Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 15:10:36 Player: Berg Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1217) 1217 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5427 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Lightning Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Spear > --- INVENTORY -------- Light Deuterium Engine Xenon Bombardment Thruster Improved Sensor Array Improved Plasma Cutter Spear [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Spear Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . 1 1 . 1 . . Utility 7 | . . 1 1 2 1 2 . Weapon . | . . . . . . . . Parts Attached 77 | 7 9 22 9 13 4 12 1 Power 10 | 1 1 4 1 2 . 1 . Engine 10 | 1 1 4 1 2 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 4 10 3 5 . 1 . Treads . | . . . . . . . . Leg 3 | 2 1 . . . . . . Wheel 4 | . . 4 . . . . . Hover 5 | . 3 2 . . . . . Flight 13 | . . 4 3 5 . 1 . Utility 21 | 1 1 2 3 4 4 6 . Device 4 | . . 1 1 . 1 1 . Storage 1 | 1 . . . . . . . Processor 8 | . . 1 1 2 2 2 . Hackware 8 | . 1 . 1 2 1 3 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 3 3 6 2 2 . 4 1 Energy Gun 3 | 1 . 1 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 2 5 . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . . . 2 . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 2 | . . . 2 . . . . Piercing Weapon 3 | . . . . 1 . 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . 1 . Parts Lost 31 | . 1 7 1 1 1 17 3 Power 3 | . . 2 . . . 1 . Propulsion 9 | . . 3 . 1 . 5 . Utility 11 | . . . . . 1 8 2 Weapon 8 | . 1 2 1 . . 3 1 Highest Loss Streak 6 | . 1 2 1 1 1 6 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 98 91 96 99 92 71 19 Engine 7 | . 14 10 9 7 6 2 . Leg 2 | . 20 . . . . . . Wheel 3 | . . 15 . . . . . Hover 2 | . 6 9 . . . . . Flight 16 | . . . 35 29 26 12 . Device 6 | . . 10 9 7 6 4 . Storage 2 | . 14 . . . . . . Processor 9 | . . 10 16 8 11 11 . Hackware 20 | . 13 11 10 28 27 26 12 Energy Gun 4 | . 8 3 . 6 6 2 . Ballistic Gun 7 | . 17 18 11 . . . . Piercing Weapon 2 | . . . . 5 6 4 5 Naked Turns . | . . . . . . . . Heaviest Build 14 | 11 14 14 14 14 12 12 2 Greatest Support 38 | 20 20 38 20 24 24 24 3 Greatest Overweight (x) 4 | 1 4 3 . . . 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 Most Carried 8 | 4 8 8 5 5 5 5 3 Average Carried 4 | 3 5 5 4 4 4 3 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | 4 8 5 5 4 5 3 2 Class Distribution -------------------- 40% | Hacker-Sprinter 27% | Mutant 9% | Sprinter 7% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 1283 | 216 216 452 115 140 38 106 . Remotely . | . . . . . . . . Salvage Created 1800 | . 228 902 85 193 78 165 149 Parts 103 | . 12 56 3 12 6 9 5 Haulers Intercepted 4 | . . 1 1 1 . 1 . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 28 | . 7 15 . 1 . 2 3 Melee 6 | . . . . 1 . 2 3 Guns 21 | . 7 14 . . . . . AOE 1 | . . 1 . . . . . Classes Destroyed 11 | . 3 5 . 1 . 2 . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . . . . 1 . Hauler 4 | . . 1 1 1 . 1 . Recycler 2 | . . 2 . . . . . Operator 4 | . 1 1 . 1 . 1 . Drone 1 | . . . . . . 1 . Watcher 7 | . . 1 1 3 2 . . Swarmer 7 | . 3 3 . . . . 1 Grunt 13 | . 4 7 . . . . 2 Sentry 5 | . . 5 . . . . . Programmer 2 | . . . . 1 . 1 . Best Kill Streak 3 | . 3 3 2 1 1 1 3 Combat Bots Only 3 | . 3 3 . 1 . 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 286 | . 29 63 28 35 7 99 25 Missed 110 | . 3 14 18 20 3 41 11 Damage Taken 3081 | . 334 696 171 172 58 1342 308 Core 1293 | . 57 102 53 69 . 807 205 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 77 74 90 90 100 . . Volleys Fired 91 | . 28 60 . . 1 2 . Largest 2 | . 2 2 . . 1 1 . Hottest 68 | . 60 68 . . 55 20 . Shots Fired 178 | . 55 119 . . 2 2 . Gun 176 | . 55 119 . . 2 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 2 | . . . . . . 2 . Kinetic 132 | . 34 98 . . . . . Thermal 23 | . 21 . . . . 2 . Explosive . | . . . . . . . . Electromagnetic 23 | . . 21 . . 2 . . Robot Hit Streak 18 | . 18 11 . . 4 . . Robot Miss Streak 3 | . 2 3 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 162 | . 42 79 4 15 4 9 9 Core Hits 69 | . 15 35 2 7 1 4 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 3 | . . 1 . . . . 2 Destroy 1 | . . 1 . . . . . Impale 2 | . . . . . . . 2 Melee Attacks 84 | . . . 5 29 15 24 11 Impact . | . . . . . . . . Slashing 11 | . . . 5 6 . . . Piercing 73 | . . . . 23 15 24 11 Sneak Attacks 5 | . . . 