Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 02:55:10 Player: Ordine Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1751) 1751 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 6465 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Machine Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Improved Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Transmission Jammer Jamming Amplifier Hardened Light Armor Plating Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Backup Power III Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Maul > --- INVENTORY -------- Light Nuclear Core Hardened Light Armor Plating Hacking Suite [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 4 | . . . 1 2 1 . . . Utility 5 | . . . 1 . 1 1 2 . Weapon . | . . . . . . . . . Parts Attached 65 | 5 6 8 18 9 9 3 6 1 Power 8 | 1 . 2 1 . 2 1 1 . Engine 2 | 1 . . 1 . . . . . Core 6 | . . 2 . . 2 1 1 . Reactor . | . . . . . . . . . Propulsion 22 | 2 1 3 8 5 3 . . . Treads 1 | . . . 1 . . . . . Leg 12 | 2 1 3 6 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 9 | . . . 1 5 3 . . . Utility 24 | . 3 1 6 3 3 2 5 1 Device 6 | . 1 . 1 1 1 1 1 . Storage 1 | . 1 . . . . . . . Processor 6 | . 1 . . 1 2 . 1 1 Hackware 4 | . . . 1 . . 1 2 . Protection 7 | . . 1 4 1 . . 1 . Artifact . | . . . . . . . . . Weapon 11 | 2 2 2 3 1 1 . . . Energy Gun . | . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 5 | . 2 2 1 . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 3 . Parts Lost 32 | . . 3 12 3 . 2 9 3 Power 4 | . . 1 1 . . . 2 . Propulsion 10 | . . . 2 3 . 1 3 1 Utility 10 | . . . 4 . . 1 4 1 Weapon 8 | . . 2 5 . . . . 1 Highest Loss Streak 6 | . . 3 4 3 . 2 5 6 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 5 9 9 2 4 4 2 4 Power . | . 1 . . . . . 1 1 Propulsion 2 | . . 2 4 . . . . . Utility 2 | . 1 3 2 1 3 3 1 3 Weapon . | . 1 1 . 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 9 | . 1 2 . 2 1 . . 3 Power 1 | . . 1 . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . 1 1 . . 1 . . 3 Weapon 2 | . . . . 2 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 78 99 91 65 70 83 76 34 Engine 1 | . 3 4 . . . . . . Core 6 | . . 9 9 . 2 7 4 . Leg 20 | . 28 28 28 . . . . . Flight 6 | . . . . 38 29 37 25 . Device 6 | . 4 . 9 9 7 6 8 . Storage 7 | . 3 14 10 . . . . . Processor 5 | . 8 4 . 2 14 13 16 22 Hackware 1 | . . . . . . 4 5 9 Protection 8 | . . 9 11 8 7 6 4 . Ballistic Gun 2 | . 20 . . . . . . . Ballistic Cannon 13 | . 7 27 17 . . . . . Impact Weapon 1 | . . . . . 6 6 5 . Peak Build Rating 46 | 5 10 12 14 21 38 41 46 31 Average Rating 16 | 3 6 11 12 15 26 39 40 24 On Entrance 16 | . 4 10 12 4 19 38 37 24 Naked Turns . | . . . . . . . . . Heaviest Build 28 | 2 21 26 28 13 15 15 18 3 Greatest Support 30 | 3 20 20 30 17 19 19 25 5 Greatest Overweight (x) 2 | . 1 1 2 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 5 5 5 5 5 Average Capacity 8 | 5 6 10 9 5 5 5 5 5 Most Carried 10 | 3 7 10 10 5 5 5 5 5 Average Carried 7 | 1 5 9 9 2 4 4 2 4 Final Capacity 10 | 5 10 10 5 5 5 5 5 5 Final Carried 10 | 3 7 10 5 5 5 4 4 5 Class Distribution -------------------- 41% | Scavenger-Mutant 36% | Mutant 16% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 1654 | 187 183 321 706 106 134 . 17 . Remotely . | . . . . . . . . . Salvage Created 1714 | . 296 293 969 106 50 . . . Parts 116 | . 20 20 68 8 . . . . Haulers Intercepted 4 | . 1 . 2 . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 47 | . 4 11 30 2 . . . . Guns 4 | . 4 . . . . . . . Cannons 37 | . . 11 24 2 . . . . AOE 6 | . . . 6 . . . . . Classes Destroyed 9 | . 4 2 3 . . . . . Worker 1 | . . . 1 . . . . . Builder 1 | . . . 1 . . . . . Hauler 4 | . 1 . 2 . 1 . . . Recycler 3 | . 1 . 2 . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 3 | . . . 3 . . . . . Swarmer 10 | . . 3 7 . . . . . Grunt 24 | . 4 6 14 . . . . . Sentry 13 | . . 2 9 2 . . . . Best Kill Streak 5 | . 3 3 5 2 1 . . . Combat Bots Only 5 | . 2 3 5 2 . . . . Max Kills in Single Turn 3 | . 1 1 3 1 1 . . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Hostile Shots Fired 529 | . 