Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.16 @ 00:18:32 Player: jumpy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1054) 1054 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3294 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Hammer > --- INVENTORY (15) --- Assault Rifle Rocket Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Seismic Detector > --- WEAPON ----------- Particle Cannon Rocket Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Wheel Wheel Light Armor Plating Medium Laser Assault Rifle Rocket Launcher Missile Launcher Mining Laser Heavy Hammer [Rating: 21] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 31 | 7 2 6 7 9 Power 6 | 1 1 2 . 2 Engine 3 | 1 1 1 . . Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 9 | 2 . 2 2 3 Treads 1 | . . . . 1 Leg 6 | 2 . 2 2 . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 8 | 2 1 . 3 2 Device 3 | 1 . . 2 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 8 | 2 . 2 2 2 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . 1 . 2 12 Power 3 | . 1 . . 2 Propulsion 8 | . . . 2 6 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Highest Loss Streak 5 | . 1 . 2 5 To Critical Strikes . | . . . . . Average Backups 9 | 4 7 12 14 7 Power 1 | . . 1 2 . Propulsion 2 | 1 3 4 3 . Utility 1 | 1 2 2 2 1 Weapon 3 | . 2 4 6 5 Tool/Special . | . . . . . Unused Backups 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 99 88 94 62 Engine 2 | . 13 1 . . Core 7 | . . 9 9 8 Leg 23 | . 28 33 36 9 Device 10 | . 14 11 15 6 Storage 10 | . 14 11 9 9 Processor 2 | . . . 6 4 Protection 1 | . . . . 4 Energy Gun 5 | . 28 2 . . Energy Cannon 5 | . . 10 8 3 Ballistic Gun 2 | . . . 5 4 Launcher 3 | . . 9 3 . Impact Weapon 3 | . . . . 8 Peak Build Rating 21 | 7 8 15 21 21 Average Rating 12 | 6 7 13 19 13 On Entrance 10 | . 7 8 15 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 37 | 12 27 36 37 36 Greatest Support 43 | 20 20 33 43 43 Greatest Overweight (x) 11 | . 1 1 . 11 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 7 9 15 15 12 Average Carried 9 | 4 7 12 14 7 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 9 15 12 4 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 659 | 270 20 93 60 216 Remotely . | . . . . . Salvage Created 1379 | 264 235 344 72 464 Parts 89 | 19 18 32 12 8 Haulers Intercepted 3 | . 1 2 . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 32 | . 8 8 5 11 Melee 4 | . . . . 4 Guns 9 | . 8 . . 1 Cannons 5 | . . 3 1 1 AOE 10 | . . 5 4 1 Classes Destroyed 9 | 3 3 2 . 1 Worker 2 | 2 . . . . Builder 2 | . . 2 . . Tunneler 8 | 8 . . . . Hauler 3 | . 1 2 . . Recycler 1 | 1 . . . . Swarmer 13 | . 6 3 4 . Grunt 10 | . 2 2 . 6 Sentry 8 | . . 3 1 4 Programmer 1 | . . . . 1 Best Kill Streak 4 | 4 3 4 4 3 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 4 | 2 1 3 4 1 Gunslinging . | . . . . . Exploded 4 | . . 3 4 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 222 | . 44 19 19 140 Missed 61 | . 12 4 6 39 Hits 161 | . 32 15 13 101 Projectile 161 | . 32 15 13 101 Critical Strikes 5 | . 1 1 . 3 Damage Taken 2189 | . 265 181 169 1574 Core 632 | . 30 41 15 546 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 88 89 . . Volleys Fired 105 | 30 32 20 3 20 Largest 2 | 2 2 1 2 1 Hottest 91 | 90 90 68 91 68 Shots Fired 167 | 59 64 20 4 20 Gun 134 | 59 64 . 1 10 Cannon 25 | . . 17 2 6 Launcher 8 | . . 3 1 4 Special . | . . . . . Kinetic 1 | . . . 1 . Thermal 158 | 59 64 17 2 16 Explosive 8 | . . 3 1 4 Electromagnetic . | . . . . . Robot Hit Streak 10 | 8 7 6 6 10 Robot Miss Streak 3 | 3 3 2 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 134 | 33 36 14 3 48 Core Hits 57 | 12 14 13 4 14 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 14 | 3 2 . . 9 Burn 6 | 3 2 . . 1 Smash 8 | . . . . 