Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 18:57:33 Player: Nell Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3537) 3537 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (397) 397 TOTAL SCORE: 7014 Bonus ------- High Alert Combat Kills 397 Cogmind --------- Core Integrity 0/700 Matter 25/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Minigun Gauss Rifle Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Particle Charger Autogun Autogun Improved Datajack [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 134 | 7 10 17 6 33 61 Power 29 | 1 . 4 2 7 15 Engine 16 | 1 . 4 2 6 3 Core 13 | . . . . 1 12 Reactor . | . . . . . . Propulsion 39 | 2 1 10 . 12 14 Treads . | . . . . . . Leg 39 | 2 1 10 . 12 14 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 1 1 2 7 14 Device 12 | 1 . . 1 3 7 Storage 2 | 1 1 . . . . Processor 7 | . . 1 . 2 4 Hackware . | . . . . . . Protection 6 | . . . 1 2 3 Artifact . | . . . . . . Weapon 39 | 2 8 2 2 7 18 Energy Gun 3 | 1 . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 20 | 1 7 1 1 5 5 Ballistic Cannon 11 | . 1 . . 1 9 Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . 1 . 1 1 Parts Lost 52 | . . 6 4 12 30 Power 14 | . . 1 2 3 8 Propulsion 14 | . . 4 . 4 6 Utility 13 | . . . 2 2 9 Weapon 11 | . . 1 . 3 7 Highest Loss Streak 11 | . . 6 4 8 11 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 98 98 97 94 Engine 10 | . 14 10 9 11 7 Core 3 | . . . . 4 5 Leg 26 | . 28 32 33 26 21 Device 11 | . 14 11 14 13 8 Storage 9 | . 14 11 11 9 6 Processor 12 | . . 11 6 5 23 Protection 3 | . . . . 8 3 Energy Gun 1 | . 1 . . . 3 Ballistic Gun 12 | . 23 20 17 14 3 Ballistic Cannon 3 | . 2 . . 3 6 Naked Turns 1 | . . . . . 1 Heaviest Build 52 | 15 22 22 22 38 52 Greatest Support 60 | 20 20 33 33 42 60 Greatest Overweight (x) 2 | 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 9 Most Carried 10 | 4 8 10 10 10 10 Average Carried 8 | 3 7 8 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 8 10 8 3 4 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2753 | 169 169 529 202 689 995 Remotely . | . . . . . . Salvage Created 3380 | 23 175 617 74 938 1553 Parts 173 | 2 14 34 7 39 77 Haulers Intercepted 5 | . 1 2 . . 2 Recyclers Shooed 5 | . . . . 1 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 94 | . 7 16 10 22 39 Guns 45 | . 4 13 5 13 10 Cannons 31 | . . . . 7 24 AOE 18 | . 3 3 5 2 5 Classes Destroyed 17 | 1 3 3 1 2 7 Worker 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Hauler 5 | . 1 2 . . 2 Recycler 4 | . . . . 1 3 Mechanic 1 | . . . . . 1 Watcher 1 | . . 1 . . . Swarmer 26 | . 6 7 3 4 6 Grunt 30 | . 1 7 . 13 9 Brawler 1 | . . . . 1 . Duelist 2 | . . 1 . 1 . Protector 1 | . . . . . 1 Sentry 7 | . . 1 . 3 3 Specialist 6 | . . . . . 6 Hunter 6 | . . . . . 6 Programmer 6 | . . . . . 6 Heavy 2 | . . . . . 2 Assembled 7 | . . . 7 . . Best Kill Streak 13 | 1 3 6 7 6 13 Combat Bots Only 9 | . 3 5 7 5 9 Max Kills in Single Turn 8 | 1 3 2 4 2 8 Gunslinging 1 | . 1 . . . . Exploded 5 | . 3 2 3 1 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 729 | . 50 60 14 157 448 Missed 219 | . 7 16 3 42 151 Damage Taken 7245 | . 425 621 392 1829 3978 Core 1037 | . 64 23 57 154 739 Absorbed by Shields 453 | . . . . . 453 Redirected to Shielding 10 | . . . 10 . . Regen/Repaired (Parts) 111 | . 38 . . 73 . Core Remaining (%) 81 | 100 74 . 80 72 . Volleys Fired 243 | 4 36 39 9 68 87 Largest 2 | 2 2 2 2 2 2 Hottest 114 | 60 60 53 53 67 114 Shots Fired 478 | 8 72 72 18 136 172 Gun 344 | 8 68 70 12 114 72 Cannon 126 | . 