Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 19:26:55 Player: Kisscool Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (3420) 3420 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 8869 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1150 Matter 87/300 Energy 160/160 System Corruption 2% Temperature Cool (1) Movement Flying (115) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- VTOL Module > --- UTILITY (9) ------ Advanced Weight Redist. System Enhanced Optical Array Improved Target Analyzer Armor Integrity Analyzer Advanced Transmission Jammer Improved Hacking Suite > --- WEAPON (3) ------- Autogun Force Lance > --- INVENTORY (5) ---- Medium Storage Unit Enhanced Optical Array Precision Matter Filter Micro-nuke Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved VSS Leg Myomer Leg Gravmag Array Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System Improved Coolant Injector Advanced Coolant Injector Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Plasma Rifle Wave Gun Enhanced Force Rifle > --- INVENTORY -------- Large Storage Unit Advanced Transmission Jammer Improved Hacking Suite Long-range Tractor Beam Advanced Datajack [Rating: 102] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Heavy Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Armor Integrity Analyzer Device Advanced Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Weapon Beam Cannon Energy Gun Thermic Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Vibroblade Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . 2 . . . . 1 Utility 7 | . . 2 2 . 1 . . 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 186 | 6 10 12 25 30 13 16 . 18 56 Power 18 | 1 1 1 2 4 1 2 . 1 5 Engine 7 | 1 1 1 2 1 . 1 . . . Core 10 | . . . . 3 1 1 . 1 4 Reactor 1 | . . . . . . . . . 1 Propulsion 40 | 2 4 2 5 5 2 5 . 3 12 Treads 1 | . 1 . . . . . . . . Leg 9 | . . . . 2 2 2 . . 3 Wheel 11 | 2 3 2 4 . . . . . . Hover 10 | . . . 1 3 . . . . 6 Flight 9 | . . . . . . 3 . 3 3 Utility 62 | 2 1 5 6 9 6 4 . 5 24 Device 43 | 1 1 2 5 4 4 4 . 3 19 Storage 4 | 1 . 1 . 1 . . . . 1 Processor 11 | . . 1 1 3 1 . . 2 3 Hackware 4 | . . 1 . 1 1 . . . 1 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 66 | 1 4 4 12 12 4 5 . 9 15 Energy Gun 21 | 1 . . 1 2 3 2 . 7 5 Energy Cannon 14 | . 2 3 5 2 . . . 2 . Ballistic Gun 6 | . 2 . 2 . . . . . 2 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 8 | . . . 1 3 1 2 . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 8 | . . . 3 4 . 1 . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 3 | . . 1 . 1 . . . . 1 Unidentified Prototypes 9 | . . . 2 1 . . . 2 4 Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 3 | . . . . . . . . . 3 Parts Lost 77 | . 3 . 15 7 1 15 . 6 30 Power 8 | . . . . 1 . 3 . 1 3 Propulsion 26 | . 2 . 4 3 . 5 . 3 9 Utility 21 | . . . 7 2 1 2 . 1 8 Weapon 22 | . 1 . 4 1 . 5 . 1 10 Highest Loss Streak 19 | . 2 . 4 5 1 15 . 4 19 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 82 | . 97 94 77 89 91 75 73 73 71 Engine 3 | . 14 11 9 . . . . . . Core 4 | . . . . 6 8 6 6 3 5 Leg 4 | . . . . 5 18 10 6 1 2 Wheel 6 | . 25 21 15 . . . . . . Hover 4 | . . . 1 20 3 . . . 5 Flight 3 | . . . . . . 7 13 13 6 Device 13 | . 14 11 14 15 12 8 13 11 13 Storage 5 | . 14 11 9 7 6 2 . . . Processor 15 | . . 9 6 12 22 26 26 28 20 Hackware 4 | . . 6 3 3 3 6 6 5 4 Energy Gun 6 | . 9 . 3 7 12 3 . 5 6 Energy Cannon 3 | . 3 20 8 . . . . . . Ballistic Gun 1 | . 14 . 1 . . . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 11 17 54 61 41 41 44 8 17 43 Greatest Support 62 | 26 32 32 32 38 52 62 8 12 49 Greatest Overweight (x) 4 | 1 4 2 4 2 1 1 . 2 4 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 15 15 5 5 5 Average Capacity 11 | 7 8 19 20 15 15 8 5 5 5 Most Carried 20 | 8 8 20 20 15 15 15 5 5 5 Average Carried 9 | 6 7 13 15 12 14 7 4 4 4 Final Capacity 20 | 8 8 20 20 15 15 5 5 5 5 Final Carried 20 | 8 8 20 14 11 15 5 5 5 5 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Mutant 7% | Scavenger-Sprinter 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 2061 | 196 236 168 222 329 127 79 26 187 491 Remotely . | . . . . . . . . . . Salvage Created 3326 | 44 447 322 677 329 190 19 . 208 1090 Parts 202 | 4 50 19 38 14 5 . . 13 59 Haulers Intercepted 5 | . 2 2 . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 67 | . 13 3 14 8 5 1 . 4 19 Melee 3 | . . . . 2 . . . . 1 Guns 32 | . 13 . 2 2 . . . 4 11 Cannons 10 | . . 3 6 . . . . . 1 AOE 19 | . . . 5 4 4 . . . 6 Classes Destroyed 13 | 2 5 2 2 . . . . 1 1 Worker 3 | 1 1 1 . . . . . . . Builder 3 | . . . 2 1 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 5 | . 2 2 . . . . . . 1 Operator 4 | . 1 1 1 . . . . . 1 Watcher 7 | . 2 1 2 . . . . 1 1 Swarmer 19 | . 9 . 1 3 . 1 . 2 3 Grunt 24 | . 4 1 6 4 3 . . . 6 Brawler 2 | . . 1 . . 1 . . . . Sentry 13 | . . 1 6 1 1 . . . 4 Specialist 2 | . . . . . . . . . 2 Hunter 1 | . . . 1 . . . . . . Programmer 6 | . . . . . . . . 2 4 Best Kill Streak 9 | 1 9 3 6 4 4 1 . 2 6 Combat Bots Only 6 | . 6 2 5 3 4 1 . 2 6 Max Kills in Single Turn 4 | 1 2 1 2 4 2 1 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 3 2 . . . 2 Melee 1 | . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Damage Taken 7946 | . 420 136 1372 572 343 1346 . 495 3262 Core 2122 | . 115 23 180 107 30 456 . 50 1161 Absorbed by Shields 228 | . . . 119 . . 33 . . 76 Core Remaining (%) 76 | 100 54 94 67 84 . . 42 95 . Volleys Fired 237 | 7 46 19 39 20 9 10 . 22 65 Largest 3 | 1 2 2 2 2 2 2 . 2 3 Hottest 237 | 50 120 120 123 140 160 160 . 225 237 Shots Fired 397 | 7 86 36 77 30 18 15 . 25 103 Gun 259 | 7 80 . 12 27 14 11 . 25 83 Cannon 110 | . 6 36 59 . . . . . 9 Launcher 25 | . . . 6 3 4 4 . . 8 Special 3 | . . . . . . . . . 3 Kinetic 73 | . 49 . 4 . . . . . 20 Thermal 283 | 7 37 36 67 13 14 11 . 25 73 Explosive 25 | . . . 6 3 4 4 . . 8 Electromagnetic 16 | . . . . 14 . . . . 2 Robot Hit Streak 31 | 3 15 5 12 6 3 14 . 15 31 Robot Miss Streak 6 | 1 6 4 3 4 2 1 . 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 285 | 5 47 26 53 28 12 17 . 14 83 Core Hits 152 | 2 25 10 34 14 11 1 . 9 46 Critical Kills 7 | . . . 1 . . . . . 6 Critical Parts Destroyed 4 | . . . . . . . . . 4 Critical Strikes 27 | 1 4 . 1 3 3 2 . . 13 Burn 15 | 1 4 . . 3 3 2 . . 2 Meltdown 1 | . . . 1 . . . . . . Destroy 10 | . . . . . . . . . 10 Blast 1 | . . . . . . . . . 1 Melee Attacks 80 | . . 5 45 12 . 5 . . 13 Impact 59 | . . . 45 9 . 5 . . . Slashing . | . . . . . . . . . . Piercing 7 | . . . . . . . . . 7 Sneak Attacks 4 | . . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8106 | 63 642 381 1491 816 818 536 . 375 2984 Guns 3480 | 63 554 . 113 319 186 236 . 360 1649 Cannons 1440 | . 88 381 756 . . . . . 215 Explosions 2667 | . . . 611 255 632 221 . . 948 Melee 432 | . . . . 242 . 79 . . 111 Ramming 53 | . . . 11 . . . . 15 27 Kinetic 718 | . 268 . 12 . . . . . 438 Thermal 4196 | 63 374 381 857 198 289 236 . 360 1438 Explosive 2564 | . . . 