Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 01:12:07 Player: AnotherZach Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (276) 1380 Value Destroyed (10357) 10357 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1586) 1586 TOTAL SCORE: 17283 Bonus ------- High Alert Combat Kills 1386 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 58/300 Energy 306/365 System Corruption 23% Temperature Critical (662) Movement Treading (245) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Reinforced Antimatter Reactor > --- PROPULSION (3) --- Light Treads Armored Heavy Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Plasma Rifle Nova Cannon Hypervelocity Railgun Linear Accelerator > --- INVENTORY (20) --- Light Nuclear Core Medium Treads Armored Heavy Treads Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Sensor Array Improved Light Armor Plating Layered Medium Armor Plating Quantum Rifle Quantum Rifle Compact HERF Cannon Matter Neutralizer Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Antimatter Reactor > --- PROPULSION ------- Light Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle Nova Cannon Hypervelocity Railgun Advanced Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Light Treads Armored Heavy Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Sensor Array Improved Light Armor Plating Improved Light Armor Plating Quantum Rifle Quantum Rifle Compact HERF Cannon Matter Neutralizer Linear Accelerator Linear Accelerator Smartbomb Launcher [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 4 | . . . 1 1 . . 2 . . Weapon 2 | . . 2 . . . . . . . Parts Attached 241 | 6 3 15 17 10 1 3 110 46 30 Power 36 | 1 . 2 6 2 . . 17 7 1 Engine 20 | 1 . 2 4 . . . 9 3 1 Core 15 | . . . 2 2 . . 8 3 . Reactor 1 | . . . . . . . . 1 . Propulsion 39 | 2 . 2 1 3 1 1 21 5 3 Treads 25 | . . 2 1 3 1 1 9 5 3 Leg 12 | . . . . . . . 12 . . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 84 | 1 3 2 6 1 . . 40 18 13 Device 43 | . . 1 3 . . . 19 12 8 Storage 9 | 1 3 1 1 . . . 2 . 1 Processor 7 | . . . 1 . . . 4 2 . Hackware . | . . . . . . . . . . Protection 25 | . . . 1 1 . . 15 4 4 Artifact . | . . . . . . . . . . Weapon 82 | 2 . 9 4 4 . 2 32 16 13 Energy Gun 38 | 2 . 5 . . . 1 15 10 5 Energy Cannon 8 | . . 2 . . . . 3 1 2 Ballistic Gun 18 | . . 2 4 2 . . 8 1 1 Ballistic Cannon 11 | . . . . 2 . 1 3 2 3 Launcher 6 | . . . . . . . 3 2 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 4 . . . . 2 . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 6 | . . . . . . . 6 . . Parts Lost 47 | . . 1 . 1 2 2 27 12 2 Power 12 | . . . . 1 1 . 6 3 1 Propulsion 9 | . . . . . 1 . 5 3 . Utility 11 | . . . . . . . 6 5 . Weapon 15 | . . 1 . . . 2 10 1 1 Highest Loss Streak 5 | . . 1 . 1 1 2 5 5 1 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 94 | . 98 99 100 99 92 84 95 93 86 Engine 5 | . 14 11 15 4 . . 4 4 1 Core 5 | . . . 2 9 7 7 6 5 4 Reactor 1 | . . . . . . . . 2 6 Treads 14 | . . 20 18 23 23 22 11 14 13 Leg 3 | . . . . . . . 8 . . Device 12 | . . 4 7 7 7 7 14 16 13 Storage 7 | . 26 17 9 7 7 7 6 6 6 Processor 8 | . . . 9 7 7 7 11 12 6 Protection 4 | . . . 1 7 7 7 4 2 6 Energy Gun 11 | . 28 23 . . . 3 8 17 13 Energy Cannon 3 | . . 4 9 . . . 3 3 4 Ballistic Gun 8 | . . 16 26 20 15 7 6 . 5 Ballistic Cannon 4 | . . . . 9 15 11 5 3 1 Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 14 54 64 72 78 71 72 95 105 122 Greatest Support 90 | 20 20 40 40 65 65 62 90 88 80 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 2 1 1 Average Overweight (x) . | . 