Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 23:41:48

Player: Figgis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1289)     1289
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-67)                -67
              TOTAL SCORE: 3462

 Bonus
-------
Follower Combat Kills      7
Friendly Fire              -74

 Cogmind 
---------
Core Integrity             321/550
Matter                     163/300
Energy                     160/160
System Corruption          0%
Temperature                Warning (345)
Movement                   Core (650) Ox12
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
         Large Storage Unit
  Experimental Sensor Array
      Improved Power Shielding
      Improved Utility Shielding
               Hacking Suite
>              --- WEAPON (2) -------
               Plasma Cannon
>              --- INVENTORY (15) ---
               Ion Engine
     Makeshift Power Source
         Light Angular Momentum Engine
      Improved Cooling System
         Large Matter Pod (150)
      Advanced Weight Redist. System
      Improved Power Shielding
      Improved Utility Shielding
        Medium Armor Plating
        Medium Armor Plating
         Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Improved Power Shielding
      Improved Utility Shielding
               Hacking Suite
>              --- WEAPON -----------
         Heavy Assault Rifle
               Gauss Rifle
>              --- INVENTORY --------
               Ion Engine
     Makeshift Power Source
         Light Angular Momentum Engine
         Light Treads
      Improved Heat Sink
      Improved Cooling System
         Large Matter Pod
      Advanced Weight Redist. System
      Improved Power Shielding
      Improved Utility Shielding
        Medium Armor Plating
        Medium Armor Plating
      Improved EM Pulse Cannon
               Plasma Cannon
         Heavy Missile Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             40   | 6   13  .   8   4   9   
  Power                    4    | 1   2   .   .   .   1   
    Engine                 3    | 1   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   2   1   2   
    Treads                 9    | 2   2   .   2   1   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   3   .   4   .   3   
    Device                 1    | .   .   .   .   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             7    | .   2   .   4   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   6   .   2   3   3   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          8    | .   2   .   2   2   2   
    Ballistic Gun          6    | 1   3   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 11   | .   3   .   .   .   8   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  2    | .   1   .   .   .   1   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      3    | .   2   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 99  99  95  
  Engine                   10   | .   14  14  11  11  2   
  Core                     1    | .   .   .   .   .   6   
  Treads                   24   | .   27  28  22  22  23  
  Device                   1    | .   .   .   .   .   6   
  Storage                  11   | .   14  14  11  11  9   
  Hackware                 1    | .   .   .   .   .   9   
  Protection               21   | .   11  14  32  33  20  
  Energy Gun               2    | .   7   .   .   .   .   
  Energy Cannon            13   | .   3   28  22  20  2   
  Ballistic Gun            8    | .   17  .   .   .   15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             50   | 11  36  36  44  50  46  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  9    | 1   9   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  
  Most Carried             15   | 5   15  15  15  15  15  
  Average Carried          13   | 2   9   14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 2   15  15  15  15  11  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           1141 | 190 461 51  160 62  217 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1613 | .   423 45  257 313 575 
  Parts                    105  | .   29  4   24  16  32  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   1   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  35   | .   12  3   4   6   10  
  Guns                     18   | .   12  .   .   .   6   
  Cannons                  16   | .   .   3   4   5   4   
Classes Destroyed          10   | .   4   .   2   2   2   
  Worker                   3    | .   1   .   1   .   1   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   2   .   1   .   1   
  Swarmer                  9    | .   6   3   .   .   .   
  Grunt                    17   | .   6   .   1   5   5   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   3   .   1   
  Hunter                   3    | .   .   .   .   .   3   
  Zionite                  1    | .   .   .   .   1   .   
Best Kill Streak           4    | .   4   2   1   2   3   
  Combat Bots Only         4    | .   4   2   1   2   3   
Max Kills in Single Turn   2    | .   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               2299 | .    579  150  161  56   1353 
  Core                     372  | .    98   33   12   .    229  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  118  | .    .    .    9    .    109  
Core Remaining (%)         81   | 100  .    47   .    97   .    
