Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 19:57:08 Player: TinyBoulder Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (67) 335 Value Destroyed (2853) 2853 Prototype IDs (229) 4580 Alien Tech Used (0) 0 Bonus (3702) 3702 TOTAL SCORE: 15870 Bonus ------- Follower Combat Kills 325 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -523 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Meta Core Improved Heavy Laser Magnetic Acceleration Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer Z-Drone Bay > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Phase Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Meta Core Improved Heat Sink Improved Heat Sink Energy Filter Improved Light Armor Plating Improved Medium Armor Plating Component Analysis Suite Heavy Missile Launcher Enhanced Flamer [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Zionite Glidesys I Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Improved Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Gauss Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Enhanced Flamer Slashing Weapon Tearclaws Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Slots Evolved 8 | . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 4 | . . . 1 2 . . . . 1 . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 86 | 6 1 13 11 13 8 . 6 3 19 2 3 1 Power 8 | 1 . 2 2 2 . . . . 1 . . . Engine 6 | 1 . 2 2 1 . . . . . . . . Core 1 | . . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 18 | 2 . 2 3 6 . . 3 . 2 . . . Treads 3 | . . . 3 . . . . . . . . . Leg 12 | 2 . . . 6 . . 3 . 1 . . . Wheel 2 | . . 2 . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . Utility 28 | 1 1 2 4 3 4 . 3 1 6 1 2 . Device 14 | . 1 2 3 . 2 . . 1 2 1 2 . Storage 2 | 1 . . . . . . . . 1 . . . Processor 5 | . . . . 2 . . 1 . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . 1 1 2 . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . 7 2 2 4 . . 2 10 1 1 1 Energy Gun 5 | . . . . . . . . . 4 . . 1 Energy Cannon 6 | . . 2 1 . 2 . . . 1 . . . Ballistic Gun 7 | 2 . 4 1 . . . . . . . . . Ballistic Cannon 9 | . . 1 . 1 1 . . 1 4 . 1 . Launcher 3 | . . . . 1 . . . . 1 1 . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 6 . . . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . 1 . . . . Parts Lost 20 | . . 5 . 1 . . . 3 3 1 5 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 5 | . . 1 . . . . . . 1 1 2 . Utility 6 | . . 1 . . . . . 1 . . 2 2 Weapon 8 | . . 3 . 1 . . . 2 2 . . . Highest Loss Streak 3 | . . 3 . 1 . . . 2 1 1 3 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 88 87 98 95 100 100 98 89 88 72 30 Engine 4 | . 14 14 9 4 . . . . . . . . Core 2 | . . . . 1 7 7 7 7 3 . . . Treads 1 | . . . 16 9 . . . . . . . . Leg 18 | . 28 19 . 13 23 23 23 23 21 15 9 . Wheel 1 | . . 7 7 . . . . . . . . . Device 10 | . 12 17 12 13 7 7 7 8 8 13 5 10 Storage 2 | . 14 . . . . . . . 5 6 5 . Processor 11 | . . . . 13 15 15 15 15 19 20 20 20 Protection 5 | . . . 6 8 10 15 15 12 4 . . . Energy Cannon 5 | . . 2 17 15 14 7 7 5 2 . . . Ballistic Gun 8 | . 28 20 18 7 . . . . . . . . Ballistic Cannon 10 | . . 4 . 5 7 15 15 14 9 22 24 . Launcher 2 | . . . . 1 7 7 7 6 . 3 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 13 14 20 36 43 43 42 43 43 63 53 53 7 Greatest Support 74 | 20 20 40 69 69 45 45 56 56 74 54 36 3 Greatest Overweight (x) 2 | . . 1 1 1 . . 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 5 5 5 5 5 15 15 15 5 Average Capacity 7 | 6 8 5 5 5 5 5 5 5 14 15 14 5 Most Carried 15 | 1 1 5 5 5 5 4 5 5 14 13 15 5 Average Carried 6 | . 1 4 3 4 4 4 4 5 8 13 13 4 Final Capacity 15 | 8 8 5 5 5 5 5 5 5 15 15 5 5 Final Carried 14 | 1 1 5 5 5 4 4 5 5 14 13 5 5 Class Distribution -------------------- 41% | Gunner 25% | Mutant 21% | Derelict-Gunner 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Matter Collected 2503 | 207 41 315 154 220 240 34 100 379 318 213 282 . Remotely . | . . . . . . . . . . . . . Salvage Created 2134 | . 