Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 20:23:18 Player: freddy fastbear Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (1934) 1934 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 4504 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 133 Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 91/100 System Corruption 0% Temperature Critical (586) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit > --- WEAPON (3) ------- Improved Medium Laser > --- INVENTORY (15) --- Heavy Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit > --- WEAPON ----------- Beamcaster Advanced Beam Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Medium Storage Unit ECM Suite Hardened Light Armor Plating Shield Generator Improved Medium Laser Improved Medium Laser Improved Medium Laser [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 54 | 5 4 9 7 14 15 Power 8 | 1 . 1 . 3 3 Engine 6 | 1 . 1 . 3 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 21 | 2 2 3 2 5 7 Treads . | . . . . . . Leg 16 | . . 2 2 5 7 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 3 | . 2 1 . . . Utility 11 | . 2 3 2 2 2 Device 7 | . 2 3 . 2 . Storage 2 | . . . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 14 | 2 . 2 3 4 3 Energy Gun 10 | . . 2 3 3 2 Energy Cannon 1 | . . . . 1 . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Parts Lost 25 | . . 5 . 2 18 Power 5 | . . 1 . 1 3 Propulsion 8 | . . 1 . 1 6 Utility 5 | . . 1 . . 4 Weapon 7 | . . 2 . . 5 Highest Loss Streak 15 | . . 4 . 1 15 To Critical Strikes . | . . . . . . Average Backups 8 | 1 4 2 6 12 11 Power 1 | . . . . 1 2 Propulsion 1 | 1 2 1 . 1 1 Utility 2 | . . . 1 3 3 Weapon 3 | . 1 . 3 5 3 Tool/Special . | . . . . . . Unused Backups 15 | . 3 1 2 5 4 Power 6 | . . . . 3 3 Propulsion 3 | . 2 . . . 1 Utility 1 | . . . 1 . . Weapon 5 | . 1 1 1 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 81 75 96 98 93 Engine 10 | . 14 13 11 10 6 Leg 29 | . . 8 42 43 32 Wheel 1 | . 20 . . . . Flight 2 | . 8 7 . . . Device 13 | . 10 17 14 11 14 Storage 6 | . . . 7 11 9 Energy Gun 12 | . . 8 20 13 13 Energy Cannon 4 | . . . . 7 8 Ballistic Gun 6 | . 28 18 . . . Peak Build Rating 38 | 5 7 19 16 25 38 Average Rating 19 | 3 5 14 15 21 28 On Entrance 9 | . 5 6 11 16 21 Naked Turns . | . . . . . . Heaviest Build 52 | 7 8 15 30 40 52 Greatest Support 72 | 20 20 20 40 48 72 Greatest Overweight (x) 10 | . . 4 . 1 10 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 Average Capacity 11 | 5 5 5 10 15 15 Most Carried 15 | 4 5 5 9 15 14 Average Carried 8 | 2 4 2 6 12 11 Final Capacity 15 | 5 5 5 15 15 15 Final Carried 12 | 4 5 3 9 12 5 Class Distribution -------------------- 54% | Scavenger-Mutant 26% | Mutant 8% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 951 | 262 34 234 80 170 171 Remotely . | . . . . . . Salvage Created 2736 | 36 143 234 398 1108 817 Parts 158 | 3 6 14 16 72 47 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 50 | 1 3 6 5 22 13 Guns 38 | 1 3 6 5 13 10 Cannons 12 | . . . . 9 3 Classes Destroyed 14 | 1 2 1 1 4 5 Worker 1 | . . . . . 1 Builder 3 | . . . . . 3 Tunneler 2 | . . 2 . . . Hauler 1 | . . . . . 1 Recycler 6 | . 1 . 2 3 . Watcher 3 | . . . . 1 2 Swarmer 12 | . 3 2 . 7 . Grunt 21 | 1 . 4 3 5 8 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . 1 . Protector 1 | . . . . 1 . Sentry 10 | . . . 2 7 1 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 9 | 1 4 3 6 7 9 Combat Bots Only 7 | 1 3 3 3 7 3 Max Kills in Single Turn 2 | 1 2 1 1 1 2 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 364 | 2 10 71 31 99 151 Missed 90 | . 