Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.13 @ 22:56:37 // Halloween2020/ForbiddenLore Player: jsbeckr Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (58) 290 Value Destroyed (1874) 1874 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1463) 1463 TOTAL SCORE: 9027 Bonus ------- Follower Combat Kills 163 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 781/1000 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Transmission Jammer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Heavy Deuterium Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Terrain Scanner Advanced Melee Analysis Suite Improved Hacking Suite System Guard > --- WEAPON ----------- Heavy Plasma Cannon Coil Gun Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Transmission Jammer Remote Datajack [Rating: 73] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Enhanced Optical Array Device Improved Terrain Scanner Storage Humpback Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Coil Gun Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Launcher Shock Bomb Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Slots Evolved 11 | . 1 2 . . . 2 2 . 2 . . . 2 Power 3 | . . 1 . . . . 1 . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . . . . Utility 5 | . 1 . . . . 1 1 . 1 . . . 1 Weapon 2 | . . . . . . 1 . . . . . . 1 Parts Attached 97 | 8 8 2 . 2 . 7 10 3 43 2 . 5 7 Power 20 | 2 1 1 . . . 2 1 1 10 . . . 2 Engine 11 | 2 1 1 . . . 1 . 1 5 . . . . Core 9 | . . . . . . 1 1 . 5 . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 1 1 . . . 2 3 1 9 . . 2 1 Treads 1 | . . . . . . . . . 1 . . . . Leg 20 | 2 1 1 . . . 2 3 1 8 . . 2 . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 25 | 2 2 . . 2 . 1 2 . 12 2 . . 2 Device 13 | . . . . . . 1 . . 9 2 . . 1 Storage 3 | . 2 . . 1 . . . . . . . . . Processor 5 | 2 . . . 1 . . . . 2 . . . . Hackware 3 | . . . . . . . 1 . 1 . . . 1 Protection 1 | . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 2 4 . . . . 2 4 1 12 . . 3 2 Energy Gun 4 | . 3 . . . . 1 . . . . . . . Energy Cannon 5 | . . . . . . . 3 . 2 . . . . Ballistic Gun 14 | 2 1 . . . . 1 . 1 7 . . 2 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 . . . . Special Weapon 3 | . . . . . . . 1 . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 1 . . . 1 Unidentified Prototypes 4 | . . . . 1 . 1 1 . 1 . . . . Parts Lost 14 | . . . . . . 1 . 1 3 . . 6 3 Power 3 | . . . . . . . . 1 1 . . 1 . Propulsion 2 | . . . . . . . . . . . . 1 1 Utility 5 | . . . . . . . . . 2 . . 3 . Weapon 4 | . . . . . . 1 . . . . . 1 2 Highest Loss Streak 6 | . . . . . . 1 . 1 1 . . 6 2 Average Slot Usage (%) 90 | . 99 99 100 90 90 90 92 81 89 100 100 97 13 Engine 12 | . 11 20 20 20 20 9 7 6 11 12 12 11 . Core 7 | . . . . . . 6 14 12 10 12 12 11 4 Leg 19 | . 24 29 30 30 30 25 21 18 12 18 18 17 . Device 10 | . . . . . . 8 1 . 22 18 18 17 3 Storage 4 | . 12 10 10 10 10 8 7 6 . . . . . Processor 10 | . 25 20 20 10 10 8 7 6 6 12 12 11 . Hackware 3 | . . . . . . . 7 6 4 6 6 5 . Energy Gun 6 | . 2 20 20 20 20 20 4 . . . . . . Energy Cannon 3 | . . . . . . . 9 13 2 6 6 5 . Ballistic Gun 8 | . 22 . . . . 4 6 5 12 12 12 10 . Naked Turns 96 | . . . . . . . . 46 21 . . 17 12 Heaviest Build 128 | 8 24 27 27 91 91 103 128 128 59 60 60 60 19 Greatest Support 53 | 20 20 30 30 30 30 42 53 53 47 47 47 47 6 Greatest Overweight (x) 15 | 1 2 1 . 3 3 3 2 2 15 1 1 1 6 Average Overweight (x) 1 | . . . . 2 3 2 2 1 . 1 1 . 