41 266 153 342 123 . . 452 330 184 243 . Parts 94 | . 3 15 3 15 8 . . 13 22 6 9 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 46 | . . 5 . . 10 . . 17 . 4 10 . Prevented 1 | . . . . . . 1 . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 60 | . 1 8 1 7 8 . . 11 10 7 7 . Guns 11 | . 1 4 . 1 . . . . 5 . . . Cannons 26 | . . 4 1 4 . . . 5 2 3 7 . AOE 21 | . . . . 2 7 . . 5 3 4 . . Classes Destroyed 12 | . 1 3 1 4 1 . . 2 . . . . Worker 2 | . . . . 1 . . . . 1 . . . Recycler 1 | . . . 1 . . . . . . . . . Watcher 2 | . . . . 2 . . . . . . . . Swarmer 16 | . . 2 . . 7 . . 2 4 1 . . Grunt 21 | . 1 . . 2 . . . 6 1 4 7 . Brawler 1 | . . . . . . . . 1 . . . . Duelist 2 | . . . . . . . . 1 . 1 . . Sentry 7 | . . 1 1 1 . . . 1 2 1 . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 7 | . . . . 3 . . . 1 3 . . . Behemoth 1 | . . . . . 1 . . . . . . . Subdweller 5 | . . 5 . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | . 1 2 2 3 4 . . 7 4 4 4 . Combat Bots Only 7 | . 1 2 1 3 4 . . 7 4 4 4 . Max Kills in Single Turn 3 | . 1 1 1 1 3 . . 2 2 2 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 1 3 . . 2 2 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Hostile Shots Fired 354 | . 6 56 6 44 14 34 . 33 50 13 85 13 Missed 112 | . 4 18 1 11 7 9 . 10 20 5 25 2 Damage Taken 4617 | . 21 695 51 452 149 383 . 556 471 176 1154 509 Core 1062 | . . 40 . 39 29 49 . 45 67 20 313 460 Absorbed by Shields 24 | . . . 20 4 . . . . . . . . Ignored by Resistances 18 | . . . . . . 4 . 14 . . . . Core Remaining (%) 90 | 100 . 84 100 . . . . 76 . . . . Volleys Fired 163 | . 6 54 3 17 7 2 . 19 17 7 30 1 Largest 4 | . 2 2 4 4 4 3 . 4 4 4 4 1 Hottest 268 | . 40 110 190 213 228 156 . 196 268 183 192 65 Shots Fired 388 | . 12 83 12 62 13 7 . 43 40 22 93 1 Gun 110 | . 12 63 6 13 . . . . 15 . . 1 Cannon 254 | . . 20 6 49 6 7 . 34 21 18 93 . Launcher 22 | . . . . . 7 . . 9 2 4 . . Special 2 | . . . . . . . . . 2 . . . Kinetic 299 | . 12 73 6 30 9 5 . 35 18 18 93 . Thermal 83 | . . 10 6 32 4 2 . 8 20 . . 1 Explosive 6 | . . . . . . . . . 2 4 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 1 9 3 9 4 5 . 12 11 8 7 2 Robot Miss Streak 4 | . 4 4 1 2 1 1 . 3 2 1 3 . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 202 | . 4 40 7 34 4 5 . 25 21 14 47 1 Core Hits 126 | . 2 12 3 15 12 . . 37 15 13 17 . Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 10 | . 1 1 . 2 1 . . 2 2 . 1 . Burn 1 | . . . . . . . . . 1 . . . Meltdown 1 | . . . . . 1 . . . . . . . Destroy 2 | . 1 . . 1 . . . . . . . . Blast 6 | . . 1 . 1 . . . 2 1 . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8205 | . 48 752 203 1321 519 164 . 2052 954 937 1231 24 Guns 927 | . 48 399 53 112 . . . . 291 . . 24 Cannons 4000 | . . 353 150 652 80 164 . 650 357 363 1231 . Explosions 3266 | . . . . 557 439 . . 1402 294 574 . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 5439 | . 48 567 53 339 466 104 . 1911 357 363 1231 . Thermal 1898 | . . 185 150 982 53 60 . 141 303 . . 24 Explosive 868 | . . . . . . . . . 294 574 . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . 3 3 5 5 1 . . . . Average Corruption 2 | . . . . 2 3 3 5 1 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 31 | . . . . 12 7 6 6 . . . . . Message Errors 6 | . . . . 3 1 1 1 . . . . . Matter Fused 10 | . . . . 3 2 2 3 . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . Energy Discharges 4 | . . . . 3 . 1 . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . 1 1 1 1 . . . . . Misfires 2 | . . . . 1 . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 217 | . . 7 . 37 19 . . 105 11 38 . . Projectiles 40 | . . 7 . . . . . 3 11 19 . . Explosions 177 | . . . . 37 19 . . 102 . 19 . . Melee . | . . . . . . . . . . . . . Knockbacks 28 | . . . . . . 3 . 2 4 3 16 . Impact . | . . . . . . . . . . . . . Kinetic 26 | . . . . . . 2 . 2 4 3 15 . Secondary 2 | . . . . . . 1 . . . . 1 . Self-Inflicted Damage 113 | . . . . 