Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.25 @ 22:11:10 Player: Kitarik02 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (112) 560 Value Destroyed (4031) 4031 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 8519 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 17/100 System Corruption 2% Temperature Cool (9) Movement Walking (126) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Armor Integrity Analyzer Microactuators Layered Medium Armor Plating > --- WEAPON (5) ------- Heavy Laser Autogun Remote Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Armor Integrity Analyzer Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Thermic Laser Proton Cannon Gauss Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Improved Arc Projector Particle Cannon Flak Gun Shock Bomb Launcher Heavy Rocket Launcher Remote Datajack [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . 1 . . 2 . Propulsion 2 | . . 1 1 . . . Utility 2 | . . . 1 1 . . Weapon 3 | . . . . 1 . 2 Parts Attached 145 | 6 13 20 46 12 27 21 Power 13 | 1 1 2 5 . 3 1 Engine 12 | 1 1 2 5 . 2 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 44 | 2 6 8 9 1 14 4 Treads 9 | . 2 3 1 . 3 . Leg 25 | 2 2 5 4 1 7 4 Wheel 6 | . 2 . 4 . . . Hover 4 | . . . . . 4 . Flight . | . . . . . . . Utility 21 | 1 3 2 5 3 3 4 Device 6 | . . 1 2 1 . 2 Storage 3 | 1 . 1 1 . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 10 | . 3 . 2 1 2 2 Artifact . | . . . . . . . Weapon 67 | 2 3 8 27 8 7 12 Energy Gun 23 | 1 . 4 10 2 2 4 Energy Cannon 5 | . . 2 1 . 1 1 Ballistic Gun 20 | 1 1 1 7 4 2 4 Ballistic Cannon 8 | . 2 . 5 . 1 . Launcher 8 | . . 1 3 1 1 2 Special Weapon 3 | . . . 1 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 2 | . . . 1 1 . . System Corruption 3 | . . . 1 2 . . Parts Lost 50 | . 6 5 6 1 10 22 Power 9 | . . 1 2 . 2 4 Propulsion 14 | . 3 1 1 . 4 5 Utility 12 | . 1 1 3 1 2 4 Weapon 15 | . 2 2 . . 2 9 Highest Loss Streak 17 | . 3 4 2 1 3 17 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 86 | . 96 93 91 97 63 75 Engine 14 | . 14 19 16 15 9 4 Treads 11 | . 5 16 22 . 3 . Leg 11 | . 8 13 3 30 9 22 Wheel 4 | . 13 . 9 . . . Device 6 | . . 6 8 12 4 2 Storage 8 | . 14 11 9 7 6 2 Processor 1 | . . . . . 3 5 Protection 5 | . 12 3 4 7 3 5 Energy Gun 6 | . 5 6 6 2 8 6 Energy Cannon 1 | . . 4 . . . 2 Ballistic Gun 7 | . 13 4 6 7 7 8 Ballistic Cannon 4 | . 8 3 4 6 . 1 Naked Turns . | . . . . . . . Heaviest Build 73 | 14 21 26 46 49 65 73 Greatest Support 92 | 20 40 69 92 48 80 80 Greatest Overweight (x) 15 | 2 1 . 2 1 15 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 7 Most Carried 10 | 8 8 9 10 10 10 9 Average Carried 8 | 4 5 7 9 9 8 5 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 6 6 9 10 10 10 . Class Distribution -------------------- 60% | Mutant 14% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Gunner 5% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 3183 | 185 464 338 1013 246 438 499 Remotely . | . . . . . . . Salvage Created 3621 | . 670 875 1099 246 323 408 Parts 231 | . 44 62 69 13 18 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 90 | . 17 21 29 7 8 8 Guns 47 | . 9 8 18 3 7 2 Cannons 34 | . 6 13 9 4 . 2 AOE 8 | . 2 . 2 . . 4 Classes Destroyed 12 | . 5 3 2 1 . 1 Worker 8 | . . 1 . . 4 3 Recycler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Watcher 12 | . 3 3 3 1 1 1 Swarmer 15 | . 3 3 4 . 3 2 Grunt 49 | . 14 11 17 4 . 3 Duelist 3 | . . 1 . 1 . 1 Sentry 12 | . . 6 5 . 1 . Demolisher 2 | . . . . . . 2 Specialist 4 | . . . 2 . 2 . Hunter 1 | . . . 1 . . . Programmer 4 | . . . . 2 2 . Best Kill Streak 7 | . 7 4 6 3 3 4 Combat Bots Only 6 | . 