Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 19:57:08

Player: TinyBoulder

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (67)      335
Value Destroyed (2853)     2853
Prototype IDs (229)        4580
Alien Tech Used (0)        0
Bonus (3702)               3702
              TOTAL SCORE: 15870

 Bonus
-------
Follower Combat Kills      325
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -523

 Cogmind 
---------
Core Integrity             0/850
Matter                     19/300
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Data Miner

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           0b10 Decoder Chip [Generic]
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Meta Core
  Improved Heavy Laser
           Magnetic Acceleration Cannon
           Molecular Deconstructor

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
     Makeshift Leg
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
               0b10 Decoder Chip [Generic]
      Advanced Targeting Computer
      Advanced Targeting Computer
               Z-Drone Bay
>              --- WEAPON -----------
      Improved Heavy Laser
      Improved Heavy Laser
               Phase Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
         Light Deuterium Engine
               Meta Core
      Improved Heat Sink
      Improved Heat Sink
               Energy Filter
      Improved Light Armor Plating
      Improved Medium Armor Plating
               Component Analysis Suite
         Heavy Missile Launcher
      Enhanced Flamer
[Rating: 75]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Zionite Glidesys I
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Subdweller Shrapnel Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Tearclaws

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Slots Evolved              8    | .   .   .   4   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   2   .   .   .   .   1   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             86   | 6   1   13  11  13  8   .   6   3   19  2   3   1   
  Power                    8    | 1   .   2   2   2   .   .   .   .   1   .   .   .   
    Engine                 6    | 1   .   2   2   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               18   | 2   .   2   3   6   .   .   3   .   2   .   .   .   
    Treads                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   .   .   .   6   .   .   3   .   1   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   1   2   4   3   4   .   3   1   6   1   2   .   
    Device                 14   | .   1   2   3   .   2   .   .   1   2   1   2   .   
    Storage                2    | 1   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   2   .   .   1   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   1   1   2   .   2   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   .   7   2   2   4   .   .   2   10  1   1   1   
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   4   .   .   1   
    Energy Cannon          6    | .   .   2   1   .   2   .   .   .   1   .   .   .   
    Ballistic Gun          7    | 2   .   4   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   1   .   1   1   .   .   1   4   .   1   .   
    Launcher               3    | .   .   .   .   1   .   .   .   .   1   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 20   | .   .   5   .   1   .   .   .   3   3   1   5   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   1   .   .   .   .   .   .   1   1   2   .   
  Utility                  6    | .   .   1   .   .   .   .   .   1   .   .   2   2   
  Weapon                   8    | .   .   3   .   1   .   .   .   2   2   .   .   .   
  Highest Loss Streak      3    | .   .   3   .   1   .   .   .   2   1   1   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  88  87  98  95  100 100 98  89  88  72  30  
  Engine                   4    | .   14  14  9   4   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   1   7   7   7   7   3   .   .   .   
  Treads                   1    | .   .   .   16  9   .   .   .   .   .   .   .   .   
  Leg                      18   | .   28  19  .   13  23  23  23  23  21  15  9   .   
  Wheel                    1    | .   .   7   7   .   .   .   .   .   .   .   .   .   
  Device                   10   | .   12  17  12  13  7   7   7   8   8   13  5   10  
  Storage                  2    | .   14  .   .   .   .   .   .   .   5   6   5   .   
  Processor                11   | .   .   .   .   13  15  15  15  15  19  20  20  20  
  Protection               5    | .   .   .   6   8   10  15  15  12  4   .   .   .   
  Energy Cannon            5    | .   .   2   17  15  14  7   7   5   2   .   .   .   
  Ballistic Gun            8    | .   28  20  18  7   .   .   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   .   4   .   5   7   15  15  14  9   22  24  .   
