Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 11:03:45 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1364) 1364 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5209 Bonus ------- None Cogmind --------- Core Integrity 501/850 Matter 24/300 Energy 1/100 System Corruption 10% Temperature Cool (12) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Improved Field Recycling Unit > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Heavy Ion Cannon Gauss Rifle Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Antimatter Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Transmission Jammer Recalibrator Improved Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Heavy Ion Cannon Gauss Rifle Assault Cannon Missile Launcher Missile Launcher Missile Launcher Concussive RPG Plasma Cutter [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . Utility 5 | . . . 2 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 63 | 7 5 18 12 15 2 1 . 3 Power 12 | 1 . 5 1 1 2 1 . 1 Engine 5 | 1 . 4 . . . . . . Core 6 | . . 1 1 1 2 . . 1 Reactor 1 | . . . . . . 1 . . Propulsion 17 | 3 1 7 3 3 . . . . Treads 3 | . . 3 . . . . . . Leg 4 | 2 1 . . 1 . . . . Wheel 10 | 1 . 4 3 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 2 1 4 8 . . . . Device 7 | . 1 . 3 3 . . . . Storage 2 | 1 1 . . . . . . . Processor 1 | . . . . 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 5 | . . 1 1 3 . . . . Artifact . | . . . . . . . . . Weapon 18 | 2 2 5 4 3 . . . 2 Energy Gun 4 | 1 1 2 . . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 7 | 1 1 2 2 1 . . . . Ballistic Cannon 2 | . . . 1 1 . . . . Launcher 4 | . . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 29 | . 1 9 2 4 . . 1 12 Power 6 | . . 2 . . . . . 4 Propulsion 11 | . 1 4 2 1 . . . 3 Utility 6 | . . 1 . 3 . . 1 1 Weapon 6 | . . 2 . . . . . 4 Highest Loss Streak 12 | . 1 7 2 2 . . 1 12 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 7 7 12 14 13 13 13 11 Power 1 | . 1 1 2 2 2 2 2 1 Propulsion 3 | 2 4 2 3 3 3 3 3 3 Utility . | . . 1 . . . . . . Weapon 4 | . 1 2 6 6 6 6 6 5 Tool/Special . | . . . . . . . . . Unused Backups 12 | . . 5 2 2 . . . 3 Power 4 | . . 4 . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 2 | . . 1 1 . . . . . Weapon 2 | . . . 1 1 . . . . Tool/Special 2 | . . . . 1 . . . 1 Average Slot Usage (%) 86 | . 96 80 92 87 78 79 76 57 Engine 3 | . 14 9 . . . . . . Core 5 | . . 1 9 6 12 11 6 4 Treads 2 | . . 13 . . . . . . Leg 5 | . 27 3 . . . . . . Wheel 17 | . . 10 30 23 20 20 20 13 Device 13 | . 10 6 16 15 19 20 16 10 Storage 8 | . 14 11 9 7 6 6 6 6 Processor 3 | . . . . 7 6 6 6 6 Protection 4 | . . 2 9 8 . . . . Energy Gun 3 | . 14 6 5 . . . . . Ballistic Gun 8 | . 14 13 8 5 5 6 6 4 Ballistic Cannon 3 | . . . . 6 7 6 6 4 Peak Build Rating 40 | 6 7 16 30 39 36 40 40 36 Average Rating 23 | 5 6 8 24 33 35 35 37 27 On Entrance 22 | . 6 7 16 29 29 36 40 36 Avg Prop Armor Cover (%) 5 | 5 . 8 5 3 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 13 33 37 40 61 56 74 74 73 Greatest Support 64 | 20 20 46 52 64 48 48 48 48 Greatest Overweight (x) 12 | 1 2 1 3 1 1 1 1 12 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | 6 9 13 15 15 15 13 13 13 Average Carried 11 | 3 7 7 12 14 13 13 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 9 13 15 15 13 13 13 7 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Matter Collected 1395 | 168 207 233 205 572 . . . 10 Remotely . | . . . . . . . . . Salvage Created 1549 | . 268 367 264 566 . . . 84 Parts 90 | . 