Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 22:29:46 Player: Wasdx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1709) 1709 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4559 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 42/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Signal Interpreter Improved Utility Shielding Authchip [R/Combat] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Terrain Scan Processor Hacking Suite System Shield Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Improved Utility Shielding Authchip [R/Combat] > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Sensor Array Terrain Scan Processor Hacking Suite System Shield [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Improved Terrain Scanner Storage Small Matter Pod Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 66 | 10 9 13 33 1 Power 13 | 2 2 2 7 . Engine 10 | 2 1 2 5 . Core 3 | . 1 . 2 . Reactor . | . . . . . Propulsion 22 | 3 4 4 11 . Treads . | . . . . . Leg 22 | 3 4 4 11 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 1 4 2 1 Device 5 | 1 1 2 1 . Storage 1 | 1 . . . . Processor 2 | . . 2 . . Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 21 | 3 2 3 13 . Energy Gun 5 | 2 1 1 1 . Energy Cannon 3 | . . . 3 . Ballistic Gun 10 | 1 1 2 6 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . 1 . . Parts Lost 22 | . 4 2 9 7 Power 4 | . 1 . 2 1 Propulsion 4 | . 1 . . 3 Utility 2 | . 1 1 . . Weapon 12 | . 1 1 7 3 Highest Loss Streak 7 | . 4 2 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 97 95 92 95 Engine 7 | . 5 9 7 . Core 3 | . 7 1 1 8 Leg 27 | . 27 30 26 24 Device 10 | . 13 8 9 9 Storage 6 | . 14 9 . . Processor 11 | . . 13 17 9 Protection 4 | . . . 9 9 Energy Gun 6 | . 14 11 . . Energy Cannon 2 | . . . 1 26 Ballistic Gun 12 | . 12 10 14 . Naked Turns . | . . . . . Heaviest Build 27 | 10 10 16 27 27 Greatest Support 60 | 20 20 33 60 50 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 Average Carried 4 | 1 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 21% | Mutant 9% | Scavenger-Skirmisher 8% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1590 | 339 116 258 853 24 Remotely . | . . . . . Salvage Created 2063 | 108 332 545 1016 62 Parts 113 | 6 26 33 46 2 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 42 | 1 9 9 21 2 Guns 34 | 1 9 9 15 . Cannons 4 | . . . 2 2 AOE 2 | . . . 2 . Classes Destroyed 11 | 3 3 2 3 . Worker 3 | 1 . 2 . . Builder 3 | . 1 1 1 . Tunneler 2 | 1 . 1 . . Recycler 2 | . . . 2 . Operator 2 | . . 1 1 . Watcher 4 | . 1 1 2 . Swarmer 9 | . 3 1 4 1 Grunt 26 | 1 6 5 13 1 Brawler 1 | . . . 1 . Sentry 4 | . . 3 1 . Hunter 2 | . . . 2 . Best Kill Streak 5 | 1 5 5 4 1 Combat Bots Only 5 | 1 5 3 4 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 411 | 6 74 54 170 107 Missed 113 | 2 22 14 47 28 Damage Taken 3887 | 41 601 491 1921 833 Core 688 | . 97 39 359 193 Absorbed by Shields 117 | . . 69 . 48 Redirected to Shielding 52 | . . . 20 32 Core Remaining (%) 83 | 100 61 90 . . Volleys Fired 240 | 11 52 57 111 9 Largest 3 | 2 2 2 3 3 Hottest 225 | 70 100 73 194 225 Shots Fired 457 | 22 100 113 202 20 Gun 398 | 22 100 113 163 . Cannon 48 | . . . 28 20 Launcher 11 | . . . 11 . Special . | . . . . . Kinetic 284 | 11 46 57 170 . Thermal 134 | 11 54 30 19 20 Explosive 11 | . . . 11 . Electromagnetic 28 | . . 26 2 . Robot Hit Streak 20 | 6 9 9 20 5 Robot Miss Streak 9 | 3 4 9 6 4 Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 253 | 13 50 59 121 10 Core Hits 119 | 5 19 24 67 4 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 8 | . 4 2 2 . Burn 5 | . 3 2 . . Meltdown 2 | . . . 2 . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3975 | 142 540 888 2130 275 Guns 2822 | 142 540 839 1301 . Cannons 632 | . . . 357 275 Explosions 477 | . . 46 431 . Melee . | . . . . . Ramming 44 | . . 3 41 . Kinetic 2102 | 53 187 456 1406 . Thermal 1177 | 89 353 221 239 275 Explosive 431 | . . . 431 . Electromagnetic 221 | . . 208 13 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . 1 1 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 3 1 Matter Fused 1 | . . . 1 . Heat Flow Errors 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 10 | . . . 5 5 Projectiles 10 | . . . 5 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . . 7 . Impact 1 | . . . 1 . Kinetic 6 | . . . 6 . Secondary . | . . . . . Self-Inflicted Damage 38 | . . 38 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 26 | . . 2 24 . Kicked 26 | . . 2 24 . Crushed . | . . . . . Highest Temperature 515 | 114 48 95 515 231 Average Temperature 68 | 48 14 45 114 98 Received Heat Transfer 1541 | 24 258 193 747 319 Effects 5 | . . . 5 . Shutdowns 2 | . . . 2 . Interference 2 | . . . 2 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 9 | 1 1 2 5 . Heat Transferred 2990 | 259 1258 716 370 387 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 362 | 30 176 262 362 350 Initial 235 | . 19 48 35 235 Average 154 | 12 78 150 201 272 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 61 | 100 100 61 44 . Level 1 38 | . . 38 55 100 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 3 7 . Investigation 6 | . 1 2 3 . Extermination . | . . . . . Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 2 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | 1 15 18 28 13 Peak Tracking Total 10 | 1 6 4 5 10 Tactical Retreats 5 | . . 