Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 20:28:48 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2189) 2189 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5599 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 643/700 Matter 103/300 Energy 290/290 System Corruption 2% Temperature Cool (9) Movement Treading (247) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Cooling System Huge Storage Unit Improved Targeting Computer Hardened Light Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Enhanced Autogun > --- INVENTORY (25) --- Heavy Ion Engine Armored Treads Armored Treads Armored Treads High-capacity Matter Pod (200) High-capacity Matter Pod (84) Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Authchip [Armor] Long-range Tractor Beam Long-range Tractor Beam Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun EMP Blaster Flail Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Armored Treads Armored Treads Armored Treads Cooling System High-capacity Matter Pod High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Medium Reactive Plating Long-range Tractor Beam Long-range Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle EMP Blaster Flail [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . 1 . . . . Parts Attached 83 | . 11 10 2 49 9 2 Power 7 | . 3 1 . 3 . . Engine 7 | . 3 1 . 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | . 2 2 . 17 1 . Treads 20 | . . 2 . 17 1 . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | . 6 2 . 9 6 . Device 4 | . . . . 2 2 . Storage 4 | . 4 . . . . . Processor 3 | . 2 . . 1 . . Hackware . | . . . . . . . Protection 12 | . . 2 . 6 4 . Artifact . | . . . . . . . Weapon 31 | . . 5 2 20 2 2 Energy Gun 2 | . . 1 . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 25 | . . 4 2 17 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 2 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . Parts Lost 3 | . . . . 3 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . 2 . . To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 98 | . 99 98 100 99 92 100 Engine 10 | . 14 11 11 9 7 7 Treads 19 | . . 22 22 26 30 30 Leg 7 | . 28 . . . . . Device 1 | . . . . 1 4 7 Storage 10 | . 14 11 11 9 7 7 Processor 13 | . 13 11 11 16 7 7 Protection 7 | . . 10 11 9 9 15 Ballistic Gun 26 | . 28 32 33 25 22 21 Naked Turns . | . . . . . . . Heaviest Build 145 | 10 87 96 94 119 145 131 Greatest Support 80 | 20 20 40 40 63 80 80 Greatest Overweight (x) 4 | . 4 2 2 2 1 1 Average Overweight (x) 1 | . 1 2 2 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 Average Capacity 23 | . 19 25 25 25 25 25 Most Carried 25 | . 21 25 25 25 25 25 Average Carried 21 | . 14 22 25 24 24 25 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 21 25 25 25 25 25 Class Distribution -------------------- 30% | Scavenger-Gunner 27% | Mutant 20% | Tank 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Gar Matter Collected 2697 | 200 209 372 49 1445 422 . Remotely . | . . . . . . . Salvage Created 3317 | . 378 521 32 1775 463 148 Parts 206 | . 29 28 3 104 34 8 Haulers Intercepted 11 | . 2 4 . 5 . . Recyclers Shooed 9 | . 5 . 1 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 57 | . 12 4 2 27 9 3 Guns 57 | . 12 4 2 27 9 3 Classes Destroyed 14 | . 3 4 . 6 1 . Worker 3 | . . . . 3 . . Builder 1 | . . . . 1 . . Hauler 11 | . 2 4 . 5 . . Recycler 3 | . . 1 . 2 . . Mechanic 2 | . . 1 . 1 . . Watcher 1 | . . . . 1 . . Swarmer 16 | . 8 . 2 6 . . Grunt 22 | . 4 2 . 12 2 2 Brawler 1 | . . . . 1 . . Duelist 2 | . . 1 . . 1 . Sentry 10 | . . 1 . 6 2 1 Hunter 2 | . . . . 1 1 . Programmer 3 | . . . . . 3 . Heavy 1 | . . . . 1 . . Best Kill Streak 6 | . 3 2 2 6 3 3 Combat Bots Only 3 | . 3 2 2 3 3 3 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 Gunslinging 1 | . 1 . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Damage Taken 3332 | . 258 110 120 1745 582 517 Core 344 | . 87 10 14 176 42 15 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 238 | . . 65 . 173 . . Core Remaining (%) 81 | 100 65 . 94 68 . . Volleys Fired 234 | . 55 28 5 107 26 13 Largest 3 | . 2 3 3 3 3 3 Hottest 96 | . 40 60 60 96 74 71 Shots Fired 649 | . 110 84 15 324 77 39 Gun 649 | . 110 84 15 324 77 39 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 637 | . 110 84 15 312 77 39 Thermal 12 | . . . . 12 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 8 15 9 14 23 26 Robot Miss Streak 4 | . 4 3 1 4 2 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 9 | . 