Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 00:37:33 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (2947) 2947 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (991) 991 TOTAL SCORE: 8993 Bonus ------- High Alert Combat Kills 602 Follower Combat Kills 750 Friendly Fire -361 Cogmind --------- Core Integrity 926/1000 Matter 300/300 Energy 268/350 System Corruption 1% Temperature Cool (20) Movement Hovering (43) Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Gravmag System Antigrav System > --- UTILITY (8) ------ Machine Analyzer Enhanced Optical Array Improved Terrain Scanner Launcher Guidance Computer Target Analyzer Improved Light Armor Plating Advanced Shield Generator System Shield > --- WEAPON (3) ------- Greatsword > --- INVENTORY (5) ---- Light Nuclear Core Remote Force Field System Restoration Module Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Antigrav System > --- UTILITY ---------- Machine Analyzer Enhanced Optical Array Advanced Sensor Array Launcher Guidance Computer Target Analyzer Improved Reaction Control System Layered Light Armor Plating System Shield > --- WEAPON ----------- Heavy Missile Launcher Greatsword > --- INVENTORY -------- Aerolev Unit System Restoration Module Heavy Beamcaster Greatsword [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Advanced EMP Blaster Energy Gun Gatling Laser Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . Utility 6 | . . . . 2 1 . . 1 2 Weapon 1 | . . . . . . . . 1 . Parts Attached 103 | 6 5 5 14 15 31 3 9 4 11 Power 22 | 1 1 . 3 4 5 2 4 1 1 Engine 10 | 1 1 . 3 2 1 . 1 . 1 Core 11 | . . . . 2 4 1 3 1 . Reactor 1 | . . . . . . 1 . . . Propulsion 25 | 2 . 2 4 2 12 . 1 . 2 Treads . | . . . . . . . . . . Leg 5 | 2 . . . . 3 . . . . Wheel . | . . . . . . . . . . Hover 7 | . . . . . 4 . 1 . 2 Flight 13 | . . 2 4 2 5 . . . . Utility 33 | 1 3 . 3 7 7 . 3 2 7 Device 14 | . . . 1 5 4 . . . 4 Storage 1 | 1 . . . . . . . . . Processor 12 | . 2 . 1 1 2 . 3 2 1 Hackware 1 | . . . . 1 . . . . . Protection 5 | . 1 . 1 . 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 23 | 2 1 3 4 2 7 1 1 1 1 Energy Gun 6 | . . . 3 . 2 . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 6 | 2 . 1 . . 2 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . 1 2 1 2 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . 1 . . Parts Lost 19 | . . 3 . . 12 . . . 4 Power 5 | . . 1 . . 3 . . . 1 Propulsion 5 | . . . . . 5 . . . . Utility 3 | . . . . . 2 . . . 1 Weapon 6 | . . 2 . . 2 . . . 2 Highest Loss Streak 12 | . . 3 . . 12 . . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 93 94 98 91 100 100 93 90 Engine 3 | . 14 10 11 2 . . 3 4 . Core 6 | . . . . 6 8 15 11 7 9 Leg 4 | . 28 23 . . . . . . . Hover 10 | . . . . . 6 30 30 26 23 Flight 15 | . . 4 44 34 22 . . . . Device 8 | . . . 7 9 11 15 11 . 8 Storage 2 | . 14 12 . . . . . . . Processor 13 | . 10 . 1 14 16 7 11 26 25 Hackware 5 | . . . . 7 7 7 7 6 5 Protection 4 | . . 14 10 3 1 7 7 6 4 Energy Gun 3 | . . . 8 3 4 . 5 . . Ballistic Gun 3 | . 16 12 2 . . 6 1 . . Launcher 9 | . 11 14 9 14 8 7 7 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 14 17 15 15 18 29 29 30 31 34 Greatest Support 40 | 20 20 20 18 18 40 32 33 33 36 Greatest Overweight (x) 1 | 1 . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 5 5 Most Carried 8 | 2 8 8 5 5 5 5 5 5 5 Average Carried 4 | 1 6 7 3 4 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 2 8 4 5 5 4 5 5 5 3 Class Distribution -------------------- 36% | Mutant 28% | Scout 20% | Scavenger-Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Scout | -8/Materials Scout | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Matter Collected 2187 | 187 148 291 341 201 362 125 140 92 300 Remotely 60 | . . . . 