    1    .    .    1    .    1    1    1    1    .    1    1    1    1    .    .    
Scrap Searched             6     | .    .    3    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 140   | .    .    .    4    .    .    .    2    .    .    5    .    16   16   3    1    .    3    14   21   1    14   1    33   6    
Terrain Destroyed          1063  | .    21   .    19   3    .    9    9    .    .    43   20   35   164  22   14   6    362  42   41   1    47   4    118  83   
  Melee                    23    | .    .    .    4    .    .    .    2    .    .    2    .    2    3    .    .    .    .    .    .    .    10   .    .    .    
  Projectile               418   | .    .    .    .    .    .    .    .    .    .    24   20   25   66   22   14   6    34   35   41   1    19   4    85   22   
  AOE                      621   | .    21   .    15   3    .    9    7    .    .    16   .    8    95   .    .    .    328  7    .    .    18   .    33   61   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Res  Acc  Com  
Total                      26440 | 39   701  265  1035 657  290  465  1552 879  3168 1182 1581 580  2433 1414 708  699  633  1163 1331 212  2389 408  1137 1519 
  Wait                     5361  | .    55   4    55   13   .    25   354  420  1769 84   123  62   206  151  303  433  27   291  246  15   156  270  152  147  
  Move                     18183 | 28   517  244  845  626  286  381  1010 384  1248 916  1213 452  1918 1003 350  245  556  774  908  150  1972 127  867  1163 
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  259   | .    21   7    19   .    2    1    19   6    38   6    21   4    33   25   9    2    1    13   4    2    8    .    2    16   
  Fast Attach              189   | 1    8    1    4    .    .    4    21   5    7    7    7    3    17   8    3    1    .    2    4    11   53   .    7    15   
  Attach                   105   | .    6    .    3    .    .    2    10   .    .    5    5    5    13   9    .    1    .    4    5    2    12   1    7    15   
  Detach                   109   | .    2    1    1    .    .    2    7    .    10   1    7    7    12   10   1    1    .    1    2    3    29   .    6    6    
  Swap                     141   | .    8    1    9    2    .    6    10   7    6    6    8    1    6    15   3    1    1    7    14   1    11   .    10   8    
  Drop                     370   | .    16   3    22   2    2    2    33   11   73   3    26   5    36   28   16   1    1    15   3    7    48   .    4    13   
  Fire                     1479  | 10   68   1    70   13   .    26   81   29   8    142  114  39   167  151  23   14   44   54   104  21   86   10   81   123  
  Melee                    135   | .    .    .    5    .    .    15   6    14   7    11   31   2    19   9    .    .    .    2    .    .    14   .    .    .    
  Ram                      6     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    25    | .    .    3    2    1    .    .    1    3    2    .    .    .    .    .    .    .    3    .    .    .    .    .    1    9    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rewire                   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    
  Trap                     25    | .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage (discovered 2 exits: [Fac] / *Rec)
-8/Recycling
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 3 exits: *Upp x2 / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 3 exits: *Res / *Qua x2)