24 96 180 52 9 44 44 80 Missed 194 | . 5 33 52 23 4 24 21 32 Hits 335 | . 19 63 128 29 5 20 23 48 Melee 11 | . . . 11 . . . . . Projectile 324 | . 19 63 117 29 5 20 23 48 Critical Strikes 11 | . . 2 7 . . . 2 . Damage Taken 5054 | . 239 845 1863 366 38 292 484 927 Core 1708 | . 92 96 386 77 . 36 187 834 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 75 | . . . 75 . . . . . Core Remaining (%) 68 | 100 . 24 3 86 100 95 . . Volleys Fired 181 | . 46 24 104 7 . . . . Largest 2 | . 2 2 2 1 . . . . Hottest 66 | . 66 66 66 60 . . . . Shots Fired 324 | . 92 47 178 7 . . . . Gun 90 | . 90 . . . . . . . Cannon 216 | . 2 47 160 7 . . . . Launcher 14 | . . . 14 . . . . . Special 4 | . . . 4 . . . . . Kinetic 299 | . 92 47 160 . . . . . Thermal 11 | . . . 4 7 . . . . Explosive 14 | . . . 14 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 14 6 16 6 . . . . Robot Miss Streak 4 | . 3 3 4 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 216 | . 68 28 113 6 1 . . . Core Hits 92 | . 19 15 56 2 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Critical Strikes 13 | . 1 1 10 . 1 . . . Destroy 1 | . 1 . . . . . . . Blast 11 | . . 1 10 . . . . . Smash 1 | . . . . . 1 . . . Melee Attacks 7 | . . . . . 1 3 3 . Impact 7 | . . . . . 1 3 3 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4387 | . 545 648 3004 135 55 . . . Guns 545 | . 545 . . . . . . . Cannons 3069 | . . 648 2286 135 . . . . Explosions 716 | . . . 716 . . . . . Melee 55 | . . . . . 55 . . . Ramming 2 | . . . 2 . . . . . Kinetic 3479 | . 545 648 2286 . . . . . Thermal 135 | . . . . 135 . . . . Explosive 716 | . . . 716 . . . . . Electromagnetic . | . . . . . . . . . Impact 55 | . . . . . 55 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 9 . . . . . Average Corruption 6 | . . . 6 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . 1 . . . . . Heat Flow Errors 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 88 | . . . 33 . 55 . . . Projectiles 5 | . . . 5 . . . . . Explosions 28 | . . . 28 . . . . . Melee 55 | . . . . . 55 . . . Knockbacks 23 | . . 3 20 . . . . . Impact . | . . . . . . . . . Kinetic 20 | . . 3 17 . . . . . Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage 123 | . . . 123 . . . . . Shots 7 | . . . 7 . . . . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 237 | . 6 105 237 102 3 10 32 . Average Temperature 40 | . 2 44 42 47 3 6 11 . Received Heat Transfer 1389 | . 138 327 711 54 12 18 75 54 Effects 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 222 | . . . . 222 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 78 | 100 100 100 62 25 100 100 100 . Level 1 10 | . . . 14 75 . . . . Level 2 11 | . . . 23 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 517 | . 70 103 517 344 156 15 32 . Initial 197 | . . . 7 197 156 14 . . Average 113 | . 19 33 184 237 87 9 3 . Influence Increases 2218 | . 158 305 1010 267 34 17 142 285 Destroy 0b10 Robot/C 940 | . 80 220 600 40 . . . . Destroy 0b10 Robot/NC 70 | . 15 . 50 . 5 . . . Destroy Leader 264 | . 22 40 180 20 2 . . . Successful Hack 68 | . 11 12 5 12 12 . 16 . Disable Machine 90 | . 15 . 45 15 . 15 . . Destroy Structure 96 | . . 3 85 . . 2 6 . Partial Spotted 120 | . 15 . . 75 15 . 15 . Lose Combat Pursuer 570 | . . 30 45 105 . . 105 285 Influence Decreases 2023 | . 158 284 562 392 348 47 141 91 Entered New Map 491 | . . . 14 272 188 16 . 1 Time Decay 1269 | . 158 273 428 90 160 15 65 80 Lost Part 263 | . . 11 120 30 . 16 76 10 Squads Dispatched 16 | . 1 . 7 . . 1 7 . Investigation 8 | . . . 4 . . . 4 . Extermination 2 | . . . . . . . 2 . Reinforcement 5 | . 1 . 2 . . 1 1 . Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 5 | . . . 2 1 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 7 13 50 11 1 12 19 19 Peak Tracking Total 11 | . 3 3 6 11 1 11 7 11 Tactical Retreats 16 | . . 1 3 2 . . 5 5 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 6 | . 1 . 3 1 . 1 . . Max in Single Turn 1 | . 1 . 1 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 27 | . 3 1 9 3 5 . 6 . Terminals 18 | . 3 1 6 3 4 . 