Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.21 @ 21:44:13 Player: JackNine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (4918) 4918 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (690) 690 TOTAL SCORE: 11033 Bonus ------- High Alert Combat Kills 130 Follower Combat Kills 98 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 58/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Enhanced Flexi-carbon Leg > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Lightning Gun Greatsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Improved Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Particle Charger Medium Reflective Plating > --- WEAPON ----------- Improved EM Pulse Cannon Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Shock Rifle Lightning Gun Minigun Minigun Gauss Rifle Heavy Machine Gun Improved Light Cannon Improved Light Cannon Advanced Assault Cannon Gauss Cannon Rocket Array Rocket Array Long-range Missile Launcher Long-range Missile Launcher Greatsword [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 7 | . . 2 . 1 2 . . . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 184 | 9 8 32 6 22 23 15 15 . 14 39 1 Power 14 | 1 . 3 . . 1 3 1 . 3 2 . Engine 12 | 1 . 3 . . 1 3 1 . 2 1 . Core 2 | . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 39 | 4 1 9 1 5 3 3 3 . 3 6 1 Treads 33 | 2 . 9 1 5 3 3 3 . 3 4 . Leg 4 | 2 1 . . . . . . . . . 1 Wheel 2 | . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | 2 5 5 . 6 7 1 1 . 5 11 . Device 13 | . . 3 . 2 3 . . . 1 4 . Storage 14 | 2 5 2 . 2 . 1 . . 2 . . Processor 4 | . . . . . 2 . . . 1 1 . Hackware . | . . . . . . . . . . . . Protection 12 | . . . . 2 2 . 1 . 1 6 . Artifact . | . . . . . . . . . . . . Weapon 88 | 2 2 15 5 11 12 8 10 . 3 20 . Energy Gun 25 | 1 1 8 2 3 6 2 . . 1 1 . Energy Cannon 9 | . . . . . . . 2 . 1 6 . Ballistic Gun 18 | 1 1 3 . 3 3 1 3 . . 3 . Ballistic Cannon 12 | . . 2 2 2 . 2 1 . . 3 . Launcher 21 | . . . 1 3 3 3 4 . 1 6 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 1 . . . 1 . 1 Parts Lost 55 | . 2 3 1 3 8 3 4 . 7 24 . Power 6 | . . . . . 1 1 . . 1 3 . Propulsion 18 | . . . . 1 3 2 1 . 2 9 . Utility 13 | . . 1 . . 2 . 2 . 2 6 . Weapon 18 | . 2 2 1 2 2 . 1 . 2 6 . Highest Loss Streak 8 | . 2 1 1 1 5 2 3 . 5 8 . Average Slot Usage (%) 97 | . 100 99 100 100 96 99 98 92 97 86 6 Engine 8 | . 14 11 11 9 7 7 7 7 5 4 . Treads 18 | . . 21 22 27 19 22 23 23 22 10 . Leg 2 | . 28 . . . . . . . . . 6 Device 10 | . . 10 11 9 15 15 8 7 7 8 . Storage 26 | . 28 32 33 27 23 23 23 23 25 25 . Processor 5 | . . . . . 7 7 7 7 14 14 . Protection 4 | . . . . 9 7 7 11 7 4 4 . Energy Gun 7 | . 13 10 10 8 7 9 6 . 2 . . Energy Cannon 1 | . . . . . . . . 7 7 4 . Ballistic Gun 6 | . 14 8 11 7 6 3 4 . . . . Ballistic Cannon 1 | . . 2 . 2 . 2 . 7 1 2 . Naked Turns 16 | . . . . . . . . . . 16 . Heaviest Build 95 | 16 40 63 66 71 76 77 84 81 84 95 . Greatest Support 70 | 40 20 40 40 60 68 68 60 60 70 70 3 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 1 1 1 5 . Average Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 22 | 8 16 22 22 22 22 22 22 22 22 22 4 Average Capacity 20 | 5 12 21 22 22 22 22 22 22 22 21 4 Most Carried 22 | 4 14 22 22 22 22 22 22 20 22 22 3 Average Carried 19 | 2 9 20 21 21 21 21 21 20 20 19 3 Final Capacity 22 | 8 16 22 22 22 22 22 22 22 22 4 4 Final Carried 22 | 4 14 22 21 22 22 20 20 20 22 4 3 Class Distribution -------------------- 74% | Hauler-Mutant 14% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Matter Collected 3448 | 275 104 476 179 299 473 302 345 . 266 729 . Remotely . | . . . . . . . . . . . . Salvage Created 5346 | 79 364 1256 68 449 708 276 559 . 223 1364 . Parts 285 | 1 22 64 10 23 56 12 25 . 11 61 . Haulers Intercepted 6 | . . 5 . . 1 . . . . . . Recyclers Shooed 10 | . . 2 . . 2 . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 17 17 . 7 . . Prevented 21 | . . . . . . 6 7 . 