Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.16 @ 16:23:26 // AFD2020/Player2 Player: Loboranto Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (597) 597 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 3695 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 1130 Friendly Fire -60 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 900/900 System Corruption 1% Temperature Cool (71) Movement Treading (220) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Advanced Terrain Scanner > --- WEAPON (2) ------- Heavy EM Shotgun Heavy Particle Gun > --- INVENTORY (16) --- F-cell Engine F-cell Engine Small Storage Unit High-capacity Matter Pod (200) Sensor Array Targeting Computer Weapon Shielding Medium Armor Plating Heavy EM Pulse Gun Beam Rifle Particle Gun Heavy Assault Rifle High-powered Shotgun Gauss Rifle Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scanner Shield Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy Particle Gun > --- INVENTORY -------- F-cell Engine F-cell Engine Small Storage Unit High-capacity Matter Pod Sensor Array Targeting Computer Weapon Shielding Medium Armor Plating Heavy EM Pulse Gun Heavy Assault Rifle High-powered Shotgun Gauss Rifle Improved Light Cannon Improved Light Cannon [Rating: 33] Favorites ----------- Power F-cell Engine Engine F-cell Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 26 | 5 2 3 2 14 Power 5 | . 1 2 . 2 Engine 5 | . 1 2 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 1 . 2 Treads 5 | 2 . 1 . 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 1 2 Device 2 | . . . 1 1 Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 . . 1 8 Energy Gun 8 | 2 . . . 6 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 9 | . . 2 2 5 Power 2 | . . 1 . 1 Propulsion 4 | . . 1 1 2 Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Highest Loss Streak 2 | . . 2 2 1 Average Slot Usage (%) 82 | . 85 79 68 83 Engine 15 | . 10 17 18 16 Treads 17 | . 28 18 10 16 Device 11 | . . . 5 14 Storage 18 | . 17 22 18 18 Energy Gun 13 | . 28 22 11 10 Ballistic Cannon 4 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 67 | 8 27 32 35 67 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 3 | 1 . 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 12 12 12 16 Average Capacity 10 | 5 7 12 12 14 Most Carried 16 | 6 7 8 9 16 Average Carried 9 | 5 4 6 7 13 Final Capacity 16 | 6 12 12 12 16 Final Carried 16 | 6 7 7 8 16 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 813 | 250 112 128 . 323 Remotely . | . . . . . Salvage Created 475 | . 67 . . 408 Parts 27 | . 6 . . 21 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 13 | . 2 . . 11 Guns 11 | . 2 . . 9 Cannons 2 | . . . . 2 Classes Destroyed 6 | . 2 . . 4 Watcher 1 | . . . . 1 Swarmer 4 | . 1 . . 3 Grunt 4 | . 1 . . 3 Brawler 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 2 | . . . . 2 Best Kill Streak 3 | . 1 . . 3 Combat Bots Only 2 | . 1 . . 2 Max Kills in Single Turn 1 | . 1 . . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 1475 | . 51 433 252 739 Core 128 | . 12 41 18 57 Absorbed by Shields 125 | . . . . 125 Core Remaining (%) 91 | 100 92 82 . . Volleys Fired 189 | 1 7 12 5 164 Largest 2 | 2 2 2 2 2 Hottest 120 | 90 90 90 90 120 Shots Fired 321 | 2 14 24 9 272 Gun 277 | 2 14 24 9 228 Cannon 44 | . . . . 44 Launcher . | . . . . . Special . | . . . . . Kinetic 48 | . . . . 48 Thermal 239 | 1 7 12 4 215 Explosive . | . . . . . Electromagnetic 34 | 1 7 12 5 9 Robot Hit Streak 9 | . 7 8 2 9 Robot Miss Streak 3 | . 3 1 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 76 | . 9 17 4 46 Core Hits 29 | . 5 4 1 19 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1288 | . 102 187 51 948 Guns 1042 | . 102 187 51 702 Cannons 189 | . . . . 189 Explosions 43 | . . . . 43 Melee . | . . . . . Ramming 14 | . . . . 14 Kinetic 253 | . . . . 253 Thermal 739 | . 50 100 36 553 Explosive . | . . . . . Electromagnetic 282 | . 52 87 15 128 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . 1 Average Corruption 1 | . . 5 . 1 Corruption Purged . | . . . . . Effects 13 | . . 4 . 9 Message Errors 5 | . . 1 . 4 Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 1 | . . . . 1 Targeting Errors 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 14 | . . . . 14 Projectiles . | . . . . . Explosions 14 | . . . . 14 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 46 | . . . . 46 Shots 1 | . . . . 