1 Largest Inventory Capacity 24 | 4 10 10 10 24 24 24 24 24 4 4 4 4 4 Average Capacity 11 | 4 9 10 10 23 24 24 24 21 4 4 4 4 4 Most Carried 24 | 4 10 9 9 16 11 21 24 17 4 4 4 4 2 Average Carried 7 | 2 5 8 8 10 11 15 20 14 3 4 4 3 . Final Capacity 24 | 4 10 10 10 24 24 24 24 4 4 4 4 4 4 Final Carried 21 | 3 9 8 9 11 11 21 16 4 4 4 4 2 . Class Distribution -------------------- 38% | Hacker-Skirmisher 30% | Hacker-Mutant 21% | Hauler-Mutant 5% | Generator-Skirmisher 4% | Hauler-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -6/Data Miner Hacker-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Matter Collected 1911 | 205 171 80 . 40 10 106 30 123 752 205 . 118 71 Remotely . | . . . . . . . . . . . . . . Salvage Created 2217 | . 175 154 . . 46 348 30 346 651 183 . 284 . Parts 115 | . 15 13 . . 4 15 2 7 35 9 . 15 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Combat Hostiles Destroyed 46 | . 7 4 . . 3 4 . 7 12 3 . 6 . Guns 29 | . 7 4 . . 3 4 . . 7 1 . 3 . Cannons 17 | . . . . . . . . 7 5 2 . 3 . Classes Destroyed 12 | . 4 2 . . . 2 . 2 2 . . . . Worker 3 | . 1 . . . . 1 . . 1 . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . Watcher 6 | . 1 2 . . . 1 1 . 1 . . . . Swarmer 18 | . 6 3 . . 3 . . 2 2 . . 2 . Grunt 10 | . 1 . . . . 2 . 2 1 2 . 2 . Brawler 1 | . . . . . . . . 1 . . . . . Duelist 6 | . . . . . . . . 1 2 1 . 2 . Sentry 4 | . . 1 . . . 1 . . 2 . . . . Hunter 2 | . . . . . . 1 . 1 . . . . . Programmer 4 | . . . . . . . . . 4 . . . . Thug 1 | . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 2 4 . . 3 3 1 3 6 3 . 3 . Combat Bots Only 4 | . 2 4 . . 3 2 . 3 4 3 . 3 . Max Kills in Single Turn 2 | . 1 1 . . 1 1 1 2 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Damage Taken 3537 | . 90 77 . . 54 186 . 1037 730 12 . 960 391 Core 1072 | . 21 4 . . 6 13 . 554 80 . . 175 219 Absorbed by Shields 169 | . . . . . . . . 30 139 . . . . Core Remaining (%) 79 | 100 91 . . . 97 97 . 20 . . . 70 . Volleys Fired 140 | . 19 12 . . 5 22 5 20 33 7 . 16 1 Largest 3 | . 2 2 . . 2 3 2 3 3 2 . 3 1 Hottest 173 | . 40 90 . . 90 130 65 173 150 120 . 150 30 Shots Fired 300 | . 38 24 . . 10 48 7 46 82 11 . 33 1 Gun 224 | . 38 24 . . 10 48 4 4 67 7 . 22 . Cannon 71 | . . . . . . . . 42 15 4 . 10 . Launcher . | . . . . . . . . . . . . . . Special 5 | . . . . . . . 3 . . . . 1 1 Kinetic 158 | . 38 . . . . 18 2 4 67 7 . 22 . Thermal 128 | . . 24 . . 10 25 . 40 15 4 . 10 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . 5 2 2 . . . . . Robot Hit Streak 56 | . 18 39 . . 8 42 4 38 56 27 . 24 11 Robot Miss Streak 2 | . 2 . . . 1 1 1 1 2 1 . 1 . Penetration Max 2 | . . . . . . . . . 2 . . . . Secondary Targets 3 | . . 2 . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . Shots Hit Robots 241 | . 28 21 . . 8 39 4 41 63 8 . 27 2 Core Hits 104 | . 14 9 . . 3 13 2 14 27 6 . 15 1 Critical Hits 7 | . . . . . . . . . 3 . . 4 . Critical Kills 3 | . . . . . . . . . 1 . . 2 . Critical Parts Destroyed 4 | . . . . . . . . . 2 . . 2 . Melee Attacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4807 | . 258 272 . . 86 501 57 1078 1693 234 . 624 4 Guns 2906 | . 258 272 . . 86 501 57 53 1211 106 . 362 . Cannons 1867 | . . . . . . . . 1025 452 128 . 262 . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 34 | . . . . . . . . . 30 . . . 4 Kinetic 2202 | . 258 . . . . 197 15 53 1211 106 . 362 . Thermal 2426 | . . 272 . . 86 226 . 1000 452 128 . 262 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 145 | . . . . . . 78 42 25 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 5 5 5 6 . Average Corruption 3 | . . . . . . . . . 3 5 5 5 . Corruption Purged . | . . . . . . . . . . . . . . Effects 68 | . . . . . . . . . 43 20 . 5 . Message Errors 22 | . . . . . . . . . 12 8 . 2 . Matter Fused 14 | . . . . . . . . . 8 6 . . . Heat Flow Errors 9 | . . . . . . . . . 6 3 . . . Energy Discharges 9 | . . . . . . . . . 7 1 . 1 . Data Loss (minor) 7 | . . . . . . . . . 6 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 . . 1 . Targeting Errors 4 | . . . . . . . . . 2 1 . 