Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.24 @ 20:42:16 Player: Ben'n'Dan Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (61) 305 Value Destroyed (1403) 1403 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (4148) 4148 TOTAL SCORE: 11416 Bonus ------- High Alert Combat Kills 48 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 2500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Assembled Alloy Leg > --- UTILITY (5) ------ Enhanced Optical Array Improved Signal Interpreter GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Makeshift Armor Plating > --- WEAPON ----------- Power Sword Phasing Sabre > --- INVENTORY -------- Advanced Weight Redist. System Hacking Suite GOLEM Unit [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Scythe Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 2 . . 1 . . . . 1 . . . . Utility 3 | . . . . 1 . 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 122 | 6 7 14 13 3 30 14 . . . 1 19 4 4 6 1 Power 17 | 1 1 2 1 . 1 5 . . . . 3 1 1 1 . Engine 10 | 1 1 2 . . 1 4 . . . . 1 . . . . Core 6 | . . . 1 . . 1 . . . . 2 1 1 . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 42 | 2 3 3 10 2 9 4 . . . 1 5 1 1 1 . Treads . | . . . . . . . . . . . . . . . . Leg 11 | 2 3 3 1 . 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 4 . . . . Flight 27 | . . . 9 2 7 4 . . . 1 1 1 1 1 . Utility 35 | 1 . 4 1 . 11 3 . . . . 8 1 2 3 1 Device 14 | . . 1 . . 2 1 . . . . 5 1 1 2 1 Storage 5 | 1 . 2 1 . 1 . . . . . . . . . . Processor 10 | . . . . . 7 1 . . . . 2 . . . . Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 5 | . . 1 . . 1 1 . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 28 | 2 3 5 1 1 9 2 . . . . 3 1 . 1 . Energy Gun 9 | 2 2 . . . 4 1 . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . Ballistic Gun 8 | . 1 5 . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . 2 1 . . . . 1 . . 1 . Piercing Weapon 3 | . . . . . . . . . . . 2 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 7 2 . . . . . . . . . Parts Lost 33 | . . 1 . 5 9 2 . . . . 3 . . . 13 Power 5 | . . . . . 2 1 . . . . . . . . 2 Propulsion 19 | . . . . 3 7 1 . . . . 2 . . . 6 Utility 4 | . . . . . . . . . . . 1 . . . 3 Weapon 5 | . . 1 . 2 . . . . . . . . . . 2 Highest Loss Streak 13 | . . 1 . 5 9 2 . . . . 2 . . . 13 Average Slot Usage (%) 85 | . 85 97 92 74 49 72 100 100 100 100 96 99 99 100 85 Engine 6 | . 14 14 . . 1 5 7 7 7 7 8 2 . . . Core 3 | . . . 11 9 1 1 7 7 7 7 3 10 13 10 6 Leg 9 | . 28 28 . . 3 . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . 13 13 9 1 . Flight 18 | . . . 44 33 9 24 38 38 38 38 25 25 29 38 33 Device 5 | . . . 11 9 4 3 7 7 7 7 10 13 12 13 8 Storage 6 | . 14 14 4 9 2 7 7 7 7 7 4 . . . . Processor 9 | . . . . . 17 15 15 15 15 15 13 13 13 13 13 Protection 3 | . . 11 . . . 1 . . . . . . 3 6 4 Energy Gun 2 | . 16 2 . . . . . . . . . . . . . Ballistic Gun 7 | . 11 25 19 6 . . . . . . . . . . . Slashing Weapon 6 | . . . 3 6 9 10 15 15 15 15 7 6 6 10 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 33 | 10 10 26 17 17 18 33 28 28 28 28 29 19 21 31 31 Greatest Support 44 | 20 20 25 20 20 18 33 33 33 33 33 44 25 25 39 31 Greatest Overweight (x) 3 | . . 1 . . 3 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 8 8 8 8 8 8 8 8 8 4 4 4 4 Average Capacity 6 | 5 6 7 5 8 4 8 8 8 8 8 6 4 4 4 4 Most Carried 10 | 3 6 10 8 8 8 8 8 8 8 8 8 4 4 4 4 Average Carried 5 | 1 4 7 5 7 4 6 8 7 8 7 6 3 3 3 3 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 4 4 4 4 4 Final Carried 8 | 2 6 8 8 7 8 8 8 8 8 8 4 4 4 4 2 Class Distribution -------------------- 30% | Mutant 23% | Sprinter 18% | Scavenger-Mutant 16% | Derelict-Scout 7% | Hacker-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 1396 | 213 112 231 . 12 370 160 10 . . 10 88 127 40 . 