Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.05 @ 18:11:45 Player: Magicbeerbelly Result: Destroyed by NY-RMN(B) with Slug Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (116) 580 Value Destroyed (3209) 3209 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8729 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 73/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Walking (140) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Makeshift Leg Makeshift Leg > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- Remote Datajack > --- INVENTORY (14) --- Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Makeshift Leg Makeshift Leg Improved Heat Sink Coolant Injector Particle Charger Dynamic Insulation System Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Medium Storage Unit Large Storage Unit Enhanced Optical Array Makeshift Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon High-powered Shotgun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Fission Core Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Coolant Injector Medium Storage Unit Improved Medium Armor Plating Dynamic Insulation System System Backup Module Flak Gun Advanced EMP Blaster Proton Missile Launcher Remote Datajack Ripper [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Slots Evolved 6 | . . . 2 . . . 2 . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . Utility 4 | . . . 2 . . . 1 . 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 102 | 6 12 1 12 3 4 . 5 8 2 2 18 4 25 Power 13 | 1 1 . 3 . . . . 1 . . 3 1 3 Engine 9 | 1 1 . 3 . . . . 1 . . 2 . 1 Core 1 | . . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . 1 1 1 Propulsion 27 | 2 3 . 1 2 . . 2 3 . . 5 1 8 Treads . | . . . . . . . . . . . . . . Leg 27 | 2 3 . 1 2 . . 2 3 . . 5 1 8 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | 1 5 . 4 1 4 . . 1 2 1 4 . 4 Device 8 | . . . 2 . . . . . 1 1 2 . 2 Storage 10 | 1 3 . 1 . 4 . . . 1 . . . . Processor 2 | . 1 . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 7 | . 1 . 1 1 . . . 1 . . 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 35 | 2 3 1 4 . . . 3 3 . 1 6 2 10 Energy Gun 16 | 1 2 . 1 . . . 2 2 . 1 3 1 3 Energy Cannon 3 | . . . 1 . . . . . . . 2 . . Ballistic Gun 10 | 1 . 1 2 . . . 1 1 . . . 1 3 Ballistic Cannon 1 | . . . . . . . . . . . 1 . . Launcher 3 | . 1 . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . . . 1 Parts Lost 34 | . . 2 1 . . 2 . 6 . . 1 1 21 Power 5 | . . . 1 . . . . 1 . . . . 3 Propulsion 6 | . . . . . . . . 2 . . . . 4 Utility 4 | . . . . . . . . . . . . . 4 Weapon 19 | . . 2 . . . 2 . 3 . . 1 1 10 Highest Loss Streak 14 | . . 1 1 . . 2 . 4 . . 1 1 14 Average Slot Usage (%) 96 | . 95 100 98 100 99 99 72 89 92 96 99 93 94 Engine 8 | . 14 14 10 11 11 11 9 8 7 7 4 5 . Reactor 1 | . . . . . . . . . . . 2 1 4 Leg 23 | . 28 28 22 22 22 22 23 26 23 23 22 23 22 Device 8 | . . . 2 11 11 11 9 9 15 15 15 10 6 Storage 20 | . 8 14 20 22 21 22 18 18 23 23 23 23 22 Processor 4 | . 11 14 8 . . . . . . . 1 7 7 Protection 7 | . 4 . 11 11 11 11 9 9 7 7 5 . 5 Energy Gun 8 | . 18 11 2 11 11 10 1 5 7 11 11 . 4 Energy Cannon 2 | . . . 7 . . . . . . . 3 12 3 Ballistic Gun 6 | . 3 2 11 11 11 11 1 12 7 7 2 . 6 Ballistic Cannon 1 | . . . . . . . . . . . 4 6 . Launcher 1 | . 6 14 . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 71 | 13 25 18 36 36 44 44 44 44 53 56 71 66 67 Greatest Support 60 | 20 20 20 20 20 20 20 30 40 40 40 55 55 60 Greatest Overweight (x) 2 | 1 1 . 1 1 2 2 1 1 1 1 2 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 . . Largest Inventory Capacity 24 | 6 16 8 12 12 24 14 14 14 18 18 18 18 18 Average Capacity 14 | 5 6 8 11 12 12 14 14 14 18 18 18 18 17 Most Carried 18 | 4 8 8 12 12 13 14 14 14 16 18 18 18 18 Average Carried 13 | 1 3 7 10 11 11 13 12 11 12 16 17 17 17 Final Capacity 18 | 6 8 8 12 12 14 14 14 14 18 18 18 18 14 Final Carried 18 | 4 7 8 12 12 13 14 10 14 16 18 18 18 10 Class Distribution -------------------- 57% | Mutant 16% | Scavenger-Skirmisher 9% | Skirmisher 8% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Matter Collected 1974 | 207 167 87 239 39 . 