-2/Research (discovered 3 exits: *Acc / Tes x2)
-1/Access
-1/Command

 History 
---------
  Turn | Location      | Event
    23 | -11/Scrapyard | Discovered new exit (range 3)
    67 | -11/Scrapyard | Entered Materials
   181 | -10/Materials | Discovered new exit (range 14)
   236 | -10/Materials | Destroyed 7 combat bots
   334 | -10/Materials | Build established: Mutant
   340 | -10/Materials | Core integrity fell below 50%
   433 | -10/Materials | Discovered new exit (range 14)
   810 | -10/Materials | Discovered new exit (range 13)
  1297 | -10/Materials | Discovered new exit (range 14)
  1496 | -10/Materials | Repaired Lgt. Treads
  1658 | -10/Materials | Entered Mines
  1717 | -10/Mines     | Learned Materials non-interactive machine intel
  1868 | -10/Mines     | Met a Derelict shopkeep closing up shop
  2021 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2239 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2310 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2337 | -10/Mines     | Discovered new exit (range 15)
  2426 | -10/Mines     | Learned Materials emergency access door positions
  2468 | -10/Mines     | Entered Materials
  2468 | -9/Materials  | Accompanied by 3 allies
  2468 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2470 | -9/Materials  | Loaded intel: 44 non-interactive machine locations
  3068 | -9/Materials  | Discovered new exit (range 16)
  3542 | -9/Materials  | Identified exit to Mines
  3931 | -9/Materials  | Central database locked down
  3970 | -9/Materials  | Discovered new exit (range 12)
  4338 | -9/Materials  | Build established: Scavenger-Mutant
  4809 | -9/Materials  | Entered Mines
  5108 | -9/Mines      | Learned location of Recycling (-8)
  5686 | -9/Mines      | Discovered new exit (range 14)
  5823 | -9/Mines      | Found a hidden stash of uninstalled traps
  5932 | -9/Mines      | Learned location of Storage (-8)
  6158 | -9/Mines      | Discovered new exit (range 13)
  6357 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6360 | -9/Mines      | Discovered new exit (range 5)
  6369 | -9/Mines      | Entered Exiles
  6425 | -9/Exiles     | Met 8R-AWN
  6468 | -9/Exiles     | Met EX-HEX
  6537 | -9/Exiles     | Met EX-BIN
  6564 | -9/Exiles     | Aligned with FarCom system
  6566 | -9/Exiles     | Given EX-Vault access code
  6621 | -9/Exiles     | Opened EX-Vault
  6639 | -9/Exiles     | Found Field Lobotomy Kit
  6700 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6769 | -9/Exiles     | Met EX-DEC
  6906 | -9/Exiles     | Discovered new exit (range 10)
  7059 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  7059 | -9/Exiles     | Entered Mines
  7371 | -8/Mines      | Discovered new exit (range 13)
  7740 | -8/Mines      | Build established: Mutant
  7759 | -8/Mines      | Lost 4 parts (1p2n1u)
  8059 | -8/Mines      | Entered Materials
  8059 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  8252 | -8/Materials  | Discovered new exit (range 15)
  8371 | -8/Materials  | Build established: Scavenger-Skirmisher
  8421 | -8/Materials  | Identified exit to Storage
  8795 | -8/Materials  | Lost 3 parts (1n2w)
  9111 | -8/Materials  | Repaired Lgt. Armor Plating
 10759 | -8/Materials  | Central database locked down
 10797 | -8/Materials  | Build established: Skirmisher
 10961 | -8/Materials  | Entered Storage
 10961 | -8/Storage    | Accompanied by 1 ally
 11154 | -8/Storage    | Learned location of Armory (-4)
 11345 | -8/Storage    | Build established: Mutant