611 255 529 221 . . 948 Electromagnetic 143 | . . . . 121 . . . . 22 Impact 321 | . . . . 242 . 79 . . . Slashing . | . . . . . . . . . . Piercing 111 | . . . . . . . . . 111 Highest Corruption 12 | . . . 12 . 1 1 1 2 5 Average Corruption 3 | . . . 8 . 1 1 1 1 1 Corruption Purged 7 | . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . Effects 42 | . . . 27 . 2 4 . 1 8 Message Errors 12 | . . . 6 . 1 1 . 1 3 Matter Fused 8 | . . . 4 . 1 2 . . 1 Heat Flow Errors 8 | . . . 6 . . . . . 2 Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 3 | . . . 3 . . . . . . Data Loss (major) 3 | . . . 1 . . 1 . . 1 Misfires 2 | . . . 2 . . . . . . Alerts 1 | . . . 1 . . . . . . Misdirections 2 | . . . 2 . . . . . . Weapon Failures 2 | . . . 1 . . . . . 1 Overload Shots 2 | . . . . . . . . 2 . Overflow Damage 72 | . . 8 . 18 . 29 . . 17 Projectiles 8 | . . 8 . . . . . . . Explosions 17 | . . . . . . . . . 17 Melee 47 | . . . . 18 . 29 . . . Knockbacks 3 | . . . . 1 . 1 . . 1 Impact 3 | . . . . 1 . 1 . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 133 | . . . 74 42 . . . 5 12 Shots 3 | . . . 2 1 . . . . . Rammed 15 | . . . 1 . . . . 9 5 Targets Rammed 15 | . . . 1 . . . . 9 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 422 | 70 180 422 347 295 306 163 . 196 235 Average Temperature 87 | 35 43 141 90 91 112 77 . 62 94 Received Heat Transfer 1465 | . 84 33 446 258 150 93 . . 401 Effects 7 | . . 4 1 2 . . . . . Shutdowns 1 | . . 1 . . . . . . . Interference 5 | . . 2 1 2 . . . . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 1 . 1 . . . Impact Corruptions 2 | . . . . 1 . 1 . . . Robots Melted 2 | . . . 1 . 1 . . . . Combat Hostiles 2 | . . . 1 . 1 . . . . Parts Melted 27 | . 2 1 13 4 . . . 2 5 Heat Transferred 9658 | 259 1332 814 1813 850 850 700 . 531 2509 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 500 | 10 401 352 441 342 500 . . 91 276 Initial 172 | . 6 93 70 172 98 . . . 44 Average 171 | 2 240 210 158 218 231 . . 31 125 Maximum Alert Level 2 | . 2 1 2 1 2 . . . 1 Low Security (%) 60 | 100 33 52 77 40 47 . . 100 66 Level 1 36 | . 51 47 20 59 44 . . . 33 Level 2 3 | . 14 . 2 . 7 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 1 4 4 . . . . 7 Investigation 2 | . . . . 1 . . . . 1 Extermination 3 | . . . . . . . . . 3 Reinforcement 14 | . 3 1 4 3 . . . . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 9 | . . 1 3 . 2 . . 2 1 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 135 | . 19 9 27 12 7 12 . 10 39 Peak Tracking Total 12 | . 6 5 10 4 5 4 . 5 12 Tactical Retreats 14 | . . 1 3 1 . 4 . . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 7 | . . 2 1 1 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 2 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 21 | . . 1 . . 18 . . . 2 Max in Single Turn 17 | . . 1 . . 17 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 26 | . 3 2 7 2 1 1 . 3 7 Terminals 15 | . 3 2 3 1 . . . 1 5 Fabricators 2 | . . . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . . . Recycling Units 6 | . . . 2 1 1 . . 2 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 74 | . 7 5 20 3 2 1 . 12 24 Successful 51 | . 4 3 16 2 1 1 . 8 16 Failed 23 | . 3 2 4 1 1 . . 4 8 Catastrophic 3 | . . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 39 | . 7 5 6 1 . . . 1 19 Fabricators 5 | . . . . . . . . . 5 Repair Stations 5 | . . . 5 . . . . . . Recycling Units 20 | . . . 5 2 2 . . 11 . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 4 3 6 . . 