Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.15 @ 23:33:48 Player: omewwes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (2780) 2780 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 7205 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 156/160 System Corruption 0% Temperature Cool (11) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (6) ------ Improved Signal Interpreter Makeshift Salvage Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Makeshift Armor Plating Experimental System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Improved Deuterium Engine Power Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg > --- UTILITY ---------- Experimental Optical Array Improved Signal Interpreter Makeshift Salvage Targeting Computer Experimental Core Analyzer Makeshift Armor Plating Experimental System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Improved Deuterium Engine Power Shielding [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Flail Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 102 | 6 9 16 34 14 9 1 13 . Power 8 | 1 1 1 1 2 1 . 1 . Engine 4 | 1 . 1 1 1 . . . . Core 4 | . 1 . . 1 1 . 1 . Reactor . | . . . . . . . . . Propulsion 28 | 2 3 5 9 4 4 . 1 . Treads 1 | . . . . . 1 . . . Leg 27 | 2 3 5 9 4 3 . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 1 1 7 14 5 . . 10 . Device 4 | . 1 1 . 2 . . . . Storage 1 | 1 . . . . . . . . Processor 9 | . . . . 2 . . 7 . Hackware 5 | . . 2 1 1 . . 1 . Protection 19 | . . 4 13 . . . 2 . Artifact . | . . . . . . . . . Weapon 28 | 2 4 3 10 3 4 1 1 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 1 1 3 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 14 | . 3 1 7 2 . . 1 . Slashing Weapon 6 | . . 1 . 1 3 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 6 . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 5 | . . . 5 . . . . . Parts Lost 24 | . 1 5 2 1 7 7 1 . Power 4 | . 1 . 1 1 1 . . . Propulsion 9 | . . 3 . . 3 3 . . Utility 8 | . . 2 1 . 2 2 1 . Weapon 3 | . . . . . 1 2 . . Highest Loss Streak 6 | . 1 4 1 1 4 6 1 . To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 82 | . 87 95 96 87 71 26 63 69 Engine 5 | . 10 8 8 5 . . . . Core 3 | . 3 2 . 1 6 2 6 7 Leg 24 | . 28 31 27 30 27 4 6 7 Device 4 | . 2 12 . 4 12 2 . . Storage 1 | . 14 4 . . . . . . Processor 7 | . . . . 1 15 11 26 30 Hackware 10 | . . 3 22 23 . . 5 7 Protection 8 | . . 9 19 7 . . 7 7 Ballistic Gun 1 | . 15 . . . . . . . Impact Weapon 9 | . 12 15 16 7 . . 6 7 Slashing Weapon 3 | . . 6 1 3 6 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 13 15 26 37 37 32 11 13 12 Greatest Support 40 | 20 26 39 38 40 40 20 17 17 Greatest Overweight (x) 3 | . . 1 1 . . 3 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 5 Most Carried 7 | 1 7 7 5 5 5 3 3 2 Average Carried 4 | . 3 5 4 4 4 2 2 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 6 | 1 6 5 5 3 3 3 2 2 Class Distribution -------------------- 40% | Hacker-Mutant 23% | Mutant 21% | Scavenger-Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1414 | 192 246 208 402 128 124 10 104 . Remotely . | . . . . . . . . . Salvage Created 3606 | . 528 621 1553 572 307 25 . . Parts 174 | . 20 28 82 21 19 4 . . Haulers Intercepted 9 | . 2 3 4 . . . . . Recyclers Shooed 4 | . 3 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 16 5 . . Prevented 8 | . . . . . 1 . . 7 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 10 12 30 10 8 1 . . Melee 37 | . 1 5 18 5 7 1 . . Guns 4 | . 4 . . . . . . . AOE 15 | . 3 4 7 . 1 . . . Classes Destroyed 11 | . 5 3 2 1 . . . . Worker 7 | . . 3 4 . . . . . Builder 1 | . . . 1 . . . . . Hauler 9 | . 2 3 4 . . . . . Recycler 5 | . 2 . 1 2 . . . . Operator 2 | . . 1 1 . . . . . Watcher 5 | . 1 1 2 1 . . . . Swarmer 22 | . 3 4 7 3 4 1 . . Grunt 34 | . 7 5 15 4 3 . . . Brawler 1 | . . . 1 . . . . . Sentry 13 | . . 3 7 2 1 . . . Programmer 1 | . . . . 1 . . . . Decomposer 1 | . . . . . 1 . . . Best Kill Streak 6 | . 