Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 07:42:58 Player: tsintsir Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (4103) 4103 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1838) 1838 TOTAL SCORE: 8431 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1138 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 36/300 Energy 240/240 System Corruption 15% Temperature Cool (66) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core (fused) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Shock Rifle Minigun High-powered Shotgun Hypervelocity Gauss Rifle > --- INVENTORY (20) --- Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Heat Sink Medium Matter Pod (0) Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [Grunt] (21) Relay Coupler [Grunt] (22) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (19) Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Hunter] (16) Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle High-powered Shotgun Hypervelocity Gauss Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Heat Sink Medium Matter Pod Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Specialist] Relay Coupler [Hunter] Heavy Assault Rifle Minigun High-powered Shotgun High-powered Shotgun [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Slots Evolved 4 | . . . 4 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 2 | . . . 2 . . Parts Attached 82 | 6 12 4 15 41 4 Power 9 | 1 1 1 1 5 . Engine 3 | 1 . 1 1 . . Core 6 | . 1 . . 5 . Reactor . | . . . . . . Propulsion 23 | 2 . 2 5 13 1 Treads 19 | 2 . 1 2 13 1 Leg . | . . . . . . Wheel 1 | . . 1 . . . Hover 3 | . . . 3 . . Flight . | . . . . . . Utility 16 | 1 5 . 3 6 1 Device 3 | . 2 . . 1 . Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 10 | . 2 . 3 4 1 Artifact . | . . . . . . Weapon 34 | 2 6 1 6 17 2 Energy Gun 17 | 2 5 1 3 5 1 Energy Cannon . | . . . . . . Ballistic Gun 14 | . 1 . 3 9 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . Corrupted Parts 3 | . 2 . 1 . . System Corruption 20 | . 16 . 4 . . Parts Lost 41 | . 4 5 5 26 1 Power 5 | . . 2 . 3 . Propulsion 8 | . 1 1 . 6 . Utility 9 | . 1 . 1 6 1 Weapon 19 | . 2 2 4 11 . Highest Loss Streak 8 | . 2 2 3 8 1 To Critical Strikes 1 | . . . . 1 . Average Backups 15 | 1 8 11 10 18 19 Power 1 | . 1 . . 2 2 Propulsion 1 | . . . . 1 2 Utility 10 | . 5 8 7 13 12 Weapon 2 | . 2 3 2 1 3 Tool/Special . | . . . . . . Unused Backups 36 | . 3 . 5 9 19 Power 5 | . 1 . . 2 2 Propulsion 4 | . . . 2 . 2 Utility 22 | . 2 . . 7 13 Weapon 5 | . . . 3 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 94 80 79 97 99 Engine 3 | . 7 11 3 . . Core 6 | . 6 2 . 8 9 Treads 22 | . 22 7 12 25 27 Device 7 | . 10 . . 8 9 Storage 10 | . 14 14 9 8 9 Protection 8 | . 3 14 14 9 8 Energy Gun 18 | . 27 28 20 13 9 Ballistic Gun 13 | . . . 9 19 27 Peak Build Rating 32 | 6 13 14 28 30 32 Average Rating 21 | 4 9 11 20 26 30 On Entrance 13 | . 6 13 12 21 30 Avg Prop Armor Cover (%) 8 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 71 | 14 36 36 42 71 71 Greatest Support 60 | 40 40 20 60 60 60 Greatest Overweight (x) 20 | . 1 11 4 20 1 Average Overweight (x) . | . . 2 . 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 17 | 7 14 15 15 19 20 Most Carried 20 | 3 13 13 15 20 20 Average Carried 15 | 1 8 11 10 18 19 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 3 13 10 15 20 20 Class Distribution -------------------- 62% | Scavenger-Tank 31% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Matter Collected 2695 | 173 367 204 363 1432 156 Remotely . | . . . . . . Salvage Created 3492 | 30 553 140 673 1680 416 Parts 189 | 3 34 2 25 95 30 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . 4 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Combat Hostiles Destroyed 68 | . 13 2 11 38 4 Guns 55 | . 9 1 10 32 3 Cannons 6 | . . . . 6 . AOE 4 | . 3 . . . 1 Classes Destroyed 18 | 1 6 2 3 5 1 Worker 3 | . 2 . . . 1 Builder 2 | . . . . . 2 Tunneler 1 | 1 . . . . . Hauler 3 | . 1 . 