Volleys Fired              158  | .    57   7    20   11   63   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  149  | .    60   136  136  149  149  
Shots Fired                294  | .    110  12   38   21   113  
  Gun                      197  | .    110  .    .    .    87   
  Cannon                   97   | .    .    12   38   21   26   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  174  | .    87   .    .    .    87   
  Thermal                  77   | .    .    12   38   16   11   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          43   | .    23   .    .    5    15   
  Robot Hit Streak         12   | .    7    10   5    6    12   
  Robot Miss Streak        5    | .    5    1    3    1    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           172  | .    62   8    17   14   71   
  Core Hits                67   | .    29   3    7    6    22   
  Critical Kills           2    | .    1    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    1    .    
    Meltdown               1    | .    .    .    .    1    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2859 | .    571  183  391  400  1314 
  Guns                     1502 | .    571  .    .    .    931  
  Cannons                  1353 | .    .    179  391  400  383  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    .    4    .    .    .    
  Kinetic                  1359 | .    428  .    .    .    931  
  Thermal                  1012 | .    .    179  391  265  177  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          484  | .    143  .    .    135  206  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            16   | .    .    4    12   .    .    
  Projectiles              16   | .    .    4    12   .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        393  | .    287  336  393  381  375  
  Average Temperature      120  | .    68   202  121  147  132  
  Received Heat Transfer   945  | .    237  .    102  12   594  
  Effects                  6    | .    .    1    2    3    .    
    Energy Bleed           2    | .    .    .    1    1    .    
    Interference           4    | .    .    1    1    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    1    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         1845 | .    .    296  703  496  350  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             252  | .   150 117 143 117 252 
  Initial                  47   | .   .   47  .   19  45  
  Average                  70   | .   50  48  69  62  140 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         93   | 100 100 100 100 100 62  
  Level 1                  6    | .   .   .   .   .   37  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   1   1   1   
  Investigation            3    | .   2   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           4    | .   2   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              51   | .   17  3   9   8   14  
  Peak Tracking Total      5    | .   4   3   3   3   5   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          13   | .   6   1   3   1   2   
  Terminals                12   | .   6   1   3   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                31   | .   13  3   10  1   4   
  Successful               6    | .   3   .   2   1   .   
  Failed                   25   | .   10  3   8   .   4   
    Catastrophic           5    | .   2   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   28   | .   11  3   10  .   4   
  Terminals                30   | .   13  3   10  .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   3   .   2   1   .   
  Robot Analysis           2    | .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     3    | .   2   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   5   1   3   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      43   | .   .   .   .   43  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  .   
  Total Damage             85   | .   .   .   .   85  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  
Turns Passed               3934 | 52   1173 525  500  1016 668  
Spaces Moved               1721 | 39   598  288  229  378  189  
  Core                     23   | 21   2    .    .    .    .    
  Treads                   1698 | 18   596  288  229  378  189  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            179  | 103  161  160  165  242  172  
  Slowest Speed            500  | 160  500  160  240  320  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    81   60   31   79   17   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    1    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    1    4    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      2302 | 49  718 341 318 458 418 
  Wait                     298  | .   16  42  33  55  152 
  Move                     1716 | 38  597 287 228 377 189 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  50   | 5   24  2   12  4   3   
  Fast Attach              11   | 3   2   .   4   2   .   
