Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 23:21:52 Player: MarKhan Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (154) 770 Value Destroyed (4560) 4560 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1586) 1586 TOTAL SCORE: 8796 Bonus ------- High Alert Combat Kills 1386 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 244/280 System Corruption 1% Temperature Warm (121) Movement Treading (246) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle Particle Gun Advanced Beam Cannon > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Armored Treads Power Amplifier Compact Battery (200) High-capacity Matter Pod (200) Signal Interpreter Seismic Detector Advanced Targeting Computer Layered Light Armor Plating Shield Generator High-powered Tractor Beam Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Layered Light Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Armored Treads Improved Heat Sink High-capacity Matter Pod Signal Interpreter Seismic Detector Advanced Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Shield Generator Hacking Suite Hacking Suite Tractor Beam Plasma Cannon Heavy Rocket Launcher Heavy Rocket Launcher Improved Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 148 | 7 21 45 60 15 Power 15 | 1 3 3 8 . Engine 15 | 1 3 3 8 . Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 2 10 8 6 Treads 28 | 2 2 10 8 6 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 65 | 2 6 17 34 6 Device 36 | 1 2 10 22 1 Storage 5 | 1 2 1 1 . Processor . | . . . . . Hackware 2 | . . . . 2 Protection 22 | . 2 6 11 3 Artifact . | . . . . . Weapon 40 | 2 10 15 10 3 Energy Gun 5 | 1 . . 2 2 Energy Cannon 8 | . . 1 7 . Ballistic Gun 9 | 1 6 1 . 1 Ballistic Cannon 15 | . 2 12 1 . Launcher 2 | . 1 1 . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 14 | . . . 12 2 Power 2 | . . . 2 . Propulsion 4 | . . . 3 1 Utility 3 | . . . 3 . Weapon 5 | . . . 4 1 Highest Loss Streak 3 | . . . 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 98 Engine 10 | . 14 11 8 9 Treads 28 | . 27 32 26 26 Device 14 | . 12 8 19 17 Storage 10 | . 14 11 9 9 Protection 5 | . 1 2 7 8 Energy Gun 2 | . 3 . . 9 Energy Cannon 10 | . . . 22 14 Ballistic Gun 3 | . 17 . . 2 Ballistic Cannon 12 | . 6 32 4 . Peak Build Rating 40 | 7 9 21 40 40 Average Rating 25 | 5 7 16 35 36 On Entrance 13 | . 7 9 20 32 Naked Turns . | . . . . . Heaviest Build 77 | 13 32 63 77 68 Greatest Support 63 | 40 40 60 63 60 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 17 | 7 12 15 20 20 Most Carried 20 | 4 15 20 20 20 Average Carried 16 | 1 11 15 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 4 15 20 20 20 Class Distribution -------------------- 43% | Tank 23% | Gunner 19% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 4130 | 285 934 1615 1090 206 Remotely 533 | . . 192 341 . Salvage Created 5887 | 131 785 1392 2564 1015 Parts 304 | 13 46 92 106 47 Haulers Intercepted 12 | . 2 6 4 . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 121 | . 17 31 50 23 Melee 1 | . . . 1 . Guns 13 | . 9 . . 4 Cannons 92 | . 5 28 42 17 AOE 6 | . 3 3 . . Classes Destroyed 16 | 2 6 2 4 2 Worker 5 | . 2 2 1 . Builder 1 | . . . 1 . Tunneler 5 | 3 . 1 1 . Hauler 12 | . 2 6 4 . Recycler 9 | 1 1 4 3 . Operator 4 | . 2 2 . . Watcher 4 | . 3 1 . . Swarmer 21 | . 3 9 4 5 Grunt 63 | . 14 12 30 7 Brawler 5 | . . . 3 2 Duelist 1 | . . 1 . . Protector 2 | . . . 2 . Sentry 24 | . . 9 9 6 Specialist 2 | . . . 2 . Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 7 | 3 4 6 7 6 Combat Bots Only 6 | . 3 5 6 6 Max Kills in Single Turn 4 | 1 1 4 2 1 Gunslinging . | . . . . . Exploded 3 | . 1 3 . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 694 | . 98 80 365 151 Missed 185 | . 27 20 96 42 Damage Taken 6609 | . 772 687 3849 1301 Core 787 | . 142 90 344 211 Absorbed by Shields 173 | . . . 173 . Ignored by Resistances 85 | . . . 85 . Regen/Repaired (Parts) 352 | . . 255 97 . Core Remaining (%) 73 | 100 43 77 . . Volleys Fired 410 | 5 96 79 159 71 Largest 3 | 2 2 3 3 3 Hottest 240 | 70 100 113 240 199 Shots Fired 1006 | 10 184 234 398 180 Gun 231 | 10 145 . 8 68 Cannon 769 | . 34 233 390 112 Launcher 5 | . 4 1 . . Special 1 | . 1 . . . Kinetic 534 | 5 165 233 129 2 Thermal 467 | 5 15 . 269 178 Explosive 5 | . 4 1 . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 5 8 10 13 18 Robot Miss Streak 12 | 1 6 5 12 4 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 537 | 7 97 115 220 98 Core Hits 224 | 5 43 55 89 32 Critical Kills 6 | . . . 