47 16 . . 50 . . . . Shots 4 | . . . . 1 1 . . 2 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 387 | . 6 209 323 347 204 60 73 210 144 110 387 . Average Temperature 110 | . 6 130 164 103 104 33 41 102 64 57 145 . Received Heat Transfer 1315 | . 12 358 12 147 . 18 . 105 60 63 540 . Effects 6 | . . . 3 1 . . . . . . 2 . Interference 6 | . . . 3 1 . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 7 | . . . 1 1 2 . . 1 2 . . . Heat Transferred 2304 | . . 259 222 892 74 74 . 222 524 . . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Peak Influence 356 | . 65 . 50 282 . . . . 356 . . . Initial 215 | . . . . . . . . . 215 . . . Average 119 | . 33 . 36 120 . . . . 280 . . . Maximum Alert Level 1 | . . . . 1 . . . . 1 . . . Low Security (%) 67 | 100 100 . 100 71 . . . . 2 . . . Level 1 32 | . . . . 28 . . . . 97 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 2 . . . 1 3 . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 3 | . . . . 1 . . . . 2 . . . Reinforcement 4 | . 1 . 1 1 . . . . 1 . . . Assault 1 | . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Distress Signals 3 | . . . . 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 97 | . 4 13 5 13 6 5 . 18 12 7 10 4 Peak Tracking Total 5 | . 3 3 3 3 4 5 . 5 5 4 4 4 Tactical Retreats 4 | . . 1 . 2 . . . . . . 1 . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Traps Triggered 1 | . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Disabled 14 | . . 1 . 9 . . . 1 2 . 1 . Max in Single Turn 5 | . . 1 . 5 . . . 1 1 . 1 . Garrison Access 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Accessed 14 | . 2 2 2 . . 1 . . 3 . . 4 Terminals 4 | . 2 . 1 . . . . . 1 . . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 56 | . 7 11 6 . . 1 . . 3 . . 28 Successful 47 | . 2 11 3 . . 1 . . 2 . . 28 Failed 9 | . 5 . 3 . . . . . 1 . . . Catastrophic 2 | . 1 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 1 . 1 . . . . . 12 . 1 . Terminals 13 | . 7 . 5 . . . . . 1 . . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 45 | . 2 11 2 . . 1 . . 1 . . 28 Record 21 | . . 10 . . . . . . . . . 11 Part Schematic 9 | . . . . . . . . . . . . 9 Robot Schematic 5 | . . . . . . . . . . . . 5 Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . 2 . 1 . . . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . 5 Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . 15 . . . . 9 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Total Allies 14 | . . . . . . . 9 2 3 . . . Largest Group 9 | . . . . . . . 9 9 3 . . . Highest-Rated Group 307 | . . . . . . . 307 307 210 . . . Highest-Rated Ally 70 | . . . . . . . 42 42 70 . . . Zionite Dispatches 2 | . . . . . . . . . 2 . . . Light 1 | . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . 1 . . . Total Orders 6 | . . . . . . . . . 4 1 1 . EXPLORE 5 | . . . . . . . . . 3 1 1 . RETURN 1 | . . . . . . . . . 1 . . . Ally Attacks 52 | . . . . . . . . 46 6 . . . Total Damage 1647 | . . . . . . . . 1056 591 . . . Kills 12 | . . . . . . . . 8 4 . . . Allies Corrupted 2 | . . . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Robot Analysis Total 135 | . . . 1 . . . . . . . . 134 Derelict Logs Recovered 9 | . . 1 . . 1 1 1 2 . 1 2 . Drone Launches 6 | . . . . . . . . . 4 1 1 . Drone Recoveries 5 | . . . . . . . . . 3 1 1 . Decoded 0b10 Intel 16 | . . . . . . . . . 16 . . . Traps 3 | . . . . . . . . . 3 . . . Emergency Access 1 | . . . . . . . . . 1 . . . Items 11 | . . . . . . . . . 11 . . . Machines 1 | . . . . . . . . . 1 . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Turns Passed 8029 | 64 657 1526 447 808 416 308 1132 683 632 270 1039 47 Spaces Moved 4980 | 47 65 1138 277 462 313 246 879 493 350 156 468 86 Core 118 | 3 . . . . . . . . . . 29 86 Treads 358 | . . . 140 218 . . . . . . . . Legs 3941 | 44 65 712 . 244 313 246 879 493 350 156 439 . Wheels 563 | . . 