4 . . 22 100 Launcher 8 | . . 2 6 . . Special . | . . . . . . Kinetic 439 | 4 71 70 12 136 146 Thermal 20 | . . . . . 20 Explosive 8 | . . 2 6 . . Electromagnetic 11 | 4 1 . . . 6 Robot Hit Streak 26 | 2 9 10 3 26 19 Robot Miss Streak 13 | 1 4 2 3 5 13 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 347 | 5 45 49 8 107 133 Core Hits 294 | 1 15 27 12 58 181 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 3 | . 1 . . 2 . Destroy 3 | . 1 . . 2 . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8152 | 59 589 929 458 1970 4147 Guns 3893 | 59 462 751 114 1317 1190 Cannons 2088 | . 16 . . 363 1709 Explosions 1992 | . 91 176 338 250 1137 Melee . | . . . . . . Ramming 179 | . 20 2 6 40 111 Kinetic 5582 | 31 466 751 114 1680 2540 Thermal 629 | . 91 . . 250 288 Explosive 1651 | . . 176 338 . 1137 Electromagnetic 111 | 28 12 . . . 71 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 1 2 Average Corruption 3 | . . . 9 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 6 . 10 Message Errors 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 5 | . . . 3 . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 81 | . . . 26 . 55 Projectiles 12 | . . . . . 12 Explosions 69 | . . . 26 . 43 Melee . | . . . . . . Knockbacks 50 | . . . . 11 39 Impact . | . . . . . . Kinetic 40 | . . . . 10 30 Secondary 10 | . . . . 1 9 Self-Inflicted Damage 322 | . 38 . 150 . 134 Shots 8 | . 1 . 5 . 2 Rammed . | . . . . . . Targets Rammed 38 | . 11 3 2 8 14 Kicked 38 | . 11 3 2 8 14 Crushed . | . . . . . . Highest Temperature 333 | . 28 18 244 333 218 Average Temperature 73 | . 12 6 80 88 68 Received Heat Transfer 1567 | . 63 153 . 882 469 Effects 2 | . . . . 1 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 657 | . 50 . . 200 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 832 | 5 293 392 222 579 832 Initial 240 | . 3 123 142 79 240 Average 283 | . 125 271 200 284 388 Maximum Alert Level 3 | . 1 1 1 2 3 Low Security (%) 28 | 100 73 33 13 26 9 Level 1 52 | . 26 66 86 51 52 Level 2 16 | . . . . 21 32 Level 3 2 | . . . . . 5 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . 1 . 3 9 Investigation 2 | . . 1 . . 1 Extermination 3 | . . . . . 3 Reinforcement 8 | . . . . 3 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . . 3 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 157 | . 15 23 15 35 69 Peak Tracking Total 13 | . 4 5 12 6 13 Tactical Retreats 9 | . 1 1 . 4 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . . . . 4 4 Max in Single Turn 2 | . . . . 2 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 20 | . 5 2 . 4 9 Terminals 10 | . 3 2 . 3 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . . 1 . Recycling Units 4 | . 1 . . . 3 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 48 | . 14 4 . 10 20 Successful 18 | . 6 . . 5 7 Failed 30 | . 8 4 . 5 13 Catastrophic 8 | . 2 2 . . 4 Database Lockouts . | . . . . . . Manual 7 | . 5 . . 2 . Terminals 27 | . 11 4 . 7 5 Fabricators 2 | . . . . . 2 Repair Stations 5 | . 2 . . 3 . Recycling Units 7 | . 1 . . . 6 Scanalyzers 6 | . . . . . 6 Garrison Access 1 | . . . . . 1 Terminal Hacks 8 | . 4 . . 3 1 Prototype ID Bank 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Locate Traps 2 | . 1 . . . 1 Dispatch Records 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . . 5 Insert Component 2 | . . . . . 2 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 2 . 3 8 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time 53 | . . . . . 