Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:55:23 Player: Mogwok Wargfriend Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (246) 1230 Value Destroyed (8181) 8181 Prototype IDs (30) 600 Alien Tech Used (1) 200 Bonus (4036) 4036 TOTAL SCORE: 21647 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 99 Met Imprinter 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/1450 Matter 200/300 Energy 100/100 System Corruption 41% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Nanosword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Q-thruster Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Experimental Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Nanoactuators Advanced Transmission Jammer Experimental Reaction Control System Graphene Brace System Shield Improved System Guard > --- WEAPON ----------- Nanosword > --- INVENTORY -------- Quantum Reactor Experimental Actuator Array Molecular Deconstructor Enhanced Force Lance [Rating: 164] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Experimental Q-thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Nanosword Energy Gun Beam Rifle Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Slots Evolved 16 | . . 2 2 2 2 . . . . 2 . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . . . . . . 1 1 . . . Utility 10 | . . 2 1 1 1 . . . . 2 . . 1 1 . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . Parts Attached 371 | 9 15 31 20 42 43 3 11 6 11 6 1 33 18 15 9 20 78 Power 41 | 1 3 5 3 4 5 . 1 . . . . 2 2 2 1 1 11 Engine 19 | 1 3 5 3 2 4 . 1 . . . . . . . . . . Core 6 | . . . . 2 1 . . . . . . 1 2 . . . . Reactor 16 | . . . . . . . . . . . . 1 . 2 1 1 11 Propulsion 102 | 4 5 10 5 13 12 . . . 3 1 . 12 3 7 1 2 24 Treads 7 | . . 2 3 1 1 . . . . . . . . . . . . Leg 31 | 1 1 . . 6 7 . . . 3 1 . 4 . . . . 8 Wheel 28 | 3 4 8 2 6 3 . . . . . . . 2 . . . . Hover 19 | . . . . . 1 . . . . . . . 1 . . 1 16 Flight 17 | . . . . . . . . . . . . 8 . 7 1 1 . Utility 137 | 2 1 8 5 17 17 1 3 6 3 3 1 9 12 5 7 16 21 Device 74 | 1 1 2 2 9 7 1 2 1 2 2 1 5 8 2 4 13 11 Storage 7 | 1 . 1 . . 1 . 1 . . . . 1 . . . . 2 Processor 35 | . . 2 . 4 4 . . 5 . . . 3 4 2 2 2 7 Hackware 3 | . . . . 1 . . . . . 1 . . . . 1 . . Protection 18 | . . 3 3 3 5 . . . 1 . . . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 91 | 2 6 8 7 8 9 2 7 . 5 2 . 10 1 1 . 1 22 Energy Gun 34 | 1 3 5 4 4 2 . 1 . 2 1 . 3 . . . 1 7 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 30 | 1 3 1 3 2 2 2 5 . 2 . . 2 . . . . 7 Ballistic Cannon 9 | . . 2 . 2 3 . . . 1 . . 1 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 6 | . . . . . . . 1 . . . . 1 . . . . 4 Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . Slashing Weapon 6 | . . . . . 1 . . . . 1 . 2 . . . . 2 Piercing Weapon 4 | . . . . . 1 . . . . . . . . 1 . . 2 Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 27 | . . 2 2 2 . . 1 4 . 1 . 6 1 . 1 3 4 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . System Corruption 5 | . . . . . . . . . . . . 5 . . . . . Parts Lost 149 | . 3 12 9 18 12 . 4 . 7 . 6 14 1 7 5 2 49 Power 20 | . . 1 1 3 3 . . . . . 1 1 . 1 1 . 8 Propulsion 49 | . 2 4 3 8 1 . . . 2 . 1 5 . 1 1 . 21 Utility 47 | . . 4 3 4 5 . 2 . 1 . 2 2 1 5 2 2 14 Weapon 33 | . 1 3 2 3 3 . 2 . 4 . 2 6 . . 1 . 6 Highest Loss Streak 17 | . 2 8 4 9 5 . 4 . 4 . 6 6 1 4 4 2 17 To Critical Strikes 2 | . . . . . 1 . . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 99 96 95 90 92 92 85 92 94 98 72 67 93 95 96 83 86 Engine 5 | . 13 10 8 4 5 6 6 6 6 5 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . 3 1 4 4 7 Treads 1 | . . . 7 . 4 . . . . . . . . . . . . Leg 6 | . 5 . . 14 6 6 6 6 18 23 13 9 . . . . 4 Wheel 9 | . 21 20 17 8 9 13 13 13 4 . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . 3 11 Flight 3 | . . . . . . . . . . . . 9 21 26 27 21 6 Device 18 | . 14 16 18 18 15 20 22 22 21 27 24 20 25 15 18 20 20 Storage 6 | . 14 11 9 7 6 6 9 13 6 5 3 . 5 4 4 . . Processor 9 | . . 5 8 3 7 6 6 10 13 11 9 9 19 24 25 19 21 Hackware 2 | . . . . 6 5 . . . . 4 5 5 1 . 1 4 3 Protection 4 | . . 