Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 23:01:39 Player: Wyvric Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3230) 3230 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 9102 Bonus ------- High Alert Combat Kills 30 Met Imprinter 300 Friendly Fire -93 Cogmind --------- Core Integrity 0/1150 Matter 68/300 Energy 43/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced ECM Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Linear Gravjet Improved Linear Gravjet Enhanced Optical Array Phase Gun Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Force Rifle Flak Gun Heavy Machine Gun > --- INVENTORY -------- Fission Core Light Fission Core Antigrav System Improved Heat Sink Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Improved Maneuvering Thrusters Phase Shifter Improved Focal Shield Field Recycling Unit Integration Mediator Self-destruct Interrupter Self-destruct Interrupter [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Integration Mediator Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flail Energy Gun High-powered Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . . . 1 Utility 6 | . . . . . . 4 . . 1 1 Weapon 2 | . . . . . . 1 . . 1 . Parts Attached 190 | 9 18 21 7 5 4 40 3 25 42 16 Power 22 | 2 1 4 1 . 2 3 . 3 3 3 Engine 11 | 2 1 4 1 . 1 2 . . . . Core 11 | . . . . . 1 1 . 3 3 3 Reactor . | . . . . . . . . . . . Propulsion 54 | 3 4 10 4 . 1 9 . 3 13 7 Treads 4 | . . . 2 . 1 1 . . . . Leg 15 | 3 2 1 . . . 5 . 3 1 . Wheel 7 | . 2 . 2 . . 3 . . . . Hover 17 | . . 9 . . . . . . 5 3 Flight 11 | . . . . . . . . . 7 4 Utility 54 | 2 5 4 . 2 . 9 . 11 18 3 Device 23 | 1 1 1 . . . 3 . 5 10 2 Storage 8 | . 4 1 . . . . . . 3 . Processor 13 | 1 . 1 . 2 . 2 . 4 3 . Hackware 1 | . . . . . . . . . . 1 Protection 9 | . . 1 . . . 4 . 2 2 . Artifact . | . . . . . . . . . . . Weapon 60 | 2 8 3 2 3 1 19 3 8 8 3 Energy Gun 16 | 1 2 . . . . 6 2 1 4 . Energy Cannon 4 | . 2 . . . . 1 . . . 1 Ballistic Gun 11 | 1 2 . . . . . . 4 4 . Ballistic Cannon 6 | . . . . . . 3 1 1 . 1 Launcher 13 | . . . 1 1 1 8 . 2 . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 6 | . 2 3 1 . . . . . . . Slashing Weapon 3 | . . . . 2 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . . 1 Parts Lost 41 | . . 6 3 . . 2 . . 12 18 Power 6 | . . 1 1 . . . . . . 4 Propulsion 17 | . . 3 2 . . . . . 4 8 Utility 8 | . . . . . . 1 . . 4 3 Weapon 10 | . . 2 . . . 1 . . 4 3 Highest Loss Streak 7 | . . 6 3 . . 1 . . 5 7 Average Slot Usage (%) 92 | . 98 88 88 100 100 94 90 97 95 39 Engine 6 | . 14 9 10 11 3 6 6 2 . . Core 4 | . . . . . 7 6 6 9 11 3 Treads 8 | . . . 21 22 22 1 . . . . Leg 10 | . 20 2 . . . 15 26 26 19 . Wheel 9 | . 6 . 11 22 22 8 . . . . Hover 2 | . . 34 . . . . . . . 4 Device 5 | . 5 4 . . . 10 13 16 7 1 Storage 8 | . 13 11 11 11 11 6 6 6 9 . Processor 10 | . 8 5 11 11 11 9 6 7 15 15 Protection 2 | . . . . . . 6 6 6 3 . Energy Gun 2 | . 8 . . . . 3 . 5 7 . Energy Cannon 1 | . 8 9 . . . 1 . . . . Ballistic Gun 2 | . 9 . . . . . . 8 11 . Ballistic Cannon 1 | . . . . . . 1 . 4 . 1 Launcher 5 | . . . 4 7 20 8 17 . . . Impact Weapon 3 | . . 10 17 8 . . . . . . Slashing Weapon 2 | . . . . 6 1 2 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 84 | 6 27 27 25 28 43 79 72 71 84 32 Greatest Support 77 | 20 26 36 40 40 48 71 71 77 68 70 Greatest Overweight (x) 3 | . 1 3 2 . 2 3 1 1 3 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 14 | 4 10 14 10 10 10 10 10 10 14 4 Average Capacity 9 | 4 8 10 10 10 10 10 10 10 12 4 Most Carried 14 | 4 10 10 10 10 10 10 10 10 14 4 Average Carried 9 | 2 8 9 9 9 9 9 9 9 11 3 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 4 10 10 10 10 10 10 10 10 3 4 Class Distribution -------------------- 56% | Mutant 12% | Tank 7% | Scavenger-Tank 7% | Gunner 6% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Matter Collected 2870 | 284 59 122 242 95 332 591 . 