Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.16 @ 12:20:10

Player: OccultOnion

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (62)      310
Value Destroyed (2192)     2192
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (124)                124
              TOTAL SCORE: 6326

 Bonus
-------
High Alert Combat Kills    124

 Cogmind 
---------
Core Integrity             0/1000
Matter                     118/300
Energy                     99/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
   Armored Medium Treads
  Improved Heat Sink
    Medium Storage Unit
           EM Shield

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Fission Core
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
   Armored Huge Wheel
           Linear Gravjet
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Trap Scanner
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           EM Shield
           System Shield
>          --- WEAPON -----------
           Gatling Laser
           Greatsword
>          --- INVENTORY --------
           Carbon-fiber Leg
    Combat Gravmag System
  Improved Heat Sink
     Small Storage Unit
  Improved Terrain Scanner
  Improved Terrain Scanner
           EM Shield
           Mass Driver
     Heavy Rocket Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   .   .   1   
  Utility                  5    | .   .   1   1   1   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             58   | 1   1   7   5   5   22  17  
  Power                    7    | .   .   1   .   2   3   1   
    Engine                 2    | .   .   1   .   1   .   .   
    Core                   5    | .   .   .   .   1   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | .   .   1   2   .   6   8   
    Treads                 2    | .   .   .   .   .   .   2   
    Leg                    6    | .   .   .   1   .   3   2   
    Wheel                  5    | .   .   1   1   .   2   1   
    Hover                  4    | .   .   .   .   .   1   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   1   2   1   3   6   4   
    Device                 9    | .   .   1   .   1   5   2   
    Storage                4    | 1   1   .   .   .   1   1   
    Processor              3    | .   .   .   1   2   .   .   
    Hackware               2    | .   .   1   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | .   .   3   2   .   7   4   
    Energy Gun             5    | .   .   1   1   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   2   .   
    Ballistic Cannon       3    | .   .   .   1   .   .   2   
    Launcher               3    | .   .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   .   
    System Corruption      1    | .   1   .   .   .   .   .   
Parts Lost                 47   | .   .   1   2   1   17  26  
  Power                    8    | .   .   1   .   1   3   3   
  Propulsion               16   | .   .   .   1   .   6   9   
  Utility                  10   | .   .   .   .   .   2   8   
  Weapon                   13   | .   .   .   1   .   6   6   
  Highest Loss Streak      14   | .   .   1   2   1   9   14  
Average Slot Usage (%)     86   | .   100 97  98  96  82  77  
  Engine                   4    | .   14  10  9   6   .   .   
  Core                     5    | .   .   .   .   4   6   9   
  Leg                      15   | .   28  22  17  15  13  10  
  Wheel                    6    | .   .   10  18  15  4   4   
  Hover                    1    | .   .   .   .   .   .   3   
  Device                   12   | .   .   10  9   14  12  17  
  Storage                  13   | .   28  22  18  15  11  4   
  Processor                8    | .   .   .   9   7   13  9   
  Energy Gun               10   | .   28  19  9   7   7   6   
  Ballistic Cannon         1    | .   .   .   4   7   .   .   
  Slashing Weapon          2    | .   .   .   .   .   5   3   
Naked Turns                29   | .   .   .   .   .   .   29  
Heaviest Build             40   | 19  24  26  27  33  38  40  
  Greatest Support         60   | 20  20  20  32  32  60  28  
  Greatest Overweight (x)  8    | .   1   1   .   1   8   4   
  Average Overweight (x)   .    | .   .   1   .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  9   
  Most Carried             10   | 8   10  10  10  10  10  10  
  Average Carried          9    | 7   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 8   10  10  10  10  10  5   