7 7 6 8 13 . . 3 . . . . 2 . . . Energy Gun 5 | . 14 10 8 6 3 6 6 6 6 5 3 2 . . . . 2 Ballistic Gun 6 | . 13 4 9 4 3 5 12 13 12 11 6 1 . . . . 2 Ballistic Cannon 2 | . . 6 . 2 5 6 . . . . . . . . . . . Slashing Weapon 1 | . . . . . 2 . . . . . . . 10 9 8 4 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 14 14 29 29 36 48 48 50 49 48 42 42 32 32 32 34 37 55 Greatest Support 134 | 26 26 26 26 44 44 44 44 28 46 46 46 50 32 33 34 40 134 Greatest Overweight (x) 8 | 2 4 2 1 8 2 1 1 2 2 . 6 1 1 1 . 1 3 Average Overweight (x) . | . . . . . . 1 . 1 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 7 8 8 10 10 10 10 10 10 10 10 8 5 5 5 5 5 5 Most Carried 10 | 8 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Carried 8 | 4 7 8 9 9 9 9 9 9 9 8 8 4 5 4 4 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 8 8 10 9 10 10 10 10 10 9 10 5 5 5 5 4 5 2 Class Distribution -------------------- 27% | Scavenger-Mutant 17% | Mutant 15% | Scavenger-Gunner 8% | Scavenger-Skirmisher 6% | Scavenger-Tank 6% | Scavenger-Sprinter 5% | Scavenger-Gladiator 4% | Skirmisher 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Infiltrator-Ninja | -2/Research Scavenger-Gunner | -2/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Matter Collected 7431 | 290 436 598 571 1240 1287 231 278 30 409 . . 510 40 159 166 157 1029 Remotely 142 | . . . . 142 . . . . . . . . . . . . . Salvage Created 9950 | 112 544 1063 1363 1806 1612 167 317 . 437 . . 511 147 198 218 81 1374 Parts 541 | 7 35 87 66 84 65 12 9 . 23 . . 29 8 9 13 7 87 Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . . . . . Recyclers Shooed 15 | . . 1 1 5 6 . . . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 7 7 . 19 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 167 | . 12 28 23 19 26 3 8 . 14 . . 6 1 5 . . 22 Melee 21 | . . . . . 3 . . . . . . . 1 5 . . 12 Guns 102 | . 12 14 23 14 6 1 8 . 12 . . 3 . . . . 9 Cannons 36 | . . 11 . 4 17 2 . . 2 . . . . . . . . AOE 6 | . . 3 . . . . . . . . . 3 . . . . . Classes Destroyed 20 | 2 4 5 . 3 . 2 . . 1 . . 1 . . . . 2 Worker 15 | . . 4 2 4 . . . . . . . 3 1 . . . 1 Builder 8 | . . 1 . 1 2 . . . . . . 1 . . 2 . 1 Tunneler 3 | 2 . . . . . . . . . . . 1 . . . . . Hauler 3 | . . 1 2 . . . . . . . . . . . . . . Recycler 28 | 1 2 4 4 10 5 . . . . . . 1 . . 1 . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . Mechanic 6 | . 1 1 1 1 1 . . . . . . . 1 . . . . Operator 2 | . . 1 . . . . . . . . . . . 1 . . . Drone 4 | . . . . . . . . . . . . . . . . . 4 Watcher 16 | . 1 4 4 1 2 . . . . . . 1 . . 1 2 . Swarmer 61 | . 6 14 11 . 11 . 4 . 10 . . . . 5 . . . Grunt 47 | . 6 6 9 9 8 . 2 . 2 . . 1 1 . . . 3 Brawler 1 | . . . . . . . . . 1 . . . . . . . . Duelist 3 | . . . . 1 1 . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . 8 3 3 1 . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . 2 . . . . . Hunter 10 | . . . . 1 2 2 1 . 1 . . . . . . . 3 Programmer 23 | . . . . 5 3 . . . . . . 3 . . . . 12 Mutant 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | 3 6 6 7 3 6 2 4 . 5 . . 6 2 3 1 1 7 Combat Bots Only 6 | . 5 5 5 2 5 2 4 . 5 . . 3 1 3 . . 6 Max Kills in Single Turn 6 | 1 1 3 2 2 1 1 2 . 1 . . 6 1 1 1 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . 1 Exploded 3 | . . 2 . . . . . . . . . 3 . . . . . Melee 1 | . . . . . 1 . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Hostile Shots Fired 1574 | . 44 166 139 290 163 40 66 . 88 . 4 114 6 84 13 2 355 Missed 455 | . 11 41 29 101 44 15 21 . 15 . . 44 5 42 4 2 81 Damage Taken 19571 | . 323 1657 1487 2197 2025 308 822 . 1204 . 182 1838 159 997 295 61 6016 Core 3513 | . 72 283 179 420 176 42 43 . 142 . 58 285 18 317 20 . 1458 Absorbed by Shields 508 | . . . . . . . 108 . 24 . . . . . . . 376 Redirected to Shielding 265 | . . . 15 36 . 23 79 . . . . . . 112 . . . Core Remaining (%) 66 | 100 71 29 67 40 . . . . 52 . . 65 98 . 74 . . Volleys Fired 623 | 13 38 87 100 125 92 10 23 1 29 3 . 22 . . . . 80 Largest 3 | 1 2 2 2 2 3 3 3 3 3 3 . 3 . . . . 3 Hottest 183 | 50 70 104 86 104 139 139 143 143 148 127 . 162 . . . . 