1 . Weapon Failures 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . 11 6 . . . . Projectiles 17 | . . . . . . . . 11 6 . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . . . 11 . . . 2 Shots . | . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . 3 . . . 3 Targets Rammed 7 | . . . . . . . . . 4 . . . 3 Kicked 1 | . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 613 | . 6 225 . . 147 288 58 613 456 269 . 225 . Average Temperature 135 | . 6 113 . . 66 90 26 198 138 114 . 107 . Received Heat Transfer 990 | . 18 9 . . . 72 . 426 111 9 . 345 . Effects 27 | . . . . . . 2 . 20 4 1 . . . Shutdowns 9 | . . . . . . . . 6 3 . . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . . Interference 4 | . . . . . . 2 . 1 . 1 . . . Matter Decay 3 | . . . . . . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . Damage (major) 6 | . . . . . . . . 6 . . . . . Damage (core) 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 11 | . . 2 . . . . . 4 3 . . 2 . Heat Transferred 4279 | . . 694 . . 223 548 . 1564 650 200 . 400 . Parts Sabotaged 3 | . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Peak Influence 237 | . 145 179 49 . 70 105 42 225 237 . . . 50 Initial 87 | . . . 49 . . . 25 . 87 . . . 4 Average 42 | . 66 103 49 . 35 28 20 80 36 . . . 26 Maximum Alert Level 1 | . . . . . . . . 1 1 . . . . Low Security (%) 98 | 100 100 100 100 . 100 100 100 87 98 . . . 100 Level 1 1 | . . . . . . . . 12 1 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . . . . . . 6 . . 1 1 Investigation 1 | . . . . . . . . . 1 . . . . Extermination 4 | . . . . . . . . . 4 . . . . Reinforcement 2 | . . . . . . . . . 1 . . . 1 Assault 1 | . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Distress Signals 5 | . 2 . . . . 2 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 104 | . 13 8 . . 3 11 1 20 24 3 . 18 3 Peak Tracking Total 12 | . 3 4 . . 2 3 1 12 5 3 . 11 2 Tactical Retreats 9 | . 1 . . . . . . 4 3 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Traps Triggered 13 | . 1 . . . . . . 3 9 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Machines Disabled 1 | . . . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Machines Accessed 38 | . 7 2 . 4 . 4 4 . 12 . 4 . 1 Terminals 13 | . 5 2 . . . 2 2 . 2 . . . . Fabricators 4 | . . . . . . . 1 . 2 . . . 1 Repair Stations 3 | . 1 . . . . . . . 2 . . . . Recycling Units 4 | . 1 . . . . 1 . . 2 . . . . Scanalyzers 4 | . . . . . . 1 . . 3 . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . Total Hacks 133 | . 23 6 . 25 . 13 8 . 29 . 26 . 3 Successful 115 | . 17 5 . 25 . 11 6 . 23 . 26 . 2 Failed 18 | . 6 1 . . . 2 2 . 6 . . . 1 Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . . . . 1 . 12 . . 3 . 1 . . Terminals 45 | . 19 6 . . . 8 4 . 8 . . . . Fabricators 10 | . . . . . . . 3 . 4 . . . 3 Repair Stations 6 | . 2 . . . . . . . 4 . . . . Recycling Units 9 | . 2 . . . . 3 . . 4 . . . . Scanalyzers 9 | . . . . . . 2 . . 7 . . . . Garrison Access 3 | . . . . . . . 1 . 2 . . . . Terminal Hacks 85 | . 13 5 . 25 . 6 4 . 6 . 26 . . Record 44 | . 4 1 . 25 . 1 2 . . . 11 . . Part Schematic 7 | . . . . . . . . . . . 7 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . Robot Analysis 3 | . 3 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . 1 . . . . Emergency Access Points 4 | . 1 . . . . 1 . . 2 . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . . . Alert Level 3 | . . . . . . 2 1 . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Zone Layout 5 | . 1 1 . . . 1 . . 2 . . . . Fabricator Hacks 6 | . . . . . . . 1 . 3 . . . 2 Network Status 1 | . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . 1 Build 2 | . . . . . . . . . 1 . . . 1 Repair Station Hacks 6 | . 2 . . . . . . . 4 . . . . Scan Component 3 | . 1 . . . . . . . 2 . . . . Repair 3 | . 