8 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 115 | . 12 19 6 12 13 6 14 . 4 29 . Guns 46 | . 9 15 2 6 9 2 1 . . 2 . Cannons 20 | . . . 1 1 . 2 2 . 2 12 . AOE 46 | . 3 4 3 5 4 2 8 . 2 15 . Classes Destroyed 14 | 1 2 4 1 1 3 . . . 1 1 . Worker 8 | . . 1 . . . . . . . 7 . Builder 11 | . . . . . 6 . . . . 5 . Hauler 6 | . . 5 . . 1 . . . . . . Recycler 6 | 1 . 2 . . . . . . . 3 . Mechanic 1 | . . . . . . . . . . 1 . Watcher 2 | . . . . . 2 . . . . . . Swarmer 33 | . 6 3 4 4 2 . 4 . 2 8 . Grunt 45 | . 6 10 1 3 5 3 7 . . 10 . Brawler 4 | . . 1 . . . . 3 . . . . Duelist 2 | . . . 1 . . 1 . . . . . Sentry 18 | . . 5 . 4 2 1 . . 1 5 . Hunter 3 | . . . . 1 1 . . . . 1 . Programmer 9 | . . . . . 3 1 . . . 5 . Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 12 | 1 7 6 3 4 6 2 4 . 1 12 . Combat Bots Only 7 | . 7 4 3 4 3 2 4 . 1 5 . Max Kills in Single Turn 6 | 1 3 3 3 3 4 1 2 . 1 6 . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . 3 2 3 3 2 1 2 . 1 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Damage Taken 10790 | . 407 881 225 594 1963 811 687 . 1180 3950 92 Core 1544 | . 53 100 10 32 231 41 97 . 124 800 56 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 74 | 100 78 . 72 94 . . . . 29 . . Volleys Fired 343 | 5 30 62 13 27 52 27 25 . 18 84 . Largest 2 | 2 2 2 2 2 2 2 2 . 2 2 . Hottest 159 | 60 70 85 68 95 100 75 115 . 155 159 . Shots Fired 651 | 10 60 124 26 54 104 54 49 . 35 135 . Gun 448 | 10 60 122 16 48 101 31 21 . 7 32 . Cannon 153 | . . 2 9 3 . 20 10 . 19 90 . Launcher 50 | . . . 1 3 3 3 18 . 9 13 . Special . | . . . . . . . . . . . . Kinetic 335 | 5 32 62 22 27 56 47 4 . . 80 . Thermal 73 | . 12 . . 2 15 . 6 . 19 19 . Explosive 27 | . . . 1 2 2 . 9 . . 13 . Electromagnetic 216 | 5 16 62 3 23 31 7 30 . 16 23 . Robot Hit Streak 24 | 4 13 23 24 15 18 14 7 . 8 17 . Robot Miss Streak 5 | 2 3 4 3 5 2 4 4 . 2 3 . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 4 | . 1 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 469 | 6 37 99 20 39 79 36 32 . 26 95 . Core Hits 287 | 2 21 39 11 20 36 13 25 . 11 109 . Critical Hits 8 | . . 3 . . 2 1 1 . . 1 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 6 | . . 1 . . 2 1 1 . . 1 . Melee Attacks 18 | . . 7 . . . . . . . 11 . Impact 7 | . . 7 . . . . . . . . . Slashing 11 | . . . . . . . . . . 11 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15266 | 60 570 1879 422 1196 2729 900 1500 . 754 5256 . Guns 5338 | 60 400 1515 90 593 1482 379 231 . 92 496 . Cannons 3082 | . . 16 73 42 . 386 156 . 450 1959 . Explosions 6679 | . 165 273 249 561 1181 135 1113 . 212 2790 . Melee . | . . . . . . . . . . . . Ramming 167 | . 5 75 10 . 66 . . . . 11 . Kinetic 4651 | 19 174 687 151 303 841 699 48 . . 1729 . Thermal 2898 | . 166 273 91 300 1080 . 108 . 497 383 . Explosive 4041 | . . . 158 298 229 . 612 . . 2744 . Electromagnetic 3509 | 41 225 844 12 295 513 201 732 . 257 389 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 1 . . . 2 5 5 5 5 5 5 Average Corruption 2 | . 1 . . . 1 3 5 5 5 2 5 Corruption Purged . | . . . . . . . . . . . . Effects 91 | . 7 . . . 15 15 24 5 15 10 . Message Errors 20 | . 3 . . . 6 4 4 1 2 . . Matter Fused 16 | . . . . . . 2 5 2 4 3 . Heat Flow Errors 5 | . . . . . 1 1 3 . . . . Energy Discharges 13 | . . . . . 4 1 3 1 3 1 . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 17 | . 3 . . . 3 3 6 . 2 . . Data Loss (major) 3 | . . . . . . 1 . 1 . 1 . Misfires 3 | . . . . . . . 2 . 1 . . Targeting Errors 13 | . 1 . . . 1 3 1 . 2 5 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 403 | . . . 3 37 146 53 31 . . 133 . Projectiles 123 | . . . . . . 53 . . . 70 . Explosions 280 | . . . 3 37 146 . 31 . . 63 . Melee . | . . . . . . . . . . . . Knockbacks 28 | . . . 4 1 1 6 . . . 16 . Impact 1 | . . . . . 1 . . . . . . Kinetic 26 | . . . 4 1 . 6 . . . 15 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 285 | . 30 55 . . . . 129 . . 71 . Shots 13 | . 