183 Shots Fired 1230 | 13 75 173 199 233 183 31 66 3 83 9 . 45 . . . . 117 Gun 920 | 13 75 90 199 173 89 21 63 3 71 9 . 36 . . . . 78 Cannon 263 | . . 83 . 60 94 10 1 . 12 . . 3 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special 47 | . . . . . . . 2 . . . . 6 . . . . 39 Kinetic 711 | . 38 86 111 149 141 21 41 2 54 6 . 16 . . . . 46 Thermal 410 | 13 32 80 64 84 42 10 23 1 29 3 . 8 . . . . 21 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 62 | . 5 7 24 . . . . . . . . 15 . . . . 11 Robot Hit Streak 25 | 12 20 25 23 12 19 20 15 . 14 5 . 13 . . . . 11 Robot Miss Streak 5 | 1 3 5 3 4 4 1 2 . 4 2 . 2 . . . . 5 Penetration Max 1 | . . . . 1 . . 1 . . . . 1 . . . . 1 Secondary Targets 11 | . . . 6 . . . 1 . 2 . . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 . . . . . . . 1 Shots Hit Robots 904 | 12 51 112 140 150 149 22 47 . 53 4 . 31 8 9 14 2 100 Core Hits 400 | 3 26 54 64 61 64 11 16 . 27 1 . 20 2 6 5 2 38 Critical Kills 3 | . . . . . . . 1 . . . . 1 . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . 1 Critical Strikes 73 | 2 3 6 5 16 10 . 3 . . 1 . 2 2 2 2 . 19 Burn 31 | 2 2 4 5 7 4 . 2 . . 1 . . . . . . 4 Destroy 5 | . 1 . . . . . 1 . . . . 1 . . . . 2 Blast 17 | . . 2 . 9 5 . . . . . . 1 . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 Sever 14 | . . . . . 1 . . . . . . . 2 1 . . 10 Impale 4 | . . . . . . . . . . . . . . 1 2 . 1 Melee Attacks 282 | . . . . . 19 . . . . . . 2 51 55 31 40 84 Impact 31 | . . . . . . . . . . . . . 8 23 . . . Slashing 177 | . . . . . 17 . . . . . . 2 43 23 8 10 74 Piercing 74 | . . . . . 2 . . . . . . . . 9 23 30 10 Sneak Attacks 11 | . . . . . 1 . . . . . . 1 1 . 4 . 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . . . . 1 6 4 . 6 Damage Inflicted 22875 | 154 631 2448 2553 2893 3685 453 883 . 1043 64 . 1553 567 554 949 145 4300 Guns 11378 | 154 565 893 2459 1817 1471 297 859 . 855 64 . 475 . . . . 1469 Cannons 4474 | . . 1172 . 1075 1822 156 24 . 188 . . 37 . . . . . Explosions 1403 | . 64 353 94 . . . . . . . . 892 . . . . . Melee 5526 | . . . . . 392 . . . . . . 149 567 554 949 145 2770 Ramming 94 | . 2 30 . 1 . . . . . . . . . . . . 61 Kinetic 10086 | . 191 1183 1331 2174 2628 313 603 . 558 41 . 313 . . . . 751 Thermal 6235 | 154 366 1126 810 718 665 140 280 . 485 23 . 991 . . . . 477 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 934 | . 72 109 412 . . . . . . . . 100 . . . . 241 Impact 52 | . . . . . . . . . . . . . . 52 . . . Slashing 4133 | . . . . . 392 . . . . . . 149 567 228 214 74 2509 Piercing 1341 | . . . . . . . . . . . . . . 274 735 71 261 Highest Corruption 41 | . . . . 6 2 2 2 5 5 . . 11 1 . . . 41 Average Corruption 6 | . . . . 4 1 2 2 4 5 . . 8 1 . . . 24 Corruption Purged 6 | . . . . 6 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 205 | . . . . 32 19 13 7 20 22 . . 19 . . . . 73 Message Errors 51 | . . . . 8 6 5 2 6 5 . . 4 . . . . 15 Matter Fused 51 | . . . . 7 7 2 3 7 4 . . 4 . . . . 17 Heat Flow Errors 24 | . . . . 4 1 2 1 3 3 . . 2 . . . . 8 Energy Discharges 23 | . . . . 3 2 1 1 1 4 . . 3 . . . . 8 Parts Rejected 3 | . . . . 1 . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 26 | . . . . 5 2 . . 3 4 . . 3 . . . . 9 Data Loss (major) 9 | . . . . 3 1 2 . . 1 . . . . . . . 2 Misfires 3 | . . . . 1 . 1 . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 1 . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . 1 . . . . 4 Weapon Failures 7 | . . . . . . . . . . . . 1 . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1433 | . . 155 50 117 100 . . . . . . 364 25 50 237 . 335 Projectiles 167 | . . 16 . 117 34 . . . . . . . . . . . . Explosions 439 | . . 139 50 . . . . . . . . 250 . . . . . Melee 827 | . . . . . 66 . . . . . . 114 25 50 237 . 335 Knockbacks 52 | . . 8 . 12 27 2 . . 2 . . 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 47 | . . 7 . 12 23 2 . . 2 . . 1 . . . . . Secondary 5 | . . 1 . . 4 . . . . . . . . . . . . Self-Inflicted Damage 364 | . 1 156 . . . . . . . . . 180 . . . . 27 Shots 5 | . . 2 . . . . . . . . . 3 . . . . . Rammed 7 | . 1 4 . 