Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 16:03:45

Player: Kate+Gabe4evr

Result: Destroyed by Y-64 Sentinel via exploding Power Conduit

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (65)      325
Value Destroyed (2891)     2891
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (859)                859
              TOTAL SCORE: 10375

 Bonus
-------
High Alert Combat Kills    138
Follower Combat Kills      121
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     89/100
System Corruption          10%
Temperature                Cool (24)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Transmission Jammer
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Antimatter Reactor
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
    Improved Titanium Leg
             Flexi-carbon Leg
     Armored Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Cooling System
    Advanced Visual Processing Unit
    Improved Signal Interpreter
  Long-range Terrain Scanner
    Improved Terrain Scan Processor
    Improved Thermal Shield
             Hacking Suite
   Makeshift Hacking Suite
>            --- WEAPON -----------
       Heavy Laser
       Heavy Plasma Cannon
       Heavy Phase Cannon
>            --- INVENTORY --------
       Light Fission Core
             Insulated Plating
    Improved Recalibrator
       Heavy Rocket Launcher
   Makeshift Axe
[Rating: 86]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
Utility                    Improved Terrain Scan Processor
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Field Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Slug Cannon
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             148  | 8   10  9   52  2   3   1   4   3   3   6   20  .   3   16  8   
  Power                    20   | 2   .   1   6   1   .   .   .   1   1   1   4   .   .   2   1   
    Engine                 13   | 2   .   .   4   1   .   .   .   .   1   1   3   .   .   1   .   
    Core                   6    | .   .   1   2   .   .   .   .   1   .   .   1   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               39   | 2   4   1   22  .   1   .   .   2   .   .   2   .   .   5   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    38   | 2   4   .   22  .   1   .   .   2   .   .   2   .   .   5   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 1   2   3   9   1   .   1   4   .   2   .   4   .   2   5   5   
    Device                 30   | .   1   3   7   1   .   .   4   .   2   .   3   .   2   3   4   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 3   4   4   15  .   2   .   .   .   .   5   10  .   1   4   2   
    Energy Gun             19   | 2   3   1   5   .   1   .   .   .   .   .   4   .   .   3   .   
    Energy Cannon          6    | .   .   1   .   .   .   .   .   .   .   .   2   .   1   1   1   
    Ballistic Gun          11   | 1   1   2   5   .   .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   4   .   1   .   .   .   .   2   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   
  Corrupted Parts          7    | .   .   .   1   .   .   .   .   .   .   .   5   .   .   1   .   
    System Corruption      16   | .   .   .   1   .   .   .   .   .   .   .   14  .   .   1   .   
Parts Lost                 60   | .   .   4   16  .   1   .   .   .   1   2   13  .   1   2   20  
  Power                    11   | .   .   .   3   .   .   .   .   .   .   1   3   .   .   1   3   
  Propulsion               18   | .   .   2   5   .   .   .   .   .   .   1   4   .   .   1   5   
  Utility                  17   | .   .   2   2   .   1   .   .   .   1   .   3   .   .   .   8   
  Weapon                   14   | .   .   .   6   .   .   .   .   .   .   .   3   .   1   .   4   
  Highest Loss Streak      15   | .   .   2   7   .   1   .   .   .   1   2   9   .   1   2   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   97  98  91  92  91  87  84  91  96  92  54  80  76  87  87  
  Engine                   6    | .   14  8   3   7   7   7   7   1   6   5   3   13  13  5   4   
  Core                     2    | .   .   5   5   .   .   .   .   5   6   6   3   .   .   .   .   
  Leg                      23   | .   27  24  33  30  30  30  23  29  33  32  4   13  13  16  21  
  Device                   15   | .   12  13  12  15  15  15  15  15  16  20  16  20  19  17  20  
  Storage                  6    | .   14  14  9   7   7   7   7   7   6   6   .   .   .   .   .   
  Processor                7    | .   .   .   8   7   7   7   7   7   6   6   6   13  13  17  14  
  Hackware                 4    | .   .   .   .   .   .   3   7   7   6   6   6   6   6   11  8   
  Energy Gun               7    | .   23  16  7   7   2   7   7   7   6   .   3   13  8   6   4   
  Energy Cannon            1    | .   .   8   .   .   .   .   .   .   .   .   2   .   1   3   6   
  Ballistic Gun            4    | .   4   2   7   7   7   7   7   7   6   .   1   .   .   .   .   