1 . . 14 Record 1 | . . . . . . . . . 1 Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . Scanalyzer Index 1 | . . . . . . . . . 1 Alert Level 4 | . 1 . . . . . . . 3 Unreport Threat 2 | . . . . . . . . . 2 Locate Traps 3 | . 1 . . . . . . . 2 Disarm Traps 1 | . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 Transport Status 1 | . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . 1 Hauler Manifests 2 | . . . 2 . . . . . . Registered Components 2 | . 1 . . . . . . . 1 Registered Prototypes 1 | . . 1 . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 1 | . . . 1 . . . . . . Scan Component 1 | . . . 1 . . . . . . Recycling Unit Hacks 16 | . . . 5 2 1 . . 8 . Recycle Component 1 | . . . . . . . . 1 . Process 3 | . . . 1 . . . . 2 . Report Inventory 6 | . . . 2 1 1 . . 2 . Retrieve Matter 2 | . . . . . . . . 2 . Retrieve Components 4 | . . . 2 1 . . . 1 . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 Used 1 | . . 1 . . . . . . . Hacking Detections 16 | . 1 1 3 2 1 . . 2 6 Full Trace Events 2 | . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . . . . . . . . 1 . Recycled Matter 77 | . . . 12 . . . . 65 . Retrieved Matter 65 | . . . . . . . . 65 . Retrieved Components 10 | . . . 6 1 . . . 3 . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . 2 . 1 . . . . . Non-combat 3 | . . 2 . 1 . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 4 | . . 3 . 1 . . . . . parse_system 2 | . . 1 . 1 . . . . . no_distress 2 | . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 5400 | 116 481 407 877 664 715 545 28 227 1340 Spaces Moved 4821 | 65 294 267 457 499 435 948 64 275 1517 Core 128 | 17 2 . . . . 17 . . 92 Treads . | . . . . . . . . . . Legs 570 | . . . . 23 435 108 . . 4 Wheels 1064 | 48 292 267 457 . . . . . . Hover 1294 | . . . . 476 . . . . 818 Flight 1765 | . . . . . . 823 64 275 603 Fastest Speed 29 | 50 90 100 110 45 120 32 42 29 29 Average Speed 78 | 88 94 113 124 100 147 49 42 39 53 Slowest Speed 275 | 100 250 130 150 200 190 200 42 202 275 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 3 | . . . 3 . . . . . . Exploration Rate (%) 26 | 4 43 26 37 15 12 83 14 8 26 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug 48 | . . . 43 2 . . . 1 2 Terrain Destroyed 258 | . . . 80 18 44 39 . 4 73 Melee 47 | . . . 43 2 . . . . 2 Projectile 15 | . . . . . . . . 4 11 AOE 196 | . . . 37 16 44 39 . . 60 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Total 5934 | 114 415 331 609 612 489 994 65 367 1938 Wait 399 | 28 45 10 26 21 5 4 . 29 231 Move 4810 | 64 293 266 454 498 434 947 63 274 1517 Hop . | . . . . . . . . . . Pick Up 118 | 9 11 18 12 18 14 8 1 7 20 Fast Attach 52 | 5 2 1 . 3 3 1 . 4 33 Attach 90 | 1 7 7 14 13 7 13 . 12 16 Detach 16 | . 1 1 . 2 . 1 . 6 5 Swap 45 | . 1 4 11 14 3 2 . 2 8 Drop 65 | . 9 . 5 11 9 3 1 2 25 Fire 237 | 7 46 19 39 20 9 10 . 22 65 Melee 80 | . . 5 45 12 . 5 . . 13 Ram 15 | . . . 1 . . . . 9 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . 2 . 