Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.26 @ 19:24:10 Player: whodovoodoo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (7329) 7329 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 13359 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 293/300 Energy 264/415 System Corruption 26% Temperature Critical (501) Movement Walking (185) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Light Ion Engine Particle Reactor Micro Antimatter Reactor (fused) > --- PROPULSION (4) --- Myomer Leg Biometal Leg > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Backup Plating I Focal Shield > --- WEAPON (6) ------- Field Laser Plasma Rifle Compact HERF Cannon Coil Gun > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Improved Ion Engine Cooled Fission Core Antimatter Reactor Particle Reactor Particle Reactor Light Particle Reactor Micro Antimatter Reactor Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Terrain Scanner Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Force Booster Advanced ECM Suite System Shield Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Reinforced Fission Core Cooled Fission Core Graviton Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Structural Scanner Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Core Analyzer Cloaking Device Light Armor Plating > --- WEAPON ----------- Quantum Rifle Quantum Rifle Heavy Machine Gun Railgun Heavy Gauss Cannon Gamma Bomb Array > --- INVENTORY -------- Light Ion Engine Particle Reactor Particle Reactor Flexi-carbon Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Terrain Scanner Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced ECM Suite System Shield Improved Dynamic Insulation System Heavy Machine Gun [Rating: 127] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . . 1 . 1 . . . Propulsion 2 | . . . . 1 . . 1 . Utility 7 | . . . 1 . 1 2 1 2 Weapon 4 | . 1 2 . 1 . . . . Parts Attached 171 | 7 4 10 8 18 17 18 29 60 Power 31 | 1 . 2 3 2 3 4 4 12 Engine 10 | 1 . 2 2 2 1 1 . 1 Core 11 | . . . 1 . 2 3 1 4 Reactor 10 | . . . . . . . 3 7 Propulsion 30 | 2 . 2 2 6 3 . 6 9 Treads . | . . . . . . . . . Leg 13 | 2 . . . . . . 2 9 Wheel 17 | . . 2 2 6 3 . 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 38 | 2 3 . 1 1 4 7 5 15 Device 13 | . . . 1 1 1 3 . 7 Storage 7 | 1 3 . . . . 1 1 1 Processor 11 | 1 . . . . 1 1 3 5 Hackware 1 | . . . . . . . 1 . Protection 6 | . . . . . 2 2 . 2 Artifact . | . . . . . . . . . Weapon 72 | 2 1 6 2 9 7 7 14 24 Energy Gun 22 | . . 3 1 5 3 . 3 7 Energy Cannon 5 | . . . . . . 1 2 2 Ballistic Gun 34 | 2 1 1 1 4 2 4 9 10 Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 2 | . . . . . . . . 2 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . 1 . . 1 . . . Slashing Weapon 2 | . . 1 . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 Corrupted Parts 1 | . . . . . . . 1 . System Corruption 2 | . . . . . . . 2 . Parts Lost 82 | . . . . . 2 3 30 47 Power 16 | . . . . . 1 . 7 8 Propulsion 16 | . . . . . . . 7 9 Utility 14 | . . . . . 1 2 4 7 Weapon 36 | . . . . . . 1 12 23 Highest Loss Streak 21 | . . . . . 2 1 21 15 To Critical Strikes 3 | . . . . . 1 . 1 1 Average Backups 16 | 2 6 8 19 19 19 18 14 16 Power 3 | . 1 1 4 4 2 2 1 4 Propulsion 1 | . . . 4 4 3 1 1 1 Utility 6 | 1 5 5 6 6 5 6 7 9 Weapon 4 | . . 1 5 5 8 7 4 1 Tool/Special . | . . . . . . . . . Unused Backups 32 | . . 1 2 4 1 3 1 20 Power 12 | . . 1 1 2 . 1 . 7 Propulsion 3 | . . . 1 1 . . . 1 Utility 12 | . . . . . 1 . . 11 Weapon 5 | . . . . 1 . 2 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 100 94 99 99 95 99 72 72 Engine 6 | . 12 10 13 12 15 5 4 . Core 3 | . . . 2 1 2 10 3 4 Reactor 2 | . . . . . . . 1 7 Leg 5 | . 25 17 . . . . 1 12 Wheel 9 | . . 2 16 20 18 16 10 . Device 5 | . . . 7 7 3 7 5 7 Storage 6 | . 