Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 18:50:45 Player: LightKnight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (108) 540 Value Destroyed (4446) 4446 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2828) 2828 TOTAL SCORE: 12714 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 639 Entered Garrisons 400 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -214 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Relay Coupler [Sentry] (21) Relay Coupler [Behemoth] (16) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Signal Interpreter Advanced Salvage Targeting Computer Core Analyzer Particle Charger Graphene Brace > --- WEAPON ----------- Firepult > --- INVENTORY -------- Deuterium Engine Improved Sensor Array Relay Coupler [Sentry] Relay Coupler [Behemoth] Chronowheel Arc Projector Gauss Cannon Enhanced Gauss Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Utility Medium Storage Unit Device Graphene Brace Storage Medium Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 5 | . . . . . 3 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 57 | . 4 . 5 1 9 9 1 3 3 8 1 4 1 8 Power 7 | . 1 . . . 1 1 . . 2 1 . . 1 . Engine 5 | . 1 . . . 1 . . . 1 1 . . 1 . Core 2 | . . . . . . 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . 1 1 . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg 4 | . . . 2 . 1 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 24 | . 1 . 2 1 5 2 1 . 1 5 1 4 . 1 Device 13 | . . . 1 1 2 1 1 . 1 2 1 2 . 1 Storage 1 | . . . 1 . . . . . . . . . . . Processor 7 | . . . . . 2 1 . . . 3 . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . 1 . . . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 22 | . 2 . 1 . 2 5 . 3 . 2 . . . 7 Energy Gun 7 | . 2 . . . 2 2 . . . . . . . 1 Energy Cannon 5 | . . . 1 . . . . 1 . 1 . . . 2 Ballistic Gun 2 | . . . . . . . . . . . . . . 2 Ballistic Cannon 8 | . . . . . . 3 . 2 . 1 . . . 2 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 24 | . . . . . . . . . . 5 . 2 1 16 Power 2 | . . . . . . . . . . . . . 1 1 Propulsion 2 | . . . . . . . . . . 1 . . . 1 Utility 12 | . . . . . . . . . . 3 . 2 . 7 Weapon 8 | . . . . . . . . . . 1 . . . 7 Highest Loss Streak 16 | . . . . . . . . . . 2 . 2 1 16 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 86 100 92 85 96 99 100 99 100 88 84 79 75 51 Engine 7 | . 14 14 14 14 9 5 . . 5 5 7 7 6 4 Core 1 | . . . . . . 3 9 9 3 1 . . . . Leg 20 | . 28 28 28 28 26 27 27 27 27 20 15 11 7 4 Device 18 | . . . 1 14 14 13 26 27 27 21 30 22 23 16 Storage 8 | . 14 14 14 14 9 9 9 9 9 7 7 7 7 5 Processor 11 | . . . . . 17 18 9 9 9 17 15 15 15 9 Protection 4 | . 1 14 12 . 3 4 . . . . . 5 7 4 Energy Gun 5 | . 23 28 14 . 14 9 . . . . . . . . Energy Cannon 3 | . . . 6 14 1 . . . . 1 7 7 7 . Ballistic Cannon 5 | . . . . . . 8 18 17 18 10 . . . 1 Peak Build Rating 76 | . 7 7 45 48 61 64 65 72 67 76 76 74 62 61 Average Rating 53 | . 6 7 25 45 51 56 64 65 66 71 73 68 61 32 On Entrance 46 | 6 6 7 7 45 48 49 63 65 65 67 76 73 62 61 Naked Turns 61 | . . . . . . . . . . . . . . 61 Heaviest Build 52 | 11 17 17 40 38 44 41 41 45 45 48 49 52 52 51 Greatest Support 75 | 20 20 20 60 60 60 75 60 60 60 60 60 60 30 30 Greatest Overweight (x) 7 | . . . . . . . . . . . . 1 1 7 Average Overweight (x) . | . . . . . . . . . . . . . 1 . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 8 8 8 10 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | . 8 8 8 10 10 10 10 10 10 10 8 10 9 10 Average Carried 8 | . 7 7 7 9 8 9 9 9 9 9 7 8 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 8 9 10 10 10 10 10 8 8 9 8 3 Class Distribution -------------------- 89% | Mutant 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Garrison Commander-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Matter Collected 2455 | 200 23 18 . 