Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 03:40:59 Player: J1ang-5h1 Result: Destroyed by BE-PB6(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (165) 825 Value Destroyed (4493) 4493 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (423) 423 TOTAL SCORE: 10981 Bonus ------- High Alert Combat Kills 123 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 6/300 Energy 20/100 System Corruption 18% Temperature Warning (339) Movement Core (1600) Ox31 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Tactical Coordination Suite Weapon Cycler > --- WEAPON (3) ------- Antimatter Cannon > --- INVENTORY (25) --- Makeshift Power Source Makeshift Power Source Light Treads Makeshift Leg Armored Wheel Lightpack 2.0 Energy Well (350) Faulty Experimental Sensor Array Advanced Terrain Scanner Transmission Jammer Insulated Plating EM Disruption Field Hacking Drone Bay (1/1) Antimatter Cannon Shock Bomb Launcher Guided EMP Blaster Guided EMP Blaster Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Propulsion Shielding Improved Shield Generator Hacking Drone Bay > --- WEAPON ----------- Heavy Machine Gun Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Lightpack 2.0 Energy Well Experimental Sensor Array Advanced Terrain Scanner Tactical Coordination Suite Kinecellerator Weapon Cycler Transmission Jammer Insulated Plating Insulated Plating EM Disruption Field High-powered Tractor Beam Proton Cannon Advanced Assault Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon Shock Bomb Launcher Guided EMP Blaster Guided EMP Blaster Phasing Sabre [Rating: 78] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Improved Assault Rifle Energy Cannon Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 4 | . . . . . . . 1 2 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 160 | 1 26 8 26 . . 1 5 12 13 2 9 49 8 Power 17 | . 4 . 3 . . 1 1 1 3 . . 4 . Engine 12 | . 4 . 1 . . 1 1 1 1 . . 3 . Core 5 | . . . 2 . . . . . 2 . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 46 | . 9 1 13 . . . 2 3 . . 2 12 4 Treads 32 | . 6 1 13 . . . 2 3 . . 1 6 . Leg 10 | . . . . . . . . . . . . 6 4 Wheel 4 | . 3 . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 44 | 1 2 1 3 . . . 2 4 4 2 6 19 . Device 25 | 1 1 . . . . . . 1 4 2 5 11 . Storage 2 | . 1 . 1 . . . . . . . . . . Processor 2 | . . . . . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . Protection 15 | . . 1 2 . . . 2 2 . . 1 7 . Artifact . | . . . . . . . . . . . . . . Weapon 53 | . 11 6 7 . . . . 4 6 . 1 14 4 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 2 . . . 1 . Ballistic Gun 19 | . 7 3 6 . . . . 1 . . . 1 1 Ballistic Cannon 15 | . . . . . . . . . 5 . . 7 3 Launcher 8 | . 3 2 . . . . . . 1 . . 2 . Special Weapon 2 | . 1 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . . . 1 . . 1 3 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 2 . . 1 . Parts Lost 37 | . 3 1 2 . . . 2 . . . 3 14 12 Power 7 | . 2 . 1 . . . . . . . . 2 2 Propulsion 11 | . 1 1 . . . . 1 . . . 2 2 4 Utility 13 | . . . 1 . . . 1 . . . 1 8 2 Weapon 6 | . . . . . . . . . . . . 2 4 Highest Loss Streak 12 | . 2 1 1 . . . 1 . . . 2 7 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 100 100 100 99 99 99 100 99 93 80 Engine 5 | . 13 14 2 . . 2 9 7 11 . . 2 5 Core 6 | . . . 7 11 11 8 . . . 13 13 9 5 Treads 25 | . 22 27 32 33 33 33 35 30 26 26 22 18 1 Leg 1 | . 3 . . . . . . . . . . 1 20 Wheel 1 | . 2 . . . . . . . . . 3 5 . Device 10 | . 14 11 . . . . . 7 13 15 24 18 13 Storage 8 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 Processor 2 | . . . . . . . . 7 6 6 6 4 . Protection 8 | . . 2 10 11 11 11 18 14 13 10 1 5 11 Ballistic Gun 17 | . 27 27 32 33 33 33 27 22 2 . . 2 . Ballistic Cannon 6 | . . . . . . . . . 