5 6 5 3 3 1 . . Combat Bots Only 4 | . 3 4 4 3 3 1 . . Max Kills in Single Turn 3 | . 3 3 3 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . 3 3 3 . 1 . . . Melee 1 | . 1 1 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4941 | . 367 802 1384 801 839 689 . 59 Core 1177 | . 80 144 238 91 194 394 . 36 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 5 | . . 5 . . . . . . Regen/Repaired (Parts) 254 | . . . . . . . 254 . Core Remaining (%) 72 | 100 68 64 56 . . . . . Volleys Fired 37 | . 28 3 4 . 2 . . . Largest 2 | . 2 1 1 . 1 . . . Hottest 40 | . 40 30 30 . 30 . . . Shots Fired 64 | . 55 3 4 . 2 . . . Gun 54 | . 54 . . . . . . . Cannon . | . . . . . . . . . Launcher 10 | . 1 3 4 . 2 . . . Special . | . . . . . . . . . Kinetic 54 | . 54 . . . . . . . Thermal . | . . . . . . . . . Explosive 10 | . 1 3 4 . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . 11 1 1 . . . . . Robot Miss Streak 4 | . 4 1 1 . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 190 | . 42 43 69 26 9 1 . . Core Hits 87 | . 15 14 39 8 10 1 . . Critical Kills 7 | . 1 . 6 . . . . . Critical Parts Destroyed 20 | . 6 7 4 3 . . . . Critical Strikes 28 | . 7 7 10 4 . . . . Smash 27 | . 7 7 10 3 . . . . Sever 1 | . . . . 1 . . . . Melee Attacks 235 | . 20 58 90 40 23 4 . . Impact 152 | . 20 42 75 15 . . . . Slashing 83 | . . 16 15 25 23 4 . . Piercing . | . . . . . . . . . Sneak Attacks 27 | . 4 6 13 2 2 . . . Combat Hostiles 2 | . . . 1 . 1 . . . Follow-up Attacks 24 | . 1 8 13 2 . . . . Damage Inflicted 8161 | . 918 1357 3901 1344 586 55 . . Guns 270 | . 270 . . . . . . . Cannons . | . . . . . . . . . Explosions 1024 | . 141 236 590 . 57 . . . Melee 6867 | . 507 1121 3311 1344 529 55 . . Ramming . | . . . . . . . . . Kinetic 270 | . 270 . . . . . . . Thermal . | . . . . . . . . . Explosive 857 | . 141 236 423 . 57 . . . Electromagnetic 167 | . . . 167 . . . . . Impact 4931 | . 507 883 3117 424 . . . . Slashing 1936 | . . 238 194 920 529 55 . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . 5 4 4 4 4 . Average Corruption 3 | . . . 5 1 4 4 4 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . 9 5 23 2 . . Message Errors 14 | . . . 5 2 6 1 . . Matter Fused 8 | . . . 2 1 5 . . . Heat Flow Errors 6 | . . . 1 1 3 1 . . Energy Discharges 4 | . . . . . 4 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . 1 . 3 . . . Data Loss (major) 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 1444 | . 231 242 783 162 26 . . . Projectiles . | . . . . . . . . . Explosions 49 | . . 8 27 . 14 . . . Melee 1395 | . 231 234 756 162 12 . . . Knockbacks 14 | . 3 1 8 2 . . . . Impact 14 | . 3 1 8 2 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 64 | . . 36 . . 28 . . . Shots 2 | . . 1 . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . 9 17 218 141 269 102 . . Average Temperature 75 | . 7 10 87 62 109 68 . . Received Heat Transfer 1653 | . 201 360 684 225 147 18 . 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 36 | . 8 9 12 7 . . . . Impact Corruptions 55 | . 10 11 27 7 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Peak Influence 413 | . 259 331 413 229 . . . . Initial 114 | . . 66 61 114 . . . . Average 178 | . 121 212 207 140 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 58 | 100 88 43 40 85 . . . . Level 1 38 | . 11 56 52 14 . . . . Level 2 2 | . . . 7 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 . 4 2 . . . . Investigation 3 | . 1 . 1 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . . 3 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Distress Signals 6 | . . 1 4 1 . . . . Communications Jammed 11 | . . . . 11 . . . . Distress Signals 11 | . . . . 11 . . . . Times Spotted 124 | . 14 22 48 16 8 7 . 9 Peak Tracking Total 6 | . 3 6 5 3 3 6 . 6 Tactical Retreats 12 | . . 1 5 . 1 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . 2 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 17 | . 1 4 8 4 . . . . Terminals 13 | . . 