6 4 6 3 3 4 Max Kills in Single Turn 4 | . 3 1 2 2 2 4 Gunslinging 1 | . 1 . . . . . Exploded 4 | . 2 . 1 . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 9113 | . 1230 865 1862 651 1530 2975 Core 1925 | . 214 106 359 14 226 1006 Absorbed by Shields 352 | . . . 352 . . . Redirected to Shielding 126 | . . . . . 23 103 Regen/Repaired (Parts) 101 | . 43 . 58 . . . Core Remaining (%) 65 | 100 14 73 34 98 73 . Volleys Fired 317 | . 59 66 95 28 40 29 Largest 5 | . 2 2 2 3 3 5 Hottest 271 | . 60 124 126 122 158 271 Shots Fired 661 | . 108 110 187 77 97 82 Gun 456 | . 72 59 128 49 88 60 Cannon 193 | . 36 49 53 27 8 20 Launcher 10 | . . 2 6 . 1 1 Special 2 | . . . . 1 . 1 Kinetic 377 | . 90 45 120 61 29 32 Thermal 196 | . . 63 47 . 63 23 Explosive 7 | . . 2 3 . 1 1 Electromagnetic 79 | . 18 . 17 15 4 25 Robot Hit Streak 14 | . 11 12 13 14 13 9 Robot Miss Streak 11 | . 4 5 11 8 7 8 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 444 | . 74 73 133 57 61 46 Core Hits 262 | . 36 36 96 45 21 28 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 5 | . 1 1 . . 1 2 Burn 3 | . . 1 . . . 2 Destroy 1 | . . . . . 1 . Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9195 | . 1396 1246 2668 936 1676 1273 Guns 5109 | . 628 533 1585 577 1187 599 Cannons 2836 | . 545 690 728 359 144 370 Explosions 1194 | . 214 17 334 . 325 304 Melee . | . . . . . . . Ramming 56 | . 9 6 21 . 20 . Kinetic 4568 | . 979 497 1611 826 337 318 Thermal 2728 | . 214 726 630 . 880 278 Explosive 769 | . . 17 123 . 325 304 Electromagnetic 1074 | . 194 . 283 110 114 373 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 . 1 3 2 2 Average Corruption 1 | . 1 . 1 2 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . 5 . . 4 17 . Message Errors 8 | . 1 . . 1 6 . Matter Fused 6 | . 1 . . 1 4 . Heat Flow Errors 4 | . 1 . . . 3 . Energy Discharges 2 | . 1 . . . 1 . Data Loss (minor) 4 | . 1 . . 1 2 . Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 177 | . 97 . . . 41 39 Projectiles 57 | . 11 . . . 23 23 Explosions 120 | . 86 . . . 18 16 Melee . | . . . . . . . Knockbacks 51 | . 7 . 19 25 . . Impact . | . . . . . . . Kinetic 45 | . 7 . 17 21 . . Secondary 6 | . . . 2 4 . . Self-Inflicted Damage 385 | . 104 . 109 . 110 62 Shots 6 | . 2 . 2 . 1 1 Rammed 6 | . 1 3 2 . . . Targets Rammed 7 | . 1 3 2 . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 908 | . 214 435 559 209 489 908 Average Temperature 146 | . 48 130 117 77 140 406 Received Heat Transfer 2256 | . 582 306 807 126 66 369 Effects 106 | . . 9 12 . 9 76 Shutdowns 35 | . . 4 3 . 3 25 Energy Bleed 8 | . . . 3 . 1 4 Interference 13 | . . 5 2 . 4 2 Matter Decay 6 | . . . . . 1 5 Short Circuit 8 | . . . 1 . . 7 Damage (minor) 7 | . . . 2 . . 5 Damage (major) 23 | . . . . . . 23 Damage (core) 6 | . . . 1 . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 13 | . . 4 2 . 5 2 Heat Transferred 5715 | . 200 1657 1184 . 1776 898 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 698 | . 294 404 698 425 232 147 Initial 317 | . . 56 124 317 207 47 Average 212 | . 124 282 288 327 101 93 Maximum Alert Level 2 | . 1 2 2 2 1 . Low Security (%) 50 | 100 83 17 34 16 72 100 Level 1 41 | . 16 68 51 65 27 . Level 2 8 | . . 13 13 17 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 5 3 5 2 4 1 Investigation 6 | . 2 2 2 . . . Extermination 5 | . . . . 2 2 1 Reinforcement 9 | . 3 1 3 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 8 | . . 2 5 1 . . Communications Jammed 2 | . . . . . 2 . Distress Signals 1 | . . . . . 1 . Times Spotted 156 | . 24 30 57 17 12 16 Peak Tracking Total 7 | . 5 4 7 6 3 6 Tactical Retreats 14 | . . 