17 20 18 12 7 Peak Build Rating 78 | 8 9 10 24 24 27 27 33 46 67 69 75 78 73 Average Rating 41 | 7 8 9 20 24 26 27 32 41 62 68 71 68 63 On Entrance 34 | 6 8 9 10 24 24 27 27 33 46 67 69 70 65 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 141 | 11 90 86 97 95 95 95 104 109 134 131 133 140 141 Greatest Support 101 | 20 40 40 66 66 66 66 86 91 91 91 91 101 80 Greatest Overweight (x) 43 | . 8 2 2 1 1 1 1 1 1 1 11 43 4 Average Overweight (x) 2 | . 1 2 1 1 1 1 1 1 1 1 5 8 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 22 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 13 24 24 25 24 24 23 24 24 25 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 25 24 21 Class Distribution -------------------- 27% | Tank 23% | Mutant 17% | Skirmisher 8% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Tank | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Matter Collected 5638 | 240 535 153 1249 . . 91 247 173 626 122 387 1690 125 Remotely 1678 | . . . . . . . . . 197 30 137 1314 . Salvage Created 5776 | 203 576 409 2300 . . 157 385 128 434 33 83 969 99 Parts 404 | 17 60 37 135 . . 8 17 9 31 2 4 77 7 Haulers Intercepted 9 | . 2 . 5 . . . . . 2 . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 2 4 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 110 | . 19 13 37 . . 2 6 2 11 1 5 9 5 Guns 70 | . 14 9 37 . . 2 6 2 . . . . . Cannons 28 | . . . . . . . . . 11 1 5 6 5 AOE 9 | . 5 4 . . . . . . . . . . . Classes Destroyed 20 | 2 4 1 6 . . . . 1 1 . 2 2 1 Worker 3 | . . . 2 . . . 1 . . . . . . Tunneler 8 | 5 . 1 1 . . 1 . . . . . . . Hauler 9 | . 2 . 5 . . . . . 2 . . . . Recycler 4 | 1 . . 2 . . 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . Watcher 12 | . 3 . 4 . . . 1 1 3 . . . . Swarmer 24 | . 12 2 4 . . 2 . . 4 . . . . Grunt 46 | . 7 10 20 . . . 4 . 2 . 3 . . Brawler 3 | . . . 2 . . . 1 . . . . . . Duelist 4 | . . . 3 . . . . . . . 1 . . Protector 1 | . . . 1 . . . . . . . . . . Sentry 10 | . . . 7 . . . 1 . 1 1 . . . Programmer 6 | . . . . . . . . 2 4 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . Zionite 47 | . . . . . . . . . . . . 47 . Z-Light 2 | . . . . . . . . . . . . . 2 Tinkerer 4 | . . . . . . . . . . . 1 3 . Assembled 4 | . . 1 . . . . . . . . . . 3 Surgeon 1 | . . . . . . . . . . . . 1 . Thug 2 | . . . . . . . . . . . . 2 . Butcher 1 | . . . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . . . 5 . Best Kill Streak 8 | 4 6 3 6 . . 2 6 1 5 1 4 8 1 Combat Bots Only 6 | . 6 3 5 . . 1 5 1 5 1 4 4 1 Max Kills in Single Turn 3 | 1 3 2 1 . . 2 1 1 1 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 3 | . 3 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 749 | . 92 59 109 . . 13 56 12 40 18 51 216 83 Missed 232 | . 25 23 32 . . 3 16 1 14 10 14 87 7 Damage Taken 8618 | . 623 432 1185 . . 79 626 166 332 66 657 2503 1949 Core 1384 | . 121 77 246 . . 16 71 . 16 . 40 315 482 Absorbed by Shields 358 | . . . . . . . . . . . 145 213 . Redirected to Shielding 305 | . . 6 60 . . 9 14 . 26 9 74 107 . Ignored by Resistances 98 | . . . . . . . . . 30 . . 8 60 Regen/Repaired (Parts) 711 | . 22 . 49 . . . . . . . . 640 . Core Remaining (%) 68 | 100 . 20 . . . 34 87 100 . . . . . Volleys Fired 495 | 15 85 36 101 1 . 8 23 22 36 2 17 118 31 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 3 3 Hottest 155 | 40 100 100 69 69 . 69 69 83 120 120 120 120 155 Shots Fired 1148 | 30 160 68 303 3 . 24 69 39 95 6 51 252 48 Gun 697 | 30 150 64 303 3 . 24 69 27 18 . . . 9 Cannon 430 | . . . . . . . . 12 77 6 51 245 39 Launcher 14 | . 4 3 . . . . . . . . . 7 . Special 7 | . 6 1 . . . . . . . . . . . Kinetic 1071 | 30 150 64 303 3 . 24 69 27 95 6 51 217 32 Thermal 19 | . 6 1 . . . . . 12 . . . . . Explosive 7 | . 4 3 . . . . . . . . . . . Electromagnetic 51 | . . . . . . . . . . . . 35 16 Robot Hit Streak 28 | 5 21 11 28 2 . 6 12 9 7 7 13 11 4 Robot Miss Streak 5 | 2 5 3 4 1 . 4 3 1 3 . 2 4 5 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . 2 2 3 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . Shots Hit Robots 728 | 19 105 47 211 2 . 8 49 19 48 4 38 157 21 Core Hits 292 | 11 48 27 83 . . 4 17 6 22 1 9 58 6 Critical Kills 1 | . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . Critical Strikes 21 | . . . 2 . . . 1 . 3 2 4 9 . Destroy 3 | . . . 2 . . . 1 . . . . . . Blast 17 | . . . . . . . . . 3 2 4 8 . Sever 1 | . . . . . . . . . . . . 1 . Melee Attacks 23 | . . . 2 . . . . 5 . . 3 13 . Impact . | . . . . . . . . . . . . . . Slashing 23 | . . . 2 . . . . 5 . . 3 13 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16091 | 168 1142 618 3005 33 . 143 681 347 1878 159 1661 5616 640 Guns 5960 | 168 879 412 3005 33 . 143 681 347 193 . . . 99 Cannons 8838 | . . . . . . . . . 1685 159 1473 4980 541 Explosions 942 | . 263 206 . . . . . . . . . 473 . Melee 351 | . . . . . . . . . . . 188 163 . Ramming . | . . . . . . . . . . . . . . Kinetic 14122 | 168 879 412 3005 33 . 143 681 347 1878 159 1473 4387 557 Thermal 33 | . . . . . . . . . . . . 33 . Explosive 469 | . 263 206 . . . . . . . . . . . Electromagnetic 1116 | . . . . . . . . . . . . 1033 83 Impact . | . . . . . . . . . . . . . . Slashing 351 | . . . . . . . . . . . 188 163 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 2 . . . 18 18 Average Corruption 8 | . . . . . . . . 1 . . . 10 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 80 | . . . . . . . . 14 . . . 44 22 Message Errors 11 | . . . . . . . . 5 . . . 6 . Matter Fused 22 | . . . . . . . . 4 . . . 14 4 Heat Flow Errors 11 | . . . . . . . . 2 . . . 5 4 Energy Discharges 8 | . . . . . . . . 1 . . . 5 2 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 10 | . . . . . . . . 1 . . . 7 2 Data Loss (major) 6 | . . . . . . . . 1 . . . 2 3 Misfires 2 | . . . . . . . . . . . . 1 1 Alerts 3 | . . . . . . . . . . . . 2 1 Weapon Failures 5 | . . . . . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 626 | . 13 . . . . . . . 135 . 134 282 62 Projectiles 529 | . . . . . . . . . 135 . 50 282 62 Explosions 13 | . 13 . . . . . . . . . . . . Melee 84 | . . . . . . . . . . . 84 . . Knockbacks 75 | . . . . . . . . . 10 . 7 56 2 Impact . | . . . . . . . . . . . . . . Kinetic 70 | . . . . . . . . . 8 . 6 54 2 Secondary 5 | . . . . . . . . . 2 . 1 2 . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 515 | . 42 20 132 6 . 24 244 164 81 54 399 489 515 Average Temperature 110 | . 12 7 27 4 . 9 111 99 22 32 83 152 258 Received Heat Transfer 2922 | . 174 183 324 . . . 288 . 51 24 707 388 783 Effects 36 | . . . . . . . . . . . . 21 15 Shutdowns 14 | . . . . . . . . . . . . 7 7 Energy Bleed 5 | . . . . . . . . . . . . 3 2 Interference 7 | . . . . . . . . . . . . 7 . Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . . 1 2 Damage (major) 4 | . . . . . . . . . . . . 3 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . 5 . Combat Hostiles 3 | . . . . . . . . . . . . 3 . Parts Fried 13 | . . . . . . . . . . . . 12 1 Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . Heat Transferred 50 | . . . . . . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Peak Influence 681 | 30 331 203 681 265 . 30 203 100 302 . . . . Initial 265 | . 19 55 27 265 . . . . 2 . . . . Average 139 | 16 156 59 300 265 . 6 65 14 115 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . 1 . 1 . . . . Low Security (%) 74 | 100 77 98 45 . . 100 75 100 72 . . . . Level 1 14 | . 22 1 12 100 . . 24 . 27 . . . . Level 2 10 | . . . 42 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . 6 . . . . 3 5 . . . . Investigation 5 | . 2 . 2 . . . . . 1 . . . . Extermination 5 | . . . . . . . . 2 3 . . . . Reinforcement 7 | . 2 . 3 . . . . 1 1 . . . . Assault 1 | . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Distress Signals 4 | . . . 3 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 209 | . 