Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.23 @ 00:53:33 Player: szymekc Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (86) 430 Value Destroyed (3596) 3596 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 12109 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Friendly Fire -89 Cogmind --------- Core Integrity 0/1600 Matter 176/300 Energy 100/100 System Corruption 38% Temperature Cool (0) Movement Treading (145) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Target Analyzer Experimental Target Analyzer Advanced Core Analyzer Hardened Heavy Armor Plating Improved Energy Mantle Advanced Drone Bay > --- WEAPON ----------- XL Autogun Array Enhanced Force Lance > --- INVENTORY -------- Particle Reactor Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg High-capacity Storage Unit Railgun Hypervelocity Railgun Long-range Missile Launcher [Rating: 165] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon XL Autogun Array Energy Gun Pulse Rifle Ballistic Gun XL Autogun Array Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 1 . . 1 . . . Utility 12 | . . . 2 . . . . 1 2 1 1 1 2 2 Weapon 3 | . . . . . . . 2 . . 1 . . . . Parts Attached 92 | . 7 3 11 . 1 4 3 8 5 10 7 14 2 17 Power 11 | . 2 . . . . 1 . 1 . 1 . 3 . 3 Engine 2 | . 1 . . . . . . 1 . . . . . . Core 3 | . 1 . . . . 1 . . . 1 . . . . Reactor 6 | . . . . . . . . . . . . 3 . 3 Propulsion 34 | . 1 2 1 . 1 . 2 3 3 4 6 4 . 7 Treads 14 | . . 2 1 . . . . . . . 4 3 . 4 Leg 18 | . 1 . . . . . 2 3 3 4 1 1 . 3 Wheel 2 | . . . . . 1 . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 28 | . 2 1 2 . . 2 . 4 2 3 1 6 2 3 Device 5 | . . . . . . . . 1 . . 1 1 1 1 Storage 5 | . . . . . . . . . . . . 3 . 2 Processor 9 | . . 1 . . . 1 . 2 . 2 . 2 1 . Hackware . | . . . . . . . . . . . . . . . Protection 9 | . 2 . 2 . . 1 . 1 2 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | . 2 . 8 . . 1 1 . . 2 . 1 . 4 Energy Gun 6 | . . . 5 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . 1 . . . . . . 2 Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . Launcher 6 | . 2 . 2 . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . 3 1 . Parts Lost 30 | . 1 . . . . 3 . . . . . . . 26 Power 4 | . . . . . . 1 . . . . . . . 3 Propulsion 6 | . . . . . . . . . . . . . . 6 Utility 14 | . 1 . . . . 2 . . . . . . . 11 Weapon 6 | . . . . . . . . . . . . . . 6 Highest Loss Streak 15 | . 1 . . . . 2 . . . . . . . 15 Average Slot Usage (%) 82 | . 98 100 100 100 100 95 71 76 80 76 77 73 72 63 Engine 1 | . 9 . . . . . . 5 6 . . . . . Core 5 | . 4 14 11 11 11 10 9 1 . 4 5 1 . . Reactor 1 | . . . . . . . . . . . . 6 8 6 Treads 7 | . . 28 22 22 17 11 1 . . . 1 7 4 3 Leg 9 | . 28 . . . . . 15 23 20 17 18 . . . Wheel 2 | . . . . . 4 11 1 . . . . 4 4 3 Device 5 | . . . . . . . . 7 6 5 9 9 12 12 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 6 4 3 Processor 14 | . . 12 11 11 11 11 18 15 13 15 15 18 26 22 Protection 10 | . 12 1 22 22 22 17 9 7 20 13 10 6 4 3 Energy Gun 2 | . . . 20 11 11 6 . . . . . . . . Ballistic Gun 5 | . 23 . . . . . 8 7 6 5 5 4 4 3 Ballistic Cannon 1 | . . . . 11 11 11 . . . . . . . . Launcher 3 | . 3 28 1 . . 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 118 | 9 24 24 31 29 29 30 32 38 50 60 57 99 100 118 Greatest Support 90 | 20 20 40 43 43 43 12 36 56 56 56 90 30 28 90 Greatest Overweight (x) 4 | . 