Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 00:26:32 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1393) 1393 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3368 Bonus ------- None Cogmind --------- Core Integrity 466/550 Matter 275/300 Energy 46/100 System Corruption 0% Temperature Critical (647) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Heavy Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Huge Storage Unit Particle Charger Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Shield Generator Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Heavy Armor Plating Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Huge Storage Unit Particle Charger Heavy Armor Plating Heavy Armor Plating Hardened Medium Armor Plating Shield Generator Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Shield Generator Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 49 | 8 7 27 7 Power 7 | 2 1 3 1 Engine 7 | 2 1 3 1 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 1 13 1 Treads . | . . . . Leg 17 | 2 1 13 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 3 6 2 Device 1 | . . . 1 Storage 5 | 1 1 3 . Processor . | . . . . Hackware . | . . . . Protection 6 | . 2 3 1 Artifact . | . . . . Weapon 13 | 3 2 5 3 Energy Gun 5 | 2 . 3 . Energy Cannon 5 | . 2 1 2 Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 4 3 Power 2 | . . 1 1 Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 98 87 Engine 12 | . 14 10 8 Leg 35 | . 28 42 34 Storage 12 | . 14 11 9 Protection 11 | . 13 10 9 Energy Gun 8 | . 6 10 4 Energy Cannon 12 | . 14 10 8 Ballistic Gun 4 | . 6 . 4 Naked Turns . | . . . . Heaviest Build 56 | 14 26 41 56 Greatest Support 52 | 20 20 52 40 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 10 25 15 Average Capacity 11 | 6 8 14 15 Most Carried 15 | 5 10 15 14 Average Carried 10 | 2 8 11 13 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 2 10 15 13 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1020 | 177 305 502 36 Remotely . | . . . . Salvage Created 1890 | . 456 1288 146 Parts 112 | . 34 69 9 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 41 | . 13 26 2 Guns 26 | . 11 14 1 Cannons 14 | . 2 11 1 Classes Destroyed 8 | . 3 5 . Worker 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | . . 2 . Operator 1 | . . 1 . Watcher 9 | . 3 4 2 Swarmer 13 | . 6 7 . Grunt 22 | . 7 14 1 Sentry 6 | . . 5 1 Best Kill Streak 4 | . 3 4 2 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2246 | . 246 1542 458 Core 488 | . 46 358 84 Absorbed by Shields 81 | . . . 81 Regen/Repaired (Parts) 195 | . 33 162 . Core Remaining (%) 63 | 100 81 10 . Volleys Fired 163 | . 48 92 23 Largest 2 | . 2 2 2 Hottest 136 | . 136 136 136 Shots Fired 291 | . 94 163 34 Gun 178 | . 88 87 3 Cannon 113 | . 6 76 31 Launcher . | . . . . Special . | . . . . Kinetic 62 | . 44 16 2 Thermal 229 | . 50 147 32 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 6 6 Robot Miss Streak 8 | . 8 6 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 151 | . 49 85 17 Core Hits 68 | . 21 39 8 Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 3 6 . Burn 7 | . 2 5 . Meltdown 1 | . . 1 . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2608 | . 657 1595 356 Guns 1447 | . 595 822 30 Cannons 1149 | . 62 761 326 Explosions . | . . . . Melee . | . . . . Ramming 12 | . . 12 . Kinetic 458 | . 281 161 16 Thermal 2138 | . 376 1422 340 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . 2 6 Projectiles 8 | . . 2 6 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 722 | . 309 722 638 Average Temperature 221 | . 88 249 357 Received Heat Transfer 852 | . 84 573 195 Effects 77 | . 1 60 16 Shutdowns 17 | . . 14 3 Energy Bleed 15 | . . 12 3 Interference 12 | . 1 11 . Matter Decay 5 | . . 5 . Short Circuit 9 | . . 6 3 Damage (minor) 9 | . . 6 3 Damage (major) 7 | . . 4 3 Damage (core) 3 | . . 2 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 1 | . . 1 . Parts Melted 13 | . . 12 1 Heat Transferred 5106 | . 1184 3293 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 296 | . 172 296 188 Initial 94 | . . 