 Class Distribution 
--------------------
 42% | Mutant
 30% | Scavenger-Assassin
 24% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
   Scavenger-Mutant | -6/Factory
 Scavenger-Assassin | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac 
Matter Collected           955  | 210 10  102 101 37  343 152 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1852 | 109 116 382 245 77  220 703 
  Parts                    112  | 4   3   16  24  11  21  33  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  49   | .   1   5   10  4   8   21  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     24   | .   1   2   4   1   4   12  
  Cannons                  12   | .   .   .   3   3   3   3   
  AOE                      12   | .   .   3   3   .   1   5   
Classes Destroyed          14   | 2   2   3   3   .   2   2   
  Builder                  2    | .   .   .   1   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   .   1   1   1   .   .   
  Swarmer                  22   | .   .   .   7   4   6   5   
  Grunt                    13   | .   1   3   .   .   .   9   
  Brawler                  2    | .   .   1   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   1   3   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   1   3   
Best Kill Streak           8    | 2   1   3   4   2   5   8   
  Combat Bots Only         8    | .   1   2   4   2   5   8   
Max Kills in Single Turn   3    | 1   1   2   3   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   1   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               5683 | .    126  187  252  234  1740 3144 
  Core                     1554 | .    42   41   48   58   351  1014 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  83   89   91   91   58   .    
Volleys Fired              189  | 5    16   18   31   13   36   70   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  137  | 80   80   80   94   94   130  137  
Shots Fired                276  | 10   32   29   41   26   46   92   
  Gun                      204  | 10   32   24   30   13   35   60   
  Cannon                   64   | .    .    .    9    13   11   31   
  Launcher                 8    | .    .    5    2    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  79   | .    .    .    9    13   26   31   
  Thermal                  100  | .    .    .    25   13   14   48   
  Explosive                8    | .    .    5    2    .    .    1    
  Electromagnetic          89   | 10   32   24   5    .    6    12   
  Robot Hit Streak         12   | 4    3    12   7    5    11   8    
  Robot Miss Streak        9    | 4    5    2    5    9    8    6    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           182  | 5    16   19   25   13   31   73   
  Core Hits                145  | 3    5    12   23   15   24   63   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    .    1    .    
    Burn                   3    | .    .    .    2    .    1    .    
Melee Attacks              54   | .    .    .    .    .    35   19   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 54   | .    .    .    .    .    35   19   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5896 | 154  267  382  521  185  632  3755 
  Guns                     2163 | 79   222  236  206  37   314  1069 
  Cannons                  1292 | .    .    .    175  148  114  855  
  Explosions               2294 | 75   45   146  140  .    60   1828 
  Melee                    144  | .    .    .    .    .    144  .    
  Ramming                  3    | .    .    .    .    .    .    3    
  Kinetic                  1410 | .    .    .    175  148  232  855  
  Thermal                  2349 | 75   45   61   139  37   176  1816 
  Explosive                1186 | .    .    85   140  .    .    961  
  Electromagnetic          804  | 79   222  236  67   .    80   120  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 144  | .    .    .    .    .    144  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    1    .    4    .    1    11   
  Average Corruption       2    | .    1    .    3    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  14   | .    3    .    3    .    .    8    
    Message Errors         3    | .    1    .    .    .    .    2    
    Heat Flow Errors       4    | .    .    .    2    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    2    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            281  | .    .    .    6    .    68   207  
  Projectiles              20   | .    .    .    .    .    .    20   
  Explosions               193  | .    .    .    6    .    .    187  
  Melee                    68   | .    .    .    .    .    68   .    
Knockbacks                 17   | .    .    .    1    5    5    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    1    5    5    6    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      259  | .    .    .    7    .    11   241  