  Launcher                 2    | .   .   .   .   1   7   7   7   6   .   3   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  14  20  36  43  43  42  43  43  63  53  53  7   
  Greatest Support         74   | 20  20  40  69  69  45  45  56  56  74  54  36  3   
  Greatest Overweight (x)  2    | .   .   1   1   1   .   .   1   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   5   5   5   5   5   5   15  15  15  5   
  Average Capacity         7    | 6   8   5   5   5   5   5   5   5   14  15  14  5   
  Most Carried             15   | 1   1   5   5   5   5   4   5   5   14  13  15  5   
  Average Carried          6    | .   1   4   3   4   4   4   4   5   8   13  13  4   
  Final Capacity           15   | 8   8   5   5   5   5   5   5   5   15  15  5   5   
  Final Carried            14   | 1   1   5   5   5   4   4   5   5   14  13  5   5   

 Class Distribution 
--------------------
 41% | Gunner
 25% | Mutant
 21% | Derelict-Gunner
  6% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
            Tank | -8/Materials
          Gunner | -7/Factory
          Gunner | -7/Lower Caves
          Gunner | -7/Lower Caves
 Derelict-Gunner | -7/Zion
 Derelict-Gunner | -6/Proximity Caves
 Derelict-Gunner | -6/Factory
          Gunner | -6/Lower Caves
          Gunner | -6/Lower Caves
          Mutant | -6/Data Miner

 Resources                      | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Matter Collected           2503 | 207 41  315 154 220 240 34  100 379 318 213 282 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2134 | .   41  266 153 342 123 .   .   452 330 184 243 .   
  Parts                    94   | .   3   15  3   15  8   .   .   13  22  6   9   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      46   | .   .   5   .   .   10  .   .   17  .   4   10  .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Combat Hostiles Destroyed  60   | .   1   8   1   7   8   .   .   11  10  7   7   .   
  Guns                     11   | .   1   4   .   1   .   .   .   .   5   .   .   .   
  Cannons                  26   | .   .   4   1   4   .   .   .   5   2   3   7   .   
  AOE                      21   | .   .   .   .   2   7   .   .   5   3   4   .   .   
Classes Destroyed          12   | .   1   3   1   4   1   .   .   2   .   .   .   .   
  Worker                   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   .   2   .   .   7   .   .   2   4   1   .   .   
  Grunt                    21   | .   1   .   .   2   .   .   .   6   1   4   7   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Sentry                   7    | .   .   1   1   1   .   .   .   1   2   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   3   .   .   .   1   3   .   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   1   2   2   3   4   .   .   7   4   4   4   .   
  Combat Bots Only         7    | .   1   2   1   3   4   .   .   7   4   4   4   .   
Max Kills in Single Turn   3    | .   1   1   1   1   3   .   .   2   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   .   2   2   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  
Hostile Shots Fired        354  | .    6    56   6    44   14   34   .    33   50   13   85   13   
  Missed                   112  | .    4    18   1    11   7    9    .    10   20   5    25   2    
Damage Taken               4617 | .    21   695  51   452  149  383  .    556  471  176  1154 509  
  Core                     1062 | .    .    40   .    39   29   49   .    45   67   20   313  460  
  Absorbed by Shields      24   | .    .    .    20   4    .    .    .    .    .    .    .    .    
  Ignored by Resistances   18   | .    .    .    .    .    .    4    .    14   .    .    .    .    
Core Remaining (%)         90   | 100  .    84   100  .    .    .    .    76   .    .    .    .    
Volleys Fired              163  | .    6    54   3    17   7    2    .    19   17   7    30   1    
  Largest                  4    | .    2    2    4    4    4    3    .    4    4    4    4    1    
  Hottest                  268  | .    40   110  190  213  228  156  .    196  268  183  192  65   
Shots Fired                388  | .    12   83   12   62   13   7    .    43   40   22   93   1    
  Gun                      110  | .    12   63   6    13   .    .    .    .    15   .    .    1    
  Cannon                   254  | .    .    20   6    49   6    7    .    34   21   18   93   .    
  Launcher                 22   | .    .    .    .    .    7    .    .    9    2    4    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kinetic                  299  | .    12   73   6    30   9    5    .    35   18   18   93   .    
  Thermal                  83   | .    .    10   6    32   4    2    .    8    20   .    .    1    
  Explosive                6    | .    .    .    .    .    .    .    .    .    2    4    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    1    9    3    9    4    5    .    12   11   8    7    2    
  Robot Miss Streak        4    | .    4    4    1    2    1    1    .    3    2    1    3    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           202  | .    4    40   7    34   4    5    .    25   21   14   47   1    
  Core Hits                126  | .    2    12   3    15   12   .    .    37   15   13   17   .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    1    .    2    1    .    .    2    2    .    1    .    
