Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 01:59:06 Player: Omega Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (900) 900 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3440 Bonus ------- None Cogmind --------- Core Integrity 226/700 Matter 106/300 Energy 540/540 System Corruption 11% Temperature Critical (514) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Advanced ECM Suite Layered Light Armor Plating Medium Reactive Plating > --- WEAPON (2) ------- Cooled Pulse Rifle Gauss Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Targeting Computer Microactuators Gauss Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Weight Redist. System Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun > --- INVENTORY -------- Light Deuterium Engine Layered Light Armor Plating Medium Reactive Plating Assault Cannon [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 54 | 5 4 12 8 25 Power 14 | 1 . 3 2 8 Engine 11 | 1 . 3 2 5 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 16 | 2 2 5 1 6 Treads 3 | . . . . 3 Leg 2 | 2 . . . . Wheel . | . . . . . Hover 7 | . 2 3 . 2 Flight 4 | . . 2 1 1 Utility 13 | . 2 1 4 6 Device 5 | . . 1 2 2 Storage 1 | . 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 11 | 2 . 3 1 5 Energy Gun 3 | . . 1 . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon 2 | . . . 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Corrupted Parts 2 | . . . . 2 System Corruption 5 | . . . . 5 Parts Lost 12 | . . 4 . 8 Power 4 | . . . . 4 Propulsion 5 | . . 4 . 1 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Highest Loss Streak 5 | . . 2 . 5 To Critical Strikes . | . . . . . Average Backups 3 | 3 4 4 4 3 Power . | . 1 . . . Propulsion . | 1 2 1 . . Utility 1 | . . . 2 1 Weapon 1 | 1 1 2 2 . Tool/Special . | . . . . . Unused Backups 8 | . 2 . 2 4 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 4 | . . . 1 3 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 77 | . 83 81 67 77 Engine 12 | . 14 18 9 12 Core 2 | . . . . 4 Treads 8 | . . . . 12 Hover 7 | . 22 20 . 4 Flight 4 | . . 6 25 2 Device 10 | . . 6 10 12 Processor 3 | . 12 11 9 . Hackware 1 | . . . . 2 Protection 9 | . . . 5 13 Energy Gun 3 | . . 2 . 4 Ballistic Gun 4 | . 28 15 . . Ballistic Cannon 4 | . . . 7 5 Peak Build Rating 41 | 5 7 11 28 41 Average Rating 26 | 3 5 8 19 34 On Entrance 8 | . 5 6 5 24 Avg Prop Armor Cover (%) 5 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 59 | 9 9 17 22 59 Greatest Support 69 | 20 20 18 22 69 Greatest Overweight (x) 2 | . 1 2 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 3 | 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 Class Distribution -------------------- 68% | Mutant 17% | Scavenger-Mutant 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1117 | 226 98 244 50 499 Remotely . | . . . . . Salvage Created 845 | . 45 217 95 488 Parts 49 | . 1 17 5 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 20 | . 1 7 2 10 Guns 13 | . 1 7 . 5 Cannons 7 | . . . 2 5 Classes Destroyed 6 | . 1 2 1 2 Worker 4 | . . . . 4 Swarmer 6 | . . 3 . 3 Grunt 4 | . 1 2 . 1 Sentry 7 | . . 2 1 4 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 5 | . 1 4 1 5 Combat Bots Only 4 | . 1 4 1 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 228 | . 6 58 13 151 Missed 91 | . . 20 7 64 Hits 137 | . 6 38 6 87 Projectile 137 | . 6 38 6 87 AOE 2 | . . . . 2 Critical Strikes 5 | . . 1 1 3 Part Disruptions 1 | . . . . 1 Damage Taken 2458 | . 63 455 117 1823 Core 591 | . 32 73 12 474 Absorbed by Shields . | . . . . . Ignored by Resistances 20 | . . . . 20 Core Remaining (%) 91 | 100 87 81 97 . Volleys Fired 83 | . 4 27 7 45 Largest 2 | . 2 2 1 2 Hottest 60 | . 40 46 37 60 Shots Fired 125 | . 8 54 7 56 Gun 92 | . 8 54 . 30 Cannon 33 | . . . 7 26 Launcher . | . . . . . Special . | . . . . . Kinetic 105 | . 8 54 7 36 Thermal 10 | . . . . 10 Explosive . | . . . . . Electromagnetic 10 | . . . . 10 Robot Hit Streak 11 | . 3 11 4 9 Robot Miss Streak 4 | . 2 3 1 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 81 | . 5 34 5 37 Core Hits 39 | . 2 10 5 22 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 1 2 Burn 1 | . . . . 1 Blast 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1724 | . 62 539 130 993 Guns 987 | . 62 539 . 386 Cannons 600 | . . . 104 496 Explosions 99 | . . . 26 73 Melee . | . . . . . Ramming 38 | . . . . 38 Kinetic 1321 | . 62 539 104 616 Thermal 132 | . . . . 132 Explosive . | . . . . . Electromagnetic 233 | . . . 26 207 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 33 | . . . . 33 Message Errors 7 | . . . . 7 Matter Fused 11 | . . . . 11 Heat Flow Errors 1 | . . . . 1 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 55 | . . . . 55 Projectiles . | . . . . . Explosions 45 | . . . . 45 Melee 10 | . . . . 10 Knockbacks 6 | . . . 2 4 Impact 2 | . . . . 2 Kinetic 4 | . . . 2 2 Secondary . | . . . . . Self-Inflicted Damage 312 | . . . 24 288 Shots 8 | . . . 1 7 Rammed 3 | . . . . 3 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 591 | . 1 72 . 591 Average Temperature 135 | . 1 17 . 