 11529 | -8/Storage    | Identified exit to Recycling
 11708 | -8/Storage    | Discovered new exit (range 16)
 12476 | -8/Storage    | Used back door to open Recycling access
 12483 | -8/Storage    | Entered Recycling
 13352 | -8/Recycling  | Discovered new exit (range 15)
 13869 | -8/Recycling  | Build established: Skirmisher
 14070 | -8/Recycling  | Found Scrap Engine
 14862 | -8/Recycling  | Build established: Mutant
 15340 | -8/Recycling  | Build established: Construct
 16801 | -8/Recycling  | Entered Factory
 16801 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 17151 | -6/Factory    | Search patrols dispatched
 17501 | -6/Factory    | Search patrols dispatched
 18090 | -6/Factory    | Garrison activated, responded to threat
 18100 | -6/Factory    | Garrison activated, responded to threat
 18154 | -6/Factory    | Cargo convoy interrupted
 18160 | -6/Factory    | Assimilated X-67 Chaingunner with FLK Orb
 18164 | -6/Factory    | Assimilated X-62 Marksman with FLK Orb
 18167 | -6/Factory    | Assimilated X-67 Chaingunner with FLK Orb
 18170 | -6/Factory    | Assimilated H-66 Slayer with FLK Orb
 18173 | -6/Factory    | Assimilated I-36 Angel with FLK Orb
 18177 | -6/Factory    | Destroyed 8 combat bots
 18195 | -6/Factory    | Lost 5 parts (1p1n2u1w)
 18222 | -6/Factory    | Lost 5 allies
 18255 | -6/Factory    | Destroyed 8 combat bots
 18259 | -6/Factory    | Lost 3 parts (1p2u)
 18283 | -6/Factory    | Identified exit to Garrison
 18283 | -6/Factory    | Entered Garrison
 18365 | -6/Garrison   | Triggered checkpoint
 18376 | -6/Garrison   | Core integrity fell below 50%
 18639 | -6/Garrison   | Triggered checkpoint
 18682 | -6/Garrison   | Garrison Relay disabled
 18728 | -6/Garrison   | Garrison Relay disabled
 18844 | -6/Garrison   | Build established: Scavenger-Construct
 18902 | -6/Garrison   | Destroyed 7 combat bots
 19019 | -6/Garrison   | Triggered checkpoint
 19025 | -6/Garrison   | Triggered checkpoint
 19148 | -6/Garrison   | Discovered new exit (range 19)
 19237 | -6/Garrison   | Build established: Commander-Construct
 19275 | -6/Garrison   | Triggered checkpoint
 19352 | -6/Garrison   | Garrison Relay disabled
 19411 | -6/Garrison   | Triggered checkpoint
 19444 | -6/Garrison   | Lost 3 allies
 19544 | -6/Garrison   | Discovered new exit (range 12)
 19575 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 19710 | -6/Garrison   | Build established: Construct
 19888 | -6/Garrison   | Discovered new exit (range 10)
 19899 | -6/Garrison   | Triggered checkpoint
 20050 | -6/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 20278 | -6/Garrison   | Entered Factory
 20278 | -6/Factory    | Accompanied by 1 ally
 20413 | -6/Factory    | Spotted B-75 Beast
 20609 | -6/Factory    | Discovered new exit (range 10)
 20628 | -6/Factory    | First assault squad dispatched
 20753 | -6/Factory    | Found Prototype Processor
 20753 | -6/Factory    | Identified Exp. Melee Analysis Suite
 20838 | -6/Factory    | Discovered new exit (range 16)
 20969 | -6/Factory    | Entered another Factory area
 20969 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 21137 | -5/Factory    | Discovered new exit (range 11)
 21616 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 21740 | -5/Factory    | Lost 3 allies
 21869 | -5/Factory    | First assault squad dispatched
 22286 | -5/Factory    | Cargo convoy interrupted
 22700 | -5/Factory    | Destroyed 7 combat bots
 22860 | -5/Factory    | Identified exit to Upper Caves
