Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.26 @ 16:13:55 Player: Demise Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (4522) 4522 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 8823 Bonus ------- High Alert Combat Kills 746 Follower Combat Kills 175 Friendly Fire -115 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 85/100 System Corruption 2% Temperature Cool (261) Movement Treading (260) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Mini Grenade Launcher > --- INVENTORY (28) --- Makeshift Power Source High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery (400) Salvage Targeting Computer Improved Melee Analysis Suite Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Hacking Suite Hacking Suite Long-range Tractor Beam EM Pulse Cannon EM Pulse Cannon Enhanced Autogun Rocket Launcher Datajack Great Axe Blade Trap Blade Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Makeshift Power Source High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Salvage Targeting Computer Improved Melee Analysis Suite Target Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Hacking Suite Hacking Suite EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Enhanced Autogun Rocket Launcher Mini Grenade Launcher Datajack Great Axe Blade Trap Blade Trap [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 153 | 4 16 3 64 5 7 . 54 Power 10 | . 1 . 4 . 1 . 4 Engine 10 | . 1 . 4 . 1 . 4 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 1 1 14 2 . . 5 Treads 19 | 2 1 1 9 1 . . 5 Leg . | . . . . . . . . Wheel 5 | . . . 5 . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 44 | . 4 . 19 1 2 . 18 Device 7 | . 1 . 2 . . . 4 Storage 6 | . 2 . 1 1 2 . . Processor 5 | . 1 . 3 . . . 1 Hackware . | . . . . . . . . Protection 26 | . . . 13 . . . 13 Artifact . | . . . . . . . . Weapon 74 | 2 10 2 27 2 4 . 27 Energy Gun 7 | 1 1 . 3 . . . 2 Energy Cannon 5 | . . . . . . . 5 Ballistic Gun 44 | 1 5 1 20 1 2 . 14 Ballistic Cannon . | . . . . . . . . Launcher 8 | . 4 1 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 7 | . . . 3 . 1 . 3 Unidentified Prototypes 7 | . . . 4 . . . 3 Parts Lost 20 | . . 4 4 . . . 12 Power 2 | . . . 1 . . . 1 Propulsion 6 | . . 1 1 . . . 4 Utility 5 | . . . 2 . . . 3 Weapon 7 | . . 3 . . . . 4 Highest Loss Streak 4 | . . 2 2 . . . 4 Average Slot Usage (%) 95 | . 81 95 97 100 100 100 97 Engine 8 | . . 14 10 11 11 11 8 Treads 18 | . 28 28 13 22 22 22 17 Wheel 2 | . . . 7 . . . . Storage 29 | . 20 28 24 35 44 44 30 Processor 2 | . 3 . . . . . 8 Protection 10 | . . . 17 8 . . 12 Ballistic Gun 19 | . 25 24 20 21 3 22 16 Naked Turns . | . . . . . . . . Heaviest Build 149 | 3 73 73 117 144 144 144 149 Greatest Support 46 | 3 40 40 46 46 46 46 46 Greatest Overweight (x) 7 | . 1 1 7 5 3 3 5 Average Overweight (x) 2 | . . 1 2 2 3 3 2 Largest Inventory Capacity 36 | 4 20 20 28 36 36 36 36 Average Capacity 25 | 4 15 20 22 29 36 36 31 Most Carried 36 | 4 20 20 28 32 36 36 35 Average Carried 24 | 3 14 18 21 28 34 36 29 Final Capacity 36 | 4 20 20 28 36 36 36 28 Final Carried 36 | 4 20 18 28 32 36 36 25 Class Distribution -------------------- 92% | Hauler-Mutant 6% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 4250 | 244 432 . 1691 165 52 143 1523 Remotely 162 | . 162 . . . . . . Salvage Created 6286 | 121 554 31 2427 195 98 194 2666 Parts 386 | 5 58 3 155 10 4 15 136 Haulers Intercepted 11 | . 2 . 6 . . . 