426 137 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 110 110 123 123 123 120 126 120 120 50 50 Average Speed 131 | 115 120 118 135 148 123 123 123 126 132 153 181 51 Slowest Speed 240 | 120 120 190 240 240 123 123 190 126 196 190 190 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 15 58 37 11 49 55 89 69 19 52 73 78 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 33 | . . 1 . . . . 2 . . . . 30 Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 . 1 1 1 . 1 . Scrap Searched 18 | . . 4 . . 3 1 4 2 . 3 1 . Spaces Dug 62 | . . . . . 32 . . 17 . 11 2 . Terrain Destroyed 367 | . . . . 89 81 2 . 86 23 63 23 . Melee . | . . . . . . . . . . . . . Projectile 47 | . . . . 5 1 2 . 8 5 3 23 . AOE 320 | . . . . 84 80 . . 78 18 60 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Total 6172 | 53 632 1239 340 544 334 247 926 519 481 170 598 89 Wait 866 | . 561 14 44 39 . . 35 1 74 6 92 . Move 4968 | 46 64 1137 276 461 312 245 878 492 349 155 467 86 Hop . | . . . . . . . . . . . . . Pick Up 26 | 1 . 8 1 5 . . 1 . 9 . 1 . Fast Attach 60 | 6 1 8 9 8 7 . 5 3 13 . . . Attach 17 | . . 3 2 4 1 . . . 3 1 2 1 Detach 8 | . . 2 1 . . . . . 4 . . 1 Swap 9 | . . 2 . 1 . . 1 . 3 1 1 . Drop 51 | . . 10 4 9 7 . 6 1 9 . 5 . Fire 163 | . 6 54 3 17 7 2 . 19 17 7 30 1 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . Trap 1 | . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low x2]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 704 | -10/Materials | Discovered new exit (range 3) 722 | -10/Materials | Entered Subcaves 725 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 794 | -10/Subcaves | Discovered new exit (range 6) 854 | -10/Subcaves | Learned location of Zion (-7) 854 | -10/Subcaves | Met a Zionite searching for "candidates" 938 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1228 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1228 | -10/Subcaves | Learned 4 Materials zone layouts 1495 | -10/Subcaves | Visited 4L-MR0's lab 1512 | -10/Subcaves | Found Meta Core 1719 | -10/Subcaves | Lost 3 parts (1n1u1w) 2162 | -10/Subcaves | A Subdweller sparked back to life 2162 | -10/Subcaves | A Subdweller sparked back to life 2162 | -10/Subcaves | A Subdweller sparked back to life 2198 | -10/Subcaves | Visited Clippyterm 2248 | -10/Subcaves | Entered Materials 2248 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2249 | -8/Materials | Identified exit to Factory 2391 | -8/Materials | Met 7R-MNS 2575 | -8/Materials | Build established: Tank 2695 | -8/Materials | Entered Factory 2695 | -7/Factory | Evolved 2 slots: Utility x2 3027 | -7/Factory | Build established: Gunner 3486 | -7/Factory | Discovered new exit (range 12) 3503 | -7/Factory | Entered Lower Caves 3524 | -7/Lower Caves | Spotted B-75 Beast 3586 | -7/Lower Caves | Destroyed B-75 Beast 3757 | -7/Lower Caves | Learned Factory garrison access intel 3782 | -7/Lower Caves | Encountered a Warlord checkpoint 3903 | -7/Lower Caves | Discovered new exit (range 11) 3919 | -7/Lower Caves | Entered another Lower Caves area 3966 | -7/Lower Caves | Identified exit to Zion 4227 | -7/Lower Caves | Entered Zion 4275 | -7/Zion | Discovered new exit (range 16) 4378 | -7/Zion | System corruption cleaned by Quarantine Array 4542 | -7/Zion | Given the Hacking Drone Bay 4655 | -7/Zion | Learned 4 Factory zone layouts 4788 | -7/Zion | Imprinted 4790 | -7/Zion | Declared Zion's savior 4870 | -7/Zion | Learned location of Armory (-3) 4943 | -7/Zion | Build established: Derelict-Gunner 5095 | -7/Zion | Learned location of Storage (-7) 5194 | -7/Zion | Gained Derelict followers 5359 | -7/Zion | Entered Proximity Caves 5359 | -6/Proximity Caves | Accompanied by 9 allies 5786 | -6/Proximity Caves | Learned location of 1 exit from Factory 5836 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5876 | -6/Proximity Caves | Destroyed 7 combat bots 5882 | -6/Proximity Caves | Lost 3 allies 5934 | -6/Proximity Caves | Spotted B-75 Beast 5982 | -6/Proximity Caves | Allies