18 32 9 28 . . . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 39 | . 8 10 5 12 . . . 4 Guns 27 | . 8 10 2 7 . . . . Cannons 5 | . . . . 4 . . . 1 AOE 6 | . . . 3 . . . . 3 Classes Destroyed 8 | . 3 2 1 2 . . . . Worker 6 | . . 2 . 4 . . . . Builder 1 | . . . 1 . . . . . Recycler 3 | . 1 . 1 1 . . . . Swarmer 16 | . 6 4 . 4 . . . 2 Grunt 12 | . 2 3 3 2 . . . 2 Sentry 7 | . . 3 2 2 . . . . Hunter 3 | . . . . 3 . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 7 | . 4 7 7 4 . . . 4 Combat Bots Only 6 | . 3 6 5 4 . . . 4 Max Kills in Single Turn 3 | . 1 2 2 1 . . . 3 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 2 . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Hostile Shots Fired 449 | . 61 115 38 151 9 . 9 66 Missed 123 | . 14 34 8 46 4 . 3 14 Hits 326 | . 47 81 30 105 5 . 6 52 Projectile 326 | . 47 81 30 105 5 . 6 52 Critical Strikes 10 | . . 2 4 1 . . . 3 Damage Taken 4250 | . 436 1009 548 996 34 . 115 1112 Core 897 | . 131 169 137 111 . . 19 330 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 47 57 75 84 . . . . Volleys Fired 164 | . 32 54 12 54 . . 3 9 Largest 2 | . 2 2 2 2 . . 2 2 Hottest 102 | . 60 76 84 102 . . 68 72 Shots Fired 307 | . 63 94 24 108 . . 6 12 Gun 223 | . 63 94 20 40 . . 3 3 Cannon 78 | . . . 2 68 . . 3 5 Launcher 6 | . . . 2 . . . . 4 Special . | . . . . . . . . . Kinetic 232 | . 32 75 19 92 . . 6 8 Thermal 69 | . 31 19 3 16 . . . . Explosive 6 | . . . 2 . . . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 7 20 5 10 . . 1 4 Robot Miss Streak 5 | . 5 3 3 3 . . 4 4 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 4 | . 1 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 197 | . 37 70 14 70 . . 1 5 Core Hits 89 | . 15 22 14 26 . . . 12 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . 2 . . . . Meltdown 1 | . . . . 1 . . . . Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3710 | . 385 585 566 1654 . . 23 497 Guns 1803 | . 385 585 240 554 . . 23 16 Cannons 1187 | . . . 20 1081 . . . 86 Explosions 701 | . . . 306 . . . . 395 Melee . | . . . . . . . . . Ramming 19 | . . . . 19 . . . . Kinetic 2313 | . 175 443 246 1324 . . 23 102 Thermal 677 | . 210 142 14 311 . . . . Explosive 701 | . . . 306 . . . . 395 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 2 . . 1 . 10 10 10 Average Corruption 3 | . 1 . . 1 . 10 10 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 6 . . 6 . 5 2 3 Message Errors 6 | . 1 . . 1 . 3 1 . Matter Fused 3 | . 1 . . 1 . . . 1 Heat Flow Errors 3 | . 1 . . 2 . . . . Energy Discharges 2 | . 1 . . . . . . 1 Parts Rejected 2 | . . . . 1 . 1 . . Data Loss (minor) 3 | . 1 . . . . 1 . 1 Data Loss (major) 2 | . . . . 1 . . 1 . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . 9 . . . 8 Projectiles 9 | . . . . 9 . . . . Explosions 8 | . . . . . . . . 8 Melee . | . . . . . . . . . Knockbacks 9 | . . . . 8 . . . 1 Impact 1 | . . . . 1 . . . . Kinetic 8 | . . . . 7 . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 188 | . . . 93 9 . . . 86 Shots 4 | . . . 2 . . . . 2 Rammed 2 | . . . . 2 . . . . Targets Rammed 2 | . . . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 160 | . 160 40 29 130 . . 99 63 Average Temperature 33 | . 46 11 14 47 . . 45 23 Received Heat Transfer 1410 | . 138 351 261 195 6 . 54 405 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 4 | . 1 . . 3 . . . . Heat Transferred 1244 | . 475 325 37 407 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 99 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 203 | . 