Peak Build Rating          86   | 6   10  19  37  42  43  42  49  46  55  68  64  47  50  75  86  
  Average Rating           38   | 4   8   13  27  41  42  40  39  43  53  65  34  47  46  61  75  
  On Entrance              38   | .   6   9   16  37  42  42  40  40  46  55  64  47  47  50  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  19  37  37  38  39  30  30  33  45  46  43  36  44  46  61  
  Greatest Support         86   | 20  20  20  65  65  80  80  53  81  81  81  63  30  30  86  86  
  Greatest Overweight (x)  9    | .   5   3   1   .   .   .   .   .   .   .   9   1   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         8    | 6   9   10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Most Carried             10   | 2   10  10  10  10  10  10  10  10  7   9   7   3   5   5   5   
  Average Carried          8    | 1   7   9   9   9   10  10  10  9   6   8   4   3   4   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 2   9   10  10  10  10  10  10  8   6   7   3   3   5   5   1   

 Class Distribution 
--------------------
 46% | Scavenger-Mutant
 45% | Mutant
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Subcaves
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -4/Factory

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           2259 | 209  171  98   881  30   51   18   30   20   .    145  259  .    122  96   129  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2893 | .    79   139  1200 48   68   .    .    .    125  77   173  .    71   299  614  
  Parts                    142  | .    8    10   72   .    2    .    .    .    2    3    7    .    2    14   22   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    19   .    .    .    1    1    2    .    3    5    .    4    .    .    
  Prevented                10   | .    .    .    .    .    .    1    .    2    .    .    7    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  54   | .   4   4   21  1   1   .   .   .   2   2   3   .   2   5   9   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     36   | .   4   4   19  1   1   .   .   .   2   .   1   .   2   2   .   
  Cannons                  8    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   4   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          15   | .   2   1   8   .   .   .   .   .   .   .   1   .   1   .   2   
  Worker                   4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    18   | .   1   .   9   .   .   .   .   .   2   .   .   .   .   3   3   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   6   .   .   .   .   .   .   1   1   .   1   .   1   
  Specialist               3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   7    | .   .   .   1   1   .   .   .   .   .   .   2   .   .   2   1   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   2   1   4   1   1   .   .   .   2   1   1   .   1   2   4   
  Combat Bots Only         4    | .   2   1   4   1   1   .   .   .   2   1   1   .   1   2   2   
Max Kills in Single Turn   4    | .   1   1   2   1   1   .   .   .   1   1   1   .   1   1   4   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Hostile Shots Fired        765  | .    20   34   195  10   10   2    .    4    16   14   135  .    22   46   257  
  Missed                   241  | .    4    15   37   2    4    .    .    1    1    4    41   .    8    20   104  
Damage Taken               8697 | .    138  399  2641 101  132  .    .    65   287  225  1108 .    316  278  3007 
  Core                     2339 | .    54   23   453  .    .    .    .    .    79   80   384  .    47   39   1180 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   314  | .    .    .    .    .    .    .    .    .    .    .    .    .    29   27   258  
Core Remaining (%)         68   | 100  .    69   17   .    .    .    .    100  .    .    .    .    30   96   .    
Volleys Fired              298  | .    13   48   107  5    4    2    .    .    9    5    40   .    9    16   40   
  Largest                  3    | .    2    2    2    2    2    2    .    .    2    1    2    .    2    2    3    
  Hottest                  249  | .    80   140  138  91   91   91   .    .    91   .    85   .    149  161  249  
Shots Fired                508  | .    26   87   179  10   8    4    .    .    17   5    42   .    15   31   84   
  Gun                      387  | .    26   67   161  10   8    4    .    .    17   .    27   .    15   20   32   
  Cannon                   109  | .    .    20   18   .    .    .    .    .    .    .    8    .    .    11   52   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  12   | .    .    .    .    .    .    .    .    .    .    5    7    .    .    .    .    
  Kinetic                  150  | .    .    13   92   5    4    2    .    .    8    .    26   .    .    .    .    