60 87 . 177 333 849 338 89 40 . 241 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3877 | . 20 251 . 119 434 . 140 411 719 506 288 549 69 371 Parts 154 | . 3 14 . 8 38 . 5 15 31 17 1 12 1 9 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . 5 11 2 9 Prevented 3 | . . . . . . . . . . . 1 2 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . . 8 . 3 8 . 3 12 21 11 5 11 1 8 Guns 13 | . . 3 . . 7 . . . . . . . . 3 Cannons 47 | . . . . . . . 3 11 21 5 1 3 . 3 AOE 22 | . . 4 . 3 1 . . 1 . 5 2 4 1 1 Classes Destroyed 12 | . 1 2 . 1 2 . . 1 2 . 1 2 . . Worker 3 | . 1 . . . . . . . 1 1 . . . . Builder 3 | . . . . 1 1 . . . . 1 . . . . Hauler 1 | . . . . . . . . . 1 . . . . . Watcher 9 | . . . . . 2 . . . 5 2 . . . . Swarmer 18 | . . 4 . 3 3 . . 2 4 . . 1 . 1 Grunt 38 | . . 4 . . 1 . 2 5 7 8 3 5 . 3 Brawler 6 | . . . . . . . . 2 . 1 . 1 . 2 Duelist 3 | . . . . . . . . . . . 1 1 . 1 Protector 1 | . . . . . . . . . . . . 1 . . Sentry 22 | . . . . . 4 . 1 3 9 2 1 1 . 1 Heavy 1 | . . . . . . . . . 1 . . . . . Master Thief 1 | . . . . . . . . . . . . 1 . . Thug 2 | . . . . 1 . . . . . . . . 1 . Best Kill Streak 10 | . 1 3 . 3 5 . 3 4 4 9 5 10 1 7 Combat Bots Only 10 | . . 3 . 3 4 . 3 4 3 5 5 10 1 7 Max Kills in Single Turn 4 | . 1 2 . 2 2 . 1 1 1 3 2 4 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 1 . . 1 . 2 1 2 1 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 431 | . 10 28 . 8 39 . 7 42 58 63 27 15 44 90 Missed 166 | . 5 13 . 5 16 . 3 20 16 30 14 6 12 26 Damage Taken 4600 | . 43 204 . 26 328 . 71 321 568 453 102 394 483 1607 Core 996 | . 17 75 . 11 60 . . 35 83 56 12 54 70 523 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 58 . . . . 67 . . . . . Volleys Fired 237 | . 8 17 . 4 31 10 5 33 56 26 7 8 2 30 Largest 2 | . 2 2 . 1 2 1 2 2 2 2 1 1 1 2 Hottest 250 | . 80 80 . 250 118 57 114 250 114 250 250 250 250 250 Shots Fired 420 | . 16 34 . 4 61 10 10 59 111 49 7 8 2 49 Gun 141 | . 16 34 . . 61 9 . . . . . . . 21 Cannon 279 | . . . . 4 . 1 10 59 111 49 7 8 2 28 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 270 | . 1 . . . . 1 10 57 111 46 . . . 44 Thermal 65 | . 7 . . 4 30 . . 2 . 3 7 8 2 2 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 85 | . 8 34 . . 31 9 . . . . . . . 3 Robot Hit Streak 15 | . 4 5 . 3 15 . 2 11 12 7 5 2 1 7 Robot Miss Streak 7 | . 3 3 . 6 4 . 4 4 7 4 3 4 3 2 Penetration Max 1 | . . . . . . . . . 1 1 . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 249 | . 8 19 . 4 40 . 4 30 64 27 7 7 2 37 Core Hits 169 | . 2 9 . 8 19 . 2 10 30 23 13 28 3 22 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 36 | . . 2 . . . . 3 7 17 5 . . . 2 Blast 34 | . . . . . . . 3 7 17 5 . . . 2 Corrupt 2 | . . 2 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9558 | . 133 530 . 199 672 . 156 1240 2745 1467 464 941 111 900 Guns 1242 | . 127 235 . . 577 . . . . . . . . 303 Cannons 5894 | . . . . 61 . . 156 1132 2730 965 87 209 . 554 Explosions 2362 | . . 289 . 138 78 . . 108 . 502 377 732 95 43 Melee . | . . . . . . . . . . . . . . . Ramming 60 | . 6 6 . . 17 . . . 15 . . . 16 . Kinetic 5597 | . . . . . . . 156 1092 2730 826 . . . 793 Thermal 3331 | . 68 289 . 199 402 . . 148 . 641 464 941 95 84 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 570 | . 59 235 . . 253 . . . . . . . . 23 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . 11 Average Corruption 9 | . . . . . . . . . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . . . . 8 Message Errors 3 | . . . . . . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 271 | . . 11 . 1 39 . 8 34 54 112 . 7 . 5 Projectiles 105 | . . . . . . . 8 34 54 9 . . . . Explosions 165 | . . 11 . 1 38 . . . . 103 . 7 . 