3 Recyclers Shooed 2 | 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 124 | . 15 2 46 5 . 5 51 Melee 1 | . . . . . . . 1 Guns 99 | . 6 1 41 2 . 5 44 Cannons 1 | . . . . . . . 1 AOE 22 | . 9 1 5 3 . . 4 Classes Destroyed 15 | 2 6 . 5 . . . 2 Worker 7 | . . . 5 . . . 2 Builder 6 | . 2 . 3 . . 1 . Tunneler 2 | 1 . . . 1 . . . Hauler 11 | . 2 . 6 . . . 3 Recycler 8 | 1 1 . 3 1 . . 2 Mechanic 1 | . . . . . . . 1 Operator 5 | . 1 . 2 . . . 2 Watcher 10 | . 3 . 5 . . . 2 Swarmer 38 | . 9 . 13 3 . 3 10 Grunt 64 | . 6 2 20 2 . 3 31 Brawler 2 | . . . 1 . . . 1 Duelist 2 | . . . 2 . . . . Protector 1 | . . . 1 . . . . Sentry 17 | . . . 9 . . . 8 Hunter 1 | . . . . . . . 1 Best Kill Streak 9 | 2 5 2 9 3 . 3 7 Combat Bots Only 7 | . 3 2 6 3 . 3 7 Max Kills in Single Turn 3 | 1 3 1 3 2 . 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . 3 1 2 2 . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 6675 | . 301 414 1469 93 . 223 4175 Core 869 | . 42 72 156 17 . . 582 Absorbed by Shields 258 | . . . . . . . 258 Core Remaining (%) 70 | 100 . 54 . . . 56 . Volleys Fired 424 | 4 48 8 153 9 . 9 193 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 126 | 60 70 40 68 46 . 46 126 Shots Fired 791 | 8 88 11 301 15 . 18 350 Gun 756 | 8 77 10 297 12 . 18 334 Cannon 12 | . . . . . . . 12 Launcher 23 | . 11 1 4 3 . . 4 Special . | . . . . . . . . Kinetic 735 | 4 62 10 295 12 . 18 334 Thermal 6 | . . . . . . . 6 Explosive 23 | . 11 1 4 3 . . 4 Electromagnetic 27 | 4 15 . 2 . . . 6 Robot Hit Streak 21 | 3 8 4 21 14 . 4 20 Robot Miss Streak 5 | 2 5 2 4 1 . 2 5 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 . 3 . . . 4 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 567 | 4 46 6 205 12 10 11 273 Core Hits 275 | 3 33 8 95 8 2 11 115 Critical Hits 8 | . 1 . 3 . . . 4 Critical Kills 5 | . 1 . 1 . . . 3 Critical Parts Destroyed 2 | . . . 1 . . . 1 Melee Attacks 28 | . . . 1 . 10 . 17 Impact . | . . . . . . . . Slashing 17 | . . . . . . . 17 Piercing 3 | . . . . . 3 . . Sneak Attacks 8 | . . . 1 . 7 . . Combat Hostiles 7 | . . . . . 7 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11504 | 46 1198 302 3594 420 268 186 5490 Guns 8110 | 46 542 95 2950 161 . 186 4130 Cannons 265 | . . . . . . . 265 Explosions 2434 | . 656 207 644 259 . . 668 Melee 668 | . . . . . 268 . 400 Ramming 27 | . . . . . . . 27 Kinetic 7874 | 7 382 95 2913 161 . 186 4130 Thermal 339 | . . 165 67 . . . 107 Explosive 2202 | . 656 42 577 259 . . 668 Electromagnetic 394 | 39 160 . 37 . . . 158 Impact . | . . . . . . . . Slashing 400 | . . . . . . . 400 Piercing 268 | . . . . . 268 . . Highest Corruption 4 | . . . 4 4 4 4 2 Average Corruption 3 | . . . 3 4 4 4 2 Corruption Purged . | . . . . . . . . Effects 163 | . . . 58 33 18 20 34 Message Errors 43 | . . . 16 9 8 5 5 Matter Fused 30 | . . . 12 8 3 7 . Heat Flow Errors 22 | . . . 6 5 2 3 6 Energy Discharges 23 | . . . 9 5 3 2 4 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 27 | . . . 10 5 1 3 8 Targeting Errors 13 | . . . 4 1 . . 8 Weapon Failures 4 | . . . 1 . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 72 | . 9 21 1 10 . . 31 Projectiles . | . . . . . . . . Explosions 63 | . 9 21 1 10 . . 22 Melee 9 | . . . . . . . 9 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 294 | . 41 69 33 . . . 151 Shots 10 | . 2 3 1 . . . 4 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 289 | 10 12 25 260 247 241 231 289 Average Temperature 71 | 7 7 11 42 71 114 80 84 Received Heat Transfer 2065 | . 