8 Melee Attacks 42 | . . . . 42 Impact 42 | . . . . 42 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3317 | 400 426 670 264 1557 Guns 961 | 400 426 . 14 121 Cannons 364 | . . 262 21 81 Explosions 897 | . . 408 229 260 Melee 1095 | . . . . 1095 Ramming . | . . . . . Kinetic 14 | . . . 14 . Thermal 1311 | 400 426 262 21 202 Explosive 897 | . . 408 229 260 Electromagnetic . | . . . . . Impact 1095 | . . . . 1095 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 5 . . Message Errors 1 | . . 1 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 307 | . . 3 10 294 Projectiles . | . . . . . Explosions 13 | . . 3 10 . Melee 294 | . . . . 294 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 319 | 162 282 319 20 58 Average Temperature 63 | 53 77 82 13 15 Received Heat Transfer 843 | . 24 63 36 720 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Fried 6 | . . . . 6 Impact Corruptions 12 | . . . . 12 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | 3 1 2 . 1 Heat Transferred 3650 | 1300 1240 481 37 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . . . 1 Low Security (%) 82 | 100 100 100 100 49 Level 1 17 | . . . . 50 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 293 | 15 110 123 102 293 Initial 59 | . . 15 10 59 Average 85 | 1 51 51 13 184 Influence Increases 985 | 55 197 247 132 354 Destroy 0b10 Robot/C 640 | . 160 160 100 220 Destroy 0b10 Robot/NC 80 | 55 5 20 . . Destroy Leader 116 | . 32 44 20 20 Successful Hack 14 | . . . . 14 Destroy Structure 60 | . . 23 12 25 Lose Combat Pursuer 75 | . . . . 75 Influence Decreases 692 | 55 160 259 65 153 Entered New Map 70 | . . 22 15 33 Time Decay 492 | 55 150 237 50 . Lost Part 130 | . 10 . . 120 Squads Dispatched 3 | . 2 . 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 15 12 12 13 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 1 2 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 2 | . . . 1 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 2 | . . . 1 1 Successful 2 | . . . 1 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1808 | 236 373 579 273 347 Terrain 548 | . . . 201 347 Seismic 1623 | 236 373 579 271 164 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2348 | 321 373 579 274 801 Spaces Moved 1090 | 182 166 289 208 245 Core 47 | 8 . . . 39 Treads 51 | . . . . 51 Legs 948 | 174 166 289 208 111 Wheels 44 | . . . . 44 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 95 Average Speed 170 | 116 160 181 120 246 Slowest Speed 600 | 120 190 190 120 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 8 37 35 20 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 97 | . . 36 11 50 Melee . | . . . . . Projectile . | . . . . . AOE 97 | . . 36 11 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1329 | 227 207 322 228 345 Wait 22 | 2 3 . 5 12 Move 1087 | 181 166 288 207 245 Hop . | . . . . . Pick Up 19 | 7 3 6 3 . Fast Attach 9 | 7 . . 1 1 Attach 14 | . 1 1 5 7 Detach . | . . . . . Swap 14 | . 1 5 2 6 Drop 7 | . 1 2 2 2 Fire 105 | 30 32 20 3 20 Melee 42 | . . . . 42 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 10 | . . . . 10 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 322 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 14) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -9/Materials | Discovered new exit (range 9) 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1354 | -8/Materials | Discovered new exit (range 4) 1547 | -8/Materials | Identified exit to Garrison 1548 | -8/Materials | Entered Garrison 1562 | -8/Garrison | Triggered checkpoint 1600 | -8/Garrison | Discovered new exit (range 5) 1647 | -8/Garrison | Build established: Scavenger-Mutant 1708 | -8/Garrison | Triggered checkpoint 1848 | -8/Garrison | Lost 5 parts (1p3n1w) 1862 | -8/Garrison | Triggered checkpoint 1911 | -8/Garrison | Core integrity fell below 50% 1981 | -8/Garrison | Core integrity fell below 20% 1988 | -8/Garrison | Lost 3 parts (1p1n1u) 2007 | -8/Garrison | Build established: Mutant 2349 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01947_ Wheel destroyed. 