Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.25 @ 22:11:10

Player: Kitarik02

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (112)     560
Value Destroyed (4031)     4031
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (128)                128
              TOTAL SCORE: 8519

 Bonus
-------
High Alert Combat Kills    128

 Cogmind 
---------
Core Integrity             0/1000
Matter                     296/300
Energy                     17/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Walking (126)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (4) ------
           Armor Integrity Analyzer
           Microactuators
   Layered Medium Armor Plating
>          --- WEAPON (5) -------
     Heavy Laser
           Autogun
           Remote Datajack
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Micro Nuclear Core
           Angular Momentum Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Armor Integrity Analyzer
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Thermic Laser
           Proton Cannon
           Gauss Rifle
           Coil Gun
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Arc Projector
           Particle Cannon
           Flak Gun
           Shock Bomb Launcher
     Heavy Rocket Launcher
           Remote Datajack
[Rating: 64]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    3    | .   .   1   .   .   2   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   3    | .   .   .   .   1   .   2   
Parts Attached             145  | 6   13  20  46  12  27  21  
  Power                    13   | 1   1   2   5   .   3   1   
    Engine                 12   | 1   1   2   5   .   2   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               44   | 2   6   8   9   1   14  4   
    Treads                 9    | .   2   3   1   .   3   .   
    Leg                    25   | 2   2   5   4   1   7   4   
    Wheel                  6    | .   2   .   4   .   .   .   
    Hover                  4    | .   .   .   .   .   4   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   3   2   5   3   3   4   
    Device                 6    | .   .   1   2   1   .   2   
    Storage                3    | 1   .   1   1   .   .   .   
    Processor              2    | .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   3   .   2   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   67   | 2   3   8   27  8   7   12  
    Energy Gun             23   | 1   .   4   10  2   2   4   
    Energy Cannon          5    | .   .   2   1   .   1   1   
    Ballistic Gun          20   | 1   1   1   7   4   2   4   
    Ballistic Cannon       8    | .   2   .   5   .   1   .   
    Launcher               8    | .   .   1   3   1   1   2   
    Special Weapon         3    | .   .   .   1   1   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
  Corrupted Parts          2    | .   .   .   1   1   .   .   
    System Corruption      3    | .   .   .   1   2   .   .   
Parts Lost                 50   | .   6   5   6   1   10  22  
  Power                    9    | .   .   1   2   .   2   4   
  Propulsion               14   | .   3   1   1   .   4   5   
  Utility                  12   | .   1   1   3   1   2   4   
  Weapon                   15   | .   2   2   .   .   2   9   
  Highest Loss Streak      17   | .   3   4   2   1   3   17  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   96  93  91  97  63  75  
  Engine                   14   | .   14  19  16  15  9   4   
  Treads                   11   | .   5   16  22  .   3   .   
  Leg                      11   | .   8   13  3   30  9   22  
  Wheel                    4    | .   13  .   9   .   .   .   
  Device                   6    | .   .   6   8   12  4   2   
  Storage                  8    | .   14  11  9   7   6   2   
  Processor                1    | .   .   .   .   .   3   5   
  Protection               5    | .   12  3   4   7   3   5   
  Energy Gun               6    | .   5   6   6   2   8   6   
  Energy Cannon            1    | .   .   4   .   .   .   2   
  Ballistic Gun            7    | .   13  4   6   7   7   8   
  Ballistic Cannon         4    | .   8   3   4   6   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             73   | 14  21  26  46  49  65  73  
  Greatest Support         92   | 20  40  69  92  48  80  80  
  Greatest Overweight (x)  15   | 2   1   .   2   1   15  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  7   
  Most Carried             10   | 8   8   9   10  10  10  9   
  Average Carried          8    | 4   5   7   9   9   8   5   
  Final Capacity           10   | 8   8   10  10  10  10  5   
  Final Carried            10   | 6   6   9   10  10  10  .   