1 1 1 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 Most Carried 20 | 5 18 20 20 20 20 20 20 20 20 Average Carried 19 | 3 12 19 19 19 19 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 18 20 20 20 20 20 20 20 15 Class Distribution -------------------- 51% | Scavenger-Gunner 20% | Scavenger-Skirmisher 18% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Matter Collected 7579 | 108 210 327 700 607 309 167 2885 1408 858 Remotely . | . . . . . . . . . . Salvage Created 13186 | 64 299 1048 1259 1234 314 148 4805 2390 1625 Parts 580 | 1 13 79 57 54 15 6 205 83 67 Haulers Intercepted 14 | . 1 5 4 1 . . 2 . 1 Recyclers Shooed 12 | . . . 2 2 . . 4 . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 22 6 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 186 | . 4 18 15 16 7 4 67 40 15 Guns 114 | . 3 15 8 9 6 2 37 25 9 Cannons 46 | . . 1 6 7 1 2 16 10 3 AOE 19 | . . 2 . . . . 12 3 2 Classes Destroyed 20 | 1 4 3 3 3 1 1 3 . 1 Worker 22 | . 1 2 4 5 . . 7 . 3 Builder 17 | . . . 4 . . . 11 . 2 Tunneler 2 | . . . 1 . . . 1 . . Hauler 14 | . 1 5 4 1 . . 2 . 1 Recycler 19 | 1 . . 2 5 . . 8 . 3 Minesweeper 2 | . . . . . 1 1 . . . Mechanic 4 | . . 2 . . . . 2 . . Operator 1 | . . . . . . . 1 . . Watcher 18 | . 1 2 4 . . . 6 1 4 Swarmer 32 | . . 11 4 . . . 4 11 2 Grunt 81 | . 4 1 5 11 7 3 29 15 6 Brawler 3 | . . . . 1 . . 2 . . Duelist 6 | . . . . . . 1 3 2 . Protector 1 | . . . . 1 . . . . . Sentry 25 | . . 6 4 1 . . 7 5 2 Specialist 2 | . . . . . . . . . 2 Hunter 11 | . . . 2 . . . 9 . . Programmer 15 | . . . . 2 . . 11 . 2 Heavy 1 | . . . . . . . 1 . . Behemoth 7 | . . . . . . . 1 5 1 Decomposer 1 | . . . . . 1 . . . . Thug 1 | . . . . . . . . 1 . Savage 1 | . . . . . . . . 1 . Best Kill Streak 14 | 1 2 8 14 10 4 3 12 4 5 Combat Bots Only 9 | . 2 5 4 8 4 3 9 4 3 Max Kills in Single Turn 3 | 1 1 3 2 2 1 1 3 2 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . 2 . . . . 2 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Hostile Shots Fired 1272 | . 12 56 58 82 36 27 499 330 172 Missed 347 | . 4 14 20 21 10 8 136 87 47 Damage Taken 12529 | 3 89 325 423 768 333 217 4902 3000 2469 Core 1058 | . . 38 68 28 27 24 309 374 190 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 3495 | . 26 96 122 222 97 64 1393 858 617 Core Remaining (%) 93 | 100 100 90 87 . . 88 . . . Volleys Fired 528 | 2 20 33 65 34 16 10 158 104 86 Largest 4 | 2 2 4 4 4 4 4 4 4 4 Hottest 370 | 80 80 182 136 141 141 196 270 370 341 Shots Fired 1843 | 4 40 129 237 136 64 36 594 375 228 Gun 1275 | 4 40 124 181 86 32 17 374 253 164 Cannon 528 | . . 5 56 50 32 19 196 112 58 Launcher 37 | . . . . . . . 24 10 3 Special 3 | . . . . . . . . . 3 Kinetic 891 | . . 54 181 136 64 33 249 85 89 Thermal 653 | . . 5 56 . . 3 189 267 133 Explosive 37 | . . . . . . . 24 10 3 Electromagnetic 259 | 4 40 70 . . . . 132 13 . Robot Hit Streak 55 | 3 18 16 13 22 19 16 55 31 32 Robot Miss Streak 4 | . 2 3 3 3 3 1 4 3 3 Penetration Max 2 | . . . . . . . 1 . 2 Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 1190 | 3 32 79 143 81 43 27 418 231 133 Core Hits 678 | 1 10 38 58 69 38 16 302 97 49 Critical Kills 11 | . . . 1 . . . 1 1 8 Critical Parts Destroyed 14 | . . . . 1 . . 2 . 11 Critical Strikes 49 | . 2 . 1 1 . 1 10 12 22 Burn 12 | . . . . . . . 2 8 2 Meltdown 2 | . . . 1 . . . . 1 . Destroy 24 | . . . . 1 . . 3 . 20 Blast 6 | . . . . . . 1 3 2 . Corrupt 5 | . 2 . . . . . 