1 . . . . . . . . . . . . 1 Targets Rammed 9 | . 1 5 . 1 . . . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . . . . 1 Crushed 1 | . . 1 . . . . . . . . . . . . . . . Highest Temperature 370 | 80 308 240 50 221 64 222 250 259 370 64 . 140 . 358 . 125 297 Average Temperature 56 | 35 96 39 11 71 15 44 29 91 102 32 . 37 . 63 . 54 88 Received Heat Transfer 3009 | . 126 438 612 453 306 32 197 . 126 . . 195 . 416 . . 108 Effects 6 | . 1 . . . . . . . 4 . . . . 1 . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . . . . . . 1 . . . Impact Corruptions 3 | . . 1 . . . . . . . . . . . 1 . . 1 Robots Melted 2 | 1 . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 25 | 3 2 . 4 4 2 . 6 . 2 . . . . . . . 2 Heat Transferred 14212 | 592 1099 2620 2098 2368 1591 259 885 . 866 111 . 835 . . . . 888 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 3 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Peak Influence 930 | 15 210 587 481 197 294 . . . . 18 11 739 723 930 718 443 397 Initial 522 | . 9 25 211 105 62 . . . . 18 6 . 361 278 522 299 176 Average 217 | 4 84 318 279 105 156 . . . . 18 3 139 568 574 601 342 190 Maximum Alert Level 3 | . 1 2 2 . 1 . . . . . . 3 3 3 3 2 1 Low Security (%) 58 | 100 80 33 19 100 72 . . . . 100 100 82 . . . . 58 Level 1 24 | . 19 22 67 . 27 . . . . . . . 16 29 . 86 41 Level 2 13 | . . 43 12 . . . . . . . . 7 63 41 90 13 . Level 3 2 | . . . . . . . . . . . . 9 20 28 9 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 2 2 6 4 . . . . . . 6 1 2 1 . 9 Investigation 5 | . 1 1 1 . 1 . . . . . . . . 1 . . . Extermination 17 | . . . . 4 3 . . . . . . 2 . 1 1 . 6 Reinforcement 12 | . . 1 1 2 . . . . . . . 4 1 . . . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . 2 . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Distress Signals 14 | . . 4 1 3 1 . . . . . . 2 1 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 309 | . 15 39 33 28 34 4 9 . 15 1 5 33 9 40 9 6 29 Peak Tracking Total 17 | . 6 6 6 5 5 2 4 . 6 1 5 17 5 13 7 4 8 Tactical Retreats 36 | . . 4 1 3 2 1 . . . . 1 5 3 12 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Traps Triggered 11 | . 4 1 . . . . . . . 1 . 2 1 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Machines Disabled 39 | . . 5 . 2 2 1 1 . . . . 23 2 . . . 3 Max in Single Turn 18 | . . 3 . 1 1 1 1 . . . . 18 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Machines Accessed 64 | . 5 7 8 9 4 . . . . . . 3 8 6 9 3 2 Terminals 44 | . 3 5 8 4 2 . . . . . . 1 5 3 8 3 2 Fabricators 7 | . . . . 2 . . . . . . . 1 2 2 . . . Repair Stations 2 | . . . . 1 1 . . . . . . . . . . . . Recycling Units 8 | . 2 2 . 1 . . . . . . . 1 1 1 . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Total Hacks 159 | . 16 22 27 21 12 . . . . . . 5 19 8 17 7 5 Successful 75 | . 10 13 11 13 2 . . . . . . 4 8 . 7 4 3 Failed 82 | . 6 9 15 7 10 . . . . . . 1 11 8 10 3 2 Catastrophic 18 | . . 1 3 1 2 . . . . . . . 2 3 4 1 1 Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . . . Manual 120 | . 14 20 28 14 6 . 1 . . . . 2 15 4 7 4 5 Terminals 116 | . 9 15 27 11 6 . . . . . . 2 14 5 15 7 5 Fabricators 10 | . . . . 4 . . . . . . . 2 2 2 . . . Repair Stations 6 | . . . . 2 4 . . . . . . . . . . . . Recycling Units 22 | . 7 7 . 3 . . . . . . . 1 3 1 . . . Scanalyzers 4 | . . . . . 2 . . . . . . . . . 2 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Terminal Hacks 20 | . 1 3 4 3 . . . . . . . . 2 . 4 1 2 Record 8 | . . . . . . . . . . . . . 1 . 4 1 2 Robot Analysis 6 | . 1 3 1 1 . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . 1 . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 2 . 1 . . . . . . . 1 1 . . . . Report Inventory 5 | . 1 1 . 1 . . . . . . . 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 43 | . 7 8 7 6 2 . . . . . . 2 5 . 2 3 1 Terminals 32 | . 3 5 7 3 2 . . . . . . 2 4 . 2 3 1 Botnet 27 | . 2 4 7 3 2 . . . . . . 1 3 . 2 2 1 Operators 5 | . 1 1 . . . . . . . . . 1 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 4 3 . 2 . . . . . . . . 1 . . . . Reject 6 | . 2 2 . 1 . . . . . . . . 1 . . . . Mask 4 | . 