1 8 4 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 3 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 11 | . 2 1 3 . 4 1 Max in Single Turn 2 | . 2 1 1 . 2 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 6 5 8 5 2 3 Terminals 20 | . 5 5 5 2 1 2 Fabricators 3 | . . . . 3 . . Repair Stations 3 | . 1 . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . 1 1 Total Hacks 91 | . 21 16 27 13 5 9 Successful 46 | . 12 11 14 4 2 3 Failed 44 | . 9 5 12 9 3 6 Catastrophic 3 | . . 1 . 1 . 1 Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 63 | . 19 16 15 7 1 5 Fabricators 6 | . . . . 6 . . Repair Stations 9 | . 2 . 7 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 13 | . . . 5 . 4 4 Terminal Hacks 36 | . 10 11 9 3 1 2 Record 16 | . 2 5 6 2 . 1 Prototype ID Bank 2 | . 1 . 1 . . . Open DSF 2 | . . . . . 1 1 Emergency Access Points 3 | . 1 1 1 . . . Terminal Index 1 | . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 5 | . 1 2 1 1 . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 5 | . 2 . 3 . . . Scan Component 3 | . 1 . 2 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 4 | . . . 2 . 1 1 Unlock Access 3 | . . . 1 . 1 1 Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 5 5 7 5 1 2 Full Trace Events 8 | . 2 2 4 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 58 | . 26 . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 1 . 1 Non-combat 1 | . . . . 1 . . Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . 1 . 1 parse_system 2 | . . . . 1 . 1 Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 7782 | 62 1009 1330 2352 780 1475 774 Spaces Moved 4070 | 42 665 725 1241 430 641 326 Core 21 | 12 . . . . 4 5 Treads 1338 | . 65 391 697 . 185 . Legs 1886 | 30 177 334 148 430 446 321 Wheels 819 | . 423 . 396 . . . Hover 6 | . . . . . 6 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 90 120 98 50 Average Speed 139 | 107 113 141 133 144 181 128 Slowest Speed 800 | 150 190 160 260 190 800 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 96 54 71 13 17 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 160 | . 41 18 40 . 48 13 Melee . | . . . . . . . Projectile 10 | . . 2 . . 5 3 AOE 150 | . 41 16 40 . 43 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 5550 | 59 814 920 1741 529 865 622 Wait 893 | . 63 84 334 46 131 235 Move 4064 | 41 664 724 1240 429 640 326 Hop . | . . . . . . . Pick Up 76 | 12 11 14 8 6 15 10 Fast Attach 32 | . . 4 18 2 8 . Attach 62 | 6 8 8 2 6 14 18 Detach 1 | . . . . 1 . . Swap 51 | . 5 8 26 4 5 3 Drop 47 | . 3 9 16 7 11 1 Fire 317 | . 59 66 95 28 40 29 Melee . | . . . . . . . Ram 2 | . 1 . 1 . . . Kick 1 | . . . . . 1 . Crush 4 | . . 3 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -6/Factory (discovered 2 exits: *Fac / Gar) -5/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 14) 63 | -11/Junkyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 8) 322 | -10/Materials | Build established: Mutant 451 | -10/Materials | Core integrity fell below 50% 499 | -10/Materials | Lost 3 parts (1n1u1w) 545 | -10/Materials | Discovered new exit (range 4) 634 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 4) 765 | -10/Materials | Discovered new exit (range 8) 810 | -10/Materials | Repaired Ion Engine 906 | -10/Materials | Core integrity fell below 20% 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1326 | -9/Materials | Discovered new exit (range 9) 1540 | -9/Materials | Lost 4 parts (1p1n1u1w) 1864 | -9/Materials | Build established: Scavenger-Mutant 2340 | -9/Materials | Discovered new exit (range 14) 2402 | -9/Materials | Entered another Materials area 2402 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2743 | -8/Materials | Build established: Mutant 2763 | -8/Materials | Central database locked down 3151 | -8/Materials | Identified exit to Garrison 3188 | -8/Materials | Discovered new exit (range 4) 4186 | -8/Materials | Repaired Imp. Ion Engine 4276 | -8/Materials | Discovered new exit (range 15) 4493 | -8/Materials | Core integrity fell below 50% 4754 | -8/Materials | Entered Factory 4754 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4813 | -7/Factory | Build established: Scavenger-Mutant 5178 | -7/Factory | Build established: Scavenger-Tank 5508 | -7/Factory | Discovered new exit (range 13) 5534 | -7/Factory | Entered another Factory area 5534 | -6/Factory | Evolved 2 slots: Power x2 5552 | -6/Factory | Identified exit to DSF 5944 | -6/Factory | Build established: Mutant 6059 | -6/Factory | Identified exit to Garrison 6357 | -6/Factory | Lost 3 parts (1p2n) 6976 | -6/Factory | Discovered new exit (range 16) 7009 | -6/Factory | Entered another Factory area 7009 | -5/Factory | Evolved 2 slots: Weapon x2 7086 | -5/Factory | Identified exit to Garrison 7128 | -5/Factory | Build established: Tank 7209 | -5/Factory | Core integrity fell below 50% 7215 | -5/Factory | Lost 3 parts (1p1u1w) 7459 | -5/Factory | Core integrity fell below 20% 7502 | -5/Factory | Lost 17 parts (3p4n3u7w) 7783 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07548_ U-05 Engineer lays Concrete. 07549_ K-01 Serf collects debris. 07549_ U-05 Engineer lays Concrete. 07552_ U-05 Engineer builds a Wall. 07552_ U-05 Engineer lays Concrete. 07562_ Acquired 5 matter. 07569_ Slug penetrates Wall. 07569_ U-05 Engineer lays Concrete. 07620_ Acquired 63 matter. 07729_ K-01 Serf cleans the Assembly Bed. 07759_ ALERT: Rogue bot located, Programmers report to Factory Zone 9C. 07763_ K-01 Serf cleans the Assembly Bed. 07774_ Slug penetrates B-60 Warrior. 07774_ Gauss Rifle destroyed. 07776_ Critical hit (Burn: +37). 07777_ Critical hit (Smash). 07777_ Carbon-fiber Leg destroyed. 07777_ System corrupted by crushing effect (+2). 07777_ Knocked back. 07781_ K-01 Serf cleans the Assembly Bed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ?????? | | ??????????????????????????????????????????? ##???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ????? | | ??????????????????????????????????????????? ????? | | ??????????????????????????????????#+??????# ###### | | ??????????????????????????????????# ??????# #? | | ??????????????????????????????????# ####### ## | | ??????????????????????????????##### ##! | | ??????????????????????????????? #? " | | ?????????????????????????????????# #? """ | | ?????????????????????????????????# #? """ | | ?????????????????????????????????# ###### | | ?????????????????????????????????# % | | ???????????????????########R######+## ##+######### | | ???????????????????# k ## ## #????# | | ???????????????????# k ## ## #????# | | ???????????????????# """"""A"""""" ## ## #????# | | ??????? ??????????# """""" """""" ## ## #????# | | ???? ??????# """""" """""" + + #????# | | ???? #### """""" """""" ##### #????# | | ??????????# + g #???# #????# | | ??????????# # b @ #???# #????? | | ??????????# """ # g #???# #????? | | ??????????# """ ?# #???######????? | | ???????????? """ ?############+####?????????????? | | ???????????? "" ????????????????????????????????? | | ??????????? "" ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 33 Energy Capacity 500 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed kitarik02 Manual? 1 Play Time 01:12:22 Cumulative 8.7 hours Start 2023.09.25 @ 20:55:48 End 2023.09.25 @ 22:11:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f82120db-c224-4081-b25f-6ef6710f4dae