60 . . . . . Salvage Created 2809 | . 74 241 521 304 791 . 202 48 628 Parts 185 | . 16 22 42 26 32 . 19 8 20 Haulers Intercepted 7 | . . . 3 3 1 . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 76 | . 6 13 16 4 17 . 5 2 13 Melee 7 | . . . . . 3 . . . 4 Guns 15 | . 2 3 2 2 4 . 2 . . AOE 54 | . 4 10 14 2 10 . 3 2 9 Classes Destroyed 13 | . 3 1 5 1 1 . 1 1 . Worker 4 | . . . 1 . 1 . 2 . . Builder 7 | . 1 2 . 1 . . . . 3 Tunneler 3 | . . . . . . . . 2 1 Hauler 7 | . . . 3 3 1 . . . . Recycler 3 | . . . . 1 1 . 1 . . Operator 3 | . . . 1 1 . . 1 . . Watcher 6 | . 2 . 1 2 . . . . 1 Swarmer 36 | . 6 5 6 3 8 . 4 2 2 Grunt 31 | . . 8 7 1 7 . . . 8 Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . . . . 2 . . . 1 Sentry 4 | . . . 2 . . . . . 2 Hunter 1 | . . . . . . . 1 . . Thug 2 | . . . . . . . . . 2 Best Kill Streak 9 | . 5 6 9 8 8 . 4 4 8 Combat Bots Only 8 | . 3 5 8 4 7 . 3 2 6 Max Kills in Single Turn 4 | . 3 2 4 3 3 . 4 1 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 2 4 1 3 . 2 1 3 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Hostile Shots Fired 286 | . 6 38 15 16 109 . 3 9 90 Missed 122 | . 2 8 6 9 44 . 2 6 45 Damage Taken 2888 | . 34 528 110 108 1075 . 80 29 924 Core 600 | . 8 74 14 17 413 . . . 74 Absorbed by Shields 116 | . . . 10 . . . . . 106 Redirected to Shielding 53 | . . 45 6 2 . . . . . Regen/Repaired (Parts) 116 | . . . 92 24 . . . . . Core Remaining (%) 83 | 100 . 67 96 96 . . 41 100 . Volleys Fired 187 | . 12 25 59 20 32 . 21 3 15 Largest 2 | . 2 2 2 2 2 . 2 1 1 Hottest 120 | . 53 53 73 78 119 . 120 39 39 Shots Fired 231 | . 16 39 66 22 46 . 24 3 15 Gun 150 | . 12 23 51 17 26 . 21 . . Cannon . | . . . . . . . . . . Launcher 81 | . 4 16 15 5 20 . 3 3 15 Special . | . . . . . . . . . . Kinetic 62 | . 12 23 17 . 4 . 6 . . Thermal 60 | . . . 23 . 22 . 15 . . Explosive 69 | . 4 16 15 4 9 . 3 3 15 Electromagnetic 40 | . . . 11 18 11 . . . . Robot Hit Streak 7 | . 3 4 5 5 7 . 5 3 7 Robot Miss Streak 6 | . 4 5 3 3 6 . 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 167 | . 6 18 40 16 47 . 12 5 23 Core Hits 176 | . 10 24 31 18 42 . 9 4 38 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . . 3 . 1 . 1 Burn 1 | . . . . . . . 1 . . Sever 4 | . . . . . 3 . . . 1 Melee Attacks 51 | . . . . . 18 . . 2 31 Impact . | . . . . . . . . . . Slashing 51 | . . . . . 18 . . 2 31 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 2 4 Combat Hostiles 1 | . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10523 | 10 406 1290 1599 902 2019 . 688 638 2971 Guns 1577 | . 54 126 437 243 443 . 274 . . Cannons . | . . . . . . . . . . Explosions 7186 | . 352 1164 1162 659 1117 . 414 414 1904 Melee 1750 | . . . . . 459 . . 224 1067 Ramming 10 | 10 . . . . . . . . . Kinetic 400 | . 54 126 78 . 49 . 93 . . Thermal 946 | . . . 242 107 416 . 181 . . Explosive 6444 | . 352 1164 1069 512 615 . 414 414 1904 Electromagnetic 973 | . . . 210 283 480 . . . . Impact . | . . . . . . . . . . Slashing 1750 | . . . . . 459 . . 224 1067 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 . 2 . 1 . 1 Average Corruption 1 | . . . 2 . 1 . 1 . 1 Corruption Purged 2 | . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . 2 . 1 . 2 . . Message Errors 3 | . . . . . 1 . 2 . . Matter Fused 1 | . . . 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 501 | . 92 12 18 22 23 . 39 51 244 Projectiles . | . . . . . . . . . . Explosions 281 | . 92 12 18 22 7 . 39 51 40 Melee 220 | . . . . . 16 . . . 204 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 290 | . . 164 . 29 . . . . 97 Shots 9 | . . 5 . 2 . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 7 | 7 . . . . . . . . . Kicked 7 | 7 . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 145 | . . 25 40 24 145 . 107 24 97 Average Temperature 26 | . . 10 13 11 54 . 39 9 26 Received Heat Transfer 583 | . . 171 40 36 126 . . 12 198 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . 2 . 2 . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1895 | . . . 475 100 950 . 370 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 2 2 2 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Peak Influence 1332 | . 231 504 907 681 441 154 1247 798 1332 Initial 502 | . . 90 196 382 218 154 107 502 390 Average 394 | . 123 257 620 554 166 154 684 673 839 Maximum Alert Level 4 | . 1 2 3 2 2 . 4 3 4 Low Security (%) 35 | 100 55 38 4 . 56 100 18 . . Level 1 26 | . 44 45 18 25 41 . 4 . 6 Level 2 18 | . . 16 36 74 1 . 9 40 20 Level 3 16 | . . . 39 . . . 56 59 42 Level 4 4 | . . . . . . . 11 . 29 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 1 . . 5 . 7 . 7 Investigation 3 | . 1 . . . 1 . . . 1 Extermination 3 | . . . . . 1 . 1 . 1 Reinforcement 7 | . . . . . 3 . 2 . 2 Assault 3 | . . 1 . . . . 1 . 1 Garrison 5 | . . . . . . . 3 . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Distress Signals 7 | . . . . 1 1 . 3 . 2 Communications Jammed 7 | . . . . . . . 7 . . Distress Signals 7 | . . . . . . . 7 . . Times Spotted 133 | . 7 16 19 11 23 . 17 6 34 Peak Tracking Total 10 | . 3 4 4 5 9 . 4 3 10 Tactical Retreats 4 | . . 2 . . 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Traps Triggered 6 | . . . . . 3 . 1 . 2 Indirectly 2 | . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Machines Disabled 23 | . . 1 6 1 7 . 3 1 4 Max in Single Turn 2 | . . 1 2 1 2 . 2 . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Machines Accessed 37 | . 2 . 3 8 8 . 9 2 5 Terminals 19 | . 2 . 1 5 6 . 4 1 . Fabricators 2 | . . . . . . . 1 . 1 Repair Stations 7 | . . . 1 1 1 . 2 1 1 Recycling Units 3 | . . . . 1 1 . 1 . . Scanalyzers 5 | . . . 1 1 . . 1 . 2 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 116 | . 4 . 13 29 26 . 17 4 23 Successful 57 | . 1 . 11 19 6 . 6 1 13 Failed 59 | . 3 . 2 10 20 . 11 3 10 Catastrophic 15 | . 1 . . 4 4 . 4 . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 53 | . 4 . 2 17 22 . 6 2 . Fabricators 4 | . . . . . . . 1 . 3 Repair Stations 25 | . . . 7 6 2 . 4 2 4 Recycling Units 6 | . . . . 2 2 . 2 . . Scanalyzers 25 | . . . 4 4 . . 4 . 13 Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 19 | . 1 . 2 7 5 . 3 1 . Prototype ID Bank 3 | . . . 1 1 1 . . . . Open DSF 1 | . . . . . . . . 1 . Locate Traps 5 | . . . . 2 2 . 1 . . Reprogram Traps 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . Hauler Manifests 3 | . . . . 1 1 . 1 . . Registered Components 3 | . . . 1 1 1 . . . . Zone Layout 2 | . 1 . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 15 | . . . 5 6 1 . 2 . 1 Scan Component 8 | . . . 3 3 . . 1 . 1 Repair 6 | . . . 2 3 . . 1 . . Refit 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 19 | . . . 4 4 . . 1 . 10 Insert Component 9 | . . . 1 2 . . 1 . 5 Analyze 10 | . . . 3 2 . . . . 5 Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . Used 1 | . . . . 1 . . . . . Hacking Detections 29 | . 2 . 3 6 5 . 6 2 5 Full Trace Events 3 | . 1 . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 2 . . . . 5 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . 2 3 . . 1 . . Time 227 | . . . 70 96 . . 61 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . . Parts Scanalyzed 9 | . . . 1 2 . . 1 . 5 Part Schematics Acquired 8 | . . . 1 2 . . . . 5 Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Total Allies 24 | . . 