48 78 381 15 . 18 1525 Effects 5 | . . . 1 . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 4 | . . . 1 . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 485 | . . 200 100 . . . 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 1073 | 10 479 160 867 482 . 210 1073 Initial 337 | . 6 45 50 337 . . 3 Average 365 | 4 260 147 481 237 . 79 416 Maximum Alert Level 3 | . 2 . 3 2 . 1 3 Low Security (%) 27 | 100 38 100 4 42 . 77 29 Level 1 34 | . 48 . 30 47 . 22 31 Level 2 24 | . 13 . 44 10 . . 13 Level 3 13 | . . . 19 . . . 26 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 3 . 8 . . . 13 Investigation 12 | . 3 . 5 . . . 4 Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 . . . 3 Assault 3 | . . . 1 . . . 2 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 1 . 2 . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 193 | . 25 9 61 5 . 6 87 Peak Tracking Total 9 | . 6 5 5 3 . 3 9 Tactical Retreats 16 | . 4 . 2 . . . 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 12 | . 1 . 4 . . . 7 Indirectly . | . . . . . . . . Trap Hack Attempts 90 | . . . 42 . . . 48 Triggered . | . . . . . . . . Disarmed 3 | . . . . . . . 3 Reprogrammed 2 | . . . 2 . . . . Reused . | . . . . . . . . Traps Extracted 2 | . . . 2 . . . . Installed 4 | . . . . . . . 4 Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 13 | . 3 5 3 1 . . 1 Max in Single Turn 5 | . 1 5 1 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 29 | . 8 . 12 . 1 . 8 Terminals 20 | . 7 . 8 . . . 5 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 Recycling Units 4 | . 1 . 2 . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 102 | . 27 . 43 . 1 . 31 Successful 66 | . 15 . 28 . 1 . 22 Failed 35 | . 11 . 15 . . . 9 Catastrophic 3 | . 1 . . . . . 2 Database Lockouts 1 | . 1 . . . . . . Manual 60 | . 20 . 27 . . . 13 Terminals 67 | . 23 . 27 . . . 17 Fabricators . | . . . . . . . . Repair Stations 15 | . . . 6 . . . 9 Recycling Units 17 | . 4 . 8 . . . 5 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 7 . 5 . 1 . 6 Record 1 | . . . . . 1 . . Part Schematic 3 | . . . 2 . . . 1 Robot Analysis 5 | . 2 . 2 . . . 1 Prototype ID Bank 2 | . . . . . . . 2 Branch Access Points 1 | . . . . . . . 1 Terminal Index 3 | . 1 . 1 . . . 1 Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . . . 6 . . . 8 Scan Component 7 | . . . 3 . . . 4 Repair 7 | . . . 3 . . . 4 Recycling Unit Hacks 5 | . 1 . 2 . . . 2 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 4 | . 1 . 2 . . . 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 26 | . 7 . 13 . . . 6 Terminals 18 | . 6 . 9 . . . 3 Track 2 | . . . 2 . . . . Botnet 14 | . 5 . 6 . . . 3 Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . 1 . 4 . . . 3 Reject 2 | . . . 1 . . . 1 Recyclers 2 | . . . 1 . . . 1 Mask 2 | . . . 1 . . . 1 Tunnel 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 7 . 10 . . . 6 Full Trace Events 7 | . 1 . 4 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . . 3 . . . 4 Time 259 | . . . 109 . . . 150 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 6 | . . . . . . . 6 Retrieved Components 31 | . 2 . 20 . . . 9 Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 4 | . . . . . 4 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 5 | . . . . 1 4 . . Largest Group 4 | . . . . 1 4 4 3 Highest-Rated Group 45 | . . . . 31 45 45 37 Highest-Rated Ally 31 | . . . . 