1 . . . . . . . 2 . . . . Recycling Unit Hacks 7 | . 2 . . . . 3 . . 2 . . . . Process 1 | . 1 . . . . . . . . . . . . Report Inventory 5 | . 1 . . . . 2 . . 2 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer 8 | . . . . . . 2 . . 6 . . . . Insert Component 5 | . . . . . . 1 . . 4 . . . . Analyze 3 | . . . . . . 1 . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 2 . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 4 2 . . . 3 3 . 9 . . . 1 Full Trace Events 1 | . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . Robots Built 3 | . . . . . . . . . . . . . 3 Matter 285 | . . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . . 76 Total Robot Build Rating 15 | . . . . . . . . . . . . . 15 Part Schematics Acquired 10 | . . . . . . 1 . . 2 . 7 . . Parts Built 2 | . . . . . . . . . 2 . . . . Matter 146 | . . . . . . . . . 146 . . . . Time 73 | . . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . . Parts Repaired 3 | . 1 . . . . . . . 2 . . . . Time 67 | . 26 . . . . . . . 41 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 12 | . 12 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . Parts Scanalyzed 4 | . . . . . . 1 . . 3 . . . . Part Schematics Acquired 3 | . . . . . . 1 . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked 4 | . . . . . . . 1 . . . . 1 2 Non-combat 2 | . . . . . . . 1 . . . . . 1 Combat 2 | . . . . . . . . . . . . 1 1 Robot Hacks Applied 4 | . . . . . . . 1 . . . . 1 2 parse_system 3 | . . . . . . . 1 . . . . 1 1 check_alert 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Total Allies 4 | . . . . . . . . . . . . 1 3 Largest Group 3 | . . . . . . . . . . . . 1 3 Highest-Rated Group 94 | . . . . . . . . . . . . 94 87 Highest-Rated Ally 94 | . . . . . . . . . . . . 94 29 Total Orders 2 | . . . . . . . . . . . . . 2 ROAM 2 | . . . . . . . . . . . . . 2 Ally Attacks 28 | . . . . . . . . . . . . 18 10 Total Damage 722 | . . . . . . . . . . . . 557 165 Kills 5 | . . . . . . . . . . . . 4 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Robot Analysis Total 3 | . 3 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Turns Passed 11245 | 84 926 264 84 1770 497 705 712 450 2919 1342 225 858 409 Spaces Moved 5999 | 67 544 186 70 872 168 307 355 237 1432 810 151 559 241 Core 360 | 32 . . . . . . . 66 44 . . 36 182 Treads 41 | . . . . . . . . . 41 . . . . Legs 5539 | 35 544 186 70 872 168 307 355 171 1347 810 151 523 . Wheels . | . . . . . . . . . . . . . . Hover 59 | . . . . . . . . . . . . . 59 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 210 183 180 50 50 150 150 50 50 Average Speed 157 | 91 148 121 120 200 210 189 182 145 147 150 150 143 104 Slowest Speed 800 | 120 180 150 120 210 210 210 183 183 800 150 150 150 350 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 70 15 28 94 40 30 8 39 39 85 80 65 2 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 . 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . 1 . . . Scrap Searched 3 | . . . . . . . . . . 2 . 1 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 5 | . . . . . . . . . 2 . . 3 . Melee . | . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . . 2 . . 3 . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Fac Low Dat Pro Fac Total 7525 | 89 630 200 70 902 303 391 419 299 2168 926 150 584 394 Wait 1116 | 5 38 . . 2 131 41 23 19 609 107 . 1 140 Move 5985 | 66 543 185 69 871 167 306 354 235 1431 809 150 558 241 Hop . | . . . . . . . . . . . . . . Pick Up 97 | 10 16 1 1 17 . 14 12 1 25 . . . . Fast Attach 29 | . . . . . . . . . 22 1 . 1 5 Attach 42 | 7 4 2 . 2 . 3 2 1 17 . . 2 2 Detach 6 | . . . . 2 . . . . 4 . . . . Swap 26 | 1 4 . . . . 4 8 2 4 1 . 2 . Drop 49 | . 6 . . 8 . 1 15 . 17 1 . . 1 Fire 140 | . 19 12 . . 5 22 5 20 33 7 . 