Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.17 @ 18:22:06

Player: AppleSource

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (454)      454
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2124

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY (2) ------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (15) ---
        Ion Engine
  Small Storage Unit
        Sensor Array
        Cloak of Protection
  Light Armor Plating
        Rocket Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Large Storage Unit
        Signal Interpreter
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Small Storage Unit
        Sensor Array
        Cloak of Protection
        Rocket Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             21   | 6   3   8   1   3   
  Power                    3    | 1   .   1   .   1   
    Engine                 2    | 1   .   1   .   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 2    | 2   .   .   .   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   1   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   2   7   .   .   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   1   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   .   4   .   3   
  Power                    2    | .   .   1   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   2   .   1   
  Highest Loss Streak      4    | .   .   4   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   87  87  85  95  
  Engine                   13   | .   14  13  14  2   
  Treads                   17   | .   28  18  14  .   
  Leg                      1    | .   .   .   .   24  
  Storage                  14   | .   14  14  14  14  
  Processor                11   | .   2   14  14  14  
  Energy Gun               3    | .   10  4   .   .   
  Ballistic Gun            24   | .   17  22  28  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 12  12  15  27  27  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  8    | .   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  15  
  Average Capacity         11   | 7   8   8   14  15  
  Most Carried             6    | 1   4   4   4   6   
  Average Carried          2    | .   2   2   3   5   
  Final Capacity           15   | 8   8   8   15  15  
  Final Carried            6    | 1   3   2   4   6   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           584  | 168 186 146 .   84  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            736  | .   385 198 .   153 
  Parts                    47   | .   25  8   .   14  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  24   | .   7   11  .   6   
  Guns                     22   | .   7   9   .   6   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          6    | .   5   1   .   .   
  Worker                   2    | .   1   1   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  9    | .   3   2   .   4   
  Grunt                    8    | .   4   2   .   2   
  Assembled                7    | .   .   7   .   .   
Best Kill Streak           6    | .   5   6   .   4   
  Combat Bots Only         6    | .   2   6   .   4   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        144  | .   29  71  .   44  
  Missed                   44   | .   8   25  .   11  
Damage Taken               983  | .   174 499 .   310 
  Core                     251  | .   29  137 .   85  
  Absorbed by Shields      .    | .   .   .   .   .   
  Ignored by Resistances   295  | .   55  148 .   92  
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              94   | .   21  42  .   31  
  Largest                  2    | .   2   2   .   2   
  Hottest                  70   | .   70  60  .   40  
Shots Fired                151  | .   42  61  .   48  
  Gun                      149  | .   42  59  .   48  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   2   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  128  | .   29  51  .   48  
  Thermal                  4    | .   4   .   .   .   
  Explosive                2    | .   .   2   .   .   
  Electromagnetic          17   | .   9   8   .   .   
  Robot Hit Streak         15   | .   13  10  .   15  
  Robot Miss Streak        3    | .   3   3   .   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   1   .   1   
    Max Gunslinging Chain  1    | .   1   1   .   1   
Shots Hit Robots           113  | .   31  43  .   39  
  Core Hits                55   | 1   17  22  .   15  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1300 | 8   386 580 .   326 
  Guns                     1120 | .   383 411 .   326 
  Cannons                  .    | .   .   .   .   .   
  Explosions               140  | .   .   140 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  40   | 8   3   29  .   .   
  Kinetic                  914  | .   241 347 .   326 
  Thermal                  50   | .   50  .   .   .   
  Explosive                140  | .   .   140 .   .   
  Electromagnetic          156  | .   92  64  .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   8    | 2   1   5   .   .   
Targets Rammed             8    | 2   1   5   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        80   | .   39  80  .   27  
  Average Temperature      26   | .   18  54  .   7   
  Received Heat Transfer   529  | .   90  250 .   189 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         148  | .   148 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             145  | .   115 60  .   145 
  Initial                  .    | .   .   .   .   .   
  Average                  42   | .   64  21  .   87  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   12  12  .   7   
  Peak Tracking Total      4    | .   4   4   .   4   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          5    | .   .   .   5   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   .   .   9   .   
  Successful               9    | .   .   .   9   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   .   .   9   .   