1 . Fabricators 2 | . . . . . . . 2 . Repair Stations 4 | . . . 1 . . . 3 . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 72 | . 9 7 21 7 11 . 17 . Successful 30 | . 4 4 10 3 3 . 6 . Failed 42 | . 5 3 11 4 8 . 11 . Catastrophic 9 | . . . 3 2 1 . 3 . Database Lockouts . | . . . . . . . . . Manual 13 | . . 6 1 2 . . 4 . Terminals 45 | . 9 7 12 7 8 . 2 . Fabricators 6 | . . . . . . . 6 . Repair Stations 12 | . . . 3 . . . 9 . Recycling Units 6 | . . . 3 . 3 . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 4 4 5 3 3 . . . Record 1 | . . 1 . . . . . . Robot Analysis 3 | . . 3 . . . . . . Prototype ID Bank 4 | . 1 . 1 1 1 . . . Branch Access Points 3 | . 1 . . 1 1 . . . Locate Traps 3 | . 2 . 1 . . . . . Hauler Manifests 2 | . . . 1 1 . . . . Zone Layout 3 | . . . 2 . 1 . . . Fabricator Hacks 3 | . . . . . . . 3 . Load Schematic 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . 2 . . . 2 . Scan Component 2 | . . . 1 . . . 1 . Repair 1 | . . . 1 . . . . . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . . . 1 . Recompile 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 3 1 7 3 5 . 6 . Full Trace Events 8 | . 1 . 4 . . . 3 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 73 | . . . . . . . 73 . Total Part Build Rating 3 | . . . . . . . 3 . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Active Infowar (turns) 2993 | . 171 . 1746 56 334 41 449 196 Sensors 2572 | . 171 . 1746 . 334 40 281 . Terrain 503 | . . . . 56 3 . 444 . Machine Analysis 969 | . . . . . 283 41 449 196 Robot Analysis Total 3 | . . 3 . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 3 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 4666 | 30 496 804 2120 196 334 41 449 196 Spaces Moved 3963 | 41 363 356 1117 306 669 101 607 403 Core 685 | 41 292 . 2 . . . . 350 Treads 57 | . . . 57 . . . . . Legs 1425 | . 71 356 998 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1796 | . . . 60 306 669 101 607 53 Fastest Speed 25 | 50 50 120 40 27 27 27 25 35 Average Speed 78 | 50 77 189 129 29 28 27 27 48 Slowest Speed 260 | 50 190 190 260 32 32 27 35 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . 3 1 4 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 2 51 70 68 29 21 2 25 55 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 4 | . . 1 . . . . . 3 Spaces Dug 6 | . . . 1 . . 2 3 . Terrain Destroyed 101 | . . 4 92 . . 2 3 . Melee 5 | . . . . . . 2 3 . Projectile 10 | . . 4 6 . . . . . AOE 86 | . . . 86 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total 5193 | 48 504 439 1607 403 804 106 877 405 Wait 910 | . 81 38 346 67 123 . 255 . Move 3939 | 40 362 355 1116 305 662 98 598 403 Hop 8 | . . . . . 3 1 4 . Pick Up 39 | 2 6 7 4 10 4 . 5 1 Fast Attach 22 | 5 2 . 5 2 4 1 2 1 Attach 30 | . 1 3 8 8 2 2 6 . Detach 4 | 1 . . 1 . . 1 1 . Swap 24 | . 4 7 10 . 3 . . . Drop 28 | . 2 5 12 4 2 . 3 . Fire 181 | . 46 24 104 7 . . . . Melee 7 | . . . . . 1 3 3 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 9) 527 | -10/Materials | Entered Mines 665 | -10/Mines | Core integrity fell below 50% 669 | -10/Mines | Found DCF Scrap (10 items) 743 | -10/Mines | Learned location of Zion (-6) 918 | -10/Mines | Lost 3 parts (1p2w) 1195 | -10/Mines | Discovered new exit (range 15) 1331 | -10/Mines | Entered Materials 1331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -9/Materials | Build established: Scavenger-Mutant 1494 | -9/Materials | Repaired Lgt. Armor Plating 1676 | -9/Materials | Discovered new exit (range 16) 2262 | -9/Materials | Discovered new exit (range 5) 2849 | -9/Materials | Discovered new exit (range 9) 3090 | -9/Materials | Core integrity fell below 50% 3160 | -9/Materials | Lost 4 parts (1p1n2w) 3268 | -9/Materials | Build established: Mutant 3331 | -9/Materials | First assault squad dispatched 3399 | -9/Materials | Core integrity fell below 20% 3451 | -9/Materials | Entered another Materials area 3451 | -8/Materials | Evolved 2 slots: Propulsion x2 3625 | -8/Materials | Lost 3 parts (3n) 3626 | -8/Materials | Discovered new exit (range 16) 3647 | -8/Materials | Entered Factory 