Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.23 @ 20:33:06

Player: GayPredator

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (18)       3600
Robots Destroyed (152)     760
Value Destroyed (6193)     6193
Prototype IDs (23)         460
Alien Tech Used (3)        600
Bonus (709)                709
              TOTAL SCORE: 16322

 Bonus
-------
High Alert Combat Kills    209
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     42/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Flying (365) Ox4
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Impulse Thruster Array
>          --- UTILITY (10) -----
           Phase Armor
           Phase Redirector
>          --- WEAPON (5) -------
           Core Cannon
>          --- INVENTORY (5) ----
  Advanced Signal Interpreter
  Advanced Cloaking Device
           Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Siege Treads
       Advanced Heavy Siege Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Spectral Analyzer
                Nanoactuators
                Nanoactuators
       Advanced Force Booster
       Advanced Phase Shifter
                Centrium Heavy Armor Plating
                Powered Armor
       Advanced System Shield
>               --- WEAPON -----------
                Gamma Rifle
                Thunder Hammer
                Lance
                Kinetic Spear
>               --- INVENTORY --------
        Compact Particle Reactor
        Armored Heavy Treads
                Biometal Heavy Treads
                Impulse Thruster Array
     Long-range Sensor Array
       Advanced Weapon Cycler
   Experimental Weapon Cycler
   Experimental Shock Absorption System
       Advanced Force Field
[Rating: 177]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cooled Impulse Thruster
Utility                    Core Analyzer
  Device                   Triangulator
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
  Artifact                 Phase Redirector
Weapon                     Heavy Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Slots Evolved              16   | .   .   2   .   2   2   .   .   2   .   .   2   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  8    | .   .   .   .   2   .   .   .   2   .   .   1   .   .   .   1   .   2   .   
  Weapon                   3    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             203  | 7   9   9   11  17  5   3   2   18  5   2   25  14  .   .   .   17  54  5   
  Power                    29   | 1   2   2   1   2   .   .   .   2   1   .   2   1   .   .   .   5   10  .   
    Engine                 13   | 1   2   2   1   1   .   .   .   1   .   .   2   1   .   .   .   2   .   .   
    Core                   3    | .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  .   
  Propulsion               41   | 2   .   2   2   3   2   2   1   .   2   .   5   3   .   .   .   4   12  1   
    Treads                 20   | 2   .   2   .   .   .   2   1   .   .   .   5   2   .   .   .   .   6   .   
    Leg                    4    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   6   1   
  Utility                  62   | 2   3   2   1   7   1   1   .   9   .   1   8   2   .   .   .   3   20  2   
    Device                 32   | 1   1   .   1   4   .   .   .   5   .   .   4   2   .   .   .   1   13  .   
    Storage                6    | 1   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Processor              7    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   2   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
    Protection             12   | .   .   1   .   3   .   1   .   2   .   .   2   .   .   .   .   .   3   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   71   | 2   4   3   7   5   2   .   1   7   2   1   10  8   .   .   .   5   12  2   
    Energy Gun             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          5    | .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          12   | 2   2   2   2   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   2   .   1   5   4   .   .   .   .   2   1   
    Launcher               17   | .   .   1   1   .   2   .   .   2   1   .   1   2   .   .   .   3   4   .   
    Special Weapon         3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   2   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   6   7   3   
Parts Lost                 43   | .   .   .   10  .   .   .   .   2   3   .   5   6   .   .   .   5   12  .   
  Power                    11   | .   .   .   2   .   .   .   .   .   1   .   2   1   .   .   .   1   4   .   
  Propulsion               11   | .   .   .   3   .   .   .   .   .   2   .   .   3   .   .   .   2   1   .   
  Utility                  12   | .   .   .   1   .   .   .   .   2   .   .   2   2   .   .   .   .   5   .   
  Weapon                   9    | .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   
  Highest Loss Streak      9    | .   .   .   9   .   .   .   .   1   2   .   2   2   .   .   .   2   4   .   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   100 88  61  83  99  98  85  85  69  75  79  64  .   .   .   22  42  18  
  Engine                   3    | .   14  11  5   4   7   7   7   2   .   .   5   3   .   .   .   1   .   .   
  Core                     1    | .   .   .   .   4   .   .   .   3   5   6   2   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   
  Treads                   10   | .   28  24  14  .   .   3   16  20  10  .   13  19  .   .   .   .   4   7   
  Leg                      1    | .   .   .   5   8   .   .   .   .   5   13  2   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   14  30  24  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   3   .   
  Device                   8    | .   14  7   2   16  9   7   7   11  6   6   10  7   .   .   .   3   7   .   