31 21 21 21 Total Orders . | . . . . . . . . Ally Attacks 32 | . . . . . . 18 14 Total Damage 331 | . . . . . . 161 170 Kills 5 | . . . . . . 2 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 5 | . 2 . 2 . . . 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 11551 | 40 1648 108 4218 1390 813 797 2537 Spaces Moved 5247 | 35 1001 48 2031 662 355 344 771 Core 256 | 35 221 . . . . . . Treads 4003 | . 780 48 1043 662 355 344 771 Legs . | . . . . . . . . Wheels 988 | . . . 988 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 180 120 200 220 220 200 Average Speed 177 | 50 145 180 160 203 220 220 209 Slowest Speed 260 | 50 180 180 220 260 220 220 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 68 | 3 96 15 98 98 85 98 52 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 . 1 . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 4 | . . . . 3 . 1 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 146 | . 43 36 26 17 . . 24 Melee 2 | . . . . . . . 2 Projectile . | . . . . . . . . AOE 144 | . 43 36 26 17 . . 22 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 6741 | 48 1106 58 2710 689 375 368 1387 Wait 578 | . 4 . 323 4 . 14 233 Move 5240 | 34 1000 47 2030 661 354 343 771 Hop . | . . . . . . . . Pick Up 101 | 5 25 . 39 6 3 1 22 Fast Attach 46 | 4 5 . 19 2 1 . 15 Attach 28 | . 2 2 11 . . . 13 Detach 13 | . 3 . 7 . . . 3 Swap 79 | . 9 1 34 3 6 . 26 Drop 104 | 1 10 . 51 4 1 1 36 Fire 424 | 4 48 8 153 9 . 9 193 Melee 28 | . . . 1 . 10 . 17 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . . . . 3 Escape Stasis 3 | . . . . . . . 3 Rewire . | . . . . . . . . Trap 94 | . . . 42 . . . 52 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Central database locked down 171 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 11) 443 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Discovered new exit (range 8) 518 | -10/Materials | Identified exit to Mines 1066 | -10/Materials | Build established: Hauler-Mutant 1333 | -10/Materials | Discovered exit to Materials (range 5) 1689 | -10/Materials | Entered Mines 1743 | -10/Mines | Met a Derelict bent on vengeance 1753 | -10/Mines | Assembled infested the area 1797 | -10/Mines | Entered Materials 1797 | -9/Materials | Evolved 2 slots: Utility x2 2386 | -9/Materials | Discovered new exit (range 3) 2646 | -9/Materials | Repaired Weapon Shielding 2656 | -9/Materials | Discovered new exit (range 7) 2666 | -9/Materials | Identified exit to Mines 3519 | -9/Materials | Identified exit to Materials 3692 | -9/Materials | Discovered exit to Materials (range 16) 4311 | -9/Materials | Discovered exit to Mines (range 10) 4620 | -9/Materials | Discovered exit to Materials (range 16) 5606 | -9/Materials | Repaired Hrd. Light Armor Plating 5658 | -9/Materials | Repaired Imp. Assault Rifle 5797 | -9/Materials | First assault squad dispatched 6015 | -9/Materials | Entered Mines 6092 | -9/Mines | Found a hidden stash of uninstalled traps 6472 | -9/Mines | Discovered exit to Materials (range 7) 6540 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6540 | -9/Mines | Discovered new exit (range 5) 6677 | -9/Mines | Received a Mining Laser from a helpful Derelict 6868 | -9/Mines | Discovered exit to Materials (range 13) 6925 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6940 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6970 | -9/Mines | Learned Materials stockpile data 7405 | -9/Mines | Entered Exiles 7405 | -9/Exiles | Found Exiles lab destroyed 