    Burn                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                2    | .    1    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  6    | .    .    1    .    1    .    .    .    2    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8205 | .    48   752  203  1321 519  164  .    2052 954  937  1231 24   
  Guns                     927  | .    48   399  53   112  .    .    .    .    291  .    .    24   
  Cannons                  4000 | .    .    353  150  652  80   164  .    650  357  363  1231 .    
  Explosions               3266 | .    .    .    .    557  439  .    .    1402 294  574  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5439 | .    48   567  53   339  466  104  .    1911 357  363  1231 .    
  Thermal                  1898 | .    .    185  150  982  53   60   .    141  303  .    .    24   
  Explosive                868  | .    .    .    .    .    .    .    .    .    294  574  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    3    3    5    5    1    .    .    .    .    
  Average Corruption       2    | .    .    .    .    2    3    3    5    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    12   7    6    6    .    .    .    .    .    
    Message Errors         6    | .    .    .    .    3    1    1    1    .    .    .    .    .    
    Matter Fused           10   | .    .    .    .    3    2    2    3    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    3    .    1    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    1    1    1    1    .    .    .    .    .    
    Misfires               2    | .    .    .    .    1    .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            217  | .    .    7    .    37   19   .    .    105  11   38   .    .    
  Projectiles              40   | .    .    7    .    .    .    .    .    3    11   19   .    .    
  Explosions               177  | .    .    .    .    37   19   .    .    102  .    19   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 28   | .    .    .    .    .    .    3    .    2    4    3    16   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26   | .    .    .    .    .    .    2    .    2    4    3    15   .    
  Secondary                2    | .    .    .    .    .    .    1    .    .    .    .    1    .    
Self-Inflicted Damage      113  | .    .    .    .    47   16   .    .    50   .    .    .    .    
  Shots                    4    | .    .    .    .    1    1    .    .    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        387  | .    6    209  323  347  204  60   73   210  144  110  387  .    
  Average Temperature      110  | .    6    130  164  103  104  33   41   102  64   57   145  .    
  Received Heat Transfer   1315 | .    12   358  12   147  .    18   .    105  60   63   540  .    
  Effects                  6    | .    .    .    3    1    .    .    .    .    .    .    2    .    
    Interference           6    | .    .    .    3    1    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    1    1    2    .    .    1    2    .    .    .    
  Heat Transferred         2304 | .    .    259  222  892  74   74   .    222  524  .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Peak Influence             356  | .   65  .   50  282 .   .   .   .   356 .   .   .   
  Initial                  215  | .   .   .   .   .   .   .   .   .   215 .   .   .   
  Average                  119  | .   33  .   36  120 .   .   .   .   280 .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   1   .   .   .   
  Low Security (%)         67   | 100 100 .   100 71  .   .   .   .   2   .   .   .   
  Level 1                  32   | .   .   .   .   28  .   .   .   .   97  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   2   .   .   .   1   3   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   .   .   .   2   .   .   .   
  Reinforcement            4    | .   1   .   1   1   .   .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Distress Signals           3    | .   .   .   .   2   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              97   | .   4   13  5   13  6   5   .   18  12  7   10  4   
  Peak Tracking Total      5    | .   3   3   3   3   4   5   .   5   5   4   4   4   
  Tactical Retreats        4    | .   .   1   .   2   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Machines Disabled          14   | .   .   1   .   9   .   .   .   1   2   .   1   .   
  Max in Single Turn       5    | .   .   1   .   5   .   .   .   1   1   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Machines Accessed          14   | .   2   2   2   .   .   1   .   .   3   .   .   4   
  Terminals                4    | .   2   .   1   .   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                56   | .   7   11  6   .   .   1   .   .   3   .   .   28  
  Successful               47   | .   2   11  3   .   .   1   .   .   2   .   .   28  
  Failed                   9    | .   5   .   3   .   .   .   .   .   1   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   .   1   .   .   .   .   .   12  .   1   .   
  Terminals                13   | .   7   .   5   .   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   2   11  2   .   .   1   .   .   1   .   .   28  
  Record                   21   | .   .   10  .   .   .   .   .   .   .   .   .   11  
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   9   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   1   .   .   .   .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   3   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   .   .   .   .   15  .   .   .   .   9   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  
Total Allies               14   | .    .    .    .    .    .    .    9    2    3    .    .    .    