1 . . . 2 2 2 1 . 1 2 3 3 4 Average Overweight (x) . | . . . . . . 1 . . . . . 2 3 2 Largest Inventory Capacity 16 | . 6 6 6 6 6 6 6 6 6 6 6 10 8 16 Average Capacity 6 | . 6 6 6 6 6 6 6 6 6 6 6 8 8 7 Most Carried 8 | . 6 6 6 6 6 6 6 6 6 6 6 8 7 8 Average Carried 6 | . 5 5 5 6 5 6 5 5 5 5 4 7 6 6 Final Capacity 8 | 6 6 6 6 6 6 6 6 6 6 6 6 8 8 4 Final Carried 8 | 6 6 6 6 6 6 6 6 6 6 6 6 8 6 1 Class Distribution -------------------- 39% | Mutant 23% | Assassin 23% | Skirmisher 13% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Scavenger-Assassin | -3/Research Scavenger-Assassin | -2/Research Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3483 | 195 139 125 133 . . 121 205 216 215 742 206 536 109 541 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3644 | . 275 114 230 . . 123 332 225 128 859 84 529 109 636 Parts 215 | . 21 6 18 . . 5 17 12 8 37 3 26 5 57 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 73 | . 11 4 12 . . 5 5 4 2 12 1 6 1 10 Melee 2 | . . . . . . . . . . . . . . 2 Guns 53 | . 11 . 6 . . . 5 4 2 12 1 6 1 5 Cannons 1 | . . . . . . 1 . . . . . . . . AOE 17 | . . 4 6 . . 4 . . . . . . . 3 Classes Destroyed 11 | . 2 1 1 . . . 3 1 . 2 . . . 1 Worker 1 | . . . . . . . 1 . . . . . . . Builder 4 | . . . . . . . 1 . . 1 . . . 2 Tunneler 3 | . . 1 . . . . . . . . . 1 1 . Recycler 2 | . . . . . . . 1 . . 1 . . . . Watcher 3 | . . . . . . . . . . . . . . 3 Swarmer 19 | . 6 . 7 . . 2 . . . 1 . . . 3 Grunt 23 | . 5 4 4 . . 3 4 1 . 2 . . . . Duelist 3 | . . . . . . . . . . 3 . . . . Sentry 14 | . . . 1 . . . 1 2 2 2 1 4 1 . Hunter 2 | . . . . . . . . . . 2 . . . . Programmer 12 | . . . . . . . . 1 . 2 . 2 . 7 Best Kill Streak 5 | . 3 3 4 . . 3 4 1 2 5 1 2 2 4 Combat Bots Only 5 | . 3 2 4 . . 3 3 1 2 5 1 2 1 3 Max Kills in Single Turn 3 | . 1 2 3 . . 1 2 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 . . 1 . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 9913 | . 449 84 451 . . 213 237 166 125 762 23 572 40 6791 Core 1968 | . 68 . 38 . . 13 92 15 12 17 . 78 . 1635 Absorbed by Shields 739 | . . . . . . . . . . . . . 39 700 Core Remaining (%) 92 | 100 . 72 . . . 87 83 97 98 98 100 94 100 . Volleys Fired 229 | . 46 4 16 . . 10 11 18 3 47 8 30 5 31 Largest 2 | . 2 2 2 . . 2 1 1 1 1 1 1 1 2 Hottest 126 | . 40 66 126 . . 68 60 60 60 60 60 60 60 94 Shots Fired 295 | . 92 8 27 . . 11 11 18 3 47 8 30 5 35 Gun 271 | . 92 . 24 . . . 11 18 3 47 8 30 5 33 Cannon 5 | . . . . . . 5 . . . . . . . . Launcher 19 | . . 8 3 . . 6 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 250 | . 92 . . . . 5 11 18 3 47 8 30 5 31 Thermal 26 | . . . 24 . . . . . . . . . . 2 Explosive 19 | . . 8 3 . . 6 . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 38 | . 9 3 15 . . 3 10 8 6 12 8 38 5 15 Robot Miss Streak 7 | . 7 2 2 . . 2 3 3 1 5 4 3 2 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 225 | . 53 4 21 . . 5 11 10 3 41 3 27 5 42 Core Hits 180 | . 21 9 14 . . 12 12 8 4 30 3 22 6 39 Critical Hits 2 | . . . . . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Melee Attacks 72 | . . . . . . . . . . 6 2 10 2 52 Impact 16 | . . . . . . . . . . 6 2 8 . . Slashing . | . . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . . . 2 2 52 Sneak Attacks 4 | . . . . . . . . . . 2 . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11205 | . 