2 . . Recycler 3 | . . . 1 . 2 Operator 2 | . 1 . . . 1 Turret 1 | . . 1 . . . Watcher 3 | . 1 . 1 . 1 Swarmer 14 | . 6 . 4 4 . Grunt 22 | . 7 . 3 10 2 Brawler 1 | . . . . 1 . Duelist 3 | . . . . 3 . Sentry 16 | . . . 3 12 1 Demolisher 1 | . . . . 1 . Specialist 3 | . . . . 3 . Hunter 3 | . . . 1 1 1 Programmer 3 | . . . . 3 . Subdweller 2 | . . 2 . . . Best Kill Streak 9 | 1 4 1 4 5 9 Combat Bots Only 5 | . 3 1 4 5 3 Max Kills in Single Turn 3 | 1 2 1 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Hostile Shots Fired 495 | . 55 48 66 282 44 Missed 108 | . 7 20 15 52 14 Hits 387 | . 48 28 51 230 30 Melee 11 | . . . . 11 . Projectile 376 | . 48 28 51 219 30 AOE 3 | . . . . 3 . Critical Strikes 23 | . . . 3 20 . Damage Taken 5864 | . 494 425 778 3670 497 Core 707 | . 121 26 132 395 33 Absorbed by Shields . | . . . . . . Core Remaining (%) 70 | 100 . 41 . . . Volleys Fired 242 | 1 47 21 38 124 11 Largest 4 | 2 2 2 4 4 4 Hottest 221 | 80 90 90 202 221 133 Shots Fired 672 | 2 87 41 122 376 44 Gun 644 | 2 87 41 122 348 44 Cannon 22 | . . . . 22 . Launcher 6 | . . . . 6 . Special . | . . . . . . Kinetic 277 | . . . 43 201 33 Thermal 202 | . 1 . 72 129 . Explosive 6 | . . . . 6 . Electromagnetic 187 | 2 86 41 7 40 11 Robot Hit Streak 13 | 1 6 4 11 13 5 Robot Miss Streak 7 | 1 6 4 4 4 7 Penetration Max 1 | . . . . . 1 Secondary Targets 12 | . . . . 12 . Max Gunslinging Chain 2 | . . . . 2 . Shots Hit Robots 362 | 1 38 24 72 208 19 Core Hits 154 | 1 26 6 28 77 16 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 11 | . . 1 4 1 5 Burn 5 | . . . 4 1 . Destroy 5 | . . . . . 5 Corrupt 1 | . . 1 . . . Melee Attacks 52 | . . . . 52 . Impact . | . . . . . . Slashing 52 | . . . . 52 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6151 | 13 862 306 964 3433 573 Guns 5348 | 13 594 306 964 3119 352 Cannons 314 | . . . . 314 . Explosions 489 | . 268 . . . 221 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2439 | . . . 192 1969 278 Thermal 2552 | . 280 . 710 1341 221 Explosive . | . . . . . . Electromagnetic 1160 | 13 582 306 62 123 74 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 16 16 4 15 15 Average Corruption 13 | . 13 16 4 13 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 352 | . 55 43 8 226 20 Message Errors 85 | . 14 12 2 55 2 Matter Fused 87 | . 12 15 2 53 5 Heat Flow Errors 33 | . 5 1 2 23 2 Energy Discharges 40 | . 8 5 . 24 3 Parts Rejected 3 | . . . . 3 . Parts Fused 5 | . . . . 5 . Data Loss (minor) 53 | . 7 5 1 35 5 Data Loss (major) 11 | . 2 2 . 7 . Misfires 15 | . 2 . 1 11 1 Alerts 6 | . 2 2 . 2 . Misdirections 1 | . . . . . 1 Weapon Failures 13 | . 3 1 . 8 1 Overload Shots . | . . . . . . Overflow Damage 32 | . . . . . 32 Projectiles . | . . . . . . Explosions 32 | . . . . . 32 Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 96 | . . . . 96 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 644 | 18 546 251 574 644 261 Average Temperature 165 | 12 120 95 201 170 119 Received Heat Transfer 1857 | . 168 24 306 1161 198 Effects 68 | . 12 . 18 38 . Shutdowns 8 | . 2 . 3 3 . Energy Bleed 14 | . 1 . 3 10 . Interference 15 | . 1 . 3 11 . Matter Decay 7 | . 1 . 3 3 . Short Circuit 3 | . 1 . . 2 . Damage (minor) 3 | . . . 2 1 . Damage (major) 17 | . 6 . 4 7 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Robots Corrupted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Fried 5 | . 1 4 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 9 | . 2 . 5 2 . Heat Transferred 5858 | . 375 . 1961 3272 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 5 . . . 2 Alert | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Maximum Alert Level 5 | . . . . 5 5 Low Security (%) 35 | 100 100 . 100 7 . Level 1 9 | . . . . 14 . Level 2 7 | . . . . 11 . Level 3 5 | . . . . 8 . Level 4 7 | . . . . 11 . Level 5 35 | . . . . 47 97 High Security . | . . . . . 2 Max Security . | . . . . . . Peak Influence 3623 | 5 197 . 137 3623 1768 Initial 1766 | . 3 . 137 79 1766 Average 1118 | . 76 . 