  Storage                  3    | .   13  11  5   .   .   .   .   1   6   6   5   3   .   .   .   .   1   .   
  Processor                6    | .   .   .   .   .   4   7   7   13  9   10  8   3   .   .   .   3   7   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   7   5   .   .   .   .   1   .   
  Protection               5    | .   .   3   5   8   15  15  15  10  6   6   3   3   .   .   .   .   2   .   
  Energy Cannon            3    | .   .   .   .   13  15  15  20  11  .   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            5    | .   24  29  12  4   .   .   .   3   13  13  3   3   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   .   3   8   5   .   .   .   .   .   2   
  Launcher                 2    | .   .   1   5   .   6   7   7   4   2   6   1   2   .   .   .   1   1   .   
Naked Turns                244  | .   .   .   41  .   .   .   .   .   .   .   .   46  53  47  13  44  .   .   
Heaviest Build             143  | 12  16  60  60  44  50  49  51  86  81  87  103 93  .   .   .   21  143 77  
  Greatest Support         235  | 40  40  60  60  30  46  56  76  76  76  30  110 130 3   3   3   21  235 160 
  Greatest Overweight (x)  8    | 1   .   .   .   3   1   1   .   1   5   2   3   1   .   .   .   .   8   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  5   5   5   5   20  20  20  20  20  5   5   5   5   20  5   
  Average Capacity         11   | 5   8   10  12  5   5   5   5   8   20  20  20  16  5   5   5   5   9   5   
  Most Carried             14   | 5   6   8   9   5   5   5   5   11  10  11  13  14  5   5   5   5   13  5   
  Average Carried          5    | 2   5   6   5   3   4   4   4   4   9   9   9   10  5   4   5   2   4   4   
  Final Capacity           20   | 8   8   20  5   5   5   5   5   20  20  20  20  5   5   5   5   5   5   5   
  Final Carried            13   | 2   6   7   2   5   5   4   4   10  9   9   13  5   5   5   5   3   4   3   

 Class Distribution 
--------------------
 40% | Mutant
 16% | Tank
  9% | Gunner
  9% | Hacker-Gunner
  6% | Scavenger-Tank
  6% | Hacker-Gladiator
  5% | Hacker-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Mutant | -9/Mines
           Tank | -8/Materials
           Tank | -7/Factory
           Tank | -7/Lower Caves
           Tank | -7/Lower Caves
 Scavenger-Tank | -6/Factory
         Mutant | -6/Lower Caves
         Gunner | -6/Lower Caves
  Hacker-Gunner | -5/Factory
    Hacker-Tank | -4/Factory
         Mutant | -4/Waste
         Mutant | -4/Factory
         Mutant | -3/Research
         Mutant | -3/Testing
         Mutant | -2/Research
           Tank | -2/Quarantine

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  
Matter Collected           3731 | 284  .    219  196  270  .    152  56   145  364  20   774  287  .    .    .    446  495  23   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6228 | 136  .    333  189  667  26   307  104  337  320  .    1531 384  .    .    .    187  1707 .    
  Parts                    306  | 8    .    31   6    45   4    20   2    23   18   .    68   10   .    .    .    7    64   .    
Haulers Intercepted        2    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    20   1    .    18   .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Combat Hostiles Destroyed  116  | .   .   10  9   13  .   10  3   6   11  .   17  7   .   .   .   .   30  .   
  Melee                    22   | .   .   .   1   1   .   .   .   .   4   .   4   1   .   .   .   .   11  .   
  Guns                     26   | .   .   10  2   2   .   6   .   1   5   .   .   .   .   .   .   .   .   .   
  Cannons                  27   | .   .   .   .   8   .   3   1   3   .   .   7   5   .   .   .   .   .   .   
  AOE                      24   | .   .   .   3   .   .   .   2   2   2   .   6   1   .   .   .   .   8   .   
Classes Destroyed          16   | 2   .   5   2   1   .   1   .   1   .   .   3   .   .   .   .   1   .   .   
  Worker                   7    | .   .   .   3   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Builder                  11   | .   .   1   1   3   .   .   .   3   .   .   1   1   .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   1   .   2   1   .   .   2   .   .   3   .   .   .   .   .   2   .   
  Swarmer                  39   | .   .   4   .   4   .   7   1   .   8   .   4   .   .   .   .   .   11  .   
  Grunt                    30   | .   .   5   2   6   .   .   1   2   2   .   4   2   .   .   .   .   6   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   1   .   3   .   1   1   .   1   .   .   1   .   .   .   .   2   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   2   .   
  Programmer               18   | .   .   .   .   .   .   2   .   3   .   .   3   2   .   .   .   .   8   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   .   4   7   9   1   4   3   4   3   .   7   3   .   .   .   2   9   .   