102 . 242 . 40 368 107 376 Remotely . | . . . . . . . . . . . . . . Salvage Created 3621 | . 284 56 832 111 . 264 . 434 . . 523 299 818 Parts 249 | . 26 6 48 7 . 19 . 23 . . 39 17 64 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . 17 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Combat Hostiles Destroyed 78 | . 11 3 18 3 . 11 . 11 . . 10 7 4 Guns 44 | . 2 3 10 3 . 11 . 11 . . 2 . 2 Cannons 24 | . . . 8 . . . . . . . 8 7 1 AOE 9 | . 8 . . . . . . . . . . . 1 Classes Destroyed 13 | . 5 . 2 . . . . 1 . . 2 1 2 Worker 2 | . 1 . . . . . . . . . 1 . . Builder 1 | . 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . Watcher 5 | . 1 . 2 . . . . . . . 2 . . Swarmer 23 | . 6 3 4 . . 7 . 3 . . . . . Grunt 28 | . 5 . 3 2 . 3 . 5 . . 4 6 . Brawler 3 | . . . 1 1 . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 . Sentry 13 | . . . 10 . . . . 2 . . 1 . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 5 | . . . . . . . . . . . 5 . . Zionite 29 | . . . . . . . . . . . . . 29 Mutant 4 | . . . . . . . . . . . . . 4 Best Kill Streak 10 | . 5 3 5 3 . 4 . 5 . . 2 4 10 Combat Bots Only 5 | . 3 3 5 3 . 4 . 5 . . 2 4 2 Max Kills in Single Turn 5 | . 5 1 1 1 . 1 . 1 . . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Damage Taken 7220 | . 227 188 642 9 . 485 70 1031 . . 1016 355 3197 Core 1100 | . 43 15 50 . . 74 16 196 . . 105 50 551 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 76 . . . 69 . 61 . . . . . Volleys Fired 241 | . 18 10 46 3 . 19 . 41 . . 26 12 66 Largest 3 | . 2 1 2 2 . 2 . 2 . . 3 3 3 Hottest 178 | . 80 40 91 88 . 88 . 88 . . 178 178 170 Shots Fired 484 | . 29 10 92 6 . 37 . 75 . . 80 31 124 Gun 334 | . 22 10 50 6 . 37 . 75 . . 46 . 88 Cannon 114 | . . . 42 . . . . . . . 34 31 7 Launcher 34 | . 7 . . . . . . . . . . . 27 Special 2 | . . . . . . . . . . . . . 2 Kinetic 215 | . 3 2 46 3 . 19 . 43 . . 26 12 61 Thermal 160 | . . . 46 3 . 18 . 32 . . 8 19 34 Explosive 7 | . 7 . . . . . . . . . . . . Electromagnetic 100 | . 19 8 . . . . . . . . 46 . 27 Robot Hit Streak 32 | . 25 32 17 21 . 29 . 21 . . 25 16 31 Robot Miss Streak 5 | . 1 1 2 1 . 4 . 2 . . 1 1 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . . . . . 2 . 2 . . . . 5 Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . . . 1 Shots Hit Robots 387 | . 25 9 72 5 . 32 . 66 . . 45 25 108 Core Hits 222 | . 20 3 30 6 . 33 . 31 . . 20 12 67 Critical Hits 5 | . . . . . . . . . . . 3 2 . Critical Kills 2 | . . . . . . . . . . . 1 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . 2 1 . Melee Attacks 2 | . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 7869 | . 921 117 1039 67 . 506 . 1040 . . 1154 684 2341 Guns 4329 | . 240 117 545 65 . 478 . 1040 . . 361 . 1483 Cannons 2094 | . . . 493 . . . . . . . 756 684 161 Explosions 1360 | . 680 . . . . . . . . . 31 . 649 Melee 28 | . . . . . . . . . . . . . 28 Ramming 58 | . 1 . 1 2 . 28 . . . . 6 . 20 Kinetic 3312 | . 26 27 510 43 . 240 . 559 . . 599 337 971 Thermal 2654 | . 105 . 528 22 . 238 . 481 . . 188 347 745 Explosive 451 | . 451 . . . . . . . . . . . . Electromagnetic 1366 | . 338 90 . . . . . . . . 361 . 577 Impact . | . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . 28 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . 3 3 . . 5 . 10 Average Corruption 3 | . 1 1 . . . . 3 3 . . 3 . 7 Corruption Purged 7 | . . . . . . . . . . . 6 . 1 Effects 73 | . 2 . . . . . 1 18 . . 24 . 28 Message Errors 10 | . 1 . . . . . 1 5 . . 1 . 2 Matter Fused 14 | . . . . . . . . 2 . . 5 . 7 Heat Flow Errors 11 | . . . . . . . . 4 . . 4 . 3 Energy Discharges 7 | . 1 . . . . . . 1 . . 5 . . Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . . . . 4 . . 1 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . 3 . . Targeting Errors 14 | . . . . . . . . 1 . . 4 . 9 Weapon Failures 3 | . . . . . . . . 1 . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 87 | . . . . . . . . . . . 18 10 59 Projectiles 28 | . . . . . . . . . . . 18 10 . Explosions 59 | . . . . . . . . . . . . . 59 Melee . | . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . 6 5 . Impact . | . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . 4 5 . Secondary 2 | . . . . . . . . . . . 2 . . Self-Inflicted Damage 228 | . 46 . . . . 13 . . . . 3 . 166 Shots 13 | . 2 . . . . . . . . . . . 11 Rammed 11 | . 1 . 1 . . 4 . . . . 1 . 4 Targets Rammed 16 | . 1 . 2 1 . 4 . . . . 1 . 7 Kicked 5 | . . . 1 1 . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . Highest Temperature 334 | . 171 . 334 . . 15 . 227 . . 184 198 243 Average Temperature 78 | . 56 . 89 . . 11 . 85 . . 70 132 59 Received Heat Transfer 1677 | . 99 48 243 6 . 198 . 333 . . 336 189 225 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . . . . . 1 Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Fried 10 | . 2 1 . . . . . . . . 1 . 6 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . . . . 1 . . . 2 . Heat Transferred 4487 | . 150 . 933 30 . 285 . 972 . . 185 481 1451 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . . . . . . 1 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Peak Influence 334 | . 247 145 334 110 . 105 22 322 146 42 159 . . Average Influence 78 | . 76 85 147 91 . 44 22 171 146 42 35 . . Maximum Alert Level 1 | . 1 . 1 . . . . 1 . . . . . Low Security (%) 89 | 100 92 100 69 100 . 100 100 58 100 100 100 . . Level 1 10 | . 7 . 30 . . . . 41 . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . . . 2 . . . . . . . 4 . . Investigation 1 | . . . 1 . . . . . . . . . . Extermination 3 | . . . . . . . . . . . 3 . . Reinforcement 2 | . . . 1 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Distress Signals 4 | . 2 . 1 . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 182 | . 14 5 31 3 . 13 . 26 . . 21 11 58 Peak Tracking Total 8 | . 4 3 5 3 . 4 . 6 . . 5 4 8 Tactical Retreats 32 | . . . 2 . . . . 13 . . 1 . 16 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Traps Triggered 8 | . . . 1 . . . 3 2 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Machines Disabled 4 | . 2 . . . . . . . . . . . 2 Max in Single Turn 2 | . 2 . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Machines Accessed 17 | . 5 1 1 . 4 . 1 . . . 4 . 1 Terminals 8 | . 4 1 1 . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 78 | . 11 1 2 . 48 . 1 . . . 8 . 7 Successful 73 | . 9 1 1 . 48 . 1 . . . 6 . 7 Failed 5 | . 2 . 1 . . . . . . . 2 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 2 | . . . 1 . . . . . . . 1 . . Terminals 17 | . 10 1 2 . . . . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . Recycling Units 3 | . 1 . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 68 | . 8 1 1 . 48 . . . . . 3 . 7 Record 50 | . . . . . 48 . . . . . 2 . . Part Schematic 7 | . . . . . . . . . . . . . 7 Level Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . Locate Traps 4 | . 3 . . . . . . . . . 1 . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 . . Report Inventory 2 | . 1 . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 3 . 1 . . . . . . . 3 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 7 Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 44 | . . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . . 1 3 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Turns Passed 10653 | 76 795 415 1227 142 1057 1599 206 830 87 326 1943 804 1146 Spaces Moved 5802 | 53 517 324 618 81 672 711 134 438 53 212 910 489 590 Core 7 | 7 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5795 | 46 517 324 618 81 672 711 134 438 53 212 910 489 590 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 150 150 150 150 150 150 123 126 Average Speed 150 | 115 125 120 148 150 153 179 150 150 150 150 151 151 150 Slowest Speed 180 | 120 150 120 150 150 180 180 150 150 150 150 180 156 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 52 64 40 13 93 91 9 53 2 80 22 57 66 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 4 | . . 