  Record                   8    | .   .   .   8   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4548 | 100  816  1261 2111 260  
Spaces Moved               2228 | 57   456  709  913  93   
  Core                     5    | 3    .    .    .    2    
  Treads                   2132 | 54   456  709  913  .    
  Legs                     91   | .    .    .    .    91   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  190  
  Average Speed            190  | 154  160  160  230  197  
  Slowest Speed            450  | 160  160  160  240  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 5    76   94   93   21   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          12   | .    .    12   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      12   | .    .    12   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2398 | 65  504 782 916 131 
  Wait                     23   | .   14  8   .   1   
  Move                     2225 | 57  455 708 912 93  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  12   | 1   5   3   1   2   
  Fast Attach              11   | 6   1   2   .   2   
  Attach                   9    | .   2   6   .   1   
  Detach                   8    | .   2   5   .   1   
  Swap                     1    | .   .   .   1   .   
  Drop                     6    | .   3   3   .   .   
  Fire                     94   | .   21  42  .   31  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | 1   1   5   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  101 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 15)
  324 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 11)
  427 | -10/Materials | Discovered new exit (range 15)
  587 | -10/Materials | Discovered new exit (range 6)
  764 | -10/Materials | Identified exit to Materials
  861 | -10/Materials | Identified exit to Mines
  917 | -10/Materials | Entered Mines
 1047 | -10/Mines     | Learned location of 1 exit from Materials
 1212 | -10/Mines     | Learned 2 Materials zone layouts
 1222 | -10/Mines     | Assembled infested the area
 1236 | -10/Mines     | Found a hidden stash of uninstalled traps
 1329 | -10/Mines     | Core integrity fell below 50%
 1356 | -10/Mines     | Lost 4 parts (1p1n2w)
 1679 | -10/Mines     | Discovered exit to Materials (range 16)
 1691 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1889 | -10/Mines     | Discovered new exit (range 10)
 1907 | -10/Mines     | Identified exit to Subcaves
 2063 | -10/Mines     | Discovered exit to Materials (range 14)
 2070 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2071 | -10/Mines     | Discovered new exit (range 5)
 2076 | -10/Mines     | Identified exit to Exiles
 2178 | -10/Mines     | Entered Exiles
 2199 | -10/Exiles    | Discovered new exit (range 15)
 2217 | -10/Exiles    | Met 8R-AWN
 2244 | -10/Exiles    | Met EX-HEX
 2392 | -10/Exiles    | Met EX-DEC
 2493 | -10/Exiles    | Visited The Gauntlet
 2843 | -10/Exiles    | Learned location of Zion (-7)
 2980 | -10/Exiles    | Discovered new exit (range 10)
 2996 | -10/Exiles    | Identified exit to Mines
 3140 | -10/Exiles    | Met EX-BIN
 3371 | -10/Exiles    | Aligned with FarCom system
 3373 | -10/Exiles    | Given EX-Vault access code
 3666 | -10/Exiles    | Opened EX-Vault
 3832 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 4055 | -10/Exiles    | Found Cloak of Protection
 4289 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 4289 | -10/Exiles    | Entered Mines
 4443 | -9/Mines      | Core integrity fell below 20%
 4549 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
Acquired Lgt. Armor Plating.
K-01 Serf collects debris. <x9>
S-10 Pest destroyed.
K-01 Serf collects debris. <x2>
S-10 Pest destroyed.
Switching to secondary target: S-10 Pest.
K-01 Serf collects debris. <x3>
R-06 Scavenger collects Flight Unit.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris. <x4>
S-10 Pest destroyed.
K-01 Serf collects debris. <x3>
S-10 Pest destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
K-01 Serf collects debris. <x3>
Acquired 18 matter.
K-01 Serf collects debris. <x4>
Lgt. Assault Rifle destroyed.
Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????# #????##        #??????????????????????????? |
| ?????# #???## %!      #??????????????????????????? |
| ?????# #??##     #### #??????????????????????????? |
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| ?????# ####      ###?????????????????????????????? |
| ?????#             ##????????????????????????????? |
| ?????#              #????????????????????????????? |
| ?????#####     =    #????????????????????????????? |
| ?????????#    [%=   #????????????????????????????? |
| ????????##   ##=    #????????????????????????????? |
| ???????##   ####%   #????????????????????????????? |
| ???????#   ##??#    #????????????????????????????? |
| ??????##   ##??#    ####### #????????????????????? |
| ???####     #??## %         #????????????????????? |
| ??##        #???##  #########????????????????????? |
| ?##      ####????#  ###??????????????????????????? |
| ?#      ##???????#    ##?????????????????????????? |
| ?#     ##???????##     ##????????????????????????? |
| ?##    #????????#       ##???????????????????????? |
| ??##  ##????????#        #???????????????????????? |
| ???####?????????##      ##???????????????????????? |
| ?????????????????## #####????????????????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# ########?????????????????????? |
| ??????????????????#   k  @ #?????????????????????? |
| ??????????????????######## ######????????????????? |
| ?????????????????????????# g    #????????????????? |
| ?????????????????????????###### #????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SpikedTimingPlating
  Manual?         0
Play Time         00:33:14
  Cumulative      2.7 hours
  Start           2024.05.17 @ 17:46:29
  End             2024.05.17 @ 18:22:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50d8c5eb-d9f4-4f11-a75f-693dcf3dec73