  Combat Bots Only         7    | .   .   4   7   7   .   4   3   3   3   .   4   3   .   .   .   .   7   .   
Max Kills in Single Turn   7    | 1   .   2   2   2   1   1   2   2   1   .   7   1   .   .   .   1   5   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   1   2   1   .   3   1   .   .   .   .   4   .   
  Melee                    1    | .   .   .   1   1   .   .   .   .   1   .   1   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  
Hostile Shots Fired        1277  | .    .    29   106  42   .    33   22   16   75   .    90   185  2    21   .    148  438  70   
  Missed                   417   | .    .    8    29   9    .    9    10   5    11   .    29   64   1    10   .    76   142  14   
Damage Taken               14390 | .    .    173  1219 394  .    210  83   468  869  .    984  1594 39   182  .    1120 6042 1013 
  Core                     3577  | .    .    25   247  102  .    12   .    88   77   .    83   686  39   182  .    569  1411 56   
  Absorbed by Shields      452   | .    .    .    .    .    .    .    .    .    .    .    174  167  .    .    .    26   85   .    
  Ignored by Resistances   4196  | .    .    52   342  108  .    117  33   39   361  .    323  495  10   52   .    330  1656 278  
  Regen/Repaired (Parts)   379   | .    .    219  .    .    28   .    .    68   .    .    64   .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  100  .    32   81   .    .    98   .    .    80   91   .    .    21   .    56   .    .    
Volleys Fired              218   | 6    6    23   16   24   1    16   2    18   13   .    48   20   .    .    .    3    15   7    
  Largest                  4     | 2    2    3    3    3    3    4    4    4    3    .    3    3    .    .    .    1    1    1    
  Hottest                  261   | 40   40   60   73   211  211  247  261  261  96   .    151  151  .    .    .    43   66   66   
Shots Fired                479   | 12   12   63   32   61   3    44   8    45   31   .    97   46   .    .    .    3    14   8    
  Gun                      198   | 12   .    63   24   24   1    16   .    10   26   .    6    16   .    .    .    .    .    .    
  Cannon                   226   | .    .    .    .    37   2    24   6    32   .    .    83   28   .    .    .    .    6    8    
  Launcher                 39    | .    .    .    8    .    .    4    2    3    5    .    4    2    .    .    .    3    8    .    
  Special                  16    | .    12   .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Kinetic                  295   | 12   .    63   24   6    .    .    .    17   26   .    89   44   .    .    .    .    6    8    
  Thermal                  137   | .    12   .    .    55   3    40   6    21   .    .    .    .    .    .    .    .    .    .    
  Explosive                35    | .    .    .    8    .    .    4    2    3    5    .    4    2    .    .    .    3    4    .    
  Electromagnetic          8     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         21    | 9    11   20   5    21   1    15   13   18   11   .    9    15   .    .    .    3    5    8    
  Robot Miss Streak        3     | 1    .    3    3    3    1    1    .    1    1    .    3    1    .    .    .    .    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           411   | 9    2    44   28   58   1    26   5    25   32   .    66   42   .    .    .    4    65   4    
  Core Hits                222   | 5    .    18   22   24   1    13   5    15   17   .    40   18   .    .    .    6    36   2    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
  Critical Parts Destroyed 23    | .    .    1    3    2    .    .    .    .    1    .    .    .    .    .    .    .    16   .    
  Critical Strikes         47    | .    .    1    3    4    .    .    .    .    3    .    9    4    .    .    .    .    22   1    
    Burn                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | .    .    1    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
    Blast                  13    | .    .    .    .    .    .    .    .    .    .    .    9    3    .    .    .    .    .    1    
    Smash                  26    | .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    21   .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              134   | .    .    .    7    15   .    .    .    .    12   .    5    14   .    .    .    5    76   .    
  Impact                   84    | .    .    .    7    15   .    .    .    .    .    .    .    .    .    .    .    .    62   .    
  Slashing                 36    | .    .    .    .    .    .    .    .    .    12   .    5    14   .    .    .    5    .    .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    
  Sneak Attacks            3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
Damage Inflicted           17445 | 97   21   441  1050 1556 25   671  251  938  1291 .    3400 1561 .    .    .    387  5487 269  
  Guns                     2368  | 97   .    441  195  411  .    295  .    174  436  .    34   285  .    .    .    .    .    .    
  Cannons                  4381  | .    .    .    .    675  25   336  100  515  .    .    2015 546  .    .    .    .    .    169  
  Explosions               4793  | .    .    .    407  .    .    40   151  229  348  .    1127 506  .    .    .    177  1808 .    