2 . . 1 . . . . . . . 1 Known Exits Taken 3 | . 1 1 . . . . 1 . . . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 1 . . . . 1 1 . Scrap Searched 9 | . . 1 . 1 . 3 . . . . . 1 3 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 26 | . 16 . . . . . . . . . 4 6 . Melee . | . . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . . . 2 6 . AOE 18 | . 16 . . . . . . . . . 2 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Was Fac Low Zio Total 7347 | 68 646 341 845 97 705 991 141 539 63 221 1428 529 733 Wait 905 | . 54 1 131 4 . 255 . 30 . . 414 9 7 Move 5786 | 52 516 323 617 80 671 710 133 433 53 211 909 488 590 Hop . | . . . . . . . . . . . . . . Pick Up 166 | 10 22 4 22 3 21 2 . 13 6 5 30 7 21 Fast Attach . | . . . . . . . . . . . . . . Attach 102 | 6 12 1 12 3 4 . 5 8 2 2 18 4 25 Detach 20 | . 8 . 2 . 1 . 2 1 . . 2 1 3 Swap . | . . . . . . . . . . . . . . Drop 97 | . 15 2 13 3 8 1 1 3 2 2 28 7 12 Fire 241 | . 18 10 46 3 . 19 . 41 . . 26 12 66 Melee 2 | . . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . . Kick 16 | . 1 . 2 1 . 4 . . . . 1 . 7 Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . . Rewire 2 | . . . . . . . . . . 1 . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 6) 684 | -10/Materials | Identified exit to Materials 746 | -10/Materials | Discovered new exit (range 9) 803 | -10/Materials | Identified exit to Mines 872 | -10/Materials | Entered Mines 913 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 918 | -10/Mines | Found Prototype Device 938 | -10/Mines | Learned location of Zion (-7) 1271 | -10/Mines | Discovered exit to Materials (range 15) 1287 | -10/Mines | Entered Materials 1287 | -9/Materials | Evolved 2 slots: Utility x2 2132 | -9/Materials | Discovered new exit (range 15) 2514 | -9/Materials | Entered Mines 2647 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2647 | -9/Mines | Discovered new exit (range 5) 2656 | -9/Mines | Entered Exiles 2701 | -9/Exiles | Met 8R-AWN 2722 | -9/Exiles | Met EX-HEX 2800 | -9/Exiles | Met EX-BIN 2824 | -9/Exiles | Aligned with FarCom system 2826 | -9/Exiles | Given EX-Vault access code 3021 | -9/Exiles | Met EX-DEC 3213 | -9/Exiles | Discovered new exit (range 12) 3355 | -9/Exiles | Visited The Gauntlet 3690 | -9/Exiles | Discovered new exit (range 15) 3713 | -9/Exiles | Entered Mines 5298 | -8/Mines | Discovered new exit (range 3) 5312 | -8/Mines | Entered Materials 5312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5517 | -8/Materials | Identified exit to Garrison 5518 | -8/Materials | Entered Garrison 5564 | -8/Garrison | Triggered checkpoint 5750 | -8/Garrison | Triggered checkpoint 5834 | -8/Garrison | Lost 4 parts (1p2n1w) 5890 | -8/Garrison | Triggered checkpoint 5947 | -8/Garrison | Discovered new exit (range 13) 5965 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6000 | -8/Garrison | Build established: Scavenger-Mutant 6238 | -8/Garrison | Discovered new exit (range 11) 6254 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6310 | -8/Garrison | Triggered checkpoint 6337 | -8/Garrison | Discovered new exit (range 8) 6348 | -8/Garrison | Entered Factory 6348 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6435 | -7/Factory | Sucked down chute 6435 | -7/Factory | Entered Waste 6435 | -7/Waste | The area was eerily silent 6694 | -7/Waste | Discovered new exit (range 13) 6761 | -7/Waste | Entered Factory 6888 | -7/Factory | Build established: Scavenger-Skirmisher 7510 | -7/Factory | Repaired Dynamic Insulation System 8459 | -7/Factory | Discovered new exit (range 22) 8658 | -7/Factory | Build established: Skirmisher 8704 | -7/Factory | Entered Lower Caves 9168 | -7/Lower Caves | Learned Factory trap