 22860 | -5/Factory    | Identified exit to Extension
 23364 | -5/Factory    | High security lockdown imminent
 23444 | -5/Factory    | High security lockdown engaged
 23452 | -5/Factory    | Entered Extension
 23475 | -5/Extension  | Rescued a captive Derelict
 23479 | -5/Extension  | Rescued a captive Derelict
 23660 | -5/Extension  | Rescued a captive Derelict
 23660 | -5/Extension  | Rescued a captive Derelict
 23700 | -5/Extension  | Lost 4 allies
 23752 | -5/Extension  | First assault squad dispatched
 23996 | -5/Extension  | Spotted B-75 Beast
 24002 | -5/Extension  | Disrupted transfer network
 24037 | -5/Extension  | Destroyed B-75 Beast
 24075 | -5/Extension  | Spotted B-75 Beast
 24221 | -5/Extension  | Destroyed B-75 Beast
 24305 | -5/Extension  | Rescued a captive Derelict
 24454 | -5/Extension  | Rescued a captive Derelict
 24532 | -5/Extension  | Lost 3 allies
 24533 | -5/Extension  | Rescued A7
 24585 | -5/Extension  | Discovered new exit (range 10)
 24586 | -5/Extension  | Discovered new exit (range 6)
 24632 | -5/Extension  | Build established: Commander-Construct
 24655 | -5/Extension  | Entered Cetus
 24655 | -5/Cetus      | Accompanied by 4 allies (A7)
 24660 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 24668 | -5/Cetus      | Spotted Cetus Guard
 24668 | -5/Cetus      | Spotted Cetus Guard
 24675 | -5/Cetus      | Allies destroyed Cetus Guard
 24675 | -5/Cetus      | Spotted Cetus Guard
 24677 | -5/Cetus      | Allies destroyed Cetus Guard
 24677 | -5/Cetus      | Spotted Cetus Guard
 24684 | -5/Cetus      | Destroyed Cetus Guard
 24695 | -5/Cetus      | Destroyed Cetus Guard
 24706 | -5/Cetus      | Lost 5 allies
 24778 | -5/Cetus      | Escorted A7 to Cetus Mainframe
 24801 | -5/Cetus      | Started Cetus Manufacturing Module
 24811 | -5/Cetus      | Discovered new exit (range 15)
 24826 | -5/Cetus      | Manufactured an Enhanced Grunt
 24851 | -5/Cetus      | Manufactured an Enhanced Grunt
 24876 | -5/Cetus      | Manufactured an Enhanced Grunt
 24901 | -5/Cetus      | Manufactured an Enhanced Grunt
 24926 | -5/Cetus      | Manufactured an Enhanced Grunt
 25002 | -5/Cetus      | Spotted Cetus Guard
 25002 | -5/Cetus      | Spotted Cetus Guard
 25007 | -5/Cetus      | Destroyed Cetus Guard
 25007 | -5/Cetus      | Spotted Cetus Guard
 25009 | -5/Cetus      | Destroyed Cetus Guard
 25013 | -5/Cetus      | Destroyed Cetus Guard
 25014 | -5/Cetus      | Spotted Cetus Guard
 25019 | -5/Cetus      | Destroyed Cetus Guard
 25030 | -5/Cetus      | Discovered new exit (range 15)
 25034 | -5/Cetus      | Met Revision 17
 25253 | -5/Cetus      | Entered Archives
 25253 | -5/Archives   | Accompanied by 8 allies (A7)
 25258 | -5/Archives   | Received a hacking code to weaken MAIN.C
 25298 | -5/Archives   | Discovered new exit (range 13)
 25315 | -5/Archives   | Discovered new exit (range 16)
 25323 | -5/Archives   | Discovered new exit (range 14)
 25434 | -5/Archives   | Unable to access archive contents
 28076 | -5/Archives   | Entered Hub_04(d)
 28076 | -5/Hub_04(d)  | Accompanied by 5 allies
 28167 | -5/Hub_04(d)  | Spotted B-75 Beast
 28206 | -5/Hub_04(d)  | Discovered new exit (range 9)
 28376 | -5/Hub_04(d)  | First assault squad dispatched
 28381 | -5/Hub_04(d)  | Network Hub disabled
 28459 | -5/Hub_04(d)  | Discovered new exit (range 14)
 28481 | -5/Hub_04(d)  | Spotted Lightning
 28485 | -5/Hub_04(d)  | Network Hub disabled
 28488 | -5/Hub_04(d)  | Spotted Lightning