  Thermal                  323  | .    26   74   71   5    4    2    .    .    9    .    9    .    15   24   84   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    16   .    .    .    .    .    .    .    .    .    .    7    .    
  Robot Hit Streak         17   | .    7    17   6    8    3    1    .    .    6    7    8    .    7    8    12   
  Robot Miss Streak        6    | .    5    2    4    1    3    1    .    .    2    1    4    .    4    6    4    
  Penetration Max          1    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           316  | .    16   46   104  7    4    2    .    .    12   4    30   .    10   17   64   
  Core Hits                115  | .    5    8    52   2    2    .    .    .    5    .    6    .    7    10   18   
  Critical Kills           4    | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17   | .    .    1    8    2    .    .    .    .    2    .    .    .    .    .    4    
    Burn                   6    | .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    2    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                7    | .    .    1    4    1    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  3    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              36   | .    .    .    20   .    1    .    .    .    .    3    5    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 36   | .    .    .    20   .    1    .    .    .    .    3    5    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7722 | .    186  848  2286 94   83   40   .    .    272  .    746  .    305  443  2419 
  Guns                     4509 | .    185  662  1702 94   83   40   .    .    257  .    339  .    305  283  559  
  Cannons                  1932 | .    .    186  128  .    .    .    .    .    .    .    204  .    .    157  1257 
  Explosions               460  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    460  
  Melee                    788  | .    .    .    446  .    .    .    .    .    .    .    203  .    .    .    139  
  Ramming                  33   | .    1    .    10   .    .    .    .    .    15   .    .    .    .    3    4    
  Kinetic                  1608 | .    .    120  863  45   49   40   .    .    152  .    339  .    .    .    .    
  Thermal                  4957 | .    185  728  788  49   34   .    .    .    105  .    204  .    305  283  2276 
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          336  | .    .    .    179  .    .    .    .    .    .    .    .    .    .    157  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 788  | .    .    .    446  .    .    .    .    .    .    .    203  .    .    .    139  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    7    .    .    .    .    .    .    .    14   14   14   1    10   
  Average Corruption       6    | .    .    .    2    .    .    .    .    .    .    .    13   14   14   1    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76   | .    .    .    18   .    .    .    .    .    .    .    17   6    29   1    5    
    Message Errors         23   | .    .    .    3    .    .    .    .    .    .    .    7    2    9    .    2    
    Matter Fused           19   | .    .    .    6    .    .    .    .    .    .    .    4    .    9    .    .    
    Heat Flow Errors       5    | .    .    .    2    .    .    .    .    .    .    .    2    1    .    .    .    
    Energy Discharges      8    | .    .    .    1    .    .    .    .    .    .    .    1    1    4    .    1    
    Parts Rejected         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10   | .    .    .    4    .    .    .    .    .    .    .    1    1    3    1    .    
    Data Loss (major)      3    | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Weapon Failures        4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            235  | .    .    .    15   .    .    .    .    .    .    .    77   .    .    .    143  
  Projectiles              24   | .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    9    
  Explosions               134  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  
  Melee                    77   | .    .    .    .    .    .    .    .    .    .    .    77   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             10   | .    1    .    4    .    .    .    .    .    2    .    .    .    .    1    2    
  Kicked                   8    | .    1    .    4    .    .    .    .    .    2    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        445  | .    .    54   445  104  64   .    .    .    210  .    198  113  48   408  269  
  Average Temperature      104  | .    .    18   128  47   44   .    .    .    113  .    79   67   15   115  81   
  Received Heat Transfer   1674 | .    30   57   792  .    63   .    .    9    153  54   120  .    51   33   312  
  Effects                  10   | .    .    .    3    .    .    .    .    .    3    .    .    .    .    4    .    
