Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.11 @ 11:28:39 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (1670) 1670 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-31) -31 TOTAL SCORE: 4144 Bonus ------- Follower Combat Kills 83 Friendly Fire -114 Cogmind --------- Core Integrity 294/550 Matter 280/300 Energy 6/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Small Storage Unit High-capacity Storage Unit Advanced Sensor Array System Shield > --- WEAPON (2) ------- Welding Torch > --- INVENTORY (16) --- Improved Ion Engine Nuclear Core Light Nuclear Core Carbon-fiber Leg Armored Wheel Armored Wheel Medium Matter Pod (100) High-capacity Matter Pod (200) System Shield Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Hardened Light Armor Plating System Shield Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Bore Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Armored Wheel Medium Matter Pod High-capacity Matter Pod Advanced Sensor Array Core Shielding Light Armor Plating System Shield Advanced Beam Cannon Shock Bomb Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 84 | . 11 11 39 . 23 Power 5 | . . 1 1 . 3 Engine 3 | . . 1 1 . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 11 | . 2 1 4 . 4 Treads . | . . . . . . Leg 7 | . 2 1 1 . 3 Wheel 4 | . . . 3 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 49 | . 8 7 23 . 11 Device 20 | . 2 4 10 . 4 Storage 12 | . 6 2 1 . 3 Processor 1 | . . . 1 . . Hackware 1 | . . . 1 . . Protection 15 | . . 1 10 . 4 Artifact . | . . . . . . Weapon 19 | . 1 2 11 . 5 Energy Gun 1 | . . . . . 1 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 12 | . 1 1 10 . . Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 18 | . . . 4 . 14 Power 1 | . . . . . 1 Propulsion 3 | . . . 1 . 2 Utility 7 | . . . 1 . 6 Weapon 7 | . . . 2 . 5 Highest Loss Streak 6 | . . . 1 . 6 Average Slot Usage (%) 98 | . 98 100 99 100 92 Engine 10 | . 14 14 11 11 2 Core 1 | . . . . . 6 Leg 15 | . 27 28 12 . 5 Wheel 7 | . . . 9 22 12 Device 7 | . 1 7 9 11 7 Storage 14 | . 25 17 11 11 13 Processor 7 | . . . 10 11 8 Hackware 4 | . . . 5 11 9 Protection 5 | . . 3 7 . 9 Energy Cannon 2 | . . . 2 11 5 Ballistic Gun 18 | . 28 23 19 11 5 Ballistic Cannon 1 | . . 4 . . 2 Naked Turns . | . . . . . . Heaviest Build 59 | 12 48 51 50 47 59 Greatest Support 25 | 20 23 23 24 24 25 Greatest Overweight (x) 4 | . 2 2 2 1 4 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 16 | . 16 12 12 12 16 Average Capacity 11 | . 10 12 12 12 12 Most Carried 16 | . 16 12 12 11 11 Average Carried 11 | . 9 11 11 11 9 Final Capacity 16 | 6 12 12 12 12 16 Final Carried 12 | 6 12 12 11 11 9 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2554 | 200 189 499 1042 . 624 Remotely 219 | . . . . . 219 Salvage Created 2549 | . 304 196 1145 . 904 Parts 194 | . 30 13 95 . 56 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 4 | . 1 . 3 . . Parts Field Recycled 15 | . 12 3 . . . Retrieved Matter 59 | . 45 14 . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | . 7 2 22 . 15 Guns 32 | . 7 2 21 . 2 Cannons 9 | . . . 1 . 8 AOE 4 | . . . . . 4 Classes Destroyed 11 | . 5 1 4 . 1 Worker 12 | . 1 . 6 . 5 Builder 12 | . 2 1 3 . 6 Hauler 2 | . . . 2 . . Recycler 3 | . . 1 1 . 1 Operator 1 | . . . 1 . . Watcher 4 | . 1 . 2 . 1 Swarmer 15 | . 3 . 8 . 4 Grunt 23 | . 4 3 7 . 9 Brawler 1 | . . . 1 . . Sentry 7 | . . . 6 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 4 1 9 . 8 Combat Bots Only 4 | . 3 1 4 . 4 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3351 | . 408 88 1142 . 1713 Core 512 | . 65 20 171 . 256 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 66 . 57 . Volleys Fired 251 | . 40 29 119 . 63 Largest 2 | . 2 2 2 . 2 Hottest 104 | . 40 77 91 . 104 Shots Fired 481 | . 80 58 234 . 109 Gun 380 | . 80 44 215 . 41 Cannon 80 | . . 14 19 . 47 Launcher 15 | . . . . . 