2 1 . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Intercept 1 | . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . 1 . . . Hacking Detections 61 | . 4 7 8 8 4 . . . . . . 2 9 6 8 3 2 Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 4 . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . 14 . . . . . . . . 5 Parts Built 3 | . . . . 2 . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 137 | . . . . 53 . . . . . . . 84 . . . . . Total Part Build Rating 18 | . . . . 12 . . . . . . . 6 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 7 9 . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . . . . parse_system 2 | . . . . . . . . . . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Total Allies 6 | . . . . . . . . 5 . . . . 1 . . . . Largest Group 5 | . . . . . . . . 5 5 . . . 1 . . . . Highest-Rated Group 133 | . . . . . . . . 133 133 . . . 49 . . . . Highest-Rated Ally 49 | . . . . . . . . 31 31 . . . 49 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . EXPLORE 2 | . . . . . . . . . . . . . . . . 2 . Ally Attacks 28 | . . . . . . . . . 20 . . . 8 . . . . Total Damage 721 | . . . . . . . . . 324 . . . 397 . . . . Kills 2 | . . . . . . . . . 1 . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Robot Analysis Total 6 | . 1 3 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 . 2 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . Decoded 0b10 Intel 5 | . . . . . . . . . . 2 3 . . . . . . Traps 2 | . . . . . . . . . . 2 . . . . . . . Items 3 | . . . . . . . . . . . 3 . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Turns Passed 17177 | 115 1025 1957 1081 2263 2215 871 630 1320 1006 112 147 972 458 392 286 455 1872 Spaces Moved 15017 | 78 603 1071 667 1414 1545 713 437 1019 674 69 119 975 1216 1248 625 806 1738 Core 364 | 15 9 . . 9 . . . . . . 49 232 37 . . . 13 Treads 18 | . . 18 . . . . . . . . . . . . . . . Legs 1688 | . . . . 613 . . . . 321 69 70 349 . . . . 266 Wheels 7236 | 63 594 1053 667 792 1545 713 437 1019 353 . . . . . . . . Hover 714 | . . . . . . . . . . . . . . . . . 714 Flight 4997 | . . . . . . . . . . . . 394 1179 1248 625 806 745 Fastest Speed 11 | 50 90 80 90 90 100 115 100 115 120 120 100 18 17 17 16 11 11 Average Speed 77 | 88 95 95 102 110 112 115 107 123 126 120 117 78 22 17 17 16 48 Slowest Speed 450 | 150 250 160 115 450 130 115 115 130 190 120 350 120 100 97 18 90 250 Overloaded Moves 3 | . . . . . . . . . . . . 3 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . . . 2 4 3 2 3 7 Cave-ins Triggered 4 | . . . . . . . . . . . . . 1 . 1 1 1 Exploration Rate (%) 45 | 4 60 72 39 24 24 81 54 86 63 2 80 24 31 34 69 20 55 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 . . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . . . . . . . . . . Scrap Searched 9 | . . . . . . 2 5 2 . . . . . . . . . Spaces Dug 134 | . . . . . 7 . . . . . . 1 32 28 11 28 27 Terrain Destroyed 328 | . 3 31 1 19 17 3 1 . . . . 122 32 28 11 28 32 Melee 131 | . . . . . 7 . . . . . . 1 32 28 11 28 24 Projectile 45 | . . 3 . 19 10 3 1 . . . . 1 . . . . 8 AOE 152 | . 3 28 1 . . . . . . . . 120 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Qua Res Tes Total 19004 | 107 988 1836 877 1889 1855 743 547 1080 768 94 126 1136 1331 1335 744 1056 2492 Wait 2340 | . 304 606 65 251 99 13 64 42 48 10 6 84 28 29 83 182 426 Move 14959 | 77 602 1070 666 1413 1544 712 436 1018 673 69 118 971 1207 1241 620 799 1723 Hop 20 | . . . . . . . . . . . . 1 4 3 2 3 7 Pick Up 133 | 6 12 16 11 26 21 1 7 3 4 3 . 9 . 1 . 1 12 Fast Attach 239 | 9 12 11 7 25 17 2 4 5 4 2 1 28 18 12 9 18 55 Attach 86 | . 2 10 9 13 13 . 6 1 5 4 . 5 . 1 1 2 14 Detach 62 | 2 2 3 3 5 10 . . 6 . 2 . 5 3 . 3 5 13 Swap 47 | . 1 10 4 4 13 1 1 . 2 . . . . 2 . . 9 Drop 196 | . 14 18 12 26 29 4 6 4 3 1 1 9 12 7 3 13 34 Fire 623 | 13 38 87 100 125 92 10 23 1 29 3 . 22 . . . . 80 Melee 227 | . . . . . 17 . . . . . . 2 39 39 23 33 74 Ram 5 | . 1 2 . 1 . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . 1 Crush 3 | . . 3 . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . . . . . . . . . . 18 . . . 43 Rewire 2 | . . . . . . . . . . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Ext) -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 419 | -10/Materials | Discovered new exit (range 3) 784 | -10/Materials | Discovered new exit (range 16) 1141 | -10/Materials | Entered another Materials area 1141 | -9/Materials | Evolved 2 slots: Utility x2 1547 | -9/Materials | Discovered new exit (range 3) 1690 | -9/Materials | Discovered new exit (range 10) 1782 | -9/Materials | Lost 8 parts (1p3n2u2w) 2056 | -9/Materials | Build established: Scavenger-Mutant 2124 | -9/Materials | Core integrity fell below 50% 2227 | -9/Materials | Discovered new exit (range 13) 2548 | -9/Materials | Discovered new exit (range 8) 2924 | -9/Materials | Build established: Mutant 3097 | -9/Materials | Identified exit to Materials 3098 | -9/Materials | Entered another Materials area 3098 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3225 | -8/Materials | Discovered new exit (range 15) 3237 | -8/Materials | Identified exit to Storage 3432 | -8/Materials | Lost 3 parts (2n1w) 3532 | -8/Materials | Discovered exit to Storage (range 15) 3542 | -8/Materials | Central database locked down 3581 | -8/Materials | Build established: Scavenger-Mutant 3989 | -8/Materials | Discovered new exit (range 4) 3994 | -8/Materials | Identified exit to Factory 4155 | -8/Materials | Lost 4 parts (1n2u1w) 4179 | -8/Materials | Entered Factory 4179 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4340 | -7/Factory | Lost 9 parts (1p4n2u2w) 5264 | -7/Factory | Discovered new exit (range 11) 5887 | -7/Factory | Core integrity fell below 50% 6191 | -7/Factory | Central database locked down 6191 | -7/Factory | Identified exit to Factory 6212 | -7/Factory | Fabricated Imp. Dynamic Insulation System? 6442 | -7/Factory | Entered another Factory area 6442 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6708 | -6/Factory | Lost 5 parts (1p3u1w) 6977 | -6/Factory | Build established: Scavenger-Gladiator 7469 | -6/Factory | Lost 4 parts (1p1n2u) 7897 | -6/Factory | Build established: Scavenger-Gunner 8392 | -6/Factory | Discovered new exit (range 13) 8657 | -6/Factory | Entered Lower Caves 8779 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8796 | -6/Lower Caves | Build established: Scavenger-Tank 9200 | -6/Lower Caves | Learned Factory emergency access door positions 9423 | -6/Lower Caves | Discovered new exit (range 10) 9438 | -6/Lower Caves | Learned location of 1 exit from Factory 9528 | -6/Lower Caves | Entered another Lower Caves area 9586 | -6/Lower Caves | Lost 4 parts (2u2w) 9648 | -6/Lower Caves | Discovered new exit (range 6) 9801 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9826 | -6/Lower Caves | Found Prototype Special Weapon 9826 | -6/Lower Caves | Identified Molecular Deconstructor 9865 | -6/Lower Caves | Build established: Scavenger-Gunner 10082 | -6/Lower Caves | Discovered new exit (range 10) 10158 | -6/Lower Caves | Entered Zion 10250 | -6/Zion | Discovered new exit (range 16) 10281 | -6/Zion | System corruption cleaned by Quarantine Array 10464 | -6/Zion | Learned Factory terminal intel 10532 | -6/Zion | Identified exit to Deep Caves 10682 | -6/Zion | Found Prototype Processor 10682 | -6/Zion | Identified Exp. Targeting Computer 10686 | -6/Zion | Found Prototype Processor 10686 | -6/Zion | Identified Exp. Signal Interpreter 10691 | -6/Zion | Found Prototype Processor 10691 | -6/Zion | Identified Spectral Analyzer 10742 | -6/Zion | Given A8's code to call for help 10809 | -6/Zion | Gained Derelict followers 10960 | -6/Zion | Build established: Skirmisher 11470 | -6/Zion | Identified exit to Proximity Caves 11478 | -6/Zion | Entered Proximity Caves 11478 | -5/Proximity Caves | Accompanied by 5 allies 11558 | -5/Proximity Caves | Lost 5 allies 11804 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 12076 | -5/Proximity Caves | Lost 4 parts (2n2w) 12336 | -5/Proximity Caves | Discovered new exit (range 15) 12346 | -5/Proximity Caves | Learned Factory stockpile data 