4 7 2 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 2 13 23 11 . . . . Successful 28 | . 1 5 17 5 . . . . Failed 20 | . 1 8 5 6 . . . . Catastrophic 3 | . . 2 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 36 | . 2 12 15 7 . . . . Terminals 41 | . . 13 21 7 . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . . 4 12 2 . . . . Part Schematic 2 | . . . 1 1 . . . . Level Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . Fabricator Index 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . . Disarm Traps 1 | . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 2 | . . 2 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks 3 | . . . . 3 . . . . Load Schematic 2 | . . . . 2 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 1 4 . . . . . Terminals 4 | . . 1 3 . . . . . Botnet 3 | . . . 3 . . . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Mask 1 | . . . 1 . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 16 | . 1 4 7 4 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 157 | . . . . . . . 157 157 Highest-Rated Ally 41 | . . . . . . . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 Total Damage 322 | . . . . . . . . 322 Kills 2 | . . . . . . . . 2 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Turns Passed 6054 | 65 513 827 1570 855 1079 184 674 287 Spaces Moved 4061 | 48 283 505 878 560 779 274 530 204 Core 311 | 3 . . . . . 233 75 . Treads . | . . . . . . . . . Legs 3750 | 45 283 505 878 560 779 41 455 204 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 130 Average Speed 118 | 115 120 123 129 120 120 61 118 130 Slowest Speed 200 | 120 120 190 190 120 120 200 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 54 50 61 14 77 50 77 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 6 | . . . . . 1 1 4 . Spaces Dug 11 | . . 1 . 2 8 . . . Terrain Destroyed 63 | . 8 20 16 2 17 . . . Melee 11 | . . 1 . 2 8 . . . Projectile . | . . . . . . . . . AOE 52 | . 8 19 16 . 9 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total 4854 | 54 374 613 1186 672 875 282 571 227 Wait 361 | . 22 27 163 44 57 2 23 23 Move 4053 | 47 282 504 877 559 778 273 529 204 Hop . | . . . . . . . . . Pick Up 25 | 1 7 5 5 4 2 1 . . Fast Attach 55 | 6 3 8 18 5 3 . 12 . Attach 20 | . 1 3 4 5 4 1 2 . Detach 17 | . 2 1 3 4 1 1 5 . Swap 28 | . 5 5 12 4 2 . . . Drop 54 | . 6 9 26 10 3 . . . Fire 37 | . 28 3 4 . 2 . . . Melee 204 | . 18 48 74 37 23 4 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 3) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 840 | -9/Materials | Discovered new exit (range 15) 1239 | -9/Materials | Lost 4 parts (2n2u) 1303 | -9/Materials | Identified exit to Materials 1406 | -9/Materials | Entered another Materials area 1406 | -8/Materials | Evolved 2 slots: Utility x2 1576 | -8/Materials | Build established: Hacker-Mutant 2234 | -8/Materials | Discovered new exit (range 16) 2759 | -8/Materials | Central database locked down 2976 | -8/Materials | Entered Factory 2976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3161 | -7/Factory | Discovered new exit (range 12) 3181 | -7/Factory | Discovered new exit (range 9) 3380 | -7/Factory | Fabricated Greatsword? 3550 | -7/Factory | Discovered new exit (range 16) 3752 | -7/Factory | Identified exit to Factory 3829 | -7/Factory | Identified exit to Lower Caves 3831 | -7/Factory | Entered Lower Caves 3995 | -7/Lower Caves | Build established: Scavenger-Mutant 4052 | -7/Lower Caves | Learned location of 1 exit from Factory 4062 | -7/Lower Caves | Learned Factory emergency access door positions 4077 | -7/Lower Caves | Spotted B-75 Beast 4540 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4607 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4838 | -7/Lower Caves | Discovered new exit (range 16) 4855 | -7/Lower Caves | Identified exit to Lower Caves 4910 | -7/Lower Caves | Entered another Lower Caves area 4972 | -7/Lower Caves | Core integrity fell below 50% 4985 | -7/Lower