5 1 Critical Parts Destroyed . | . . . . . Critical Strikes 30 | 1 3 7 14 5 Burn 7 | 1 2 . . 4 Meltdown 6 | . . . 5 1 Blast 17 | . 1 7 9 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11371 | 105 1483 2251 5573 1959 Guns 1777 | 105 1024 . 59 589 Cannons 9274 | . 306 2104 5494 1370 Explosions 289 | . 150 139 . . Melee . | . . . . . Ramming 31 | . 3 8 20 . Kinetic 5009 | 42 1205 2104 1635 23 Thermal 6042 | 63 125 . 3918 1936 Explosive 289 | . 150 139 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 65 | . 10 . 44 11 Projectiles 65 | . 10 . 44 11 Explosions . | . . . . . Melee . | . . . . . Knockbacks 41 | . 7 17 17 . Impact 1 | . . . 1 . Kinetic 39 | . 6 17 16 . Secondary 1 | . 1 . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 7 | . 1 2 4 . Targets Rammed 9 | . 1 2 6 . Kicked . | . . . . . Crushed 2 | . . . 2 . Highest Temperature 489 | 27 213 298 489 312 Average Temperature 101 | 12 64 75 132 99 Received Heat Transfer 2891 | . 363 192 2021 315 Effects 4 | . . 1 1 2 Energy Bleed 3 | . . 1 1 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 9 | . . . 7 2 Combat Hostiles 9 | . . . 7 2 Parts Melted 43 | . . . 29 14 Heat Transferred 11810 | 259 518 . 7074 3959 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1452 | 20 243 686 1218 1452 Initial 778 | . 13 102 274 778 Average 573 | 9 103 424 670 1133 Maximum Alert Level 4 | . 1 2 4 4 Low Security (%) 18 | 100 93 9 . . Level 1 11 | . 6 24 7 . Level 2 36 | . . 66 45 . Level 3 25 | . . . 44 55 Level 4 7 | . . . 2 44 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 17 | . 4 5 8 . Investigation 5 | . 2 2 1 . Extermination . | . . . . . Reinforcement 9 | . 2 3 4 . Assault 3 | . . . 3 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 16 | . 3 4 9 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 200 | . 32 49 94 25 Peak Tracking Total 13 | . 3 4 13 6 Tactical Retreats 8 | . 1 . 6 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 3 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 12 | . 2 4 5 1 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 37 | . 7 13 14 3 Terminals 28 | . 5 9 11 3 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 3 | . 2 1 . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 134 | . 23 53 53 5 Successful 86 | . 13 38 33 2 Failed 48 | . 10 15 20 3 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 92 | . 21 31 40 . Terminals 96 | . 19 30 42 5 Fabricators . | . . . . . Repair Stations 15 | . . 13 2 . Recycling Units 6 | . 4 2 . . Scanalyzers 16 | . . 8 8 . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 1 2 1 2 Emergency Access Points 1 | . . . . 1 Terminal Index 2 | . . 1 1 . Locate Traps 1 | . . 1 . . Zone Layout 1 | . 1 . . . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . . 12 2 . Scan Component 7 | . . 6 1 . Repair 7 | . . 6 1 . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 16 | . . 8 8 . Insert Component 8 | . . 4 4 . Analyze 8 | . . 4 4 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 48 | . 11 16 21 . Terminals 44 | . 8 15 21 . Track 2 | . . 1 1 . Assimilate 5 | . . 2 3 . Botnet 10 | . 3 2 5 . Operators 3 | . 1 1 1 . Skim 24 | . 4 9 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 1 . . Recyclers 1 | . 1 . . . Mask 2 | . 2 . . . Tunnel 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 34 | . 7 12 13 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 4 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . . 6 1 . Time 206 | . . 168 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 8 | . . 4 4 . Part Schematics Acquired 8 | . . 4 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 2 | . . . 2 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders 3 | . . . 3 . STAY 2 | . . . 2 . FOLLOW 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 9827 | 111 1563 2847 3774 1532 Spaces Moved 3664 | 53 688 1215 1188 520 Core 2 | 2 . . . . Treads 3662 | 51 688 1215 1188 520 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 170 166 Average Speed 205 | 155 160 175 246 246 Slowest Speed 250 | 160 240 250 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 5 86 96 87 53 Regions Visited 4 Branch Regions . Pre-discovered Areas 6 | . . 3 3 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 28 | . 1 . 27 . Terrain Destroyed 121 | . 23 11 87 . Melee . | . . . . . Projectile 91 | . 1 3 87 . AOE 30 | . 