  Shots                    6    | .    .    .    1    .    1    4    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        388  | 54   183  66   223  32   76   388  
  Average Temperature      90   | 25   60   29   51   10   29   152  
  Received Heat Transfer   807  | .    75   72   54   .    117  489  
  Effects                  3    | .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    1    2    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    2    2    
  Heat Transferred         4063 | 100  50   150  555  111  422  2675 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      5    | 1    1    1    .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             559  | 10  103 202 372 200 202 559 
  Initial                  98   | .   6   .   85  68  98  10  
  Average                  140  | 7   29  64  186 172 63  259 
Maximum Alert Level        2    | .   .   1   1   1   1   2   
  Low Security (%)         78   | 100 100 97  71  93  98  43  
  Level 1                  9    | .   .   2   28  6   1   18  
  Level 2                  12   | .   .   .   .   .   .   38  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   1   .   2   6   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   1   1   
  Reinforcement            5    | .   .   1   .   .   1   3   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           4    | .   .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              91   | .   5   12  13  9   15  37  
  Peak Tracking Total      8    | .   3   4   4   4   4   8   
  Tactical Retreats        8    | .   .   .   1   1   4   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            4    | .   .   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          14   | .   2   1   2   .   .   9   
  Max in Single Turn       3    | .   1   1   2   .   .   3   
  Garrison Access          2    | .   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          18   | .   1   1   3   1   4   8   
  Terminals                14   | .   1   1   2   .   4   6   
  Fabricators              2    | .   .   .   .   1   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   
Total Hacks                50   | .   4   3   12  3   9   19  
  Successful               20   | .   2   .   6   1   4   7   
  Failed                   30   | .   2   3   6   2   5   12  
    Catastrophic           4    | .   .   1   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   38   | .   4   3   9   .   7   15  
  Terminals                43   | .   4   3   11  .   9   16  
  Fabricators              4    | .   .   .   .   3   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   2   
Terminal Hacks             8    | .   1   .   3   .   2   2   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   1   
  Unreport Threat          4    | .   1   .   2   .   1   .   
  Zone Layout              2    | .   .   .   1   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   
  Seal Access              2    | .   .   .   1   .   .   1   
Unauthorized Hacks         9    | .   1   .   2   .   2   4   
  Terminals                9    | .   1   .   2   .   2   4   
    Botnet                 9    | .   1   .   2   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   2   .   4   7   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   95  .   .   
  Total Part Build Rating  10   | .   .   .   .   10  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   1   
  Highest-Rated Group      29   | .   .   .   .   .   29  29  
  Highest-Rated Ally       29   | .   .   .   .   .   29  29  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   .   
  Total Damage             19   | .   .   .   .   .   19  .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               3790 | 48   392  339  381  259  1179 1192 
Spaces Moved               2430 | 25   205  206  290  187  752  765  
  Core                     108  | .    .    .    .    .    1    107  
  Treads                   6    | .    .    .    .    .    .    6    
  Legs                     494  | 25   205  15   .    .    212  37   
  Wheels                   1775 | .    .    191  290  187  539  568  
  Hover                    47   | .    .    .    .    .    .    47   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  115  100  100  110  50   
  Average Speed            118  | 120  163  120  100  111  118  115  
  Slowest Speed            450  | 120  190  190  100  115  450  390  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       19   | 4    42   25   26   3    20   17   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 70   | .    .    11   4    .    36   19   
Terrain Destroyed          208  | 5    4    33   13   .    45   108  
  Melee                    51   | .    .    .    .    .    32   19   
  Projectile               14   | .    .    .    .    .    4    10   
