Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.21 @ 21:42:32 Player: KTG-v3 Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (648) 3240 Value Destroyed (37027) 37027 Prototype IDs (91) 1820 Alien Tech Used (10) 2000 Bonus (25196) 25196 TOTAL SCORE: 80583 Bonus ------- High Alert Combat Kills 7180 Follower Combat Kills 414 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 520 Met Warlord at Research 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -1518 Cogmind --------- Core Integrity 828/1600 Matter 275/300 Energy 1204/1800 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Location By MAIN.C's Side Parts ------- > --- POWER (4) -------- Quantum Reactor Quantum Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (12) ----- Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Huge Storage Unit Zionite Biocell Centrium Medium Armor Plating Graphene Brace AEGIS Remote Shield > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Null Cannon > --- INVENTORY (25) --- Quantum Reactor Experimental Cooling System Advanced Kinecellerator Experimental Focal Shield Experimental EM Disruption Field Advanced Force Field AEGIS Remote Shield Antimissile System Transdimensional Reconstructor Microwarp Drive Cooled Proton Cannon Compact HERF Cannon Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Huge Storage Unit Assembled Biocell Array Heavy Regenerative Plating Heavy Regenerative Plating Graphene Brace AEGIS Remote Shield Antimissile System > --- WEAPON ----------- Null Cannon Improved Potential Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced Power Amplifier Experimental Cooling System Experimental Cooling System Zionite Biocell Advanced Kinecellerator Experimental Focal Shield Experimental EM Disruption Field Advanced Force Field AEGIS Remote Shield Transdimensional Reconstructor Microwarp Drive Cooled Proton Cannon Compact HERF Cannon Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Core Cannon [Rating: 247] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Ion Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Assembled Alloy Armor Artifact Core Physics Calibrator Weapon Assembled Focal Cannon Energy Gun Heavy Particle Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Utility 10 | . . . 1 . 1 . 2 . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 659 | 6 10 7 38 10 43 17 30 . 9 3 21 36 3 9 12 44 7 23 2 1 12 7 10 2 3 11 8 38 28 63 31 30 33 52 Power 38 | 1 2 . 5 . 2 . 2 . 1 . 1 1 . 1 . 2 . . . . . . . . . 1 . 1 1 4 4 . 5 4 Engine 14 | 1 2 . 5 . 2 . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 1 1 4 4 . 5 4 Propulsion 73 | 2 2 1 14 2 6 4 3 . 1 . 2 4 . 1 . 2 . . . . . . 1 . . 3 . 2 4 5 4 1 3 6 Treads 61 | 2 2 1 12 2 6 4 3 . 1 . 1 1 . 1 . . . . . . . . . . . . . 2 4 5 4 1 3 6 Leg 8 | . . . 2 . . . . . . . . 2 . . . 2 . . . . . . 1 . . 1 . . . . . . . . Wheel 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 378 | 1 4 . 5 2 23 7 15 . 1 . 8 19 2 3 7 24 7 20 1 1 11 6 7 2 3 7 6 32 21 40 21 27 23 22 Device 276 | . 2 . 5 1 6 4 9 . . . 3 14 2 2 4 13 7 18 1 1 8 6 5 1 3 4 4 25 20 31 19 25 19 14 Storage 19 | 1 1 . . . 1 . 1 . . . . 1 . . . 2 . . . . 2 . . . . 2 . 3 . . . 1 1 3 Processor 23 | . 1 . . 1 4 . 1 . . . 2 . . . 1 . . 2 . . 1 . 1 1 . . 1 1 . 1 2 1 . 2 Hackware 8 | . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . 1 1 . 1 . . 2 . Protection 49 | . . . . . 11 3 4 . 1 . 3 4 . . 2 9 . . . . . . . . . 1 . 2 1 5 . . 1 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Weapon 170 | 2 2 6 14 6 12 6 10 . 6 3 10 12 1 4 5 16 . 3 1 . 1 1 2 . . . 2 3 2 14 2 2 2 20 Energy Gun 23 | . . . 6 3 3 1 . . 1 . 2 3 . . . 4 . . . . . . . . . . . . . . . . . . Energy Cannon 61 | . . . 1 1 . . 1 . 1 . 1 1 . 1 1 9 . 2 . . 1 . 1 . . . . 2 2 10 2 2 2 20 Ballistic Gun 41 | 2 2 3 6 1 8 5 6 . 2 3 3 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 17 | . . . . . . . . . . . 1 5 1 3 3 2 . 1 1 . . . . . . . . . . . . . . . Launcher 16 | . . 3 1 1 1 . . . 2 . 2 . . . . 1 . . . . . 1 1 . . . 2 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . 3 . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 72 | . . . 5 . 3 2 1 . . . . 2 . . 2 14 . 1 . . 4 . 2 . 1 5 . 1 1 9 2 5 . 12 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Parts Lost 85 | . . 1 5 9 . 2 5 . 2 . 17 4 . . . 3 1 . . . . 1 1 2 . . 1 5 1 9 . 1 3 12 Power 7 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 2 Propulsion 13 | . . 1 2 2 . . 2 . 1 . 3 1 . . . . . . . . . . . . . . . . . 1 . . . . Utility 36 | . . . 1 2 . . 1 . . . 5 3 . . . 3 1 . . . . 1 1 2 . . 1 2 . 4 . 1 2 6 Weapon 29 | . . . 2 5 . 2 1 . 1 . 8 . . . . . . . . . . . . . . . . 3 1 2 . . . 4 Highest Loss Streak 17 | . . 1 3 8 . 1 2 . 1 . 17 2 . . . 3 1 . . . . 1 1 1 . . 1 3 1 3 . 1 3 6 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 99 100 99 92 98 99 99 100 99 77 95 91 92 92 91 82 85 86 88 88 88 89 88 88 89 75 88 82 76 73 72 72 76 73 Engine 2 | . 14 14 11 11 8 9 6 7 7 7 6 6 6 3 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 4 6 8 13 2 . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 6 5 5 5 5 5 5 5 5 5 4 5 8 9 7 8 8 13 14 Treads 9 | . 28 28 20 22 25 26 22 23 23 23 19 1 6 7 13 8 . . . . . . . . . . . 3 8 9 13 13 12 12 Leg 7 | . . . 1 . . . . . . . . 4 . . . 7 19 17 17 17 17 16 21 21 21 19 21 9 . . . . . . Device 16 | . 1 . 14 12 7 9 13 15 11 7 13 17 19 19 19 15 19 24 23 23 24 21 20 12 10 20 20 20 19 22 16 16 18 20 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 8 13 11 11 11 11 15 10 10 10 9 10 9 9 9 8 8 8 7 Processor 6 | . 11 14 7 2 5 . 6 7 7 7 7 13 13 13 13 6 . 3 5 5 5 5 8 12 15 4 . 4 4 4 4 4 4 1 Hackware 2 | . . . . . 3 9 7 7 7 7 7 4 . . . . . . . . . . 1 5 5 5 9 2 . . . . . . Protection 5 | . . . . . 10 8 8 7 10 15 6 2 6 6 5 7 6 5 5 5 5 4 5 5 5 4 5 6 8 4 8 8 8 7 Energy Gun 2 | . . . 18 17 5 3 7 7 1 . 1 6 6 2 . 2 . . . . . . . . . . . . . . . . . . Energy Cannon 9 | . . . . 4 . . . . 2 . . . 6 5 4 11 19 16 17 17 15 15 14 15 15 5 14 13 13 10 12 13 12 9 Ballistic Gun 5 | . 28 26 13 10 21 23 13 15 18 1 19 2 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 4 5 10 12 1 . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 266 | 11 29 30 42 42 51 51 112 106 111 108 111 133 138 144 146 182 181 188 187 186 188 190 190 187 173 186 187 228 228 219 223 223 266 264 Greatest Support 265 | 40 40 40 44 44 64 62 62 60 60 60 60 28 28 100 100 100 84 84 84 84 84 84 108 108 108 108 108 108 150 190 255 250 240 265 Greatest Overweight (x) 5 | . . . 1 . 1 1 1 1 1 1 3 4 4 5 1 2 2 2 2 2 2 2 1 1 1 1 1 3 3 1 1 . 1 1 Average Overweight (x) 1 | . . . . . . . . 