Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.18 @ 18:21:46

Player: PlasticHeart

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (460)      460
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2135

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             21/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (450) Ox8
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
     Light Nuclear Core
           Potential Leg
           Potential Leg
  Improved Heat Sink
     Small Storage Unit
           Cloak of Protection
           Hacking Suite
           PSU Rigger

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Nuclear Core
           Potential Leg
           Potential Leg
  Improved Heat Sink
     Small Storage Unit
           Cloak of Protection
           Hacking Suite
           PSU Rigger
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             15   | 6   1   1   1   6   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   3   
    Treads                 2    | 2   .   .   .   .   
    Leg                    3    | .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   .   .   1   1   
    Device                 1    | .   .   .   .   1   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   1   .   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   1   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   1   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      3    | .   .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  85  85  88  
  Engine                   13   | .   14  14  14  13  
  Treads                   23   | .   28  28  28  19  
  Leg                      4    | .   .   .   .   8   
  Device                   2    | .   .   .   .   4   
  Storage                  14   | .   14  14  14  14  
  Ballistic Gun            27   | .   28  28  28  27  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 11  12  12  27  27  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  8    | .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         12   | 5   8   8   13  15  
  Most Carried             11   | 5   5   6   11  11  
  Average Carried          8    | 3   3   5   7   10  
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            11   | 1   5   6   11  9   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           641  | 173 210 115 .   143 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            700  | .   269 169 .   262 
  Parts                    51   | .   20  17  .   14  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  17   | .   8   2   .   7   
  Guns                     17   | .   8   2   .   7   
Classes Destroyed          7    | .   5   1   .   1   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 4    | .   .   3   .   1   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    10   | .   2   2   .   6   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           3    | .   3   2   .   3   
  Combat Bots Only         3    | .   3   2   .   3   
Max Kills in Single Turn   2    | .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1247 | .   252 297 .   698 
  Core                     229  | .   45  42  .   142 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              61   | .   27  15  .   19  
  Largest                  2    | .   2   2   .   2   
  Hottest                  40   | .   40  40  .   40  
Shots Fired                120  | .   54  29  .   37  
  Gun                      120  | .   54  29  .   37  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  120  | .   54  29  .   37  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | .   11  7   .   7   
  Robot Miss Streak        3    | .   3   3   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   .   1   .   1   
    Max Gunslinging Chain  1    | .   .   1   .   1   
Shots Hit Robots           71   | .   32  18  .   21  
  Core Hits                37   | .   16  8   .   13  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           859  | .   392 237 .   230 
  Guns                     859  | .   392 237 .   230 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  859  | .   392 237 .   230 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        36   | .   .   36  .   20  
  Average Temperature      11   | .   .   14  .   6   
  Received Heat Transfer   696  | .   54  207 .   435 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             229  | .   229 143 .   90  
  Initial                  88   | .   .   88  .   .   
  Average                  48   | .   117 131 .   7   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 88  100 .   100 
  Level 1                  2    | .   11  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              25   | .   11  2   .   12  
  Peak Tracking Total      5    | .   4   2   .   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   2   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2347 | 41   361  289  526  1130 
Spaces Moved               993  | 31   168  152  325  317  
  Core                     19   | 18   .    .    .    1    
  Treads                   857  | 13   168  152  325  199  
  Legs                     117  | .    .    .    .    117  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            162  | 96   160  160  160  175  
  Slowest Speed            450  | 160  160  160  160  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 4    35   40   65   47   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1604 | 41  208 169 331 855 
  Wait                     521  | .   9   .   .   512 
  Move                     989  | 30  167 151 324 317 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 5   4   2   5   .   
  Fast Attach              5    | 2   .   .   1   2   
  Attach                   8    | 4   .   1   .   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   1   .   .   1   
  Drop                     2    | .   .   .   1   1   
  Fire                     61   | .   27  15  .   19  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Discovered new exit (range 12)
  403 | -10/Materials | Entered Mines
  686 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  686 | -10/Mines     | Discovered new exit (range 5)
  692 | -10/Mines     | Entered Exiles
  731 | -10/Exiles    | Met 8R-AWN
  760 | -10/Exiles    | Met EX-HEX
  869 | -10/Exiles    | Met EX-BIN
  971 | -10/Exiles    | Aligned with FarCom system
  973 | -10/Exiles    | Given EX-Vault access code
 1013 | -10/Exiles    | Opened EX-Vault
 1026 | -10/Exiles    | Found Potential Leg
 1028 | -10/Exiles    | Found Potential Leg
 1032 | -10/Exiles    | Found PSU Rigger
 1037 | -10/Exiles    | Found Cloak of Protection
 1068 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1114 | -10/Exiles    | Met EX-DEC
 1205 | -10/Exiles    | Discovered new exit (range 10)
 1218 | -10/Exiles    | Stole three prototypes: Potential Leg, Cloak of Protection, PSU Rigger
 1218 | -10/Exiles    | Entered Mines
 1378 | -9/Mines      | Learned Materials stockpile data
 1488 | -9/Mines      | Excavation squad dispatched
 1488 | -9/Mines      | A large section of the Mines collapsed
 1738 | -9/Mines      | Excavation squad dispatched
 1988 | -9/Mines      | Excavation squad dispatched
 2218 | -9/Mines      | Build established: Skirmisher
 2238 | -9/Mines      | Excavation squad dispatched
 2295 | -9/Mines      | Core integrity fell below 50%
 2325 | -9/Mines      | Lost 3 parts (1p1u1w)
 2346 | -9/Mines      | Core integrity fell below 20%
 2348 | -9/Mines      | Self-destructed

 Last Messages 
---------------
02013_ Acquired 15 matter.
02112_ T-07 Excavator destroyed.
02115_ Acquired 4 matter.
02177_ K-01 Serf collects debris. <x7>
02238_ ALERT: Derelict activity in mines confirmed. Dispatching
  additional escorted excavation squad.
02244_ T-07 Excavator is excavating. <x2>
02258_ Acquired 4 matter.
02280_ Lgt. Ion Engine destroyed.
02283_ Imp. Terrain Scanner destroyed.
02283_ G-34 Mercenary destroyed.
02283_ Switching to secondary target: G-34 Mercenary.
02286_ Acquired 4 matter.
02294_ Assault Rifle destroyed.
02296_ Acquired 10 matter.
02334_ Aluminum Leg destroyed.
02339_ G-34 Mercenary destroyed.
02341_ Lgt. Assault Rifle destroyed.
02341_ Aluminum Leg destroyed.
02344_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????#?#??#????# #?? |
| ?????????????????????????????# ??????????#???# #?# |
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| ???????????????????????????### %############## ### |
| ??????????????????#??#??????##|= #"  "!*!!%!%!!%   |
| ??????????????????#?????#?#?##%= ###[%%=|!*#### ## |
| ??????????????????????????#### |##"#   ######?#%## |
| ???????????????????#?#?#????###%########??#???#[## |
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| ????????????????????#?####    ########      """    |
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| ????????????????????????#     #??##????###         |
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| ????????C?????????????????##  g #?#                |
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| ?????????????????????????????????#                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedSpacefoldBooster
  Manual?         0
Play Time         00:14:02
  Cumulative      925.9 hours
  Start           2022.09.18 @ 18:10:41
  End             2022.09.18 @ 18:21:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          484
  Rogue           484
  Adventurer      0
  Explorer        0
Win Type          -
  Total           68
  Types           38/5/14/6/1/1/3/0/0
Lore%             87
Gallery%          89
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/SmallcapsLarge
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 51914b5a-2bbf-4cb4-8059-af527d52b7a2