Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.01 @ 12:13:35 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (826) 826 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2581 Bonus ------- None Cogmind --------- Core Integrity 410/550 Matter 266/300 Energy 73/150 System Corruption 0% Temperature Critical (629) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved EM Shotgun Beam Rifle Heavy Ion Cannon > --- INVENTORY (8) ---- Light Nuclear Core Micro Nuclear Core Light Treads Carbon-fiber Leg Carbon-fiber Leg Structural Scanner Improved Utility Shielding Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Beam Rifle Heavy Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Carbon-fiber Leg Structural Scanner Improved Utility Shielding [Rating: 25] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 27 | 4 4 5 14 Power 6 | 1 . 1 4 Engine 3 | 1 . 1 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 3 | . . . 3 Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 2 2 Device 1 | . 1 . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 9 | . 2 2 5 Energy Gun 2 | . . . 2 Energy Cannon 1 | . . . 1 Ballistic Gun 6 | . 2 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 95 85 89 Engine 9 | . 14 13 6 Core 6 | . . . 11 Treads 11 | . . . 20 Wheel 11 | . 28 22 2 Device 1 | . 8 . . Storage 10 | . 14 11 9 Processor 2 | . 4 5 . Protection 10 | . . 5 15 Energy Gun 7 | . . . 12 Energy Cannon 4 | . . . 7 Ballistic Gun 14 | . 25 28 5 Naked Turns . | . . . . Heaviest Build 45 | 8 13 25 45 Greatest Support 60 | 32 32 32 60 Greatest Overweight (x) 7 | . . . 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 5 6 5 8 Average Carried 5 | 3 3 4 5 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 5 4 5 7 Class Distribution -------------------- 53% | Tank 42% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 839 | 223 27 212 377 Remotely . | . . . . Salvage Created 974 | . 27 293 654 Parts 69 | . 3 25 41 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . . 5 14 Guns 15 | . . 5 10 Cannons 4 | . . . 4 Classes Destroyed 6 | . 1 3 2 Builder 1 | . . 1 . Operator 1 | . . . 1 Watcher 2 | . 1 1 . Swarmer 3 | . . . 3 Grunt 8 | . . 2 6 Sentry 8 | . . 3 5 Best Kill Streak 8 | . 1 3 8 Combat Bots Only 7 | . . 3 7 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1381 | . . 286 1095 Core 186 | . . 46 140 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 100 88 . Volleys Fired 67 | . 1 18 48 Largest 3 | . 2 3 3 Hottest 166 | . 40 63 166 Shots Fired 149 | . 2 45 102 Gun 129 | . 2 45 82 Cannon 20 | . . . 20 Launcher . | . . . . Special . | . . . . Kinetic 107 | . 2 45 60 Thermal 34 | . . . 34 Explosive . | . . . . Electromagnetic 8 | . . . 8 Robot Hit Streak 13 | . 2 13 11 Robot Miss Streak 3 | . . 2 3 Penetration Max . | . . . . Secondary Targets 7 | . . . 7 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 99 | . 2 29 68 Core Hits 39 | . 1 11 27 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Burn 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1637 | . 27 405 1205 Guns 1246 | . 27 405 814 Cannons 380 | . . . 380 Explosions . | . . . . Melee . | . . . . Ramming 11 | . . . 11 Kinetic 1045 | . 27 405 613 Thermal 480 | . . . 480 Explosive . | . . . . Electromagnetic 101 | . . . 101 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 629 | . . 51 629 Average Temperature 196 | . . 21 214 Received Heat Transfer 735 | . . 114 621 Effects 27 | . . . 27 Shutdowns 8 | . . . 8 Energy Bleed 4 | . . . 4 Interference 6 | . . . 6 Matter Decay 3 | . . . 3 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 851 | . . . 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 367 | . 40 212 367 Initial 76 | . . 14 76 Average 158 | . 16 105 237 Maximum Alert Level 1 | . . 1 1 Low Security (%) 61 | 100 100 83 37 Level 1 38 | . . 16 62 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 1 7 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 1 11 27 Peak Tracking Total 7 | . 1 4 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 2 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 10 | . 5 4 1 Successful 9 | . 4 4 1 Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 5 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 5 | . 4 . 1 Record 3 | . 