24 94 Average 83 | . 51 114 130 Maximum Alert Level 1 | . . 1 . Low Security (%) 93 | 100 100 85 100 Level 1 6 | . . 14 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 5 1 Investigation 4 | . 2 2 . Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 23 39 7 Peak Tracking Total 6 | . 4 6 3 Tactical Retreats 4 | . 2 2 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 19 | . 9 10 . Terminals 14 | . 7 7 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 62 | . 29 33 . Successful 42 | . 17 25 . Failed 20 | . 12 8 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 49 | . 26 23 . Fabricators . | . . . . Repair Stations 6 | . 2 4 . Recycling Units 1 | . 1 . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 29 | . 14 15 . Record 8 | . 2 6 . Robot Analysis 1 | . . 1 . Prototype ID Bank 3 | . 2 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . 1 1 . Unreport Threat 3 | . 1 2 . Dispatch Records 2 | . 1 1 . Maintenance Status 2 | . 1 1 . Security Status 1 | . 1 . . Surveillance Status 1 | . 1 . . Investigation Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 6 | . . 6 . Insert Component 3 | . . 3 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 7 10 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 109 | . 26 83 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3173 | 63 1517 1365 228 Spaces Moved 1555 | 46 764 676 69 Core 16 | 16 . . . Treads . | . . . . Legs 1539 | 30 764 676 69 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 143 | 95 160 122 190 Slowest Speed 260 | 120 190 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 81 51 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2213 | 63 966 1053 131 Wait 374 | 4 132 211 27 Move 1552 | 45 763 675 69 Hop . | . . . . Pick Up 44 | 6 10 25 3 Fast Attach 6 | 2 3 1 . Attach 24 | 4 1 15 4 Detach 1 | . . 1 . Swap 19 | 2 3 11 3 Drop 28 | . 6 20 2 Fire 163 | . 48 92 23 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 64 | -11/Junkyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 6) 301 | -10/Materials | Build established: Mutant 547 | -10/Materials | Repaired Lgt. Armor Plating 783 | -10/Materials | Discovered new exit (range 13) 1267 | -10/Materials | Discovered new exit (range 4) 1581 | -10/Materials | Entered another Materials area 1581 | -9/Materials | Evolved 2 slots: Propulsion x2 1692 | -9/Materials | Identified exit to Mines 2256 | -9/Materials | Repaired Imp. Aluminum Leg 2309 | -9/Materials | Repaired Adv. Beam Cannon 2528 | -9/Materials | Core integrity fell below 50% 2713 | -9/Materials | Core integrity fell below 20% 2898 | -9/Materials | Discovered new exit (range 15) 2946 | -9/Materials | Entered another Materials area 2946 | -8/Materials | Evolved 2 slots: Utility x2 3041 | -8/Materials | Build established: Scavenger-Mutant 3174 | -8/Materials | Self-destructed Last Messages --------------- 03144_ Overheating: Shield Generator damaged (-3). 03144_ Overheating: Aluminum Leg damaged (-34). 03145_ Power failure, Lgt. Deuterium Engine shutdown. 03145_ Overheating: Energy bleed (-4). 03155_ Power failure, Lgt. Deuterium Engine shutdown. 03157_ Adv. Beam Cannon broken. 03157_ Overheating: Short circuit. 03158_ Aluminum Leg destroyed. 03160_ Overheating: Shield Generator damaged (-2). 03162_ Overheating: Energy bleed (-1). 03163_ G-47 Trooper heat damages Particle Gun, Aluminum Leg. 03168_ Overheating: Energy bleed (-10). 03168_ Shield Generator destroyed. 03169_ Overheating: Aluminum Leg damaged (-14). 03170_ Aluminum Leg broken. 03170_ Overheating: Short circuit. 03172_ Overheating: Core damaged (-66). 03172_ Lgt. Deuterium Engine destroyed. 03174_ Adv. Beam Cannon broken. 03174_ Overheating: Short circuit. 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Medium Armor Plating | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed yeet123 Manual? 1 Play Time 00:27:04 Cumulative 12.3 hours Start 2023.10.02 @ 00:01:18 End 2023.10.02 @ 00:26:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 23 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71d5a9f8-78aa-4efc-aab7-0e6ca3345bb3