Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 15:19:44 Player: Cinder Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (875) 875 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 3042 Bonus ------- Follower Combat Kills 47 Cogmind --------- Core Integrity 550/550 Matter 2/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (2) ------ Large Storage Unit Field Recycling Unit > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Treads Improved Treads Propulsion Shielding Hardened Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Treads Propulsion Shielding Hardened Light Armor Plating Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Improved Light Cannon [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Salvage Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Parts Attached 46 | 6 4 1 5 28 2 Power 7 | 1 . 1 1 4 . Engine 7 | 1 . 1 1 4 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 2 . 2 14 . Treads 20 | 2 2 . 2 14 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 . . 3 . Device 1 | . . . . 1 . Storage 2 | 1 . . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 1 . 2 7 2 Energy Gun 2 | . . . . 2 . Energy Cannon 3 | . 1 . . 2 . Ballistic Gun 7 | 2 . . 2 2 1 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . . 2 15 . Power 4 | . . . 2 2 . Propulsion 6 | . . . . 6 . Utility 1 | . . . . 1 . Weapon 6 | . . . . 6 . Highest Loss Streak 8 | . . . 2 8 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 91 100 100 93 100 Engine 8 | . 14 14 11 7 9 Treads 39 | . 28 28 44 42 36 Device 5 | . . . . 6 9 Storage 11 | . 14 14 11 11 9 Processor 3 | . 5 14 11 2 . Protection 1 | . . . . 1 . Energy Gun 1 | . . . . 2 . Energy Cannon 3 | . . 14 11 1 . Ballistic Gun 12 | . 27 14 11 9 18 Ballistic Cannon 6 | . . . . 6 18 Naked Turns . | . . . . . . Heaviest Build 49 | 14 16 16 15 42 49 Greatest Support 92 | 40 46 46 92 92 83 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 10 | 7 8 8 8 10 15 Most Carried 15 | 6 8 8 8 13 15 Average Carried 8 | 3 5 7 7 8 13 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 15 | 4 8 8 7 13 15 Class Distribution -------------------- 47% | Mutant 38% | Scavenger-Mutant 9% | Scavenger-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 839 | 187 . 147 48 444 13 Remotely . | . . . . . . Salvage Created 898 | . . 140 60 613 85 Parts 51 | . . 8 6 32 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled 5 | . . . . 5 . Retrieved Matter 23 | . . . . 23 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 23 | . . 5 1 15 2 Guns 14 | . . 2 1 9 2 Cannons 8 | . . 3 . 5 . Classes Destroyed 4 | . . 2 1 . 1 Builder 1 | . . . . . 1 Swarmer 3 | . . 3 . . . Grunt 12 | . . 2 . 8 2 Sentry 8 | . . . 1 7 . Best Kill Streak 3 | . . 3 1 3 2 Combat Bots Only 3 | . . 3 1 3 2 Max Kills in Single Turn 1 | . . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 295 | . 13 13 47 220 2 Missed 83 | . 6 3 12 61 1 Damage Taken 2965 | . 80 121 483 2266 15 Core 272 | . 12 12 53 195 . Absorbed by Shields . | . . . . . . Redirected to Shielding 39 | . . . . 39 . Regen/Repaired (Parts) 127 | . . . . 127 . Core Remaining (%) 76 | 100 . 90 . 38 . Volleys Fired 99 | . . 8 6 64 21 Largest 4 | . . 2 2 2 4 Hottest 124 | . . 76 76 106 124 Shots Fired 214 | . . 16 12 108 78 Gun 125 | . . 8 6 73 38 Cannon 89 | . . 8 6 35 40 Launcher . | . . . . . . Special . | . . . . . . Kinetic 162 | . . 8 6 70 78 Thermal 27 | . . . . 27 . Explosive . | . . . . . . Electromagnetic 25 | . . 8 6 11 . Robot Hit Streak 18 | . . 11 6 18 4 Robot Miss Streak 3 | . . 1 2 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 88 | . . 12 8 59 9 Core Hits 39 | . . 6 2 26 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1566 | . . 210 157 1032 167 Guns 815 | . . 75 52 644 44 Cannons 744 | . . 135 99 387 123 Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . 6 1 . Kinetic 956 | . . 75 52 662 167 Thermal 300 | . . . . 300 . Explosive . | . . . . . . Electromagnetic 303 | . . 135 99 69 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 10 . Message Errors 4 | . . . . 4 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . 2 2 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 5 | . . . 1 4 . Targets Rammed 5 | . . . 1 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 355 | . . 141 63 275 355 Average Temperature 85 | . . 