53 Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 52 | . 26 . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3503 | 77 552 527 320 672 1355 Spaces Moved 1939 | 46 300 306 238 324 725 Core 9 | 7 . . . . 2 Treads . | . . . . . . Legs 1930 | 39 300 306 238 324 723 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 124 | 110 125 120 120 120 130 Slowest Speed 260 | 120 190 190 120 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 56 24 54 35 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 147 | . 6 9 51 30 51 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 145 | . 6 9 51 30 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2554 | 60 414 401 254 472 953 Wait 113 | . 36 31 . 19 27 Move 1934 | 45 299 305 237 323 725 Hop . | . . . . . . Pick Up 49 | 4 10 5 . 9 21 Fast Attach 27 | 7 1 2 2 3 12 Attach 40 | . 1 6 2 10 21 Detach . | . . . . . . Swap 67 | . 8 9 2 20 28 Drop 42 | . 12 1 . 12 17 Fire 243 | 4 36 39 9 68 87 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 38 | . 11 3 2 8 14 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Repaired Assault Rifle 315 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -9/Materials | Lost 6 parts (1p4n1w) 1124 | -9/Materials | Discovered new exit (range 6) 1155 | -9/Materials | Build established: Scavenger-Mutant 1157 | -9/Materials | Entered Mines 1318 | -9/Mines | Assembled infested the area 1323 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1356 | -9/Mines | System corruption reached 10% 1380 | -9/Mines | Destroyed 7 combat bots 1388 | -9/Mines | Lost 4 parts (2p2u) 1467 | -9/Mines | Learned location of Storage (-7) 1467 | -9/Mines | Discovered new exit (range 10) 1477 | -9/Mines | Entered Materials 1477 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1635 | -8/Materials | Repaired Aluminum Leg? 2059 | -8/Materials | Discovered new exit (range 9) 2149 | -8/Materials | Entered Factory 2149 | -7/Factory | Evolved 2 slots: Utility x2 2176 | -7/Factory | Lost 8 parts (1p3n1u3w) 2556 | -7/Factory | Lost 4 parts (1p1u2w) 2754 | -7/Factory | Build established: Mutant 2973 | -7/Factory | Cargo convoy interrupted 3027 | -7/Factory | Destroyed 9 combat bots 3030 | -7/Factory | Lost 9 parts (2p3n2u2w) 3357 | -7/Factory | Discovered new exit (range 9) 3362 | -7/Factory | Core integrity fell below 50% 3379 | -7/Factory | Build established: Scavenger-Mutant 3475 | -7/Factory | Core integrity fell below 20% 3503 | -7/Factory | Released all parts (7) 3504 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03491_ Knocked back. 03492_ Acquired 3 matter. 03493_ Flak Cannon destroyed. 03493_ Acquired 7 matter. 03495_ Imp. Heat Sink tumbles out of recycling unit. 03495_ Acquired 4 matter. 03496_ Slug penetrates Recycling Unit. 03497_ M-28 Smith repairs H-55 Commando. 03500_ Slug penetrates Recycling Unit. 03501_ Acquired 3 matter. 03502_ Hrd. Medium Armor Plating destroyed. 03502_ Knocked back. 03503_ Released Assault Cannon. 03503_ Released Aluminum Leg. 03503_ Released Adv. Targeting Computer. 03503_ Released Core Analyzer. 03503_ Released Armor Integrity Analyzer. 03503_ Released Nuclear Core. 03503_ Released Shock Absorption System. 03504_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ??????????????? #?????????????????????# # | | ??????????????? # ????????????????????# ] # | | ??????????????? # ???????????????????# # | | ??????????????? + ???????????????????# # | | ???###????????? # ?#######??????????? # | | ???? ????????? # ## #????????????? ?? | | ???? ????????? # ################+#### | | ????