32 14 48 . . 3 11 4 17 1 5 64 10 Peak Tracking Total 7 | . 4 3 5 . . 2 6 2 4 1 4 7 5 Tactical Retreats 13 | . 1 1 1 . . . 2 . 1 . . 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Disabled 8 | . . . 3 . . . . . 3 . . 1 1 Max in Single Turn 1 | . . . 1 . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Accessed 40 | . 10 . 10 . 2 . 1 9 7 . 1 . . Terminals 21 | . 7 . 5 . . . 1 4 4 . . . . Fabricators 4 | . . . . . . . . 3 1 . . . . Repair Stations 4 | . 1 . 2 . . . . . 1 . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . Scanalyzers 4 | . . . 2 . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 122 | . 32 . 45 . 5 . 2 19 18 . 1 . . Successful 71 | . 21 . 31 . 5 . . 5 8 . 1 . . Failed 51 | . 11 . 14 . . . 2 14 10 . . . . Catastrophic 8 | . . . . . . . . 6 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 53 | . 17 . 11 . 1 . 2 8 7 . . 7 . Terminals 66 | . 23 . 21 . . . 2 8 12 . . . . Fabricators 9 | . . . . . . . . 7 2 . . . . Repair Stations 9 | . 2 . 4 . . . . . 3 . . . . Recycling Units 10 | . 7 . 2 . . . . 1 . . . . . Scanalyzers 22 | . . . 18 . . . . 3 1 . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 20 | . 6 . 4 . 5 . . 1 3 . 1 . . Record 4 | . . . . . 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . 1 . . . . Locate Traps 6 | . 2 . 2 . . . . 1 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . 2 . 3 . . . . . 1 . . . . Scan Component 4 | . 1 . 2 . . . . . 1 . . . . Repair 2 | . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 16 | . . . 15 . . . . 1 . . . . . Insert Component 8 | . . . 7 . . . . 1 . . . . . Analyze 8 | . . . 8 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 10 . 8 . . . . 2 4 . . . . Terminals 18 | . 8 . 7 . . . . . 3 . . . . Assimilate 3 | . 1 . 1 . . . . . 1 . . . . Botnet 5 | . 2 . 1 . . . . . 2 . . . . Skim 10 | . 5 . 5 . . . . . . . . . . Fabricators 3 | . . . . . . . . 2 1 . . . . Fabnet 3 | . . . . . . . . 2 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 35 | . 10 . 8 . . . 1 9 7 . . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 6 . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . Time 64 | . 26 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 6 . . . . 1 . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . 6 6 6 6 6 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . . . . . Total Orders 9 | . . . . . . . . . . 3 6 . . EXPLORE 6 | . . . . . . . . . . 1 5 . . RETURN 3 | . . . . . . . . . . 2 1 . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . . . . 2 2 2 . Drone Launches 6 | . . . . . . . . . . 2 4 . . Drone Recoveries 4 | . . . . . . . . . . 1 3 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Turns Passed 19081 | 122 2407 855 3088 217 660 1402 479 1743 1719 734 1484 3795 376 Spaces Moved 6502 | 57 764 179 1102 90 273 551 162 661 618 211 395 1312 127 Core 1 | . . . . . . . . . . . . 1 . Treads 4711 | . 545 179 1102 90 273 551 162 661 618 211 224 95 . Legs 478 | 57 192 . . . . . . . . . . 102 127 Wheels 1312 | . 27 . . . . . . . . . 171 1114 . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 320 240 240 240 240 240 240 240 240 240 210 210 Average Speed 249 | 120 273 320 240 240 240 240 240 240 240 240 276 254 230 Slowest Speed 2200 | 120 480 320 320 240 240 240 240 240 240 240 480 2200 420 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 94 42 77 26 69 80 14 18 18 84 74 86 26 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 9 | . 3 . 1 1 1 . . . . . 1 2 . Known Exits Taken 3 | . 1 1 . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 . . 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . 2 . . . 1 1 3 . Spaces Dug 18 | . 6 . 1 . . . . 5 6 . . . . Terrain Destroyed 104 | . 20 15 1 . . . . 5 31 2 15 7 8 Melee 6 | . . . 1 . . . . 5 . . . . . Projectile 66 | . 6 . . . . . . . 31 2 15 4 8 AOE 32 | . 