1 1 1 1 3 4 4 1 1 2 2 2 2 1 2 1 1 1 1 1 2 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 9 15 15 15 15 15 23 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 25 25 25 25 25 25 25 25 Most Carried 25 | 6 14 15 15 15 15 15 25 25 24 22 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 Average Carried 22 | 2 8 14 14 12 14 14 19 24 22 22 19 22 25 24 24 24 24 24 24 24 24 24 24 24 24 20 24 23 24 24 24 24 21 22 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 15 15 15 15 15 25 24 22 22 12 25 25 25 25 25 24 25 25 25 24 24 25 25 25 25 24 24 25 25 24 25 23 18 Class Distribution -------------------- 15% | Tank 14% | Golem 14% | Mutant 13% | Gunner 7% | Scavenger-Gunner 6% | Generator-Mutant 5% | Generator-Golem 5% | Hacker-Golem 4% | Generator-Tank 3% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Gunner | -6/Deep Caves Golem | -5/Proximity Caves Tank | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Tank | -4/Proximity Caves Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Generator-Golem | -3/Research Generator-Golem | -3/Quarantine Generator-Mutant | -3/Section 7 Generator-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Tank | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 11048 | 272 385 350 784 332 1106 831 709 74 383 . 475 494 254 228 75 603 55 272 82 95 161 120 137 56 111 149 195 413 322 780 190 155 165 235 Remotely 337 | . . . . . . . . . . . . 156 . . . 181 . . . . . . . . . . . . . . . . . . Salvage Created 36497 | 116 748 271 2041 484 1415 1603 1168 141 326 . 473 777 94 197 . 1213 1026 807 223 663 313 760 1400 382 391 183 1033 3619 1096 3412 1302 2604 2538 3678 Parts 1655 | 5 40 33 133 21 101 66 56 7 18 . 12 39 3 6 . 31 40 38 7 25 10 32 72 16 14 . 33 145 68 191 60 109 110 114 Haulers Intercepted 16 | . 2 . 5 . 5 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recyclers Shooed 8 | 1 . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 205 | . . . . . . . . 7 11 . 11 . 1 7 . . 45 . 7 22 . 32 . 15 14 . 33 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 577 | . 13 9 42 22 22 24 16 4 11 . 13 13 . 3 . 48 14 11 5 12 5 10 24 5 4 . 15 43 19 43 15 30 33 49 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Guns 148 | . 12 . 36 11 22 24 16 4 7 . 6 7 . . . 3 . . . . . . . . . . . . . . . . . . Cannons 305 | . . . . 2 . . . . 2 . . 6 . 3 . 6 14 11 5 12 4 7 20 5 4 . 10 40 19 33 15 27 32 28 AOE 96 | . 1 9 5 9 . . . . 2 . 7 . . . . 36 . . . . . 3 4 . . . 5 3 . . . . . 12 Classes Destroyed 33 | 2 6 1 4 2 2 . 1 . 1 . . . . 1 . 3 1 . . . . 3 . . . . . . . 1 2 2 . 1 Worker 21 | . 2 1 4 2 1 2 2 . . . . 1 . . . . . . . . . . 2 . . . . 2 . . . . 1 1 Builder 11 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . 2 1 . Tunneler 4 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler 16 | . 2 . 5 . 5 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycler 29 | 1 1 3 1 2 3 4 3 . . . . 1 . . . . . . . . . . . . . . . 6 . 1 1 . 1 1 Carrier 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 8 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . Watcher 31 | . 2 . 5 . 4 . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 2 2 5 . 2 2 3 Swarmer 102 | . 3 9 8 7 9 . . 3 2 . 1 4 . . . . 1 . 5 5 . . 10 1 . . . 8 9 4 1 . 7 5 Cutter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 168 | . 10 . 22 2 3 19 8 . 3 . 4 5 . 1 . . 7 . . 5 4 3 6 1 3 . 8 20 1 8 . 15 4 6 Brawler 10 | . . . 2 . . . 1 . . . 3 . . . . . 1 . . . 1 . . . . . . . . . . . 1 1 Duelist 18 | . . . 2 . . . . . . . 2 1 . . . . 1 . . . . 1 2 . . . 2 . . . . . 6 1 Protector 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Sentry 48 | . . . 7 . 7 3 3 1 1 . 2 2 . 1 . . 2 2 . 1 . 2 2 1 1 . 1 2 . 4 1 . 1 1 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 51 | . . . . . 1 1 1 . 2 . . . . . . . 1 1 . . . 2 . 2 . . 2 4 2 4 4 8 9 7 Programmer 76 | . . . . . . . 3 . 1 . . 1 . . . . 1 8 . . . 1 4 . . . 1 9 7 20 5 4 5 6 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Enhanced Q-Series 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thief 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 53 | . . . . 14 . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 42 | 2 3 4 14 9 5 12 4 3 3 . 10 4 . 2 . 42 5 2 5 4 2 5 6 3 3 . 5 12 5 7 4 5 5 6 Combat Bots Only 40 | . 3 3 9 9 5 4 3 3 3 . 10 4 . 2 . 40 5 2 5 4 2 4 5 3 3 . 5 10 5 7 4 5 5 6 Max Kills in Single Turn 16 | 1 2 3 3 8 2 1 1 1 1 . 3 1 1 1 . 16 1 1 1 1 1 2 4 1 1 . 2 2 1 2 1 2 2 2 Gunslinging 1 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 16 | . 1 3 3 6 . . . . 1 . 3 . . . . 16 . . . . . 2 4 . . . 2 2 . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 40093 | . 695 168 1262 1213 723 1248 1125 226 845 . 2066 641 . 35 . 1473 729 547 97 297 104 265 802 372 180 . 653 2741 1701 4981 1330 1434 3391 8749 Core 3324 | . 118 19 169 126 75 74 103 40 23 . 367 43 . . . 150 32 67 18 38 . 38 168 18 22 . 104 153 89 398 42 107 10 713 Absorbed by Shields 15105 | . . . . . . . . . . . . 64 . 18 . 36 . 108 90 210 52 151 496 . . . 344 1230 484 1074 950 1208 2031 6559 Reduced by Siege Mode 1148 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 32 70 107 74 231 545 Redirected to Shielding 163 | . . . . . . . . . . . . . . . . 163 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 5890 | . . . 94 . 196 . . . . . . . . . . . . . . . . . . . . . . . . 1250 449 493 1511 1897 Core Remaining (%) 64 | 100 . 45 . 26 . 72 . . . . 23 . . . . . 73 . . . . 83 . . . . 72 . . 75 . 89 . 51 Volleys Fired 1659 | 3 63 29 92 45 58 61 47 10 37 . 34 36 5 10 . 82 36 37 8 33 17 19 71 12 10 4 38 117 62 153 69 90 97 174 Largest 3 | 2 2 2 3 3 3 3 3 3 3 . 3 3 1 3 . 3 3 3 3 3 3 3 3 3 3 1 3 3 3 3 3 3 3 3 Hottest 370 | 40 40 40 153 147 144 111 108 108 138 . 133 170 69 222 . 243 75 75 75 75 81 75 75 75 75 25 75 106 75 213 155 163 163 370 Shots Fired 3833 | 6 127 54 266 111 174 176 138 28 81 . 71 95 5 24 . 122 96 92 20 95 47 43 160 42 26 5 97 270 119 299 155 226 253 310 Gun 1285 | 6 127 48 263 90 174 176 137 28 62 . 64 61 5 5 . 39 . . . . . . . . . . . . . . . . . . Cannon 2506 | . . . . 17 . . 1 . 16 . . 34 . 19 . 76 96 92 20 95 47 40 159 42 26 5 92 267 119 299 155 226 253 310 Launcher 42 | . . 6 3 4 . . . . 3 . 7 . . . . 7 . . . . . 3 1 . . . 5 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 955 | 6 127 48 127 39 152 166 91 18 60 . 47 58 . 13 . 3 . . . . . . . . . . . . . . . . . . Thermal 2668 | . . . 136 63 22 10 47 10 18 . 17 37 5 11 . 95 96 92 20 95 46 40 159 42 26 5 92 260 119 267 155 200 232 251 Explosive 42 | . . 6 3 4 . . . . 3 . 7 . . . . 7 . . . . . 3 1 . . . 5 3 . . . . . . Electromagnetic 168 | . . . . 5 . . . . . . . . . . . 17 . . . . 1 . . . . . . 7 . 32 . 26 21 59 Robot Hit Streak 52 | 2 18 9 25 11 22 23 52 6 16 . 25 35 6 9 . 20 17 16 13 8 10 11 13 5 18 8 18 41 15 21 20 21 31 22 Robot Miss Streak 8 | 1 3 2 3 8 4 2 2 3 4 . 4 3 . 2 . 4 3 2 3 2 3 3 3 2 2 . 3 3 2 4 2 3 4 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 20 | . 2 . 6 . 5 3 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 2375 | 3 91 29 185 55 109 129 110 16 48 . 63 64 5 11 . 74 48 54 9 29 24 24 87 16 19 4 59 176 61 196 91 135 160 191 Core Hits 1206 | 3 37 21 82 42 51 58 45 8 38 . 54 38 2 8 . 102 22 14 6 17 11 27 41 10 8 2 32 83 27 82 27 59 62 87 Critical Kills 11 | . . . . . 1 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 5 Critical Parts Destroyed 5 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 35 | . . . 8 2 6 2 3 . . . . 2 . . . 1 . . . . . . . . . . . . . 3 . 1 1 6 Burn 13 | . . . 7 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 5 Destroy 10 | . . . 1 . 4 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 53 | . . . . . . . 5 . . . . 10 . . 10 . . . . . . . . . . . . . . 28 . . . . Impact 25 | . . . . . . . 5 . . . . 10 . . 