    Shutdowns              2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Combat Hostiles          5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Parts Melted             19   | .    .    .    4    1    .    .    .    .    1    .    .    .    1    2    10   
  Heat Transferred         8094 | .    425  984  1739 185  74   .    .    .    296  .    259  .    548  558  3026 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Peak Influence             574  | .   149 .   206 137 .   .   .   .   40  .   .   .   .   574 520 
  Initial                  453  | .   .   .   .   77  .   .   .   .   .   .   .   .   .   453 67  
  Average                  154  | .   53  .   78  109 .   .   .   .   8   .   .   .   .   389 354 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   
  Low Security (%)         77   | 100 100 .   99  100 .   .   .   .   100 .   .   .   .   22  13  
  Level 1                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  27  
  Level 2                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  59  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   4   2   .   .   .   .   1   .   .   .   .   .   5   
  Investigation            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   1   .   3   1   .   .   .   .   1   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Distress Signals           6    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Times Spotted              128  | .   6   11  47  2   8   2   .   6   3   5   3   .   5   8   22  
  Peak Tracking Total      11   | .   3   6   5   1   5   2   .   5   2   3   2   .   2   4   11  
  Tactical Retreats        17   | .   1   1   10  .   1   .   .   .   .   1   .   .   .   2   1   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Traps Triggered            4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   3   .   .   .   2   .   2   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Disabled          16   | .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   12  
  Max in Single Turn       11   | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   11  
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Accessed          31   | .   5   2   12  1   .   .   .   .   2   1   1   2   .   2   3   
  Terminals                23   | .   5   .   11  1   .   .   .   .   2   .   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                95   | .   12  2   38  2   .   .   .   .   9   1   1   19  .   4   7   
  Successful               51   | .   5   2   12  .   .   .   .   .   6   1   1   19  .   3   2   
  Failed                   44   | .   7   .   26  2   .   .   .   .   3   .   .   .   .   1   5   
    Catastrophic           6    | .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   13  .   37  2   .   .   .   .   9   1   .   .   .   4   4   
  Terminals                68   | .   12  .   37  2   .   .   .   .   9   .   .   .   .   4   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             28   | .   1   2   2   .   .   .   .   .   1   1   1   19  .   1   .   
  Record                   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   4   .   9   .   .   .   .   .   5   .   .   .   .   2   2   
  Terminals                22   | .   4   .   9   .   .   .   .   .   5   .   .   .   .   2   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 19   | .   4   .   9   .   .   .   .   .   2   .   .   .   .   2   2   
    Operators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   11  1   .   .   .   .   1   .   .   .   .   2   3   
  Full Trace Events        3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Total Allies               6    | .   .   .   .   .   .   .   4   .   1   .   .   .   1   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   1   .   .   .   1   1   .   
  Highest-Rated Group      112  | .   .   .   .   .   .   .   112 112 10  .   .   .   96  96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   31  31  10  .   .   .   96  96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   8   .   .   .   .   11  8   .   
  Total Damage             872  | .   .   .   .   .   .   .   .   99  .   .   .   .   444 329 .   
  Kills                    5    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   2   1   .   2   .   2   2   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               14662 | 61   762  1316 1793 342  587  579  3594 1277 194  584  1516 145  702  638  572  
Spaces Moved               6704  | 43   496  673  985  280  465  326  1012 326  126  328  529  77   347  368  323  
  Core                     311   | 4    1    .    .    .    .    .    .    .    .    .    284  .    .    .    22   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6260  | 39   495  540  985  280  465  326  1012 326  126  328  245  77   347  368  301  
  Wheels                   133   | .    .    133  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  115  115  115  116  123  122  122  122  100  190  190  122  50   
  Average Speed            142   | 113  120  168  127  115  115  118  123  122  122  122  259  190  190  144  118  
  Slowest Speed            500   | 120  300  330  190  115  116  123  123  123  122  122  500  190  190  260  193  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    68   54   82   8    73   49   86   64   4    54   64   69   50   9    11   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             20    | .    .    7    .    .    .    3    1    2    .    1    2    .    4    .    .    
Spaces Dug                 20    | .    .    .    10   .    1    .    .    .    .    2    1    .    .    6    .    
Terrain Destroyed          109   | .    .    1    18   .    1    .    .    .    .    2    3    .    .    6    78   
  Melee                    12    | .    .    .    8    .    1    .    .    .    .    2    1    .    .    .    .    