2 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 30279 | 46 454 1218 2553 1850 956 623 12154 6256 4169 Guns 16871 | 40 454 994 1616 1255 565 315 6191 3777 1664 Cannons 8950 | . . 83 902 572 391 308 3379 1993 1322 Explosions 4381 | . . 141 . . . . 2571 486 1183 Melee . | . . . . . . . . . . Ramming 77 | 6 . . 35 23 . . 13 . . Kinetic 11099 | . . 336 1616 1827 956 568 3679 1404 713 Thermal 13158 | . . 224 902 . . 55 4736 4193 3048 Explosive 2649 | . . . . . . . 1755 486 408 Electromagnetic 3296 | 40 454 658 . . . . 1971 173 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 23 | . . 1 1 2 2 2 19 19 23 Average Corruption 13 | . . 1 1 1 2 2 12 19 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 339 | . . 9 1 2 9 4 100 130 84 Message Errors 76 | . . . . . 2 . 19 34 21 Matter Fused 91 | . . 4 1 1 4 1 31 28 21 Heat Flow Errors 35 | . . 3 . . 1 1 6 14 10 Energy Discharges 27 | . . . . . 1 1 8 9 8 Parts Rejected 3 | . . . . . . 1 1 . 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 29 | . . 2 . 1 1 . 13 7 5 Data Loss (major) 18 | . . . . . . . 4 9 5 Misfires 22 | . . . . . . . 5 10 7 Alerts 10 | . . . . . . . 6 1 3 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 26 | . . . . . . . 6 17 3 Overload Shots . | . . . . . . . . . . Overflow Damage 606 | . . 8 . 2 20 . 234 26 316 Projectiles 135 | . . . . 2 20 . 72 20 21 Explosions 471 | . . 8 . . . . 162 6 295 Melee . | . . . . . . . . . . Knockbacks 51 | . . . . 4 6 . 29 12 . Impact . | . . . . . . . . . . Kinetic 49 | . . . . 4 6 . 28 11 . Secondary 2 | . . . . . . . 1 1 . Self-Inflicted Damage 882 | 3 . . . . . . 526 24 329 Shots 16 | . . . . . . . 9 1 6 Rammed 6 | 1 . . 3 2 . . . . . Targets Rammed 9 | 1 . . 3 3 . . 2 . . Kicked 2 | . . . . . . . 2 . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 697 | 56 156 412 465 400 297 165 697 403 653 Average Temperature 135 | 31 65 125 133 97 114 52 142 117 187 Received Heat Transfer 3705 | . 81 60 117 501 252 135 1014 1050 495 Effects 89 | . . 4 9 4 . . 42 3 27 Shutdowns 24 | . . 1 1 2 . . 11 . 9 Energy Bleed 15 | . . 1 3 2 . . 4 . 5 Interference 24 | . . 2 5 . . . 7 3 7 Matter Decay 4 | . . . . . . . 4 . . Short Circuit 6 | . . . . . . . 5 . 1 Damage (minor) 3 | . . . . . . . 3 . . Damage (major) 13 | . . . . . . . 8 . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . 2 . . . . . 2 . . Combat Hostiles 2 | . 1 . . . . . 1 . . Parts Fried 18 | . 4 5 . . . . 9 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 1 . . . 1 2 1 Combat Hostiles 5 | . . . 1 . . . 1 2 1 Parts Melted 44 | . . . 3 . . . 19 15 7 Heat Transferred 21412 | . . 348 1628 . . 125 8896 6730 3685 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . 2 . . . . 6 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Peak Influence 1604 | 5 206 376 520 362 . . 824 1604 1180 Initial 729 | . 2 73 112 117 . . 66 135 729 Average 415 | 2 132 204 274 135 . . 227 777 792 Maximum Alert Level 5 | . 1 1 2 1 . . 3 5 4 Low Security (%) 38 | 100 55 51 24 83 . . 60 2 . Level 1 21 | . 44 48 68 16 . . 20 15 . Level 2 12 | . . . 7 . . . 12 31 9 Level 3 23 | . . . . . . . 6 34 89 Level 4 3 | . . . . . . . . 16 1 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 46 | . . . 2 6 . . 29 . 9 Investigation 12 | . . . 2 1 . . 7 . 2 Extermination 13 | . . . . 1 . . 10 . 2 Reinforcement 9 | . . . . 1 . . 3 . 5 Assault . | . . . . . . . . . . Garrison 12 | . . . . 3 . . 9 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . 3 Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Distress Signals 17 | . . 