12 10 8 7 6 5 5 5 Processor 8 | . 12 10 8 7 5 4 8 13 Protection 3 | . . . . . 6 13 2 1 Energy Gun 6 | . . 5 8 10 17 7 2 5 Ballistic Gun 17 | . 37 30 25 24 11 15 17 8 Ballistic Cannon 1 | . . . . . . 1 2 1 Slashing Weapon 1 | . . . 8 7 4 1 . . Piercing Weapon 1 | . . . . . . 3 3 . Peak Build Rating 127 | 7 8 17 23 45 60 72 83 127 Average Rating 57 | 5 8 11 21 36 49 65 61 93 On Entrance 32 | . 7 8 17 23 45 52 70 70 Naked Turns . | . . . . . . . . . Heaviest Build 143 | 15 87 57 63 82 98 121 111 143 Greatest Support 103 | 20 20 20 24 36 36 36 50 103 Greatest Overweight (x) 28 | 3 4 4 3 6 4 4 22 28 Average Overweight (x) 2 | . 1 2 2 1 2 2 2 . Largest Inventory Capacity 25 | 10 25 20 20 20 20 20 20 20 Average Capacity 19 | 9 19 20 20 20 20 20 20 20 Most Carried 20 | 5 7 20 20 20 20 20 20 20 Average Carried 16 | 2 6 9 19 19 19 18 14 16 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 Final Carried 20 | 5 7 20 20 20 15 20 10 20 Class Distribution -------------------- 53% | Scavenger-Executioner 15% | Hacker-Gunner 9% | Hacker-Executioner 9% | Scavenger-Gunner 3% | Hacker-Skirmisher 3% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Executioner | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 5349 | 290 68 169 251 594 569 458 1010 1940 Remotely . | . . . . . . . . . Salvage Created 9611 | 106 74 525 548 1391 937 823 1539 3668 Parts 426 | 3 3 20 28 58 23 46 58 187 Haulers Intercepted 3 | . . 1 1 1 . . . . Recyclers Shooed 13 | . . . . 1 2 . 3 7 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 122 | . 2 10 9 18 9 11 24 39 Melee 9 | . . . 1 2 1 2 3 . Guns 96 | . 2 9 8 16 8 8 19 26 Cannons 12 | . . . . . . 1 2 9 AOE 3 | . . . . . . . . 3 Classes Destroyed 13 | 2 1 4 . 1 1 2 1 1 Worker 14 | . . 3 1 2 1 2 . 5 Builder 8 | . . . . . . 1 . 7 Tunneler 5 | 1 . . . 2 . 1 . 1 Hauler 3 | . . 1 1 1 . . . . Recycler 20 | 1 . 2 1 5 3 . 2 6 Watcher 2 | . . . . . . . . 2 Swarmer 20 | . . 5 2 . . . 5 8 Grunt 45 | . 2 3 5 12 5 3 6 9 Brawler 3 | . . . . . 1 2 . . Sentry 17 | . . 2 2 4 2 2 . 5 Hunter 15 | . . . . . . 2 8 5 Programmer 21 | . . . . 2 1 2 4 12 Heavy 1 | . . . . . . . 1 . Best Kill Streak 13 | 1 2 4 8 5 6 4 9 13 Combat Bots Only 9 | . 2 4 6 4 4 3 9 9 Max Kills in Single Turn 3 | 1 1 1 1 2 1 2 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Melee 1 | . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 1549 | . 10 51 34 106 79 42 501 726 Missed 446 | . 1 14 7 35 31 5 150 203 Hits 1103 | . 9 37 27 71 48 37 351 523 Melee 7 | . . . . . 5 2 . . Projectile 1096 | . 9 37 27 71 43 35 351 523 AOE 1 | . . . . 1 . . . . Critical Strikes 31 | . . . . 1 4 . 12 14 Actively Blocked 2 | . . . . . 2 . . . Part Disruptions 8 | . . . . . . . 1 7 Damage Taken 13039 | . 69 225 311 508 756 555 3998 6617 Core 2841 | . 24 35 170 62 320 78 842 1310 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 48 | . . . . . 26 22 . . Ignored by Resistances 7505 | . 45 153 146 329 276 323 2371 3862 Regen/Repaired (Parts) 381 | . . . . . . 323 58 . Core Remaining (%) 77 | 100 90 91 69 91 62 92 26 . Volleys Fired 293 | 10 6 16 20 25 16 20 66 114 Largest 6 | 2 3 4 4 5 5 5 6 6 Hottest 384 | 40 60 100 123 210 258 274 220 384 Shots Fired 1045 | 20 18 55 75 122 80 90 234 351 Gun 950 | 20 18 55 75 122 80 82 208 290 Cannon 87 | . . . . . . 8 26 53 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 683 | 20 18 49 58 90 32 45 182 189 Thermal 255 | . . 6 17 32 29 31 46 94 Explosive 2 | . . . . . . . . 2 Electromagnetic 105 | . . . . . 19 14 6 66 Robot Hit Streak 48 | 20 37 48 12 33 18 32 22 33 Robot Miss Streak 8 | . . 3 3 3 2 2 8 4 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 14 | . 1 4 . 3 2 1 2 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 1 1 Shots Hit Robots 867 | 20 17 50 59 118 75 75 180 273 Core Hits 447 | 5 6 17 28 66 43 49 92 141 Critical Kills 7 | . . . . 