Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 00:21:53 Player: obl-vn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (4918) 4918 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 9955 Bonus ------- High Alert Combat Kills 352 Cogmind --------- Core Integrity 830/1000 Matter 3/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Treading (200) Ox1 Location -5/Waste Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (7) ------- Heavy Assault Rifle Autogun Shotgun High-powered Shotgun High-powered Shotgun Heavy Machine Gun Improved Light Cannon > --- INVENTORY (25) --- Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Hardened Light Armor Plating Improved Hacking Suite System Restoration Module Tractor Beam High-powered Shotgun High-powered Shotgun Flak Gun Advanced Assault Cannon Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Flak Gun Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Improved Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Hardened Light Armor Plating Improved Hacking Suite System Restoration Module Tractor Beam Heavy Assault Rifle Autogun Autogun Gauss Rifle Gauss Rifle Improved Light Cannon Advanced Assault Cannon Rocket Launcher Missile Launcher [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 2 | . . . . 2 . . . Weapon 5 | . . 2 2 . . 1 . Parts Attached 77 | 6 3 14 25 10 8 11 . Power 11 | 1 1 2 3 1 2 1 . Engine 8 | 1 . 2 3 1 1 . . Core 3 | . 1 . . . 1 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 6 2 1 4 . Treads 17 | 2 . 2 6 2 1 4 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 2 2 5 3 . . Device 6 | . 1 . 2 1 2 . . Storage 3 | 1 1 1 . . . . . Processor 5 | . . 1 . 3 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 34 | 2 . 8 14 2 2 6 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 32 | 2 . 8 14 1 2 5 . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 16 | . . . . 6 6 4 . Power 2 | . . . . 1 1 . . Propulsion 3 | . . . . 1 1 1 . Utility 2 | . . . . 2 . . . Weapon 9 | . . . . 2 4 3 . Highest Loss Streak 4 | . . . . 4 2 4 . To Critical Strikes . | . . . . . . . . Average Backups 22 | 1 6 19 24 23 23 24 21 Power 1 | . 1 1 1 . 1 2 2 Propulsion 6 | . . 4 7 7 5 7 6 Utility 3 | . . 2 3 3 7 8 7 Weapon 10 | . 3 11 12 10 7 7 6 Tool/Special . | . . . . . . . . Unused Backups 33 | . . 7 7 2 1 2 14 Power 3 | . . 1 . . . . 2 Propulsion 8 | . . 1 3 . . . 4 Utility 10 | . . . 1 . 1 2 6 Weapon 12 | . . 5 3 2 . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 90 99 99 98 99 99 96 Engine 7 | . 8 9 9 6 1 2 . Core 1 | . 5 1 . . 4 2 5 Treads 20 | . 28 22 18 14 25 28 29 Device 6 | . 5 . 8 5 5 3 5 Storage 8 | . 14 11 9 7 6 5 5 Processor 5 | . . 10 . 14 13 12 11 Ballistic Gun 46 | . 28 43 53 45 39 38 31 Peak Build Rating 52 | 6 13 18 28 36 44 52 50 Average Rating 26 | 5 8 17 24 31 38 50 49 On Entrance 22 | . 6 13 18 28 30 44 42 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 116 | 12 30 99 107 112 109 116 110 Greatest Support 100 | 40 40 40 40 40 80 100 100 Greatest Overweight (x) 2 | . . 2 2 2 1 1 1 Average Overweight (x) 1 | . . 1 2 2 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 23 | 7 10 20 25 25 25 25 25 Most Carried 25 | 5 14 25 25 25 25 25 23 Average Carried 22 | 1 6 19 24 23 23 24 21 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 2 14 25 25 23 25 24 21 Class Distribution -------------------- 41% | Scavenger-Executioner 37% | Executioner 13% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Executioner | -8/Materials Scavenger-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Matter Collected 5468 | 326 162 556 2612 482 625 705 . Remotely . | . . . . . . . . Salvage Created 6217 | 143 264 695 2986 617 608 904 . Parts 329 | 8 10 46 155 29 24 57 . Haulers Intercepted 8 | . . . 5 1 1 1 . Recyclers Shooed 4 | . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 104 | . 6 13 48 12 11 14 . Guns 103 | . 6 13 48 12 10 14 . AOE 1 | . . . . . 1 . . Classes Destroyed 18 | 3 1 5 6 3 . . . Worker 8 | 1 . . 1 2 . 4 . Builder 5 | . . . 3 . 1 1 . Tunneler 3 | 2 . . . . . 1 . Hauler 8 | . . . 5 1 1 1 . Recycler 13 | 1 . 1 7 2 . 2 . Mechanic 1 | . . 1 . . . . . Operator 2 | . . 1 . . . 1 . Watcher 3 | . . 