16 1 Melee 1 | . . . . . . . . . . . . . 1 Ram 3 | . . . . . . . . . . . . . 3 Kick 4 | . . . . . . . . . 4 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 21 2 . . . . Rewire 4 | . . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 543 | -10/Materials | Identified exit to Mines 543 | -10/Materials | Discovered exit to Mines (range 13) 734 | -10/Materials | Identified exit to Materials 734 | -10/Materials | Discovered exit to Materials (range 16) 806 | -10/Materials | Repaired Ion Engine 968 | -10/Materials | Discovered exit to Materials (range 16) 1011 | -10/Materials | Entered another Materials area 1011 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1122 | -9/Materials | Identified exit to Mines 1122 | -9/Materials | Discovered exit to Mines (range 5) 1147 | -9/Materials | Identified exit to Materials 1275 | -9/Materials | Entered Mines 1350 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1351 | -9/Mines | Identified exit to Exiles 1351 | -9/Mines | Discovered exit to Exiles (range 5) 1359 | -9/Mines | Entered Exiles 1376 | -9/Exiles | Identified exit to Mines 1376 | -9/Exiles | Discovered exit to Mines (range 15) 1395 | -9/Exiles | Met 8R-AWN 1417 | -9/Exiles | Met EX-HEX 1597 | -9/Exiles | Met EX-DEC 1645 | -9/Exiles | Learned location of Zion (-7) 1766 | -9/Exiles | Build established: Hauler-Mutant 1782 | -9/Exiles | Discovered exit to Mines (range 10) 1916 | -9/Exiles | Met EX-BIN 1977 | -9/Exiles | Aligned with FarCom system 1979 | -9/Exiles | Given EX-Vault access code 2283 | -9/Exiles | Visited The Gauntlet 2917 | -9/Exiles | Opened EX-Vault 2927 | -9/Exiles | Found Prototype Processor 2933 | -9/Exiles | Identified Modified TNC 2972 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3129 | -9/Exiles | Left Exiles lab with Modified TNC 3129 | -9/Exiles | Entered Mines 3580 | -8/Mines | Discovered exit to Materials (range 15) 3626 | -8/Mines | Entered Materials 3626 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3932 | -8/Materials | Build established: Hauler-Skirmisher 4327 | -8/Materials | Identified exit to Factory 4327 | -8/Materials | Discovered exit to Factory (range 3) 4331 | -8/Materials | Entered Factory 4331 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4484 | -7/Factory | Identified exit to Lower Caves 4823 | -7/Factory | Build established: Hacker-Skirmisher 4892 | -7/Factory | Identified exit to Garrison 5043 | -7/Factory | Entered Garrison 5085 | -7/Garrison | Installed Relay Interface Framework 5182 | -7/Garrison | Triggered checkpoint 5320 | -7/Garrison | Triggered checkpoint 5447 | -7/Garrison | Released all parts (13) 5456 | -7/Garrison | Core integrity fell below 50% 5484 | -7/Garrison | Identified exit to Factory 5484 | -7/Garrison | Discovered exit to Factory (range 10) 5493 | -7/Garrison | Entered Factory 5493 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5502 | -6/Factory | Build established: Hacker-Mutant 5708 | -6/Factory | Fabricated Carbon-fiber Leg (x2) 5824 | -6/Factory | P-60 Hacker assimilated allied WI-U56(g) 6019 | -6/Factory | Build established: Generator-Skirmisher 6614 | -6/Factory | Build established: Hacker-Skirmisher 7547 | -6/Factory | Spotted B-75 Beast 7635 | -6/Factory | Identified exit to Lower Caves 7635 | -6/Factory | Identified exit to Extension 7838 | -6/Factory | Repaired Coil Gun 7922 | -6/Factory | Repaired Lgt. Angular Momentum Engine 7943 | -6/Factory | Identified exit to Factory 7943 | -6/Factory | Discovered exit to Factory (range 11) 8412 | -6/Factory | Entered Lower Caves 8800 | -6/Lower Caves | Build established: Hacker-Mutant 9015 | -6/Lower Caves | Identified exit to Lower Caves 9503 | -6/Lower Caves | Build established: Hacker-Skirmisher 9690 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9754 | -6/Lower Caves | Entered Data Miner 9754 | -6/Data Miner | Identified exit to Proximity Caves 9754 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9786 | -6/Data Miner | Met Data Miner 9829 | -6/Data Miner | Learned location of Section 7 (-2) 9829 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9861 | -6/Data Miner | Received God Mode back door access code from Data Miner 9979 | -6/Data Miner | Entered Proximity Caves 9995 | -5/Proximity Caves | Escorted by Enhanced Grunt 10646 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10767 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10820 | -5/Proximity Caves | Released all parts (10) 10837 | -5/Proximity Caves | Entered Factory 10837 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10840 | -5/Factory | Lost 6 parts (1p1n3u1w) 11086 | -5/Factory | Build established: Hacker-Mutant 11127 | -5/Factory | Fabricated G-50 Soldier (x3) 11246 | -5/Factory | Self-destructed Last Messages --------------- Reading system data... 11199_ Penetrated by Slug. 11199_ Datajack destroyed. 11203_ Acquired Hover Unit. 11204_ Slug penetrates Wall. 11206_ Acquired 10 matter. 11207_ Slug penetrates Wall. 11209_ Acquired Hacking Suite. 11210_ Slug penetrates Wall. 11211_ Acquired 10 matter. 11214_ Penetrated by Slug. 11215_ K-01 Serf cleans the Subcomponent Replicator. 11215_ Slammed into K-01 Serf. 11218_ K-01 Serf cleans the Subcomponent Replicator. 11225_ Slug penetrates Wall. 11236_ Slug penetrates Door. 11239_ Penetrated by Slug. 11242_ Hover Unit destroyed. 11242_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????##########???????????????? | | ?????????# #???????????????? | | ?????????# """"#???????????????? | | ?????????# """"#???????????????? | | ########## """"#???????????????? | | # * * # """"#???????????????? | | # # """"#???????????????? | | # """" # """"#???????????????? | | # """" # """"#???????????????? | | # """" # #???????????????? | | # """" #;##+###########?????????? | | # """" # #?????????? | | # """" # #?????????? | | # """" + #?????????? | | # # #?????????? | | # """" # #?????????? | | # """" # #########+#######??????? | | # """" * # #??# #??????? | | # """" # #??# #??????? | | # """" # #??# #??????? | | # """" # #??# #??????? | | # """" # #??# """"" #??????? | | # #@#??# """"" #??????? | | ##########h#??# """ #??????? | | # ### ####% #??????? | | # """ # ## """"" #??????? | | # """ %#% ## """"" #??????? | | # """% "%% %+ """ #??????? | | # #% ## +??????? | | # """ # ###############??????? | | # """ ###+####???????????????????? | | # """ # #???????????????????? | | # # #???????????????????? | | # # "" #???????????????????? | | # # "T #???????????????????? | | # "" # "" #???????????????????? | | # "F"" # #???????????????????? | | # """" ########???????????????????? | | ########??????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 53 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Corruption Prevention 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Reclamation Efficiency 15 Evasion (%) 53 Targeting Accuracy 10 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 32 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Plasma Rifle | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Carbon-fiber Leg | x2 | -6/Factory G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst I'm Back, Baby! Knowing Is Half The Battle Librarian My Command Is Your Wish The Oracle Tourist Challenges ------------ None Game ------ Seed BoreShadingPlating Manual? 0 Play Time 02:19:19 Cumulative 18.0 hours Start 2020.11.10 @ 23:05:34 End 2020.11.13 @ 22:56:37 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 20 Rogue 17 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5222e509-2253-45ed-a921-8832a53aade4