10 . . . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 108377 | 32 1060 946 3319 1825 2099 2426 2141 297 1080 . 2449 1431 98 387 . 5409 2517 2726 355 1572 1352 1787 5020 752 900 172 3164 8856 3256 9706 4322 6092 7933 22896 Guns 15875 | 32 1060 368 2819 680 2099 2423 2054 297 750 . 1176 919 98 20 . 1080 . . . . . . . . . . . . . . . . . . Cannons 74998 | . . . . 247 . . . . 90 . . 453 . 367 . 1333 2517 2726 355 1572 1352 1003 4564 752 900 172 2419 8349 3256 8304 4322 6092 7933 15920 Explosions 15953 | . . 578 500 898 . . . . 240 . 1273 . . . . 2996 . . . . . 784 456 . . . 745 507 . . . . . 6976 Melee 1538 | . . . . . . . 77 . . . . 59 . . . . . . . . . . . . . . . . . 1402 . . . . Ramming 13 | . . . . . . 3 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10884 | 32 1060 368 1159 304 1839 2265 1259 209 712 . 746 710 . 154 . 67 . . . . . . . . . . . . . . . . . . Thermal 83328 | . . . 1660 914 260 158 795 88 128 . 430 662 98 233 . 2092 2517 2726 355 1572 1352 1003 4564 752 900 172 2419 8175 3256 7710 4322 5287 7363 21365 Explosive 8609 | . . 578 500 530 . . . . 240 . 1273 . . . . 2996 . . . . . 784 456 . . . 745 507 . . . . . . Electromagnetic 4005 | . . . . 77 . . . . . . . . . . . 254 . . . . . . . . . . . 174 . 594 . 805 570 1531 Impact 136 | . . . . . . . 77 . . . . 59 . . . . . . . . . . . . . . . . . . . . . . Slashing 1402 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1402 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . 3 3 6 6 3 3 4 . 1 1 9 1 1 1 1 . . 3 3 3 3 . 3 3 3 3 3 1 9 31 . . . . Average Corruption 3 | . 2 3 1 6 3 3 3 . 1 1 2 1 1 1 1 . . 2 3 3 3 . 1 3 3 3 3 1 4 22 . . . . Corruption Purged 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . 2 . . . Effects 656 | . 5 24 15 41 34 13 16 . 8 2 35 10 18 19 1 . . 19 36 54 . . 12 36 28 26 25 8 46 125 . . . . Message Errors 143 | . 2 3 4 9 6 4 3 . 3 . 13 3 1 4 1 . . 6 7 8 . . 3 10 3 8 6 . 10 26 . . . . Matter Fused 179 | . 1 9 4 13 12 2 8 . 3 . 7 3 6 7 . . . 4 10 18 . . 4 5 10 4 4 3 13 29 . . . . Heat Flow Errors 70 | . . 3 1 6 3 1 . . 1 . 4 . 5 . . . . 3 4 9 . . 3 2 4 . 1 2 6 12 . . . . Energy Discharges 85 | . . 3 3 3 7 2 2 . . 1 4 1 1 3 . . . 4 7 7 . . 2 7 3 4 4 . 4 13 . . . . Parts Rejected 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Data Loss (minor) 83 | . 1 3 1 4 5 3 1 . . . 2 1 2 3 . . . 1 4 7 . . . 4 4 5 7 3 6 16 . . . . Data Loss (major) 35 | . . 1 1 1 1 1 1 . . 1 4 1 1 . . . . . 4 1 . . . 1 2 4 1 . 1 8 . . . . Misfires 29 | . 1 2 . 5 . . . . . . 1 1 . 2 . . . . . 2 . . . 6 . 1 2 . 3 3 . . . . Alerts 11 | . . . 1 . . . . . 1 . . . 2 . . . . . . 2 . . . 1 2 . . . . 2 . . . . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 13 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4881 | . . 37 . 56 . . 37 . 38 . . 37 . 19 . 205 149 219 18 57 69 2 296 25 37 48 103 383 137 674 122 226 479 1408 Projectiles 4051 | . . . . 19 . . . . 17 . . . . 19 . 6 149 219 18 57 69 2 281 25 37 48 99 382 137 480 122 226 479 1160 Explosions 562 | . . 37 . 37 . . . . 21 . . . . . . 199 . . . . . . 15 . . . 4 1 . . . . . 248 Melee 268 | . . . . . . . 37 . . . . 37 . . . . . . . . . . . . . . . . . 194 . . . . Knockbacks 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 668 | . 36 16 . 49 . . . . 29 . 279 . . . . 41 . . . . . 17 113 . . . 28 60 . . . . . . Shots 18 | . 1 1 . 1 . . . . 1 . 7 . . . . 2 . . . . . 1 2 . . . 1 1 . . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 18 268 375 336 315 202 149 60 254 . 234 218 213 137 . 345 50 267 235 242 16 . 242 245 229 . 213 273 252 276 . . . 152 Average Temperature 68 | . 3 111 94 76 66 26 41 26 31 . 59 30 89 54 . 102 19 135 105 100 12 . 105 116 75 . 66 45 78 107 . . . 41 Received Heat Transfer 5522 | . 231 . 369 140 189 684 309 30 108 . 528 113 . 23 . 219 183 24 . 83 5 36 59 48 111 . 150 458 81 480 144 138 68 511 Effects 9 | . . . 3 1 1 . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Short Circuit 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 4 4 7 5 12 Total Turns 1159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 55 64 95 108 111 596 Longest Duration 301 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 25 23 32 32 55 301 Robots Corrupted 12 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 5 . 3 . 2 Combat Hostiles 12 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 5 . 3 . 2 Parts Fried 32 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . 5 . 2 6 15 Impact Corruptions 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 7 Combat Hostiles 10 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 7 Parts Melted 84 | . . . 10 3 . . 1 1 . . 3 5 . 1 . 2 2 3 1 . . . 4 . 1 . 4 8 5 7 2 2 8 11 Heat Transferred 54070 | . . . 4440 1761 629 296 1628 185 185 . 635 1393 185 287 . 2117 1275 1350 225 800 712 550 2375 425 475 81 1350 4400 1675 3875 2322 2984 4453 11002 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 1618 | 10 231 243 793 532 506 437 270 . . . . 260 . . . . . 168 . . . . 425 . . . . 1019 696 1048 927 1254 1565 1618 Initial 929 | . 6 37 3 309 65 . 144 . . . . . . . . . . 39 . . . . . . . . . . 546 171 562 389 752 929 Average 413 | 2 63 99 391 305 97 166 136 . . . . 102 . . . . . 55 . . . . 288 . . . . 663 422 658 745 911 1265 912 Maximum Alert Level 5 | . 1 1 3 2 2 2 1 . . . . 1 . . . . . . . . . . 2 . . . . 3 2 3 3 4 4 5 Low Security (%) 38 | 100 92 78 10 20 78 55 62 . . . . 96 . . . . . 100 . . . . 12 . . . . 2 . 10 . . . 50 Level 1 24 | . 7 21 47 58 17 41 37 . . . . 3 . . . . . . . . . . 77 . . . . 8 53 20 . 1 . . Level 2 13 | . . . 31 21 4 3 . . . . . . . . . . . . . . . . 9 . . . . 29 46 11 33 13 . . Level 3 17 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . 59 . 57 66 61 23 3 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 76 41 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 82 | . 4 . 7 . 3 5 8 . . . 1 6 . . . . 1 4 . . . 1 4 . . . . 7 5 8 . 8 5 5 Investigation 12 | . 2 . 2 . 2 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Extermination 34 | . . . . . . . 4 . . . . 1 . . . . . 4 . . . . 3 . . . . 4 4 8 . 2 3 1 Reinforcement 19 | . 2 . 4 . 1 1 2 . . . . 3 . . . . . . . . . . 1 . . . . . 1 . . 3 . 1 Assault 17 | . . . 1 . . 2 . . . . 1 . . . . . 1 . . . . 1 . . . . . 3 . . . 3 2 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . 1 1 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 32 | . . . 3 . 3 2 . . . . . 3 . . . . . . . . . . . . . . . 3 . . 11 . 2 5 Communications Jammed 226 | . . . . . . . . . . . . . . . . . . . . . . 1 23 . . . . . 21 27 58 18 50 28 Distress Signals 223 | . . . . . . . . . . . . . . . . . . . . . . 1 22 . . . . . 20 27 58 18 49 28 Times Spotted 827 | . 22 9 54 33 38 30 25 5 11 . 25 21 . 5 . 52 16 17 6 14 47 12 33 5 4 . 18 61 26 54 16 36 44 88 Peak Tracking Total 37 | . 3 3 5 12 6 5 4 3 3 . 13 4 . 2 . 37 5 2 3 4 13 4 6 3 2 . 5 12 5 6 5 5 9 17 Tactical Retreats 26 | . 1 . 3 1 2 . 1 . . . 1 2 . . . . . . 1 2 1 . 2 . . . 2 5 1 . . . 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 20 | . 3 . 4 . 3 1 2 . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . 2 1 . . . . . . . 8 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 67 | . 1 1 3 3 2 2 1 1 . . 