379 709 57 Remotely . | . . . . . . . . . . . Salvage Created 3980 | 45 76 204 225 . 350 1491 . 505 1017 67 Parts 175 | 1 4 8 9 . 8 63 . 19 58 5 Haulers Intercepted 3 | . . . . . . 2 . 1 . . Recyclers Shooed 8 | . . . 1 . . 4 . . 3 . Parts Field Recycled 13 | . . . . . . . . . 11 2 Retrieved Matter 71 | . . . . . . . . . 51 20 Parts Self-Destructed 2 | . . . . . 2 . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 65 | 1 6 6 4 . 12 10 . 7 15 4 Melee 4 | . . 3 . . . 1 . . . . Guns 27 | 1 6 . . . . . . 4 15 1 Cannons 4 | . . . . . . . . 1 . 3 AOE 23 | . . . 3 . 12 7 . 1 . . Classes Destroyed 14 | 1 1 2 1 . 1 6 . 1 1 . Worker 13 | . . . 4 . . 8 . . 1 . Builder 4 | . . . . . . 4 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 3 | . . . . . . 2 . 1 . . Recycler 9 | . . 1 2 . . 3 . 1 2 . Operator 1 | . . . . . . 1 . . . . Watcher 7 | . . . . . . 5 . . 2 . Swarmer 29 | . 6 5 4 . . . . 3 7 4 Grunt 24 | 1 . . . . 10 8 . 1 4 . Brawler 1 | . . . . . . . . . 1 . Duelist 2 | . . . . . 1 . . . 1 . Sentry 3 | . . 1 . . 1 1 . . . . Hunter 2 | . . . . . . . . 2 . . Programmer 4 | . . . . . . 1 . 1 2 . Best Kill Streak 14 | 1 3 4 4 . 4 14 . 2 6 3 Combat Bots Only 5 | 1 3 4 4 . 4 4 . 2 5 3 Max Kills in Single Turn 6 | 1 1 1 2 . 3 6 . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 . 3 2 . 1 . . Melee 1 | . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Damage Taken 6964 | 58 219 738 109 . 237 596 63 681 1981 2282 Core 1835 | 12 61 265 15 . . 68 . 37 224 1153 Absorbed by Shields 32 | . . . . . . . . 32 . . Core Remaining (%) 71 | 95 70 . . . 30 . . 87 77 . Volleys Fired 158 | 5 23 1 2 . 14 23 . 25 46 19 Largest 4 | 2 2 2 1 . 2 3 . 3 4 1 Hottest 207 | 60 80 136 33 . 75 182 . 182 207 61 Shots Fired 372 | 10 46 2 2 . 28 55 . 65 145 19 Gun 262 | 10 46 . . . . 16 . 42 143 5 Cannon 43 | . . 2 . . . 7 . 20 2 12 Launcher 65 | . . . 2 . 28 32 . 3 . . Special 2 | . . . . . . . . . . 2 Kinetic 188 | 5 22 . . . . 7 . 42 95 17 Thermal 75 | 5 17 2 . . . 6 . 11 34 . Explosive 34 | . . . 2 . 28 4 . . . . Electromagnetic 73 | . 7 . . . . 38 . 12 16 . Robot Hit Streak 11 | 3 4 3 4 . 11 4 . 8 7 7 Robot Miss Streak 11 | 1 5 . . . 2 5 . 11 8 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . 5 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 267 | 7 17 27 10 . 16 28 . 52 95 15 Core Hits 199 | 2 8 4 5 . 32 52 . 29 60 7 Critical Hits 9 | . . . . . . 2 . . 5 2 Critical Kills 4 | . . . . . . 1 . . 2 1 Critical Parts Destroyed 4 | . . . . . . 1 . . 2 1 Melee Attacks 66 | . . 32 15 . . 19 . . . . Impact 47 | . . 32 15 . . . . . . . Slashing 19 | . . . . . . 19 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . 8 . . 5 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 3 | . . 3 . . . . . . . . Damage Inflicted 10514 | 56 227 581 902 . 1557 3960 . 1050 1760 421 Guns 2426 | 56 146 . . . . 78 . 531 1556 59 Cannons 546 | . . 40 . . . . . 167 10 329 Explosions 5443 | . 81 . 315 . 1557 2950 . 346 194 . Melee 2060 | . . 541 587 . . 932 . . . . Ramming 39 | . . . . . . . . 6 . 33 Kinetic 1694 | 16 71 . . . . . . 359 860 388 Thermal 1490 | 40 134 40 . . . 271 . 311 694 . Explosive 2803 | . . . 315 . 1557 931 . . . . Electromagnetic 2428 | . 22 . . . . 1826 . 374 206 . Impact 1128 | . . 541 587 . . . . . . . Slashing 932 | . . . . . . 932 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 4 4 4 . 1 . 1 6 2 Average Corruption 2 | . . 4 4 4 . 1 . 1 2 1 Corruption Purged 2 | . . . . . . 2 . . . . Effects 41 | . . 9 14 3 . 2 . 2 10 1 Message Errors 14 | . . 3 7 . . . . 2 1 1 Matter Fused 7 | . . 2 1 1 . . . . 3 . Heat Flow Errors 3 | . . . 3 . . . . . . . Energy Discharges 6 | . . 1 2 2 . . . . 1 . Data Loss (minor) 6 | . . 3 . . . 2 . . 1 . Targeting Errors 5 | . . . 1 . . . . . 4 . Overload Shots . | . . . . . . . . . . . Overflow Damage 674 | . 16 42 211 . 12 329 . 