Caves | Learned Factory emergency access door positions 5008 | -7/Lower Caves | Core integrity fell below 20% 5020 | -7/Lower Caves | Lost 6 parts (3n1u2w) 5081 | -7/Lower Caves | Discovered new exit (range 10) 5086 | -7/Lower Caves | Identified exit to Zion 5094 | -7/Lower Caves | Entered Zion 5112 | -7/Zion | System corruption cleaned by Quarantine Array 5192 | -7/Zion | Found Prototype Processor 5192 | -7/Zion | Identified Spectral Analyzer 5195 | -7/Zion | Found Prototype Hackware 5195 | -7/Zion | Identified Exp. System Shield 5198 | -7/Zion | Found Prototype Processor 5198 | -7/Zion | Identified Exp. Core Analyzer 5205 | -7/Zion | Found Prototype Processor 5205 | -7/Zion | Identified Exp. Targeting Computer 5209 | -7/Zion | Found Prototype Processor 5209 | -7/Zion | Identified Exp. Melee Analysis Suite 5256 | -7/Zion | Visited the Megawrench Repair Shop 5256 | -7/Zion | Megawrench repaired 6 parts 5425 | -7/Zion | Imprinted 5427 | -7/Zion | Declared Zion's savior 5433 | -7/Zion | Build established: Derelict-Mutant 5547 | -7/Zion | Learned location of 1 exit from Lower Caves 5728 | -7/Zion | Discovered new exit (range 11) 5741 | -7/Zion | Identified exit to Proximity Caves 5768 | -7/Zion | Entered Proximity Caves 5768 | -6/Proximity Caves | Accompanied by 4 allies 6055 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05611_ Found Unknown Ballistic Gun. 05611_ Found Weapon Cycler. 05611_ Found 33 Matter. 05612_ Acquired 33 matter. 05656_ Acquired 31 matter. 05658_ Acquired 8 matter. 05728_ EXIT=FOUND 05741_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05932_ Slug penetrates 1W-IL3(M). 05945_ Slug penetrates 1H-74J(M). 05956_ G-50 Soldier system terminally corrupted. 05956_ Corrupted KE Penetrator self-destruct mechanism malfunctions. 05959_ 1H-74J(M) system corrupted by crushing effect. 05961_ 1H-74J(M) suffers critical hit (Smash). 05961_ 1H-74J(M) system corrupted by crushing effect. 05962_ 1H-74J(M) system terminally corrupted. 05963_ Imp. Medium Armor Plating self-destruct mechanism malfunctions. 05965_ Corrupted Neutrino Core self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# ################?????????????????????????????? | | ?# #?????????????????????????????? | | ?# #?????????????????????????????? | | ?################ #?????????????????????????????? | | ????????????????# #???????????? ????????????????? | | ????????????????# #??????????? #????????????????? | | ????????????????# #?????????? ###??????????????? | | ????????????????# ####??????" ## ????????????? | | ????????????????# #?????#" ???????????? | | ????????????????# #????# ???????????? | | ????????????????# ##???? ??????????? | | ????????????????# ##????# ???????????? | | ????????????????## #????? ????????????? | | ???????? ?????# ##??## ????????????? | | ???????# ### #### ????????????? | | ??????# g #??????????????????? | | ?????? gg ##?????????????????? | | ?????? ## ### @ #?????????????????? | | ????????## ???# ##### #????????????????? | | ?????????# ????# #???? #???????????????? | | ?????????? ?????# ????? #?????????????? | | ????????# ??????## ????? #????????????? | | ????????##????????## ?????? ???????????? | | ???????????????????## ?????? ??????????? | | ????????????????????? ?????? ??????????? | | ????????????????????? ?????? ???????????? | | ?????????????????????# ??????? ???????????? | | ??????????????????????#??????? ## ????????????? | | ???????????????????????????????####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Power Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 16 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Hacked Greatsword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedCoolantAirjet Manual? 0 Play Time 00:45:13 Cumulative 57.3 hours Start 2023.03.15 @ 16:05:32 End 2023.03.15 @ 23:33:48 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 57 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 50d583cc-2441-45ad-b1d7-a59622a025c9