1 . . . 20 . . 3 Largest Group 20 | . . 1 . . . 20 19 9 10 Highest-Rated Group 505 | . . 31 . . . 505 478 266 310 Highest-Rated Ally 35 | . . 31 . . . 35 35 35 31 Total Orders . | . . . . . . . . . . Ally Attacks 267 | . . 9 . . . . 135 13 110 Total Damage 3992 | . . 86 . . . . 1846 455 1605 Kills 43 | . . . . . . . 26 5 12 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Turns Passed 4031 | 84 348 261 356 470 1321 193 437 133 428 Spaces Moved 4056 | 58 250 170 464 491 1112 183 627 189 512 Core 15 | 15 . . . . . . . . . Treads . | . . . . . . . . . . Legs 458 | 43 250 139 . . 26 . . . . Wheels . | . . . . . . . . . . Hover 1967 | . . . . . 456 183 627 189 512 Flight 1616 | . . 31 464 491 630 . . . . Fastest Speed 26 | 50 120 32 26 28 27 38 38 40 40 Average Speed 44 | 110 120 103 26 28 34 38 38 40 41 Slowest Speed 126 | 120 120 120 28 28 126 38 40 40 43 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . 1 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 44 42 43 43 25 79 24 6 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 8 | . . . . . . . . . 8 Terrain Destroyed 558 | . 26 131 140 38 77 . 19 33 94 Melee 8 | . . . . . . . . . 8 Projectile . | . . . . . . . . . . AOE 550 | . 26 131 140 38 77 . 19 33 86 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Total 5958 | 74 283 215 632 799 1971 305 798 238 643 Wait 1424 | . . 13 76 259 737 114 126 36 63 Move 4044 | 57 249 169 463 488 1110 182 626 188 512 Hop 2 | . . . . 1 1 . . . . Pick Up 63 | 4 10 . 10 4 18 3 5 3 6 Fast Attach 51 | 4 4 . 7 11 17 1 3 . 4 Attach 21 | 2 . 2 5 . 6 . 1 2 3 Detach . | . . . . . . . . . . Swap 31 | . 1 3 2 4 8 2 5 2 4 Drop 77 | . 7 3 10 12 24 3 11 2 5 Fire 187 | . 12 25 59 20 32 . 21 3 15 Melee 51 | . . . . . 18 . . 2 31 Ram . | . . . . . . . . . . Kick 7 | 7 . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 18) 433 | -10/Materials | Entered Mines 445 | -10/Mines | Met a Derelict bent on vengeance 504 | -10/Mines | Learned Materials terminal intel 550 | -10/Mines | Met a Derelict testing a Signal Generator 676 | -10/Mines | Lost 3 parts (1p2w) 690 | -10/Mines | Discovered new exit (range 13) 694 | -10/Mines | Entered Materials 694 | -9/Materials | Evolved 2 slots: Propulsion x2 695 | -9/Materials | Loaded intel: 12 terminal locations 811 | -9/Materials | Destroyed 8 combat bots 915 | -9/Materials | Discovered new exit (range 8) 944 | -9/Materials | Repaired Propulsion Shielding 953 | -9/Materials | Discovered new exit (range 16) 966 | -9/Materials | Build established: Sprinter 990 | -9/Materials | Repaired Broken Rocket Launcher 1024 | -9/Materials | Discovered new exit (range 13) 1050 | -9/Materials | Entered another Materials area 1050 | -8/Materials | Evolved 2 slots: Utility x2 1307 | -8/Materials | Discovered new exit (range 17) 1345 | -8/Materials | Repaired VTOL Module 1378 | -8/Materials | Repaired VTOL Module 1412 | -8/Materials | Repaired VTOL Module 1519 | -8/Materials | Identified exit to Factory 1520 | -8/Materials | Entered Factory 1520 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1681 | -7/Factory | Build established: Scout 2457 | -7/Factory | Core integrity fell below 50% 2509 | -7/Factory | Lost 12 parts (3p5n2u2w) 2777 | -7/Factory | Build established: Scavenger-Mutant 2839 | -7/Factory | Destroyed 7 combat bots 2841 | -7/Factory | Sucked down chute 2841 | -7/Factory | Entered Waste 2842 | -7/Waste | Joined by Warlord forces that had cleared the area 2911 | -7/Waste | Discovered new exit (range 13) 3034 | -7/Waste | Entered Factory 3034 | -7/Factory | Accompanied by 19 allies 3154 | -7/Factory | Garrison activated, responded to threat 