  Melee                    5647  | .    .    .    448  434  .    .    .    .    507  .    216  202  .    .    .    171  3669 .    
  Ramming                  235   | .    .    .    .    36   .    .    .    20   .    .    8    22   .    .    .    39   10   100  
  Kinetic                  4631  | 97   .    441  195  131  .    .    .    282  436  .    2049 831  .    .    .    .    .    169  
  Thermal                  3458  | .    21   .    .    955  25   631  100  349  .    .    653  .    .    .    .    .    724  .    
  Explosive                2983  | .    .    .    407  .    .    40   151  229  348  .    405  506  .    .    .    177  720  .    
  Electromagnetic          491   | .    .    .    .    .    .    .    .    58   .    .    69   .    .    .    .    .    364  .    
  Impact                   4189  | .    .    .    448  434  .    .    .    .    .    .    .    .    .    .    .    .    3307 .    
  Slashing                 1096  | .    .    .    .    .    .    .    .    .    507  .    216  202  .    .    .    171  .    .    
  Piercing                 362   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    362  .    
Highest Corruption         22    | .    .    1    1    .    .    2    2    2    2    2    4    4    8    8    .    .    12   22   
  Average Corruption       5     | .    .    1    1    .    .    1    2    2    2    2    3    1    6    8    .    .    9    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    .    .    .    .    .    2    .    2    8    2    23   3    .    1    .    .    44   14   
    Message Errors         30    | .    .    .    .    .    .    1    .    .    2    .    9    .    .    .    .    .    14   4    
    Matter Fused           20    | .    .    .    .    .    .    .    .    .    1    .    6    3    .    .    .    .    7    3    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    3    .    2    .    .    .    .    .    6    2    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    1    .    1    1    1    1    .    .    .    .    .    4    2    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2226  | .    .    .    289  48   .    22   12   12   10   .    275  24   .    .    .    21   1513 .    
  Projectiles              158   | .    .    .    .    .    .    22   .    12   .    .    109  15   .    .    .    .    .    .    
  Explosions               311   | .    .    .    .    .    .    .    12   .    10   .    166  .    .    .    .    .    123  .    
  Melee                    1757  | .    .    .    289  48   .    .    .    .    .    .    .    9    .    .    .    21   1390 .    
Knockbacks                 36    | .    .    .    2    .    .    .    .    1    .    .    9    5    .    .    .    .    17   2    
  Impact                   19    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    1    .    .    9    4    .    .    .    .    .    2    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      342   | .    .    .    .    17   .    .    .    .    44   .    97   66   .    .    .    16   102  .    
  Shots                    10    | .    .    .    .    .    .    .    .    .    1    .    2    3    .    .    .    .    4    .    
  Rammed                   32    | .    .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    12   1    14   
Targets Rammed             35    | .    .    .    .    3    .    .    .    4    .    .    1    .    .    .    .    12   1    14   
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        599   | .    .    50   58   199  105  352  316  373  268  .    254  78   .    .    .    45   599  59   
  Average Temperature      88    | .    .    20   25   100  63   165  164  136  90   .    56   34   .    .    .    23   94   31   
  Received Heat Transfer   3081  | .    .    69   67   243  .    18   51   9    360  .    30   201  .    48   .    335  1578 72   
  Effects                  7     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    5    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Impact Corruptions       47    | .    .    .    10   2    .    .    .    .    .    .    .    .    .    .    .    .    35   .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    5    .    3    1    .    .    .    1    .    .    .    .    .    1    .    
  Heat Transferred         4243  | .    74   .    .    1591 37   962  148  481  .    .    500  .    .    .    .    .    450  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Peak Influence             684  | 15  8   266 90  449 166 .   .   274 .   .   349 341 114 145 65  449 684 329 
  Initial                  329  | .   8   2   21  29  133 .   .   164 .   .   33  105 99  70  65  31  180 329 
  Average                  178  | 4   8   130 34  211 156 .   .   79  .   .   157 168 107 94  65  238 297 223 
Maximum Alert Level        2    | .   .   1   .   2   .   .   .   1   .   .   1   1   .   .   .   2   2   1   
  Low Security (%)         63   | 100 100 77  100 53  100 .   .   92  .   .   57  64  100 100 100 40  41  30  
  Level 1                  25   | .   .   22  .   38  .   .   .   7   .   .   42  36  .   .   .   43  19  69  
  Level 2                  11   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   16  39  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   1   .   .   .   .   .   2   .   .   4   4   .   1   .   4   11  1   
  Investigation            7    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   .   