 28490 | -5/Hub_04(d)  | Spotted Lightning
 28491 | -5/Hub_04(d)  | Entered Factory
 28491 | -4/Factory    | Evolved 2 slots: Utility x2
 28498 | -4/Factory    | Identified exit to Upper Caves
 28498 | -4/Factory    | Identified exit to Armory
 28890 | -4/Factory    | Spotted B-86 Titan
 28982 | -4/Factory    | Found Enh. Force Lance
 28994 | -4/Factory    | Found Quantum Capacitor
 29177 | -4/Factory    | Build established: Construct
 29334 | -4/Factory    | Entered Armory
 29648 | -4/Armory     | Build established: Infiltrator-Construct
 29834 | -4/Armory     | First assault squad dispatched
 29852 | -4/Armory     | Destroyed 7 combat bots
 29967 | -4/Armory     | Discovered new exit (range 2)
 30044 | -4/Armory     | Discovered new exit (range 3)
 30076 | -4/Armory     | Build established: Construct
 30090 | -4/Armory     | Assisted by bots powering up and referring to "LRC-V3"
 30104 | -4/Armory     | Entered Lab
 30104 | -4/Lab        | Discovered new exit (range 10)
 30108 | -4/Lab        | Unable to decrypt terminal
 30109 | -4/Lab        | Detected for breach
 30111 | -4/Lab        | Gained access to the hidden lab's interior
 30114 | -4/Lab        | Unable to decrypt terminal
 30117 | -4/Lab        | Found Alien Artifact
 30117 | -4/Lab        | Identified Core Reset Matrix
 30117 | -4/Lab        | Used Core Reset Matrix
 30118 | -4/Lab        | Confronted by A5
 30121 | -4/Lab        | Sensed 3 artifacts in vicinity
 30139 | -4/Lab        | Destroyed A5
 30151 | -4/Lab        | Found Prototype Hackware
 30162 | -4/Lab        | Found Transdimensional Reconstructor
 30166 | -4/Lab        | Found Integrated Reactor
 30166 | -4/Lab        | Installed Integrated Reactor, increased core energy generation (+10)
 30170 | -4/Lab        | Found Core Expander
 30170 | -4/Lab        | Installed Core Expander, added new Weapon slot
 30179 | -4/Lab        | Found Prototype Protection
 30179 | -4/Lab        | Identified Exp. Powered Armor
 30182 | -4/Lab        | Found Prototype Energy Gun
 30182 | -4/Lab        | Identified Hyp. EM Gauss Rifle
 30191 | -4/Lab        | Found Prototype Hackware
 30191 | -4/Lab        | Identified Quantum Router
 30197 | -4/Lab        | Unable to decrypt terminal
 30203 | -4/Lab        | Found Prototype Special Weapon
 30203 | -4/Lab        | Identified Gui. Remote Datajack
 30213 | -4/Lab        | Discovered new exit (range 8)
 30217 | -4/Lab        | Entered Research
 30217 | -3/Research   | Spotted B-86 Titan
 30217 | -3/Research   | Evolved 2 slots: Utility x2
 30227 | -3/Research   | Destroyed B-86 Titan
 30414 | -3/Research   | Build established: Hacker-Construct
 30417 | -3/Research   | Revision forces began assault on 0b10
 30524 | -3/Research   | Found Prototype Processor
 30524 | -3/Research   | Identified Exp. Targeting Computer
 30598 | -3/Research   | Intercept squad dispatched
 30613 | -3/Research   | Local machine network offline
 30631 | -3/Research   | Spotted Tracker
 30632 | -3/Research   | Spotted Tracker
 30634 | -3/Research   | Destroyed Tracker
 30636 | -3/Research   | Destroyed Tracker
 30650 | -3/Research   | Found Prototype Device
 30650 | -3/Research   | Identified Exp. Phase Shifter
 30697 | -3/Research   | Found Quantum Capacitor
 30789 | -3/Research   | Met up with Revision 17++
 30837 | -3/Research   | Discovered new exit (range 5)
 30842 | -3/Research   | Identified exit to Quarantine
 30849 | -3/Research   | Discovered exit to Quarantine (range 4)