01952_ Nuclear Core destroyed. 01956_ G-47 Trooper destroyed. 01957_ Lgt. Armor Plating destroyed. 01960_ The unstable cave ceiling collapses. 01970_ G-50 Soldier suffers critical hit (Burn). 01971_ G-50 Soldier critical meltdown. 01971_ The unstable cave ceiling collapses. 01980_ G-47 Trooper destroyed. 01984_ The unstable cave ceiling collapses. 01986_ Dropped Med. Laser. 01992_ Acquired 28 matter. 01995_ The unstable cave ceiling collapses. 02096_ ALERT: Dispatching investigation squad to Storage. 02214_ Acquired Lgt. Treads. 02317_ Acquired 42 matter. 02329_ G-47 Trooper knocked back. 02334_ G-50 Soldier suffers critical hit (Smash). 02334_ G-50 Soldier destroyed. 02336_ Acquired 57 matter. Map ----- +----------------------------------------------------+ | ??????????????#"""""#????????????????????????????? | | ??????????????#" "#????????????????????????????? | | #####?????????#" "#????????????????????????????? | | #?????????#" "#????????????????????????????? | | ######????#" ""#????????????????????????????? | | !% #?????# #??????????????????????????????? | | ! [ #?????# ##??????????????????????????????? | | ####### #?????# #?????????????????????????????+?? | | ??????# #?????# #??#####????????????????????????? | | ??????# #?????# #??# %%#????????????????????????? | | ??????# #?????# #### ###??????????????????????? | | ????### #?????# #??????????????????????? | | ????# #?????# ##T##+## #??????????????????????? | | ????# #????" ####???# #??????????????????????? | | ????# #???#" #??????# #??????????????????????? | | ????### #???#" #??????# #????????????????????+?? | | ??????# #???#"# #??????# #??????????????????????? | | ??????# #???###+#??????# #????#######???????????? | | ??????# #??????????????# #???# ####???????????? | | ??????# #??????????????# #?? # # #???????????? | | ??????# #######+######## ### # ##???????????? | | ??????# ^ [ % # #???????????? | | ??????# !!g % # #???????????? | | ??????############## ###[ # ## #??????????+?? | | ???????????????????# #?#g# # ##????????????? | | ???????????????????# #?#@### ####?????????????? | | ???????????????????# #?#*% #????????????????? | | ???????????????????# #?#[#### #????????????????+ | | ???????????????????# + #??# #??####??????????? | | ???????????????????# ### #??# #? #??????????? | | ???????????????????# #?# #?## ## ###+???????? | | ???????????????????# #?#+#?# ? | | ???????????????????# ? | | ???????????????????# ? | | ???????????????????########## ## ## #####?? | | ????????????????????????????# #? #??? #?????? | | ????????????????????????????" ? ?????????? | | ????????????????????????????" ? ????????? | | ????????????????????????????" ? ???????? | | ????????????????????????????" ? "?????? | | ????????????????????????????# ##? ## #?????? | | ????????????????????????????# #?? #? #?????? | | ????????????????????????????+ ??? ?? ?????? | | ????????????????????????????+ ??? ??? ??????? | | ????????????????????????????# ??? ?????????? | | ????????????????????????????# ????""???????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ????????????????????????????+????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionResetBox Manual? 0 Play Time 00:13:45 Cumulative 209.7 hours Start 2025.10.16 @ 00:03:12 End 2025.10.16 @ 00:18:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 503 Adventurer 0 Explorer 0 Win Type - Total 12 Types 9/0/2/1/0/0/0/0/0/0 Lore% 77 Gallery% 66 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 3b3c07fa-0700-4c11-8e48-7c61c95ee052