143 Received Heat Transfer 393 | . 24 162 18 189 Effects 18 | . . . . 18 Shutdowns 7 | . . . . 7 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 333 | . . . . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 196 | . 65 110 122 196 Initial 46 | . . 22 27 46 Average 73 | . 14 68 65 85 Influence Increases 951 | . 79 213 125 534 Destroy 0b10 Robot/C 400 | . 20 140 40 200 Destroy 0b10 Robot/NC 20 | . . . . 20 Destroy Leader 140 | . 10 40 20 70 Successful Hack 87 | . 4 17 5 61 Disable Machine 165 | . . 15 15 135 Destroy Structure 4 | . . 1 . 3 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 120 | . 30 . 45 45 Influence Decreases 858 | . 24 203 88 543 Entered New Map 127 | . . 33 38 56 Time Decay 624 | . 24 130 50 420 Lost Part 107 | . . 40 . 67 Squads Dispatched 6 | . 1 1 . 4 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 7 11 12 19 Peak Tracking Total 7 | . 4 5 7 3 Tactical Retreats 5 | . 1 . 1 3 ECM-based Alert Blocks 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . 1 1 9 Max in Single Turn 6 | . . 1 1 6 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 2 5 2 11 Terminals 12 | . 1 2 1 8 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 . 1 Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 2 | . . . 1 1 Total Hacks 49 | . 3 11 4 31 Successful 24 | . 1 6 2 15 Failed 24 | . 2 4 2 16 Catastrophic 2 | . . . . 2 Database Lockouts 1 | . . 1 . . Manual 33 | . 7 7 4 15 Terminals 32 | . 2 6 2 22 Fabricators 3 | . . . . 3 Repair Stations 5 | . . 1 . 4 Recycling Units 3 | . 1 2 . . Scanalyzers 2 | . . 2 . . Garrison Access 4 | . . . 2 2 Terminal Hacks 10 | . 1 1 . 8 Record 3 | . . . . 3 Prototype ID Bank 1 | . . . . 1 Open DSF 1 | . . . . 1 Locate Traps 3 | . 1 . . 2 Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . . 4 2 5 Terminals 7 | . . 2 1 4 Track 1 | . . 1 . . Botnet 6 | . . 1 1 4 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Mechanics 2 | . . 1 . 1 Recycling Units 1 | . . 1 . . Reject 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Decoy 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 2 4 2 9 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 58 | . . . . 58 Total Part Build Rating 14 | . . . . 14 Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 601 | . . . . 601 ECM 601 | . . . . 601 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1867 | 65 139 274 109 1280 Spaces Moved 1941 | 47 192 259 220 1223 Core 21 | 10 . . . 11 Treads 375 | . . . . 375 Legs 48 | 37 11 . . . Wheels . | . . . . . Hover 722 | . 181 174 . 367 Flight 775 | . . 85 220 470 Fastest Speed 32 | 50 56 37 32 32 Average Speed 78 | 105 60 68 32 91 Slowest Speed 240 | 120 120 180 37 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 29 26 23 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2172 | 62 209 314 251 1336 Wait . | . . . . . Move 1937 | 46 191 258 219 1223 Hop . | . . . . . Pick Up 52 | 10 5 8 9 20 Fast Attach 13 | . 1 2 4 6 Attach 41 | 5 3 9 4 20 Detach 2 | . . 1 . 1 Swap 3 | 1 . 1 . 1 Drop 37 | . 5 8 8 16 Fire 83 | . 4 27 7 45 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 9) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 314 | -9/Materials | Build established: Mutant 442 | -9/Materials | Discovered new exit (range 12) 455 | -9/Materials | Central database locked down 479 | -9/Materials | Entered another Materials area 479 | -8/Materials | Evolved 2 slots: Utility x2 573 | -8/Materials | Discovered new exit (range 14) 588 | -8/Materials | Entered Factory 588 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 642 | -7/Factory | Identified exit to DSF 734 | -7/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 1118 | -7/Factory | System corruption reached 10% 1151 | -7/Factory | Lost 5 parts (2p1n1u1w) 1500 | -7/Factory | Build established: Scavenger-Mutant 1594 | -7/Factory | Core integrity fell below 50% 1812 | -7/Factory | Build established: Mutant 1868 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Energy discharge (-124). G-47 Trooper knocked back. Power failure, Lgt. Deuterium Engine shutdown. G-47 Trooper Imp. Heat Sink blasted off. G-47 Trooper destroyed. Power failure, Enh. Nuclear Core shutdown. System corrupted: Heat flow error (+243). [Achievement: Well Done] Power failure, Enh. Nuclear Core shutdown. Overheating: Matter decay (-14). Overheating: System interference. Cld. Pulse Rifle temporarily disabled. Gauss Cannon temporarily disabled. Overheating: Core damaged (-119). Overheating: Lgt. Treads damaged (-48). Overheating: Matter decay (-14). K-01 Serf collects debris. Power failure, Lgt. Deuterium Engine shutdown. R-06 Scavenger collects Aluminum Leg. Power failure, Enh. Nuclear Core shutdown. 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Gyrokinetic Inverter | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Item+ Well Done Challenges ------------ None Game ------ Seed GammaFortressPower Manual? 0 Play Time 00:58:13 Cumulative 21.7 hours Start 2025.10.26 @ 00:42:26 End 2025.10.26 @ 01:59:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 32ce1e29-8bd3-4fdc-bf5a-a9087741e9c5