2 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . . 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 11 | . 4 . 7 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . . 4 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 3 6 5 1 Terminals 10 | . 3 3 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 2 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 53 | . 12 18 20 3 Successful 24 | . 5 9 10 . Failed 29 | . 7 9 10 3 Catastrophic 8 | . 3 2 2 1 Database Lockouts . | . . . . . Manual 22 | . 6 10 6 . Terminals 38 | . 12 8 15 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . . 6 2 . Scanalyzers 4 | . . 4 . . Garrison Access 3 | . . . 3 . Terminal Hacks 13 | . 5 1 7 . Record 2 | . . . 2 . Prototype ID Bank 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . 1 . Disarm Traps 3 | . 1 . 2 . Recall Investigation 2 | . . 1 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . . 5 2 . Process 3 | . . 2 1 . Report Inventory 1 | . . 1 . . Retrieve Matter 3 | . . 2 1 . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 4 5 1 Full Trace Events 9 | . 3 1 4 1 Feedback Events 2 | . 1 . 1 . Corruption 2 | . 1 . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 212 | . . 171 41 . Retrieved Matter 212 | . . 171 41 . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2903 | 168 603 834 1111 187 Spaces Moved 1597 | 109 341 485 534 128 Core 22 | 20 . . . 2 Treads . | . . . . . Legs 1575 | 89 341 485 534 126 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 121 | 107 120 120 125 122 Slowest Speed 130 | 120 120 120 130 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 7 41 38 41 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 12 | . . . 12 . Terrain Destroyed 50 | . . 6 44 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE 44 | . . 6 38 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2140 | 141 445 622 789 143 Wait 143 | 1 28 54 60 . Move 1593 | 108 340 484 533 128 Hop . | . . . . . Pick Up 30 | 9 10 2 8 1 Fast Attach 42 | . 3 12 26 1 Attach 23 | 9 6 1 7 . Detach 2 | 2 . . . . Swap 1 | 1 . . . . Drop 38 | . 6 10 20 2 Fire 240 | 11 52 57 111 9 Melee . | . . . . . Ram . | . . . . . Kick 26 | . . 2 24 . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 169 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 14) 439 | -10/Materials | Lost 4 parts (1p1n1u1w) 717 | -10/Materials | Build established: Scavenger-Mutant 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Discovered new exit (range 20) 1566 | -9/Materials | Discovered new exit (range 16) 1583 | -9/Materials | Identified exit to Materials 1606 | -9/Materials | Entered another Materials area 1606 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2544 | -8/Materials | Lost 3 parts (3w) 2604 | -8/Materials | Garrison activated, responded to threat 2637 | -8/Materials | Core integrity fell below 50% 2697 | -8/Materials | Identified exit to Garrison 2717 | -8/Materials | Entered Garrison 2767 | -8/Garrison | Installed Relay Interface Framework 2855 | -8/Garrison | Triggered checkpoint 2885 | -8/Garrison | Core integrity fell below 20% 2904 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- S-10 Pest destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. S-10 Pest destroyed. Critical hit (Burn: +25). Critical hit (Burn: +26). Field strength at 36. Field strength at 15. Stasis field depleted. S-10 Pest suffers critical hit (Burn). S-10 Pest destroyed. Lgt. Nuclear Core destroyed. Hvy. Particle Cannon destroyed. Imp. Titanium Leg destroyed. Hvy. Particle Cannon destroyed. Destroyed Flight Unit. G-47 Trooper destroyed. Carbon-fiber Leg destroyed. Hvy. Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #??????######""""# | | ?????????????################# ######## | | ?????????? h g g= =%= | | ?????????? @ s %=%= *[ | | ?????????????????####################### ## # | | ?????????????????????????????????????### ## # | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# % | | ?????????????????????????????????????### [ ## # | | ?????????????????????????????########### %=## # | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ######## | | ?????????????????????????????# #??????## ## # | | ?????????????????????????????# #???????# #? # | | ?????????????????????????????# #???????# #??#### | | ?????????????????????????????# #???????# #?????? | | ?????????????????????????????# #???????# #?????? | | ?????????????????????????????# #?????### #?????? | | ????????????????????########## #######T# #?????? | | ????????????????????# #?????? | | ????????????????????# #?????? | | ????????????????????# ### ### #############?????? | | ??????############??# ## ## #?????????????????? | | ??????#""""""""""#??# ##" "## #?????????????????? | | ??????#"""!!! !!"#### ##" "## #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Authchip Count 2 Item Schematics ----------------- Terrain Scan Processor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control GoHome() It's Just You Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed AluminumAntimissileMinigun Manual? 0 Play Time 01:09:04 Cumulative 2.3 hours Start 2024.04.19 @ 20:49:13 End 2024.04.19 @ 22:29:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71e98b24-1300-4461-9e5c-1eb593df324a