4 5 . . . 3 . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 226 | . 9 19 22 15 7 10 82 35 27 Peak Tracking Total 8 | . 4 6 5 8 4 7 6 6 7 Tactical Retreats 3 | . . . . . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Traps Triggered 9 | . . 1 . . . . 4 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . . . . 2 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Machines Disabled 96 | . 1 3 2 4 . . 27 4 55 Max in Single Turn 15 | . 1 1 1 1 . . 15 1 9 Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Machines Accessed 34 | . 2 4 2 2 1 . 15 3 5 Terminals 21 | . 2 3 1 2 . . 8 3 2 Fabricators 2 | . . . . . . . 2 . . Repair Stations 3 | . . . . . . . 1 . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . 1 . 1 Garrison Access 3 | . . . . . . . 3 . . Total Hacks 84 | . 6 13 6 8 1 . 32 6 12 Successful 37 | . 4 9 4 3 1 . 9 3 4 Failed 47 | . 2 4 2 5 . . 23 3 8 Catastrophic 13 | . 1 3 . . . . 7 . 2 Database Lockouts . | . . . . . . . . . . Manual 21 | . 3 3 3 . . . 8 . 4 Terminals 47 | . 6 7 3 8 . . 13 6 4 Fabricators 6 | . . . . . . . 6 . . Repair Stations 8 | . . . . . . . 3 . 5 Recycling Units . | . . . . . . . . . . Scanalyzers 15 | . . 6 3 . . . 3 . 3 Garrison Access 7 | . . . . . . . 7 . . Terminal Hacks 17 | . 4 4 1 3 1 . 1 3 . Record 6 | . 3 2 . 1 . . . . . Part Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 2 | . . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . 3 . . Load Schematic 1 | . . . . . . . 1 . . Build 2 | . . . . . . . 2 . . Repair Station Hacks 4 | . . . . . . . 1 . 3 Scan Component 3 | . . . . . . . 1 . 2 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . 5 3 . . . 3 . 1 Insert Component 7 | . . 2 2 . . . 2 . 1 Analyze 5 | . . 3 1 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 29 | . 1 4 2 1 . . 13 3 5 Full Trace Events 12 | . . . 2 1 . . 7 . 2 Feedback Events 3 | . . . 1 . . . 1 . 1 Corruption 3 | . . . 1 . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . Authchips . | . . . . . . . . . . Time 76 | . . . . . . . 76 . . Total Robot Build Rating 5 | . . . . . . . 5 . . Part Schematics Acquired 5 | . . 2 1 1 . . 1 . . Parts Built 2 | . . . . . . . 2 . . Authchips . | . . . . . . . . . . Time 25 | . . . . . . . 25 . . Total Part Build Rating 2 | . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . Time 68 | . . . . . . . . . 68 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 2 1 . . . 1 . 1 Part Schematics Acquired 4 | . . 2 1 . . . 1 . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 parse_system 1 | . . . . . . . . . 1 no_distress 1 | . . . . . . . . . 1 find_station 1 | . . . . . . . . . 1 Relay Couplers Released 11 | . . . . 4 . . 4 3 . Machine Destruction 3 | . . . . . . . . 3 . Programmers 8 | . . . . 4 . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 23 | . . . . . . . 23 . . Highest-Rated Ally 23 | . . . . . . . 23 . . Total Orders 1 | . . . . . . . 1 . . COLLECT 1 | . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Turns Passed 13048 | 54 315 1063 677 935 500 254 4880 2424 1946 Spaces Moved 4429 | 37 211 393 177 312 189 91 1571 853 595 Core 1 | 1 . . . . . . . . . Treads 3420 | . . 341 177 312 189 91 862 853 595 Legs 709 | . . . . . . . 709 . . Wheels 299 | 36 211 52 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 110 240 235 232 232 160 160 245 Average Speed 218 | 79 100 222 240 236 234 234 214 222 245 Slowest Speed 320 | 80 110 240 240 240 235 235 320 250 245 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 31 | 5 32 50 16 8 55 12 41 71 21 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . 1 1 . . . Spaces Dug 4 | . . . . . . . . 3 1 Terrain Destroyed 591 | . 38 5 . . 1 1 194 71 281 Melee . | . . . . . . . . . . Projectile 42 | . . . . . 1 1 3 23 14 AOE 549 | . 38 5 . . . . 191 48 267 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Fac Total 6672 | 58 274 509 303 434 209 108 2710 1138 929 Wait 1001 | . 24 17 6 49 3 2 680 48 172 Move 4420 | 37 210 392 176 311 188 90 1570 852 594 Hop . | . . . . . . . . . . Pick Up 275 | 12 15 28 19 15 1 3 111 47 24 Fast Attach . | . . . . . . . . . . Attach 156 | 6 3 10 7 6 1 3 74 29 17 Detach 5 | . 1 1 . . . . 1 2 . Swap 85 | . . 5 10 4 . . 36 17 13 Drop 189 | 1 1 23 17 12 . . 78 35 22 Fire 528 | 2 20 33 65 34 16 10 158 104 86 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . . . . 2 . . Crush 6 | . . . 3 3 . . . . . Escape Stasis 5 | . . . . . . . . 4 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Weapon x2 700 | -9/Materials | Build established: Gunner 797 | -9/Materials | Discovered new exit (range 11) 1268 | -9/Materials | Discovered new exit (range 11) 1433 | -9/Materials | Entered another Materials area 1433 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1738 | -8/Materials | Build established: Scavenger-Gunner 2023 | -8/Materials | Discovered new exit (range 16) 2110 | -8/Materials | Entered Factory 2110 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2444 | -7/Factory | Discovered new exit (range 11) 2729 | -7/Factory | Garrison activated, responded to threat 2897 | -7/Factory | Garrison activated, responded to threat 2921 | -7/Factory | Destroyed 8 combat bots 3045 | -7/Factory | Entered Lower Caves 3344 | -7/Lower Caves | Build established: Gunner 3519 | -7/Lower Caves | Discovered new exit (range 8) 3545 | -7/Lower Caves | Entered another Lower Caves area 3713 | -7/Lower Caves | Discovered new exit (range 15) 3799 | -7/Lower Caves | Entered Factory 3799 | -6/Factory | Evolved 2 slots: Utility x2 4106 | -6/Factory | Build established: Scavenger-Skirmisher 4558 | -6/Factory | Garrison activated, responded to threat 4620 | -6/Factory | Lost 4 parts (1p1n1u1w) 4908 | -6/Factory | Garrison activated, responded to threat 5065 | -6/Factory | Build established: Scavenger-Gunner 5455 | -6/Factory | Discovered new exit (range 18) 5478 | -6/Factory | Spotted B-75 Beast 5571 | -6/Factory | Destroyed B-75 Beast 5601 | -6/Factory | Lost 5 parts (1p1n1u2w) 5880 | -6/Factory | Lost 3 parts (2p1n) 6417 | -6/Factory | Build established: Scavenger-Skirmisher 6638 | -6/Factory | Destroyed 9 combat bots 6688 | -6/Factory | Lost 3 parts (1u2w) 6812 | -6/Factory | System corruption reached 10% 6820 | -6/Factory | Lost 3 parts (1u2w) 6833 | -6/Factory | Fabricated A-15 Conveyor (x1) 7101 | -6/Factory | Build established: Scavenger-Gunner 7467 | -6/Factory | Garrison activated, responded to threat 7634 | -6/Factory | Fabricated Lgt. Armor Plating (x2) 8149 | -6/Factory | Build established: Scavenger-Skirmisher 8677 | -6/Factory | Identified exit to Garrison 8679 | -6/Factory | Entered Garrison 8836 | -6/Garrison | Spotted B-75 Beast 9122 | -6/Garrison | Lost 5 parts (1p2n2u) 9167 | -6/Garrison | Triggered checkpoint 9249 | -6/Garrison | Core integrity fell below 50% 9261 | -6/Garrison | Destroyed B-75 Beast 9292 | -6/Garrison | Lost 4 parts (1p1n1u1w) 9386 | -6/Garrison | Build established: Scavenger-Gunner 9392 | -6/Garrison | Triggered checkpoint 9454 | -6/Garrison | Discovered