1 1 1 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3194 | . 476 1074 192 618 191 400 243 Guns 1490 | . 464 990 . . 36 . . Cannons . | . . . . . . . . Explosions 81 | . . 81 . . . . . Melee 1608 | . . . 192 618 155 400 243 Ramming 15 | . 12 3 . . . . . Kinetic 1114 | . 317 797 . . . . . Thermal 228 | . 147 81 . . . . . Explosive . | . . . . . . . . Electromagnetic 229 | . . 193 . . 36 . . Impact . | . . . . . . . . Slashing 376 | . . . 192 184 . . . Piercing 1232 | . . . . 434 155 400 243 Highest Corruption 12 | . . 2 2 1 5 7 12 Average Corruption 3 | . . 2 2 1 3 4 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . 6 3 1 16 5 6 Message Errors 8 | . . 1 . . 3 2 2 Matter Fused 12 | . . 3 1 . 7 1 . Heat Flow Errors 4 | . . 1 1 . 1 . 1 Energy Discharges 4 | . . . . 1 1 . 2 Data Loss (minor) 5 | . . 1 1 . 2 . 1 Data Loss (major) 2 | . . . . . 1 1 . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 247 | . . 40 62 35 35 30 45 Projectiles . | . . . . . . . . Explosions 40 | . . 40 . . . . . Melee 207 | . . . 62 35 35 30 45 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 38 | . . 38 . . . . . Shots 2 | . . 2 . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 245 | . 60 204 245 10 117 . 200 Average Temperature 48 | . 22 47 102 4 40 . 120 Received Heat Transfer 678 | . 171 264 72 42 . 57 72 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 450 | . 350 100 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Peak Influence 399 | . 215 300 399 244 119 199 . Initial 98 | . . 5 81 98 74 44 . Average 120 | . 69 117 266 147 62 84 . Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 87 | 100 99 90 40 86 100 100 . Level 1 12 | . . 9 59 13 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 1 . 5 2 4 . Investigation 4 | . . . . 2 2 . . Extermination 3 | . . . . 2 . 1 . Reinforcement 5 | . . 1 . 1 . 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 7 | . . 5 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 12 28 19 17 4 26 7 Peak Tracking Total 16 | . 3 5 16 5 5 9 5 Tactical Retreats 26 | . 1 3 4 6 1 9 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 7 | . 1 1 1 1 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed 34 | . 4 6 9 6 7 2 . Terminals 25 | . 4 6 7 3 3 2 . Fabricators 2 | . . . . 1 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 3 | . . . 1 1 1 . . Garrison Access 3 | . . . 1 . 2 . . Total Hacks 86 | . 8 19 24 16 16 3 . Successful 49 | . 2 11 12 8 13 3 . Failed 37 | . 6 8 12 8 3 . . Catastrophic 6 | . 2 2 1 1 . . . Database Lockouts . | . . . . . . . . Manual 65 | . 8 18 19 10 8 2 . Terminals 68 | . 8 19 21 8 9 3 . Fabricators 4 | . . . . 2 2 . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 3 . . . Scanalyzers 7 | . . . 2 3 2 . . Garrison Access 4 | . . . 1 . 3 . . Terminal Hacks 16 | . 1 7 3 1 3 1 . Part Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Terminal Index 4 | . 1 1 1 . 1 . . Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . Security Status 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Patrol Status 2 | . . 1 1 . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 4 | . . . . 2 2 . . Load Schematic 2 | . . . . 1 1 . . Build 2 | . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 5 | . . . 2 1 2 . . Insert Component 3 | . . . 1 1 1 . . Analyze 2 | . . . 1 . 1 . . Garrison Access Hacks 3 | . . . 1 . 2 . . Seal Access 3 | . . . 1 . 2 . . Unauthorized Hacks 20 | . 1 4 6 3 4 2 . Terminals 19 | . 1 4 6 2 4 2 . Track 2 | . . . . . 1 1 . Assimilate 3 | . . . 3 . . . . Botnet 14 | . 1 4 3 2 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 4 5 8 6 5 1 . Full Trace Events 4 | . . . . 2 2 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 1 . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 146 | . . . . 73 73 . . Total Part Build Rating 3 | . . . . . 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies 2 | . . . 2 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 4885 | 65 650 990 533 1112 679 682 174 Spaces Moved 6261 | 46 420 600 683 2108 1179 1215 10 Core 262 | 8 13 6 . . . 225 10 Treads . | . . . . . . . . Legs 320 | 38 282 . . . . . . Wheels 396 | . . 396 . . . . . Hover 277 | . 125 152 . . . . . Flight 5006 | . . 46 683 2108 1179 990 . Fastest Speed 29 | 50 56 34 29 29 31 31 50 Average Speed 43 | 108 120 81 29 30 31 39 50 Slowest Speed 250 | 120 250 200 34 34 31 200 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 36 | . . . 