3 12 8 30 37 Hits 274 | 2 7 59 23 69 114 Melee 2 | . . . . 2 . Projectile 272 | 2 7 59 23 67 114 Critical Strikes 7 | . . 1 . . 6 Damage Taken 4156 | 23 58 658 281 700 2436 Core 895 | . 10 99 64 159 563 Absorbed by Shields 68 | . . . . 19 49 Regen/Repaired (Parts) 200 | . . . 23 177 . Core Remaining (%) 66 | 100 . 56 . 44 . Volleys Fired 149 | 2 7 23 20 48 49 Largest 3 | 2 2 2 2 2 3 Hottest 199 | 40 40 85 112 143 199 Shots Fired 335 | 4 14 44 40 96 137 Gun 246 | 4 14 44 40 62 82 Cannon 89 | . . . . 34 55 Launcher . | . . . . . . Special . | . . . . . . Kinetic 67 | 4 14 38 . . 11 Thermal 268 | . . 6 40 96 126 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 3 5 8 9 8 5 Robot Miss Streak 4 | 1 2 4 3 3 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 195 | 3 9 28 25 57 73 Core Hits 95 | 2 5 12 10 29 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . . . 4 1 5 Burn 9 | . . . 4 1 4 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3744 | 38 117 374 451 1116 1648 Guns 2694 | 38 117 365 422 795 957 Cannons 998 | . . . . 321 677 Explosions . | . . . . . . Melee . | . . . . . . Ramming 52 | . . 9 29 . 14 Kinetic 613 | 38 117 273 . . 185 Thermal 3079 | . . 92 422 1116 1449 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . . 10 6 Projectiles 16 | . . . . 10 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 1 | . . 1 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 5 | . . 2 2 . 1 Kicked 4 | . . 1 2 . 1 Crushed . | . . . . . . Highest Temperature 599 | . . 170 42 144 599 Average Temperature 87 | . . 64 19 23 156 Received Heat Transfer 1257 | 12 . 261 126 137 721 Effects 16 | . . . . . 16 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . . . . . 6 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 18 | . . . 6 5 7 Heat Transferred 6644 | . . 222 1221 2167 3034 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 64 | 100 100 100 100 31 44 Level 1 24 | . . . . 39 55 Level 2 10 | . . . . 28 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 456 | 20 70 55 101 456 292 Initial 150 | . 13 23 . 38 150 Average 152 | 3 31 9 24 292 208 Influence Increases 1619 | 20 94 175 153 796 381 Destroy 0b10 Robot/C 1080 | 20 60 120 100 520 260 Destroy 0b10 Robot/NC 90 | . 5 10 10 30 35 Destroy Leader 260 | . 10 30 30 124 66 Allied During Kill 15 | . . . . 15 . Successful Hack 63 | . 4 . 12 47 . Disable Machine 75 | . . . . 60 15 Destroy Structure 6 | . . . 1 . 5 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 1522 | . 54 235 62 529 642 Entered New Map 305 | . 7 37 . 53 208 Time Decay 922 | . 47 143 62 416 254 Lost Part 240 | . . 40 . 20 180 Lost Ally 55 | . . 15 . 40 . Squads Dispatched 10 | . 1 . 1 3 5 Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault 2 | . . . . 2 . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 5 | . . . . 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | 1 4 7 7 29 25 Peak Tracking Total 9 | 1 4 4 3 7 9 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 5 | . . . . 4 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 13 | . 1 1 2 8 1 Terminals 6 | . 1 . . 5 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 4 | . . . 1 2 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 4 1 5 24 2 Successful 21 | . 2 1 3 13 2 Failed 15 | . 2 . 2 11 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 19 | . 4 . . 15 . Fabricators . | . . . . . . Repair Stations 9 | . . . 3 6 . Recycling Units 7 | . . . 2 3 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 1 . 8 . Record 2 | . . . . 2 . Part Schematic 2 | . . . . 2 . Robot Analysis 2 | . . . . 2 . Open Door 1 | . . 