  Extermination            8    | .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   .   3   1   
  Reinforcement            8    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   1   2   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Distress Signals           5    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              252  | .   1   12  15  21  1   9   3   9   14  .   24  23  6   8   .   50  51  5   
  Peak Tracking Total      23   | .   1   4   10  5   1   4   3   3   5   .   5   10  6   8   .   23  13  4   
  Tactical Retreats        29   | .   .   .   1   3   .   .   .   .   4   .   .   4   .   1   .   9   6   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Traps Triggered            13   | .   .   2   .   3   1   .   .   .   .   .   1   1   .   .   .   2   3   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Machines Disabled          30   | .   .   .   .   .   1   .   .   2   1   .   18  3   .   .   .   2   .   3   
  Max in Single Turn       12   | .   .   .   .   .   1   .   .   1   1   .   12  2   .   .   .   2   .   1   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Machines Accessed          49   | .   3   4   .   6   3   .   .   7   1   .   6   1   .   2   .   8   7   1   
  Terminals                24   | .   2   2   .   3   1   .   .   3   1   .   1   .   .   2   .   5   3   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          7    | .   .   1   .   1   1   .   .   1   .   .   1   .   .   .   .   1   1   .   
  Recycling Units          5    | .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   1   2   .   
Total Hacks                116  | .   6   19  .   15  5   .   .   18  2   .   12  1   .   3   .   14  19  2   
  Successful               71   | .   5   15  .   12  3   .   .   10  2   .   10  1   .   2   .   6   4   1   
  Failed                   45   | .   1   4   .   3   2   .   .   8   .   .   2   .   .   1   .   8   15  1   
    Catastrophic           11   | .   .   1   .   2   .   .   .   2   .   .   1   .   .   .   .   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                54   | .   4   3   .   9   2   .   .   8   2   .   2   .   .   3   .   9   10  2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Repair Stations          13   | .   .   2   .   1   2   .   .   3   .   .   2   .   .   .   .   2   1   .   
  Recycling Units          8    | .   2   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   2   .   
  Scanalyzers              24   | .   .   14  .   4   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   .   .   1   .   .   4   .   .   .   .   1   6   .   
Terminal Hacks             24   | .   3   1   .   6   .   .   .   4   2   .   1   .   .   2   .   2   2   1   
  Record                   4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   1   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       10   | .   .   2   .   1   2   .   .   2   .   .   2   .   .   .   .   1   .   .   
  Scan Component           5    | .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   
  Repair                   4    | .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   1   .   
  Report Inventory         5    | .   1   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   12  .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         11   | .   .   6   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   6   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   2   4   .   4   2   .   .   6   1   .   3   .   .   1   .   7   7   1   
  Full Trace Events        6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   6   .   2   .   .   .   1   .   .   .   .   .   .   .   5   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   238  | .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   187 .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   
Parts Repaired             4    | .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Time                     93   | .   .   26  .   .   32  .   .   19  .   .   16  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   6   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   6   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               10   | .   .   .   .   .   .   .   .   6   .   .   2   2   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   .   3   .   .   2   1   .   .   .   .   .   .   
  RETURN                   4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low Low Fac Fac Was Fac Res Tes Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   5   .   .   2   2   .   .   .   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   4   .   .   1   2   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  
Turns Passed               9045 | 99   325  505  286  532  203  397  194  1102 539  168  1376 525  53   47   13   429  1964 288  
Spaces Moved               5248 | 48   171  245  191  305  184  303  114  511  225  64   496  378  106  89   25   756  903  134  
  Core                     572  | 9    .    .    82   .    .    .    .    .    .    .    .    88   106  89   25   82   89   2    
  Treads                   2369 | 39   171  245  57   .    .    57   114  511  146  .    385  124  .    .    .    .    396  124  
  Legs                     417  | .    .    .    52   111  .    .    .    .    79   64   111  .    .    .    .    .    .    .    
  Wheels                   624  | .    .    .    .    194  184  246  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1266 | .    .    .    .    .    .    .    .    .    .    .    .    166  .    .    .    674  418  8    
  Fastest Speed            34   | 50   160  160  50   80   85   100  160  160  160  260  155  40   50   50   50   34   35   140  
  Average Speed            118  | 140  160  160  101  108  97   112  160  163  199  260  194  82   50   50   50   35   101  178  
  Slowest Speed            470  | 160  160  160  160  190  100  240  160  240  470  260  330  240  50   50   50   50   450  365  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18   | .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    1    3    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    28   25   56   29   6    54   13   23   38   9    16   15   73   4    1    80   29   16   
  Regions Visited          18
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    .    1    .    1    1    .    .    .    1    1    1    1    .    
Scrap Searched             7    | .    .    .    2    .    .    2    1    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 51   | .    .    .    .    2    .    .    .    10   .    .    1    29   .    .    .    .    9    .    