23 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2135 | . 243 239 . 23 921 546 . . . . 88 12 19 . 44 Parts 135 | . 10 20 . 12 56 26 . . . . 6 2 3 . . Haulers Intercepted 4 | . . . . . 4 . . . . . . . . . . Recyclers Shooed 5 | . 2 . . . 1 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 4 . . . 8 . . . Prevented 1 | . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 49 | . 8 10 . 3 15 8 . . . . 1 . 1 . 3 Melee 28 | . . . . . 15 8 . . . . 1 . 1 . 3 Guns 18 | . 8 10 . . . . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . . Classes Destroyed 12 | . 2 . . 2 3 1 . . . . 1 1 1 . 1 Builder 1 | . . . . 1 . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 4 | . . . . . 4 . . . . . . . . . . Recycler 4 | . . . . . 2 2 . . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . Swarmer 24 | . 3 8 . 3 7 3 . . . . . . . . . Grunt 8 | . 5 2 . . 1 . . . . . . . . . . Sentry 11 | . . . . . 7 3 . . . . 1 . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . . . . 1 . . Assembled 3 | . . . . . . . . . . . . . . . 3 Best Kill Streak 10 | . 2 3 . 5 10 8 . . . . 1 . 1 . 3 Combat Bots Only 9 | . 2 3 . 3 9 7 . . . . 1 . 1 . 3 Max Kills in Single Turn 3 | . 1 1 . 3 1 1 . . . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 4195 | . 345 363 75 241 571 404 11 33 . 90 167 45 75 . 1775 Core 1417 | . 88 61 20 38 199 99 . 12 . 45 59 13 27 . 756 Absorbed by Shields 19 | . . . . . . . . . . . 19 . . . . Core Remaining (%) 73 | 100 . 40 95 . 56 . . . . 77 . . . . . Volleys Fired 66 | . 34 30 1 1 . . . . . . . . . . . Largest 2 | . 2 2 2 1 . . . . . . . . . . . Hottest 60 | . 60 60 40 30 . . . . . . . . . . . Shots Fired 129 | . 68 58 2 1 . . . . . . . . . . . Gun 128 | . 68 58 2 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 85 | . 34 49 2 . . . . . . . . . . . . Thermal 34 | . 34 . . . . . . . . . . . . . . Explosive 1 | . . . . 1 . . . . . . . . . . . Electromagnetic 9 | . . 9 . . . . . . . . . . . . . Robot Hit Streak 21 | . 21 13 1 2 . . . . . . . . . . . Robot Miss Streak 2 | . 2 2 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 203 | . 55 43 1 1 59 30 . . . . 4 1 3 . 6 Core Hits 82 | . 17 17 . 5 23 13 . . . . 2 1 1 . 3 Critical Hits 6 | . . . . . 2 2 . . . . . . . . 2 Critical Kills 4 | . . . . . 1 1 . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . . . . Melee Attacks 165 | . . . 1 2 76 37 6 . . . 15 13 4 . 11 Impact . | . . . . . . . . . . . . . . . . Slashing 147 | . . . 1 2 76 37 6 . . . 11 3 . . 11 Piercing 18 | . . . . . . . . . . . 4 10 4 . . Sneak Attacks 14 | . . . . . 8 5 . . . . . 1 . . . Combat Hostiles 2 | . . . . . 1 1 . . . . . . . . . Follow-up Attacks 4 | . . . . . . 3 . . . . 1 . . . . Damage Inflicted 5887 | . 523 439 . 480 2427 1301 . . . . 192 97 114 . 314 Guns 962 | . 523 439 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 480 | . . . . 480 . . . . . . . . . . . Melee 4441 | . . . . . 2427 1301 . . . . 192 97 114 . 310 Ramming 4 | . . . . . . . . . . . . . . . 4 Kinetic 579 | . 208 371 . . . . . . . . . . . . . Thermal 695 | . 315 . . 380 . . . . . . . . . . . Explosive 100 | . . . . 100 . . . . . . . . . . . Electromagnetic 68 | . . 68 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 4230 | . . . . . 2427 1301 . . . . 192 . . . 310 Piercing 211 | . . . . . . . . . . . . 97 114 . . Highest Corruption 3 | . . . . . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 569 | . . . . 73 287 145 . . . . 38 . . . 26 Projectiles . | . . . . . . . . . . . . . . . . Explosions 73 | . . . . 73 . . . . . . . . . . . Melee 496 | . . . . . 287 145 . . . . 38 . . . 26 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . . 165 . . . . . . . . . . 2 Shots 3 | . . . . 3 . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 390 | . 112 66 7 6 5 390 5 . . . 