2 1 . . . . Swarmer 18 | . . . 8 3 . 7 . Grunt 38 | . 6 6 15 3 5 3 . Brawler 1 | . . 1 . . . . . Duelist 3 | . . . 2 . 1 . . Sentry 15 | . . 6 6 . 3 . . Demolisher 2 | . . . . 2 . . . Specialist 14 | . . . 14 . . . . Hunter 4 | . . . 3 . . 1 . Programmer 7 | . . . . 2 2 3 . Assembled 2 | . . . . 2 . . . Best Kill Streak 9 | 3 2 3 6 3 4 9 . Combat Bots Only 5 | . 2 2 4 3 4 5 . Max Kills in Single Turn 5 | 1 1 1 3 2 2 5 . Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Hostile Shots Fired 523 | . 37 21 186 46 100 133 . Missed 167 | . 5 7 65 14 31 45 . Hits 356 | . 32 14 121 32 69 88 . Melee 3 | . . . . 1 2 . . Projectile 353 | . 32 14 121 31 67 88 . AOE 6 | . . . . 6 . . . Critical Strikes 13 | . . . 5 2 3 3 . Part Disruptions 1 | . . . . 1 . . . Damage Taken 5626 | . 422 179 1716 774 1023 1512 . Core 894 | . 142 36 260 126 160 170 . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 412 | . . . 291 121 . . . Core Remaining (%) 74 | 100 43 91 52 82 81 . . Volleys Fired 253 | 11 30 25 100 30 24 33 . Largest 7 | 2 2 4 6 6 6 7 . Hottest 188 | 40 40 92 145 159 146 188 . Shots Fired 1176 | 22 60 100 583 122 139 150 . Gun 1161 | 22 60 100 583 112 139 145 . Cannon 15 | . . . . 10 . 5 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1176 | 22 60 100 583 122 139 150 . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | 9 10 22 18 10 11 15 . Robot Miss Streak 12 | 2 3 10 4 6 8 12 . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . 5 . . 1 . Max Gunslinging Chain 2 | . 1 . 2 . . 1 . Shots Hit Robots 645 | 14 46 58 314 63 82 68 . Core Hits 332 | 5 16 38 121 37 51 64 . Critical Kills 5 | . . . 1 . 1 3 . Critical Parts Destroyed 2 | . 1 . 1 . . . . Critical Strikes 10 | . 1 . 2 . 2 5 . Destroy 8 | . 1 . 2 . 2 3 . Blast 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11657 | 230 579 913 4913 1161 1753 2108 . Guns 10466 | 230 579 913 4876 1085 1457 1326 . Cannons 151 | . . . . 76 . 75 . Explosions 999 | . . . . . 292 707 . Melee . | . . . . . . . . Ramming 41 | . . . 37 . 4 . . Kinetic 10617 | 230 579 913 4876 1161 1457 1401 . Thermal . | . . . . . . . . Explosive 999 | . . . . . 292 707 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 1 5 3 3 Average Corruption 2 | . . . . 1 2 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . 15 . 1 Message Errors 4 | . . . . . 4 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 3 | . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 73 | . . . . . 15 58 . Projectiles . | . . . . . . . . Explosions 73 | . . . . . 15 58 . Melee . | . . . . . . . . Knockbacks 2 | . . . 1 1 . . . Impact 1 | . . . 1 . . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . . . . 68 . . Shots 2 | . . . . . 2 . . Rammed 5 | . . . 4 . 1 . . Targets Rammed 5 | . . . 4 . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 226 | . 2 124 207 91 226 114 132 Average Temperature 42 | . 1 29 54 27 28 26 82 Received Heat Transfer 1125 | . 243 84 306 153 222 117 . Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Maximum Alert Level 3 | . . . 3 2 . 1 . Low Security (%) 50 | 100 100 100 20 4 100 98 100 Level 1 34 | . . . 49 94 . 1 . Level 2 7 | . . . 14 1 . . . Level 3 8 | . . . 16 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 882 | 15 50 127 882 401 100 201 54 Initial 401 | . . 17 9 401 100 11 54 Average 232 | 1 9 53 378 264 40 50 49 Influence Increases 3189 | 20 174 456 1372 336 357 474 . Destroy 0b10 Robot/C 2040 | . 120 260 960 200 220 280 . Destroy 0b10 Robot/NC 215 | 20 . 25 85 25 10 50 . Destroy Leader 562 | . 30 94 262 52 72 52 . Successful Hack 78 | . 8 32 6 24 . 8 . Disable Machine 120 | . . . 30 . 30 60 . Destroy Structure 69 | . 1 . 14 5 25 24 . Lose Combat Pursuer 105 | . 15 45 15 30 . . . Influence Decreases 3145 | 20 132 475 513 1011 540 343 111 Entered New Map 741 | . . 25 14 481 107 13 101 Time Decay 2254 | 20 132 450 499 470 383 290 10 Lost Part 150 | . . . . 60 50 40 . Squads Dispatched 32 | . . 1 19 4 4 4 . Investigation 1 | . . . 1 . . . . Extermination 6 | . . . . 2 2 2 . Reinforcement 14 | . . 1 11 1 . 1 . Assault . | . . . . . . . . Garrison 11 | . . . 7 1 2 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Distress Signals 15 | . . 