  Projectile               32    | .    .    1    10   .    .    .    .    .    .    .    2    .    .    6    13   
  AOE                      65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      11223 | 51   629  772  1322 289  505  515  3361 1203 148  498  613  76   370  437  434  
  Wait                     3942  | .    98   29   116  2    33   187  2342 873  9    150  15   .    7    28   53   
  Move                     6689  | 42   495  672  984  279  464  325  1011 325  125  327  528  76   346  367  323  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  32    | .    7    4    12   1    .    .    .    1    .    1    1    .    2    3    .    
  Fast Attach              76    | 7    9    5    18   .    1    1    4    .    1    1    15   .    3    8    3    
  Attach                   35    | .    .    2    12   1    .    .    .    2    2    4    4    .    .    3    5    
  Detach                   17    | 1    2    3    2    .    .    .    .    .    .    5    2    .    1    .    1    
  Swap                     37    | 1    1    2    22   1    2    .    .    1    .    1    1    .    .    5    .    
  Drop                     51    | .    3    7    25   .    .    .    4    1    .    1    2    .    2    6    .    
  Fire                     298   | .    13   48   107  5    4    2    .    .    9    5    40   .    9    16   40   
  Melee                    36    | .    .    .    20   .    1    .    .    .    .    3    5    .    .    .    7    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     8     | .    1    .    4    .    .    .    .    .    2    .    .    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sub)
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    62 | -11/Scrapyard      | Entered Materials
   126 | -10/Materials      | Met 8R-AWN
   202 | -10/Materials      | Discovered new exit (range 10)
   405 | -10/Materials      | Discovered new exit (range 5)
   585 | -10/Materials      | Build established: Scavenger-Mutant
   638 | -10/Materials      | Discovered new exit (range 8)
   809 | -10/Materials      | Discovered new exit (range 5)
   824 | -10/Materials      | Entered Subcaves
  1850 | -10/Subcaves       | Disturbed a concealed Subdweller
  1966 | -10/Subcaves       | Learned location of Storage (-9)
  1971 | -10/Subcaves       | Discovered new exit (range 3)
  2140 | -10/Subcaves       | Entered Materials
  2140 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2733 | -8/Materials       | Discovered new exit (range 10)
  2754 | -8/Materials       | Build established: Scavenger-Skirmisher
  2909 | -8/Materials       | Lost 7 parts (1p3n1u2w)
  3196 | -8/Materials       | Build established: Scavenger-Mutant
  3536 | -8/Materials       | Crushed by falling debris
  3536 | -8/Materials       | Core integrity fell below 50%
  3567 | -8/Materials       | Lost 3 parts (1n1u1w)
  3678 | -8/Materials       | Build established: Mutant
  3780 | -8/Materials       | Core integrity fell below 20%
  3907 | -8/Materials       | Discovered new exit (range 16)
  3933 | -8/Materials       | Entered Factory
  3933 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4087 | -7/Factory         | Build established: Scavenger-Mutant
  4154 | -7/Factory         | Discovered new exit (range 6)
  4158 | -7/Factory         | Discovered new exit (range 16)
  4275 | -7/Factory         | Entered Lower Caves
  4436 | -7/Lower Caves     | Learned Factory security intel
  4475 | -7/Lower Caves     | Build established: Mutant
  4693 | -7/Lower Caves     | Learned 4 Factory zone layouts
  4846 | -7/Lower Caves     | Discovered new exit (range 15)
  4852 | -7/Lower Caves     | Attacked by a faux Warlord
  4862 | -7/Lower Caves     | Entered another Lower Caves area
  4909 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5143 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5217 | -7/Lower Caves     | Discovered new exit (range 14)
  5441 | -7/Lower Caves     | Entered Zion
  5451 | -7/Zion            | Build established: Mutant
  5728 | -7/Zion            | Gained Derelict followers
  5780 | -7/Zion            | Discovered new exit (range 14)
  6197 | -7/Zion            | Gained Derelict followers
  6601 | -7/Zion            | Given A8's code to call for help
  7901 | -7/Zion            | Learned location of Quarantine (-2)
  8054 | -7/Zion            | Found Prototype Device
  8054 | -7/Zion            | Identified Phasing AFG
  8301 | -7/Zion            | Found Prototype Device
  8301 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  8574 | -7/Zion            | Received a visual enhancement algorithm
