Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.07 @ 23:41:48 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1289) 1289 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-67) -67 TOTAL SCORE: 3462 Bonus ------- Follower Combat Kills 7 Friendly Fire -74 Cogmind --------- Core Integrity 321/550 Matter 163/300 Energy 160/160 System Corruption 0% Temperature Warning (345) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Experimental Sensor Array Improved Power Shielding Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (15) --- Ion Engine Makeshift Power Source Light Angular Momentum Engine Improved Cooling System Large Matter Pod (150) Advanced Weight Redist. System Improved Power Shielding Improved Utility Shielding Medium Armor Plating Medium Armor Plating Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Power Shielding Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Makeshift Power Source Light Angular Momentum Engine Light Treads Improved Heat Sink Improved Cooling System Large Matter Pod Advanced Weight Redist. System Improved Power Shielding Improved Utility Shielding Medium Armor Plating Medium Armor Plating Improved EM Pulse Cannon Plasma Cannon Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 40 | 6 13 . 8 4 9 Power 4 | 1 2 . . . 1 Engine 3 | 1 2 . . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 2 . 2 1 2 Treads 9 | 2 2 . 2 1 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 . 4 . 3 Device 1 | . . . . . 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 7 | . 2 . 4 . 1 Artifact . | . . . . . . Weapon 16 | 2 6 . 2 3 3 Energy Gun 2 | 1 1 . . . . Energy Cannon 8 | . 2 . 2 2 2 Ballistic Gun 6 | 1 3 . . 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . 3 . . . 8 Power 1 | . 1 . . . . Propulsion 4 | . . . . . 4 Utility 2 | . 1 . . . 1 Weapon 4 | . 1 . . . 3 Highest Loss Streak 3 | . 2 . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 100 99 99 95 Engine 10 | . 14 14 11 11 2 Core 1 | . . . . . 6 Treads 24 | . 27 28 22 22 23 Device 1 | . . . . . 6 Storage 11 | . 14 14 11 11 9 Hackware 1 | . . . . . 9 Protection 21 | . 11 14 32 33 20 Energy Gun 2 | . 7 . . . . Energy Cannon 13 | . 3 28 22 20 2 Ballistic Gun 8 | . 17 . . . 15 Naked Turns . | . . . . . . Heaviest Build 50 | 11 36 36 44 50 46 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 9 | 1 9 . 1 2 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 2 9 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 11 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Min Mat Matter Collected 1141 | 190 461 51 160 62 217 Remotely . | . . . . . . Salvage Created 1613 | . 423 45 257 313 575 Parts 105 | . 29 4 24 16 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Combat Hostiles Destroyed 35 | . 12 3 4 6 10 Guns 18 | . 12 . . . 6 Cannons 16 | . . 3 4 5 4 Classes Destroyed 10 | . 4 . 2 2 2 Worker 3 | . 1 . 1 . 1 Operator 1 | . . . 1 . . Watcher 4 | . 2 . 1 . 1 Swarmer 9 | . 6 3 . . . Grunt 17 | . 6 . 1 5 5 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 4 | . . . 3 . 1 Hunter 3 | . . . . . 3 Zionite 1 | . . . . 1 . Best Kill Streak 4 | . 4 2 1 2 3 Combat Bots Only 4 | . 4 2 1 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Damage Taken 2299 | . 579 150 161 56 1353 Core 372 | . 98 33 12 . 229 Absorbed by Shields . | . . . . . . Redirected to Shielding 118 | . . . 9 . 109 Core Remaining (%) 81 | 100 . 47 . 97 . Volleys Fired 158 | . 57 7 20 11 63 Largest 2 | . 2 2 2 2 2 Hottest 149 | . 60 136 136 149 149 Shots Fired 294 | . 110 12 38 21 113 Gun 197 | . 110 . . . 87 Cannon 97 | . . 12 38 21 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 174 | . 87 . . . 87 Thermal 77 | . . 12 38 16 11 Explosive . | . . . . . . Electromagnetic 43 | . 23 . . 5 15 Robot Hit Streak 12 | . 7 10 5 6 12 Robot Miss Streak 5 | . 5 1 3 1 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 172 | . 62 8 17 14 71 Core Hits 67 | . 29 3 7 6 22 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . 1 . Meltdown 1 | . . . . 1 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2859 | . 571 183 391 400 1314 Guns 1502 | . 571 . . . 931 Cannons 1353 | . . 179 391 400 383 Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . 4 . . . Kinetic 1359 | . 428 . . . 931 Thermal 1012 | . . 179 391 265 177 Explosive . | . . . . . . Electromagnetic 484 | . 143 . . 135 206 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . . 4 12 . . Projectiles 16 | . . 4 12 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 287 336 393 381 375 Average Temperature 120 | . 68 202 121 147 132 Received Heat Transfer 945 | . 237 . 102 12 594 Effects 6 | . . 1 2 3 . Energy Bleed 2 | . . . 1 1 . Interference 4 | . . 1 1 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 1 | . . . . 1 . Heat Transferred 1845 | . . 296 703 496 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Peak Influence 252 | . 150 117 143 117 252 Initial 47 | . . 47 . 19 45 Average 70 | . 50 48 69 62 140 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 62 Level 1 6 | . . . . . 37 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . 1 1 1 Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Distress Signals 4 | . 2 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 17 3 9 8 14 Peak Tracking Total 5 | . 4 3 3 3 5 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Machines Accessed 13 | . 6 1 3 1 2 Terminals 12 | . 