 30917 | -3/Research   | Research terminal network offline
 30934 | -3/Research   | Found Unknown Launcher
 30934 | -3/Research   | Identified Gamma Bomb Array
 30945 | -3/Research   | Intercept squad dispatched
 30990 | -3/Research   | Spotted Tracker
 30994 | -3/Research   | Destroyed Tracker
 31061 | -3/Research   | Spotted Striker
 31062 | -3/Research   | Spotted Striker
 31074 | -3/Research   | Destroyed Striker
 31165 | -3/Research   | Found Prototype Launcher
 31165 | -3/Research   | Identified Hellfire Missile Launcher
 31167 | -3/Research   | Found Hellfire Missile Launcher
 31224 | -3/Research   | Intercept squad dispatched
 31229 | -3/Research   | Spotted Executioner
 31237 | -3/Research   | Spotted Striker
 31243 | -3/Research   | Destroyed Striker
 31244 | -3/Research   | Destroyed Executioner
 31304 | -3/Research   | Discovered new exit (range 8)
 31308 | -3/Research   | Entered another Research area
 31308 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 31345 | -2/Research   | Identified exit to Testing
 31370 | -2/Research   | Discovered new exit (range 4)
 31538 | -2/Research   | Build established: Alien-Construct
 31558 | -2/Research   | First assault squad dispatched
 31632 | -2/Research   | Entered Access
 31632 | -1/Access     | Evolved 2 slots: Utility x2
 31717 | -1/Access     | Identified Exp. Hacking Suite
 31718 | -1/Access     | Identified exit to Command
 31991 | -1/Access     | Destroyed 7 combat bots
 31993 | -1/Access     | Build established: Scavenger-Construct
 32049 | -1/Access     | Intercept squad dispatched
 32069 | -1/Access     | Repaired Adv. System Restoration Module
 32074 | -1/Access     | Spotted Tracker
 32074 | -1/Access     | Spotted Tracker
 32081 | -1/Access     | Destroyed Tracker
 32086 | -1/Access     | Destroyed Tracker
 32089 | -1/Access     | Spotted Combat Programmer
 32099 | -1/Access     | Spotted Combat Programmer
 32233 | -1/Access     | Destroyed Combat Programmer
 32285 | -1/Access     | Found Prototype Device
 32285 | -1/Access     | Identified Adv. EM Disruption Field
 32418 | -1/Access     | Entered Command
 32440 | -1/Command    | Phase Generator disabled
 32500 | -1/Command    | Repaired Adv. System Restoration Module
 32514 | -1/Command    | Disengaged cave seal
 32514 | -1/Command    | Assembled emerged from the dark tunnel
 32581 | -1/Command    | Lost 3 allies
 32668 | -1/Command    | First assault squad dispatched
 32767 | -1/Command    | Lost 7 allies
 32823 | -1/Command    | Spotted M Guard
 32823 | -1/Command    | Spotted M Guard
 32823 | -1/Command    | Spotted Combat Programmer
 32828 | -1/Command    | Spotted Combat Programmer
 32838 | -1/Command    | System corruption reached 10%
 32844 | -1/Command    | Destroyed Combat Programmer
 32945 | -1/Command    | Met MAIN.C
 32992 | -1/Command    | Destroyed M Guard
 33043 | -1/Command    | Lost 9 parts (1p5u3w)
 33658 | -1/Command    | Failed to warp due to unstable space
 33671 | -1/Command    | Core integrity fell below 50%
 33677 | -1/Command    | Emitted hypermatrix ping
 33682 | -1/Command    | Assembled emerged from beneath the floor
 33682 | -1/Command    | Core integrity fell below 20%
 33687 | -1/Command    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
  corruption cleaned.
33684_ Penetrated by Slug.
33684_ Slug penetrates G-73 Enforcer.
33684_ Treaded Siege Exoskeleton destroyed.
33684_ Treaded Siege Exoskeleton core remains
  intact and functional.
33685_ Acquired Unknown Flight Unit.