13 . 6 . 169 Average Temperature 43 | . 42 18 4 6 5 88 5 . . . 5 . 4 . 69 Received Heat Transfer 1161 | . 183 99 30 18 198 153 9 . . . 20 . 12 . 439 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . Heat Transferred 1000 | . 700 . . 300 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 538 | . 265 217 90 193 531 538 . . . . 125 . . . . Average Influence 182 | . 116 144 54 91 335 283 . . . . 67 . . . . Maximum Alert Level 2 | . 1 1 . . 2 2 . . . . . . . . . Low Security (%) 68 | 100 76 91 100 100 24 39 . . . . 100 . . . . Level 1 20 | . 23 8 . . 42 36 . . . . . . . . . Level 2 10 | . . . . . 33 23 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . 1 1 2 1 . . . . 1 . . . . Investigation 2 | . . . . . 1 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 1 1 1 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . 1 1 1 . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 167 | . 18 15 7 10 20 12 4 5 . 8 6 3 8 . 51 Peak Tracking Total 45 | . 5 3 8 7 9 6 4 4 . 5 3 3 5 . 45 Tactical Retreats 25 | . 5 1 2 . 3 2 2 2 . 2 1 1 2 . 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 2 . . . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 9 | . . . . 2 3 1 . . . . . 1 . . 2 Max in Single Turn 2 | . . . . 2 1 1 . . . . . 1 . . 1 Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 22 | . . . . 1 6 6 1 . 4 . 3 . 1 . . Terminals 12 | . . . . 1 5 3 . . . . 2 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . Total Hacks 61 | . . . . 2 11 13 1 . 24 . 8 . 2 . . Successful 46 | . . . . 2 6 7 1 . 24 . 4 . 2 . . Failed 15 | . . . . . 5 6 . . . . 4 . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 7 | . . . . . 2 . . . . . . . . 5 . Terminals 27 | . . . . 2 10 7 . . . . 6 . 2 . . Fabricators 3 | . . . . . . 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 2 . . . . Terminal Hacks 41 | . . . . 2 5 4 1 . 24 . 3 . 2 . . Record 13 | . . . . . . . . . 11 . . . 2 . . Part Schematic 4 | . . . . . . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 6 | . . . . . . 1 . . 3 . 2 . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . . . . . Emergency Access Points 3 | . . . . 1 1 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . 1 6 4 . . . . 3 . . . . Full Trace Events 2 | . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 94 | . . . . . . . . . . 94 . . . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . . . . Total Damage 93 | . . . . . . . . . . 93 . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . 1 . 2 . 2 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 2993 | 58 313 589 111 40 452 355 76 60 20 69 281 181 103 181 104 Spaces Moved 4894 | 37 148 367 239 88 410 535 236 224 75 243 563 514 302 645 268 Core 261 | 2 . . . . 255 . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . . . Legs 555 | 35 148 367 . . 5 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . 5 . . . . Flight 4073 | . . . 239 88 150 535 236 224 75 243 558 514 302 645 264 Fastest Speed 22 | 50 120 120 31 31 31 26 26 26 26 26 24 27 27 22 25 Average Speed 39 | 116 120 123 32 31 46 28 26 26 26 26 26 27 27 26 25 Slowest Speed 200 | 120 120 150 34 34 200 52 26 26 26 26 76 29 27 27 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . 2 6 . . . . . 5 . . . 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 26 69 30 17 74 19 39 53 68 50 21 72 59 87 60 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . 1 . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 17 | . . 1 . . . . 1 2 . 3 . 4 5 1 . Spaces Dug 36 | . . . 1 2 8 5 5 . . . 7 8 . . . Terrain Destroyed 76 | . . . 1 42 8 5 5 . . . 7 8 . . . Melee 36 | . . . 1 2 8 5 5 . . . 7 8 . . . Projectile . | . . . . . . . . . . . . . . . . AOE 40 | . . . . 40 . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 5563 | 50 221 458 271 92 548 686 242 225 74 249 668 535 314 657 273 Wait 171 | . 