Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.08 @ 16:51:14 Player: a_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (91) 455 Value Destroyed (2238) 2238 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5233 Bonus ------- None Cogmind --------- Core Integrity 665/700 Matter 277/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Core (1250) Ox24 Location -7/Waste Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Visual Processing Unit Improved Salvage Targeting Computer Improved Propulsion Shielding Medium Reactive Plating System Shield > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Terrain Scanner Energy Filter Hardlight Generator Heavy Laser EM Pulse Cannon Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Visual Processing Unit Improved Salvage Targeting Computer Improved Propulsion Shielding Improved Light Armor Plating Medium Reactive Plating System Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Large Storage Unit Improved Terrain Scanner Transmission Jammer Heavy Laser EM Pulse Cannon Gauss Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher Power Maul [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 7 | . 1 2 2 2 . Weapon . | . . . . . . Parts Attached 54 | 7 10 18 8 9 2 Power 5 | 1 . 2 1 1 . Engine 4 | 1 . 2 . 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 . 5 1 2 2 Treads 12 | 2 . 5 1 2 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 2 8 7 4 4 . Device 10 | . 3 5 1 1 . Storage 5 | 1 4 . . . . Processor 4 | . . 1 2 1 . Hackware 1 | . . 1 . . . Protection 5 | 1 1 . 1 2 . Artifact . | . . . . . . Weapon 12 | 2 2 4 2 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 2 4 2 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 99 98 90 99 Engine 8 | . 12 10 4 3 7 Core 1 | . . . 3 3 . Treads 18 | . 25 20 16 14 14 Device 18 | . 12 29 11 8 7 Storage 9 | . 12 10 8 7 7 Processor 12 | . . 7 25 22 21 Hackware 3 | . . . 8 7 7 Protection 6 | . 9 2 4 11 20 Ballistic Gun 18 | . 24 20 14 11 14 Naked Turns . | . . . . . . Heaviest Build 81 | 20 49 55 57 81 81 Greatest Support 46 | 40 40 46 46 43 43 Greatest Overweight (x) 4 | 4 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 30 | 10 30 20 20 20 20 Average Capacity 18 | 9 14 20 20 20 20 Most Carried 20 | 6 10 19 20 20 17 Average Carried 13 | 2 5 14 16 16 16 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 17 | 3 10 16 16 17 15 Class Distribution -------------------- 64% | Hacker-Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1842 | 300 307 566 436 193 40 Remotely . | . . . . . . Salvage Created 3419 | 122 484 1632 827 354 . Parts 226 | 6 25 118 62 15 . Haulers Intercepted 7 | . 1 4 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 52 | . 11 25 10 6 . Guns 52 | . 11 25 10 6 . Classes Destroyed 14 | 2 6 3 1 2 . Worker 9 | . 1 5 2 1 . Builder 7 | . 1 3 3 . . Tunneler 2 | 1 . 1 . . . Hauler 7 | . 1 4 2 . . Recycler 2 | 1 . . 1 . . Mechanic 1 | . . 1 . . . Watcher 11 | . 2 5 4 . . Swarmer 9 | . 4 3 2 . . Grunt 28 | . 7 12 6 3 . Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 10 | . . 9 1 . . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | 2 6 4 6 4 . Combat Bots Only 4 | . 4 4 2 3 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 279 | . 57 117 55 48 2 Missed 88 | . 17 42 17 12 . Damage Taken 1631 | . 239 633 360 365 34 Core 235 | . 23 111 66 35 . Absorbed by Shields . | . . . . . . Redirected to Shielding 40 | . 14 26 . . . Ignored by Resistances 1055 | . 164 391 217 219 64 Regen/Repaired (Parts) 241 | . . . 112 129 . Core Remaining (%) 87 | 100 90 72 88 . . Volleys Fired 231 | 5 39 109 56 22 . Largest 2 | 2 2 2 2 2 . Hottest 46 | 40 40 46 46 46 . Shots Fired 464 | 10 78 218 113 44 1 Gun 464 | 10 78 218 113 44 1 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 464 | 10 78 218 113 44 1 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 55 | 8 19 39 40 55 . Robot Miss Streak 2 | . 1 2 2 . . Penetration Max . | . . . . . . Secondary Targets 6 | . 2 3 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 397 | 8 60 194 92 43 . Core Hits 179 | 3 29 88 42 17 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 2 . . . Destroy 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4909 | 103 776 2071 1352 607 . Guns 4863 | 103 755 2066 1333 606 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 46 | . 21 5 19 1 . Kinetic 4863 | 103 755 2066 1333 606 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 . 3 Average Corruption 1 | . . . 1 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . 7 . 3 Message Errors 1 | . . . 1 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 13 | . 9 1 2 1 . Targets Rammed 13 | . 9 1 2 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 121 | . 5 6 121 . . Average Temperature 16 | . 5 6 18 . . Received Heat Transfer 978 | . 177 414 216 171 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 309 | 10 201 260 309 150 . Initial 40 | . 4 3 40 10 . Average 54 | 4 47 57 97 24 . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 93 | 100 92 94 83 100 100 Level 1 6 | . 7 5 16 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 2 2 . Investigation 2 | . 1 1 . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 14 | . 5 6 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 19 36 22 8 5 Peak Tracking Total 7 | . 7 5 3 3 6 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . . 2 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 5 3 2 2 . Terminals 9 | . 5 2 1 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 40 | . 13 10 7 10 . Successful 35 | . 11 10 5 9 . Failed 5 | . 2 . 2 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 13 6 2 3 . Fabricators . | . . . . . . Repair Stations 12 | . . . 5 7 . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 11 6 1 3 . Record 13 | . 4 6 . 3 . Alert Level 4 | . 4 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Patrol Status 1 | . . . 1 . . Recall Assault 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . 4 6 . Scan Component 5 | . . . 2 3 . Repair 5 | . . . 2 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 2 1 1 . Full Trace Events 4 | . 2 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 2 3 . Time 242 | . . . 102 140 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 6155 | 131 1051 2607 1116 1161 89 Spaces Moved 2267 | 71 502 935 341 382 36 Core 21 | 21 . . . . . Treads 2246 | 50 502 935 341 382 36 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 223 | 142 178 240 240 240 240 Slowest Speed 250 | 250 240 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 65 63 34 11 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2929 | 89 580 1107 527 588 38 Wait 242 | . . . 102 140 . Move 2263 | 70 501 934 340 382 36 Hop . | . . . . . . Pick Up 77 | 7 12 27 11 20 . Fast Attach 3 | 3 . . . . . Attach 28 | 4 8 5 4 5 2 Detach 4 | . 4 . . . . Swap 23 | . 2 13 4 4 . Drop 45 | . 5 18 8 14 . Fire 231 | 5 39 109 56 22 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . 9 1 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 132 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 788 | -10/Materials | Identified exit to Materials 788 | -10/Materials | Discovered exit to Materials (range 13) 847 | -10/Materials | Identified exit to Mines 847 | -10/Materials | Discovered exit to Mines (range 11) 1183 | -10/Materials | Entered another Materials area 1183 | -9/Materials | Evolved 2 slots: Utility x2 1822 | -9/Materials | Build established: Scavenger-Mutant 1967 | -9/Materials | Identified exit to Mines 1967 | -9/Materials | Discovered exit to Mines (range 18) 2182 | -9/Materials | Identified exit to Materials 2182 | -9/Materials | Discovered exit to Materials (range 17) 3790 | -9/Materials | Entered another Materials area 3790 | -8/Materials | Evolved 2 slots: Utility x2 4021 | -8/Materials | Build established: Hacker-Mutant 4393 | -8/Materials | Identified exit to Factory 4393 | -8/Materials | Discovered exit to Factory (range 13) 4599 | -8/Materials | Garrison activated, responded to threat 4709 | -8/Materials | Repaired Imp. Assault Rifle 4761 | -8/Materials | Repaired Imp. Assault Rifle 4906 | -8/Materials | Entered Factory 4906 | -7/Factory | Evolved 2 slots: Utility x2 5812 | -7/Factory | Repaired Imp. Terrain Scanner 5890 | -7/Factory | Repaired Imp. Assault Rifle 5942 | -7/Factory | Repaired Imp. Assault Rifle 6067 | -7/Factory | Sucked down chute 6067 | -7/Factory | Entered Waste 6082 | -7/Waste | EMP discharged 6115 | -7/Waste | Spotted C-40 Crusher 6130 | -7/Waste | Spotted C-40 Crusher 6132 | -7/Waste | Spotted C-40 Crusher 6145 | -7/Waste | Spotted C-40 Crusher 6146 | -7/Waste | Spotted C-40 Crusher 6151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6156 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6156 | -7/Waste | Self-destructed Last Messages --------------- A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE ALERT: Foreign system detected. Charging EMP. Acquired 40 matter. System corrupted (+3). System corrupted: FCS attempts to trigger Imp. Assault Rifle. System corrupted: Imp. Assault Rifle misfires. System corrupted: Component data lost. System corrupted: Imp. Light Armor Plating rejected. Imp. Light Armor Plating crushed. Lgt. Treads crushed. Imp. Assault Rifle crushed. Imp. Treads crushed. Imp. Assault Rifle crushed. Imp. Treads crushed. Lgt. Treads crushed. Map ----- +----------------------------------------------------+ | ???????????????????????? ???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????#???????? | | ????????????????????????# #????????? #???????? | | ??????????????????????### ######## ##??????? | | ??????????????????????# ?????? | | ??????????????????????# ????????? | | ??????????????????????# ????????????? | | ??????????????????????# ????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# %#??# #???????????????????? | | ??????????# #??# CC#???????????????????? | | ??????????# #### CC#???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# ####CC #???????????????????? | | ??????????# #??#CC #???????????????????? | | ??????????# #??# CC#???????????????????? | | ??????????############??# CC#???????????????????? | | ??????????????????????###CC ######## #???????? | | ??????????????????????# CC CC ??????? | | ??????????????????????# @ CC ??????? | | ??????????????????????# ] ??????? | | ??????????????????????# ??????? | | ??????????????????????### ######## #???????? | | ????????????????????????# !#????????? #???????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed SensorSegregatorBooster Manual? 0 Play Time 00:40:16 Cumulative 6.6 hours Start 2024.04.08 @ 14:02:55 End 2024.04.08 @ 16:51:14 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 4 Adventurer 2 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c8457b8d-6b6d-4cd2-9d3a-93ba20146934