2 2 . . . . 5 . . 4 . Rammed 22 | . . 12 2 . 7 . . . . 1 . Targets Rammed 24 | . 1 12 2 . 8 . . . . 1 . Kicked 1 | . 1 . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 198 | 20 103 27 . 17 164 169 198 . 188 196 . Average Temperature 54 | 13 38 13 . 6 27 61 89 . 76 57 . Received Heat Transfer 2358 | . 99 297 . 189 408 144 279 . 66 831 45 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . Parts Fried 12 | . . 5 . 2 1 1 2 . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . 2 2 . 1 . . . . Heat Transferred 2871 | . 396 250 100 324 1031 . 148 . 373 249 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . 1 3 . 2 1 . 1 . 2 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Peak Influence 679 | 5 286 279 139 296 404 . . . . 679 464 Average Influence 141 | 1 152 117 48 160 155 . . . . 204 464 Maximum Alert Level 2 | . 1 1 . 1 2 . . . . 2 2 Low Security (%) 69 | 100 64 80 100 67 60 . . . . 54 . Level 1 26 | . 35 19 . 32 36 . . . . 27 . Level 2 3 | . . . . . 2 . . . . 18 100 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 2 2 . . 6 . . . . 10 . Investigation 2 | . . 1 . . 1 . . . . . . Extermination 4 | . . . . . 2 . . . . 2 . Reinforcement 10 | . 2 1 . . 3 . . . . 4 . Assault 1 | . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 2 . Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Distress Signals 4 | . 1 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 197 | . 27 36 6 13 29 6 15 . 8 45 12 Peak Tracking Total 9 | . 7 5 4 4 4 4 4 . 3 7 9 Tactical Retreats 12 | . 2 3 . . 5 . 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Traps Triggered 3 | . . . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Machines Disabled 16 | . 2 1 1 2 7 . . . . 3 . Max in Single Turn 4 | . 1 1 1 1 4 . . . . 2 . Garrison Access 3 | . . . . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Machines Accessed 31 | . 4 8 1 5 7 . . 4 . 2 . Terminals 22 | . 4 7 1 4 5 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . . . 1 . Total Hacks 95 | . 11 23 2 12 13 . . 27 . 7 . Successful 70 | . 7 17 1 7 5 . . 27 . 6 . Failed 24 | . 4 5 1 5 8 . . . . 1 . Catastrophic 3 | . . 1 1 1 . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 30 | . 6 12 2 3 5 . . . . 2 . Terminals 60 | . 11 21 2 10 10 . . . . 6 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 2 3 . . . . 1 . Terminal Hacks 56 | . 6 11 1 5 2 . . 27 . 4 . Record 12 | . . . . . . . . 11 . 1 . Part Schematic 9 | . . . . . . . . 9 . . . Robot Schematic 4 | . . . . . . . . 4 . . . Robot Analysis 3 | . 1 1 1 . . . . . . . . Prototype ID Bank 6 | . 1 . . 2 . . . 3 . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . Alert Level 5 | . 1 2 . 1 . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 6 | . 1 2 . 1 1 . . . . 1 . Transport Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 4 | . 1 2 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 2 . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Seal Access 3 | . . . . 1 2 . . . . . . Unauthorized Hacks 21 | . 4 8 . 2 5 . . . . 2 . Terminals 8 | . 1 4 . 1 1 . . . . 1 . Track 5 | . 1 3 . 1 . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . Botnet 2 | . . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 4 7 1 4 5 . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 51 | . . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 . . . . 4 . Machine Destruction 2 | . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Total Allies 2 | . . . . . . . . . 1 1 . Largest Group 1 | . . . . . . . . . 1 1 . Highest-Rated Group 94 | . . . . . . . . . 94 10 . Highest-Rated Ally 94 | . . . . . . . . . 94 10 . Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . . Total Damage 259 | . . . . . . . . . 259 . . Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Robot Analysis Total 3 | . 1 1 1 . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Turns Passed 10147 | 94 902 1835 808 626 2325 796 1004 147 523 1056 31 Spaces Moved 4921 | 54 546 805 412 279 1138 372 480 81 235 461 58 Core 99 | 5 . . . . . . . . . 