1 . . 1 . 4 . 1 . . 2 . 7 . 1 . . 5 5 14 1 10 1 . Max in Single Turn 2 | . 1 1 1 1 2 1 1 1 . . 1 . . 1 . 1 . 1 . . 1 . 2 . 1 . . 2 1 1 1 1 1 . Garrison Access 8 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . 2 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 97 | . 9 1 10 . 11 6 6 . . 4 . 8 . 2 . . . 3 2 . 2 . 6 1 2 1 . 2 9 5 . 4 1 2 Terminals 59 | . 6 . 7 . 8 5 4 . . . . 4 . . . . . 2 1 . . . 4 . . . . 1 7 5 . 2 1 2 Fabricators 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 5 | . 1 . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Garrison Access 7 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 1 . . Total Hacks 246 | . 23 1 40 . 35 19 13 . . 30 . 17 . 2 . . . 4 2 . 7 . 15 1 2 1 . 2 15 7 . 4 2 4 Successful 142 | . 14 1 22 . 15 8 6 . . 30 . 10 . 2 . . . 2 2 . 7 . 7 1 2 1 . 1 6 1 . 1 1 2 Failed 104 | . 9 . 18 . 20 11 7 . . . . 7 . . . . . 2 . . . . 8 . . . . 1 9 6 . 3 1 2 Catastrophic 28 | . 3 . 5 . 3 1 1 . . . . 1 . . . . . 1 . . . . 2 . . . . . 6 3 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 9 . 11 . 16 8 1 . . . . 6 . . 1 . . . . . 1 . 11 . . . . . 7 . . 1 . . Terminals 147 | . 17 . 22 . 27 16 9 . . . . 12 . . . . . 2 1 . . . 13 . . . . 1 12 7 . 2 2 4 Fabricators 6 | . . . . . . . 3 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 10 | . 1 . 3 . 4 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 5 . 1 . 2 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Scanalyzers 17 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Garrison Access 10 | . . . . . 2 3 . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . 1 . . Terminal Hacks 96 | . 9 1 6 . 7 6 4 . . 30 . 5 . 2 . . . . 2 . 7 . 6 1 2 1 . . 3 1 . . 1 2 Record 22 | . . . . . . . . . . 11 . . . 1 . . . . 1 . 7 . . . 1 1 . . . . . . . . Part Schematic 14 | . 1 . 1 . . . . . . 11 . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . 1 . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 10 | . 1 . . . 3 1 . . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . Locate Traps 9 | . 1 . 1 . . 1 2 . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . 1 Recall Investigation 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . 3 . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 3 . 1 . 1 . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 6 | . 2 . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Scanalyzer 15 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Insert Component 8 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Analyze 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . . . . Seal Access 6 | . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . . . . Unauthorized Hacks 8 | . 2 . . . 2 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Terminals 7 | . 2 . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Track 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 6 . 7 . 9 5 6 . . . . 6 . . . . . 3 . . . . 5 . . . . 1 8 5 . 3 1 2 Full Trace Events 13 | . 1 . 5 . 1 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . 1 . 7 . . . . . . 11 . . . . 13 . . . . . . . 1 . . . . . . . . 2 . . Parts Built 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 190 | . . . . . . . 84 . . . . 106 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . 8 . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . . . 26 . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 37 | . 13 . 10 . 9 . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 1 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 15 | . . . . 4 . 2 . . . . 3 . . 4 2 . . . . . . . . . . . . . . . . . . . Largest Group 5 | . . . . 4 . 2 . . . . 2 . . 4 5 5 . . . . . . . . . . . . . . . . . . Highest-Rated Group 279 | . . . . 71 . 62 . . . . 96 . . 118 279 279 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . 31 . 31 . . . . 96 . . 31 96 96 . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 123 | . . . . 26 . 4 . . . . 17 . . 9 . 67 . . . . . . . . . . . . . . . . . . Total Damage 3035 | . . . . 254 . 63 . . . . 797 . . 188 . 1733 . . . . . . . . . . . . . . . . . . Kills 24 | . . . . 3 . . . . . . 4 . . 2 . 15 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 24 | . . 2 . 2 . . . 3 1 . 2 . 1 2 2 . 3 . 1 1 . 2 . 1 1 . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 69133 | 112 1451 1294 2302 1513 2244 945 2007 1887 3190 230 2417 1561 1866 2636 2982 4722 3726 1801 2164 2847 1141 3089 1516 1899 1629 1304 1727 2622 2337 2481 1218 1116 1214 1943 Spaces Moved 26184 | 57 725 738 1022 909 890 300 637 747 1072 92 874 740 1136 1430 1221 1519 1206 649 660 982 442 976 602 850 814 223 574 659 757 697 685 466 376 457 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13556 | 53 725 738 991 909 890 300 637 747 1072 92 615 . . 173 1221 985 . . . . . . . . . . . 12 720 697 685 466 376 452 Legs 9227 | . . . 31 . . . . . . . . . . . . 534 1206 649 660 982 442 976 602 850 814 223 574 647 37 . . . . . Wheels 3392 | . . . . . . . . . . . 259 740 1136 1257 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 158 158 246 246 246 145 145 160 160 240 210 242 242 242 242 189 242 195 195 195 189 195 195 232 135 135 143 141 143 Average Speed 204 | 152 160 160 173 145 159 162 234 246 246 246 216 156 160 177 240 239 242 242 242 242 232 242 195 195 195 194 195 238 232 220 136 144 199 217 Slowest Speed 400 | 160 160 160 240 145 225 250 246 246 246 246 246 160 160 240 240 242 242 242 242 242 242 242 195 195 195 195 195 400 385 232 215 146 239 239 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Microwarps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 64 | 4 99 99 80 101 68 54 16 87 94 68 87 17 91 96 85 79 97 16 76 85 61 94 18 91 92 56 67 18 84 38 25 85 15 21 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 7 | . . 1 . . . . . . . 1 . . 1 2 1 . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 13 | . 1 . 1 . 1 1 1 . . . . 1 . . . . . 1 . . . 1 1 1 1 . . 1 . . 1 . . . Unknown Exits Taken 21 | 1 . 1 . 1 . . . 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . . . 1 1 . 1 1 . 1 1 . Scrap Searched 43 | . . 2 . 3 . . . 3 . . 4 . 2 10 3 . 2 . 2 3 . 4 . 2 1 . 2 . . . . . . . Spaces Dug 298 | . . 19 . 11 . . 4 . 15 . . 13 . 3 2 3 11 8 . 27 4 6 9 2 . . 7 23 17 20 30 22 22 20 Terrain Destroyed 1308 | . . 43 30 42 1 . 5 . 51 . 79 16 . 9 2 22 44 35 11 63 10 55 132 23 6 1 122 114 40 75 55 55 53 114 Melee 17 | . . . . . . . 4 . . . . 9 . . 2 . . . . . . . . . . . . . . 2 . . . . Projectile 757 | . . . . . 1 . 1 . 14 . 1 7 . 9 . 22 44 35 11 63 10 16 51 23 6 1 35 65 40 73 55 55 53 66 AOE 534 | . . 43 30 42 . . . . 37 . 78 . . . . . . . . . . 39 81 . . . 87 49 . . . . . 48 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 38606 | 74 902 797 1367 1023 1600 644 1054 783 1567 97 1339 1047 1180 1516 1255 2491 1946 812 1213 1385 524 1672 820 1068 836 1098 1114 1497 1235 1334 847 719 630 1120 Wait 9013 | 3 80 20 150 53 545 248 304 22 449 . 379 174 33 10 2 772 679 67 537 355 35 649 101 196 4 809 463 620 344 282 25 106 107 390 Move 26145 | 56 724 737 1021 908 889 299 636 746 1071 91 873 739 1135 1429 1220 1518 1205 648 659 981 441 975 601 849 813 222 573 658 756 696 684 465 375 452 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 317 | 6 12 3 26 7 21 6 15 2 . . 