6 1 3 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 13 3 10 1 4 Successful 6 | . 3 . 2 1 . Failed 25 | . 10 3 8 . 4 Catastrophic 5 | . 2 . 2 . 1 Database Lockouts . | . . . . . . Manual 28 | . 11 3 10 . 4 Terminals 30 | . 13 3 10 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 . 2 1 . Robot Analysis 2 | . 1 . 1 . . Open Door 1 | . . . . 1 . Branch Access Points 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 11 | . 5 1 3 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 43 | . . . . 43 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 10 | . . . . 10 . Total Damage 85 | . . . . 85 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Min Mat Turns Passed 3934 | 52 1173 525 500 1016 668 Spaces Moved 1721 | 39 598 288 229 378 189 Core 23 | 21 2 . . . . Treads 1698 | 18 596 288 229 378 189 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 179 | 103 161 160 165 242 172 Slowest Speed 500 | 160 500 160 240 320 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 81 60 31 79 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . 1 4 Melee . | . . . . . . Projectile 5 | . . . . 1 4 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Min Mat Total 2302 | 49 718 341 318 458 418 Wait 298 | . 16 42 33 55 152 Move 1716 | 38 597 287 228 377 189 Hop . | . . . . . . Pick Up 50 | 5 24 2 12 4 3 Fast Attach 11 | 3 2 . 4 2 . Attach 15 | 3 6 . . . 6 Detach 1 | . . . 1 . . Swap 14 | . 5 . 4 2 3 Drop 38 | . 11 2 16 7 2 Fire 158 | . 57 7 20 11 63 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 12) 867 | -10/Materials | Identified exit to Mines 1010 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Entered Mines 1238 | -10/Mines | Met a Derelict bent on vengeance 1289 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1293 | -10/Mines | Found Prototype Device 1308 | -10/Mines | Learned location of Storage (-7) 1550 | -10/Mines | Core integrity fell below 50% 1706 | -10/Mines | Discovered new exit (range 14) 1751 | -10/Mines | Entered Materials 1751 | -9/Materials | Evolved 2 slots: Utility x2 1818 | -9/Materials | Identified exit to Mines 2251 | -9/Materials | Entered Mines 2480 | -9/Mines | Discovered new exit (range 10) 2661 | -9/Mines | Learned Materials emergency access door positions 3032 | -9/Mines | Met a Derelict shopkeep closing up shop 3245 | -9/Mines | Discovered new exit (range 9) 3267 | -9/Mines | Entered Materials 3267 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3481 | -8/Materials | Identified Exp. Sensor Array 3559 | -8/Materials | Build established: Scavenger-Mutant 3826 | -8/Materials | Lost 3 parts (3n) 3935 | -8/Materials | Self-destructed Last Messages --------------- 03808_ Acquired 59 matter. 03814_ K-01 Serf collects debris. 03862_ R-06 Scavenger collects Imp. Heat Sink. 03868_ K-01 Serf destroyed. 03869_ K-01 Serf collects debris. 03871_ Slug penetrates Wall. 03881_ Slug penetrates G-47 Trooper. 03884_ G-47 Trooper destroyed. 03884_ Slug penetrates Door. 03887_ Slug penetrates G-47 Trooper. 03890_ Critical hit (Burn: +37). 03890_ Slug penetrates G-47 Trooper. 03894_ Gauss Rifle destroyed. 03898_ Hvy. Assault Rifle destroyed. 03903_ R-06 Scavenger collects Sml. Matter Pod. 03909_ G-47 Trooper destroyed. 03921_ U-05 Engineer builds a Wall. 03929_ Lgt. Treads destroyed. 03930_ U-05 Engineer builds a Wall. 03933_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+?????????#####?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #???????### | | ???????????????????????????????????+ #???????# | | ???????????????????????????????????# #???????# | | ???????????????????????????????????# #???????# | | ??????????????????????????????????## ##??????# | | ??????????????????????????????????# ###### # | | ??????????????????????????????????# # | | ??????????????????????????????????# T + | | ??????????????????????????????????# # | | ??????????????????????????????????# ######## | | ??????????????????????????????#######+#######??# | | ??????????????????????????????# #??# | | ???????????????????????######## #### | | ???????????????????????# ## """ """ """ + + | | ???????????????????????# ! # """ """ """ ###### | | ???????????????????????# * ## """ """ """ #????# | | ???????????????????#???# !! !## #????# | | ???????????????????# ??# !! !##################### | | ???????????????????# ?# ## ? ? | | ???????????????????# # @Y= ;# " ########### | | ????????????####+### ###g;### " #?????# | | ????????? u% # ? #?????#"""" | | ????????? ; #?????#"""" | | ?????????? 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[#?????#"""" | | ???????????????""" ###### # !/ #?????#"""" | | ???????????????""" ?????# # !/ #?????#"""" | | ?????????????? ? ??????# # #?????#"""" | | ????????????? ???????# ##########?????#"""" | | ????????????# """ ????????#+#??????????????# | | ????????????+ """ ?????????????????????????##### | | ????????????????"" ??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????""????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????+???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 66 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotSwarmBay Manual? 0 Play Time 00:27:14 Cumulative 31.5 hours Start 2023.10.07 @ 23:15:05 End 2023.10.07 @ 23:41:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 60 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 566a550b-2e2e-4cc7-8896-c3a4c4a6ab5d