 Class Distribution 
--------------------
 60% | Mutant
 14% | Scavenger-Mutant
  8% | Scavenger-Tank
  7% | Gunner
  5% | Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           3183 | 185  464  338  1013 246  438  499  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3621 | .    670  875  1099 246  323  408  
  Parts                    231  | .    44   62   69   13   18   25   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  90   | .   17  21  29  7   8   8   
  Guns                     47   | .   9   8   18  3   7   2   
  Cannons                  34   | .   6   13  9   4   .   2   
  AOE                      8    | .   2   .   2   .   .   4   
Classes Destroyed          12   | .   5   3   2   1   .   1   
  Worker                   8    | .   .   1   .   .   4   3   
  Recycler                 1    | .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  12   | .   3   3   3   1   1   1   
  Swarmer                  15   | .   3   3   4   .   3   2   
  Grunt                    49   | .   14  11  17  4   .   3   
  Duelist                  3    | .   .   1   .   1   .   1   
  Sentry                   12   | .   .   6   5   .   1   .   
  Demolisher               2    | .   .   .   .   .   .   2   
  Specialist               4    | .   .   .   2   .   2   .   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   2   2   .   
Best Kill Streak           7    | .   7   4   6   3   3   4   
  Combat Bots Only         6    | .   6   4   6   3   3   4   
Max Kills in Single Turn   4    | .   3   1   2   2   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 4    | .   2   .   1   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               9113 | .    1230 865  1862 651  1530 2975 
  Core                     1925 | .    214  106  359  14   226  1006 
  Absorbed by Shields      352  | .    .    .    352  .    .    .    
  Redirected to Shielding  126  | .    .    .    .    .    23   103  
  Regen/Repaired (Parts)   101  | .    43   .    58   .    .    .    
Core Remaining (%)         65   | 100  14   73   34   98   73   .    
Volleys Fired              317  | .    59   66   95   28   40   29   
  Largest                  5    | .    2    2    2    3    3    5    
  Hottest                  271  | .    60   124  126  122  158  271  
Shots Fired                661  | .    108  110  187  77   97   82   
  Gun                      456  | .    72   59   128  49   88   60   
  Cannon                   193  | .    36   49   53   27   8    20   
  Launcher                 10   | .    .    2    6    .    1    1    
  Special                  2    | .    .    .    .    1    .    1    
  Kinetic                  377  | .    90   45   120  61   29   32   
  Thermal                  196  | .    .    63   47   .    63   23   
  Explosive                7    | .    .    2    3    .    1    1    
  Electromagnetic          79   | .    18   .    17   15   4    25   
  Robot Hit Streak         14   | .    11   12   13   14   13   9    
  Robot Miss Streak        11   | .    4    5    11   8    7    8    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        4    | .    3    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           444  | .    74   73   133  57   61   46   
  Core Hits                262  | .    36   36   96   45   21   28   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         5    | .    1    1    .    .    1    2    
    Burn                   3    | .    .    1    .    .    .    2    
    Destroy                1    | .    .    .    .    .    1    .    
    Blast                  1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9195 | .    1396 1246 2668 936  1676 1273 
  Guns                     5109 | .    628  533  1585 577  1187 599  
  Cannons                  2836 | .    545  690  728  359  144  370  
  Explosions               1194 | .    214  17   334  .    325  304  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  56   | .    9    6    21   .    20   .    
  Kinetic                  4568 | .    979  497  1611 826  337  318  
  Thermal                  2728 | .    214  726  630  .    880  278  
  Explosive                769  | .    .    17   123  .    325  304  
  Electromagnetic          1074 | .    194  .    283  110  114  373  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    .    1    3    2    2    
  Average Corruption       1    | .    1    .    1    2    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  26   | .    5    .    .    4    17   .    
    Message Errors         8    | .    1    .    .    1    6    .    
    Matter Fused           6    | .    1    .    .    1    4    .    
    Heat Flow Errors       4    | .    1    .    .    .    3    .    
    Energy Discharges      2    | .    1    .    .    .    1    .    
    Data Loss (minor)      4    | .    1    .    .    1    2    .    
    Misfires               1    | .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            177  | .    97   .    .    .    41   39   
  Projectiles              57   | .    11   .    .    .    23   23   
  Explosions               120  | .    86   .    .    .    18   16   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 51   | .    7    .    19   25   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  45   | .    7    .    17   21   .    .    
  Secondary                6    | .    .    .    2    4    .    .    
Self-Inflicted Damage      385  | .    104  .    109  .    110  62   
  Shots                    6    | .    2    .    2    .    1    1    
  Rammed                   6    | .    1    3    2    .    .    .    