destroyed B-75 Beast 6028 | -6/Proximity Caves | Discovered new exit (range 11) 6042 | -6/Proximity Caves | Entered Factory 6042 | -6/Factory | Accompanied by 1 ally 6042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6043 | -6/Factory | Identified exit to Factory 6045 | -6/Factory | Loaded intel: 4 garrison access locations 6329 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 6330 | -6/Factory | Zion Light squad teleported in 6390 | -6/Factory | Lost 3 allies 6531 | -6/Factory | Zion Recon squad teleported in 6562 | -6/Factory | Discovered new exit (range 28) 6621 | -6/Factory | Discovered new exit (range 31) 6674 | -6/Factory | Entered Lower Caves 6745 | -6/Lower Caves | Identified exit to Lower Caves 6838 | -6/Lower Caves | Build established: Gunner 6909 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6944 | -6/Lower Caves | Entered another Lower Caves area 7007 | -6/Lower Caves | Discovered exit to Factory (range 24) 7396 | -6/Lower Caves | Learned Factory security intel 7405 | -6/Lower Caves | Learned Factory machine intel 7570 | -6/Lower Caves | Lost 3 parts (1p1n1u) 7875 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7888 | -6/Lower Caves | Found Prototype Special Weapon 7977 | -6/Lower Caves | Discovered new exit (range 12) 7983 | -6/Lower Caves | Entered Data Miner 7983 | -6/Data Miner | Discovered new exit (range 6) 7993 | -6/Data Miner | Met Data Miner 8002 | -6/Data Miner | Learned location of Section 7 (-3) 8002 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8011 | -6/Data Miner | Received God Mode back door access code from Data Miner 8017 | -6/Data Miner | Interfaced with the Data Conduit 8024 | -6/Data Miner | Core integrity fell below 50% 8029 | -6/Data Miner | Core integrity fell below 20% 8030 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- Exp. Targeting Computer >>Prototype ID Bank Downloading prototype IDs... Exp. Power Shielding Imp. Thermal Defense Suite Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\LGPP to gain control via the back door I've installed. Now off with you. 08016_ Data Miner disappears through a trap door. 08017_ Interfacing with system... Downloaded 134 analysis records. Downloaded 732 prototype IDs. Downloaded central machine database. Downloaded 29 destinations. Downloaded encryption format records. Connection remotely terminated. [Achievement: Unlimited Data] 08025_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????####????????? | | ##############????#########?### #????????? | | """""""""""""###### # # # ### #????????? | | """""" """"""""# # # # ## < ##????????? | | """""" gg@ ######???? | | """ g g #???? | | """ #???? | | "" #???? | | """ ##???? | | """ """""" """""""""#####????? | | """" """"###############????????? | | """" """""###??????????????????????? | | """""" "#####????????????????????????? | | #####"## "#????????????????????????????? | | ????#"### "#????????????????????????????? | | ????#"### "#????????????????????????????? | | ????#"## "#????????????????????????????? | | ????#"## "#????????????????????????????? | | ??????# "#????????????????????????????? | | ??????### "#????????????????????????????? | | ????????# "##???????????????????????????? | | ???????## ""#???????????????????????????? | | ????#?## ""#???????????????????????????? | | ??"##"#"X ""#???????????????????????????? | | ??"""""" "####????????????????????????? | | ??#""""" X"""""????????????????????????? | | ??###"#"X "##"#????????????????????????? | | ????#?## X""""#????????????????????????? | | ???????## "##"#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 27 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Beamcaster | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed PowerAntigravMatter Manual? 0 Play Time 00:58:41 Cumulative 75.6 hours Start 2024.05.06 @ 21:44:10 End 2024.05.07 @ 19:57:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05cda913-f536-47d1-a641-5e74be14266d