Terrain Destroyed          386  | .    .    .    22   7    .    39   6    22   31   .    81   49   .    .    .    92   37   .    
  Melee                    12   | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    3    .    
  Projectile               50   | .    .    .    .    7    .    .    .    5    1    .    21   10   .    .    .    .    6    .    
  AOE                      324  | .    .    .    22   .    .    39   6    17   30   .    60   30   .    .    .    92   28   .    
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Walls Destroyed          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  
Total                      7478 | 69   199  319  242  437  203  329  120  740  266  67   793  509  105  91   24   901  1891 173  
  Wait                     1359 | .    .    20   10   41   10   1    .    162  6    .    185  79   .    .    .    66   777  2    
  Move                     5199 | 47   170  244  190  304  183  302  113  510  224  63   495  354  105  88   24   753  896  134  
  Hop                      14   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    1    3    .    
  Pick Up                  166  | 9    8    13   6    18   3    1    2    14   3    2    20   5    .    1    .    12   43   6    
  Fast Attach              11   | .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    5    .    
  Attach                   160  | 7    3    5    9    12   2    .    1    12   5    2    21   13   .    .    .    16   47   5    
  Detach                   54   | .    2    1    1    3    .    .    .    6    1    .    8    10   .    .    .    4    17   1    
  Swap                     32   | .    6    4    2    3    1    1    1    6    .    .    4    1    .    .    .    1    2    .    
  Drop                     79   | .    4    9    1    12   1    6    1    8    2    .    6    2    .    2    .    2    19   4    
  Fire                     218  | 6    6    23   16   24   1    16   2    18   13   .    48   20   .    .    .    3    15   7    
  Melee                    120  | .    .    .    7    15   .    .    .    .    12   .    5    14   .    .    .    5    62   .    
  Ram                      16   | .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    12   .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    19   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    14   
  Escape Stasis            30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   4    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-4/Waste
-4/Factory
-3/Research
-3/Testing
-2/Research
-2/Quarantine

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
  100 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  363 | -10/Materials  | Discovered new exit (range 4)
  425 | -10/Materials  | Entered another Materials area
  425 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  627 | -9/Materials   | Repaired Hcp. Storage Unit
  642 | -9/Materials   | Discovered new exit (range 14)
  653 | -9/Materials   | Discovered new exit (range 16)
  930 | -9/Materials   | Entered Mines
  945 | -9/Mines       | Learned location of Storage (-7)
  971 | -9/Mines       | Learned location of 1 exit from Lower Caves
 1005 | -9/Mines       | Assembled infested the area
 1074 | -9/Mines       | Core integrity fell below 50%
 1074 | -9/Mines       | Released all parts (2)
 1078 | -9/Mines       | Destroyed 7 combat bots
 1104 | -9/Mines       | Lost 9 parts (2p3n1u3w)
 1161 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1191 | -9/Mines       | Discovered new exit (range 15)
 1216 | -9/Mines       | Entered Materials
 1216 | -8/Materials   | Evolved 2 slots: Utility x2
 1563 | -8/Materials   | Destroyed 7 combat bots
 1707 | -8/Materials   | Discovered new exit (range 3)
 1748 | -8/Materials   | Entered Factory
 1748 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 1849 | -7/Factory     | Repaired Disposable Heat Sink
 1926 | -7/Factory     | Discovered new exit (range 9)
 1951 | -7/Factory     | Entered Lower Caves
 1952 | -7/Lower Caves | Identified exit to Lower Caves
 1968 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2098 | -7/Lower Caves | Build established: Tank
 2293 | -7/Lower Caves | Learned Factory trap positions
 2348 | -7/Lower Caves | Entered another Lower Caves area
 2352 | -7/Lower Caves | Learned Factory garrison access intel
 2496 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2506 | -7/Lower Caves | Discovered new exit (range 7)
 2542 | -7/Lower Caves | Entered Factory
 2542 | -6/Factory     | Evolved 2 slots: Utility x2
 2543 | -6/Factory     | Loaded intel: 96 trap records
 2544 | -6/Factory     | Loaded intel: 4 garrison access locations
 2853 | -6/Factory     | Build established: Scavenger-Tank
 2922 | -6/Factory     | Repaired Missile Launcher
 3323 | -6/Factory     | Crushed by falling debris
 3415 | -6/Factory     | Discovered new exit (range 45)
 3642 | -6/Factory     | Identified exit to Lower Caves
 3644 | -6/Factory     | Entered Lower Caves
 3708 | -6/Lower Caves | Encountered a Warlord checkpoint
 3773 | -6/Lower Caves | Build established: Mutant
 3873 | -6/Lower Caves | Attracted the attention of an 0b10 base
 4022 | -6/Lower Caves | Learned location of 1 exit from Factory
 4170 | -6/Lower Caves | Discovered new exit (range 5)
 4183 | -6/Lower Caves | Entered another Lower Caves area
 4303 | -6/Lower Caves | Build established: Gunner
 4312 | -6/Lower Caves | Discovered new exit (range 16)
 4351 | -6/Lower Caves | Entered Factory
 4351 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 4352 | -5/Factory     | Identified exit to Factory
 4536 | -5/Factory     | Identified exit to Garrison
 5033 | -5/Factory     | Build established: Hacker-Gunner
 5111 | -5/Factory     | Repaired Imp. Medium Treads
 5139 | -5/Factory     | Discovered exit to Factory (range 23)
 5351 | -5/Factory     | Fabricated Lgt. Treads?