1 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 497 | 15 66 198 135 497 Average Temperature 139 | 10 27 63 73 152 Received Heat Transfer 321 | . 12 93 36 180 Effects 16 | . . . . 16 Energy Bleed 3 | . . . . 3 Interference 9 | . . . . 9 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1604 | . 148 296 111 1049 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 850 | . 139 641 355 850 Average Influence 267 | . 72 300 337 570 Maximum Alert Level 3 | . . 2 1 3 Low Security (%) 52 | 100 100 38 . 1 Level 1 12 | . . 23 100 19 Level 2 16 | . . 37 . 35 Level 3 18 | . . . . 43 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 4 . 5 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 7 | . 1 3 . 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 6 12 2 38 Peak Tracking Total 7 | . 3 6 2 7 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 5 | . . . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 17 | . . 5 . 12 Max in Single Turn 2 | . . 1 . 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 5 | . . . . 5 Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 13 | . . . . 13 Successful 9 | . . . . 9 Failed 4 | . . . . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 7 | . . . . 7 Terminals 10 | . . . . 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 4 | . . . . 4 Record 1 | . . . . 1 Recall Investigation 1 | . . . . 1 Recall Assault 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 4 | . . . . 4 Terminals 4 | . . . . 4 Botnet 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 80 | . 57 61 61 80 Highest-Rated Ally 80 | . 57 61 61 80 Total Orders . | . . . . . Ally Attacks 86 | . 5 20 8 53 Total Damage 4108 | . 32 1609 183 2284 Kills 48 | . 2 19 2 25 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 4139 | 1801 276 211 134 1717 Spaces Moved 1297 | 517 146 98 49 487 Core 8 | 8 . . . . Treads 1289 | 509 146 98 49 487 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 166 | 158 160 167 176 174 Slowest Speed 220 | 160 160 180 180 220 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 37 | 63 29 20 7 66 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . . . . 26 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 25 | . . . . 25 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2958 | 1497 176 121 88 1076 Wait 1398 | 965 12 6 30 385 Move 1293 | 516 145 97 48 487 Hop . | . . . . . Pick Up 37 | 10 6 3 3 15 Fast Attach 4 | 1 1 . . 2 Attach 14 | 4 1 3 2 4 Detach . | . . . . . Swap 8 | . . . . 8 Drop 8 | . 4 . . 4 Fire 189 | 1 7 12 5 164 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / [Rec]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 1802 | -11/Scrapyard | Entered Materials 1803 | -10/Materials | Build established: Mutant 1916 | -10/Materials | Discovered new exit (range 16) 2078 | -10/Materials | Entered another Materials area 2078 | -9/Materials | Accompanied by 1 ally 2078 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2160 | -9/Materials | Crushed by falling debris 2216 | -9/Materials | Discovered new exit (range 15) 2289 | -9/Materials | Entered another Materials area 2289 | -8/Materials | Accompanied by 1 ally 2289 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2299 | -8/Materials | Discovered new exit (range 16) 2423 | -8/Materials | Entered Storage 2423 | -8/Storage | Accompanied by 1 ally 2845 | -8/Storage | Discovered new exit (range 18) 3162 | -8/Storage | Discovered new exit (range 9) 4023 | -8/Storage | First assault squad dispatched 4122 | -8/Storage | Core integrity fell below 50% 4136 | -8/Storage | Core integrity fell below 20% 4140 | -8/Storage | Core destroyed Last Messages --------------- 04083_ G-50 Soldier unfolds itself. 04083_ B-36 Bruiser unfolds itself. 04084_ G-50 Soldier critical meltdown. 04087_ Overheating: System interference. 04087_ Adv. Terrain Scanner temporarily disabled. 04087_ Hvy. Particle Gun temporarily disabled. 04087_ Slug penetrates Wall. 04089_ Overheating: Lrg. Storage Unit damaged (-105). 04090_ Slug penetrates Wall. 04091_ Overheating: Matter decay (-57). 04093_ Overheating: Hvy. Particle Gun damaged (-12). 04093_ Slug penetrates Wall. 04101_ Overheating: System interference. 04101_ Beam Rifle temporarily disabled. 04111_ Slug penetrates Wall. 04117_ Overheating: Energy bleed (-207). 04118_ Beam Rifle permanently disabled. 04118_ Overheating: Short circuit. 04137_ B-36 Bruiser destroyed. 04139_ Acquired 10 matter. 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