25 15 . . 18 88 . . . . 20 1 . . 4 Move 4834 | 36 147 366 238 83 400 534 235 223 74 242 552 513 301 644 246 Hop 17 | . . . . 2 3 . . . . . 5 . . . 7 Pick Up 69 | 5 4 14 7 1 6 9 1 1 . 3 12 2 2 1 1 Fast Attach 55 | 6 1 6 2 . 18 7 . . . . 5 3 2 5 . Attach 33 | . . . 5 2 8 5 . . . . 10 1 1 . 1 Detach 5 | . . . . . 2 . . . . . 2 1 . . . Swap 34 | . 6 8 6 1 4 2 . . . 1 4 . 1 1 . Drop 95 | 3 4 19 11 . 13 8 1 1 . 3 17 4 3 6 2 Fire 66 | . 34 30 1 1 . . . . . . . . . . . Melee 155 | . . . 1 2 76 33 5 . . . 14 10 4 . 10 Ram 2 | . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . 27 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 10) 372 | -10/Materials | Entered Mines 451 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 763 | -10/Mines | Build established: Scavenger-Mutant 797 | -10/Mines | Core integrity fell below 50% 922 | -10/Mines | Learned Materials stockpile data 926 | -10/Mines | Discovered new exit (range 7) 961 | -10/Mines | Entered Materials 961 | -9/Materials | Evolved 2 slots: Propulsion x2 1068 | -9/Materials | Discovered new exit (range 16) 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1075 | -8/Materials | Identified exit to Storage 1112 | -8/Materials | Entered Storage 1141 | -8/Storage | Lost 5 parts (3n2w) 1280 | -8/Storage | Lost 9 parts (2p7n) 1291 | -8/Storage | Destroyed 9 combat bots 1469 | -8/Storage | Build established: Mutant 1487 | -8/Storage | Discovered new exit (range 8) 1564 | -8/Storage | Identified exit to Factory 1564 | -8/Storage | Entered Factory 1564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1860 | -7/Factory | Destroyed 7 combat bots 1873 | -7/Factory | Build established: Sprinter 1873 | -7/Factory | Identified exit to Lower Caves 1919 | -7/Factory | Entered Lower Caves 1985 | -7/Lower Caves | Discovered new exit (range 9) 1987 | -7/Lower Caves | Identified exit to Lower Caves 1995 | -7/Lower Caves | Entered another Lower Caves area 2001 | -7/Lower Caves | Discovered new exit (range 10) 2021 | -7/Lower Caves | Encountered a Warlord checkpoint 2038 | -7/Lower Caves | Learned Factory garrison access intel 2046 | -7/Lower Caves | Discovered new exit (range 11) 2055 | -7/Lower Caves | Identified exit to Data Miner 2055 | -7/Lower Caves | Entered Data Miner 2055 | -7/Data Miner | Discovered new exit (range 6) 2060 | -7/Data Miner | Met Data Miner 2065 | -7/Data Miner | Learned location of Section 7 (-2) 2065 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2069 | -7/Data Miner | Received God Mode back door access code from Data Miner 2074 | -7/Data Miner | Identified exit to Proximity Caves 2075 | -7/Data Miner | Entered Proximity Caves 2078 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2094 | -6/Proximity Caves | Identified exit to Factory 2130 | -6/Proximity Caves | Learned 12 Factory zone layouts 2144 | -6/Proximity Caves | Entered Factory 2144 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2145 | -6/Factory | Identified exit to Factory 2146 | -6/Factory | Loaded intel: 4 garrison access locations 2375 | -6/Factory | Found Launcher Loader 2409 | -6/Factory | Discovered new exit (range 21) 2417 | -6/Factory | Identified exit to Lower Caves 2425 | -6/Factory | Entered Lower Caves 2457 | -6/Lower Caves | Encountered a Warlord checkpoint 2459 | -6/Lower Caves | Learned Factory terminal intel 2465 | -6/Lower Caves | Identified exit to Lower Caves 2606 | -6/Lower Caves | Entered another Lower Caves area 2609 | -6/Lower Caves | Discovered exit to Factory (range 6) 2616 | -6/Lower Caves | Learned location of 1 exit from Factory 2645 | -6/Lower Caves | Adv. Sensor Array stolen by Master Thief 2660 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2692 | -6/Lower Caves | Encountered a Warlord