 5482 | -5/Factory     | Cargo convoy interrupted
 5727 | -5/Factory     | Entered another Factory area
 5727 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 6078 | -4/Factory     | Garrison activated, responded to threat
 6127 | -4/Factory     | Spotted B-86 Titan
 6136 | -4/Factory     | Released all parts (12)
 6196 | -4/Factory     | Core integrity fell below 50%
 6252 | -4/Factory     | Sucked down chute
 6252 | -4/Factory     | Entered Waste
 6267 | -4/Waste       | EMP discharged
 6276 | -4/Waste       | Spotted C-40 Crusher
 6276 | -4/Waste       | Spotted C-40 Crusher
 6278 | -4/Waste       | Spotted C-40 Crusher
 6279 | -4/Waste       | Spotted C-40 Crusher
 6279 | -4/Waste       | Spotted C-40 Crusher
 6288 | -4/Waste       | Spotted C-40 Crusher
 6301 | -4/Waste       | Discovered new exit (range 10)
 6305 | -4/Waste       | Entered Factory
 6336 | -4/Factory     | Discovered new exit (range 16)
 6352 | -4/Factory     | Entered Research
 6352 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 6359 | -3/Research    | Discovered new exit (range 11)
 6365 | -3/Research    | Entered Testing
 6369 | -3/Testing     | Spotted PD-5CH2PA99L1
 6402 | -3/Testing     | Scanned by Researcher
 6449 | -3/Testing     | Found Prototype Launcher
 6450 | -3/Testing     | Build established: Mutant
 6450 | -3/Testing     | Identified Com. Tesla Bomb Launcher
 6475 | -3/Testing     | Found Prototype Processor
 6479 | -3/Testing     | Identified Spectral Analyzer
 6615 | -3/Testing     | Search patrols dispatched
 6621 | -3/Testing     | Fabricated Exp. ECM Suite?
 6723 | -3/Testing     | Found Prototype Slashing Weapon
 6724 | -3/Testing     | Identified Molecular Scythe
 6786 | -3/Testing     | Discovered new exit (range 22)
 6794 | -3/Testing     | Entered Research
 6794 | -2/Research    | Evolved 2 slots: Utility x2
 7550 | -2/Research    | Spotted B-90 Cyclops
 7564 | -2/Research    | Found Prototype Device
 7565 | -2/Research    | Identified Exp. Shock Absorption System
 7579 | -2/Research    | Garrison activated, responded to threat
 7618 | -2/Research    | Core integrity fell below 50%
 7631 | -2/Research    | Destroyed 7 combat bots
 7787 | -2/Research    | Found Prototype Device
 7788 | -2/Research    | Identified Exp. Cloaking Device
 7860 | -2/Research    | Found Powered Armor
 7976 | -2/Research    | Found Prototype Protection
 7977 | -2/Research    | Identified Centrium Heavy Armor Plating
 8077 | -2/Research    | System corruption reached 10%
 8150 | -2/Research    | Found Adv. Force Booster
 8212 | -2/Research    | Found Prototype Device
 8213 | -2/Research    | Identified Exp. Weapon Cycler
 8246 | -2/Research    | Build established: Hacker-Gladiator
 8466 | -2/Research    | Found Fusion Bomb Launcher
 8488 | -2/Research    | Spotted B-90 Cyclops
 8552 | -2/Research    | Core integrity fell below 20%
 8569 | -2/Research    | Released all parts (16)
 8594 | -2/Research    | Lost 4 parts (2p2u)
 8660 | -2/Research    | Spotted B-90 Cyclops
 8737 | -2/Research    | Discovered new exit (range 16)
 8758 | -2/Research    | Entered Quarantine
 8836 | -2/Quarantine  | Found Alien Artifact
 8837 | -2/Quarantine  | Identified Phase Redirector
 8858 | -2/Quarantine  | Build established: Mutant
 8873 | -2/Quarantine  | Found Alien Energy Cannon
 8874 | -2/Quarantine  | Identified Core Cannon
 8910 | -2/Quarantine  | Found Alien Artifact
 8911 | -2/Quarantine  | Identified Phase Armor
 9046 | -2/Quarantine  | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
08905_ Suspension Chamber breached.