79 1566 1696 Influence Increases 5206 | 5 472 380 337 3804 208 Destroy 0b10 Robot/C 1340 | . 260 20 220 760 80 Destroy 0b10 Robot/NC 85 | 5 25 . 20 . 35 Destroy Leader 172 | . 54 . 66 30 22 Successful Hack 24 | . 9 . 13 . 2 Disable Machine 105 | . 45 . 15 15 30 Anti-Garrison Action 2850 | . . . . 2850 . Destroy Structure 180 | . 49 . 3 104 24 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 435 | . 30 360 . 30 15 Influence Decreases 3448 | . 376 215 481 303 2073 Entered New Map 2080 | . 2 49 129 43 1857 Time Decay 988 | . 334 146 302 . 206 Lost Part 380 | . 40 20 50 260 10 Squads Dispatched 5 | . 1 . . . 4 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Distress Signals 6 | . 2 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 26 20 16 41 18 Peak Tracking Total 12 | . 5 2 3 6 12 Tactical Retreats 8 | . 2 3 . 2 1 Traps | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Traps Triggered 13 | . . 3 . 10 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Machines Disabled 16 | . 3 . 1 10 2 Max in Single Turn 2 | . 2 . 1 2 1 Garrison Relay 5 | . . . . 5 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Machines Accessed 16 | . 4 1 6 2 3 Terminals 11 | . 3 . 4 2 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Total Hacks 36 | . 10 4 11 3 8 Successful 15 | . 3 4 4 . 4 Failed 20 | . 7 . 7 3 3 Catastrophic 8 | . 1 . 4 2 1 Database Lockouts 1 | . . . . . 1 Manual 25 | . 8 . 12 1 4 Terminals 24 | . 8 . 9 3 4 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 1 | . . . 1 . . Scanalyzers 4 | . . . . . 4 Garrison Access 1 | . . . 1 . . Terminal Hacks 9 | . 2 4 2 . 1 Record 4 | . . 4 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . . . 3 Retrieve Study 3 | . . . . . 3 Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Reject 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 13 | . 4 . 5 2 2 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . . 3 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 17 | . . . . 17 . Machine Destruction 17 | . . . . 17 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 8 | . . . . . 8 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Active Infowar (turns) 954 | . 954 . . . . Seismic 954 | . 954 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Turns Passed 9324 | 77 1825 894 670 5418 440 Spaces Moved 3413 | 40 709 290 261 1950 163 Core 47 | 1 . 45 . 1 . Treads 3209 | 39 709 196 153 1949 163 Legs . | . . . . . . Wheels 49 | . . 49 . . . Hover 108 | . . . 108 . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 102 160 240 Average Speed 228 | 157 195 279 166 241 240 Slowest Speed 1050 | 160 240 600 360 1050 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 94 22 25 91 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 186 | . 56 . . 108 22 Melee . | . . . . . . Projectile . | . . . . . . AOE 186 | . 56 . . 108 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Total 4373 | 49 1064 325 416 2332 187 Wait 421 | . 271 7 69 74 . Move 3409 | 39 708 289 261 1949 163 Hop . | . . . . . . Pick Up 83 | 3 13 1 16 48 2 Fast Attach 53 | 6 8 2 12 21 4 Attach 37 | . 4 4 8 21 . Detach 8 | . 4 . 2 . 2 Swap 12 | . 1 . . 10 1 Drop 50 | . 8 1 10 27 4 Fire 242 | 1 47 21 38 124 11 Melee 52 | . . . . 52 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . 6 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Discovered new exit (range 8) 1104 | -10/Materials | System corruption reached 10% 1271 | -10/Materials | Discovered new exit (range 13) 1314 | -10/Materials | Identified exit to Mines 1470 | -10/Materials | Discovered new exit (range 16) 1884 | -10/Materials | Discovered new exit (range 9) 1903 | -10/Materials | Entered Subcaves 1904 | -10/Subcaves | Approached by a straggling Scientist 1923 | -10/Subcaves | Learned location of Storage (-9) 1963 | -10/Subcaves | Discovered new exit (range 16) 2132 | -10/Subcaves | Core integrity fell below 50% 2601 | -10/Subcaves | Discovered new exit (range 13) 2723 | -10/Subcaves | Visited Clippyterm 2731 | -10/Subcaves | Learned 