1 . . . Repair Station Index 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 4 . Scan Component 3 | . . . 1 2 . Repair 3 | . . . 1 2 . Recycling Unit Hacks 4 | . . . 1 1 2 Report Inventory 3 | . . . 1 1 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 2 7 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 1 2 . Time 119 | . . . 18 101 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders 5 | . . 5 . . . RETURN 5 | . . 5 . . . Ally Attacks 34 | . . 2 . 32 . Total Damage 481 | . . . . 481 . Kills 6 | . . . . 6 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Active Infowar (turns) 305 | . . 212 93 . . ECM 305 | . . 212 93 . . Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 7 | . . 7 . . . Drone Recoveries 5 | . . 5 . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2810 | 78 133 715 335 1007 542 Spaces Moved 1655 | 76 150 425 171 591 242 Core 120 | 15 . 104 . . 1 Treads . | . . . . . . Legs 1172 | . . 169 171 591 241 Wheels 136 | 61 75 . . . . Hover . | . . . . . . Flight 227 | . 75 152 . . . Fastest Speed 37 | 50 37 37 120 120 120 Average Speed 121 | 74 58 146 120 121 135 Slowest Speed 550 | 80 80 280 120 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 7 23 60 13 78 27 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2149 | 93 182 475 262 786 351 Wait 161 | . 9 2 40 97 13 Move 1650 | 75 149 424 170 590 242 Hop . | . . . . . . Pick Up 74 | 10 7 8 15 19 15 Fast Attach . | . . . . . . Attach 39 | 5 2 10 5 4 13 Detach 6 | . 1 2 1 2 . Swap 28 | . 2 . 3 14 9 Drop 37 | 1 5 4 6 12 9 Fire 149 | 2 7 23 20 48 49 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 4 | . . 1 2 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 14) 212 | -10/Materials | Entered Mines 215 | -10/Mines | Found the Drone Emporium 219 | -10/Mines | Found Prototype Device 221 | -10/Mines | Identified Bomb Drone Bay 297 | -10/Mines | Learned location of Storage (-9) 318 | -10/Mines | Build established: Mutant 654 | -10/Mines | Discovered new exit (range 7) 733 | -10/Mines | Lost 4 parts (1p1u2w) 927 | -10/Mines | Entered Materials 927 | -9/Materials | Evolved 2 slots: Propulsion x2 928 | -9/Materials | Identified exit to Storage 1010 | -9/Materials | Build established: Scavenger-Mutant 1098 | -9/Materials | Repaired Broken Aluminum Leg 1262 | -9/Materials | Entered Storage 1272 | -9/Storage | Met a pair of Derelict thieves 1632 | -9/Storage | Destroyed 7 combat bots 1848 | -9/Storage | Repaired Beamcaster 1942 | -9/Storage | Repaired Adv. Beam Cannon 2163 | -9/Storage | Core integrity fell below 50% 2263 | -9/Storage | Discovered new exit (range 6) 2269 | -9/Storage | Entered Materials 2269 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2438 | -8/Materials | Garrison activated, responded to threat 2807 | -8/Materials | Core integrity fell below 50% 2810 | -8/Materials | Core integrity fell below 20% 2811 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Broken Imp. Carbon-fiber Leg damaged (-1). Overheating: Imp. Carbon-fiber Leg damaged (-8). Overheating: Med. Storage Unit damaged (-145). Penetrated by Slug. Imp. Medium Laser broken. Overheating: Short circuit. Broken Imp. Carbon-fiber Leg destroyed. Overheating: System interference. Imp. Medium Laser temporarily disabled. Broken Imp. Medium Laser destroyed. Imp. Medium Laser destroyed. U-05 Engineer builds a Wall. U-05 Engineer works on Electrolysis Chamber. Overheating: Imp. Carbon-fiber Leg damaged (-1). Imp. Carbon-fiber Leg destroyed. Overheating: Matter decay (-54). Overheating: Core damaged (-99). Overheating: Core damaged (-71). U-05 Engineer works on Electrolysis Chamber. 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