8110 | -9/Exiles | Learned location of Zion (-6) 8198 | -9/Exiles | Discovered new exit (range 10) 8218 | -9/Exiles | Entered Mines 8218 | -8/Mines | Accompanied by 4 allies 8503 | -8/Mines | Discovered exit to Materials (range 9) 8642 | -8/Mines | Discovered exit to Materials (range 13) 9015 | -8/Mines | Entered Materials 9015 | -8/Materials | Accompanied by 3 allies 9015 | -8/Materials | Evolved 2 slots: Utility x2 9199 | -8/Materials | Lost 4 parts (1n1u2w) 9204 | -8/Materials | Destroyed 7 combat bots 9327 | -8/Materials | Repaired Hrd. Light Armor Plating 9360 | -8/Materials | Repaired Imp. Treads 9387 | -8/Materials | Repaired Lgt. Armor Plating 9461 | -8/Materials | Crushed by falling debris 9881 | -8/Materials | Discovered new exit (range 8) 9905 | -8/Materials | Identified exit to Factory 10558 | -8/Materials | Core integrity fell below 50% 10670 | -8/Materials | Garrison activated, responded to threat 11068 | -8/Materials | Discovered exit to Factory (range 8) 11086 | -8/Materials | Garrison activated, responded to threat 11415 | -8/Materials | First assault squad dispatched 11470 | -8/Materials | Repaired Enh. Autogun 11512 | -8/Materials | Core integrity fell below 20% 11552 | -8/Materials | Destroyed self with Mini Grenade Launcher Last Messages --------------- 11536_ B-36 Bruiser destroyed. 11541_ Acquired 48 matter. 11541_ C-30 ARC bursts open, deploying its payload. 11541_ G-50 Soldier unfolds itself. 11541_ G-47 Trooper unfolds itself. 11541_ M-28 Smith unfolds itself. 11542_ Acquired 24 matter. 11542_ Imp. Ion Engine destroyed. 11545_ Acquired 10 matter. 11545_ Repair Station disabled. 11546_ Acquired 10 matter. 11547_ G-47 Trooper destroyed. 11548_ Acquired 8 matter. 11549_ G-47 Trooper destroyed. 11549_ Hrd. Medium Armor Plating destroyed. 11549_ Destroyed Hrd. Medium Armor Plating. 11552_ G-47 Trooper destroyed. 11552_ Destroyed Aluminum Leg. 11552_ Destroyed Particle Gun. 11552_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????????? ????????????? | | ?????????????????#####/#####???????? | | ?????????????+???# #???# ??? | | ????????????? ???# """ ""#???# """ | | ????????????? ???# """ T"#???# """ | | ????????????# #??# """ ""#???# | | ????????????# ??+ #???# """ | | ????????????#%#??# #???# """ | | ????????????# #??# ! #???# """ | | ??########### ##?# #???# | | ??# [ #######+#####???# =% | | ??# = /[ = ## o%##########/ | | ??# % % | | ??# """ %=@g * % | | ??# """ "[ %*%! m | | ??# """ "R"= %= ## ########### | | ??# """= ### ##?????????# | | ??# == ## #??????????# | | ??######## # !]]= ## #??????????# | | ?????????#### !]%!=## #?########## | | ????????????# ] ## ## ## | | ????????????# ! ##= ## """ ## | | ????????????# ##% ## """ # | | ????????????####+### [ # """ # | | ????????????# T" # """ + | | ????????????# < * " # ""# | | ????????????# ! # = T"# | | ????????????####+### # ""## | | ????????????# ####### #? | | ????????????# """ #?????##########? | | ????????????# """ #???????????????? | | ????????????# """ #???????????????? | | ????????????# #???????????????? | | ????????????#[ [ #???????????????? | | ????????????########???????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalWeldingCycler Manual? 0 Play Time 01:10:12 Cumulative 422.6 hours Start 2021.07.26 @ 14:06:40 End 2021.07.26 @ 16:13:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 340 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a925436-8e9b-42ed-8652-c1fbbe2fc7ae