  Largest Group            9    | .    .    .    .    .    .    .    9    9    3    .    .    .    
  Highest-Rated Group      307  | .    .    .    .    .    .    .    307  307  210  .    .    .    
  Highest-Rated Ally       70   | .    .    .    .    .    .    .    42   42   70   .    .    .    
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    4    1    1    .    
  EXPLORE                  5    | .    .    .    .    .    .    .    .    .    3    1    1    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               52   | .    .    .    .    .    .    .    .    46   6    .    .    .    
  Total Damage             1647 | .    .    .    .    .    .    .    .    1056 591  .    .    .    
  Kills                    12   | .    .    .    .    .    .    .    .    8    4    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat 
Robot Analysis Total       135  | .   .   .   1   .   .   .   .   .   .   .   .   134 
Derelict Logs Recovered    9    | .   .   1   .   .   1   1   1   2   .   1   2   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   4   1   1   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   3   1   1   .   
Decoded 0b10 Intel         16   | .   .   .   .   .   .   .   .   .   16  .   .   .   
  Traps                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Items                    11   | .   .   .   .   .   .   .   .   .   11  .   .   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  
Turns Passed               8029 | 64   657  1526 447  808  416  308  1132 683  632  270  1039 47   
Spaces Moved               4980 | 47   65   1138 277  462  313  246  879  493  350  156  468  86   
  Core                     118  | 3    .    .    .    .    .    .    .    .    .    .    29   86   
  Treads                   358  | .    .    .    140  218  .    .    .    .    .    .    .    .    
  Legs                     3941 | 44   65   712  .    244  313  246  879  493  350  156  439  .    
  Wheels                   563  | .    .    426  137  .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  110  110  123  123  123  120  126  120  120  50   50   
  Average Speed            131  | 115  120  118  135  148  123  123  123  126  132  153  181  51   
  Slowest Speed            240  | 120  120  190  240  240  123  123  190  126  196  190  190  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    15   58   37   11   49   55   89   69   19   52   73   78   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     33   | .    .    1    .    .    .    .    2    .    .    .    .    30   
  Known Exits Taken        3    | .    .    .    1    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    1    1    .    1    1    1    .    1    .    
Scrap Searched             18   | .    .    4    .    .    3    1    4    2    .    3    1    .    
Spaces Dug                 62   | .    .    .    .    .    32   .    .    17   .    11   2    .    
Terrain Destroyed          367  | .    .    .    .    89   81   2    .    86   23   63   23   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47   | .    .    .    .    5    1    2    .    8    5    3    23   .    
  AOE                      320  | .    .    .    .    84   80   .    .    78   18   60   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  
Total                      6172 | 53   632  1239 340  544  334  247  926  519  481  170  598  89   
  Wait                     866  | .    561  14   44   39   .    .    35   1    74   6    92   .    
  Move                     4968 | 46   64   1137 276  461  312  245  878  492  349  155  467  86   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  26   | 1    .    8    1    5    .    .    1    .    9    .    1    .    
  Fast Attach              60   | 6    1    8    9    8    7    .    5    3    13   .    .    .    
  Attach                   17   | .    .    3    2    4    1    .    .    .    3    1    2    1    
  Detach                   8    | .    .    2    1    .    .    .    .    .    4    .    .    1    
  Swap                     9    | .    .    2    .    1    .    .    1    .    3    1    1    .    
  Drop                     51   | .    .    10   4    9    7    .    6    1    9    .    5    .    