14 15 . . . . . . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total 8414 | 87 937 407 1338 90 282 616 202 782 789 434 743 1531 176 Wait 1023 | 10 28 176 55 . . 52 8 54 91 220 314 8 7 Move 6489 | 56 763 178 1101 89 272 550 161 660 617 210 394 1311 127 Hop . | . . . . . . . . . . . . . . Pick Up 117 | 4 27 5 22 . 4 2 4 14 13 . 4 16 2 Fast Attach 23 | . . . 7 . . . . 1 4 . . 11 . Attach 43 | 1 4 1 3 . . . 4 3 3 . 4 14 6 Detach 2 | . . . . . . . . . . . . 1 1 Swap 94 | . 22 7 16 . . 1 1 8 6 2 5 24 2 Drop 104 | 1 8 4 31 . 6 3 1 15 19 . 1 15 . Fire 495 | 15 85 36 101 1 . 8 23 22 36 2 17 118 31 Melee 23 | . . . 2 . . . . 5 . . 3 13 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 3) 723 | -10/Materials | Discovered new exit (range 4) 911 | -10/Materials | Repaired Grenade Launcher 1397 | -10/Materials | Discovered new exit (range 16) 1508 | -10/Materials | Learned Storage trap positions 1585 | -10/Materials | Identified exit to Mines 1654 | -10/Materials | Learned location of Storage (-7) 1714 | -10/Materials | Identified exit to Subcaves 1714 | -10/Materials | Identified exit to Materials 1764 | -10/Materials | Loaded intel: 8 terminal locations 2530 | -10/Materials | Entered Mines 2718 | -10/Mines | Build established: Scavenger-Mutant 2834 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2846 | -10/Mines | Found Prototype Device 2915 | -10/Mines | Excavation squad dispatched 2915 | -10/Mines | A large section of the Mines collapsed 2921 | -10/Mines | Core integrity fell below 50% 3165 | -10/Mines | Excavation squad dispatched 3366 | -10/Mines | Discovered exit to Materials (range 8) 3385 | -10/Mines | Entered Materials 3385 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3674 | -9/Materials | Build established: Scavenger-Tank 4421 | -9/Materials | Discovered new exit (range 16) 4704 | -9/Materials | Discovered new exit (range 16) 5742 | -9/Materials | Discovered new exit (range 15) 5842 | -9/Materials | Build established: Tank 6103 | -9/Materials | Repaired Lgt. Nuclear Core 6185 | -9/Materials | First assault squad dispatched 6250 | -9/Materials | Core integrity fell below 50% 6310 | -9/Materials | Identified Exp. Sensor Array 6473 | -9/Materials | Entered Mines 6664 | -9/Mines | Learned location of Zion (-6) 6678 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6681 | -9/Mines | Discovered new exit (range 5) 6690 | -9/Mines | Entered Exiles 6755 | -9/Exiles | Met 8R-AWN 6801 | -9/Exiles | Met EX-HEX 6868 | -9/Exiles | Met EX-BIN 6901 | -9/Exiles | Aligned with FarCom system 6904 | -9/Exiles | Given EX-Vault access code 6964 | -9/Exiles | Opened EX-Vault 6977 | -9/Exiles | Found Lightpack 2.0 7029 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7096 | -9/Exiles | Met EX-DEC 7317 | -9/Exiles | Discovered new exit (range 14) 7350 | -9/Exiles | Left Exiles lab with Lightpack 2.0 7350 | -9/Exiles | Entered Mines 7639 | -8/Mines | Build established: Skirmisher 8723 | -8/Mines | Discovered new exit (range 12) 8752 | -8/Mines | Entered Materials 8752 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9054 | -8/Materials | Build established: Tank 9138 | -8/Materials | Discovered new exit (range 9) 9231 | -8/Materials | Entered Factory 9231 | -7/Factory | Evolved 2 slots: Utility x2 9520 | -7/Factory | Build established: Scavenger-Skirmisher 10806 | -7/Factory | Discovered new exit (range 5) 10974 | -7/Factory | Entered another Factory area 10974 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11213 | -6/Factory | Build established: Skirmisher 12519 | -6/Factory | Spotted B-75 Beast 12560 | -6/Factory | Discovered new exit (range 7) 12646 | -6/Factory | Identified exit to Lower Caves 12646 | -6/Factory | Identified exit to Extension 12693 | -6/Factory | Entered Lower Caves 12756 | -6/Lower Caves | Learned Factory security intel 