positions 9505 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9508 | -7/Lower Caves | Entered Zion 9588 | -7/Zion | Discovered new exit (range 13) 9686 | -7/Zion | Learned Factory emergency access door positions 9728 | -7/Zion | Learned Factory trap positions 9771 | -7/Zion | Learned Factory emergency access door positions 9847 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9880 | -7/Zion | Build established: Tank 9994 | -7/Zion | Rebuked by Imprinter 10049 | -7/Zion | Attempted to imprint without authorization 10049 | -7/Zion | Attacked by Zionites 10131 | -7/Zion | Lost 3 parts (1p2w) 10235 | -7/Zion | Core integrity fell below 50% 10548 | -7/Zion | Spotted NY-RMN(B) 10561 | -7/Zion | Spotted RJ-HSB(B) 10585 | -7/Zion | Core integrity fell below 20% 10648 | -7/Zion | System corruption reached 10% 10654 | -7/Zion | Destroyed by NY-RMN(B) with Slug Cannon Last Messages --------------- 10631_ Mak. System Shield fried. 10632_ Acquired 7 matter. 10633_ System corrupted: Heat flow error (+172). 10640_ System corrupted: Adv. EMP Blaster targeting data glitched. 10640_ Adv. EMP Blaster destroyed. 10640_ Destroyed Adv. EMP Blaster. 10642_ Jacked NY-RMN(B)... >>parse_system Reading system data... 10644_ Kicked NY-RMN(B) out of the way. 10647_ Slammed into NY-RMN(B). 10647_ Mak. Terrain Scanner destroyed. 10647_ System corrupted by crushing effect (+2). 10648_ Slammed into NY-RMN(B). 10649_ Mak. Power Source destroyed. 10649_ Knocked back. 10651_ Kicked NY-RMN(B) out of the way. 10652_ System corrupted: Matter fused (-9). 10652_ Slammed into NY-RMN(B). 10654_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????###? | | ???????????????????????????????????????????### ## | | ???????????????????????????????????????????# # | | ??????????????????????????????????????????? < ? | | ???????????????????????????????????????????? ? | | ??????????????????????????#????????????????? ? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?? | | ???"???????????????????????##?????#?????????# ?? | | ???"????????#???##???????##<##??????????????# #?? | | ##???????????????????????#<<"#?????????#????# #?? | | "#???????????#??????????##< "##?????????????# ### | | "##?????????#??????????## #???????#?????# # | | ""##??????????#????????# #??????????#???# # | | """##??????????????????# #????#?######### | | """#????????????#???#?# #?????##= %! | | """##????????????#????# ####???#??# /####### | | """##????#???????????## #???####??# #?#""" | | """#????????????#????#@#??## ##?# ##""""X ### | | """##??????????#?????##BB### ### ##"""" #?? | | """"#######?????????#### BB## ## ##"" ?? | | ""#"#?# ############# BB # ### ? | | """##?# """"""""""## BB ## ##?# | | """"### """" """""## ### ##??# | | """# " #### #???# ## | | % ###### #? | | #?### ? | | # ### ##### / ##??## ? | | "### """ """""#?####???## * %! ##???##? | | """## """"""""""""#??#????#?## * ##????? | | ""### "############?#????????## ##?### | | ""##?#####??????????????????????#### ### ### | | """#???????????????#????????????????##### | | """#?????????????????????#???????????#?# | | "###???????????????????????????????????# # | | #"#???#?#???#?????#????????????????????# # # | | " ##???????????????????????????????????## # # | | #????????????????????????? ??????????#### # | | ##???????#??????????????????????????????# # | | #??????????#?????????????????????? # # | | ""#????##????????????????????????# ## # | | ""##??????????????????????????????########## # | | "#"##??#???#??????????????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Monster Part-time Mechanic Robot Respite Serviceable Loadout Storm Trooper Tourist Challenges ------------ None Game ------ Seed MissileIonicRigger Manual? 0 Play Time 03:51:43 Cumulative 22.7 hours Start 2020.04.29 @ 15:15:54 End 2020.05.05 @ 18:11:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 11 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e48897fe-e8e6-4832-8730-da510fb3b243