3647 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3866 | -7/Factory | Identified exit to Storage 3866 | -7/Factory | Identified exit to Lower Caves 3960 | -7/Factory | Discovered new exit (range 16) 3964 | -7/Factory | Identified exit to Factory 3981 | -7/Factory | Entered another Factory area 3981 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4004 | -6/Factory | Build established: Scout 4013 | -6/Factory | Discovered new exit (range 10) 4021 | -6/Factory | Identified exit to Factory 4022 | -6/Factory | Entered another Factory area 4022 | -5/Factory | Evolved 2 slots: Utility x2 4103 | -5/Factory | Fabricated Hacking Suite? 4368 | -5/Factory | Lost 5 parts (2p1n2u) 4426 | -5/Factory | Hacking Suite fried by hacking feedback 4443 | -5/Factory | Spotted B-75 Beast 4449 | -5/Factory | Discovered new exit (range 16) 4457 | -5/Factory | Identified exit to Upper Caves 4471 | -5/Factory | Entered Upper Caves 4485 | -5/Upper Caves | Learned Factory stockpile data 4493 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4510 | -5/Upper Caves | Learned Factory security intel 4526 | -5/Upper Caves | Lost 6 parts (3n2u1w) 4535 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4606 | -5/Upper Caves | Core integrity fell below 50% 4627 | -5/Upper Caves | Learned Factory emergency access door positions 4637 | -5/Upper Caves | Core integrity fell below 20% 4667 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04511_ Found Hvy. Plasma Cannon. 04511_ Found 39 Matter. 04534_ Penetrated by Slug. 04535_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04539_ Y-72 Warden: "REQUESTING BACKUP." 04599_ AE-NZH(c): "I like it here. It's the perfect spot where no one bothers me, for obvious reasons." 04602_ Penetrated by Slug. 04610_ Authchip [Processor] destroyed. 04610_ Penetrated by Slug. 04610_ Slug penetrates Wall. 04617_ Penetrated by Slug. 04627_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 04637_ Slug penetrates Wall. 04640_ Penetrated by Slug. 04655_ Slug penetrates Wall. 04665_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????#####???????????????????????? | | ########??#####?????# ##??????????????????????? | | #??# #????# #?????????###??????????? | | #?## ?????# #?????????# ##?????????? | | # #?# ?????# #????????## #?????????? | | # #??# #????# ##??????## #?????????? | | #???# ##?## #????### ##?????????? | | #?????# ### ###### ###???????? | | ##?????# #???????? | | #?????????### # ## #???????? | | # #???????????## ####### ##???????? | | # ##??????????## #####???## #####????????? | | ##????????## ######### ##????????????? | | #####????# h @ ##?????????????? | | #????# #??????????????? | | ### ###### h ############??????????????? | | # #?# #???#########?????????????? | | ## ######### ##?## #?????? ??????? | | ### #?????# ### #???? ??????? | | #?# #?????# ## ### ??????? | | #?### #?????# ### #????????? | | ##???# #?????# #?# ## #????????? | | ?????# #?????# #?# ### #????????? | | ?????# #?????## ##?# #### #?????????? | | ?????# #??????####?## ### #### ##?????????? | | ?????# #??????????## #?## #???##??????????? | | ?????# #?????????## ##?## #???????????????? | | ?????# #????????## #??# #???????????????? | | ?????# #????????# #??# ##??????????????? | | ?????#]%#####????# #??## ###????????????? | | ?????# = ##???# ## ###?# ##?####??????? | | ?????###### ##### ## #### ### ##?????? | | ??????????# ### #### ##????? | | ??????????# ### #?## #????? | | ??????????## ### #??## #????? | | ???????????## #???##### #????? | | ????????????### #???????# #????? | | ??????????????###### #???????# #####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Corruption Block 13 Armor Coverage 300 Evasion (%) 65 Recoil Reduction 1 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Repaired ---------- Lgt. Armor Plating | 16% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed AblativeImprinterThruster Manual? 0 Play Time 01:02:39 Cumulative 30.4 hours Start 2025.05.23 @ 04:19:54 End 2025.05.24 @ 02:55:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b0c51eb-5db3-4b92-a657-caceabc7f46a