Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 14:07:53 Player: Olga Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (91) 91 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1016 Bonus ------- None Cogmind --------- Core Integrity 206/400 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Treads Wheel Compact Wheel Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Compact Wheel Grenade Launcher [Rating: 4] Favorites ----------- Power None Propulsion Flight Unit Flight Unit Flight Unit Utility Signal Interpreter Device Sensor Array Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 7 | 2 5 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 2 | . 2 . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 2 | . 2 . Utility 2 | . 2 . Device 1 | . 1 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Corrupted Parts 2 | . 2 . System Corruption 2 | . 2 . Parts Lost 3 | . . 3 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon 1 | . . 1 Highest Loss Streak 3 | . . 3 To Critical Strikes . | . . . Average Slot Usage (%) 35 | . 42 29 Flight 4 | . 7 1 Device 7 | . 4 9 Processor 8 | . 7 9 Energy Gun 4 | . 9 . Ballistic Gun 11 | . 14 9 Naked Turns 2 | . . 2 Heaviest Build 3 | 3 3 2 Greatest Support 4 | 3 4 4 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 5 Average Carried 4 | 4 4 5 Final Capacity 5 | 5 5 5 Final Carried 5 | 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 286 | 210 24 52 Remotely . | . . . Salvage Created 122 | . 37 85 Parts 12 | . 6 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 1 3 Guns 4 | . 1 3 Classes Destroyed 3 | . 2 1 Watcher 1 | . 1 . Swarmer 3 | . 1 2 Sentry 1 | . . 1 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 1 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 343 | . 20 323 Core 214 | . 20 194 Absorbed by Shields . | . . . Core Remaining (%) 96 | 100 92 . Volleys Fired 32 | . 3 29 Largest 2 | . 2 1 Hottest 60 | . 60 20 Shots Fired 35 | . 6 29 Gun 35 | . 6 29 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 32 | . 3 29 Thermal . | . . . Explosive . | . . . Electromagnetic 3 | . 3 . Robot Hit Streak 6 | . 3 6 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 22 | . 3 19 Core Hits 10 | . 3 7 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 208 | . 52 156 Guns 198 | . 46 152 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 10 | . 6 4 Kinetic 164 | . 12 152 Thermal . | . . . Explosive . | . . . Electromagnetic 34 | . 34 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 2 3 Average Corruption 1 | . 1 3 Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 5 | . 3 2 Shots . | . . . Rammed 2 | . 1 1 Targets Rammed 2 | . 1 1 Kicked . | . . . Crushed . | . . . Highest Temperature 20 | . 20 1 Average Temperature 7 | . 10 1 Received Heat Transfer 135 | . . 135 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 119 | . 57 119 Initial 24 | . . 24 Average 52 | . 28 79 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 7 | . 3 4 Peak Tracking Total 4 | . 2 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 1 | . 1 . Failed 3 | . 3 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 129 | 5 62 62 Spaces Moved 121 | 4 101 16 Core 45 | 4 40 1 Treads . | . . . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 76 | . 61 15 Fastest Speed 40 | 50 40 40 Average Speed 43 | 50 43 40 Slowest Speed 50 | 50 50 50 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 10 | 2 26 4 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 163 | 5 110 48 Wait 1 | . . 1 Move 119 | 3 100 16 Hop . | . . . Pick Up 1 | . 1 . Fast Attach 6 | 1 5 . Attach 1 | 1 . . Detach . | . . . Swap . | . . . Drop 1 | . . 1 Fire 32 | . 3 29 Melee . | . . . Ram 2 | . 1 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 11) 68 | -10/Materials | Identified exit to Materials 68 | -10/Materials | Entered another Materials area 68 | -9/Materials | Evolved 2 slots: Utility x2 130 | -9/Materials | Self-destructed Last Messages --------------- M004. 00068_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE 00075_ Dropped Flight Unit. 00078_ S-10 Pest destroyed. 00083_ S-10 Pest suffers critical hit (Destroy). 00083_ Destroyed Lgt. Assault Rifle. 00089_ S-10 Pest destroyed. 00099_ R-06 Scavenger collects Flight Unit. 00102_ R-06 Scavenger collects Lgt. Assault Rifle. 00107_ R-06 Scavenger collects Flight Unit. 00119_ Y-45 Defender destroyed. 00120_ Acquired 52 matter. 00124_ Sensor Array destroyed. 00128_ Lgt. Assault Rifle destroyed. 00128_ Slammed into S-10 Pest. 00128_ Signal Interpreter destroyed. 00128_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????#####?????????? | | ????????????????????????????# #?????????? | | ????????????????????????????# #?????????? | | ????????????????????????????# #?????????? | | ????????????????????????????# #?????????? | | ????????????????#???????????# #?????????? | | ????????????????? ??????????# #?????????? | | ?????????????????# ?????????# #?????????? | | ?????????????????# ????????# #?????????? | | ?????????????????# ???????# #?????????? | | ????????????????## #??????# #?????????? | | ????????????????# ####### #?????????? | | ????????????????# #?????????? | | ????????????????+ #?????????? | | ????????????????# s@! #?????????? | | ????????????????# ###/#######?????????? | | ????????????????## ???#%*% #?????????? | | ?????????????????#?????# """ #?????????? | | ???????????????????????# """ #?????????? | | ???????????????????????# """ #?????????? | | ???????????????????????# m #?????????? | | ???????????????????????# """ #?????????? | | ???????????????????????# R" #?????????? | | ???????????????????????# ""????????????? | | ???????????????????????# ???????????? | | ???????????????????????#######????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassFactoryCalibrator Manual? 0 Play Time 00:04:15 Cumulative 141.1 hours Start 2022.05.01 @ 14:03:34 End 2022.05.01 @ 14:07:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 201 Rogue 200 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80175aed-8659-48e7-94be-4a36a11096a5