5 Melee 1 | . . . . . 1 . . . . . . . . . Knockbacks 20 | . . . . . . . . 4 9 7 . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . 4 9 6 . . . . Secondary 1 | . . . . . . . . . . 1 . . . . Self-Inflicted Damage 511 | . . 32 . . 30 . . . . 48 8 252 19 122 Shots 37 | . . 2 . . 1 . . . . 5 2 18 1 8 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 10 | . 1 3 . . 2 . . . 1 . . . 3 . Kicked 10 | . 1 3 . . 2 . . . 1 . . . 3 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 408 | . 36 228 . 380 35 . . 324 2 393 368 408 187 262 Average Temperature 103 | . 17 66 . 150 20 . . 96 2 159 120 181 67 107 Received Heat Transfer 1326 | . . 84 . 6 81 . 9 72 162 162 24 33 387 306 Effects 2 | . . 1 . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . Interference 1 | . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . Robots Melted 8 | . . . . . . . . . . 1 2 4 . 1 Combat Hostiles 8 | . . . . . . . . . . 1 2 4 . 1 Parts Melted 52 | . . 1 . 4 1 . . 1 . 8 10 23 2 2 Heat Transferred 12474 | . 150 350 . 1200 753 . . 640 . 1750 2320 4271 400 640 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 5 . . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Peak Influence 833 | . 72 226 . 155 285 611 430 833 452 495 . . . . Initial 405 | . . 27 . . 44 185 297 242 405 159 . . . . Average 297 | . 22 152 . 76 169 487 366 560 316 301 . . . . Maximum Alert Level 3 | . . 1 . . 1 2 2 3 2 2 . . . . Low Security (%) 34 | . 100 83 . 100 52 3 . . 10 21 . . . . Level 1 39 | . . 16 . . 47 18 96 25 72 51 . . . . Level 2 24 | . . . . . . 78 3 54 16 26 . . . . Level 3 2 | . . . . . . . . 20 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 1 1 . . . 3 3 . 1 . 1 Investigation 3 | . 1 . . 1 . . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 6 | . . . . . 1 . . . 2 3 . . . . Assault 2 | . . . . . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 163 | . 5 13 . 6 16 . 4 23 29 14 4 15 7 27 Peak Tracking Total 10 | . 5 5 . 10 3 . 3 9 5 4 3 5 6 9 Tactical Retreats 12 | . . 1 . 1 . . . 1 3 1 . . 1 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 . . . . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . Reused 3 | . . . . . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 7 | . 1 . . . 3 . . . . . . 3 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 19 | . . 3 . . 2 2 . 5 1 5 . . . 1 Max in Single Turn 4 | . . 1 . . 1 1 . 1 1 4 . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 37 | . 2 . 1 1 6 4 4 3 11 3 . 2 . . Terminals 31 | . 2 . . . 5 4 3 3 11 3 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . Total Hacks 82 | . 10 . 1 1 12 7 7 4 29 7 . 4 . . Successful 42 | . 5 . 1 1 7 2 5 . 15 2 . 4 . . Failed 40 | . 5 . . . 5 5 2 4 14 5 . . . . Catastrophic 7 | . 1 . . . . 1 . 1 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 5 . 1 . 7 . 3 . 17 2 . . . . Terminals 74 | . 10 . . . 11 7 6 4 29 7 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . Terminal Hacks 23 | . 2 . 1 1 3 2 2 . 7 1 . 4 . . Record 3 | . . . . . . . . . . . . 3 . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . Prototype ID Bank 3 | . 1 . . . . . . . 2 . . . . . Open Door 2 | . . . . 1 . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . 1 . 2 . . . . . Locate Traps 4 | . . . . . 2 . . . 2 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . Unauthorized Hacks 17 | . 3 . . . 3 . 2 . 8 1 . . . . Terminals 17 | . 3 . . . 3 . 2 . 8 1 . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . Botnet 13 | . 2 . . . 1 . 2 . 7 1 . . . . Operators 2 | . 1 . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 . . . 5 3 3 3 11 3 . . . . Full Trace Events 3 | . . . . . . 2 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer 3 | . . . . . . 2 . 1 . . . . . . Threat Obfuscator 1 | . . . . . . . . 