3 . . Recall Investigation 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1129 | 57 184 263 625 Spaces Moved 726 | 51 175 196 304 Core 13 | 12 . . 1 Treads 258 | . . . 258 Legs . | . . . . Wheels 455 | 39 175 196 45 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 100 Average Speed 121 | 88 100 100 152 Slowest Speed 400 | 100 100 100 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 34 19 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 860 | 63 182 225 390 Wait . | . . . . Move 723 | 50 174 195 304 Hop . | . . . . Pick Up 32 | 9 2 5 16 Fast Attach . | . . . . Attach 26 | 4 4 4 14 Detach 2 | . 1 1 . Swap 1 | . . 1 . Drop 8 | . . 1 7 Fire 67 | . 1 18 48 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 7) 202 | -10/Materials | Discovered new exit (range 17) 242 | -10/Materials | Entered another Materials area 242 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 316 | -9/Materials | Build established: Mutant 489 | -9/Materials | Discovered new exit (range 14) 505 | -9/Materials | Entered another Materials area 505 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -8/Materials | Garrison activated, responded to threat 641 | -8/Materials | Destroyed 7 combat bots 673 | -8/Materials | Lost 4 parts (1p1n2w) 1031 | -8/Materials | Build established: Tank 1130 | -8/Materials | Self-destructed Last Messages --------------- 01097_ Power failure, Mic. Nuclear Core shutdown. 01097_ R-06 Scavenger collects Lgt. Armor Plating. 01098_ Power failure, Imp. Ion Engine shutdown. 01099_ Beam Rifle broken. 01099_ Overheating: Short circuit. 01101_ R-06 Scavenger collects Beam Rifle. 01105_ R-06 Scavenger collects Heat Sink. 01108_ R-06 Scavenger collects Lgt. Treads. 01115_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01115_ W-25 Informer distress signal alerts nearby ally. 01117_ Imp. Ion Engine broken. 01117_ Overheating: Short circuit. 01124_ Power failure, Mic. Nuclear Core shutdown. 01124_ Overheating: Matter decay (-39). 01126_ Overheating: Energy bleed (-19). 01127_ Overheating: Hrd. Medium Armor Plating damaged (-79). 01127_ Hrd. Light Armor Plating destroyed. 01129_ Lgt. Treads broken. 01129_ Overheating: Short circuit. 01130_ Overheating: Energy bleed (-20). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####+#############"# | | ??????????????????????????????# | | ??????????????????????????????# ##### | | ??????????????????????????????# """ #?# | | ??????????? ????????#######???# """ " " #?# | | ??????????? ####### ##### """ ### " | | ??????????? """ [ # " | | ?????????? % + " | | ??????????? # " | | ????????????????##### ###+#+#######"###### # " | | ????????????????????## ##???????????# # # | | ?????????????????????# % #????????????#" """ + ### | | ?????????????????????# #????????????#T """ # #?? | | ?????????????????????+ #????????????#" """ # ### | | ?????????????????????# #????????????# + | | ?????????????????????# #????????????# / ] ####+ | | ?????????????????????# #????????????######### % | | ?????????????????????# #????????????????????# | | ?????????????????????# #????????????????????# | | ?????????????????????# g #?????????????#??????# | | ?????????????????##### gg################"##### | | ?????????? r @ + | | ?????????? o ################# ####### | | ?????????? ]]! #???????????????# ####### | | ??????????#####u w]]! #???????????????# ## | | ??????????????#a ]! #???????????????# ## """ | | ??????????????# ! #???????????????# ## """ | | ??????????????# Yg +???????????????# ## """ | | ??????????????# g #???????????????# ## | | ????????????? k #???????????????# ## """ | | ????????????? # #???????????????# ## """ | | ??????????????# #########????????????????# ## """ | | ??????????????# ?????????????????????????# ## | | ?????????????????????????????????????????# ######+ | | ?????????????????????????????????????????# ###?# | | ?????????????????????????????????????????# #T### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????####### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????######??# | | ??????????????????????????????????????# """ ??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemReactiveMediator Manual? 0 Play Time 00:13:21 Cumulative 5.8 hours Start 2023.02.01 @ 12:00:09 End 2023.02.01 @ 12:13:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d9a5a354-ad90-4317-894c-c93b58818277