3174 | -7/Factory | Lost 7 allies 3269 | -7/Factory | Repaired Broken Greatsword 3397 | -7/Factory | Discovered new exit (range 15) 3434 | -7/Factory | First assault squad dispatched 3471 | -7/Factory | Entered another Factory area 3471 | -6/Factory | Accompanied by 9 allies 3471 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3531 | -6/Factory | Discovered new exit (range 19) 3595 | -6/Factory | Build established: Mutant 3604 | -6/Factory | Entered another Factory area 3604 | -5/Factory | Accompanied by 7 allies 3604 | -5/Factory | Evolved 2 slots: Utility x2 3691 | -5/Factory | Allied Derelicts emerged from ambush trap array 3904 | -5/Factory | First assault squad dispatched 3933 | -5/Factory | Lost 6 allies 3961 | -5/Factory | Lost 3 parts (1p2w) 3994 | -5/Factory | Lost 4 allies 4032 | -5/Factory | Self-destructed Last Messages --------------- 04008_ U-05 Engineer lays Concrete. 04012_ G-50 Soldier destroyed. 04013_ U-05 Engineer lays Concrete. 04015_ The unstable cave ceiling collapses. 04015_ U-05 Engineer lays Concrete. 04015_ Acquired 22 matter. 04016_ Acquired Lgt. Angular Momentum Engine. 04019_ Acquired 10 matter. 04019_ Acquired Lgt. Nuclear Core. 04021_ Sneak attack on A-15 Conveyor. 04022_ A-15 Conveyor calls for reinforcements. 04022_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04022_ C-30 ARC bursts open, deploying its payload. 04022_ B-60 Warrior unfolds itself. 04022_ G-50 Soldier unfolds itself. 04023_ U-05 Engineer builds a Wall. 04024_ K-01 Serf collects debris. 04026_ K-01 Serf cleans the Repair Station. Map ----- +----------------------------------------------------+ | #####+############# #?????#???????????????? | | #?????????????????????? | | ####### # # #?????????????????????? | | # #?# # #?????????????????????? | | # ### """ !] = #?????????????????????? | | # ### ""R" ! =%# p #?????????????????????? | | # ### ""=" =!][*# #?????????????????????? | | / +% %=!!*=*# #???""""""????????????? | | # ### *!|%=%%= #???""""""????????????? | | # #?#! !!===["!# = #???""""""????????????? | | ### ! =""%"" # % [% #???""""""????????????? | | # ## """""+% + ??""""""????????????? | | # # """" # g # ?""""""????????????? | | ?## # # g # """"""????????????? | | ### ! # b #? """"""????????????? | | == ############ b #? """"""????????????? | | # ^ #?? ???????????????? | | ## #???####??????????????? | | ##### #?????????????????????? | | ## ## #???# #???????"""?"""?"""???? | | ??# #???????"""?"""?"""???? | | # #????? ?"""?"""?"""???? | | """" # #???#?? ??????????????? | | """"" # #?????????????????????? | | """ # ##########????????????? | | # @ #???? | | """"" # #???? | | """"" # #???? | | """ # #???? | | ????? + g #??"" | | ?????? # g ???"" | | ?????? # g gg u ???"" | | ##????????# ####+############### ????? | | ??????????# ??????????????????#?? ????? | | ????????? ???????????????????????? ?????? | | ???????? ????????????????????????? ?????? | | ???????? ?????????????????????????????????? | | ???????? ??????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 5 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Hvy. Battle Rifle | -5/Factory | Scanalyzed Aerolev Unit | -5/Factory | Scanalyzed Greatsword | -5/Factory | Scanalyzed Hvy. Beamcaster | -5/Factory | Scanalyzed System Restoration Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling We Are Legion Challenges ------------ None Game ------ Seed TrackerSigixCycler Manual? 0 Play Time 01:28:04 Cumulative 26.9 hours Start 2024.04.20 @ 23:12:05 End 2024.04.21 @ 00:37:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 25 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85a8ef10-670a-4496-a722-1107003f8524