62 32 54 156 Received Heat Transfer 1236 | . 42 75 180 930 9 Effects 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . . . 4 . Heat Transferred 777 | . . . . 777 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 188 | . 33 132 123 188 78 Initial 51 | . . 12 51 42 18 Average 76 | . 28 91 77 88 44 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . 5 1 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . . 3 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 8 | . 1 . 1 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 5 4 6 32 4 Peak Tracking Total 6 | . 2 2 5 6 3 Tactical Retreats 4 | . . . . 4 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 9 | . 2 . 1 6 . Terminals 7 | . 2 . 1 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 4 . 4 20 . Successful 17 | . 3 . 2 12 . Failed 11 | . 1 . 2 8 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 17 | . 4 . 4 9 . Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . 2 4 . Record 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . 1 . Terminal Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Surveillance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 4 | . . . . 4 . Process 1 | . . . . 1 . Report Inventory 2 | . . . . 2 . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 1 5 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 64 | . . . . 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 88 | . . . . 88 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 23 | . . . . 23 . Total Damage 213 | . . . . 213 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2553 | 88 185 190 150 1698 242 Spaces Moved 1256 | 49 106 99 76 846 80 Core 5 | 5 . . . . . Treads 1251 | 44 106 99 76 846 80 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 148 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 22 27 10 82 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 2 10 Terrain Destroyed 13 | . . . . 2 11 Melee . | . . . . . . Projectile 13 | . . . . 2 11 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1626 | 64 124 115 93 1084 146 Wait 139 | . . 4 1 103 31 Move 1251 | 48 105 98 75 845 80 Hop . | . . . . . . Pick Up 61 | 10 9 2 3 29 8 Fast Attach 1 | . . . . 1 . Attach 29 | 6 1 . 3 17 2 Detach . | . . . . . . Swap 16 | . 3 1 2 10 . Drop 25 | . 6 2 2 11 4 Fire 99 | . . 8 6 64 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . . 1 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 8) 274 | -10/Materials | Entered Mines 297 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 342 | -10/Mines | Learned location of Storage (-9) 445 | -10/Mines | Discovered new exit (range 13) 449 | -10/Mines | Learned 2 Materials zone layouts 464 | -10/Mines | Entered Materials 464 | -9/Materials | Evolved 2 slots: Propulsion x2 465 | -9/Materials | Identified exit to Materials 585 | -9/Materials | Discovered new exit (range 13) 614 | -9/Materials | Entered Storage 955 | -9/Storage | Lost 8 parts (2p1n5w) 1036 | -9/Storage | Core integrity fell below 50% 1041 | -9/Storage | Lost 3 parts (2n1u) 1150 | -9/Storage | Repaired Imp. Treads 1182 | -9/Storage | Repaired Imp. Treads? 1184 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1212 | -9/Storage | Garrison activated, responded to threat 1339 | -9/Storage | Lost 10 allies 1450 | -9/Storage | Learned location of Armory (-4) 1646 | -9/Storage | Build established: Scavenger-Mutant 2298 | -9/Storage | Discovered exit to Materials (range 9) 2312 | -9/Storage | Entered Materials 2312 | -8/Materials | Evolved 2 slots: Weapon x2 2554 | -8/Materials | Self-destructed Last Messages --------------- 02406_ Acquired Imp. EM Pulse Cannon. 02412_ Acquired Gauss Rifle. 02415_ Dropped Lgt. EM Pulse Cannon. 02418_ Acquired Gauss Rifle. 02421_ W-25 Informer sends out distress signal. 02421_ Acquired Imp. EM Pulse Cannon. 02425_ Dropped Beam Rifle. 02430_ Acquired Gauss Rifle. 02431_ G-47 Trooper knocked back. 02431_ G-47 Trooper destroyed. 02431_ W-25 Informer sends out distress signal. 02438_ G-47 Trooper knocked back. 02441_ G-47 Trooper destroyed. 02458_ R-06 Scavenger collects Imp. Heat Sink. 02491_ U-05 Engineer builds a Wall. 02502_ Overheating: Matter decay (-17). 02502_ U-05 Engineer destroyed. 02505_ Acquired 10 matter. 02507_ Acquired 3 matter. 02543_ U-05 Engineer builds a Wall. 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