406 321 701 . . 663 758 593 184 1936 221 1765 315 3342 Guns 7612 | . 402 . 327 . . . 593 593 184 1784 221 1539 315 1654 Cannons 70 | . . . . . . 70 . . . . . . . . Explosions 2348 | . . 310 367 . . 593 165 . . . . . . 913 Melee 1152 | . . . . . . . . . . 152 . 226 . 774 Ramming 23 | . 4 11 7 . . . . . . . . . . 1 Kinetic 7355 | . 402 . . . . 70 593 593 184 1784 221 1539 315 1654 Thermal 327 | . . . 327 . . . . . . . . . . . Explosive 2348 | . . 310 367 . . 593 165 . . . . . . 913 Electromagnetic . | . . . . . . . . . . . . . . . Impact 152 | . . . . . . . . . . 152 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1000 | . . . . . . . . . . . . 226 . 774 Highest Corruption 38 | . . . . . . . . . 1 1 . 3 . 38 Average Corruption 5 | . . . . . . . . . 1 1 . 2 . 8 Corruption Purged . | . . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . . 3 . 4 . 39 Message Errors 11 | . . . . . . . . . . 2 . 2 . 7 Matter Fused 7 | . . . . . . . . . . . . 2 . 5 Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 Energy Discharges 8 | . . . . . . . . . . . . . . 8 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . 2 Misdirections 8 | . . . . . . . . . . . . . . 8 Targeting Errors 6 | . . . . . . . . . . 1 . . . 5 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 425 | . . . 37 . . 42 . . . 70 . 146 . 130 Projectiles . | . . . . . . . . . . . . . . . Explosions 172 | . . . 37 . . 42 . . . . . . . 93 Melee 253 | . . . . . . . . . . 70 . 146 . 37 Knockbacks 3 | . . . . . . 2 . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 2 | . . . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 359 | . 2 . . . . 84 157 . . . . . . 116 Shots 7 | . . . . . . 3 2 . . . . . . 2 Rammed 10 | . 1 4 3 . . . . . . . . . . 2 Targets Rammed 10 | . 1 4 3 . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 570 | . 64 51 435 . . 21 223 164 102 570 63 243 104 170 Average Temperature 107 | . 18 24 150 . . 7 97 63 45 177 28 74 58 56 Received Heat Transfer 668 | . 138 48 132 . . 45 36 39 33 72 9 63 4 49 Effects 16 | . . . 2 . . . . . . 14 . . . . Shutdowns 1 | . . . . . . . . . . 1 . . . . Energy Bleed 6 | . . . 2 . . . . . . 4 . . . . Interference 3 | . . . . . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . Impact Corruptions 3 | . . . . . . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . Heat Transferred 703 | . . . 703 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 407 | . 155 85 365 14 . 149 407 240 77 387 217 238 259 279 Initial 155 | . . 23 . 14 . . 57 133 . 21 143 113 . 155 Average 114 | . 50 30 210 14 . 37 227 109 32 182 154 136 163 152 Maximum Alert Level 2 | . . . 1 . . . 2 1 . 2 1 1 1 1 Low Security (%) 83 | . 100 100 39 100 . 100 44 88 100 41 93 94 21 89 Level 1 15 | . . . 60 . . . 48 11 . 58 6 5 78 10 Level 2 . | . . . . . . . 6 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 2 . . . . 2 2 1 1 2 1 9 Investigation 2 | . . . . . . . . . 1 . . . 1 . Extermination 9 | . . . . . . . . 2 1 1 . 1 . 4 Reinforcement 6 | . 1 . 2 . . . . . . . 1 1 . 1 Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 4 | . 1 . . . . . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 152 | . 18 3 21 . . 6 14 6 3 22 3 8 1 47 Peak Tracking Total 17 | . 5 2 5 . . 4 4 2 3 8 1 2 1 17 Tactical Retreats 16 | . . . . . . 1 4 . 2 1 . . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 1 | . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . . 1 1 . . . 2 1 . 3 . . . . Max in Single Turn 1 | . . 1 1 . . . 1 1 . 1 . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 21 | . 2 . 1 . 1 . 2 7 2 1 1 2 1 1 Terminals 16 | . 2 . 1 . . . 1 5 2 1 1 2 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 52 | . 5 . 3 . 1 . 8 16 4 3 2 7 1 2 Successful 18 | . 2 . 2 . 1 . 4 5 . . . 2 1 1 Failed 34 | . 3 . 1 . . . 4 11 4 3 2 5 . 1 Catastrophic 8 | . 2 . . . . . 1 5 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 5 . 3 . 1 . 3 10 4 3 2 7 1 1 Terminals 39 | . 5 . 3 . . . 3 10 4 3 2 7 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 5 3 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 7 | . 2 . 2 . 1 . 2 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . Unreport Threat 3 | . 1 . 1 . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . 2 3 . . . . . . Insert Component 3 | . . . . . . . 1 2 . . . . . . Analyze 2 | . . . . . . . 1 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . 1 . . . 2 1 1 Terminals 4 | . . . . . . . . 1 . . . 2 . 1 Botnet 4 | . . . . . . . . 1 . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . 1 . . . 2 7 2 1 1 2 . 1 Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . 3 Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 Drone Recoveries 4 | . . . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8019 | . 604 899 479 68 340 587 350 1014 526 621 357 823 78 1273 Spaces Moved 5260 | 1 337 543 241 43 244 451 254 763 389 372 239 515 51 817 Core 121 | . . . . . . . . . . . . . . 121 Treads 977 | . . 543 241 43 135 . . . . . 3 12 . . Legs 2360 | 1 337 . . . . . 226 763 389 372 211 . . 61 Wheels 1802 | . . . . . 109 451 28 . . . 25 503 51 635 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 110 90 110 120 123 120 120 120 130 50 Average Speed 127 | 120 123 160 160 160 137 107 119 120 123 125 120 122 130 119 Slowest Speed 185 | 120 150 160 160 160 160 110 150 150 123 153 165 185 130 140 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 39 99 31 14 42 75 25 24 8 19 10 15 3 25 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . Spaces Dug 48 | . . . . . . . . 4 . 9 8 7 2 18 Terrain Destroyed 305 | . . 62 23 . . 58 69 8 1 18 9 7 2 48 Melee 32 | . . . . . . . . . . 4 2 7 2 17 Projectile 46 | . . . . . . 1 12 8 1 14 7 . . 3 AOE 227 | . . 62 23 . . 57 57 . . . . . . 28 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 6332 | . 451 562 303 42 249 542 305 861 438 519 307 693 59 1001 Wait 548 | . 48 6 27 . . 76 24 51 35 72 39 97 . 73 Move 5246 | . 336 542 240 42 243 450 253 762 388 371 238 514 50 817 Hop . | . . . . . . . . . . . . . . . Pick Up 54 | . 5 1 3 . 1 1 7 10 3 3 5 10 . 5 Fast Attach 38 | . 4 1 1 . . 3 2 2 . 7 4 11 . 3 Attach 27 | . 1 . 2 . . . 1 2 2 2 3 1 2 11 Detach 2 | . . . . . . . . . . 1 . . . 1 Swap 27 | . 2 2 8 . 1 1 . 4 3 1 . 2 . 3 Drop 79 | . 8 2 3 . 4 1 7 12 4 9 8 18 . 3 Fire 229 | . 46 4 16 . . 10 11 18 3 47 8 30 5 31 Melee 72 | . . . . . . . . . . 6 2 10 2 52 Ram . | . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . Crush 9 | . . 4 3 . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 13) 347 | -10/Materials | Identified exit to Mines 605 | -10/Materials | Entered Mines 633 | -10/Mines | Discovered new exit (range 13) 642 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 666 | -10/Mines | Learned 2 Materials zone layouts 683 | -10/Mines | Learned Materials terminal intel 725 | -10/Mines | Identified exit to Materials 1164 | -10/Mines | Discovered exit to Materials (range 12) 1504 | -10/Mines | Entered Materials 1504 | -9/Materials | Evolved 2 slots: Utility x2 1506 | -9/Materials | Loaded intel: 12 terminal locations 1709 | -9/Materials | Discovered new exit (range 15) 1731 | -9/Materials | Identified exit to Materials 1946 | -9/Materials | Identified exit to Mines 1983 | -9/Materials | Entered Mines 2044 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2044 | -9/Mines | Discovered new exit (range 5) 2049 | -9/Mines | Identified exit to Exiles 2051 | -9/Mines | Entered Exiles 2090 | -9/Exiles | Met 8R-AWN 2119 | -9/Exiles | Met EX-HEX 2162 | -9/Exiles | Met EX-BIN 2186 | -9/Exiles | Aligned with FarCom system 2187 | -9/Exiles | Given EX-Vault access code 2229 | -9/Exiles | Opened EX-Vault 2274 | -9/Exiles | Found XL Autogun Array 2298 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2376 | -9/Exiles | Discovered new exit (range 15) 2390 | -9/Exiles | Identified exit to Mines 2391 | -9/Exiles | Left Exiles lab with XL Autogun Array 2391 | -9/Exiles | Entered Mines 2923 | -8/Mines | Discovered exit to Materials (range 5) 2978 | -8/Mines | Entered Materials 2978 | -8/Materials | Evolved 2 slots: Weapon x2 3192 | -8/Materials | Discovered new exit (range 10) 3201 | -8/Materials | Identified exit to Factory 3283 | -8/Materials | Build established: Skirmisher 3284 | -8/Materials | Identified exit to Storage 3328 | -8/Materials | Entered Factory 3328 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3879 | -7/Factory | Discovered new exit (range 2) 3881 | -7/Factory | Identified exit to Factory 4303 | -7/Factory | Discovered exit to Factory (range 15) 4342 | -7/Factory | Entered another Factory area 4342 | -6/Factory | Evolved 2 slots: Utility x2 4544 | -6/Factory | Discovered new exit (range 16) 4589 | -6/Factory | Identified exit to Factory 4868 | -6/Factory | Entered another Factory area 4868 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5171 | -5/Factory | Build established: Assassin 5460 | -5/Factory | Discovered new exit (range 19) 5488 | -5/Factory | Identified exit to Factory 5489 | -5/Factory | Entered another Factory area 5489 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5818 | -4/Factory | Discovered new exit (range 17) 5842 | -4/Factory | Identified exit to Research 5846 | -4/Factory | Entered Research 5846 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6424 | -3/Research | Found Prototype Processor 6471 | -3/Research | Found Prototype Hackware 6519 | -3/Research | Build established: Scavenger-Assassin 6542 | -3/Research | Discovered new exit (range 17) 6567 | -3/Research | Found Enh. Force Lance 6575 | -3/Research | Identified exit to Research 6669 | -3/Research | Entered another Research area 6669 | -2/Research | Evolved 2 slots: Utility x2 6669 | -2/Research | Identified Exp. Target Analyzer 6735 | -2/Research | Discovered new exit (range 5) 6744 | -2/Research | Identified exit to Access 6747 | -2/Research | Entered Access 6747 | -1/Access | Evolved 2 slots: Utility x2 7600 | -1/Access | Build established: Assassin 7825 | -1/Access | System corruption reached 10% 7826 | -1/Access | Spotted B-99 Colossus 7849 | -1/Access | Garrison activated, responded to threat 7898 | -1/Access | Lost 15 parts (3p3n6u3w) 7914 | -1/Access | Garrison activated, responded to threat 7928 | -1/Access | Core integrity fell below 50% 7936 | -1/Access | System corruption reached 30% 7969 | -1/Access | Lost 7 parts (2n3u2w) 7978 | -1/Access | Core integrity fell below 20% 8001 | -1/Access | Spotted B-99 Colossus 8002 | -1/Access | Spotted B-99 Colossus 8008 | -1/Access | Lost 3 parts (2u1w) 8020 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 08002_ Knocked back. 08002_ Penetrated by Slug. 08002_ Slug penetrates Door. 08002_ Penetrated by Slug. 08005_ System corrupted: Energy discharge (-19). 08006_ Slug penetrates B-99 Colossus. 08006_ Penetrated by Slug. 08006_ Slug penetrates Reinforced Barrier. 08009_ Penetrated by Slug. 08009_ Critical hit. 08009_ Adv. Heavy Siege Treads destroyed. 08009_ Slug penetrates Sealed Heavy Doors. 08009_ Penetrated by Slug. 08009_ Slug penetrates Sealed Heavy Doors. 08012_ Penetrated by Slug. 08012_ Slug penetrates Sealed Heavy Doors. 08014_ B-99 Colossus activates siege mode. 08018_ Slammed into P-80 Master. 08018_ Slug penetrates Sealed Heavy Doors. 08020_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | # #???? ???????????????????????????????????????? | | # #????? ?? ??????????????????????????????????? | | ## #??? ????? ??????????????????????????????????? | | ## #????? ???? ?????????????????????????????????? | | + + ???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #???????????????????????????Y????????????????? | | ?# #???????????????????????????????o??????????? | | ?# ###???????????????????????????????????????? ? | | ?# #"#####"????????????#########????????????? ?? | | ?# "?????????"""" #??????????? #??? | | ?# " "?????????" @BB #?????????? #??? | | ?# "?????????""""pBB ###+###### #??? | | ?# "????????????" p g #??? | | ?# "????????????" #??? | | ?# "????????????" h +??? | | ?# "????????????" h #??? | | ?# "????????????" BB ###+###;#######??? | | ?# "????????????" BB # h #??????? | | ?# "????????????" # #??????? | | ?# #######"????????????######### "l #??????? | | ?# #???????????????????????????# """ #??????? | | ?# #??????????#############????# """ h #??????? | | ?# #??????????# #????# " h#??????? | | ?# #??????????# #????# #??????? | | ## #?????###### #????# #??????? | | " ####### | # ##############+####???? | | " # / g #???? | | # ##### ##### #???? | | ####### # #???# #???# #???? | | #?????## #######+##########+##### #???? | | #??????# #????# / != # #???? | | +??????# #????# # == | + #???? | | #??????# #????# # #### | | #??????# #????# # #??# ##### | | " #??????# #????# # #??# ##+#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 975 Evasion (%) 50 Target Analysis 12 Core Analysis 10 Recoil Reduction 4 Item Schematics ----------------- Adv. Terrain Scanner | -8/Materials | Scanalyzed Cld. Particle Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedAntigravFlakker Manual? 0 Play Time 01:27:16 Cumulative 59.9 hours Start 2021.11.22 @ 23:28:56 End 2021.11.23 @ 00:53:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 29 Adventurer 2 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3194481-0607-416a-8cea-3df358d295f7