Targets Rammed             7    | .    1    3    2    .    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        908  | .    214  435  559  209  489  908  
  Average Temperature      146  | .    48   130  117  77   140  406  
  Received Heat Transfer   2256 | .    582  306  807  126  66   369  
  Effects                  106  | .    .    9    12   .    9    76   
    Shutdowns              35   | .    .    4    3    .    3    25   
    Energy Bleed           8    | .    .    .    3    .    1    4    
    Interference           13   | .    .    5    2    .    4    2    
    Matter Decay           6    | .    .    .    .    .    1    5    
    Short Circuit          8    | .    .    .    1    .    .    7    
    Damage (minor)         7    | .    .    .    2    .    .    5    
    Damage (major)         23   | .    .    .    .    .    .    23   
    Damage (core)          6    | .    .    .    1    .    .    5    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             13   | .    .    4    2    .    5    2    
  Heat Transferred         5715 | .    200  1657 1184 .    1776 898  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Peak Influence             698  | .   294 404 698 425 232 147 
  Initial                  317  | .   .   56  124 317 207 47  
  Average                  212  | .   124 282 288 327 101 93  
Maximum Alert Level        2    | .   1   2   2   2   1   .   
  Low Security (%)         50   | 100 83  17  34  16  72  100 
  Level 1                  41   | .   16  68  51  65  27  .   
  Level 2                  8    | .   .   13  13  17  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   5   3   5   2   4   1   
  Investigation            6    | .   2   2   2   .   .   .   
  Extermination            5    | .   .   .   .   2   2   1   
  Reinforcement            9    | .   3   1   3   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Distress Signals           8    | .   .   2   5   1   .   .   
Communications Jammed      2    | .   .   .   .   .   2   .   
  Distress Signals         1    | .   .   .   .   .   1   .   
Times Spotted              156  | .   24  30  57  17  12  16  
  Peak Tracking Total      7    | .   5   4   7   6   3   6   
  Tactical Retreats        14   | .   .   1   8   4   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Traps Triggered            5    | .   3   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Disabled          11   | .   2   1   3   .   4   1   
  Max in Single Turn       2    | .   2   1   1   .   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Accessed          29   | .   6   5   8   5   2   3   
  Terminals                20   | .   5   5   5   2   1   2   
  Fabricators              3    | .   .   .   .   3   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   1   
Total Hacks                91   | .   21  16  27  13  5   9   
  Successful               46   | .   12  11  14  4   2   3   
  Failed                   44   | .   9   5   12  9   3   6   
    Catastrophic           3    | .   .   1   .   1   .   1   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                63   | .   19  16  15  7   1   5   
  Fabricators              6    | .   .   .   .   6   .   .   
  Repair Stations          9    | .   2   .   7   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   5   .   4   4   
Terminal Hacks             36   | .   10  11  9   3   1   2   
  Record                   16   | .   2   5   6   2   .   1   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   
  Emergency Access Points  3    | .   1   1   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              5    | .   1   2   1   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   1   .   .   
Repair Station Hacks       5    | .   2   .   3   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   2   .   1   1   
  Unlock Access            3    | .   .   .   1   .   1   1   
  Coupler Status           1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   5   7   5   1   2   
  Full Trace Events        8    | .   2   2   4   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   
  Time                     58   | .   26  .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   .   1   
  Non-combat               1    | .   .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   1   .   1   
  parse_system             2    | .   .   .   .   1   .   1   
Relay Couplers Released    2    | .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               7782 | 62   1009 1330 2352 780  1475 774  
Spaces Moved               4070 | 42   665  725  1241 430  641  326  
  Core                     21   | 12   .    .    .    .    4    5    
  Treads                   1338 | .    65   391  697  .    185  .    
  Legs                     1886 | 30   177  334  148  430  446  321  
  Wheels                   819  | .    423  .    396  .    .    .    
  Hover                    6    | .    .    .    .    .    6    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   120  90   120  98   50   
  Average Speed            139  | 107  113  141  133  144  181  128  
  Slowest Speed            800  | 150  190  160  260  190  800  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    96   54   71   13   17   11   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          160  | .    41   18   40   .    48   13   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    2    .    .    5    3    
  AOE                      150  | .    41   16   40   .    43   10   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      5550 | 59   814  920  1741 529  865  622  
  Wait                     893  | .    63   84   334  46   131  235  
  Move                     4064 | 41   664  724  1240 429  640  326  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  76   | 12   11   14   8    6    15   10   
  Fast Attach              32   | .    .    4    18   2    8    .    