3 26 1 3 1 22 3 13 1 6 3 4 14 3 1 20 9 20 11 27 3 8 7 10 Fast Attach 273 | 6 4 . 7 2 24 9 11 . 1 3 5 11 2 7 9 22 4 10 1 . 5 5 6 1 4 12 4 8 10 25 21 11 6 17 Attach 138 | . . 1 7 7 1 4 7 . 2 . 14 7 . 1 . 5 1 2 . . 3 1 2 . . . . 11 1 22 4 1 9 25 Detach 75 | . 1 . . . . 2 3 . . . 2 2 . 1 . . . 1 . . 2 1 1 . . 1 3 8 2 18 6 . 2 19 Swap 256 | . 6 6 24 1 18 4 12 . 6 . 2 18 1 1 3 17 2 11 1 1 4 1 2 1 . . 4 20 17 21 6 18 18 10 Drop 604 | . 12 1 40 . 44 10 13 3 1 3 1 24 3 10 10 53 16 23 6 9 14 17 22 6 4 30 20 35 32 62 29 20 9 22 Fire 1659 | 3 63 29 92 45 58 61 47 10 37 . 34 36 5 10 . 82 36 37 8 33 17 19 71 12 10 4 38 117 62 153 69 90 97 174 Melee 53 | . . . . . . . 5 . . . . 10 . . 10 . . . . . . . . . . . . . . 28 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 70 | . . . . . . . . . . . 26 . . 44 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 347 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 10) 892 | -10/Materials | Discovered new exit (range 10) 940 | -10/Materials | Identified exit to Mines 1564 | -10/Materials | Entered Mines 1571 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1603 | -10/Mines | Core integrity fell below 50% 1805 | -10/Mines | Found the Drone Emporium 1812 | -10/Mines | Found Prototype Device 1907 | -10/Mines | Discovered new exit (range 14) 1928 | -10/Mines | Learned 2 Materials zone layouts 2219 | -10/Mines | Discovered new exit (range 8) 2394 | -10/Mines | Learned location of Zion (-6) 2406 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2406 | -10/Mines | Discovered new exit (range 5) 2858 | -10/Mines | Entered Materials 2858 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2971 | -9/Materials | Lost 3 parts (2n1w) 3075 | -9/Materials | Discovered new exit (range 12) 3164 | -9/Materials | Identified Thief Drone Bay 3271 | -9/Materials | Repaired Lgt. Treads 3344 | -9/Materials | Build established: Scavenger-Gunner 3353 | -9/Materials | Discovered new exit (range 14) 4082 | -9/Materials | Build established: Gunner 4144 | -9/Materials | Discovered new exit (range 13) 4147 | -9/Materials | Identified exit to Mines 4484 | -9/Materials | Build established: Scavenger-Gunner 4858 | -9/Materials | First assault squad dispatched 4954 | -9/Materials | Destroyed 9 combat bots 5013 | -9/Materials | Discovered new exit (range 8) 5160 | -9/Materials | Entered Mines 5162 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5180 | -9/Mines | Met a Derelict bent on vengeance 5193 | -9/Mines | Discovered new exit (range 6) 5268 | -9/Mines | Build established: Gunner 5292 | -9/Mines | Received a Mining Laser from a helpful Derelict 5446 | -9/Mines | Discovered new exit (range 6) 5553 | -9/Mines | Learned 2 Materials zone layouts 5573 | -9/Mines | Learned Materials stockpile data 5667 | -9/Mines | Assembled infested the area 5672 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5684 | -9/Mines | Core integrity fell below 50% 5707 | -9/Mines | Destroyed 9 combat bots 5755 | -9/Mines | Lost 8 parts (2n1u5w) 6673 | -9/Mines | Entered Materials 6673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6674 | -8/Materials | Identified exit to Factory 6984 | -8/Materials | Repaired Rnf. Ion Engine 7024 | -8/Materials | Repaired Adv. Treads 7251 | -8/Materials | Discovered exit to Factory (range 3) 7449 | -8/Materials | Identified exit to Storage 7920 | -8/Materials | Build established: Tank 8180 | -8/Materials | Discovered exit to Factory (range 5) 8917 | -8/Materials | Entered Storage 9165 | -8/Storage | Met a pair of Derelict thieves 9599 | -8/Storage | Discovered exit to Factory (range 13) 9862 | -8/Storage | Entered Factory 9862 | -7/Factory | Evolved 2 slots: Utility x2 10149 | -7/Factory | Discovered new exit (range 6) 10186 | -7/Factory | Build established: Scavenger-Tank 10295 | -7/Factory | Fabricated Hvy. Ion Cannon (x2) 10776 | -7/Factory | Identified exit to Lower Caves 11330 | -7/Factory | Build established: Scavenger-Gunner 11704 | -7/Factory | Build established: Gunner 11869 | -7/Factory | Entered Lower Caves 11910 | -7/Lower Caves | Learned location of 1 exit from Factory 11999 | -7/Lower Caves | Encountered a Warlord checkpoint 13439 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13547 | -7/Lower Caves | Learned Factory machine intel 13574 | -7/Lower Caves | Learned Factory garrison access intel 13624 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 13726 | -7/Lower Caves | Discovered new exit (range 8) 13756 | -7/Lower Caves | Entered another Lower Caves area 14033 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14033 | -7/Lower Caves | Discovered new exit (range 13) 14526 | -7/Lower Caves | Build established: Mutant 15400 | -7/Lower Caves | Build established: Gunner 15985 | -7/Lower Caves | Build established: Scavenger-Tank 16631 | -7/Lower Caves | Discovered new exit (range 15) 16946 | -7/Lower Caves | Entered Data Miner 16948 | -7/Data Miner | Discovered new exit (range 6) 16995 | -7/Data Miner | Met Data Miner 17037 | -7/Data Miner | Learned location of Section 7 (-3) 17037 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17076 | -7/Data Miner | Received God Mode back door access code from Data Miner 17176 | -7/Data Miner | Entered Proximity Caves 17492 | -6/Proximity Caves | Build established: Scavenger-Gunner 17685 | -6/Proximity Caves | Escorted by Enhanced Grunt 18050 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18079 | -6/Proximity Caves | Learned 4 Factory zone layouts 18865 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19053 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19083 | -6/Proximity Caves | Core integrity fell below 50% 19121 | -6/Proximity Caves | Destroyed 10 combat bots 19168 | -6/Proximity Caves | Lost 17 parts (1p3n5u8w) 19399 | -6/Proximity Caves | Learned Factory trap positions 19409 | -6/Proximity Caves | Spotted B-75 Beast 19448 | -6/Proximity Caves | Build established: Scavenger-Mutant 19514 | -6/Proximity Caves | Discovered new exit (range 4) 19593 | -6/Proximity Caves | Entered Factory 19593 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19594 | -6/Factory | Identified exit to Lower Caves 19596 | -6/Factory | Loaded intel: 101 trap records 19597 | -6/Factory | Loaded intel: 282 machine locations 19598 | -6/Factory | Loaded intel: 4 garrison access locations 19779 | -6/Factory | Build established: Scavenger-Gunner 19934 | -6/Factory | Discovered new exit (range 8) 20744 | -6/Factory | Hacking Suite fried by hacking feedback 20765 | -6/Factory | Incoming investigation squad redirected 20769 | -6/Factory | Cargo convoy interrupted 20770 | -6/Factory | Build established: Mutant 20832 | -6/Factory | Fabricated Hvy. Treads? 