1 1 . 5 1 1 Max Gunslinging Chain 2 | . 1 1 . 2 1 1 Shots Hit Robots 444 | . 68 57 11 218 56 34 Core Hits 177 | . 31 25 3 89 21 8 Critical Kills 3 | . . . . 2 1 . Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 5 | . . . . 3 2 . Destroy 5 | . . . . 3 2 . Melee Attacks 7 | . . . . 1 5 1 Impact 7 | . . . . 1 5 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5589 | . 639 495 102 2829 961 563 Guns 5483 | . 605 486 95 2773 961 563 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 106 | . 34 9 7 56 . . Kinetic 5288 | . 605 486 95 2578 961 563 Thermal 195 | . . . . 195 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 1 1 5 2 2 Average Corruption 4 | . . 1 1 5 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . . . 1 56 4 2 Message Errors 12 | . . . . 11 1 . Matter Fused 18 | . . . 1 14 1 2 Heat Flow Errors 6 | . . . . 5 1 . Energy Discharges 5 | . . . . 5 . . Data Loss (minor) 8 | . . . . 8 . . Data Loss (major) 2 | . . . . 2 . . Misfires 6 | . . . . 6 . . Alerts 2 | . . . . 2 . . Weapon Failures 4 | . . . . 3 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 12 | . . 2 2 8 . . Targets Rammed 19 | . 6 2 2 9 . . Kicked 6 | . 6 . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 326 | . 12 84 53 326 297 53 Average Temperature 51 | . 6 28 26 52 135 13 Received Heat Transfer 1023 | . 42 48 15 504 117 297 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 407 | . . . . 407 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Peak Influence 288 | . 207 96 50 279 288 213 Initial 107 | . . . . 19 82 107 Average 84 | . 68 40 33 101 132 135 Maximum Alert Level 1 | . 1 . . 1 1 1 Low Security (%) 92 | . 92 100 100 89 84 97 Level 1 7 | . 7 . . 10 15 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . . 2 5 . Investigation 3 | . 1 . . . 2 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . 2 . . 2 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Distress Signals 6 | . 2 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 26 19 6 42 9 10 Peak Tracking Total 6 | . 5 3 3 6 3 4 Tactical Retreats 6 | . 2 . . 4 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Gar Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Machines Accessed 20 | . 7 3 . 6 3 1 Terminals 12 | . 7 1 . 3 . 1 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . 1 . 2 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 61 | . 16 15 . 22 6 2 Successful 39 | . 11 10 . 13 4 1 Failed 22 | . 5 5 . 9 2 1 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 16 | . 8 . . 5 3 . Terminals 32 | . 16 3 . 11 . 2 Fabricators 5 | . . . . . 5 . Repair Stations 12 | . . 7 . 5 . . Recycling Units . | . . . . . . . Scanalyzers 11 | . . 5 . 6 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 15 | . 11 . . 3 . 1 Part Schematic 1 | . 1 . . . . . Robot Analysis 5 | . 4 . . 1 . . Prototype ID Bank 2 | . 2 . . . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 3 | . 3 . . . . . Recall Investigation 1 | . 1 . . . . . Security Stations 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . Load Schematic 2 | . . . . . 2 . Repair Station Hacks 10 | . . 6 . 4 . . Scan Component 5 | . . 3 . 2 . . Repair 5 | . . 3 . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . 4 . 6 . . Insert Component 5 | . . 2 . 3 . . Analyze 5 | . . 2 . 3 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators 1 | . . . . . 1 . Recompile 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 6 2 . 5 2 1 Full Trace Events 3 | . 1 1 . . 1 . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . 1 2 . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . 3 . 2 . . Time 130 | . . 78 . 52 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 2 . 3 . . Part Schematics Acquired 5 | . . 2 . 3 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Gar Robot Analysis Total 5 | . 4 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Gar Turns Passed 6078 | . 1622 925 215 2540 585 191 Spaces Moved 1972 | 1 584 232 61 843 191 60 Core . | . . . . . . . Treads 1387 | . . 232 61 843 191 60 Legs 585 | 1 584 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 320 320 240 247 247 Average Speed 254 | 120 241 320 320 243 247 247 Slowest Speed 400 | 120 400 320 320 320 247 247 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 87 21 20 72 6 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 6 | . . . . 1 5 . Terrain Destroyed 6 | . . . . 1 5 . Melee 6 | . . . . 1 5 . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Gar Total 2612 | . 701 366 71 1158 240 76 Wait 170 | . 19 78 . 73 . . Move 1967 | . 583 231 60 842 191 60 Hop . | . . . . . . . Pick Up 65 | . 18 11 . 30 6 . Fast Attach 7 | . 1 4 . 2 . . Attach 16 | . . 2 . 9 5 . Detach . | . . . . . . . Swap 60 | . 10 4 2 38 4 2 Drop 67 | . 9 6 2 47 3 . Fire 234 | . 55 28 5 107 26 13 Melee 7 | . . . . 1 5 1 Ram . | . . . . . . . Kick 6 | . 6 . . . . . Crush 13 | . . 2 2 9 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 11) 881 | -10/Materials | Discovered new exit (range 13) 1623 | -10/Materials | Entered another Materials area 1623 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1933 | -9/Materials | Build established: Tank 2046 | -9/Materials | Discovered new exit (range 6) 2114 | -9/Materials | Repaired Lgt. Armor Plating 2141 | -9/Materials | Repaired Lgt. Assault Rifle 2169 | -9/Materials | Repaired Lgt. Assault Rifle 2548 | -9/Materials | Entered Mines 2738 | -9/Mines | Discovered new exit (range 9) 2763 | -9/Mines | Entered Materials 2763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3062 | -8/Materials | Build established: Scavenger-Gunner 3263 | -8/Materials | Repaired Lgt. Treads 3325 | -8/Materials | Repaired Lgt. Treads 3472 | -8/Materials | Discovered new exit (range 13) 4377 | -8/Materials | Discovered new exit (range 8) 4564 | -8/Materials | Build established: Gunner 5046 | -8/Materials | Discovered new exit (range 15) 5303 | -8/Materials | Entered Factory 5303 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5812 | -7/Factory | Garrison activated, responded to threat 5888 | -7/Factory | Identified exit to Garrison 5888 | -7/Factory | Entered Garrison 5985 | -7/Garrison | Learned Factory security intel 6038 | -7/Garrison | Triggered checkpoint 6038 | -7/Garrison | Triggered checkpoint 6076 | -7/Garrison | Triggered checkpoint 6079 | -7/Garrison | Self-destructed Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 05900_ System corrupted: Matter fused (-6). 05930_ RIF Installer disabled. 05985_ Connecting with Garrison Terminal... Data stored: Factory security intel. >>Download(Security) Retrieving Factory security records... Downloaded coordinate data. 06021_ System corrupted: Matter fused (-8). 06038_ Beams of light sweep through the air. An alarm sounds. 06044_ Critical hit (Burn: +37). 06048_ G-47 Trooper destroyed. 06048_ Switching to secondary target: Y-54 Guardian. 06059_ Y-54 Guardian destroyed. 06074_ G-47 Trooper destroyed. 06076_ Beams of light sweep through the air. An alarm sounds. 06078_ C-30 ARC bursts open, deploying its payload. 06078_ G-50 Soldier unfolds itself. 06078_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????### #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ???????????????????????????????####?????????# #?? | | ???????????????????????????????#""#?????????# #?? | | ???????????????????????????????# T#?????????# #?? | | ???????????????????????????????# "#?????????# #?? | | ???????????????????????????????# ##?????????# ### | | ???????????????????????######### ############ ## | | ???????????????????????# | | ???????????????????????# ## | | ???????????????????????# ######################## | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????####??# #??????????????????????? | | ?????????????????? ?# #??????????????????????? | | ????????????# ##" ## ##?????????????????????? | | ????????????# [ #?????????????????????? | | ????????????# %! #?????????????????????? | | ????????????# * #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ## ## ###???????????????????? | | ??????????# gg !%!#???????????????????? | | ??????????#C g b @ *%#???????????????????? | | ??????????#C g =#???????????????????? | | ??????????#C g #???????????????????? | | ???????????## ## ## ###???????????????????? | | ????????????? ??# ?# #?????????????????????? | | ???????????????? g ?? ?????????????????????? | | ?????????????? ?? ?????????????????????? | | ????????????? ?? ##????????????????????? | | ????????????? ##"???## ##?????????????????????? | | ????????????? ????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hpw. Tractor Beam | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatReactionBeam Manual? 0 Play Time 00:23:45 Cumulative 846.0 hours Start 2023.03.29 @ 20:01:18 End 2023.03.29 @ 20:28:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1270 Rogue 1270 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23122bd8-1a41-47bc-889e-8ddf6fa1a8e7