  8597 | -7/Zion            | Discovered new exit (range 16)
  8678 | -7/Zion            | Met Imprinter
  9035 | -7/Zion            | Entered Proximity Caves
  9035 | -6/Proximity Caves | Accompanied by 4 allies
  9547 | -6/Proximity Caves | Build established: Scavenger-Mutant
 10009 | -6/Proximity Caves | Learned Factory interactive machine intel
 10229 | -6/Proximity Caves | Discovered new exit (range 7)
 10288 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10312 | -6/Proximity Caves | Entered Factory
 10312 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10313 | -6/Factory         | Identified exit to Extension
 10314 | -6/Factory         | Identified exit to Factory
 10317 | -6/Factory         | Loaded intel: 54 interactive machine locations
 10323 | -6/Factory         | Lost 4 allies
 10395 | -6/Factory         | Discovered new exit (range 16)
 10506 | -6/Factory         | Entered Lower Caves
 10550 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 10560 | -6/Lower Caves     | Found Prototype Special Weapon
 10560 | -6/Lower Caves     | Identified Molecular Deconstructor
 10675 | -6/Lower Caves     | Learned Factory terminal intel
 10683 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10702 | -6/Lower Caves     | Learned Factory terminal intel
 11001 | -6/Lower Caves     | Caught by Unaware searching for contraband prototypes
 11023 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11069 | -6/Lower Caves     | Discovered new exit (range 11)
 11090 | -6/Lower Caves     | Entered another Lower Caves area
 11146 | -6/Lower Caves     | Discovered exit to Factory (range 15)
 11235 | -6/Lower Caves     | Lost 9 parts (2p4n1u2w)
 11495 | -6/Lower Caves     | Build established: Mutant
 12082 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12103 | -6/Lower Caves     | Core integrity fell below 50%
 12137 | -6/Lower Caves     | Lost 4 parts (1p2u1w)
 12244 | -6/Lower Caves     | System corruption reached 10%
 12304 | -6/Lower Caves     | Learned Factory interactive machine intel
 12382 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 12529 | -6/Lower Caves     | Build established: Scavenger-Mutant
 12559 | -6/Lower Caves     | Discovered new exit (range 15)
 12605 | -6/Lower Caves     | Identified exit to Data Miner
 12606 | -6/Lower Caves     | Entered Data Miner
 12606 | -6/Data Miner      | Discovered new exit (range 6)
 12643 | -6/Data Miner      | Met Data Miner
 12703 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12749 | -6/Data Miner      | Identified exit to Proximity Caves
 12751 | -6/Data Miner      | Entered Proximity Caves
 12751 | -5/Proximity Caves | Learned Factory interactive machine intel
 12784 | -5/Proximity Caves | Learned Factory stockpile data
 12864 | -5/Proximity Caves | Spotter reported a threat
 12865 | -5/Proximity Caves | Spotter reported a threat
 12901 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12918 | -5/Proximity Caves | Escorted by Enhanced Grunt
 12937 | -5/Proximity Caves | Spotted B-75 Beast
 12957 | -5/Proximity Caves | Allies destroyed B-75 Beast
 13208 | -5/Proximity Caves | Spotter reported a threat
 13453 | -5/Proximity Caves | Entered Factory
 13453 | -5/Factory         | Accompanied by 1 ally
 13453 | -5/Factory         | Evolved 2 slots: Utility x2
 13455 | -5/Factory         | Loaded intel: 52 interactive machine locations
 13456 | -5/Factory         | Loaded intel: 26 terminal locations
 13547 | -5/Factory         | Build established: Derelict-Mutant
 13753 | -5/Factory         | Search patrols dispatched
 13928 | -5/Factory         | Build established: Scavenger-Mutant
 14043 | -5/Factory         | Discovered new exit (range 9)
 14090 | -5/Factory         | Identified exit to Factory
 14091 | -5/Factory         | Entered another Factory area
 14091 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14092 | -4/Factory         | Loaded intel: 52 interactive machine locations
 14093 | -4/Factory         | Loaded intel: 26 terminal locations
 14514 | -4/Factory         | Build established: Scavenger-Skirmisher
 14528 | -4/Factory         | System corruption reached 10%
 14584 | -4/Factory         | Lost 3 parts (1p1n1u)
 14594 | -4/Factory         | Garrison activated, responded to threat
 14658 | -4/Factory         | Core integrity fell below 50%
 14661 | -4/Factory         | Core integrity fell below 20%
 14663 | -4/Factory         | Destroyed by Y-64 Sentinel via exploding Power Conduit

 Last Messages 
---------------
14657_ Penetrated by Slug.