new exit (range 11) 9482 | -6/Garrison | Spotted B-75 Beast 9517 | -6/Garrison | Destroyed B-75 Beast 9617 | -6/Garrison | Found Enh. Force Lance 9781 | -6/Garrison | Garrison Relay disabled 9836 | -6/Garrison | Triggered checkpoint 9907 | -6/Garrison | Spotted B-75 Beast 9912 | -6/Garrison | Spotted B-90 Cyclops 9965 | -6/Garrison | Destroyed B-90 Cyclops 10050 | -6/Garrison | Destroyed B-75 Beast 10218 | -6/Garrison | Destroyed B-86 Titan 10362 | -6/Garrison | Triggered checkpoint 10625 | -6/Garrison | Discovered new exit (range 12) 10754 | -6/Garrison | Triggered checkpoint 10791 | -6/Garrison | Triggered checkpoint 10837 | -6/Garrison | Core integrity fell below 20% 11103 | -6/Garrison | Entered Factory 11470 | -6/Factory | Build established: Gunner 12231 | -6/Factory | Build established: Scavenger-Gunner 12335 | -6/Factory | Spotted B-75 Beast 12561 | -6/Factory | Destroyed B-75 Beast 13012 | -6/Factory | Crushed by falling debris 13049 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 13042_ U-05 Engineer builds a Wall. 13042_ U-05 Engineer lays Concrete. 13044_ Power failure, Lgt. Deuterium Engine shutdown. 13044_ U-05 Engineer lays Concrete. 13045_ Overheating: Lgt. Deuterium Engine damaged (-7). 13045_ Overheating: Adv. Targeting Computer damaged (-8). 13045_ Overheating: Broken Imp. Heat Sink damaged (-22). 13045_ Overheating: Arm. Heavy Treads damaged (-349). 13045_ U-05 Engineer lays Concrete. 13047_ Power failure, Rnf. Antimatter Reactor shutdown. 13047_ HV Slug penetrates H-61 Shepherd. 13048_ U-05 Engineer lays Concrete. 13049_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????# # "" "" "" # | | ???????# # """ """ """ + | | ???????# + """ """ """ # | | ???????# # """ """ "" # | | ???????# # #^ ^[^^ | | ???????# ####### ######## %= | | ?????######+###### #####??????####+### | | ?????# ###??????????? = ? | | ?????# """" =%= # #??????????? ? | | ?????# "" = # #?????????? ? | | ?????# "" = * # #?????????! | | ?????# ? # #???????? ! | | ?????# # ##?????? | | ?????# # #??????? ?? | | ?????# #????????####???? | | ?????# ###?????????????? | | ?????# ##????????????? | | ?????# # #????????????? | | ?????# # #????????????? | | ?????######### #### #????????????? | | ??????????##### # # ##????????????? | | ???????????# # # #????????????? | | ???????????##;###### # ## ?????????? | | ?????????#??#!]%%| ; ???????? | | ?????????# # %!! u ; ???????? | | ??????????#% @ * u ; ???????? | | ??????????# ; ????????? | | ??????????# ; ????????? | | ?????????# ; ?????????? | | ?????????## R ?????????? | | ?????????? ; m ?????????? | | ?????????## ;[ ;#??????????? | | ??????????# ; = "##??????????? | | ??????????# ; ! g""????????????? | | ??????????### gHg% ????????????? | | ????????????#######g#####????????????? | | ???????????????????% ????????????????? | | ???????????????????? ???????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 100 Energy Generation 38 Energy Capacity 710 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Power Sword | -7/Factory | Hacked Hvy. Machine Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Lgt. Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Giant Slayer Challenges ------------ None Game ------ Seed PowerSeismicModule Manual? 0 Play Time 02:57:55 Cumulative 44.7 hours Start 2024.04.04 @ 22:13:34 End 2024.04.05 @ 01:12:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x24 Zoom Use 79% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8263ce8-fde5-48e0-86eb-d6be9cb50cb9