Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.01 @ 12:13:35

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (826)      826
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2581

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             410/550
Matter                     266/300
Energy                     73/150
System Corruption          0%
Temperature                Critical (629)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
     Micro Nuclear Core
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Small Storage Unit
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
  Improved EM Shotgun
           Beam Rifle
     Heavy Ion Cannon
>          --- INVENTORY (8) ----
     Light Nuclear Core
     Micro Nuclear Core
     Light Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
           Structural Scanner
  Improved Utility Shielding

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
           Beam Rifle
     Heavy Ion Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Treads
           Carbon-fiber Leg
           Structural Scanner
  Improved Utility Shielding
[Rating: 25]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             27   | 4   4   5   14  
  Power                    6    | 1   .   1   4   
    Engine                 3    | 1   .   1   1   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 3    | .   .   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   2   2   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | .   2   2   5   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          6    | .   2   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   95  85  89  
  Engine                   9    | .   14  13  6   
  Core                     6    | .   .   .   11  
  Treads                   11   | .   .   .   20  
  Wheel                    11   | .   28  22  2   
  Device                   1    | .   8   .   .   
  Storage                  10   | .   14  11  9   
  Processor                2    | .   4   5   .   
  Protection               10   | .   .   5   15  
  Energy Gun               7    | .   .   .   12  
  Energy Cannon            4    | .   .   .   7   
  Ballistic Gun            14   | .   25  28  5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 8   13  25  45  
  Greatest Support         60   | 32  32  32  60  
  Greatest Overweight (x)  7    | .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   6   5   8   
  Average Carried          5    | 3   3   4   5   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | 5   4   5   7   

 Class Distribution 
--------------------
 53% | Tank
 42% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           839  | 223 27  212 377 
  Remotely                 .    | .   .   .   .   
Salvage Created            974  | .   27  293 654 
  Parts                    69   | .   3   25  41  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  19   | .   .   5   14  
  Guns                     15   | .   .   5   10  
  Cannons                  4    | .   .   .   4   
Classes Destroyed          6    | .   1   3   2   
  Builder                  1    | .   .   1   .   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   .   .   3   
  Grunt                    8    | .   .   2   6   
  Sentry                   8    | .   .   3   5   
Best Kill Streak           8    | .   1   3   8   
  Combat Bots Only         7    | .   .   3   7   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1381 | .    .    286  1095 
  Core                     186  | .    .    46   140  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         96   | 100  100  88   .    
Volleys Fired              67   | .    1    18   48   
  Largest                  3    | .    2    3    3    
  Hottest                  166  | .    40   63   166  
Shots Fired                149  | .    2    45   102  
  Gun                      129  | .    2    45   82   
  Cannon                   20   | .    .    .    20   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  107  | .    2    45   60   
  Thermal                  34   | .    .    .    34   
  Explosive                .    | .    .    .    .    
  Electromagnetic          8    | .    .    .    8    
  Robot Hit Streak         13   | .    2    13   11   
  Robot Miss Streak        3    | .    .    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    .    .    7    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           99   | .    2    29   68   
  Core Hits                39   | .    1    11   27   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   1    | .    .    .    1    
    Destroy                1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1637 | .    27   405  1205 
  Guns                     1246 | .    27   405  814  
  Cannons                  380  | .    .    .    380  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  11   | .    .    .    11   
  Kinetic                  1045 | .    27   405  613  
  Thermal                  480  | .    .    .    480  
  Explosive                .    | .    .    .    .    
  Electromagnetic          101  | .    .    .    101  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        629  | .    .    51   629  
  Average Temperature      196  | .    .    21   214  
  Received Heat Transfer   735  | .    .    114  621  
  Effects                  27   | .    .    .    27   
    Shutdowns              8    | .    .    .    8    
    Energy Bleed           4    | .    .    .    4    
    Interference           6    | .    .    .    6    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         851  | .    .    .    851  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             367  | .   40  212 367 
  Initial                  76   | .   .   14  76  
  Average                  158  | .   16  105 237 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         61   | 100 100 83  37  
  Level 1                  38   | .   .   16  62  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   1   7   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   1   11  27  
  Peak Tracking Total      7    | .   1   4   7   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   2   2   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   5   4   1   
  Successful               9    | .   4   4   1   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   4   .   1   
  Record                   3    | .   3   .   .   
  Recall Investigation     1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   
  Retrieve Matter          1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   .   3   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1129 | 57  184 263 625 
Spaces Moved               726  | 51  175 196 304 
  Core                     13   | 12  .   .   1   
  Treads                   258  | .   .   .   258 
  Legs                     .    | .   .   .   .   
  Wheels                   455  | 39  175 196 45  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 
  Average Speed            121  | 88  100 100 152 
  Slowest Speed            400  | 100 100 100 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 4   34  19  25  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          4    | .   .   .   4   
  Melee                    .    | .   .   .   .   
  Projectile               4    | .   .   .   4   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      860  | 63  182 225 390 
  Wait                     .    | .   .   .   .   
  Move                     723  | 50  174 195 304 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | 9   2   5   16  
  Fast Attach              .    | .   .   .   .   
  Attach                   26   | 4   4   4   14  
  Detach                   2    | .   1   1   .   
  Swap                     1    | .   .   1   .   
  Drop                     8    | .   .   1   7   
  Fire                     67   | .   1   18  48  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   19 | -11/Scrapyard | Discovered new exit (range 16)
   58 | -11/Scrapyard | Entered Materials
   58 | -10/Materials | Discovered new exit (range 7)
  202 | -10/Materials | Discovered new exit (range 17)
  242 | -10/Materials | Entered another Materials area
  242 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  316 | -9/Materials  | Build established: Mutant
  489 | -9/Materials  | Discovered new exit (range 14)
  505 | -9/Materials  | Entered another Materials area
  505 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  583 | -8/Materials  | Garrison activated, responded to threat
  641 | -8/Materials  | Destroyed 7 combat bots
  673 | -8/Materials  | Lost 4 parts (1p1n2w)
 1031 | -8/Materials  | Build established: Tank
 1130 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01097_ Power failure, Mic. Nuclear Core shutdown.
01097_ R-06 Scavenger collects Lgt. Armor Plating.
01098_ Power failure, Imp. Ion Engine shutdown.
01099_ Beam Rifle broken.
01099_ Overheating: Short circuit.
01101_ R-06 Scavenger collects Beam Rifle.
01105_ R-06 Scavenger collects Heat Sink.
01108_ R-06 Scavenger collects Lgt. Treads.
01115_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010.
01115_ W-25 Informer distress signal alerts nearby ally.
01117_ Imp. Ion Engine broken.
01117_ Overheating: Short circuit.
01124_ Power failure, Mic. Nuclear Core shutdown.
01124_ Overheating: Matter decay (-39).
01126_ Overheating: Energy bleed (-19).
01127_ Overheating: Hrd. Medium Armor Plating damaged (-79).
01127_ Hrd. Light Armor Plating destroyed.
01129_ Lgt. Treads broken.
01129_ Overheating: Short circuit.
01130_ Overheating: Energy bleed (-20).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????#   #????????????#########  % |
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| ?????????????????????#   #????????????????????#    |
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| ??????????#####u   w]]!  #???????????????# ##      |
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| ??????????????#   g      #???????????????# ##      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          25
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Structural Scanner | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemReactiveMediator
  Manual?         0
Play Time         00:13:21
  Cumulative      5.8 hours
  Start           2023.02.01 @ 12:00:09
  End             2023.02.01 @ 12:13:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           9
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: d9a5a354-ad90-4317-894c-c93b58818277