14657_ U-05 Engineer destroyed.
14657_ Slug penetrates Power Conduit.
14657_ Penetrated by Slug.
14657_ Slug penetrates Power Conduit.
14658_ K-01 Serf collects debris.
14659_ Power Conduit explodes. <x2>
14659_ Terminal disabled.
14659_ K-01 Serf destroyed.
14660_ Slug penetrates Power Conduit.
14660_ Slug penetrates Wall.
14660_ Penetrated by Slug. <x2>
14660_ Slug penetrates Power Conduit.
14660_ Penetrated by Slug.
14660_ Slug penetrates Power Conduit.
14662_ Slug penetrates Door.
14662_ Penetrated by Slug.
14663_ Power Conduit explodes. <x3>
14663_ U-05 Engineer destroyed.
14663_ Power Conduit explodes.

 Map 
-----
+----------------------------------------------------+
| ######                  #?###????????????????????? |
|  # ###            ######?##??????????????????????? |
|   #  #            #?#####?#?#????????????????????? |
|      #            #  ###?##?#????????????????????? |
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|   !  #            #? ?   ?  ?????????????????????? |
|   % !#*           # ?"" """ #????????????????????? |
|    !%#           %# """??"? ?????????????????????? |
|   =[%/!   =       # "?? ""??#????????????????????? |
|    %%#=  !%*   /  #       ? #? ?""???????????????? |
|     *#%!=!= %     # ?  ?    #?"F""???????????????? |
|     !#=!%!%|[ %=  #? h"" "" ??""""???????????????? |
|     !######## !%  #   ""G""?# ???????????????????? |
|      ##### ##     ###;#######+???????????????????? |
|      #?######           ^       ?????????????????? |
| #############                     ?? ????????????? |
| ###?######### g"                      ???????????? |
|           ? #           A             ???????????? |
|            ?#                          ??????????? |
| ?""?" """   #                          ??????????? |
|  ?????"""   #  A                       ??????????? |
| ?"""" """   ;                          #?????????? |
| ?""""                                  +?????????? |
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| #??###+#####;                          #?????????? |
|     ?# #?###;h    h   =  @    R        #?""T""???? |
| "? ??# ?#####     h   ;;;;;;;;;###    ???"""""???? |
| ""   ? ##??## h      ;  ;        #???????????????? |
| ""  ?# ???           ####       u#???????????????? |
|  ?????? ?            #??#        +???????????????? |
| ?   ?/               #??#        #???????????????? |
|  ?   ??              #??#        #???????????????? |
|  ??  #?              #??#        #???????????????? |
|   ???##########+####+#??#        #???????????????? |
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| ???????????""G""?????????        #???????????????? |
| ????????????"?"??????????#########???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          32
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         24
Terrain Scan Density       110
Jamming Range              16
Armor Coverage             225
Resistance: TH             25
Resistance: EM             15
Phase Shifting             5
Evasion (%)                55
Particle Charging          20
Offensive Hacking          21

 Item Schematics 
-----------------
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
         Tri-rail Accelerator | -6/Data Miner | Free
       Field Propulsion Array | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
                Adv. Datajack | -6/Data Miner | Free
          Adv. Thermal Shield | -6/Data Miner | Free
            Adv. Heavy Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
  G-50 Soldier | -6/Data Miner | Free
  L-41 Fighter | -6/Data Miner | Free
  B-60 Warrior | -6/Data Miner | Free
 Y-64 Sentinel | -6/Data Miner | Free
      E-15 Imp | -6/Data Miner | Free
   H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction

 Challenges 
------------
None

 Game 
------
Seed              StasisLayeredMallet
  Manual?         0
Play Time         01:10:23
  Cumulative      44.1 hours
  Start           2024.10.22 @ 18:47:49
  End             2024.10.23 @ 16:03:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a022e7e-49b9-4f5e-b561-4a5f5aa59cd2