08910_ Dropped Impulse Thruster Array.
08910_ Acquired Alien Artifact.
08911_ Identified Phase Armor.
08914_ System corrupted: Matter fused (-6).
08914_ Acquired Impulse Thruster Array.
08929_ HD:KOYM&J|LN|BG YZLCW32JR
08944_ System corrupted: Component data lost. <x2>
08993_ Slammed into P-80 Master. <x6>
09003_ Machine disabled.
09004_ Slammed into P-80 Master. <x3>
09008_ ALERT: Rogue bot located, Programmers report to
  Quarantine Zone 5J.
09008_ Slammed into P-80 Master. <x5>
09015_ Dropped Biometal Heavy Treads.
09016_ System corrupted: Matter fused (-5).
09016_ Dropped Exp. Biometal Heavy Treads.
09031_ GZ|RLJ8W=<JZ0NK&Y6,=MLWWVWCVQ
09038_ P-80 Master resets G-73 Enforcer, system corruption
  cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????? ??????????????? |
| ?????????????????????????????????? ??????????????? |
| ????????????????????????????####+#+##????????????? |
| ??????????????????????????#         #????????????? |
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| ???????????????##?????????# " " "/" #????????????? |
| ????????????????  ????????# """ """ #????????????? |
| ????????????????#  ???????#    "    #????????????? |
| ????????????????#   ??????# """""   #????????????? |
| ????????????????#   ??????#      =  #????????????? |
| ????????????????#    ?????#      =  #?????#??????? |
| ????????????????#    ##########+######    #??????? |
| ????????????????#            p  A   p         ???? |
| ????????????????#        @           p        ???? |
| ????????????????#           g                 ???? |
| ????????????????#                  c         ????? |
| ????????????????########    ###    ##########????? |
| ???????????????????????#    #?#    #?????????????? |
| ??######################    #?#    #?????????????? |
| ??#                         #?#    #?????????????? |
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|   #    ###############???????????????????????????? |
|   #    #         #???????????????????????????????? |
|   #    #    """" #???????????????????????????????? |
|   #    #    " "" #???????????????????????????????? |
|   +    #     """ #???????????????????????????????? |
|   #    #     | " #???????????????????????????????? |
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|   #    #         #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Coolant Potential          50
Energy Generation          43
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Density       10
Cloak Strength             4
Armor Coverage             1000
Resistance: KI             40
Resistance: TH             20
Resistance: EX             95
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                63
Targeting Accuracy         6
Melee Accuracy             6
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           6
Force Boost                40
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
      Mni. Grenade Launcher | -9/Materials | Scanalyzed
                Lgt. Treads | -9/Materials | Scanalyzed
          Hcp. Storage Unit | -9/Materials | Scanalyzed
              Plasma Cutter | -9/Materials | Scanalyzed
                  Heat Sink | -9/Materials | Scanalyzed
           Seismic Detector | -9/Materials | Scanalyzed
       Hvy. Particle Cannon | -8/Materials | Scanalyzed
          Mak. Shrapnel Gun | -8/Materials | Scanalyzed
           Missile Launcher | -6/Factory   | Scanalyzed
        Centrium Greatsword | -3/Testing   | Archive
             Neutron Cannon | -3/Testing   | Archive
        Gravity Neutralizer | -3/Testing   | Archive
 Imp. Thermal Defense Suite | -3/Testing   | Archive
             Exp. ECM Suite | -3/Testing   | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
    Lgt. Treads | x2 | -5/Factory 
 Exp. ECM Suite | x1 | -3/Testing 

 Alien Tech Used 
-----------------
Phase Redirector
Core Cannon
Phase Armor

 Achievements 
--------------
Alien Tech
Cya!
I Survived The Infestation
Leap Before You Look
Short-term Sacrifices
Slippery One
Streaker

 Challenges 
------------
None

 Game 
------
Seed              PhasingPiercingSabre
  Manual?         0
Play Time         02:26:11
  Cumulative      24.7 hours
  Start           2024.04.23 @ 18:00:44
  End             2024.04.23 @ 20:33:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          22
  Rogue           0
  Adventurer      15
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          64x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e89b5ff6-8670-4c04-a4eb-a6b85e05a50d