40 Factory zone layouts 2731 | -10/Subcaves | Learned Factory emergency access door positions 2797 | -10/Subcaves | Entered Materials 2797 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2978 | -8/Materials | Lost 3 parts (1u2w) 3467 | -8/Materials | Identified exit to Garrison 3467 | -8/Materials | Entered Garrison 3487 | -8/Garrison | Build established: Scavenger-Tank 3630 | -8/Garrison | Lost 3 parts (1n1u1w) 3733 | -8/Garrison | Garrison Relay disabled 3880 | -8/Garrison | Core integrity fell below 50% 3881 | -8/Garrison | System corruption reached 10% 3922 | -8/Garrison | Lost 5 parts (1p1n1u2w) 4099 | -8/Garrison | Triggered checkpoint 4337 | -8/Garrison | Triggered checkpoint 4416 | -8/Garrison | Discovered new exit (range 12) 4451 | -8/Garrison | Triggered checkpoint 4479 | -8/Garrison | Garrison Relay disabled 4773 | -8/Garrison | Discovered new exit (range 13) 4845 | -8/Garrison | Triggered checkpoint 4933 | -8/Garrison | Garrison Relay disabled 5383 | -8/Garrison | Phase Generator disabled 5664 | -8/Garrison | Garrison Relay disabled 6005 | -8/Garrison | Triggered checkpoint 6293 | -8/Garrison | Discovered new exit (range 3) 6380 | -8/Garrison | Lost 5 parts (1p1n1u2w) 6499 | -8/Garrison | Triggered checkpoint 6500 | -8/Garrison | Core integrity fell below 20% 6578 | -8/Garrison | Lost 8 parts (2n2u4w) 6622 | -8/Garrison | Discovered new exit (range 6) 6819 | -8/Garrison | Triggered checkpoint 6887 | -8/Garrison | Garrison Relay disabled 7223 | -8/Garrison | Triggered checkpoint 8885 | -8/Garrison | Entered Materials 8951 | -8/Materials | Central database locked down 9285 | -8/Materials | First assault squad dispatched 9313 | -8/Materials | High security lockdown imminent 9325 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09313_ Fusion Modulator explodes. 09313_ H-55 Commando destroyed. 09313_ ALERT: High security lockdown imminent, T-100. 09313_ Destroyed Welding Torch. 09313_ U-05 Engineer destroyed. 09313_ HV Slug penetrates Wall. 09313_ HV Slug penetrates G-47 Trooper. 09313_ HV Slug penetrates Atomic Centrifuge. 09315_ C-45 Heavy ARC bursts open, deploying its payload. 09315_ G-50 Soldier unfolds itself. 09315_ G-47 Trooper unfolds itself. 09315_ I-25 Savior unfolds itself. 09315_ K-01 Serf destroyed. 09316_ C-45 Heavy ARC bursts open, deploying its payload. 09316_ G-50 Soldier unfolds itself. 09316_ G-47 Trooper unfolds itself. 09316_ B-36 Bruiser unfolds itself. 09316_ M-28 Smith unfolds itself. 09316_ Hrd. Medium Armor Plating destroyed. 09320_ System corrupted: Component data lost. 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T"#?# #??????????? | | ?????????????????# ! @ ""#?#] #??????????? | | ?????????? gg ########+##??????????? | | ???????????"" # #???????????? | | ???????????"" !??# #######+##### #####???????????? | | ????????????"????# ????? ??# #???????????????? | | ?????????????????# ??? # #???????????????? | | ?????????????????? ??# # #???????????????? | | ?????????????????? ??# # #??######???????? | | ?????????????????? ??# # #??# #???????? | | ?????????????????? ??# # #### #???????? | | ?????????????????? ??# # + #???????? | | ?????????????????? ??# # # #???????? | | ?????????????????# ############# # #???????? | | ?????????????????# ## ## + #???????? | | ?????????????????# ## ## #### #???????? | | ?????????????????# ## ## #??# #???????? | | ?????????????????# ## + #??# #???????? | | ?????????????????# ## ## #########???????? | | ?????????????????# ## ## # #???????? | | ???????????####### ## ## # """ #???????? | | ???????????# + == ## # """ #???????? | | ???????????# ############+###### # """ #???????? | | ???????????# ####### % # #???????? | | ???????????# # # + """ #???????? | | ???????????# # """ # # """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingConstructChainsaw Manual? 0 Play Time 00:59:15 Cumulative 55.1 hours Start 2025.12.26 @ 06:31:56 End 2025.12.26 @ 07:42:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6e97600-c72c-4f64-9419-ebe28fc667f1