15 Special 6 | . . . . . 6 Kinetic 419 | . 80 58 215 . 66 Thermal 47 | . . . 19 . 28 Explosive . | . . . . . . Electromagnetic 15 | . . . . . 15 Robot Hit Streak 13 | . 7 4 13 . 9 Robot Miss Streak 7 | . 5 3 4 . 7 Penetration Max 2 | . . . . . 2 Secondary Targets 5 | . 1 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 256 | . 37 18 146 . 55 Core Hits 121 | . 16 8 54 . 43 Critical Hits 20 | . . 2 2 . 16 Critical Kills 7 | . . . 2 . 5 Critical Parts Destroyed 13 | . . 2 . . 11 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4718 | . 424 248 2088 . 1958 Guns 2603 | . 424 195 1667 . 317 Cannons 1020 | . . 48 224 . 748 Explosions 1082 | . . . 197 . 885 Melee . | . . . . . . Ramming 5 | . . 5 . . . Kinetic 3140 | . 424 243 1667 . 806 Thermal 568 | . . . 224 . 344 Explosive 197 | . . . 197 . . Electromagnetic 808 | . . . . . 808 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 3 3 . Average Corruption 1 | . 1 1 2 3 . Corruption Purged . | . . . . . . Effects 29 | . 1 6 21 1 . Message Errors 5 | . 1 3 1 . . Matter Fused 4 | . . . 3 1 . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 8 | . . 2 6 . . Targeting Errors 8 | . . 1 7 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 98 | . . . 65 . 33 Projectiles 7 | . . . 7 . . Explosions 91 | . . . 58 . 33 Melee . | . . . . . . Knockbacks 4 | . . 2 . . 2 Impact . | . . . . . . Kinetic 4 | . . 2 . . 2 Secondary . | . . . . . . Self-Inflicted Damage 112 | . . 2 87 . 23 Shots 3 | . . . 1 . 2 Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 2 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 356 | . 12 90 74 . 356 Average Temperature 49 | . 7 25 13 . 108 Received Heat Transfer 1140 | . 156 48 333 . 603 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Fried 8 | . . . . . 8 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1088 | . . . 407 . 681 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 306 | . 179 165 290 88 306 Initial 88 | . . 25 13 88 33 Average 108 | . 42 59 144 88 116 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 87 | . 100 100 80 100 82 Level 1 12 | . . . 19 . 17 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 1 . 4 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . . . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 11 10 33 . 25 Peak Tracking Total 7 | . 4 2 4 . 7 Tactical Retreats 7 | . . 3 2 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 6 | . 4 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . 1 . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 6 | . 1 . 3 . 2 Max in Single Turn 1 | . 1 . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 16 | . 4 . 9 . 3 Terminals 15 | . 4 . 8 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 53 | . 12 . 30 . 11 Successful 36 | . 10 . 22 . 4 Failed 17 | . 2 . 8 . 7 Catastrophic 4 | . 1 . 1 . 2 Database Lockouts . | . . . . . . Manual 23 | . 6 . 13 . 4 Terminals 50 | . 12 . 27 . 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 8 . 13 . 3 Part Schematic 1 | . 1 . . . . Prototype ID Bank 1 | . . . . . 1 Level Access Points 1 | . . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 Emergency Access Points 1 | . . . 1 . . Machine Index 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 3 | . 1 . 2 . . Dispatch Records 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . . . 1 Registered Components 1 | . . . 1 . . Zone Layout 4 | . 1 . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 2 . 7 . 1 Terminals 10 | . 2 . 7 . 1 Track 5 | . 1 . 3 . 1 Botnet 5 | . 1 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 3 . 8 . 3 Full Trace Events 3 | . . . 1 . 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders 3 | . . 3 . . . ROAM 2 | . . 2 . . . GUARD 1 | . . 1 . . . Ally Attacks 21 | . . 21 . . . Total Damage 230 | . . 230 . . . Kills 6 | . . 6 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4685 | . 