14 7 3 12 . Cave-ins Triggered 3 | . . . . . . 2 1 Exploration Rate (%) 31 | 3 63 47 59 28 22 30 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 31 | . . . . 7 10 12 2 Terrain Destroyed 37 | . . 6 . 7 10 12 2 Melee 31 | . . . . 7 10 12 2 Projectile . | . . . . . . . . AOE 6 | . . 6 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 8071 | 57 512 996 996 2520 1464 1366 160 Wait 1495 | 2 37 282 299 350 266 121 138 Move 6186 | 45 419 599 656 2093 1173 1191 10 Hop 32 | . . . 12 7 2 11 . Pick Up 37 | 3 7 11 5 8 1 2 . Fast Attach 40 | 6 5 15 4 3 2 5 . Attach 23 | . 3 7 3 3 . 6 1 Detach 13 | . 4 1 3 2 1 2 . Swap 15 | 1 1 1 2 7 2 1 . Drop 46 | . 7 19 7 11 1 1 . Fire 91 | . 28 60 . . 1 2 . Melee 84 | . . . 5 29 15 24 11 Ram 1 | . . 1 . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . 7 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Upp] / *Ext) -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 7) 670 | -10/Materials | Discovered new exit (range 7) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -9/Materials | Identified exit to Materials 1706 | -9/Materials | Entered another Materials area 1706 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -8/Materials | Discovered new exit (range 4) 1821 | -8/Materials | Identified exit to Factory 1978 | -8/Materials | Build established: Sprinter 2239 | -8/Materials | Entered Factory 2239 | -7/Factory | Evolved 2 slots: Utility x2 2448 | -7/Factory | Build established: Hacker-Sprinter 3126 | -7/Factory | Discovered new exit (range 7) 3127 | -7/Factory | Identified exit to Factory 3351 | -7/Factory | Entered another Factory area 3351 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3604 | -6/Factory | Fabricated Hacking Suite? 3928 | -6/Factory | Discovered new exit (range 14) 3932 | -6/Factory | Identified exit to Factory 4030 | -6/Factory | Entered another Factory area 4030 | -5/Factory | Evolved 2 slots: Utility x2 4391 | -5/Factory | Lost 4 parts (2n2u) 4460 | -5/Factory | Lost 5 parts (1p2n1u1w) 4530 | -5/Factory | Discovered new exit (range 15) 4535 | -5/Factory | Identified exit to Extension 4576 | -5/Factory | Crushed by falling debris 4584 | -5/Factory | Crushed by falling debris 4676 | -5/Factory | Core integrity fell below 50% 4705 | -5/Factory | Core integrity fell below 20% 4707 | -5/Factory | Discovered new exit (range 11) 4712 | -5/Factory | Entered Upper Caves 4713 | -5/Upper Caves | Lost 6 parts (4u2w) 4728 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4745 | -5/Upper Caves | Crushed by falling debris 4745 | -5/Upper Caves | System corruption reached 10% 4886 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04726_ G-50 Soldier destroyed. 04728_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 04736_ Autogun fries itself beyond repair. 04736_ VTOL Module fries itself beyond repair. 04737_ Adv. Heat Sink fries itself beyond repair. 04737_ G-50 Soldier destroyed. 04740_ Penetrated by Slug. 04740_ Visual Processing Unit destroyed. 04741_ Adv. Heat Sink fries itself beyond repair. 04742_ Slug penetrates Wall. 04743_ System corrupted: Energy discharge (-36). 04745_ The unstable cave ceiling collapses. 04745_ Crushed by falling debris. 04745_ Hacking Suite destroyed. 04745_ System corrupted by crushing effect (+5). 04776_ System corrupted: Component data lost. 04794_ System corrupted: Energy discharge (-34). 04845_ System corrupted: Heat flow error (+240). 04861_ <=|/&FLJ:HJQM GPUPXG&=C9B>L 04886_ Spear destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????####???????????????????? | | ??????????????????????# ##??????????????????? | | ?????????????????####?###;##?????????????????? | | ?????????????##### #?##% ##????????????????? | | ?????????????# ### ;#????????????????? | | ?????????????# @ ##????????????????? | | ?????????????#s #?????????????????? | | ?????????#$ Y #?????????????????? | | ?????????# #?????????????????? | | ?????????# ## #?????????????????? | | ?????????????# ## ##?????????????????? | | ?????????????######## ####??????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????###??????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 64 Melee Accuracy 6 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed EfficiencyLinearComputer Manual? 0 Play Time 01:33:01 Cumulative 54.8 hours Start 2024.06.27 @ 23:11:15 End 2024.06.29 @ 15:10:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc30c563-dce8-43ba-b201-aa5d67fdeb98