70 115 136 203 53 . 30 . Initial 53 | . . 10 . 43 53 . . . Average 48 | . 24 49 42 74 19 . 1 . Influence Increases 1160 | . 195 264 157 432 . . 32 80 Destroy 0b10 Robot/C 780 | . 160 200 100 240 . . . 80 Destroy 0b10 Robot/NC 50 | . 5 10 10 25 . . . . Destroy Leader 180 | . 30 50 30 70 . . . . Successful Hack 18 | . . 4 . 14 . . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 42 | . . . 17 23 . . 2 . Lose Combat Pursuer 75 | . . . . 45 . . 30 . Influence Decreases 1160 | . 170 287 63 417 111 . 12 100 Entered New Map 136 | . . 15 2 53 58 . . 8 Time Decay 794 | . 160 182 51 324 53 . 12 12 Lost Part 230 | . 10 90 10 40 . . . 80 Squads Dispatched 9 | . 2 1 1 5 . . . . Investigation 2 | . 1 1 . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . 1 . 1 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Distress Signals 8 | . 1 2 . 5 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 14 15 6 22 2 4 2 7 Peak Tracking Total 7 | . 4 5 5 4 1 5 2 7 Tactical Retreats 4 | . . . . 3 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Traps Triggered 8 | . 3 . . 4 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Disabled 5 | . . . . 1 . . . 4 Max in Single Turn 3 | . . . . 1 . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Machines Accessed 3 | . . 1 . 2 . . . . Terminals 2 | . . 1 . 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . . 3 . 8 . . . . Successful 9 | . . 2 . 7 . . . . Failed 2 | . . 1 . 1 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . . 3 . 7 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . 2 . 7 . . . . Record 4 | . . 1 . 3 . . . . Part Schematic 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Active Infowar (turns) 692 | . 367 256 . 69 . . . . Terrain 623 | . 367 256 . . . . . . Jamming 69 | . . . . 69 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Turns Passed 2854 | 82 493 419 267 1156 172 103 81 81 Spaces Moved 1804 | 59 207 186 206 813 141 89 63 40 Core 5 | 4 . . . . . . . 1 Treads 83 | . . 83 . . . . . . Legs 241 | 36 205 . . . . . . . Wheels 1475 | 19 2 103 206 813 141 89 63 39 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 110 85 90 93 115 115 115 115 Average Speed 119 | 113 187 126 96 107 115 115 115 128 Slowest Speed 650 | 190 190 240 125 115 115 115 115 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 5 43 18 20 24 5 81 2 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 57 | . . . 14 23 . . 2 18 Melee . | . . . . . . . . . Projectile 10 | . . . 1 6 . . 2 1 AOE 47 | . . . 13 17 . . . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Total 2210 | 71 253 290 251 983 151 89 65 57 Wait 70 | . 2 . 2 63 3 . . . Move 1797 | 58 206 185 205 812 141 88 62 40 Hop . | . . . . . . . . . Pick Up 39 | 5 2 18 8 6 . . . . Fast Attach 38 | 7 3 7 5 15 . 1 . . Attach 19 | . 2 6 1 2 2 . . 6 Detach 9 | 1 3 2 2 1 . . . . Swap 25 | . 2 6 6 7 2 . . 2 Drop 36 | . 1 12 10 13 . . . . Fire 164 | . 32 54 12 54 . . 3 9 Melee . | . . . . . . . . . Ram 2 | . . . . 2 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 13) 575 | -10/Materials | Core integrity fell below 50% 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x2 890 | -9/Materials | Lost 7 parts (2p3n1u1w) 990 | -9/Materials | Discovered new exit (range 5) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x2 1225 | -8/Materials | Discovered new exit (range 8) 1234 | -8/Materials | Build established: Scavenger-Mutant 1262 | -8/Materials | Entered Factory 1262 | -7/Factory | Evolved 2 slots: Utility x2 1483 | -7/Factory | Identified exit to Lower Caves 2366 | -7/Factory | Discovered new exit (range 11) 2418 | -7/Factory | Entered another Factory area 2418 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2455 | -6/Factory | Discovered new exit (range 6) 2586 | -6/Factory | Build established: Mutant 2590 | -6/Factory | Sucked down chute 2590 | -6/Factory | Entered Waste 2604 | -6/Waste | Spotted C-40 Crusher 2604 | -6/Waste | Spotted C-40 Crusher 2605 | -6/Waste | EMP discharged 2605 | -6/Waste | System corruption reached 10% 2613 | -6/Waste | Spotted C-40 Crusher 2615 | -6/Waste | Spotted C-40 Crusher 2654 | -6/Waste | Spotted C-40 Crusher 2672 | -6/Waste | Discovered new exit (range 15) 2693 | -6/Waste | Entered Factory 2762 | -6/Factory | Discovered new exit (range 11) 2774 | -6/Factory | Entered Lower Caves 2808 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2826 | -6/Lower Caves | Attracted the attention of an 0b10 base 2855 | -6/Lower Caves | Self-destructed Last Messages --------------- 02837_ G-50 Soldier destroyed. 02837_ Concussive RPG expended. 02837_ G-50 Soldier knocked back. 02838_ System corrupted: Component data lost. 02839_ G-50 Soldier knocked back. 02841_ Lgt. Nuclear Core fries itself beyond repair. 02841_ Acquired 10 matter. 02843_ The unstable cave ceiling collapses. 02843_ Gauss Cannon destroyed. 02843_ Slug penetrates Wall. 02845_ Penetrated by Slug. 02848_ Critical hit (Burn: +37). 02848_ Slug penetrates Earth. 02849_ Assault Cannon destroyed. 02851_ Penetrated by Slug. 02851_ Slug penetrates G-50 Soldier. 02851_ Destroyed Lgt. Angular Momentum Engine. 02854_ Hvy. Laser fries itself beyond repair. 02854_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ????????????????## ?????###????????????????????? | | ???????????????## ?????# #???????????????##### | | ???????????????# ?????? ##?????????????# | | ???????????????? ????? ##????????????# | | ????????????????? ?????? #?????????????# | | ?????????????????? #???#? #???##????????## # | | ???????????????????# ??? ?? #??# ##???????## # | | ????????????????#### ###;??# #??# ##??????# # | | ???????????????## # #### ##?# ##?????# ## | | ??????????????## ## #?# ??????# #? | | ???????????# # #### #??????# #? | | ?????????# ## #??????# #? | | ????????? @ ## #??##### #? | | ????????? # g% #### #??# #? | | ????????? ??????#" g """# ##?# ####? | | ???????????????????? ""# ### #???? | | ??????????????????# # % # ## #???? | | ??????????????????# # Y ## ##??? | | ??????????????????# ?# " ## ## | | ??????????????????#??+ ## | | ?????????????????????#""" | | ????????????????????????? | | ????????????????????????? | | ?????????????????????????# ## | | ?????????????????????????? ### ##? | | ?????????????????????????? ??# ##?? | | ?????????????????????????? ??# ##??? | | ????????????????????????? ### ?? #???? | | ????????????????????????? ???## ? #???? | | ???????????????????????????????# ???? | | ??????????????????????????????? #??? | | ??????????????????????????????? ## ##??? | | ???????????????????????????????? ##? ##???? | | ????????????????????????????????? ??? #????? | | ??????????????????????????????????? ??? #????? | | ????????????????????????????????????# ???# ?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Fusion Compressor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravjetReactiveHammer Manual? 0 Play Time 00:31:49 Cumulative 45.2 hours Start 2026.09.10 @ 10:33:05 End 2026.09.10 @ 11:03:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f196766-df30-4ec7-ac15-c3d786b3f26b