  AOE                      143  | 5    4    33   13   .    9    79   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Total                      2970 | 33  231 269 340 214 946 937 
  Wait                     125  | .   .   25  5   .   53  42  
  Move                     2424 | 24  204 205 289 186 751 765 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  77   | 3   6   9   7   7   30  15  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   48   | 1   .   3   4   3   20  17  
  Detach                   3    | .   .   .   .   .   1   2   
  Swap                     10   | .   1   4   1   2   2   .   
  Drop                     32   | .   4   5   3   3   12  5   
  Fire                     189  | 5   16  18  31  13  36  70  
  Melee                    54   | .   .   .   .   .   35  19  
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   6    | .   .   .   .   .   6   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory (discovered 5 exits: Fac x4 / *Upp)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 2)
   49 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 16)
  427 | -10/Materials | Discovered new exit (range 4)
  441 | -10/Materials | Entered another Materials area
  441 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  573 | -9/Materials  | Discovered new exit (range 13)
  763 | -9/Materials  | Discovered new exit (range 16)
  780 | -9/Materials  | Entered another Materials area
  780 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1046 | -8/Materials  | Garrison activated, responded to threat
 1152 | -8/Materials  | Discovered new exit (range 10)
 1161 | -8/Materials  | Entered Factory
 1161 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1347 | -7/Factory    | Fabricated EM Shield (x2)
 1391 | -7/Factory    | Discovered new exit (range 7)
 1419 | -7/Factory    | Identified exit to Factory
 1420 | -7/Factory    | Entered another Factory area
 1420 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1521 | -6/Factory    | Spotted B-75 Beast
 1609 | -6/Factory    | Lost 9 parts (3p3n1u2w)
 1695 | -6/Factory    | Discovered new exit (range 12)
 1703 | -6/Factory    | Build established: Scavenger-Mutant
 1711 | -6/Factory    | Identified exit to Lower Caves
 1741 | -6/Factory    | Lost 4 parts (1n1u2w)
 2294 | -6/Factory    | Lost 3 parts (1n2w)
 2392 | -6/Factory    | Discovered exit to Lower Caves (range 6)
 2591 | -6/Factory    | Discovered new exit (range 8)
 2598 | -6/Factory    | Identified exit to Factory
 2599 | -6/Factory    | Entered another Factory area
 2599 | -5/Factory    | Accompanied by 1 ally
 2599 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2620 | -5/Factory    | Build established: Scavenger-Assassin
 3138 | -5/Factory    | Destroyed 8 combat bots
 3196 | -5/Factory    | Lost 4 parts (2u2w)
 3368 | -5/Factory    | Discovered new exit (range 15)
 3418 | -5/Factory    | Identified exit to Upper Caves
 3499 | -5/Factory    | First assault squad dispatched
 3621 | -5/Factory    | System corruption reached 10%
 3650 | -5/Factory    | Core integrity fell below 50%
 3651 | -5/Factory    | Lost 14 parts (2p4n5u3w)
 3654 | -5/Factory    | Cargo convoy interrupted
 3686 | -5/Factory    | Identified exit to Factory
 3700 | -5/Factory    | Lost 3 parts (2n1w)
 3760 | -5/Factory    | Core integrity fell below 20%
 3791 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03747_ Acquired Arm. Medium Treads.
03747_ Manufacturing Mainframe disabled.
03750_ Crushed P-70 Sage.
03750_ P-70 Sage destroyed.
03751_ K-01 Serf collects debris.
03753_ Acquired Antigrav System.
03754_ K-01 Serf collects debris.
03755_ Penetrated by Slug. <x2>
03756_ System corrupted: IFF burst signal emitted.
03757_ Slug penetrates G-50 Soldier.
03757_ Antigrav System destroyed.
03758_ K-01 Serf collects debris.
03758_ Triggered Ambush Trap.
03758_ L-41 Fighter emerges from a hatch in the floor.
03758_ S-27 Virus emerges from a hatch in the floor. <x2>
03760_ Slug penetrates L-41 Fighter.
03760_ Penetrated by Slug. <x2>
03760_ K-01 Serf collects debris.
03762_ Sml. Storage Unit destroyed.
03784_ E1GZIL4&Z&4Y#MB0MVIPX

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          28
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       110
Jamming Range              8
Cloak Strength             2
Resistance: EM             25
Evasion (%)                55
Recoil Reduction           1
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 EM Shield | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberArcMatter
  Manual?         0
Play Time         00:41:34
  Cumulative      99.5 hours
  Start           2021.12.16 @ 11:41:14
  End             2021.12.16 @ 12:20:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          203
  Rogue           203
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          55
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c4241495-77e8-41d8-aad8-a75aa7dc7468