12472 | -5/Proximity Caves | Identified exit to Factory 12484 | -5/Proximity Caves | Entered Factory 12484 | -5/Factory | Evolved 2 slots: Utility x2 12485 | -5/Factory | Identified exit to Extension 12486 | -5/Factory | Identified exit to Factory 12489 | -5/Factory | Loaded intel: 28 terminal locations 12596 | -5/Factory | Sucked down chute 12596 | -5/Factory | Entered Waste 12612 | -5/Waste | Spotted C-40 Crusher 12644 | -5/Waste | Spotted C-40 Crusher 12646 | -5/Waste | Spotted C-40 Crusher 12665 | -5/Waste | Spotted C-40 Crusher 12674 | -5/Waste | Spotted C-40 Crusher 12679 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12686 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12687 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12690 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12719 | -5/Waste | Discovered new exit (range 11) 12721 | -5/Waste | Lost 6 parts (1p1n2u2w) 12728 | -5/Waste | Identified exit to Factory 12743 | -5/Waste | Entered Factory 12988 | -5/Factory | Build established: Mutant 13318 | -5/Factory | Spotted B-75 Beast 13535 | -5/Factory | Lost 6 parts (2n1u3w) 13540 | -5/Factory | System corruption reached 10% 13609 | -5/Factory | Lost 5 parts (2n1u2w) 13619 | -5/Factory | Cargo convoy interrupted 13642 | -5/Factory | Discovered exit to Factory (range 9) 13658 | -5/Factory | Fabricated Enh. Armored Leg? 13668 | -5/Factory | Found Prototype Slashing Weapon 13668 | -5/Factory | Identified Nanosword 13670 | -5/Factory | Found Prototype Device 13670 | -5/Factory | Identified Exp. Cloaking Device 13673 | -5/Factory | Found Nanosword 13715 | -5/Factory | Entered another Factory area 13715 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13733 | -4/Factory | Lost 10 allies 13819 | -4/Factory | Crushed by falling debris 13859 | -4/Factory | Discovered new exit (range 10) 13861 | -4/Factory | Identified exit to Upper Caves 14004 | -4/Factory | Build established: Scavenger-Sprinter 14061 | -4/Factory | Discovered exit to Upper Caves (range 11) 14124 | -4/Factory | Discovered new exit (range 14) 14129 | -4/Factory | Identified exit to Research 14132 | -4/Factory | Spotted B-86 Titan 14173 | -4/Factory | Entered Research 14173 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14231 | -3/Research | Spotted B-86 Titan 14328 | -3/Research | Spotted B-86 Titan 14434 | -3/Research | Found Unknown Piercing Weapon 14434 | -3/Research | Identified Enh. Force Lance 14470 | -3/Research | Search patrols dispatched 14518 | -3/Research | Lost 4 parts (1n3u) 14541 | -3/Research | Discovered new exit (range 6) 14541 | -3/Research | Identified exit to Quarantine 14565 | -3/Research | Entered Quarantine 14681 | -3/Quarantine | Crushed by falling debris 14771 | -3/Quarantine | Found Alien Artifact 14771 | -3/Quarantine | Identified Core Reset Matrix 14771 | -3/Quarantine | Used Core Reset Matrix 14775 | -3/Quarantine | Detected hypermatrix surge 14775 | -3/Quarantine | Sensed 10 artifacts in vicinity 14841 | -3/Quarantine | Search patrols dispatched 14848 | -3/Quarantine | Discovered new exit (range 19) 14849 | -3/Quarantine | Cryocooling Duct disabled 14851 | -3/Quarantine | Identified exit to Research 14851 | -3/Quarantine | Entered Research 14851 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14880 | -2/Research | Lost 4 parts (1p1n1u1w) 14914 | -2/Research | Crushed by falling debris 15218 | -2/Research | Found Prototype Processor 15218 | -2/Research | Identified Exp. Terrain Scan Processor 15241 | -2/Research | Discovered new exit (range 6) 15242 | -2/Research | Identified exit to Testing 15243 | -2/Research | Found Enh. Force Lance 15246 | -2/Research | Found Prototype Device 15246 | -2/Research | Identified Exp. Shield Generator 15306 | -2/Research | Entered Testing 15438 | -2/Testing | Found Prototype Device 15438 | -2/Testing | Identified Exp. Actuator Array 15452 | -2/Testing | Found Prototype Processor 15452 | -2/Testing | Identified Exp. Core Analyzer 15508 | -2/Testing | Build established: Ninja 15544 | -2/Testing | Found Prototype Protection 