1 . . 4 2 Critical Parts Destroyed 8 | . . 3 . . . . 1 4 Critical Strikes 41 | . . 3 . 5 4 5 9 15 Burn 10 | . . . . 3 2 1 1 3 Destroy 12 | . . . . 1 . . 5 6 Blast 4 | . . . . . . . 1 3 Corrupt 5 | . . . . . . 2 . 3 Smash 3 | . . 3 . . . . . . Sever 3 | . . . . 1 2 . . . Impale 4 | . . . . . . 2 2 . Melee Attacks 59 | . . 10 7 14 12 5 11 . Impact 11 | . . 10 . . 1 . . . Slashing 32 | . . . 7 14 11 . . . Piercing 16 | . . . . . . 5 11 . Sneak Attacks 27 | . . 5 3 11 5 2 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20705 | 167 162 847 971 2701 1952 1733 3667 8505 Guns 14785 | 167 159 381 614 1757 1366 1333 2945 6063 Cannons 1956 | . . . . . . 197 369 1390 Explosions 1004 | . . . . . . . 4 1000 Melee 2901 | . . 466 357 944 586 203 345 . Ramming 59 | . 3 . . . . . 4 52 Kinetic 10043 | 167 159 339 358 1238 483 693 2485 4121 Thermal 4901 | . . 42 256 519 596 611 721 2156 Explosive 492 | . . . . . . . 4 488 Electromagnetic 2309 | . . . . . 287 226 108 1688 Impact 557 | . . 466 . . 91 . . . Slashing 1796 | . . . 357 944 495 . . . Piercing 548 | . . . . . . 203 345 . Highest Corruption 26 | . . 1 . . 1 2 12 26 Average Corruption 8 | . . 1 . . 1 1 7 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 125 | . . 4 . . 4 9 33 75 Message Errors 30 | . . 1 . . 1 2 10 16 Matter Fused 26 | . . 1 . . 2 4 5 14 Heat Flow Errors 11 | . . . . . . . 2 9 Energy Discharges 13 | . . . . . 1 1 4 7 Parts Rejected 3 | . . 1 . . . . 1 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 2 4 5 Data Loss (major) 10 | . . . . . . . 3 7 Misfires 2 | . . 1 . . . . . 1 Alerts 3 | . . . . . . . 1 2 Misdirections 3 | . . . . . . . 1 2 Weapon Failures 12 | . . . . . . . 2 10 Overload Shots . | . . . . . . . . . Overflow Damage 747 | . . 265 47 323 . 31 35 46 Projectiles 44 | . . . . . . . . 44 Explosions 2 | . . . . . . . . 2 Melee 701 | . . 265 47 323 . 31 35 . Knockbacks 10 | . . 2 . . 1 . . 7 Impact 3 | . . 2 . . 1 . . . Kinetic 6 | . . . . . . . . 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 220 | . . . . . . . 103 117 Shots 18 | . . . . . . . 3 15 Rammed . | . . . . . . . . . Targets Rammed 13 | . 1 . . . . . 1 11 Kicked 13 | . 1 . . . . . 1 11 Crushed . | . . . . . . . . . Highest Temperature 1149 | . 74 108 540 601 1149 621 418 743 Average Temperature 195 | . 42 35 168 205 328 254 127 159 Received Heat Transfer 1769 | . 63 78 144 354 225 144 385 376 Effects 169 | . . . 9 18 53 42 3 44 Shutdowns 70 | . . . 2 8 23 15 1 21 Energy Bleed 15 | . . . 2 2 3 2 1 5 Interference 23 | . . . 1 3 2 14 . 3 Matter Decay 9 | . . . 1 . 6 . 1 1 Short Circuit 12 | . . . . . 6 3 . 3 Damage (minor) 8 | . . . . . 1 3 . 4 Damage (major) 26 | . . . 2 5 10 5 . 4 Damage (core) 6 | . . . 1 . 2 . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Robots Corrupted 5 | . . 4 . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . 1 Parts Fried 21 | . . 5 . . . 2 1 13 Impact Corruptions 10 | . . 10 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 13 | . . . . 1 2 . . 10 Heat Transferred 8982 | . . 100 555 1295 1380 1241 1332 3079 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 148 | 5 35 100 120 105 76 75 148 139 Initial 21 | . . . 8 21 . 10 . . Average 19 | . 4 18 65 23 13 7 19 21 Influence Increases 3808 | 10 60 310 247 552 261 335 785 1248 Destroy 0b10 Robot/C 2440 | . 40 200 180 360 180 220 480 780 Destroy 0b10 Robot/NC 260 | 10 . 30 15 50 20 20 10 105 Destroy Leader 600 | . 10 42 42 102 60 60 100 184 Successful Hack 99 | . 10 7 10 24 . 16 32 . Disable Machine 36 | . . . . . . . 20 16 Destroy Structure 163 | . . 1 . 1 1 4 68 88 Lose Combat Pursuer 210 | . . 30 . 15 . 15 75 75 Influence Decreases 3755 | 10 60 280 210 619 230 366 785 1195 Entered New Map 89 | . . . 22 46 . 