  Attach                   62   | 6    8    8    2    6    14   18   
  Detach                   1    | .    .    .    .    1    .    .    
  Swap                     51   | .    5    8    26   4    5    3    
  Drop                     47   | .    3    9    16   7    11   1    
  Fire                     317  | .    59   66   95   28   40   29   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      2    | .    1    .    1    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    
  Crush                    4    | .    .    3    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / Gar)
-5/Factory (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 14)
   63 | -11/Junkyard  | Entered Materials
  194 | -10/Materials | Discovered new exit (range 8)
  322 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Core integrity fell below 50%
  499 | -10/Materials | Lost 3 parts (1n1u1w)
  545 | -10/Materials | Discovered new exit (range 4)
  634 | -10/Materials | Discovered new exit (range 16)
  691 | -10/Materials | Discovered new exit (range 4)
  765 | -10/Materials | Discovered new exit (range 8)
  810 | -10/Materials | Repaired Ion Engine
  906 | -10/Materials | Core integrity fell below 20%
 1072 | -10/Materials | Entered another Materials area
 1072 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1326 | -9/Materials  | Discovered new exit (range 9)
 1540 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1864 | -9/Materials  | Build established: Scavenger-Mutant
 2340 | -9/Materials  | Discovered new exit (range 14)
 2402 | -9/Materials  | Entered another Materials area
 2402 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2743 | -8/Materials  | Build established: Mutant
 2763 | -8/Materials  | Central database locked down
 3151 | -8/Materials  | Identified exit to Garrison
 3188 | -8/Materials  | Discovered new exit (range 4)
 4186 | -8/Materials  | Repaired Imp. Ion Engine
 4276 | -8/Materials  | Discovered new exit (range 15)
 4493 | -8/Materials  | Core integrity fell below 50%
 4754 | -8/Materials  | Entered Factory
 4754 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4813 | -7/Factory    | Build established: Scavenger-Mutant
 5178 | -7/Factory    | Build established: Scavenger-Tank
 5508 | -7/Factory    | Discovered new exit (range 13)
 5534 | -7/Factory    | Entered another Factory area
 5534 | -6/Factory    | Evolved 2 slots: Power x2
 5552 | -6/Factory    | Identified exit to DSF
 5944 | -6/Factory    | Build established: Mutant
 6059 | -6/Factory    | Identified exit to Garrison
 6357 | -6/Factory    | Lost 3 parts (1p2n)
 6976 | -6/Factory    | Discovered new exit (range 16)
 7009 | -6/Factory    | Entered another Factory area
 7009 | -5/Factory    | Evolved 2 slots: Weapon x2
 7086 | -5/Factory    | Identified exit to Garrison
 7128 | -5/Factory    | Build established: Tank
 7209 | -5/Factory    | Core integrity fell below 50%
 7215 | -5/Factory    | Lost 3 parts (1p1u1w)
 7459 | -5/Factory    | Core integrity fell below 20%
 7502 | -5/Factory    | Lost 17 parts (3p4n3u7w)
 7783 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07548_ U-05 Engineer lays Concrete. <x2>
07549_ K-01 Serf collects debris.
07549_ U-05 Engineer lays Concrete. <x4>
07552_ U-05 Engineer builds a Wall.
07552_ U-05 Engineer lays Concrete. <x*>
07562_ Acquired 5 matter.
07569_ Slug penetrates Wall.
07569_ U-05 Engineer lays Concrete.
07620_ Acquired 63 matter.
07729_ K-01 Serf cleans the Assembly Bed. <x4>
07759_ ALERT: Rogue bot located, Programmers report to Factory Zone 9C.
07763_ K-01 Serf cleans the Assembly Bed. <x2>
07774_ Slug penetrates B-60 Warrior.
07774_ Gauss Rifle destroyed.
07776_ Critical hit (Burn: +37).
07777_ Critical hit (Smash).
07777_ Carbon-fiber Leg destroyed.
07777_ System corrupted by crushing effect (+2).
07777_ Knocked back. <x2>
07781_ K-01 Serf cleans the Assembly Bed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          33
Energy Capacity            500
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              kitarik02
  Manual?         1
Play Time         01:12:22
  Cumulative      8.7 hours
  Start           2023.09.25 @ 20:55:48
  End             2023.09.25 @ 22:11:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f82120db-c224-4081-b25f-6ef6710f4dae