1 . . . . . . Zone Cloak 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . . . . . . . . Machine Destruction 8 | . . . . . . 8 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . 10 . . . . . 1 . 2 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Total Allies 20 | . . 6 . . 1 10 . . . . . 1 . 2 Largest Group 10 | . . 4 3 2 1 10 9 7 2 . . 1 1 1 Highest-Rated Group 118 | . . 73 63 32 10 118 113 93 37 . . 32 32 29 Highest-Rated Ally 32 | . . 31 31 16 10 21 21 21 21 . . 32 32 29 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 171 | . . 22 . 21 . . 39 70 6 . . 2 5 6 Total Damage 2336 | . . 145 . 188 . . 493 1014 94 . . 71 206 125 Kills 29 | . . 4 . 4 . . 4 17 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Turns Passed 8964 | . 297 724 298 294 768 868 205 541 1281 406 559 869 1387 467 Spaces Moved 6775 | 1 215 547 276 293 668 733 192 471 1106 349 595 764 171 394 Core 128 | . . . . . . . . . . . . . . 128 Treads . | . . . . . . . . . . . . . . . Legs 6647 | 1 215 547 276 293 668 733 192 471 1106 349 595 764 171 266 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 120 90 90 90 90 90 90 90 45 90 45 125 50 Average Speed 97 | 120 120 120 102 90 90 90 90 90 90 88 90 109 158 81 Slowest Speed 400 | 120 120 120 120 90 90 100 90 90 90 90 90 170 170 400 Overloaded Moves 67 | . . . . . . . . . . 8 . 17 42 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 2 39 95 63 56 48 95 18 58 95 14 81 75 14 35 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . . . . . 1 1 . . Known Exits Taken 7 | . . . . . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 10 | . . 3 . 2 . . . . . . 2 3 . . Spaces Dug 6 | . . . . . . . . 1 3 . . . . 2 Terrain Destroyed 179 | . . 10 . 31 2 . 8 16 57 42 4 1 . 8 Melee . | . . . . . . . . . . . . . . . Projectile 116 | . . . . 3 . . 8 16 57 22 2 1 . 7 AOE 63 | . . 10 . 28 2 . . . . 20 2 . . 1 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Total 8737 | . 237 581 293 322 774 934 214 530 1283 395 611 791 1283 489 Wait 1409 | . 3 9 4 11 55 27 15 8 107 8 7 10 1107 38 Move 6761 | . 214 546 275 292 667 731 191 470 1105 348 594 763 171 394 Hop . | . . . . . . . . . . . . . . . Pick Up 43 | . 4 3 1 7 4 8 1 4 4 2 1 3 . 1 Fast Attach 16 | . 2 . 1 . 3 4 . . . 3 . 2 . 1 Attach 24 | . . . 1 . 4 1 1 3 . 4 1 1 1 7 Detach 9 | . . . 2 . 2 . 1 . . 1 1 1 . 1 Swap 17 | . 2 . 3 1 2 4 . . 3 1 . 1 . . Drop 49 | . 3 3 6 7 4 13 . 4 7 2 . . . . Fire 237 | . 8 17 . 4 31 10 5 33 56 26 7 8 2 30 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 9 | . 1 3 . . 2 . . . 1 . . . 2 . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . Rewire 155 | . . . . . . 136 . . . . . 2 . 17 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 14) 291 | -10/Materials | Discovered new exit (range 6) 298 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 355 | -10/Mines | Learned location of 1 exit from Materials 372 | -10/Mines | Discovered new exit (range 10) 375 | -10/Mines | Received a Mining Laser from a helpful Derelict 375 | -10/Mines | Learned 2 Materials zone layouts 579 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 717 | -10/Mines | Discovered new exit (range 7) 805 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 888 | -10/Mines | Found a hidden stash of uninstalled traps 966 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 967 | -10/Mines | Discovered new exit (range 5) 1022 | -10/Mines | Entered Exiles 1022 | -10/Exiles | Accompanied by 3 allies 1050 | -10/Exiles | Met 8R-AWN 1052 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1072 | -10/Exiles | Met EX-HEX 1108 | -10/Exiles | Met EX-BIN 1124 | -10/Exiles | Aligned with FarCom system 1126 | -10/Exiles | Given EX-Vault access code 1160 | -10/Exiles | Opened EX-Vault 1165 | -10/Exiles | Found Potential Leg 1168 | -10/Exiles | Found Potential Leg 1173 | -10/Exiles | Found Chronowheel 1180 | -10/Exiles | Found Firepult 1202 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1231 | -10/Exiles | Met EX-DEC 1306 | -10/Exiles | Discovered new exit (range 12) 1320 | -10/Exiles | Stole three prototypes: Firepult, Potential Leg, Chronowheel 1320 | -10/Exiles | Entered Mines 1320 | -9/Mines | Accompanied by 2 allies 1321 | -9/Mines | Learned location of Storage (-7) 1436 | -9/Mines | Discovered new exit (range 14) 1484 | -9/Mines | Met a Derelict shopkeep closing up shop 1566 | -9/Mines | Assembled infested the area 1614 | -9/Mines | Entered Materials 1614 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1615 | -8/Materials | Identified exit to Factory 2381 | -8/Materials | Identified exit to Garrison 2382 | -8/Materials | Entered Garrison 2382 | -8/Garrison | Discovered recently destroyed garrison 2428 | -8/Garrison | Garrison Relay disabled 2571 | -8/Garrison | Garrison Relay disabled 2598 | -8/Garrison | Discovered new exit (range 10) 2730 | -8/Garrison | Discovered new exit (range 8) 2737 | -8/Garrison | Discovered new exit (range 49) 2737 | -8/Garrison | Discovered new exit (range 6) 2737 | -8/Garrison | Discovered new exit (range 59) 2773 | -8/Garrison | Learned Materials security intel 2952 | -8/Garrison | Installed Relay Interface Framework 2997 | -8/Garrison | Build established: Commander-Mutant 3121 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 3250 | -8/Garrison | Entered Materials 3250 | -8/Materials | Accompanied by 10 allies 3454 | -8/Materials | Identified exit to Garrison 3455 | -8/Materials | Entered Garrison 3455 | -8/Garrison | Accompanied by 7 allies 3473 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 3487 | -8/Garrison | Triggered checkpoint 3504 | -8/Garrison | Triggered checkpoint 3582 | -8/Garrison | Triggered checkpoint 3590 | -8/Garrison | Triggered checkpoint 3666 | -8/Garrison | Lost 4 allies 3673 | -8/Garrison | Triggered checkpoint 3708 | -8/Garrison | Discovered exit to Factory (range 13) 3741 | -8/Garrison | Triggered checkpoint 3826 | -8/Garrison | Discovered exit to Factory (range 10) 3887 | -8/Garrison | Triggered checkpoint 3916 | -8/Garrison | Build established: Mutant 3935 | -8/Garrison | Triggered checkpoint 3952 | -8/Garrison | Discovered new exit (range 6) 3996 | -8/Garrison | Entered Materials 3996 | -8/Materials | Accompanied by 2 allies 4247 | -8/Materials | Discovered exit to Factory (range 5) 4649 | -8/Materials | Discovered exit to Factory (range 15) 5241 | -8/Materials | Discovered exit to Factory (range 10) 5277 | -8/Materials | Entered Factory 5277 | -7/Factory | Evolved 2 slots: Utility x2 5279 | -7/Factory | FarCom data flow suspended 5662 | -7/Factory | Discovered new exit (range 16) 5682 | -7/Factory | Identified exit to Lower Caves 5683 | -7/Factory | Entered Lower Caves 5947 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6033 | -7/Lower Caves | Encountered a Warlord checkpoint 6054 | -7/Lower Caves | Discovered new exit (range 12) 6241 | -7/Lower Caves | Identified exit to Lower Caves 6242 | -7/Lower Caves | Entered another Lower Caves area 6250 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6309 | -7/Lower Caves | Destroyed 10 combat bots 6352 | -7/Lower Caves | Discovered new exit (range 15) 6355 | -7/Lower Caves | Learned location of Zion (-7) 6456 | -7/Lower Caves | Learned 8 Research zone layouts 6456 | -7/Lower Caves | Learned Armory garrison access intel 6772 | -7/Lower Caves | Spotted 4S-HOH(f) 6773 | -7/Lower Caves | Encountered a Master Thief 6773 | -7/Lower Caves | Spotted A2-WI2(f) 6774 | -7/Lower Caves | Destroyed 4S-HOH(f) 6774 | -7/Lower Caves | Encountered a Master Thief 6774 | -7/Lower Caves | Spotted EX-91O(f) 6775 | -7/Lower Caves | Encountered a Master Thief 6777 | -7/Lower Caves | Chronowheel stolen by Master Thief 6786 | -7/Lower Caves | Potential Leg stolen by Master Thief 6955 | -7/Lower Caves | Discovered new exit (range 8) 7110 | -7/Lower Caves | Identified exit to Zion 7111 | -7/Lower Caves | Entered Zion 7111 | -7/Zion | Accompanied by 1 ally 7164 | -7/Zion | Given A8's code to call for help 7185 | -7/Zion | Discovered new exit (range 13) 8436 | -7/Zion | RIF detected upon attempting to enter Zion 8436 | -7/Zion | Attacked by Zionites 8436 | -7/Zion | Spotted 1V-F2S(B) 8436 | -7/Zion | Spotted 9M-GVF(B) 8486 | -7/Zion | AD-0RF came to Zion's defense 8494 | -7/Zion | Identified exit to Proximity Caves 8498 | -7/Zion | Entered Proximity Caves 8781 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8830 | -6/Proximity Caves | System corruption reached 10% 8855 | -6/Proximity Caves | Core integrity fell below 50% 8906 | -6/Proximity Caves | Destroyed 7 combat bots 8916 | -6/Proximity Caves | Lost 16 parts (1p1n7u7w) 8955 | -6/Proximity Caves | Core integrity fell below 20% 8965 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08896_ Acquired 59 matter. 08899_ SER=W%DISP ZXCJK8ABSKRETGE4F#,G, 08900_ Attempting to rewire G-50 Soldier. 08901_ G-50 Soldier rewired. 08902_ Attempting to rewire B-48 Gladiator. 08907_ Soldier 5a destroyed. 08907_ Attempting to rewire B-48 Gladiator. 08907_ B-48 Gladiator rewired. 08908_ Acquired 30 matter. 08909_ Acquired Adv. Heat Sink. 08920_ C-30 ARC bursts open, deploying its payload. 08920_ G-67 Veteran unfolds itself. 08920_ G-50 Soldier unfolds itself. 08920_ B-48 Gladiator unfolds itself. 08920_ M-28 Smith unfolds itself. 08928_ M-28 Smith repairs G-50 Soldier. 08929_ System corrupted: Adv. Heat Sink rejected. 08961_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????? ??????????????? | | ???????##??????????????????? ???????????????? | | ??????# #??????????????????? ????????????????? | | ?????# #??????????????????? ????????????????? | | ???## #??????????????????? ?????????????????? | | #### #??????????????????? ??????????????????? | | # #??????????????????? #??????????????????? | | # #?????????????????### ###????????????????? | | # ###??????????????#### ##???????????????? | | # ###????????????????? p #### #??????????? | | # #???????????????????? ????????????? | | # #????????????????????# #????????????????? | | ##????????????????????#@ ##???????????????? | | #?????????????????????# #???????????????? | | #??? ?????????????????# #???????????????? | | #?? ??????????###???# ##???????????????? | | #??# ????????## #???### ##???????????????? | | ##??# ##????## #????## b ##??????????????? | | ##??? ???# ###### ##?????????????? | | #????# #?## ## g #?????????????? | | #??????# ## g ????????? | | #######????# #### g ???????? | | #????## ##??# ????????? | | #### #?????#### #??? ### # ???????? | | ???# #????????# #??? ##??# #? ????????? | | ???# ##??????## #??? ##???? #?? ????????? | | #### ######## #??? ??????? #????????????? | | # ## #??? ???????? ????????????? | | #???#???????? ???????????? | | # #### #???????????????????????? | | #######??## ### #???????????????????????? | | ??????????#### #?## ## #???????????????????????? | | ?????????????###??###?####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Kinecelleration 40 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantCarbideBeacon Manual? 0 Play Time 01:17:07 Cumulative 216.9 hours Start 2025.03.28 @ 19:25:26 End 2025.03.31 @ 18:50:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/0/2/0/0/0/0/0 Lore% 82 Gallery% 71 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39dfcf3e-77e3-444f-a416-14026bc27458