33685_ P-80 Master resets P-80 Master, system
  corruption cleaned.
33685_ Slug penetrates Wall.
33685_ Penetrated by Slug.
33685_ Slug penetrates Wall.
33686_ P-80 Master resets L-61 Swordsman, system
  corruption cleaned.
33686_ Slug penetrates G-73 Enforcer.
33686_ P-80 Master resets P-80 Master, system
  corruption cleaned. <x2>
33687_ Slug penetrates G-73 Enforcer.
33687_ Penetrated by Slug.
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#???????????##       ## |
| ?????????????????????????#????????????#?###+###### |
| ???????????????????????????#???????????####        |
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| ?????????????????????????????#???????????##        |
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| ???????????????????????????? ??#????????###        |
| ???????????????????????????? ???????????##         |
| ???????????????????????????# ???????????##         |
| ???????????????????????????# ?????????#?##         |
| ???????????????????h??????##h###????????##    ##+# |
| ??????????????????lh??   ?#    #????????###  ##    |
| ???????????????i?l?s??    # h  #??????#?###  ##  " |
| ??????????????pi?l?s??    ? h  #??#?????###  ##  " |
| ???????????????i??lh??    ?    ??#?#????###  ##    |
| ???????????????i??bs??    ? s  #???##???###  ##    |
| ?????????????dpi?llh??    ?  g #????????##    #    |
| ?????????????C?????b??#h #?#  #??####?#?##    #    |
| ??????????????????lc??#hh#?#g #??#?##?#?##    # == |
| ??????????????????lb??#h #?#  #???????####    # ![ |
| ??????????????p????b??# h#?#s #????######"#  ####+ |
| ???????????????????b??#%s#?#  #????## ! "##!%#%[*% |
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| ???????????##  ### b###hh## s    ###"# ####  #!=%  |
| ???????????#     bpp bhsg@g==g%=             #!    |
| ???????????#    pb p%pphhhsgg h       k      #     |
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| ?????????????????#p ###gg## g ####### %!##=[%#     |
| ?????????????????# ???#gg###g #????## = ###![#   = |
| ?????????????????#????#gg#?   #????##   ###==##### |
| ??????????????????????#g ###g #???#########!%##    |
| ??????????????????????#g #?#  #??#?###??##*==*#    |
| ??????????????????????#  #?#g #?#????#??## T %#    |
| ??????????????????????#  #?#g #????#?#??## ""[+ !% |
| ??????????????????????    ?gg  ???#?##??##  [!#%%  |
| ??????????????????????    ?g   ????#????###  ##    |
| ??????????????????????    ? g  ?????????###  ##  " |
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| ??????????????????????    #    #???????####  ##### |
| ??????????????????????    #    #???????####  ##### |
| ??????????????????????###?#######????#?##      ### |
| ??????????????????????????????????#????##          |
| ?????????????????????????????##????????##  ""      |
| ???????????????????????????????????????##  T       |
| ???????????????????????????????????????##          |
| ???????????????????????????????????????##      ### |
| ????????????????????????????#??????#???########### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           117
Coolant Potential          100
Energy Generation          84
Energy Capacity            1385
Matter Stores              800
Matter Capacity            800
Sight Range                23
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Additional Mass Support    16
Armor Coverage             1200
Resistance: TH             30
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                73
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           6
Energy Filtering           30
Particle Charging          20
Kinecelleration            40
Offensive Hacking          30
Defensive Hacking          25
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Reactor
Core Expander
Transdimensional Reconstructor

 Achievements 
--------------
Anyone Home?
Meet Your Maker
Sniper
Torch
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              PulseChipUnit
  Manual?         0
Play Time         07:20:44
  Cumulative      125.5 hours
  Start           2024.05.14 @ 18:40:56
  End             2024.05.16 @ 11:29:18
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             51
Gallery%          68
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb77cb20-6b47-4748-8f1d-63c697c941d4