22 8 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 5138 | 68 971 1749 1725 625 Wait 735 | . 113 373 247 2 Move 3661 | 52 687 1214 1188 520 Hop . | . . . . . Pick Up 78 | 4 28 14 26 6 Fast Attach 34 | 7 5 12 8 2 Attach 18 | . 1 3 11 3 Detach 3 | . . 1 1 1 Swap 96 | . 15 30 41 10 Drop 90 | . 25 21 38 6 Fire 410 | 5 96 79 159 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 1 2 6 . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Discovered new exit (range 13) 1372 | -10/Materials | Discovered new exit (range 17) 1448 | -10/Materials | Discovered new exit (range 3) 1454 | -10/Materials | Core integrity fell below 50% 1495 | -10/Materials | Discovered new exit (range 16) 1675 | -10/Materials | Entered another Materials area 1675 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1979 | -9/Materials | Discovered new exit (range 12) 2091 | -9/Materials | Build established: Gunner 2447 | -9/Materials | Discovered new exit (range 16) 2671 | -9/Materials | Identified exit to Materials 2799 | -9/Materials | Learned Storage security intel 2839 | -9/Materials | Repaired Lgt. Cannon 2879 | -9/Materials | Repaired Arm. Treads 2889 | -9/Materials | Identified exit to Mines 2915 | -9/Materials | Repaired Seismic Detector 2942 | -9/Materials | Repaired Lgt. Cannon 2961 | -9/Materials | Learned location of Zion (-6) 2970 | -9/Materials | Repaired Lgt. Treads 2997 | -9/Materials | Repaired Lgt. Treads 3013 | -9/Materials | Learned Storage security intel 3075 | -9/Materials | Learned Storage stockpile data 3147 | -9/Materials | Learned 4 Recycling zone layouts 4354 | -9/Materials | Build established: Tank 4522 | -9/Materials | Entered another Materials area 4522 | -8/Materials | Evolved 2 slots: Utility x2 4523 | -8/Materials | Identified exit to Storage 4596 | -8/Materials | Repaired Arm. Treads 5622 | -8/Materials | Learned location of 1 exit from Extension 5685 | -8/Materials | Learned Storage stockpile data 5739 | -8/Materials | Learned location of 3 exits from Factory 5782 | -8/Materials | Learned Storage security intel 5804 | -8/Materials | Discovered new exit (range 9) 5862 | -8/Materials | Identified exit to Factory 5917 | -8/Materials | Learned location of 1 exit from Extension 5981 | -8/Materials | Learned Factory emergency access door positions 6458 | -8/Materials | Lost 3 parts (2n1w) 6805 | -8/Materials | Learned Factory trap positions 6837 | -8/Materials | Learned location of 1 exit from Lower Caves 6860 | -8/Materials | Learned location of Lower Caves (-6) 6877 | -8/Materials | Learned Factory stockpile data 6882 | -8/Materials | Learned Storage trap positions 6922 | -8/Materials | First assault squad dispatched 7305 | -8/Materials | Core integrity fell below 50% 8241 | -8/Materials | Sterilization system engaged 8241 | -8/Materials | Non-combat units ordered to evacuate 8296 | -8/Materials | Identified exit to Garrison 8296 | -8/Materials | Entered Garrison 8386 | -8/Garrison | Triggered checkpoint 8590 | -8/Garrison | Triggered checkpoint 9093 | -8/Garrison | Core integrity fell below 20% 9278 | -8/Garrison | Discovered new exit (range 14) 9426 | -8/Garrison | Triggered checkpoint 9489 | -8/Garrison | Build established: Scavenger-Tank 9664 | -8/Garrison | Triggered checkpoint 9700 | -8/Garrison | Discovered new exit (range 63) 9700 | -8/Garrison | Discovered new exit (range 57) 9700 | -8/Garrison | Discovered new exit (range 18) 9814 | -8/Garrison | Triggered checkpoint 9828 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Downloaded map data. Downloaded component registry. Downloaded security status. 09713_ Discarded Hacking Suite. 09725_ Acquired 40 matter. 09737_ Acquired Rnf. Ion Engine. 09738_ Dropped Rnf. Ion Engine. 09741_ Acquired Lgt. Treads. 09744_ Discarded Hacking Suite. 09757_ Acquired Lgt. Treads. 09814_ Beams of light sweep through the air. An alarm sounds. 09819_ Critical hit (Burn: +37). 09821_ Y-45 Defender suffers critical hit (Burn). 09821_ Lgt. Treads melted. 09821_ Heat Sink melted. 09821_ Y-45 Defender destroyed. 09828_ Flight Unit melted. 09828_ S-10 Pest destroyed. 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Cannon | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilControlMegatreads Manual? 0 Play Time 01:24:36 Cumulative 157.5 hours Start 2024.11.28 @ 21:47:11 End 2024.11.28 @ 23:21:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 58 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca9fd53-95f4-4f89-b542-08efb4e445ab