Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 17:47:34

Player: Khoroshiy

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (331)      331
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 826

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Ion Engine
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (2) ------
      Improved Heat Sink
         Small Storage Unit
>              --- WEAPON (2) -------
         Light Assault Rifle
               Grenade Launcher
>              --- INVENTORY (8) ----
         Light Ion Engine
         Light Nuclear Core
               Flight Unit
               Flight Unit
  Experimental Sensor Array
               ECM Suite

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
>              --- WEAPON -----------
         Light Assault Rifle
               Grenade Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Light Nuclear Core
               Flight Unit
               Flight Unit
  Experimental Sensor Array
               ECM Suite
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   6   10  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   .   2   
    Wheel                  .    | .   .   .   
    Hover                  3    | .   2   1   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 3    | .   2   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   2   8   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     93   | .   93  92  
  Engine                   13   | .   14  13  
  Leg                      12   | .   10  15  
  Hover                    14   | .   17  10  
  Device                   9    | .   8   11  
  Storage                  14   | .   14  14  
  Energy Gun               1    | .   3   .   
  Ballistic Gun            21   | .   24  18  
  Launcher                 3    | .   .   7   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 14  14  13  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 1   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 2   8   8   
  Average Carried          6    | 1   6   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   6   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           689  | 260 127 302 
  Remotely                 .    | .   .   .   
Salvage Created            462  | .   290 172 
  Parts                    32   | .   17  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  25   | .   10  15  
  Guns                     16   | .   10  6   
  AOE                      9    | .   .   9   
Classes Destroyed          6    | .   3   3   
  Worker                   1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  12   | .   6   6   
  Grunt                    4    | .   4   .   
  Sentry                   1    | .   .   1   
  Assembled                8    | .   .   8   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        123  | .   69  54  
  Missed                   35   | .   20  15  
Damage Taken               1073 | .   521 552 
  Core                     258  | .   107 151 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   13   | .   13  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              68   | .   32  36  
  Largest                  2    | .   2   2   
  Hottest                  70   | .   70  50  
Shots Fired                118  | .   62  56  
  Gun                      108  | .   62  46  
  Cannon                   .    | .   .   .   
  Launcher                 10   | .   .   10  
  Special                  .    | .   .   .   
  Kinetic                  88   | .   42  46  
  Thermal                  20   | .   20  .   
  Explosive                10   | .   .   10  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   11  5   
  Robot Miss Streak        5    | .   5   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           58   | .   35  23  
  Core Hits                44   | .   16  28  
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         3    | .   2   1   
    Burn                   2    | .   2   .   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1179 | .   459 720 
  Guns                     687  | .   459 228 
  Cannons                  .    | .   .   .   
  Explosions               492  | .   .   492 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  534  | .   306 228 
  Thermal                  153  | .   153 .   
  Explosive                492  | .   .   492 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  16   | .   6   10  
    Message Errors         3    | .   2   1   
    Matter Fused           2    | .   1   1   
    Heat Flow Errors       2    | .   .   2   
    Energy Discharges      3    | .   2   1   
    Parts Rejected         1    | .   .   1   
    Data Loss (minor)      2    | .   .   2   
    Misfires               1    | .   .   1   
    Weapon Failures        2    | .   1   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      152  | .   .   152 
  Shots                    4    | .   .   4   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        241  | .   102 241 
  Average Temperature      42   | .   41  44  
  Received Heat Transfer   264  | .   195 69  
  Effects                  2    | .   .   2   
    Interference           2    | .   .   2   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         592  | .   592 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             254  | .   254 229 
  Initial                  24   | .   .   24  
  Average                  104  | .   128 86  
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         84   | 100 78  90  
  Level 1                  15   | .   21  9   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   28  23  
  Peak Tracking Total      9    | .   8   9   
  Tactical Retreats        9    | .   5   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               7    | .   7   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1654 | 81  851 722 
Spaces Moved               1238 | 53  610 575 
  Core                     2    | 2   .   .   
  Treads                   .    | .   .   .   
  Legs                     553  | 51  190 312 
  Wheels                   .    | .   .   .   
  Hover                    683  | .   420 263 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  56  
  Average Speed            107  | 133 115 97  
  Slowest Speed            190  | 190 180 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       56   | 4   81  85  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             3    | .   .   3   
Spaces Dug                 9    | .   .   9   
Terrain Destroyed          74   | .   .   74  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      74   | .   .   74  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1438 | 60  692 686 
  Wait                     87   | .   30  57  
  Move                     1236 | 52  609 575 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 2   10  7   
  Fast Attach              12   | 6   4   2   
  Attach                   9    | .   1   8   
  Detach                   .    | .   .   .   
  Swap                     1    | .   1   .   
  Drop                     6    | .   5   1   
  Fire                     68   | .   32  36  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  323 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 16)
  381 | -10/Materials | Discovered new exit (range 11)
  582 | -10/Materials | Derelicts attacked the area
  606 | -10/Materials | Discovered new exit (range 9)
  861 | -10/Materials | Repaired Sensor Array
  933 | -10/Materials | Entered Mines
  943 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  958 | -10/Mines     | Discovered new exit (range 7)
  964 | -10/Mines     | Learned Materials security intel
  964 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  978 | -10/Mines     | Met a Derelict bent on vengeance
 1073 | -10/Mines     | Core integrity fell below 50%
 1135 | -10/Mines     | Lost 3 parts (1p1n1u)
 1168 | -10/Mines     | Assembled infested the area
 1212 | -10/Mines     | Discovered new exit (range 16)
 1252 | -10/Mines     | Core integrity fell below 20%
 1287 | -10/Mines     | Lost 5 parts (1p2n2w)
 1292 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1295 | -10/Mines     | Found Prototype Device
 1312 | -10/Mines     | Learned Materials terminal intel
 1359 | -10/Mines     | Learned location of Storage (-8)
 1655 | -10/Mines     | Destroyed self with Grenade Launcher