2 8 1 . 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 173 | . 12 21 73 24 14 26 3 Peak Tracking Total 8 | . 3 5 5 5 4 8 3 Tactical Retreats 6 | . 1 2 1 2 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Traps Triggered 3 | . . . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Disabled 8 | . . . 2 . 2 4 . Max in Single Turn 4 | . . . 1 . 2 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Accessed 24 | . 5 9 7 1 1 1 . Terminals 15 | . 5 6 2 . 1 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 2 1 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 68 | . 13 25 22 2 4 2 . Successful 34 | . 5 15 9 2 1 2 . Failed 34 | . 8 10 13 . 3 . . Catastrophic 4 | . . 1 3 . . . . Database Lockouts . | . . . . . . . . Manual 38 | . 13 14 5 . 4 2 . Terminals 41 | . 13 18 4 . 4 2 . Fabricators . | . . . . . . . . Repair Stations 15 | . . 1 12 2 . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers 6 | . . 6 . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 2 | . . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . . 7 2 . . . Scan Component 5 | . . . 4 1 . . . Repair 4 | . . . 3 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 5 | . . 5 . . . . . Retrieve Study 5 | . . 5 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . 5 8 . . 1 2 . Terminals 16 | . 5 8 . . 1 2 . Track 1 | . . . . . . 1 . Botnet 3 | . . 2 . . . 1 . Disrupt 1 | . . . . . 1 . . Operators 1 | . . 1 . . . . . Skim 10 | . 5 5 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 21 | . 4 8 6 1 1 1 . Full Trace Events 2 | . . . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 5 . . . . . Parts Repaired 4 | . . . 3 1 . . . Time 109 | . . . 96 13 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 74 | . . . 74 . . . . Retrieved Components 10 | . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Turns Passed 11072 | 181 735 1441 5519 1189 1093 879 35 Spaces Moved 3785 | 68 304 570 1652 411 458 306 16 Core 14 | 14 . . . . . . . Treads 3771 | 54 304 570 1652 411 458 306 16 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 200 200 200 Average Speed 217 | 137 160 201 240 240 200 200 200 Slowest Speed 240 | 160 160 240 240 240 200 200 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 52 47 58 12 18 11 26 Regions Visited 7 Branch Regions . Pre-discovered Areas 3 | . 1 2 . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 2 . 1 . Terrain Destroyed 43 | . . . 1 3 26 13 . Melee . | . . . . . . . . Projectile 5 | . . . 1 3 . 1 . AOE 37 | . . . . . 26 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total 6107 | 134 493 813 3030 555 568 495 19 Wait 1809 | 42 140 160 1196 88 58 125 . Move 3779 | 67 303 569 1651 410 457 306 16 Hop . | . . . . . . . . Pick Up 87 | 8 15 25 14 6 13 6 . Fast Attach 8 | . . . 5 3 . . . Attach 33 | 6 1 2 2 7 9 3 3 Detach 3 | . . . 1 2 . . . Swap 66 | . 2 13 27 6 3 15 . Drop 64 | . 2 19 30 3 3 7 . Fire 253 | 11 30 25 100 30 24 33 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . 4 . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / Min / *Sto x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 13) 557 | -10/Materials | Discovered new exit (range 12) 759 | -10/Materials | Loaded intel: 8 terminal locations 783 | -10/Materials | Loaded intel: 21 trap records 798 | -10/Materials | Learned location of 1 exit from Storage 805 | -10/Materials | Identified exit to Materials 806 | -10/Materials | Learned location of 2 exits from Subcaves 807 | -10/Materials | Learned Storage emergency access door positions 808 | -10/Materials | Learned 2 Mines zone layouts 814 | -10/Materials | Learned Storage stockpile data 830 | -10/Materials | Learned location of 1 exit from Recycling 858 | -10/Materials | Learned Storage stockpile data 869 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Entered another Materials area 917 | -9/Materials | Evolved 2 slots: Weapon x2 922 | -9/Materials | Discovered new exit (range 8) 1225 | -9/Materials | Build established: Gunner 1924 | -9/Materials | Learned location of Zion (-7) 1956 | -9/Materials | Learned Storage emergency access door positions 1980 | -9/Materials | Identified exit to Storage 1993 | -9/Materials | Discovered new