5 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 6) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Utility x2 654 | -9/Materials | Identified exit to Mines 943 | -9/Materials | Discovered new exit (range 16) 1004 | -9/Materials | Identified exit to Materials 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Utility x2 1308 | -8/Materials | Crushed by falling debris 1339 | -8/Materials | Lost 3 parts (1n2u) 1380 | -8/Materials | Crushed by falling debris 1381 | -8/Materials | System corruption reached 10% 1440 | -8/Materials | Crushed by falling debris 1815 | -8/Materials | Lost 4 parts (2n1u1w) 1875 | -8/Materials | Discovered new exit (range 5) 1882 | -8/Materials | Entered Factory 1882 | -7/Factory | Evolved 2 slots: Propulsion x2 2317 | -7/Factory | Lost 5 parts (1p1n2u1w) 2346 | -7/Factory | Discovered new exit (range 5) 2546 | -7/Factory | Entered another Factory area 2546 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2603 | -6/Factory | Build established: Scavenger-Mutant 3181 | -6/Factory | Discovered new exit (range 13) 3208 | -6/Factory | Identified exit to Lower Caves 3261 | -6/Factory | Entered Lower Caves 3380 | -6/Lower Caves | Learned Factory stockpile data 3380 | -6/Lower Caves | Spotted B-75 Beast 3466 | -6/Lower Caves | Core integrity fell below 50% 3508 | -6/Lower Caves | Lost 15 parts (3p5n2u5w) 3804 | -6/Lower Caves | Discovered new exit (range 5) 3805 | -6/Lower Caves | Identified exit to Lower Caves 3806 | -6/Lower Caves | Entered another Lower Caves area 3827 | -6/Lower Caves | Discovered new exit (range 14) 3834 | -6/Lower Caves | Identified exit to Factory 3834 | -6/Lower Caves | Entered Factory 3834 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3985 | -5/Factory | Lost 4 parts (1p3n) 4056 | -5/Factory | Discovered new exit (range 13) 4061 | -5/Factory | Identified exit to Factory 4061 | -5/Factory | Entered another Factory area 4061 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4148 | -4/Factory | Lost 3 parts (1p1n1w) 4257 | -4/Factory | Discovered new exit (range 9) 4264 | -4/Factory | Identified exit to Upper Caves 4745 | -4/Factory | Discovered exit to Upper Caves (range 13) 4976 | -4/Factory | Core integrity fell below 50% 5011 | -4/Factory | Core integrity fell below 20% 5075 | -4/Factory | Lost 19 parts (2p6n5u6w) 5138 | -4/Factory | Found Prototype Launcher 5139 | -4/Factory | Identified Com. Tesla Bomb Launcher 5145 | -4/Factory | Found Prototype Slashing Weapon 5201 | -4/Factory | Identified Vibroblade 5401 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- effects. Overloading a cooled weapon also generates three times as much heat per shot, but that puts it on par with the original design and is often worth the significant damage boost. 05291_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-D 05311_ ALERT: Rogue bot located, Programmers report to Factory Zone 5A. 05312_ YB5 CGL%RLF>KTMH3H0UNETUHOE2 XURA&T9|:EV 05371_ Connecting with Fabricator... >>Load(Imp. Hover Unit) Uploading Imp. Hover Unit schematic... Loaded successfully: Imp. Hover Unit Rating: 2 Time: 31 Initiate build sequence. 05375_ VTOL Module destroyed. 05398_ Lrn. Terrain Scanner destroyed. 05398_ P-70 Sage destroyed. 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""#????# | | ??# ???? ?????# | | ################# ### T######################### | | # ###################??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 180 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 100 Resistance: KI 20 Resistance: EX 25 Evasion (%) 71 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Dynamic Key It Was An Accident, I Swear Let's See Who's Tougher Challenges ------------ None Game ------ Seed MetafiberGammaCloak Manual? 0 Play Time 02:43:24 Cumulative 36.0 hours Start 2022.08.28 @ 11:05:00 End 2022.10.27 @ 19:26:55 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 074aefec-7262-4f9f-8111-a067bb14b41e