10 52 2 Projectiles 2 | . . . . . . . . . . 2 Explosions 253 | . 16 . 27 . 12 136 . 10 52 . Melee 419 | . . 42 184 . . 193 . . . . Knockbacks 6 | . . . 4 . . . . . . 2 Impact 4 | . . . 4 . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 500 | . 25 . 14 . 40 157 . 54 197 13 Shots 17 | . 1 . 1 . 2 8 . 3 2 . Rammed 10 | . . . . . . . . . . 10 Targets Rammed 11 | . . . . . . . . 1 . 10 Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 564 | 58 138 72 260 . 63 213 . 470 564 . Average Temperature 140 | 27 52 40 106 . 22 84 . 161 213 . Received Heat Transfer 747 | 30 . 90 . . 78 111 . 90 234 114 Effects 25 | . . . . . . . . 5 20 . Shutdowns 7 | . . . . . . . . 3 4 . Energy Bleed 3 | . . . . . . . . 1 2 . Interference 7 | . . . . . . . . . 7 . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . 1 . . Combat Hostiles 3 | . . . . . . 2 . 1 . . Parts Fried 20 | . . 3 4 . . 10 . 3 . . Impact Corruptions 16 | . . 7 9 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . Heat Transferred 2035 | 100 225 74 . . . 350 . 396 890 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . 1 . . . . 6 . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Peak Influence 587 | 20 213 248 231 . . 587 220 304 457 499 Initial 205 | . 13 89 96 . . 69 205 150 28 144 Average 166 | 5 140 129 152 . . 141 212 130 200 327 Maximum Alert Level 2 | . 1 1 1 . . 2 1 1 2 2 Low Security (%) 65 | 100 50 84 66 . . 88 . 76 46 23 Level 1 28 | . 49 15 33 . . 4 100 23 44 43 Level 2 6 | . . . . . . 6 . . 8 33 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . . . 4 . 2 3 4 Investigation 1 | . . . . . . . . . . 1 Extermination 5 | . . . . . . 2 . 1 1 1 Reinforcement 6 | . . . . . . 2 . 1 2 1 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Distress Signals 5 | . . . . . . 1 . 1 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | 1 7 9 4 . 14 20 7 12 28 31 Peak Tracking Total 10 | 1 4 7 4 . 4 6 6 4 5 10 Tactical Retreats 17 | . 1 1 . . 1 1 . 1 . 12 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Traps Triggered 3 | . . . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Disabled 40 | . 1 . 3 . . 24 . 1 10 1 Max in Single Turn 9 | . 1 . 2 . . 9 . 1 7 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Accessed 15 | . 2 1 1 . 1 2 . 4 1 3 Terminals 8 | . 2 1 1 . 1 1 . . 1 1 Fabricators 3 | . . . . . . . . 2 . 1 Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . 1 . 1 Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 6 4 1 . 1 3 . 9 1 7 Successful 25 | . 5 4 1 . 1 2 . 7 . 5 Failed 7 | . 1 . . . . 1 . 2 1 2 Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 18 | . 6 4 1 . 1 2 . . 1 3 Fabricators 3 | . . . . . . . . 2 . 1 Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 8 | . . . . . . . . 5 . 3 Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . 5 4 1 . 1 2 . . . 2 Record 10 | . 3 2 . . 1 2 . . . 2 Prototype ID Bank 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . 1 Network Status 1 | . . . . . . . . 1 . . Build 2 | . . . . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . 4 . 2 Recycle Component 2 | . . . . . . . . 1 . 1 Process 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . 1 . 1 Scanalyzer 1 | . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 1 1 . . 1 . 2 1 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . . . . . 2 . 2 Matter 446 | . . . . . . . . 190 . 256 Time 223 | . . . . . . . . 95 . 128 Total Part Build Rating 26 | . . . . . . . . 10 . 16 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 2 | . . . . . . . . 1 . 1 Recycled Matter 12 | . . . . . . . . 12 . . Retrieved Matter 12 | . . . . . . . . 12 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . . . 6 . . . Total Damage 104 | . . . . . . . 104 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . 9 . . . . Items 9 | . . . . . . 