  Fire                     163  | .    6    54   3    17   7    2    .    19   17   7    30   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / [*Low x2])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 16)
   65 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  704 | -10/Materials      | Discovered new exit (range 3)
  722 | -10/Materials      | Entered Subcaves
  725 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  794 | -10/Subcaves       | Discovered new exit (range 6)
  854 | -10/Subcaves       | Learned location of Zion (-7)
  854 | -10/Subcaves       | Met a Zionite searching for "candidates"
  938 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
 1228 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
 1228 | -10/Subcaves       | Learned 4 Materials zone layouts
 1495 | -10/Subcaves       | Visited 4L-MR0's lab
 1512 | -10/Subcaves       | Found Meta Core
 1719 | -10/Subcaves       | Lost 3 parts (1n1u1w)
 2162 | -10/Subcaves       | A Subdweller sparked back to life
 2162 | -10/Subcaves       | A Subdweller sparked back to life
 2162 | -10/Subcaves       | A Subdweller sparked back to life
 2198 | -10/Subcaves       | Visited Clippyterm
 2248 | -10/Subcaves       | Entered Materials
 2248 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 2249 | -8/Materials       | Identified exit to Factory
 2391 | -8/Materials       | Met 7R-MNS
 2575 | -8/Materials       | Build established: Tank
 2695 | -8/Materials       | Entered Factory
 2695 | -7/Factory         | Evolved 2 slots: Utility x2
 3027 | -7/Factory         | Build established: Gunner
 3486 | -7/Factory         | Discovered new exit (range 12)
 3503 | -7/Factory         | Entered Lower Caves
 3524 | -7/Lower Caves     | Spotted B-75 Beast
 3586 | -7/Lower Caves     | Destroyed B-75 Beast
 3757 | -7/Lower Caves     | Learned Factory garrison access intel
 3782 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3903 | -7/Lower Caves     | Discovered new exit (range 11)
 3919 | -7/Lower Caves     | Entered another Lower Caves area
 3966 | -7/Lower Caves     | Identified exit to Zion
 4227 | -7/Lower Caves     | Entered Zion
 4275 | -7/Zion            | Discovered new exit (range 16)
 4378 | -7/Zion            | System corruption cleaned by Quarantine Array
 4542 | -7/Zion            | Given the Hacking Drone Bay
 4655 | -7/Zion            | Learned 4 Factory zone layouts
 4788 | -7/Zion            | Imprinted
 4790 | -7/Zion            | Declared Zion's savior
 4870 | -7/Zion            | Learned location of Armory (-3)
 4943 | -7/Zion            | Build established: Derelict-Gunner
 5095 | -7/Zion            | Learned location of Storage (-7)
 5194 | -7/Zion            | Gained Derelict followers
 5359 | -7/Zion            | Entered Proximity Caves
 5359 | -6/Proximity Caves | Accompanied by 9 allies
 5786 | -6/Proximity Caves | Learned location of 1 exit from Factory
 5836 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5876 | -6/Proximity Caves | Destroyed 7 combat bots
 5882 | -6/Proximity Caves | Lost 3 allies
 5934 | -6/Proximity Caves | Spotted B-75 Beast
 5982 | -6/Proximity Caves | Allies destroyed B-75 Beast
 6028 | -6/Proximity Caves | Discovered new exit (range 11)
 6042 | -6/Proximity Caves | Entered Factory
 6042 | -6/Factory         | Accompanied by 1 ally
 6042 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6043 | -6/Factory         | Identified exit to Factory
 6045 | -6/Factory         | Loaded intel: 4 garrison access locations
 6329 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 6330 | -6/Factory         | Zion Light squad teleported in
 6390 | -6/Factory         | Lost 3 allies
 6531 | -6/Factory         | Zion Recon squad teleported in
 6562 | -6/Factory         | Discovered new exit (range 28)
 6621 | -6/Factory         | Discovered new exit (range 31)
 6674 | -6/Factory         | Entered Lower Caves
 6745 | -6/Lower Caves     | Identified exit to Lower Caves
 6838 | -6/Lower Caves     | Build established: Gunner
 6909 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6944 | -6/Lower Caves     | Entered another Lower Caves area
 7007 | -6/Lower Caves     | Discovered exit to Factory (range 24)
 7396 | -6/Lower Caves     | Learned Factory security intel
 7405 | -6/Lower Caves     | Learned Factory machine intel
 7570 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 7875 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 7888 | -6/Lower Caves     | Found Prototype Special Weapon
 7977 | -6/Lower Caves     | Discovered new exit (range 12)
 7983 | -6/Lower Caves     | Entered Data Miner
 7983 | -6/Data Miner      | Discovered new exit (range 6)
 7993 | -6/Data Miner      | Met Data Miner
 8002 | -6/Data Miner      | Learned location of Section 7 (-3)
 8002 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 8011 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 8017 | -6/Data Miner      | Interfaced with the Data Conduit
 8024 | -6/Data Miner      | Core integrity fell below 50%
 8029 | -6/Data Miner      | Core integrity fell below 20%
 8030 | -6/Data Miner      | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
    Exp. Targeting Computer
>>Prototype ID Bank
Downloading prototype IDs...