 Last Messages 
---------------
Overheating: System interference.
Lgt. Assault Rifle temporarily disabled.
Imp. Heat Sink temporarily disabled.
System corrupted: Matter fused (-8).
Searching scrap...
Found Terrain Scanner.
Found Sml. Storage Unit.
Found Mining Laser.
Found 29 Matter.
Acquired 8 matter.
Searching scrap...
Found Targeting Computer.
Found 31 Matter.
System corrupted: Component data lost.
T-07 Excavator is excavating.
System corrupted: FCS attempts to trigger
  Grenade Launcher.
System corrupted: Grenade Launcher misfires.
[Achievement: Maybe Next Time I'll Detach My
  Launcher]

 Map 
-----
+----------------------------------------------------+
|         ##    ##???#    ########## #???##       ## |
|     ### ##     ##??#               #????##     ### |
|     ### ###     #???#  ##### #######?????##   ###  |
|                 #?????##???# #????????????### #?#  |
|  [  #######    ##??????????#%#??????????????# ###  |
|    ##?????#  / ###########?#*###????????????#      |
|   ##??????#  !           #?#[=!#????????????# ###% |
|  ##???????##  ########## #?### ############## ###  |
| ##?????????####??????### ##### ##    #         #   |
| ?????????????????????#                  ! =        |
| ?????????????????????# ########                #   |
| ?????????????????????# ???????#       ##       ##  |
| ?????????????????????#???????#?#      ##########   |
| ?????????????????????????????? #      #????????    |
| ??????????????????????????????#      #????????#?   |
| ??????????????????????????????## |   #??????????   |
| ??????????????????????????????#   =###??????????   |
| ??????????????????????????????### |#????????????## |
| ???????????????????????????????##  ##????#####???? |
| ????????????????##????????????##  =#######   #???? |
| ?????????????????" ?????###???#     #####    ##??? |
| ?????????????????# ?????  #???#     =         #### |
| ???????????#######  ????# #???##   !%  #         # |
| ????????????        ###?# #????##   =   #          |
| ?????????????????#    #?# #?????#      [ #         |
| ?????????????????#### #?#@#?????##       #   ##    |
| ????????????????????# #?# #????##   #    #  ####   |
| ????????????????????# #?# #???##         #  #??### |
| ???????????????###### #?# #??##    ### ###  #????? |
| ???????????????#   ## #?# #??#     ### #?#  ###### |
| ???????????????#   ## ### #??#         #?#         |
| ???????????????#   ## ##  ##?#     #####?#         |
| ??????????????##           #?##    #?????######### |
| ?????????????##            #??###  #???????###??## |
| ?????????????#            ##????#  #???????#  ??   |
| ????????????##            #####?    ???????# #?### |
| ???????????##      ##         ##    ???????# #??## |
| ??????????##      ####        ## <  "??????# ####  |
| ??????????#      ##??#    ##  ##     ?????##  ##   |
| ??????????#    ###???#    ##  ##      ????#        |
| ??????????#   ##?????##  ###  ##      ???##        |
| ??????????#   #???????####?#  #########?##         |
| ??????????#  ##????????????#  #????????##          |
| ??????????# ##?????????????#  #???????##           |
| ??????????##???????????????#! #########            |
| ???????????????????????????# %   %                 |
| ???????????????????????????#    |!!                |
| ???????????????????????????#############         # |
| ???????????????????????????????????????##        # |
| ????????????????????????????????????????#####    # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Party Time

 Challenges 
------------
None

 Game 
------
Seed              SignalEnhancedFlightbrick
  Manual?         0
Play Time         00:18:14
  Cumulative      10.9 hours
  Start           2024.04.25 @ 17:31:33
  End             2024.04.25 @ 17:47:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          17
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 76eac035-2b58-46ce-8ac1-282d6f8ff353