36 58 Treads 3991 | 7 . 805 412 279 1138 372 480 81 235 182 . Legs 588 | 42 546 . . . . . . . . . . Wheels 243 | . . . . . . . . . . 243 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 180 180 180 183 183 183 183 50 50 Average Speed 172 | 118 143 179 180 180 183 184 185 183 183 143 50 Slowest Speed 220 | 160 150 180 180 180 185 186 186 183 185 220 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 5 90 69 86 27 36 58 60 70 46 14 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . 2 . . . 4 . 1 . . Spaces Dug 14 | . . 2 . . . . . . . 12 . Terrain Destroyed 379 | . 4 12 31 18 48 4 79 . 1 182 . Melee 13 | . . 2 . . . . . . . 11 . Projectile 25 | . . . . . . 4 4 . 1 16 . AOE 341 | . 4 10 31 18 48 . 75 . . 155 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Gar Total 5894 | 71 609 1056 452 358 1274 430 539 80 289 677 59 Wait 259 | . 12 89 15 4 28 12 18 . 12 69 . Move 4911 | 53 545 804 411 278 1137 371 479 80 234 461 58 Hop . | . . . . . . . . . . . . Pick Up 77 | 2 10 22 2 12 13 2 . . 7 7 . Fast Attach 41 | 9 . 5 . 1 4 2 2 . 5 13 . Attach 50 | . 2 6 1 6 9 3 2 . 6 14 1 Detach 11 | 2 . 4 . . 2 . . . 2 1 . Swap 93 | . 6 21 5 15 10 10 11 . 3 12 . Drop 65 | . 3 24 3 15 9 3 2 . 2 4 . Fire 343 | 5 30 62 13 27 52 27 25 . 18 84 . Melee 18 | . . 7 . . . . . . . 11 . Ram 1 | . . . . . . . . . . 1 . Kick 1 | . 1 . . . . . . . . . . Crush 22 | . . 12 2 . 8 . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Low x2 / Ext x2 / Gar) -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Destroyed 7 combat bots 314 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Discovered new exit (range 13) 669 | -10/Materials | Discovered new exit (range 11) 738 | -10/Materials | Discovered new exit (range 8) 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Utility x2 1110 | -9/Materials | Discovered new exit (range 12) 1293 | -9/Materials | Build established: Hauler-Mutant 1647 | -9/Materials | Discovered new exit (range 15) 1867 | -9/Materials | Repaired Imp. Assault Rifle 1951 | -9/Materials | Central database locked down 1953 | -9/Materials | Discovered new exit (range 7) 2521 | -9/Materials | Discovered new exit (range 7) 2690 | -9/Materials | Discovered new exit (range 14) 2832 | -9/Materials | Entered Mines 2865 | -9/Mines | Learned Materials non-interactive machine intel 2893 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3042 | -9/Mines | Discovered new exit (range 7) 3619 | -9/Mines | Discovered new exit (range 6) 3640 | -9/Mines | Entered Materials 3640 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3641 | -8/Materials | Loaded intel: 39 non-interactive machine locations 4051 | -8/Materials | Discovered new exit (range 16) 4266 | -8/Materials | Entered Factory 4266 | -7/Factory | Evolved 2 slots: Utility x2 4872 | -7/Factory | Lost 5 parts (3n1u1w) 4974 | -7/Factory | Found Prototype Launcher 4974 | -7/Factory | Identified Rocket Array 4980 | -7/Factory | Found Rocket Array 6232 | -7/Factory | Lost 3 parts (1p1u1w) 6390 | -7/Factory | Identified exit to Lower Caves 6591 | -7/Factory | Entered Lower Caves 7358 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7370 | -7/Lower Caves | Discovered new exit (range 7) 7385 | -7/Lower Caves | Identified exit to Lower Caves 7387 | -7/Lower Caves | Entered another Lower Caves area 7404 | -7/Lower Caves | Discovered new exit (range 7) 7414 | -7/Lower Caves | Identified exit to Factory 7794 | -7/Lower Caves | Encountered a Warlord checkpoint 7818 | -7/Lower Caves | Learned Factory stockpile data 7955 | -7/Lower Caves | Build established: Scavenger-Mutant 8291 | -7/Lower Caves | Core integrity fell below 50% 8322 | -7/Lower Caves | Lost 3 parts (1n1u1w) 8377 | -7/Lower Caves | Discovered new exit (range 7) 8389 | -7/Lower Caves | Identified exit to Data Miner 8391 | -7/Lower Caves | Entered