649 862 2242 146 786 Spaces Moved 2267 | 1 351 447 1042 143 283 Core . | . . . . . . Treads . | . . . . . . Legs 1329 | 1 351 447 435 . 95 Wheels 938 | . . . 607 143 188 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 150 100 100 110 Average Speed 135 | 120 139 160 130 100 131 Slowest Speed 210 | 120 180 180 180 100 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 1 59 79 73 38 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . . 3 40 . 22 Melee . | . . . . . . Projectile 13 | . . 3 . . 10 AOE 52 | . . . 40 . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 3408 | . 435 537 1708 146 582 Wait 731 | . 19 31 469 4 208 Move 2262 | . 350 446 1041 142 283 Hop . | . . . . . . Pick Up 35 | . 10 8 15 . 2 Fast Attach 15 | . 3 . 5 . 7 Attach 15 | . . . 6 . 9 Detach 6 | . . . 3 . 3 Swap 54 | . 8 11 28 . 7 Drop 36 | . 5 10 21 . . Fire 251 | . 40 29 119 . 63 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . 1 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 650 | -10/Materials | Entered Mines 661 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 679 | -10/Mines | Found a hidden stash of uninstalled traps 754 | -10/Mines | Met a Derelict bent on vengeance 765 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 917 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1032 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1035 | -10/Mines | Found Prototype Device 1036 | -10/Mines | Identified Exp. Sensor Array 1058 | -10/Mines | Excavation squad dispatched 1058 | -10/Mines | A large section of the Mines collapsed 1308 | -10/Mines | Excavation squad dispatched 1456 | -10/Mines | Discovered new exit (range 12) 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Evolved 2 slots: Utility x2 1922 | -9/Materials | Build established: Scavenger-Mutant 2204 | -9/Materials | Discovered new exit (range 8) 2331 | -9/Materials | Discovered new exit (range 5) 2866 | -9/Materials | Identified exit to Mines 2956 | -9/Materials | Build established: Mutant 3056 | -9/Materials | Discovered new exit (range 16) 3306 | -9/Materials | Identified exit to Materials 3754 | -9/Materials | Entered Mines 3768 | -9/Mines | Learned Materials terminal intel 3818 | -9/Mines | Assembled infested the area 3823 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3831 | -9/Mines | Learned Materials trap positions 3892 | -9/Mines | Discovered exit to Materials (range 8) 3900 | -9/Mines | Entered Materials 3900 | -8/Materials | Evolved 2 slots: Utility x2 3901 | -8/Materials | Identified exit to Storage 3902 | -8/Materials | Loaded intel: 28 trap records 3903 | -8/Materials | Loaded intel: 12 terminal locations 4462 | -8/Materials | Lost 5 parts (1n2u2w) 4686 | -8/Materials | Self-destructed Last Messages --------------- 04636_ U-05 Engineer repairs door. 04639_ Adv. Beam Cannon destroyed. 04639_ U-05 Engineer destroyed. 04639_ Door malfunctions. 04641_ Material Processor disabled. 04642_ U-05 Engineer lays Concrete. 04642_ Shock Bomb Launcher destroyed. 04643_ U-05 Engineer lays Concrete. 04646_ U-05 Engineer repairs door. 04649_ U-05 Engineer lays Concrete. 04649_ Acquired Beam Rifle. 04650_ U-05 Engineer lays Concrete. 04652_ Imp. Signal Interpreter destroyed. 04652_ U-05 Engineer lays Concrete. 04655_ Acquired 10 matter. 04657_ Beam Rifle destroyed. 04664_ Acquired Sml. Storage Unit. 04672_ Lgt. Angular Momentum Engine destroyed. 04677_ U-05 Engineer lays Concrete. 04684_ Core Shielding destroyed. 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Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeTerrainSplitter Manual? 0 Play Time 01:25:14 Cumulative 33.4 hours Start 2021.02.10 @ 19:13:51 End 2021.02.11 @ 11:28:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 34 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d226956-e2ec-4994-8747-13a6b25a4f7f