checkpoint 2701 | -6/Lower Caves | Discovered new exit (range 8) 2703 | -6/Lower Caves | Identified exit to Zion 2709 | -6/Lower Caves | Entered Zion 2728 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2736 | -6/Zion | Learned Factory emergency access door positions 2789 | -6/Zion | Learned Factory emergency access door positions 2795 | -6/Zion | Opened final containment barrier to the Deep Caves 2809 | -6/Zion | Learned location of Warlord (-5) 2884 | -6/Zion | Visited the Megawrench Repair Shop 2884 | -6/Zion | Megawrench repaired 10 parts 2889 | -6/Zion | Discovered new exit (range 5) 2889 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2890 | -6/Zion | Identified exit to Deep Caves 2890 | -6/Zion | Entered Deep Caves 2937 | -6/Deep Caves | Spotted as-52439 2941 | -6/Deep Caves | Triggered Deep Caves wall 2941 | -6/Deep Caves | Spotted AS-83278 2941 | -6/Deep Caves | Spotted AS-02398 2942 | -6/Deep Caves | Exposed GOLEM chamber 2946 | -6/Deep Caves | Found GOLEM Unit 2949 | -6/Deep Caves | Attacked by Z-Imprinter 2949 | -6/Deep Caves | Spotted as-92246 2950 | -6/Deep Caves | Triggered Deep Caves wall 2990 | -6/Deep Caves | Core integrity fell below 50% 2993 | -6/Deep Caves | Core integrity fell below 20% 2994 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 02974_ as-92523 suffers critical hit. 02974_ as-92523 destroyed. 02977_ Destroyed Asb. Hover Unit. 02979_ Mak. Armor Plating destroyed. 02979_ as-84185 destroyed. 02980_ Acquired 13 matter. 02984_ Destroyed Asb. Hover Unit. 02986_ as-11845 destroyed. 02986_ Cesium-ion Thruster destroyed. 02987_ System corrupted: Component data lost. 02987_ Acquired 10 matter. 02989_ Imp. Flight Unit destroyed. 02989_ Xenon Bombardment Thruster destroyed. 02990_ as-01463 released from Mobile Assembly Unit. 02990_ Mic. Nuclear Core destroyed. 02990_ Power Sword destroyed. 02990_ Slammed into as-49832. 02990_ as-93082 destroyed. 02991_ Slammed into as-49832. 02993_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????""#################??????????????? | | ????????" #??????????????? | | ????????"" #########??????????????? | | ????????""" %% #??????????????????? | | ????????" a ";####??????????????????? | | ????????" aaa # #?#???????????????????? | | ????????"" aaa a # # #???????????????????? | | ????????" G %aa # #???????????????????? | | ????????""aaz aa aI# #???????????????????? | | ????????" a%a aa #???????????????????? | | ????????""" a%aaa #???????????????????? | | ????????" aaGaa ##?#????????????????? | | ????????" a a # #####????????????? | | ????????" #????????????? | | ????????# | @ ###????????????? | | ????????"G ##??????????????? | | ???????"G" a ###???????????????? | | ???????""" M #???????????????? | | ????????"G b #####??????????????? | | ????????"" #?# #??????????????? | | ??????### ### ###????????????? | | ??""""" = # #???????????? | | ??" ##?????????????? | | ??" a ###???????????? | | ??" #???????????? | | ??" = ###???????????? | | ??" A = * M ###???????????? | | ??" * h "#???????????? | | ??" Aa lM ##???????????? | | ??""""" * #?????????#### | | ??????### = = g #????????# | | ????????"" #?????### | | ?????????" g #????? # | | ???????"""* = #????? #? | | ???????"! * * / ##???? ?? | | ???????""" = #???? ???? | | ????????# * #?### #????? | | ????????" #?# ###### | | ????????" / / ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 65 Melee Accuracy 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveInertialFrame Manual? 0 Play Time 01:28:19 Cumulative 112.3 hours Start 2020.05.24 @ 16:38:24 End 2020.05.24 @ 20:42:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 250 Rogue 245 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 75 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d781adf-e72f-43a8-9e5d-674e0f572e15