Data Miner 8391 | -7/Data Miner | Discovered new exit (range 6) 8426 | -7/Data Miner | Met Data Miner 8465 | -7/Data Miner | Learned location of Section 7 (-2) 8465 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8496 | -7/Data Miner | Received God Mode back door access code from Data Miner 8536 | -7/Data Miner | Identified exit to Proximity Caves 8538 | -7/Data Miner | Entered Proximity Caves 8605 | -6/Proximity Caves | Build established: Hauler-Mutant 8642 | -6/Proximity Caves | Escorted by Enhanced Grunt 8881 | -6/Proximity Caves | Spotted B-75 Beast 8904 | -6/Proximity Caves | Destroyed B-75 Beast 8915 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 9010 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9033 | -6/Proximity Caves | Discovered exit to Factory (range 13) 9061 | -6/Proximity Caves | Entered Factory 9061 | -6/Factory | Evolved 2 slots: Utility x2 9254 | -6/Factory | Build established: Scavenger-Mutant 9348 | -6/Factory | Spotted B-75 Beast 9658 | -6/Factory | Lost 4 parts (2n1u1w) 9671 | -6/Factory | Identified exit to Lower Caves 9671 | -6/Factory | Identified exit to Extension 9817 | -6/Factory | Lost 8 parts (1p1n3u3w) 9906 | -6/Factory | Garrison activated, responded to threat 10047 | -6/Factory | Core integrity fell below 50% 10096 | -6/Factory | Released all parts (11) 10098 | -6/Factory | Core integrity fell below 20% 10111 | -6/Factory | First assault squad dispatched 10117 | -6/Factory | Identified exit to Garrison 10117 | -6/Factory | Entered Garrison 10130 | -6/Garrison | Triggered checkpoint 10132 | -6/Garrison | Lost 8 parts (1p4n2u1w) 10142 | -6/Garrison | Spotted B-75 Beast 10144 | -6/Garrison | Triggered checkpoint 10148 | -6/Garrison | Triggered checkpoint 10148 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10096_ Released Rocket Array. 10096_ Acquired Imp. Light Armor Plating. 10097_ Penetrated by Slug. 10100_ U-05 Engineer lays Concrete. 10100_ Acquired 59 matter. 10101_ Slug penetrates Wall. 10101_ Imp. Light Armor Plating destroyed. 10101_ Slug penetrates Wall. 10101_ U-05 Engineer lays Concrete. 10101_ U-05 Engineer builds a Wall. 10102_ U-05 Engineer lays Concrete. 10111_ ALERT: Significant disruption in Zone 2O, assault force dispatched. 10117_ Connecting with Garrison Access... >>Unlock Access door unlocked. 10117_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 10117_ Identified Enh. Flexi-carbon Leg. 10130_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ###??????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????????################ #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #####+##### ####????????? | | ??????????????????????# g#???# #???# #???????????? | | ??????????????????????# #???# #???# #???????????? | | ??????????????????????# #???# #???# #???????????? | | ??????????????????????# #??? ???# #???###?????? | | ????????????????####??# #???# #???# #?? #?????? | | ????????????????# ?# #???# #???# ### #####?? | | ???????????# ## ## ##??# #???# | | ???????????# #??? ????#############?? | | ???????????# #??? ??????????????????? | | ???????????# #???#??????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????" g#????????????????????? | | ???????????" BB g#????????????????????? | | ???????????" BB @ #????????????????????? | | ???????????" g#????????????????????? | | ???????????# ## ## ###????????????????????? | | ???????????# ?# ?# #??????????????????????? | | ??????????????? ?? ??????????????????????? | | ????????????? ? ??????????????????????? | | ???????????? ? #??????????????????????? | | ????????????? ##""""## ##??????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationGatlingRay Manual? 0 Play Time 01:43:23 Cumulative 132.4 hours Start 2020.01.15 @ 00:44:04 End 2020.01.21 @ 21:44:13 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0 Lore% 62 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eea6826c-5037-4e95-b2cb-114c78c137ea