20885 | -6/Factory | Discovered exit to Lower Caves (range 10) 21154 | -6/Factory | Entered Lower Caves 21826 | -6/Lower Caves | Encountered a Warlord checkpoint 21854 | -6/Lower Caves | Learned location of Extension (-5) 22031 | -6/Lower Caves | Discovered new exit (range 7) 23020 | -6/Lower Caves | Entered another Lower Caves area 23094 | -6/Lower Caves | Discovered new exit (range 8) 23384 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 23993 | -6/Lower Caves | Build established: Tank 24272 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 24646 | -6/Lower Caves | Discovered new exit (range 8) 25656 | -6/Lower Caves | Entered Zion 25656 | -6/Zion | Accompanied by 3 allies 25699 | -6/Zion | Given the Hacking Drone Bay 25778 | -6/Zion | System corruption cleaned by Quarantine Array 26008 | -6/Zion | Discovered new exit (range 15) 26252 | -6/Zion | Learned 4 Factory zone layouts 27178 | -6/Zion | Given A8's code to call for help 27226 | -6/Zion | Enhanced Grunt warped into view, answering call for help 27226 | -6/Zion | Enhanced Grunt warped into view, answering call for help 27505 | -6/Zion | Found Prototype Device 27837 | -6/Zion | Learned location of Quarantine (-3) 28053 | -6/Zion | Discovered new exit (range 5) 28056 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 28182 | -6/Zion | Found Prototype Device 28182 | -6/Zion | Identified Bomb Factory No. 2 28299 | -6/Zion | Build established: Mutant 28633 | -6/Zion | Identified Hacking Drone Bay 28638 | -6/Zion | Entered Deep Caves 28638 | -6/Deep Caves | Accompanied by 5 allies 28712 | -6/Deep Caves | Build established: Tank 29042 | -6/Deep Caves | Z-Facility disabled 29062 | -6/Deep Caves | Attacked by Z-Imprinter 29072 | -6/Deep Caves | Destroyed Z-Imprinter 29156 | -6/Deep Caves | Found Prototype Device 29156 | -6/Deep Caves | Identified Zio. Metafield Generator 29337 | -6/Deep Caves | Found Prototype Protection 29337 | -6/Deep Caves | Identified Zio. Weapon Casing 29464 | -6/Deep Caves | Found Prototype Protection 29464 | -6/Deep Caves | Identified Zio. Heavy Carapace 29469 | -6/Deep Caves | Found Zio. Heavy Carapace 29473 | -6/Deep Caves | Found Zio. Weapon Casing 29496 | -6/Deep Caves | Found Zio. Weapon Casing 29510 | -6/Deep Caves | Found Zio. Weapon Casing 29686 | -6/Deep Caves | Discovered new exit (range 7) 29758 | -6/Deep Caves | Build established: Gunner 30275 | -6/Deep Caves | Found Prototype Device 30275 | -6/Deep Caves | Identified Exp. Thermal Shield 30484 | -6/Deep Caves | Spotted as-67019 30496 | -6/Deep Caves | Destroyed as-67019 30615 | -6/Deep Caves | Build established: Scavenger-Mutant 30779 | -6/Deep Caves | Triggered Deep Caves wall 30792 | -6/Deep Caves | Spotted AS-84113 30797 | -6/Deep Caves | Destroyed AS-84113 30797 | -6/Deep Caves | Destroyed AS-70229 30799 | -6/Deep Caves | Exposed GOLEM chamber 30842 | -6/Deep Caves | Lost 3 parts (3u) 30855 | -6/Deep Caves | Destroyed 40 combat bots 31060 | -6/Deep Caves | Found Unknown Device 31065 | -6/Deep Caves | Found Unknown Device 31384 | -6/Deep Caves | Identified GOLEM Unit (x2) 31814 | -6/Deep Caves | Build established: Golem 32332 | -6/Deep Caves | Build established: Gunner 33042 | -6/Deep Caves | Build established: Tank 33157 | -6/Deep Caves | Found GOLEM Unit 33360 | -6/Deep Caves | Entered Proximity Caves 33739 | -5/Proximity Caves | Learned location of 2 exits from Factory 33939 | -5/Proximity Caves | Build established: Mutant 34678 | -5/Proximity Caves | Build established: Tank 34859 | -5/Proximity Caves | Discovered new exit (range 8) 35020 | -5/Proximity Caves | Build established: Golem 35104 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 35515 | -5/Proximity Caves | Learned Factory emergency access door positions 35661 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 36090 | -5/Proximity Caves | Build established: Gunner 36513 | -5/Proximity Caves | Build established: Golem 37086 | -5/Proximity Caves | Entered Factory 37086 | -5/Factory | Evolved 2 slots: Utility x2 37087 | -5/Factory | Identified exit to Extension 37088 | -5/Factory | Identified exit to Upper Caves 37088 | -5/Factory | Identified exit to Factory 37833 | -5/Factory | Discovered exit to Factory (range 5) 38887 | -5/Factory | Entered Upper Caves 40177 | -5/Upper Caves | Learned 4 Factory zone layouts 40876 | -5/Upper Caves | Discovered new exit (range 12) 41051 | -5/Upper Caves | Entered another Upper Caves area 41229 | -5/Upper Caves | Ambushed by wild Derelicts 42165 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 42308 | -5/Upper Caves | Encountered a Warlord checkpoint 43163 | -5/Upper Caves | Discovered new exit (range 13) 43898 | -5/Upper Caves | Entered Warlord 43970 | -5/Warlord | System corruption cleaned by Quarantine Array 44473 | -5/Warlord | Met Warlord 44498 | -5/Warlord | Warlord's base attacked by MAIN.C 44502 | -5/Warlord | Opened Warlord's prototype stash 44517 | -5/Warlord | Found Prototype Device 44517 | -5/Warlord | Identified Exp. Cloaking Device 44528 | -5/Warlord | Found Prototype Device 44528 | -5/Warlord | Identified Thermal Barrier 44533 | -5/Warlord | Found Prototype Processor 44533 | -5/Warlord | Identified Exp. Core Analyzer 44541 | -5/Warlord | Found Prototype Hackware 44555 | -5/Warlord | Found Prototype Reactor 44848 | -5/Warlord | Warlord forces counterattacked 44868 | -5/Warlord | Spotted Striker 44894 | -5/Warlord | Spotted Striker 44914 | -5/Warlord | Spotted Striker 45015 | -5/Warlord | Discovered new exit (range 12) 45039 | -5/Warlord | Entered Proximity Caves 45041 | -4/Proximity Caves | Build established: Tank 45200 | -4/Proximity Caves | Learned location of Testing (-2) 46225 | -4/Proximity Caves | Learned Research garrison access intel 46395 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 46680 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 46763 | -4/Proximity Caves | Build established: Mutant 46951 | -4/Proximity Caves | Spotted B-86 Titan 46959 | -4/Proximity Caves | Destroyed B-86 Titan 47015 | -4/Proximity Caves | Discovered exit to Factory (range 11) 47566 | -4/Proximity Caves | Build established: Golem 48128 | -4/Proximity Caves | Entered Factory 48128 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 48129 | -4/Factory | Identified exit to Upper Caves 48272 | -4/Factory | Discovered new exit (range 12) 48497 | -4/Factory | Found Prototype Processor 48497 | -4/Factory | Identified Exp. Signal Interpreter 49194 | -4/Factory | Identified System Mapper 49644 | -4/Factory | Entered Upper Caves 49655 | -4/Upper Caves | Build established: Hacker-Golem 50028 | -4/Upper Caves | Spotted B-86 Titan 50490 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 50931 | -4/Upper Caves | Learned 8 Research zone layouts 50958 | -4/Upper Caves | Build established: Hacker-Gunner 51525 | -4/Upper Caves | Discovered new exit (range 9) 51541 | -4/Upper Caves | Identified exit to Upper Caves 51543 | -4/Upper Caves | Entered another Upper Caves area 51611 | -4/Upper Caves | Discovered new exit (range 6) 52122 | -4/Upper Caves | Found Alien Artifact 52122 | -4/Upper Caves | Identified Dimensional Node Initializer 52122 | -4/Upper Caves | Initialized slip node 52276 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 52572 | -4/Upper Caves | Learned Research emergency access door positions 52987 | -4/Upper Caves | Discovered new exit (range 16) 53014 | -4/Upper Caves | Identified exit to Zhirov 53172 | -4/Upper Caves | Entered Zhirov 53174 | -4/Zhirov | Discovered new exit (range 3) 53211 | -4/Zhirov | Met Zhirov 53268 | -4/Zhirov | Found Alien Artifact 53268 | -4/Zhirov | Identified Integrated Reactor 53268 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 53295 | -4/Zhirov | Found Alien Artifact 53638 | -4/Zhirov | Build established: Hacker-Golem 54476 | -4/Zhirov | Entered Proximity Caves 54851 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 55343 | -3/Proximity Caves | Spotted B-86 Titan 55724 | -3/Proximity Caves | Discovered new exit (range 16) 55741 | -3/Proximity Caves | Destroyed B-86 Titan 56203 | -3/Proximity Caves | Entered Research 56203 | -3/Research | Evolved 2 slots: Power x1, Utility x1 56204 | -3/Research | Identified exit to Armory 56205 | -3/Research | Identified exit to Quarantine 56207 | -3/Research | Loaded intel: 4 garrison access locations 56546 | -3/Research | Destroyed 10 combat bots 56549 | -3/Research | Lost 3 parts (1u2w) 57133 | -3/Research | Build established: Generator-Golem 57316 | -3/Research | Spotted B-86 Titan 57453 | -3/Research | First assault squad dispatched 57482 | -3/Research | Incoming assault squad redirected 58110 | -3/Research | Identified Vortex Chain Reactor 58720 | -3/Research | Incoming assault squad redirected 58825 | -3/Research | Entered Quarantine 58871 | -3/Quarantine | Found Antimissile System 59191 | -3/Quarantine | Spotted Alpha 7 59419 | -3/Quarantine | Discovered new exit (range 12) 59447 | -3/Quarantine | Cryocooling Duct disabled 59462 | -3/Quarantine | Ambient heat levels rising (+20) 59462 | -3/Quarantine | Non-combat units ordered to evacuate 59622 | -3/Quarantine | Found Alien Slashing Weapon 59843 | -3/Quarantine | Found Alien Artifact 59932 | -3/Quarantine | Identified Core Reset Matrix 60018 | -3/Quarantine | Found Alien Energy Cannon 60676 | -3/Quarantine | Spotted Fortress 60837 | -3/Quarantine | Discovered new exit (range 5) 61162 | -3/Quarantine | Entered Section 7 61309 | -3/Section 7 | Found Alien Artifact 61309 | -3/Section 7 | Identified Microwarp Drive 61415 | -3/Section 7 | Found Prototype Device 61415 | -3/Section 7 | Identified Exp. ECM Suite 61422 | -3/Section 7 | Found Exp. ECM Suite 61484 | -3/Section 7 | System corruption reached 10% 61539 | -3/Section 7 | Spotted S7 Guard 61563 | -3/Section 7 | Destroyed S7 Guard 61577 | -3/Section 7 | Found Alien Artifact 61577 | -3/Section 7 | Identified Core Regenerator 61577 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 62035 | -3/Section 7 | Found Alien Artifact 62035 | -3/Section 7 | Identified Integrated Dissipator 62035 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 62160 | -3/Section 7 | Found Alien Artifact 62160 | -3/Section 7 | Identified Integrated Mediator 62160 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 62247 | -3/Section 7 | Found Integrated Dissipator 62247 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 62251 | -3/Section 7 | Destroyed 7 combat bots 62311 | -3/Section 7 | Spotted S7 Guard 62399 | -3/Section 7 | Destroyed S7 Guard 62418 | -3/Section 7 | Found Corrupted Prototype Protection 62426 | -3/Section 7 | Identified Hvy. Regenerative Plating 62426 | -3/Section 7 | Lost 3 parts (2p1w) 62465 | -3/Section 7 | Lost 3 parts (1n2u) 62466 | -3/Section 7 | System corruption reached 30% 62523 | -3/Section 7 | Found Alien Artifact 62523 | -3/Section 7 | Identified Core Membrane 62523 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 62569 | -3/Section 7 | Identified Sigix Broadsword 62643 | -3/Section 7 | Spotted S7 Guard 62666 | -3/Section 7 | Build established: Generator-Mutant 62990 | -3/Section 7 | Discovered new exit (range 15) 63008 | -3/Section 7 | Spotted S7 Guard 63169 | -3/Section 7 | Destroyed S7 Guard 63179 | -3/Section 7 | Found Corrupted Hvy. Regenerative Plating 63216 | -3/Section 7 | Found Alien Artifact 63216 | -3/Section 7 | Identified Core Physics Calibrator 63643 | -3/Section 7 | Entered Research 63643 | -2/Research | Warlord forces began assault on 0b10 63643 | -2/Research | Evolved 2 slots: Propulsion x2 63740 | -2/Research | Discovered new exit (range 15) 63753 | -2/Research | Research machine network offline 63765 | -2/Research | Identified exit to Testing 63820 | -2/Research | Spotted B-90 Cyclops 63856 | -2/Research | Destroyed B-90 Cyclops 64162 | -2/Research | Borebot progress halted 64181 | -2/Research | Build established: Generator-Skirmisher 64259 | -2/Research | Met up with Warlord 64267 | -2/Research | Borebot progress halted 64566 | -2/Research | Build established: Generator-Mutant 64567 | -2/Research | Spotted Striker 64571 | -2/Research | Spotted Executioner 64581 | -2/Research | Destroyed Striker 64583 | -2/Research | Borebot progress halted 64594 | -2/Research | Destroyed Executioner 64797 | -2/Research | Spotted Striker 64798 | -2/Research | Spotted Striker 64802 | -2/Research | Destroyed Striker 64861 | -2/Research | Entered Testing 65053 | -2/Testing | Found Prototype Device 65053 | -2/Testing | Identified Exp. EM Disruption Field 65198 | -2/Testing | Found Prototype Device 65198 | -2/Testing | Identified Adv. Particle Accelerator 65289 | -2/Testing | Spotted PL-20GJ4WPL6B 65299 | -2/Testing | Destroyed PL-20GJ4WPL6B 65309 | -2/Testing | Spotted Striker 65337 | -2/Testing | Found Prototype Energy Cannon 65361 | -2/Testing | First assault squad dispatched 65627 | -2/Testing | Incoming assault squad redirected 65726 | -2/Testing | Found Prototype Device 65726 | -2/Testing | Identified AEGIS Remote Shield 65864 | -2/Testing | Discovered new exit (range 6) 65977 | -2/Testing | Entered Access 65977 | -1/Access | Evolved 2 slots: Power x1, Utility x1 66138 | -1/Access | Build established: Generator-Tank 66138 | -1/Access | Spotted B-99 Colossus 66262 | -1/Access | First assault squad dispatched 66492 | -1/Access | Incoming assault squad redirected 66557 | -1/Access | Lost 3 parts (1p2u) 67102 | -1/Access | Discovered new exit (range 8) 67191 | -1/Access | Entered Command 67455 | -1/Command | Spotted B-99 Colossus 67739 | -1/Command | First assault squad dispatched 67758 | -1/Command | Incoming assault squad redirected 67894 | -1/Command | Spotted Combat Programmer 67923 | -1/Command | Identified Core Cannon 67932 | -1/Command | Crushed by falling debris 67971 | -1/Command | Incoming assault squad redirected 68041 | -1/Command | Met MAIN.C 68044 | -1/Command | 0b10 Conduit disabled 68113 | -1/Command | Identified Imp. Potential Cannon 68148 | -1/Command | Destroyed MAIN.C Shell 68151 | -1/Command | MAIN.C activated Command garrisons 68151 | -1/Command | Surrendered to MAIN.C 68151 | -1/Command | Loaded intel: 54 machine locations 68151 | -1/Command | Loaded intel: 103 trap records 68151 | -1/Command | Identified exit to Surface 68151 | -1/Command | Discovered exit to Surface (range 104) 68151 | -1/Command | Discovered exit to Surface (range 32) 68252 | -1/Command | Found Prototype Energy Cannon 68252 | -1/Command | Identified Null Cannon 68270 | -1/Command | Found Prototype Reactor 68270 | -1/Command | Identified Zero-point Reactor 68275 | -1/Command | Found Vortex Chain Reactor 68279 | -1/Command | Found Prototype Processor 68279 | -1/Command | Identified Exp. Target