  Attach                   15   | 3   6   .   .   .   6   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     14   | .   5   .   4   2   3   
  Drop                     38   | .   11  2   16  7   2   
  Fire                     158  | .   57  7   20  11  63  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 16)
   53 | -11/Junkyard  | Entered Materials
  143 | -10/Materials | Discovered new exit (range 7)
  304 | -10/Materials | Build established: Mutant
  508 | -10/Materials | Discovered new exit (range 12)
  867 | -10/Materials | Identified exit to Mines
 1010 | -10/Materials | Discovered new exit (range 16)
 1226 | -10/Materials | Entered Mines
 1238 | -10/Mines     | Met a Derelict bent on vengeance
 1289 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1293 | -10/Mines     | Found Prototype Device
 1308 | -10/Mines     | Learned location of Storage (-7)
 1550 | -10/Mines     | Core integrity fell below 50%
 1706 | -10/Mines     | Discovered new exit (range 14)
 1751 | -10/Mines     | Entered Materials
 1751 | -9/Materials  | Evolved 2 slots: Utility x2
 1818 | -9/Materials  | Identified exit to Mines
 2251 | -9/Materials  | Entered Mines
 2480 | -9/Mines      | Discovered new exit (range 10)
 2661 | -9/Mines      | Learned Materials emergency access door positions
 3032 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3245 | -9/Mines      | Discovered new exit (range 9)
 3267 | -9/Mines      | Entered Materials
 3267 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3481 | -8/Materials  | Identified Exp. Sensor Array
 3559 | -8/Materials  | Build established: Scavenger-Mutant
 3826 | -8/Materials  | Lost 3 parts (3n)
 3935 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03808_ Acquired 59 matter.
03814_ K-01 Serf collects debris. <x5>
03862_ R-06 Scavenger collects Imp. Heat Sink.
03868_ K-01 Serf destroyed.
03869_ K-01 Serf collects debris.
03871_ Slug penetrates Wall.
03881_ Slug penetrates G-47 Trooper.
03884_ G-47 Trooper destroyed.
03884_ Slug penetrates Door.
03887_ Slug penetrates G-47 Trooper.
03890_ Critical hit (Burn: +37).
03890_ Slug penetrates G-47 Trooper. <x2>
03894_ Gauss Rifle destroyed.
03898_ Hvy. Assault Rifle destroyed.
03903_ R-06 Scavenger collects Sml. Matter Pod.
03909_ G-47 Trooper destroyed.
03921_ U-05 Engineer builds a Wall.
03929_ Lgt. Treads destroyed.
03930_ U-05 Engineer builds a Wall.
03933_ Imp. EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????+?????????#####?????????? |
| ???????????????????????????????????#   #?????????? |
| ???????????????????????????????????#   #?????????? |
| ???????????????????????????????????#   #???????### |
| ???????????????????????????????????+   #???????#   |
| ???????????????????????????????????#   #???????#   |
| ???????????????????????????????????#   #???????#   |
| ??????????????????????????????????##   ##??????#   |
| ??????????????????????????????????#     ###### #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#  T         +   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#     ########   |
| ??????????????????????????????#######+#######??#   |
| ??????????????????????????????#             #??#   |
| ???????????????????????########             ####   |
| ???????????????????????#     ## """ """ """ +  +   |
| ???????????????????????#    ! # """ """ """ ###### |
| ???????????????????????#   * ## """ """ """ #????# |
| ???????????????????#???# !! !##             #????# |
| ???????????????????# ??# !! !##################### |
| ???????????????????#  ?#     ##        ?    ?      |
| ???????????????????#   # @Y= ;# "      ########### |
| ????????????####+###   ###g;### "      #?????#     |
| ?????????                 u%  #      ? #?????#"""" |
| ?????????                     ;        #?????#"""" |
| ??????????     """            #   !!  [#?????#"""" |
| ???????????????"""     ###### #   !/   #?????#"""" |
| ???????????????"""     ?????# #   !/   #?????#"""" |
| ??????????????  ?     ??????# #        #?????#"""" |
| ?????????????        ???????# ##########?????#"""" |
| ????????????#  """  ????????#+#??????????????#     |
| ????????????+  """  ?????????????????????????##### |
| ????????????????"" ??????????????????????????????? |
| ????????????????  ???????????????????????????????? |
| ???????????????? ????????????????????????????????? |
| ???????????????""????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????+???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????+???????????+???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????+???????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            66
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotSwarmBay
  Manual?         0
Play Time         00:27:14
  Cumulative      31.5 hours
  Start           2023.10.07 @ 23:15:05
  End             2023.10.07 @ 23:41:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           60
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          34
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 566a550b-2e2e-4cc7-8896-c3a4c4a6ab5d