12988 | -6/Lower Caves | Learned location of 1 exit from Factory 12989 | -6/Lower Caves | Build established: Tank 13081 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13171 | -6/Lower Caves | Discovered new exit (range 20) 13427 | -6/Lower Caves | Entered another Lower Caves area 13461 | -6/Lower Caves | Build established: Gunner 13506 | -6/Lower Caves | Discovered new exit (range 22) 14047 | -6/Lower Caves | Spotted B-75 Beast 14093 | -6/Lower Caves | Destroyed B-75 Beast 14802 | -6/Lower Caves | Build established: Mutant 14802 | -6/Lower Caves | Learned location of 1 exit from Factory 14864 | -6/Lower Caves | Discovered new exit (range 6) 14911 | -6/Lower Caves | Entered Zion 15140 | -6/Zion | Discovered new exit (range 10) 15772 | -6/Zion | Visited the Megawrench Repair Shop 15782 | -6/Zion | Megawrench repaired 14 parts 15858 | -6/Zion | Learned Factory security intel 16073 | -6/Zion | Build established: Tank 16148 | -6/Zion | Learned Factory security intel 16177 | -6/Zion | Given the Hacking Drone Bay 16205 | -6/Zion | Received a visual enhancement algorithm 16757 | -6/Zion | Found Prototype Device 16777 | -6/Zion | Identified Hacking Drone Bay 17302 | -6/Zion | Attacked by Zionites 17445 | -6/Zion | Destroyed Imprinter 17453 | -6/Zion | Extracted access codes from Imprinter's data core 18065 | -6/Zion | Opened final containment barrier to the Deep Caves 18173 | -6/Zion | System corruption reached 10% 18228 | -6/Zion | Lost 7 parts (2n3u2w) 18671 | -6/Zion | Build established: Scavenger-Mutant 18681 | -6/Zion | Discovered new exit (range 5) 18686 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18706 | -6/Zion | Entered Deep Caves 19019 | -6/Deep Caves | Z-Facility disabled 19040 | -6/Deep Caves | Core integrity fell below 50% 19073 | -6/Deep Caves | Core integrity fell below 20% 19082 | -6/Deep Caves | Destroyed by BE-PB6(z) with Zionite Laser-S Last Messages --------------- 19050_ Power failure, Fission Core shutdown. 19050_ System corrupted: Energy discharge (-46). 19054_ Acquired 3 matter. 19056_ System corrupted: Adv. Assault Cannon jammed. 19057_ Fission Core destroyed. 19057_ Mak. Leg destroyed. 19061_ Mak. Light Armor Plating destroyed. 19063_ Destroyed Prototype Storage. 19064_ Acquired 5 matter. 19066_ HA-429(z) destroyed. 19067_ System corrupted: Energy discharge (-3). 19067_ Acquired 5 matter. 19068_ System corrupted: Adv. Assault Cannon jammed. 19072_ Acquired 2 matter. 19074_ Adv. Assault Cannon destroyed. 19076_ Hvy. Machine Gun destroyed. 19079_ Acquired 3 matter. 19080_ BE-PB6(z) knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#####?????????????????????? | | ???????????????????????#*!=#????###############??? | | ????????????????????????#==#?#### ##?? | | ????????????????????????#@z### #?? | | ????????????????????????#zz## ### | | ??????????????### ?????#!;; # | | ??????????????# "!%[ | | ?????????? | | ?????????? | | ?????????? | | ??????????? | | ??????????? """"" """""" | | ???????????? """"""""""""" | | ???????????? """"""""""""" | | ???????????? """""""""""""" | | ????????????? """"""""""" | | ????????????? ""????????"""" | | ?????????????? ""????????"""" | | ?????????????? "???????????"" | | ???????????????? "???????????"" | | ?????????????????? "???????????" | | ????????????????????? ??????????? | | ??????????????????????? ???????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 250 Resistance: TH 10 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Fission Core | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticDecoyRigger Manual? 0 Play Time 01:56:34 Cumulative 305.0 hours Start 2024.09.17 @ 01:42:25 End 2024.09.17 @ 03:40:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 210 Adventurer 0 Explorer 10 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9efbb0ea-f8b5-4898-8255-c9832035ed63