Analyzer 68283 | -1/Command | Found Prototype Device 68283 | -1/Command | Identified Exp. Transmission Jammer 68290 | -1/Command | Found Prototype Device 68290 | -1/Command | Identified Exp. Focal Shield 68640 | -1/Command | MAIN.C activated Command garrisons 68678 | -1/Command | Build established: Generator-Mutant 68683 | -1/Command | Unknown forces attacked Command 68683 | -1/Command | Spotted EQ-003 68683 | -1/Command | Spotted EQ-001 68683 | -1/Command | Spotted EQ-006 68683 | -1/Command | Spotted EQ-004 68683 | -1/Command | Spotted EQ-005 68683 | -1/Command | Spotted EQ-000 68686 | -1/Command | Destroyed EQ-005 68686 | -1/Command | Destroyed EQ-000 68686 | -1/Command | Spotted EQ-002 68691 | -1/Command | Destroyed EQ-003 68696 | -1/Command | Destroyed EQ-002 68698 | -1/Command | Destroyed EQ-006 68772 | -1/Command | Spotted EQ-028 68772 | -1/Command | Spotted EQ-022 68772 | -1/Command | Spotted EQ-018 68772 | -1/Command | Spotted EQ-020 68772 | -1/Command | Destroyed EQ-028 68775 | -1/Command | Spotted EQ-019 68782 | -1/Command | Spotted EQ-017 68786 | -1/Command | Destroyed EQ-017 68814 | -1/Command | Found Prototype Device 68814 | -1/Command | Identified Adv. Kinecellerator 68857 | -1/Command | Spotted EQ-037 68881 | -1/Command | Spotted EQ-026 68881 | -1/Command | Spotted EQ-034 68884 | -1/Command | Spotted EQ-057 68884 | -1/Command | Spotted EQ-040 68884 | -1/Command | Spotted EQ-041 68884 | -1/Command | Spotted EQ-039 68884 | -1/Command | Spotted EQ-038 68886 | -1/Command | Spotted EQ-029 68889 | -1/Command | Spotted EQ-042 68894 | -1/Command | Destroyed EQ-038 68903 | -1/Command | Destroyed EQ-029 68905 | -1/Command | All MAIN.C guards destroyed 68925 | -1/Command | Destroyed EQ-034 68948 | -1/Command | Found Corrupted AEGIS Remote Shield 68972 | -1/Command | Spotted EQ-030 68977 | -1/Command | Destroyed EQ-030 68978 | -1/Command | Spotted EQ-048 68984 | -1/Command | Spotted EQ-051 68985 | -1/Command | Spotted EQ-061 68985 | -1/Command | Spotted EQ-060 68985 | -1/Command | Spotted EQ-062 68985 | -1/Command | Spotted EQ-077 68987 | -1/Command | Destroyed EQ-060 68999 | -1/Command | Destroyed EQ-061 69002 | -1/Command | Destroyed EQ-051 69016 | -1/Command | Destroyed EQ-077 69029 | -1/Command | Spotted EQ-046 69045 | -1/Command | Spotted EQ-073 69065 | -1/Command | Destroyed EQ-046 69067 | -1/Command | Spotted EQ-069 69070 | -1/Command | Destroyed EQ-073 69072 | -1/Command | Spotted EQ-082 69077 | -1/Command | Spotted EQ-065 69083 | -1/Command | Destroyed EQ-082 69090 | -1/Command | Destroyed EQ-065 69105 | -1/Command | Spotted EQ-102 69105 | -1/Command | Spotted EQ-086 69105 | -1/Command | Spotted EQ-095 69105 | -1/Command | Spotted EQ-087 69105 | -1/Command | Spotted EQ-084 69105 | -1/Command | Spotted EQ-085 69106 | -1/Command | Spotted EQ-024 69118 | -1/Command | Destroyed EQ-102 69130 | -1/Command | Destroyed EQ-084 69131 | -1/Command | Attackers retreated from Command 69134 | *** | Fortifying 0b10! Last Messages --------------- 69124_ Slug penetrates MAIN.C. 69127_ Slug penetrates EQ-085. 69127_ Slug penetrates MAIN.C. 69129_ MAIN.C suffers critical hit (Destroy). 69129_ Slug penetrates MAIN.C. 69129_ Swarm Drone knocked back. 69130_ Slug penetrates MAIN.C. 69130_ Penetrated by Slug. 69130_ EQ-084 destroyed. 69130_ Slug penetrates MAIN.C. 69130_ Slug penetrates EQ-085. 69131_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | #??#### ##????????????????????????#?#?#???? | | #??#][] =#????????????????????????#?#?#???? | | #??#] ] =#????????????????????????#?#?#???? | | #??# = * ==#????????????????????????#?#?#???? | | ###+#####!!! **=#????????????????????????#?#?#???? | | # ##########????????????????????????#?#?#???? | | # = #?????????????????????????????????#?#?#???? | | # #?????????????????????????????????#?#?#???? | | + #?????????????????????????????????#?#?#???? | | # #?????????????????????????????????#?#?#???? | | # #??###########################????#?#?#???? | | # #??#?????????????????????????#????#?#?#???? | | # #??#?####################;####????#?#?#???? | | # #??#?#" " ;############### | | # #??#?# %#?#????????????? | | # #??#?# % ################ | | # #??#?# %%% =% | | # #??#?# % % ![[% !%= | | ##+##+##??#?# % !=%= | | ## ## #???#?# =################ | | ##+##+###?#?# " % = #?#????????????? | | ## #?#?# %% %* ################ | | ## #?#?# % % % M % ! #?#????#?#?#???? | | ?# #?#?# % %[%[ % #?#????#?#?#???? | | ?# #?#?# *! % #?#????#?#?#???? | | ?# #?#?# !%%% %@% #?#????#?#?#???? | | ?# ### #% %[ %% %% #?#????#?#?#???? | | # ### % % %% % #?#????#?#?#???? | | % % % % #?#????#?#?#???? | | % % % %% ! % #?#????#?#?#???? | | ! % % % %=% #????#?#?#???? | | ####% %% # #????#?#?#???? | | # #?#?# !=! #?#????#?#?#???? | | # #?# *!%[ #?#????#?#?#???? | | " #?# #####[#################?#????#?#?#???? | | + #?#????? ?????????????????#????#?#?#???? | | # #?###########################????#?#?#???? | | +# #????????????????????????????????#?#?#???? | | # #????????????????????????????????#?#?#???? | | / #????????????????????????????????#?#?#???? | | # == #????????????????????????????????#?#?#???? | | # =! #????????????????????????????????#?#?#???? | | # =! #????????????????????????????????#?#?#???? | | # #????????????????????????????????#?#?#???? | | # #????????????????????????????????#?#?#???? | | # #????????????????????????????????#?#?#???? | | ###+####????????????????????????????????#?#?#???? | | #???????????????????????????????????#?#?#???? | | # #???????????????????????????????????#?#?#???? | | # #???????????????????????????????????#?#?#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 161 Energy Generation 181 Energy Capacity 2550 Matter Stores 300 Matter Capacity 700 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 70 Additional Mass Support 25 Corruption Block 12 Armor Coverage 2600 Resistance: KI 30 Resistance: TH 50 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 8 Evasion (%) 48 Targeting Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Force Field | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Imp. System Guard | -7/Data Miner | Free Imp. Core Shielding | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Railgun | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Quantum Capacitor | -4/Factory | Hacked Adv. EM Disruption Field | -2/Testing | Archive Cld. Field Propulsion Drive | -2/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Hvy. Ion Cannon | x2 | -7/Factory | Preloaded Hvy. Treads | x2 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Microwarp Drive Core Regenerator Integrated Dissipator Integrated Mediator Core Membrane Sigix Broadsword Core Physics Calibrator Core Cannon Achievements -------------- A New Friend Overachiever Unlikely Earthworm Challenges ------------ None Game ------ Seed AnalysisGammaReconfigurator Manual? 0 Play Time 06:31:57 Cumulative 44.3 hours Start 2022.12.17 @ 17:13:31 End 2022.12.21 @ 21:42:32 Sessions 33 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type 8 Total 4 Types 1/0/0/0/0/0/2/0/1 Lore% 31 Gallery% 49 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8b20d22d-fd90-4b77-84ab-38ff73654e22