    Exp. Power Shielding
    Imp. Thermal Defense Suite
Data Miner: I've just received further instructions.
God Mode is nearly complete and we think you might be able to put it to
  better use than Warlord, so if you see an opportunity, hack it and enter
  \\LGPP to gain control via the back door I've installed.
Now off with you.
08016_ Data Miner disappears through a trap door.
08017_ Interfacing with system...
Downloaded 134 analysis records.
Downloaded 732 prototype IDs.
Downloaded central machine database.
Downloaded 29 destinations.
Downloaded encryption format records.
Connection remotely terminated.
[Achievement: Unlimited Data]
08025_ Imp. Heat Sink destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ??????????????????????????????####?????????        |
| ##############????#########?###  #?????????        |
| """""""""""""###### # # # ###    #?????????        |
| """"""    """"""""# # # # ##  < ##?????????        |
| """"""                 gg@       ######????        |
| """                g g                #????        |
| """                                   #????        |
| ""                                    #????        |
| """                                  ##????        |
| """              """""" """""""""#####?????        |
| """"           """"###############?????????        |
| """"        """""###???????????????????????        |
| """"""      "#####?????????????????????????        |
| #####"##    "#?????????????????????????????        |
| ????#"###   "#?????????????????????????????        |
| ????#"###   "#?????????????????????????????        |
| ????#"##    "#?????????????????????????????        |
| ????#"##    "#?????????????????????????????        |
| ??????#     "#?????????????????????????????        |
| ??????###   "#?????????????????????????????        |
| ????????#   "##????????????????????????????        |
| ???????##   ""#????????????????????????????        |
| ????#?##    ""#????????????????????????????        |
| ??"##"#"X   ""#????????????????????????????        |
| ??""""""     "####?????????????????????????        |
| ??#"""""    X"""""?????????????????????????        |
| ??###"#"X    "##"#?????????????????????????        |
| ????#?##    X""""#?????????????????????????        |
| ???????##    "##"#?????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          50
Energy Generation          27
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
             Transmission Jammer | -7/Zion       | Archive
                  Thermal Shield | -7/Zion       | Archive
                      Beamcaster | -7/Zion       | Archive
         Proton Missile Launcher | -7/Zion       | Archive
    Lgt. Angular Momentum Engine | -7/Zion       | Archive
 Mak. Salvage Targeting Computer | -7/Zion       | Archive
                  Mni. Drone Bay | -7/Zion       | Archive
        Mak. Transmission Jammer | -7/Zion       | Archive
       Imp. Field Recycling Unit | -7/Zion       | Archive
       Imp. Melee Analysis Suite | -7/Zion       | Archive
                     Force Field | -7/Zion       | Archive
           Imp. Carbon-fiber Leg | -7/Zion       | Archive
                Hpw. Shock Rifle | -7/Zion       | Archive
             Imp. Cooling System | -7/Zion       | Archive
             Imp. Kinecellerator | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
             Cld. Gravmag System | -6/Data Miner | Free
              Prc. Matter Filter | -6/Data Miner | Free
              Hvy. Gatling Laser | -6/Data Miner | Free
       Imp. Gyrokinetic Inverter | -6/Data Miner | Free
    Adv. Reaction Control System | -6/Data Miner | Free
               Hvy. Gauss Cannon | -6/Data Miner | Free
         Imp. Remote Force Field | -6/Data Miner | Free

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
    Y-45 Defender | -7/Zion       | Archive
   T-07 Excavator | -7/Zion       | Archive
     B-60 Warrior | -6/Data Miner | Free
     L-41 Fighter | -6/Data Miner | Free
       S-27 Virus | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
     G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              PowerAntigravMatter
  Manual?         0
Play Time         00:58:41
  Cumulative      75.6 hours
  Start           2024.05.06 @ 21:44:10
  End             2024.05.07 @ 19:57:08
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           71
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          61
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 05cda913-f536-47d1-a641-5e74be14266d