9 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Turns Passed 8030 | 121 337 397 552 1743 762 1373 173 1080 990 502 Spaces Moved 5564 | 82 168 226 313 1072 558 891 116 757 634 747 Core 148 | 26 . . . . . . . . . 122 Treads 1651 | . . . 307 1072 242 30 . . . . Legs 1982 | 56 137 7 . . . 507 116 757 402 . Wheels 701 | . 31 . . . 316 354 . . . . Hover 581 | . . 219 6 . . . . . 53 303 Flight 501 | . . . . . . . . . 179 322 Fastest Speed 31 | 50 80 48 52 160 90 90 122 120 31 31 Average Speed 118 | 97 124 98 158 160 124 123 139 120 110 42 Slowest Speed 270 | 120 150 240 180 160 200 210 152 153 270 194 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . 3 6 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 7 17 19 67 88 69 17 79 15 12 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . . 1 3 4 . . . . . Spaces Dug 60 | . . . . . 37 23 . . . . Terrain Destroyed 392 | . 3 . 14 . 186 148 . 4 33 4 Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . 3 . . 1 4 AOE 384 | . 3 . 14 . 186 145 . 4 32 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total 6631 | 116 257 362 343 1106 593 1099 126 891 828 910 Wait 324 | 2 14 38 . 3 8 78 7 14 51 109 Move 5537 | 81 167 225 312 1071 557 891 115 756 627 735 Hop 9 | . . . . . . . . . 3 6 Pick Up 166 | 15 19 25 5 13 4 17 1 32 24 11 Fast Attach 49 | . 1 . 2 2 2 21 . 6 9 6 Attach 69 | 7 6 9 3 1 1 8 1 14 10 9 Detach 4 | . 2 2 . . . . . . . . Swap 72 | 2 11 12 2 2 1 11 2 5 23 1 Drop 170 | 4 14 22 2 14 6 31 . 38 35 4 Fire 158 | 5 23 1 2 . 14 23 . 25 46 19 Melee 62 | . . 28 15 . . 19 . . . . Ram 10 | . . . . . . . . . . 10 Kick 1 | . . . . . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 122 | -11/Scrapyard | Entered Materials 375 | -10/Materials | Discovered new exit (range 9) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 463 | -9/Materials | Discovered new exit (range 15) 685 | -9/Materials | Build established: Mutant 772 | -9/Materials | Core integrity fell below 50% 807 | -9/Materials | Lost 6 parts (1p3n2w) 856 | -9/Materials | Entered Mines 890 | -9/Mines | Learned location of Recycling (-7) 900 | -9/Mines | Lost 3 parts (1p2n) 1247 | -9/Mines | Learned 2 Materials zone layouts 1405 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1408 | -9/Mines | Entered Zion 1455 | -7/Zion | Discovered new exit (range 16) 1528 | -7/Zion | Given A8's code to call for help 1549 | -7/Zion | System corruption cleaned by Quarantine Array 1595 | -7/Zion | Identified exit to Deep Caves 1790 | -7/Zion | Learned Factory emergency access door positions 1831 | -7/Zion | Learned Factory terminal intel 2066 | -7/Zion | Given the Hacking Drone Bay 2082 | -7/Zion | Learned location of Quarantine (-2) 3151 | -7/Zion | Entered Proximity Caves 3178 | -6/Proximity Caves | Learned 8 Factory zone layouts 3781 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3865 | -6/Proximity Caves | Discovered new exit (range 5) 3913 | -6/Proximity Caves | Entered Factory 3913 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3916 | -6/Factory | Loaded intel: 20 terminal locations 4025 | -6/Factory | Found Prototype Processor 5286 | -6/Factory | Sucked down chute 5286 | -6/Factory | Entered Waste 5287 | -6/Waste | Met a frightened Derelict 5299 | -6/Waste | Build established: Scavenger-Tank 5305 | -6/Waste | Spotted C-40 Crusher 5337 | -6/Waste | Spotted C-40 Crusher 5363 | -6/Waste | Spotted C-40 Crusher 5366 | -6/Waste | Spotted C-40 Crusher 5388 | -6/Waste | Spotted C-40 Crusher 5395 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5395 | -6/Waste | Spotted C-40 Crusher 5440 | -6/Waste | Discovered new exit (range 12) 5458 | -6/Waste | Identified exit to Factory 5459 | -6/Waste | Entered Factory 6235 | -6/Factory | Discovered new exit (range 6) 6281 | -6/Factory | Fabricated Fission Core? 6282 | -6/Factory | Build established: Tank 6393 | -6/Factory | Identified exit to Lower Caves 6474 | -6/Factory | Discovered new exit (range 5) 6482 | -6/Factory | Identified exit to Factory 6539 | -6/Factory | Entered another Factory area 6539 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6958 | -5/Factory | Build established: Gunner 7292 | -5/Factory | Lost 3 parts (1u2w) 7461 | -5/Factory | Lost 3 parts (2n1w) 7520 | -5/Factory | Discovered new exit (range 16) 7528 | -5/Factory | Identified exit to Factory 7529 | -5/Factory | Entered another Factory area 7529 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7559 | -4/Factory | Lost 5 parts (2n3u) 7607 | -4/Factory | Lost 3 parts (2p1w) 7676 | -4/Factory | Lost 4 parts (3n1w) 7861 | -4/Factory | Core integrity fell below 50% 7872 | -4/Factory | Fabricated Adv. Heavy Treads? 7899 | -4/Factory | Lost 7 parts (1p3n3u) 8004 | -4/Factory | Core integrity fell below 20% 8029 | -4/Factory | First assault squad dispatched 8031 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07963_ T-07 Excavator is excavating. 07964_ U-05 Engineer lays Concrete. 07967_ U-05 Engineer builds a Wall. 07975_ U-05 Engineer lays Concrete. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08003_ Slug penetrates Wall. 08023_ Penetrated by Slug. 08024_ U-05 Engineer builds a Door. 08024_ Slug penetrates U-05 Engineer. 08024_ Slug penetrates Wall. 08026_ Slug penetrates U-05 Engineer. 08026_ Penetrated by Slug. 08026_ Imp. Linear Gravjet destroyed. 08028_ Slug penetrates Wall. 08029_ ALERT: Significant disruption in Zone 1K, assault force dispatched. [Achievement: Significant Disruption] 08031_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | [#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | """" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????????????###??????????????????????? | | #?????????????????????# ??????????????????????? | | #?????????????????????# "??????????????????????? | | #???######????????????# """"" ?????????????????? | | #?? ! ?????????????# """ ??#??????????????? | | #?? """?????????????# #??????????????? | | #?! """#????????????# """"" #??????????????? | | #? """#????????????# """"" #??????????????? | | # #????????????# """ ! #??????????????? | | # """#????????????# #??????????????? | | + """#????????????# """"" #??????????????? | | # """#???????????##@""""" #????########### | | # ! ###?????????#+ """ #????# | | ########## ##???????## =#????# " " | | #??????? ????????# #????# " " | | ########## #############+########### " " | | # " " | | # " " | | " " " | | # " " | | # " " | | ###+###########################+##"# "" " " | | #?# #?????????????# # S"" | | #####?# #?????????????# """" # "" | | ??????# #?????????????# """" ########### | | ??????# """ """ #?????????????# """" #?????????? | | ??????# """ """ #?????????????# """" #?????????? | | ??????# """ """ #?????????????# """" #?????????? | | ??????# #?????????????# ! """" #?????????? | | ??????# / ! #?????????????# """" #?????????? | | ??????###########?????????????# #?????????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 520 Matter Stores 343 Matter Capacity 350 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 60 ECM Strength 3 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 25 Resistance: EM 15 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 10 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -6/Factory | Preloaded Adv. Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Hey, That's Mine! I'm Back, Baby! Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Power Corrupts Remodeling Risk Taker Robot Respite Safety First Serviceable Loadout Significant Disruption Storm Trooper Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed LobotomyForceAmplifier Manual? 0 Play Time 03:19:43 Cumulative 6.6 hours Start 2020.12.19 @ 19:35:34 End 2020.12.19 @ 23:01:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7162d66-6da1-4835-b29a-8a6c40f606fc