15544 | -2/Testing | Identified Med. Regenerative Plating 15593 | -2/Testing | Spotted Striker 15721 | -2/Testing | Scanned by Researcher 15803 | -2/Testing | Spotted Striker 15900 | -2/Testing | System corruption reached 10% 15930 | -2/Testing | Lost 13 parts (2p5n5u1w) 16158 | -2/Testing | Lost 4 parts (1p2n1u) 16416 | -2/Testing | Lost 4 parts (1p3n) 16460 | -2/Testing | Build established: Scavenger-Gunner 16641 | -2/Testing | System corruption reached 30% 16647 | -2/Testing | Core integrity fell below 50% 16680 | -2/Testing | Lost 4 parts (1p3n) 17073 | -2/Testing | Crushed by falling debris 17104 | -2/Testing | Lost 3 parts (3u) 17169 | -2/Testing | Core integrity fell below 20% 17178 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17162_ Imp. Antigrav System destroyed. 17163_ H-88 Terminator Biometal Leg severed. 17164_ Penetrated by Slug. 17165_ Adv. Hardlight Generator destroyed. 17165_ Penetrated by Slug. 17167_ SVR#P%9O1|FIFLOMA#0 Q>,ALZV 17167_ Slug penetrates Wall. 17167_ Penetrated by Slug. 17168_ Mic. Antimatter Reactor destroyed. 17170_ Penetrated by Slug. 17170_ Mic. Antimatter Reactor destroyed. 17171_ Penetrated by Slug. 17171_ Acquired 29 matter. 17171_ Penetrated by Slug. 17173_ Acquired 26 matter. 17174_ Penetrated by Slug. 17174_ Acquired 23 matter. 17174_ Penetrated by Slug. 17177_ Slug penetrates Wall. 17178_ Wall collapses. Map ----- +----------------------------------------------------+ | ????????????????????# = # ####+# | | ????????????????????# """ # # | | ????????????????????# """ "" # # | | ????????????????????# """ "" # # | | ????????????????????# "" + # | | ???????????????????## S # |!+ ] | | ??????????????????### "" # * # | | ???????????####?### # !! "" #### # | | ?????????### ### # # !! "" #??#%# | | ?????????# # ! #??# # | | ?????????## ## ### " """#####??# ###### | | ?????????# # ##### ""S"""#??????# #????? | | ?????????## ## ##??#### #####??????# #????? | | ????????## #### #????#####??????????# #????? | | ??##???# ##??###????????#####??????# #????? | | ??? #?## # #?????????????#"""###????# #????? | | ???? #######?????????????#"" "]#????# #????? | | ????# ##???????????????#"" " ##???# #????? | | ?????# # #??#####??????###""" "#??## #????? | | ?????## ??# #????# #"" "##?## #????? | | ??????# #### #????# # #### #????? | | ??????## h;# ###### ####+####### ###### | | ???????" =h c | | ???????" ;h | | ????#" " ## k | | ????#""""" ## @ | | ????#""""" ## | | ????######### ################## | | ????????????########### ########## ##### | | ??????????????????????# ## ## # | | ??????????????????????# + """" ## # """ | | ??????????????????????# ### """" ## # """ | | ??????????????????????# ???# """" ## # """ | | ??????????????????????#????# """" ## + | | ???????????????????????????# ## # | | ?????????????????# #### ######+######+##### | | ????????????????+ | | ????????????????+ | | ????????????????## #####+################### | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 45 Energy Capacity 550 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Power Amplification 20 Additional Mass Support 12 Corruption Containment 12 Armor Coverage 300 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 81 Targeting Accuracy 25 Melee Accuracy 19 Target Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Imp. Energy Mantle | -2/Testing | Archive Exp. Terrain Scan Processor | -2/Testing | Archive Coolant Network | -2/Testing | Archive Gravity Neutralizer | -2/Testing | Archive Exp. Cooling System | -2/Testing | Archive Robot Schematics ------------------ R-06 Scavenger | -2/Testing | Archive Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded Enh. Armored Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Ooh, Shiny! Origins Challenges ------------ None Game ------ Seed PhysicsDeliveryChronowheel Manual? 0 Play Time 02:46:34 Cumulative 155.5 hours Start 2024.04.08 @ 11:57:12 End 2024.04.08 @ 15:55:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 148 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 132274f5-6f17-43b3-a34c-22e51fb2671a