exit (range 4) 1995 | -9/Materials | Learned location of 1 exit from Storage 2001 | -9/Materials | Learned location of Storage (-9) 2002 | -9/Materials | Identified exit to Materials 2002 | -9/Materials | Identified exit to Mines 2008 | -9/Materials | Learned location of 1 exit from Storage 2026 | -9/Materials | Learned location of 1 exit from Recycling 2358 | -9/Materials | Entered another Materials area 2358 | -8/Materials | Evolved 2 slots: Weapon x2 2667 | -8/Materials | Build established: Executioner 3448 | -8/Materials | Garrison activated, responded to threat 5202 | -8/Materials | Repaired Autogun+ 5411 | -8/Materials | Discovered new exit (range 14) 6355 | -8/Materials | Garrison activated, responded to threat 6538 | -8/Materials | Build established: Scavenger-Executioner 6658 | -8/Materials | Garrison activated, responded to threat 7818 | -8/Materials | Repaired Autogun+ 7852 | -8/Materials | Repaired Autogun+ 7877 | -8/Materials | Entered Factory 7877 | -7/Factory | Evolved 2 slots: Utility x2 8466 | -7/Factory | Lost 4 parts (1n1u2w) 8708 | -7/Factory | Repaired Lgt. Treads+ 9041 | -7/Factory | Discovered new exit (range 6) 9055 | -7/Factory | Garrison activated, responded to threat 9066 | -7/Factory | Entered another Factory area 9066 | -6/Factory | Evolved 2 slots: Propulsion x2 9420 | -6/Factory | Garrison activated, responded to threat 9523 | -6/Factory | Garrison activated, responded to threat 9971 | -6/Factory | Discovered new exit (range 13) 10157 | -6/Factory | Identified exit to Factory 10159 | -6/Factory | Entered another Factory area 10159 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10344 | -5/Factory | Discovered new exit (range 12) 10996 | -5/Factory | Garrison activated, responded to threat 11038 | -5/Factory | Sucked down chute 11038 | -5/Factory | Entered Waste 11055 | -5/Waste | Spotted C-40 Crusher 11059 | -5/Waste | Spotted C-40 Crusher 11061 | -5/Waste | Spotted C-40 Crusher 11064 | -5/Waste | Lost 4 parts (1n3w) 11073 | -5/Waste | Self-destructed Last Messages --------------- 11019_ Penetrated by Slug. 11019_ U-05 Engineer lays Concrete. 11021_ Lgt. Treads+ destroyed. 11021_ U-05 Engineer lays Concrete. 11023_ Penetrated by Slug. 11023_ U-05 Engineer lays Concrete. 11025_ Penetrated by Slug. 11027_ Slug penetrates Wall. 11030_ Autogun+ destroyed. 11030_ Penetrated by Slug. 11031_ Gauss Rifle destroyed. 11032_ Penetrated by Slug. 11033_ Gauss Rifle destroyed. 11035_ Penetrated by Slug. 11038_ Triggered Chute Trap. 11038_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 11065_ System corrupted: Heat flow error (+178). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######?????????????????????????? | | ????????????????? ????????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# !#???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????? ????????????????????????? | | ?????????????????? ?????????????????????????? | | ??????????????????# #?????????????????????????? | | ????############??#[ #???????????#?????????????? | | ????# #??# #????????? #?????????????? | | ????# #??# #???????? #?????????????? | | ????# #### ######## #####?????????? | | ????# = ?????????? | | ????# * CC ????????? | | ????# CC CC ????????? | | ????# CC @ CC ????????? | | ????# * #### ########CC ##????????????? | | ????# #??# #?????????? #?????????????? | | ????# #??# #?????????????????????????? | | ????############??# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ?????????????????? #?????????????????????????? | | ????????????????? #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????### #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????#[ #?????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 7% | -8/Materials Autogun | 15% | -8/Materials Autogun | 23% | -8/Materials Lgt. Treads | 13% | -7/Factory Studied --------- Shotgun | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Autogun | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed LaserNeutronTrap Manual? 0 Play Time 01:07:11 Cumulative 100.2 hours Start 2026.04.02 @ 19:29:32 End 2026.04.03 @ 00:21:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 270f58aa-7d09-490d-b8e5-7fea89f589af