21 . . Time Decay 3074 | 10 60 280 188 573 210 325 533 895 Lost Part 592 | . . . . . 20 20 252 300 Squads Dispatched 32 | . . . . 4 4 2 7 15 Investigation . | . . . . . . . . . Extermination 12 | . . . . 2 1 1 3 5 Reinforcement 10 | . . . . 2 . 1 4 3 Assault . | . . . . . . . . . Garrison 10 | . . . . . 3 . . 7 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced 3 | . . . . 2 . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 4 16 11 23 10 12 38 66 Peak Tracking Total 8 | . 4 4 3 4 3 3 8 8 Tactical Retreats 9 | . . 1 . 1 . 1 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 15 | . . 2 . 6 2 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 9 | . . . . . . . 5 4 Max in Single Turn 3 | . . . . . . . 3 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 22 | . 1 2 1 5 1 5 5 2 Terminals 19 | . 1 2 1 5 1 3 4 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 2 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 2 7 4 10 1 9 12 4 Successful 24 | . 2 4 2 6 1 4 5 . Failed 25 | . . 3 2 4 . 5 7 4 Catastrophic 6 | . . . 1 1 . . 3 1 Database Lockouts . | . . . . . . . . . Manual 24 | . 1 4 4 4 . . 7 4 Terminals 42 | . 2 7 4 10 1 5 9 4 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . 4 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 2 4 2 6 1 2 3 . Record 1 | . . . . . . . 1 . Open DSF 4 | . . . . 1 1 2 . . Level Access Points 5 | . 1 1 1 1 . . 1 . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 6 | . 1 1 1 2 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . Scan Component 2 | . . . . . . 1 1 . Repair 2 | . . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 1 . 5 . 2 4 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . Time 29 | . . . . . . 13 16 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 3712 | . . . 308 784 296 384 . 1940 Optics 1374 | . . . . . . . . 1374 Sensors 1199 | . . . 308 784 107 . . . Structural 613 | . . . . . . . . 613 Cloaking 821 | . . . . . 189 384 . 248 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8417 | 114 249 756 309 1292 645 1382 1554 2116 Spaces Moved 4504 | 54 91 281 169 968 396 934 722 889 Core 34 | 12 . . . . . . 20 2 Treads . | . . . . . . . . . Legs 1367 | 42 91 223 . . . . 124 887 Wheels 3103 | . . 58 169 968 396 934 578 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 110 115 101 120 105 112 120 Average Speed 150 | 136 247 229 120 114 120 127 170 179 Slowest Speed 1450 | 200 400 260 125 180 150 150 1150 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 6 32 34 20 26 13 20 20 23 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 96 | . . . . . . 3 36 57 Melee . | . . . . . . . . . Projectile 23 | . . . . . . 3 8 12 AOE 73 | . . . . . . . 28 45 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 5391 | 75 102 344 227 1070 498 1066 870 1139 Wait 161 | . . 9 14 6 45 42 24 21 Move 4492 | 53 90 280 168 963 395 933 721 889 Hop 2 | . . . . 2 . . . . Pick Up 85 | 5 1 14 3 6 2 19 3 32 Fast Attach 81 | 7 . 3 . 8 2 9 13 39 Attach 60 | . 1 . 2 2 8 13 15 19 Detach 2 | . . . . . . 1 1 . Swap 59 | . 3 7 6 18 8 8 6 3 Drop 68 | . . 5 7 18 10 16 1 11 Fire 293 | 10 6 16 20 25 16 20 66 114 Melee 59 | . . 10 7 14 12 5 11 . Ram . | . . . . . . . . . Kick 13 | . 1 . . . . . 1 11 Crush . | . . . . . . . . . Escape Stasis 16 | . . . . 8 . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Weapon x1 163 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Hacker-Gunner 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Weapon x2 680 | -9/Materials | Identified exit to Materials 859 | -9/Materials | Identified exit to Mines 859 | -9/Materials | Discovered exit to Mines (range 12) 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1207 | -8/Materials | Identified exit to Factory 1401 | -8/Materials | Build established: Hacker-Skirmisher 1429 | -8/Materials | Entered Factory 1429 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1618 | -7/Factory | Identified exit to Factory 1729 | -7/Factory | Build established: Hacker-Executioner 2062 | -7/Factory | Build established: Scavenger-Executioner 2530 | -7/Factory | Allied Derelicts emerged from ambush trap array 2576 | -7/Factory | Build established: Hacker-Executioner 2721 | -7/Factory | Entered another Factory area 2721 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2893 | -6/Factory | Garrison activated, responded to threat 3012 | -6/Factory | Build established: Scavenger-Executioner 3322 | -6/Factory | Identified exit to Factory 3322 | -6/Factory | Discovered exit to Factory (range 15) 3366 | -6/Factory | Entered another Factory area 3366 | -5/Factory | Evolved 2 slots: Utility x2 3410 | -5/Factory | Identified exit to DSF 4047 | -5/Factory | Repaired Hcp. Storage Unit 4363 | -5/Factory | Identified exit to Upper Caves 4363 | -5/Factory | Discovered exit to Upper Caves (range 16) 4729 | -5/Factory | Identified exit to Factory 4729 | -5/Factory | Discovered exit to Factory (range 15) 4748 | -5/Factory | Entered another Factory area 4748 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5313 | -4/Factory | Repaired Imp. Ion Engine 5384 | -4/Factory | Identified exit to Research 5395 | -4/Factory | Spotted B-86 Titan 5597 | -4/Factory | Destroyed 9 combat bots 5610 | -4/Factory | System corruption reached 10% 5673 | -4/Factory | Lost 21 parts (4p4n4u9w) 5701 | -4/Factory | Core integrity fell below 50% 5758 | -4/Factory | Lost 6 parts (2p1n3w) 6302 | -4/Factory | Entered Research 6302 | -3/Research | Evolved 2 slots: Utility x2 6329 | -3/Research | Found Fusion Bomb Launcher 6349 | -3/Research | Found Gamma Bomb Array 6461 | -3/Research | Lost 5 parts (1p4w) 6554 | -3/Research | Spotted B-86 Titan 6877 | -3/Research | Destroyed 9 combat bots 6884 | -3/Research | Lost 15 parts (3p3n2u7w) 7080 | -3/Research | Garrison activated, responded to threat 7098 | -3/Research | Core integrity fell below 50% 7145 | -3/Research | Lost 10 parts (2n3u5w) 7471 | -3/Research | System corruption reached 10% 7508 | -3/Research | Core integrity fell below 20% 7545 | -3/Research | Lost 3 parts (1n2w) 7758 | -3/Research | Lost 4 parts (1p2n1w) 7832 | -3/Research | Build established: Scavenger-Mutant 7862 | -3/Research | Garrison activated, responded to threat 8262 | -3/Research | Lost 3 parts (2p1w) 8418 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- R-10 Processor collects Corrupted Sml. Matter Pod. R-10 Processor collects Unknown Storage. Acquired 7 matter. K-01 Serf collects debris. Reaction Chamber disabled. Slug penetrates Reaction Chamber. Slug penetrates R-10 Processor. K-01 Serf collects debris. System corrupted: Gamma Rifle failed to cycle. P-80 Master suffers critical hit (Burn). K-01 Serf collects debris. Slug penetrates P-80 Master. P-80 Master suffers critical hit (Destroy). Destroyed Imp. Antigrav System. Slug penetrates A-15 Conveyor. A-15 Conveyor calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Gamma Rifle destroyed. 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"""" ???# #?#! # | | ??????????????????????? """" ??# #?# # | | ????????????????????????? ?# #?# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 67 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 375 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 35% | -5/Factory Imp. Ion Engine | 17% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredVoltaicEdition Manual? 0 Play Time 02:11:11 Cumulative 33.2 hours Start 2025.09.23 @ 19:51:14 End 2025.09.26 @ 19:24:10 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 0 Adventurer 0 Explorer 27 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f5978757-7063-4064-b1e4-f1e63b52d8da